Bowman
Double Jump
Description: While in the middle of a jump, jump once more to move forward. Press Up, Up to leap upwards, and Down, Down to leap downwards.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: HTswiftPhantom - 120 ms
Maximum Level: 10
1 MP Cost: 28, Jump a fixed distance 2 MP Cost: 26, Jump a fixed distance 3 MP Cost: 24, Jump a fixed distance 4 MP Cost: 22, Jump a fixed distance 5 MP Cost: 20, Jump a fixed distance 6 MP Cost: 18, Jump a fixed distance 7 MP Cost: 16, Jump a fixed distance 8 MP Cost: 14, Jump a fixed distance 9 MP Cost: 12, Jump a fixed distance 10 MP Cost: 10, Jump a fixed distance
Arrow Blow
Description: Fires arrows at up to 3 enemies.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Range: 120%
Final Attack: Bow, Crossbow
Animations: effect, hit.0, ball
Maximum Level: 20
1 MP Cost: 5, Damage: 200%, Max Enemies Hit: 4 2 MP Cost: 5, Damage: 205%, Max Enemies Hit: 4 3 MP Cost: 5, Damage: 210%, Max Enemies Hit: 4 4 MP Cost: 5, Damage: 215%, Max Enemies Hit: 4 5 MP Cost: 5, Damage: 220%, Max Enemies Hit: 4 6 MP Cost: 7, Damage: 225%, Max Enemies Hit: 4 7 MP Cost: 7, Damage: 230%, Max Enemies Hit: 4 8 MP Cost: 7, Damage: 235%, Max Enemies Hit: 4 9 MP Cost: 7, Damage: 240%, Max Enemies Hit: 4 10 MP Cost: 7, Damage: 245%, Max Enemies Hit: 4 11 MP Cost: 7, Damage: 250%, Max Enemies Hit: 4 12 MP Cost: 9, Damage: 255%, Max Enemies Hit: 4 13 MP Cost: 9, Damage: 260%, Max Enemies Hit: 4 14 MP Cost: 9, Damage: 265%, Max Enemies Hit: 4 15 MP Cost: 9, Damage: 270%, Max Enemies Hit: 4 16 MP Cost: 9, Damage: 275%, Max Enemies Hit: 4 17 MP Cost: 9, Damage: 280%, Max Enemies Hit: 4 18 MP Cost: 11, Damage: 285%, Max Enemies Hit: 4 19 MP Cost: 11, Damage: 290%, Max Enemies Hit: 4 20 MP Cost: 11, Damage: 295%, Max Enemies Hit: 4
Double Jump (Up)
Description: Dummy for high jump.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Delays: demonJumpUpward - 450 ms
Animations: effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2
Maximum Level: 10
1 y: 980 2 y: 1010 3 y: 1040 4 y: 1070 5 y: 1100 6 y: 1130 7 y: 1160 8 y: 1190 9 y: 1220 10 y: 1250
Double Jump (Jump)
Description: Dummy for double jump
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Animations: effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2
Maximum Level: 10
1 x: 380, y: 265 2 x: 410, y: 280 3 x: 440, y: 295 4 x: 470, y: 310 5 x: 500, y: 325 6 x: 530, y: 340 7 x: 560, y: 355 8 x: 590, y: 370 9 x: 620, y: 385 10 x: 650, y: 400
Nature's Drain
Description: When attacking, gain a chance to recover HP and MP. However, the recovery cannot exceed 10% of the maximum of that stat.
Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack
Maximum Level: 1
20% chance to heal 100% of damage as HP and MP
Critical Shot
Description: Increases Critical Hit Rate.
Info: type = 50
Animations: damage
Maximum Level: 20
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30% 16 Critical Hit Rate: +32% 17 Critical Hit Rate: +34% 18 Critical Hit Rate: +36% 19 Critical Hit Rate: +38% 20 Critical Hit Rate: +40%
Archer Mastery
Description: Learn the basic skills of the bow. Increases accuracy, avoid, range, speed, and maximum speed. Even if you run out of arrows, you can still use skills.
Info: type = 50
Maximum Level: 15
1 Accuracy: +15, Avoidability: +15, Range: +8, Speed: +2%, Maximum Speed: 146% 2 Accuracy: +30, Avoidability: +30, Range: +16, Speed: +4%, Maximum Speed: 147% 3 Accuracy: +45, Avoidability: +45, Range: +24, Speed: +6%, Maximum Speed: 148% 4 Accuracy: +60, Avoidability: +60, Range: +32, Speed: +8%, Maximum Speed: 149% 5 Accuracy: +75, Avoidability: +75, Range: +40, Speed: +10%, Maximum Speed: 150% 6 Accuracy: +90, Avoidability: +90, Range: +48, Speed: +12%, Maximum Speed: 151% 7 Accuracy: +105, Avoidability: +105, Range: +56, Speed: +14%, Maximum Speed: 152% 8 Accuracy: +120, Avoidability: +120, Range: +64, Speed: +16%, Maximum Speed: 153% 9 Accuracy: +135, Avoidability: +135, Range: +72, Speed: +18%, Maximum Speed: 154% 10 Accuracy: +150, Avoidability: +150, Range: +80, Speed: +20%, Maximum Speed: 155% 11 Accuracy: +165, Avoidability: +165, Range: +88, Speed: +22%, Maximum Speed: 156% 12 Accuracy: +180, Avoidability: +180, Range: +96, Speed: +24%, Maximum Speed: 157% 13 Accuracy: +195, Avoidability: +195, Range: +104, Speed: +26%, Maximum Speed: 158% 14 Accuracy: +210, Avoidability: +210, Range: +112, Speed: +28%, Maximum Speed: 159% 15 Accuracy: +225, Avoidability: +225, Range: +120, Speed: +30%, Maximum Speed: 160%
Double Jump (Down)
Description: Dummy for down jump
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Delays: demonJumpUpward - 450 ms
Animations: effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2
Maximum Level: 10
1 y: -530 2 y: -560 3 y: -590 4 y: -620 5 y: -650 6 y: -680 7 y: -710 8 y: -740 9 y: -770 10 y: -800 Hunter
Soul Arrow: Bow
Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows.
Info: type = 10
Delays: shoot1 - 800 ms
Animations: effect, ball
Maximum Level: 20
1 MP Cost: 13, Duration: 66 sec, Attack: +11 2 MP Cost: 13, Duration: 72 sec, Attack: +12 3 MP Cost: 13, Duration: 78 sec, Attack: +13 4 MP Cost: 13, Duration: 84 sec, Attack: +14 5 MP Cost: 13, Duration: 90 sec, Attack: +15 6 MP Cost: 16, Duration: 96 sec, Attack: +16 7 MP Cost: 16, Duration: 102 sec, Attack: +17 8 MP Cost: 16, Duration: 108 sec, Attack: +18 9 MP Cost: 16, Duration: 114 sec, Attack: +19 10 MP Cost: 16, Duration: 120 sec, Attack: +20 11 MP Cost: 19, Duration: 126 sec, Attack: +21 12 MP Cost: 19, Duration: 132 sec, Attack: +22 13 MP Cost: 19, Duration: 138 sec, Attack: +23 14 MP Cost: 19, Duration: 144 sec, Attack: +24 15 MP Cost: 19, Duration: 150 sec, Attack: +25 16 MP Cost: 22, Duration: 156 sec, Attack: +26 17 MP Cost: 22, Duration: 162 sec, Attack: +27 18 MP Cost: 22, Duration: 168 sec, Attack: +28 19 MP Cost: 22, Duration: 174 sec, Attack: +29 20 MP Cost: 22, Duration: 180 sec, Attack: +30
Arrow Bomb
Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1
Range: 200%
Final Attack: Bow
Animations: hit.0, hit.1, ball, effect, mob
Maximum Level: 20
1 MP Cost: 11, Damage: 298%, Max Enemies Hit: 6, Stun Rate: 22%, Stun Duration: 2 sec 2 MP Cost: 11, Damage: 306%, Max Enemies Hit: 6, Stun Rate: 24%, Stun Duration: 2 sec 3 MP Cost: 11, Damage: 314%, Max Enemies Hit: 6, Stun Rate: 26%, Stun Duration: 2 sec 4 MP Cost: 11, Damage: 322%, Max Enemies Hit: 6, Stun Rate: 28%, Stun Duration: 2 sec 5 MP Cost: 11, Damage: 330%, Max Enemies Hit: 6, Stun Rate: 30%, Stun Duration: 3 sec 6 MP Cost: 11, Damage: 338%, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 3 sec 7 MP Cost: 13, Damage: 346%, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 3 sec 8 MP Cost: 13, Damage: 354%, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 3 sec 9 MP Cost: 13, Damage: 362%, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 3 sec 10 MP Cost: 13, Damage: 370%, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 4 sec 11 MP Cost: 13, Damage: 378%, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 4 sec 12 MP Cost: 13, Damage: 386%, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 4 sec 13 MP Cost: 13, Damage: 394%, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 4 sec 14 MP Cost: 15, Damage: 402%, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 4 sec 15 MP Cost: 15, Damage: 410%, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 5 sec 16 MP Cost: 15, Damage: 418%, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 5 sec 17 MP Cost: 15, Damage: 426%, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 5 sec 18 MP Cost: 15, Damage: 434%, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 5 sec 19 MP Cost: 15, Damage: 442%, Max Enemies Hit: 6, Stun Rate: 58%, Stun Duration: 5 sec 20 MP Cost: 15, Damage: 450%, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 6 sec
Bow Booster
Description: Increases the attack speed of your weapon. Must have a bow equipped.
Info: type = 10
Delays: weaponBooster - 1320 ms
Pre-requisite: Level 5 Bow Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Physical Training
Description: Permanently increases your Strength and Dexterity.
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30
Retreat Shot
Description: Jump back while in mid-air for a certain period of time to continuously attack enemies.
Info: type = 40, casterMove = 1
Delays: retreatShot - 90 ms
Range: 150%
Final Attack: Bow
Animations: prepare, keydown, keydownend, ball.0, ball.1, hit.0
Maximum Level: 10
1 MP Cost: 3, Duration: 2 sec, Damage: 76%, Jump back a certain distance. 2 MP Cost: 3, Duration: 2 sec, Damage: 79%, Jump back a certain distance. 3 MP Cost: 3, Duration: 2 sec, Damage: 82%, Jump back a certain distance. 4 MP Cost: 3, Duration: 2 sec, Damage: 85%, Jump back a certain distance. 5 MP Cost: 3, Duration: 2 sec, Damage: 88%, Jump back a certain distance. 6 MP Cost: 3, Duration: 2 sec, Damage: 91%, Jump back a certain distance. 7 MP Cost: 5, Duration: 2 sec, Damage: 94%, Jump back a certain distance. 8 MP Cost: 5, Duration: 2 sec, Damage: 97%, Jump back a certain distance. 9 MP Cost: 5, Duration: 2 sec, Damage: 100%, Jump back a certain distance. 10 MP Cost: 5, Duration: 2 sec, Damage: 103%, Jump back a certain distance.
Quiver Cartridge
Description: [Specialized Skill] Create three different type of arrows, Draining, Magic, and Poison to fill your Quiver. Pressing the skill key will change your arrows and all your current arrows will be switched to the different arrows. Draining Arrows drain a certain percentage of the damage to your health. Poison Arrows deal damage over time and can be stacked 3 times. Magic Arrows summon an additional arrow for damage. These arrows automatically recharge.
Info: type = 2, hpDrain = 1
Animations: hit.0, mob, mode.0, mode.1, mode.2, modeStatus.0.0, modeStatus.0.1, modeStatus.0.2, modeStatus.0.3, modeStatus.0.4, modeStatus.0.5, modeStatus.0.6, modeStatus.0.7, modeStatus.0.8, modeStatus.0.9, modeStatus.0.10, modeStatus.0.11, modeStatus.0.12, modeStatus.0.13, modeStatus.0.14, modeStatus.0.15, modeStatus.0.16, modeStatus.0.17, modeStatus.0.18, modeStatus.0.19, modeStatus.0.20, modeStatus.1.0, modeStatus.1.1, modeStatus.1.2, modeStatus.1.3, modeStatus.1.4, modeStatus.1.5, modeStatus.1.6, modeStatus.1.7, modeStatus.1.8, modeStatus.1.9, modeStatus.1.10, modeStatus.1.11, modeStatus.1.12, modeStatus.1.13, modeStatus.1.14, modeStatus.1.15, modeStatus.1.16, modeStatus.1.17, modeStatus.1.18, modeStatus.1.19, modeStatus.1.20, modeStatus.2.0, modeStatus.2.1, modeStatus.2.2, modeStatus.2.3, modeStatus.2.4, modeStatus.2.5, modeStatus.2.6, modeStatus.2.7, modeStatus.2.8, modeStatus.2.9, modeStatus.2.10, modeStatus.2.11, modeStatus.2.12, modeStatus.2.13, modeStatus.2.14, modeStatus.2.15, modeStatus.2.16, modeStatus.2.17, modeStatus.2.18, modeStatus.2.19, modeStatus.2.20, modeStatus.2.21, modeStatus.2.22, modeStatus.2.23, modeStatus.2.24, modeStatus.2.25, modeStatus.2.26, modeStatus.2.27, modeStatus.2.28, modeStatus.2.29, modeStatus.2.30, modeStatus.2.31, modeStatus.2.32, modeStatus.2.33, modeStatus.2.34, modeStatus.2.35, modeStatus.2.36, modeStatus.2.37, modeStatus.2.38, modeStatus.2.39, modeStatus.2.40
Maximum Level: 1
Quiver Size: 10 arrows. Draining Arrows: 50% chance to drain 20% damage to HP. Poison Arrows: Damage Over Time: 90%, Duration: 8, Can be stacked 3 times. Magic Arrows: 30% chance to fire another arrow dealing 220% damage.
Final Attack: Bow
Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Bow Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150%
Bow Mastery
Description: Increases the weapon mastery and accuracy of bows.
Info: type = 50
Maximum Level: 10
1 Bow Mastery: +14%, Accuracy: +12 2 Bow Mastery: +18%, Accuracy: +24 3 Bow Mastery: +22%, Accuracy: +36 4 Bow Mastery: +26%, Accuracy: +48 5 Bow Mastery: +30%, Accuracy: +60 6 Bow Mastery: +34%, Accuracy: +72 7 Bow Mastery: +38%, Accuracy: +84 8 Bow Mastery: +42%, Accuracy: +96 9 Bow Mastery: +46%, Accuracy: +108 10 Bow Mastery: +50%, Accuracy: +120
Quiver Cartridge (Magic Arrow)
Description: A dummy for Quiver Cartridge's Magic Arrows.
Info: type = 51
Range: 500%
Maximum Level: 1
Damage: 220%Ranger
Steigeisen
Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP.
Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: steigeisenConnect0 - 390 ms
Range: 700%
Animations: ball.0, ball.1, ball.2, effect
Maximum Level: 10
1 MP Cost: 12, Damage: 116%, Passive Effect - HP: +4% 2 MP Cost: 12, Damage: 122%, Passive Effect - HP: +8% 3 MP Cost: 15, Damage: 128%, Passive Effect - HP: +12% 4 MP Cost: 15, Damage: 134%, Passive Effect - HP: +16% 5 MP Cost: 15, Damage: 140%, Passive Effect - HP: +20% 6 MP Cost: 18, Damage: 146%, Passive Effect - HP: +24% 7 MP Cost: 18, Damage: 152%, Passive Effect - HP: +28% 8 MP Cost: 18, Damage: 158%, Passive Effect - HP: +32% 9 MP Cost: 21, Damage: 164%, Passive Effect - HP: +36% 10 MP Cost: 21, Damage: 170%, Passive Effect - HP: +40%
Extreme Archery: Bow
Description: [Toggle Skill] Decrease your Weapon and Magic Defense for Attack.
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Maximum Level: 10
1 Weapon and Magic DEF Reduction: 4%, Weapon Attack: +2 2 Weapon and Magic DEF Reduction: 8%, Weapon Attack: +4 3 Weapon and Magic DEF Reduction: 12%, Weapon Attack: +6 4 Weapon and Magic DEF Reduction: 16%, Weapon Attack: +8 5 Weapon and Magic DEF Reduction: 20%, Weapon Attack: +10 6 Weapon and Magic DEF Reduction: 24%, Weapon Attack: +12 7 Weapon and Magic DEF Reduction: 28%, Weapon Attack: +14 8 Weapon and Magic DEF Reduction: 32%, Weapon Attack: +16 9 Weapon and Magic DEF Reduction: 36%, Weapon Attack: +18 10 Weapon and Magic DEF Reduction: 40%, Weapon Attack: +20
Hurricane (3rd)
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Final Attack: Bow
Animations: prepare, keydown, ball, hit.0, keydownend
Maximum Level: 20
1 MP Con: 4, Damage: 120%, Movement Speed: 100%, Range: 400% 2 MP Con: 4, Damage: 122%, Movement Speed: 100%, Range: 400% 3 MP Con: 4, Damage: 124%, Movement Speed: 100%, Range: 400% 4 MP Con: 4, Damage: 126%, Movement Speed: 100%, Range: 400% 5 MP Con: 4, Damage: 128%, Movement Speed: 100%, Range: 400% 6 MP Con: 4, Damage: 130%, Movement Speed: 100%, Range: 400% 7 MP Con: 4, Damage: 132%, Movement Speed: 100%, Range: 400% 8 MP Con: 4, Damage: 134%, Movement Speed: 100%, Range: 400% 9 MP Con: 4, Damage: 136%, Movement Speed: 100%, Range: 400% 10 MP Con: 4, Damage: 138%, Movement Speed: 100%, Range: 400% 11 MP Con: 5, Damage: 140%, Movement Speed: 100%, Range: 400% 12 MP Con: 5, Damage: 142%, Movement Speed: 100%, Range: 400% 13 MP Con: 5, Damage: 144%, Movement Speed: 100%, Range: 400% 14 MP Con: 5, Damage: 146%, Movement Speed: 100%, Range: 400% 15 MP Con: 5, Damage: 148%, Movement Speed: 100%, Range: 400% 16 MP Con: 5, Damage: 150%, Movement Speed: 100%, Range: 400% 17 MP Con: 5, Damage: 152%, Movement Speed: 100%, Range: 400% 18 MP Con: 5, Damage: 154%, Movement Speed: 100%, Range: 400% 19 MP Con: 5, Damage: 156%, Movement Speed: 100%, Range: 400% 20 MP Con: 5, Damage: 158%, Movement Speed: 100%, Range: 400%
Concentration
Description: When attacking an enemy, increase your status resistance. When you resist a status effect, this skill will enter cooldown.
Info: type = 50, pvp = 0
Animations: effect, repeat, special
Maximum Level: 20
1 Duration: 33 sec, Status Resistance: +1% per hit - Cooldown: 87 sec, Passive Effect - Status and Elemental Resistance: +1% 2 Duration: 36 sec, Status Resistance: +1% per hit - Cooldown: 84 sec, Passive Effect - Status and Elemental Resistance: +2% 3 Duration: 39 sec, Status Resistance: +1% per hit - Cooldown: 81 sec, Passive Effect - Status and Elemental Resistance: +3% 4 Duration: 42 sec, Status Resistance: +1% per hit - Cooldown: 78 sec, Passive Effect - Status and Elemental Resistance: +4% 5 Duration: 45 sec, Status Resistance: +2% per hit - Cooldown: 75 sec, Passive Effect - Status and Elemental Resistance: +5% 6 Duration: 48 sec, Status Resistance: +2% per hit - Cooldown: 72 sec, Passive Effect - Status and Elemental Resistance: +6% 7 Duration: 51 sec, Status Resistance: +2% per hit - Cooldown: 69 sec, Passive Effect - Status and Elemental Resistance: +7% 8 Duration: 54 sec, Status Resistance: +2% per hit - Cooldown: 66 sec, Passive Effect - Status and Elemental Resistance: +8% 9 Duration: 57 sec, Status Resistance: +3% per hit - Cooldown: 63 sec, Passive Effect - Status and Elemental Resistance: +9% 10 Duration: 60 sec, Status Resistance: +3% per hit - Cooldown: 60 sec, Passive Effect - Status and Elemental Resistance: +10% 11 Duration: 63 sec, Status Resistance: +3% per hit - Cooldown: 57 sec, Passive Effect - Status and Elemental Resistance: +11% 12 Duration: 66 sec, Status Resistance: +3% per hit - Cooldown: 54 sec, Passive Effect - Status and Elemental Resistance: +12% 13 Duration: 69 sec, Status Resistance: +4% per hit - Cooldown: 51 sec, Passive Effect - Status and Elemental Resistance: +13% 14 Duration: 72 sec, Status Resistance: +4% per hit - Cooldown: 48 sec, Passive Effect - Status and Elemental Resistance: +14% 15 Duration: 75 sec, Status Resistance: +4% per hit - Cooldown: 45 sec, Passive Effect - Status and Elemental Resistance: +15% 16 Duration: 78 sec, Status Resistance: +4% per hit - Cooldown: 42 sec, Passive Effect - Status and Elemental Resistance: +16% 17 Duration: 81 sec, Status Resistance: +5% per hit - Cooldown: 39 sec, Passive Effect - Status and Elemental Resistance: +17% 18 Duration: 84 sec, Status Resistance: +5% per hit - Cooldown: 36 sec, Passive Effect - Status and Elemental Resistance: +18% 19 Duration: 87 sec, Status Resistance: +5% per hit - Cooldown: 33 sec, Passive Effect - Status and Elemental Resistance: +19% 20 Duration: 90 sec, Status Resistance: +5% per hit - Cooldown: 30 sec, Passive Effect - Status and Elemental Resistance: +20%
Marksmanship
Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage.
Info: type = 50
Maximum Level: 20
1 Defense Ignored: 6%, Accuracy: +6%, Damage: +5% 2 Defense Ignored: 7%, Accuracy: +7%, Damage: +6% 3 Defense Ignored: 8%, Accuracy: +8%, Damage: +6% 4 Defense Ignored: 9%, Accuracy: +9%, Damage: +7% 5 Defense Ignored: 10%, Accuracy: +10%, Damage: +7% 6 Defense Ignored: 11%, Accuracy: +11%, Damage: +8% 7 Defense Ignored: 12%, Accuracy: +12%, Damage: +8% 8 Defense Ignored: 13%, Accuracy: +13%, Damage: +9% 9 Defense Ignored: 14%, Accuracy: +14%, Damage: +9% 10 Defense Ignored: 15%, Accuracy: +15%, Damage: +10% 11 Defense Ignored: 16%, Accuracy: +16%, Damage: +10% 12 Defense Ignored: 17%, Accuracy: +17%, Damage: +11% 13 Defense Ignored: 18%, Accuracy: +18%, Damage: +11% 14 Defense Ignored: 19%, Accuracy: +19%, Damage: +12% 15 Defense Ignored: 20%, Accuracy: +20%, Damage: +12% 16 Defense Ignored: 21%, Accuracy: +21%, Damage: +13% 17 Defense Ignored: 22%, Accuracy: +22%, Damage: +13% 18 Defense Ignored: 23%, Accuracy: +23%, Damage: +14% 19 Defense Ignored: 24%, Accuracy: +24%, Damage: +14% 20 Defense Ignored: 25%, Accuracy: +25%, Damage: +15%
Evasion Boost
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits.
Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Evasion Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits 2 Evasion Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits 3 Evasion Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits 4 Evasion Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits 5 Evasion Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits 6 Evasion Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits 7 Evasion Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits 8 Evasion Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits 9 Evasion Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits 10 Evasion Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Inferno
Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1
Range: 160%
Element: Fire
Final Attack: Bow
Animations: effect, special, hit.0, ball, tile.0, tile.1, tile.2
Maximum Level: 20
1 MP Cost: 20, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 62% damage every 1 sec for 3 sec 2 MP Cost: 20, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 64% damage every 1 sec for 3 sec 3 MP Cost: 20, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 66% damage every 1 sec for 3 sec 4 MP Cost: 22, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 68% damage every 1 sec for 3 sec 5 MP Cost: 22, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 70% damage every 1 sec for 3 sec 6 MP Cost: 22, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 72% damage every 1 sec for 4 sec 7 MP Cost: 22, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 74% damage every 1 sec for 4 sec 8 MP Cost: 24, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 76% damage every 1 sec for 4 sec 9 MP Cost: 24, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 78% damage every 1 sec for 4 sec 10 MP Cost: 24, Damage: 340%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 80% damage every 1 sec for 4 sec 11 MP Cost: 24, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 82% damage every 1 sec for 5 sec 12 MP Cost: 26, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 84% damage every 1 sec for 5 sec 13 MP Cost: 26, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 86% damage every 1 sec for 5 sec 14 MP Cost: 26, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 88% damage every 1 sec for 5 sec 15 MP Cost: 26, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 90% damage every 1 sec for 5 sec 16 MP Cost: 28, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 92% damage every 1 sec for 6 sec 17 MP Cost: 28, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 94% damage every 1 sec for 6 sec 18 MP Cost: 28, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 96% damage every 1 sec for 6 sec 19 MP Cost: 28, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 98% damage every 1 sec for 6 sec 20 MP Cost: 30, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Damage Over Time: 100% damage every 1 sec for 6 sec
Phoenix
Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies. Permanently increases your defense.
Info: type = 33, minionAttack = stun, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Fire
Summon Range: attack1 = 280%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, mob, hit.0, hit.1
Maximum Level: 10
1 MP Cost: 43, Duration: 76 sec, Damage: 228%, Max Enemies Hit: 4, Stun Rate: 41%, Passive Effect - Physical and Magic Defense: +3% 2 MP Cost: 46, Duration: 92 sec, Damage: 246%, Max Enemies Hit: 4, Stun Rate: 47%, Passive Effect - Physical and Magic Defense: +6% 3 MP Cost: 49, Duration: 108 sec, Damage: 264%, Max Enemies Hit: 4, Stun Rate: 53%, Passive Effect - Physical and Magic Defense: +9% 4 MP Cost: 52, Duration: 124 sec, Damage: 282%, Max Enemies Hit: 4, Stun Rate: 59%, Passive Effect - Physical and Magic Defense: +12% 5 MP Cost: 55, Duration: 140 sec, Damage: 300%, Max Enemies Hit: 4, Stun Rate: 65%, Passive Effect - Physical and Magic Defense: +15% 6 MP Cost: 58, Duration: 156 sec, Damage: 318%, Max Enemies Hit: 4, Stun Rate: 71%, Passive Effect - Physical and Magic Defense: +18% 7 MP Cost: 61, Duration: 172 sec, Damage: 336%, Max Enemies Hit: 4, Stun Rate: 77%, Passive Effect - Physical and Magic Defense: +21% 8 MP Cost: 64, Duration: 188 sec, Damage: 354%, Max Enemies Hit: 4, Stun Rate: 83%, Passive Effect - Physical and Magic Defense: +24% 9 MP Cost: 67, Duration: 204 sec, Damage: 372%, Max Enemies Hit: 4, Stun Rate: 89%, Passive Effect - Physical and Magic Defense: +27% 10 MP Cost: 70, Duration: 220 sec, Damage: 390%, Max Enemies Hit: 4, Stun Rate: 95%, Passive Effect - Physical and Magic Defense: +30%
Mortal Blow
Description: Has a chance to instantly kill an enemy, recovering HP and MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 10
1 Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP 2 Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP 3 Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP 4 Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP 5 Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP 6 Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP 7 Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP 8 Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP 9 Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP 10 Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP Bowmaster
Uncountable Arrow
Description: Shoot countless arrows to multiple enemies.
Info: type = 1, areaAttack = 1
Delays: uncountableArrow - 840 ms
Range: 450%
Final Attack: Bow
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 25, Damage: 195%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 25, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 25, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 26, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 26, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 27, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 27, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 27, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 27, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 28, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 28, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 28, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 28, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 29, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 29, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 29, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 29, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 30, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 8 21 MP Cost: 30, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 8 22 MP Cost: 30, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8 23 MP Cost: 30, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 8 24 MP Cost: 31, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 8 25 MP Cost: 31, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 8 26 MP Cost: 31, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 8 27 MP Cost: 31, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8 28 MP Cost: 32, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 8 29 MP Cost: 32, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 8 30 MP Cost: 32, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 8 31 MP Cost: 32, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8 32 MP Cost: 33, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 8 33 MP Cost: 33, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 8
Wound Shot
Description: Shoot an arrow that decreases the enemy's HP recovery and movement speed.
Info: type = 1, areaAttack = 1
Delays: woundsShot - 1170 ms
Final Attack: Bow
Animations: effect, ball, hit.0, mob
Maximum Level: 10
1 MP Cost: 21, Damage: 458%, Debuff Duration: 11 sec, Slow Rate: -30, HP Recovery Reduction: 24%, Cooldown: 20 sec 2 MP Cost: 22, Damage: 466%, Debuff Duration: 12 sec, Slow Rate: -30, HP Recovery Reduction: 28%, Cooldown: 18 sec 3 MP Cost: 22, Damage: 474%, Debuff Duration: 13 sec, Slow Rate: -30, HP Recovery Reduction: 32%, Cooldown: 18 sec 4 MP Cost: 23, Damage: 482%, Debuff Duration: 14 sec, Slow Rate: -30, HP Recovery Reduction: 36%, Cooldown: 16 sec 5 MP Cost: 23, Damage: 490%, Debuff Duration: 15 sec, Slow Rate: -30, HP Recovery Reduction: 40%, Cooldown: 16 sec 6 MP Cost: 24, Damage: 498%, Debuff Duration: 16 sec, Slow Rate: -30, HP Recovery Reduction: 44%, Cooldown: 14 sec 7 MP Cost: 24, Damage: 506%, Debuff Duration: 17 sec, Slow Rate: -30, HP Recovery Reduction: 48%, Cooldown: 14 sec 8 MP Cost: 25, Damage: 514%, Debuff Duration: 18 sec, Slow Rate: -30, HP Recovery Reduction: 52%, Cooldown: 12 sec 9 MP Cost: 25, Damage: 522%, Debuff Duration: 19 sec, Slow Rate: -30, HP Recovery Reduction: 56%, Cooldown: 12 sec 10 MP Cost: 26, Damage: 530%, Debuff Duration: 20 sec, Slow Rate: -30, HP Recovery Reduction: 60%, Cooldown: 10 sec 11 MP Cost: 26, Damage: 538%, Debuff Duration: 21 sec, Slow Rate: -30, HP Recovery Reduction: 64%, Cooldown: 10 sec 12 MP Cost: 27, Damage: 546%, Debuff Duration: 22 sec, Slow Rate: -30, HP Recovery Reduction: 68%, Cooldown: 8 sec 13 MP Cost: 27, Damage: 554%, Debuff Duration: 23 sec, Slow Rate: -30, HP Recovery Reduction: 72%, Cooldown: 8 sec
Advanced Quiver
Description: Temporarily consume no arrows when using your Quiver and improves their effect.
Info: type = 2
Delays: advancedQuiver - 1530 ms
Animations: effect, mob
Maximum Level: 10
1 MP Cost: 11, Duration: 12 sec, Cooldown: 57 sec - Passive Effect - Draining and Poison Quiver Size: 10, Magic Arrow Quiver Size: 10, Draining Arrows: 33% chance to drain 21% damage to HP. Poison Arrows: Damage Over Time: 92%, Duration: 8, Can be stacked 3 times. Magic Arrows: 52% chance to fire another arrow dealing 224% damage. 2 MP Cost: 12, Duration: 14 sec, Cooldown: 54 sec - Passive Effect - Draining and Poison Quiver Size: 12, Magic Arrow Quiver Size: 16, Draining Arrows: 36% chance to drain 22% damage to HP. Poison Arrows: Damage Over Time: 94%, Duration: 8, Can be stacked 3 times. Magic Arrows: 54% chance to fire another arrow dealing 228% damage. 3 MP Cost: 13, Duration: 16 sec, Cooldown: 51 sec - Passive Effect - Draining and Poison Quiver Size: 12, Magic Arrow Quiver Size: 16, Draining Arrows: 39% chance to drain 23% damage to HP. Poison Arrows: Damage Over Time: 96%, Duration: 8, Can be stacked 3 times. Magic Arrows: 56% chance to fire another arrow dealing 232% damage. 4 MP Cost: 14, Duration: 18 sec, Cooldown: 48 sec - Passive Effect - Draining and Poison Quiver Size: 14, Magic Arrow Quiver Size: 22, Draining Arrows: 42% chance to drain 24% damage to HP. Poison Arrows: Damage Over Time: 98%, Duration: 8, Can be stacked 3 times. Magic Arrows: 58% chance to fire another arrow dealing 236% damage. 5 MP Cost: 15, Duration: 20 sec, Cooldown: 45 sec - Passive Effect - Draining and Poison Quiver Size: 14, Magic Arrow Quiver Size: 22, Draining Arrows: 45% chance to drain 25% damage to HP. Poison Arrows: Damage Over Time: 100%, Duration: 8, Can be stacked 3 times. Magic Arrows: 60% chance to fire another arrow dealing 240% damage. 6 MP Cost: 16, Duration: 22 sec, Cooldown: 42 sec - Passive Effect - Draining and Poison Quiver Size: 16, Magic Arrow Quiver Size: 28, Draining Arrows: 48% chance to drain 26% damage to HP. Poison Arrows: Damage Over Time: 102%, Duration: 8, Can be stacked 3 times. Magic Arrows: 62% chance to fire another arrow dealing 244% damage. 7 MP Cost: 17, Duration: 24 sec, Cooldown: 39 sec - Passive Effect - Draining and Poison Quiver Size: 16, Magic Arrow Quiver Size: 28, Draining Arrows: 51% chance to drain 27% damage to HP. Poison Arrows: Damage Over Time: 104%, Duration: 8, Can be stacked 3 times. Magic Arrows: 64% chance to fire another arrow dealing 248% damage. 8 MP Cost: 18, Duration: 26 sec, Cooldown: 36 sec - Passive Effect - Draining and Poison Quiver Size: 18, Magic Arrow Quiver Size: 34, Draining Arrows: 54% chance to drain 28% damage to HP. Poison Arrows: Damage Over Time: 106%, Duration: 8, Can be stacked 3 times. Magic Arrows: 66% chance to fire another arrow dealing 252% damage. 9 MP Cost: 19, Duration: 28 sec, Cooldown: 33 sec - Passive Effect - Draining and Poison Quiver Size: 18, Magic Arrow Quiver Size: 34, Draining Arrows: 57% chance to drain 29% damage to HP. Poison Arrows: Damage Over Time: 108%, Duration: 8, Can be stacked 3 times. Magic Arrows: 68% chance to fire another arrow dealing 256% damage. 10 MP Cost: 20, Duration: 30 sec, Cooldown: 30 sec - Passive Effect - Draining and Poison Quiver Size: 20, Magic Arrow Quiver Size: 40, Draining Arrows: 60% chance to drain 30% damage to HP. Poison Arrows: Damage Over Time: 110%, Duration: 8, Can be stacked 3 times. Magic Arrows: 70% chance to fire another arrow dealing 260% damage.
Arrow Blaster
Description: Rapidly fire arrows at multiple enemies. Hold down the skill key to attack, and use the Up and Down keys to aim. While using the skill, push the space key to install the Blaster at your current location, allowing it to fire upon enemies on its own.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: shoot1 - 800 ms
Range: 60%
Final Attack: Bow
Animations: prepare, keydown, keydownend, hit.0, ball, flipBall
Maximum Level: 30
1 MP Cost: 5, Damage: 133%, Max Enemies Hit: 4 - Install - Duration: 20 sec, Damage: 95%, Hurricane Damage: 189% 2 MP Cost: 5, Damage: 136%, Max Enemies Hit: 4 - Install - Duration: 20 sec, Damage: 97%, Hurricane Damage: 192% 3 MP Cost: 5, Damage: 139%, Max Enemies Hit: 4 - Install - Duration: 21 sec, Damage: 99%, Hurricane Damage: 195% 4 MP Cost: 5, Damage: 142%, Max Enemies Hit: 4 - Install - Duration: 21 sec, Damage: 101%, Hurricane Damage: 198% 5 MP Cost: 5, Damage: 145%, Max Enemies Hit: 4 - Install - Duration: 21 sec, Damage: 103%, Hurricane Damage: 201% 6 MP Cost: 5, Damage: 148%, Max Enemies Hit: 4 - Install - Duration: 22 sec, Damage: 105%, Hurricane Damage: 204% 7 MP Cost: 5, Damage: 151%, Max Enemies Hit: 4 - Install - Duration: 22 sec, Damage: 107%, Hurricane Damage: 207% 8 MP Cost: 5, Damage: 154%, Max Enemies Hit: 4 - Install - Duration: 22 sec, Damage: 109%, Hurricane Damage: 210% 9 MP Cost: 5, Damage: 157%, Max Enemies Hit: 4 - Install - Duration: 23 sec, Damage: 111%, Hurricane Damage: 213% 10 MP Cost: 5, Damage: 160%, Max Enemies Hit: 4 - Install - Duration: 23 sec, Damage: 113%, Hurricane Damage: 216% 11 MP Cost: 7, Damage: 163%, Max Enemies Hit: 4 - Install - Duration: 23 sec, Damage: 115%, Hurricane Damage: 219% 12 MP Cost: 7, Damage: 166%, Max Enemies Hit: 4 - Install - Duration: 24 sec, Damage: 117%, Hurricane Damage: 222% 13 MP Cost: 7, Damage: 169%, Max Enemies Hit: 4 - Install - Duration: 24 sec, Damage: 119%, Hurricane Damage: 225% 14 MP Cost: 7, Damage: 172%, Max Enemies Hit: 4 - Install - Duration: 24 sec, Damage: 121%, Hurricane Damage: 228% 15 MP Cost: 7, Damage: 175%, Max Enemies Hit: 4 - Install - Duration: 25 sec, Damage: 123%, Hurricane Damage: 231% 16 MP Cost: 7, Damage: 178%, Max Enemies Hit: 4 - Install - Duration: 25 sec, Damage: 125%, Hurricane Damage: 234% 17 MP Cost: 7, Damage: 181%, Max Enemies Hit: 4 - Install - Duration: 25 sec, Damage: 127%, Hurricane Damage: 237% 18 MP Cost: 7, Damage: 184%, Max Enemies Hit: 4 - Install - Duration: 26 sec, Damage: 129%, Hurricane Damage: 240% 19 MP Cost: 7, Damage: 187%, Max Enemies Hit: 4 - Install - Duration: 26 sec, Damage: 131%, Hurricane Damage: 243% 20 MP Cost: 7, Damage: 190%, Max Enemies Hit: 4 - Install - Duration: 26 sec, Damage: 133%, Hurricane Damage: 246% 21 MP Cost: 7, Damage: 193%, Max Enemies Hit: 4 - Install - Duration: 27 sec, Damage: 135%, Hurricane Damage: 249% 22 MP Cost: 9, Damage: 196%, Max Enemies Hit: 4 - Install - Duration: 27 sec, Damage: 137%, Hurricane Damage: 252% 23 MP Cost: 9, Damage: 199%, Max Enemies Hit: 4 - Install - Duration: 27 sec, Damage: 139%, Hurricane Damage: 255% 24 MP Cost: 9, Damage: 202%, Max Enemies Hit: 4 - Install - Duration: 28 sec, Damage: 141%, Hurricane Damage: 258% 25 MP Cost: 9, Damage: 205%, Max Enemies Hit: 4 - Install - Duration: 28 sec, Damage: 143%, Hurricane Damage: 261% 26 MP Cost: 9, Damage: 208%, Max Enemies Hit: 4 - Install - Duration: 28 sec, Damage: 145%, Hurricane Damage: 264% 27 MP Cost: 9, Damage: 211%, Max Enemies Hit: 4 - Install - Duration: 29 sec, Damage: 147%, Hurricane Damage: 267% 28 MP Cost: 9, Damage: 214%, Max Enemies Hit: 4 - Install - Duration: 29 sec, Damage: 149%, Hurricane Damage: 270% 29 MP Cost: 9, Damage: 217%, Max Enemies Hit: 4 - Install - Duration: 29 sec, Damage: 151%, Hurricane Damage: 273% 30 MP Cost: 9, Damage: 220%, Max Enemies Hit: 4 - Install - Duration: 30 sec, Damage: 153%, Hurricane Damage: 276% 31 MP Cost: 9, Damage: 223%, Max Enemies Hit: 4 - Install - Duration: 30 sec, Damage: 155%, Hurricane Damage: 279% 32 MP Cost: 9, Damage: 226%, Max Enemies Hit: 4 - Install - Duration: 30 sec, Damage: 157%, Hurricane Damage: 282% 33 MP Cost: 11, Damage: 229%, Max Enemies Hit: 4 - Install - Duration: 31 sec, Damage: 159%, Hurricane Damage: 285%
Advanced Quiver (Magic Arrow)
Description: Dummy for Magic Arrows
Info: type = 51
Range: 500%
Maximum Level: 10
1 Damage: 224% 2 Damage: 228% 3 Damage: 232% 4 Damage: 236% 5 Damage: 240% 6 Damage: 244% 7 Damage: 248% 8 Damage: 252% 9 Damage: 256% 10 Damage: 260%
Armor Piercing
Description: When attacking, there is a chance to ignore defense and deal extra damage. The chance increases over time until it activates, resetting the chance.
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Animations: effect
Maximum Level: 20
1 Activation Rate: 1%, Defense Ignored: 12%, Damage: +5%, Maximum Failure Stacks: 10 2 Activation Rate: 1%, Defense Ignored: 14%, Damage: +10%, Maximum Failure Stacks: 10 3 Activation Rate: 2%, Defense Ignored: 16%, Damage: +15%, Maximum Failure Stacks: 10 4 Activation Rate: 2%, Defense Ignored: 18%, Damage: +20%, Maximum Failure Stacks: 10 5 Activation Rate: 3%, Defense Ignored: 20%, Damage: +25%, Maximum Failure Stacks: 10 6 Activation Rate: 3%, Defense Ignored: 22%, Damage: +30%, Maximum Failure Stacks: 10 7 Activation Rate: 4%, Defense Ignored: 24%, Damage: +35%, Maximum Failure Stacks: 10 8 Activation Rate: 4%, Defense Ignored: 26%, Damage: +40%, Maximum Failure Stacks: 10 9 Activation Rate: 5%, Defense Ignored: 28%, Damage: +45%, Maximum Failure Stacks: 10 10 Activation Rate: 5%, Defense Ignored: 30%, Damage: +50%, Maximum Failure Stacks: 10 11 Activation Rate: 6%, Defense Ignored: 32%, Damage: +55%, Maximum Failure Stacks: 10 12 Activation Rate: 6%, Defense Ignored: 34%, Damage: +60%, Maximum Failure Stacks: 10 13 Activation Rate: 7%, Defense Ignored: 36%, Damage: +65%, Maximum Failure Stacks: 10 14 Activation Rate: 7%, Defense Ignored: 38%, Damage: +70%, Maximum Failure Stacks: 10 15 Activation Rate: 8%, Defense Ignored: 40%, Damage: +75%, Maximum Failure Stacks: 10 16 Activation Rate: 8%, Defense Ignored: 42%, Damage: +80%, Maximum Failure Stacks: 10 17 Activation Rate: 9%, Defense Ignored: 44%, Damage: +85%, Maximum Failure Stacks: 10 18 Activation Rate: 9%, Defense Ignored: 46%, Damage: +90%, Maximum Failure Stacks: 10 19 Activation Rate: 10%, Defense Ignored: 48%, Damage: +95%, Maximum Failure Stacks: 10 20 Activation Rate: 10%, Defense Ignored: 50%, Damage: +100%, Maximum Failure Stacks: 10 21 Activation Rate: 11%, Defense Ignored: 52%, Damage: +105%, Maximum Failure Stacks: 10 22 Activation Rate: 11%, Defense Ignored: 54%, Damage: +110%, Maximum Failure Stacks: 10 23 Activation Rate: 12%, Defense Ignored: 56%, Damage: +115%, Maximum Failure Stacks: 10
Hurricane
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Final Attack: Bow
Animations: prepare, keydown, hit.0, ball, keydownend
Maximum Level: 30
1 MP Con: 5, Damage: 189%, Movement Speed: 100%, Range: 450% 2 MP Con: 5, Damage: 192%, Movement Speed: 100%, Range: 450% 3 MP Con: 5, Damage: 195%, Movement Speed: 100%, Range: 450% 4 MP Con: 5, Damage: 198%, Movement Speed: 100%, Range: 450% 5 MP Con: 5, Damage: 201%, Movement Speed: 100%, Range: 450% 6 MP Con: 5, Damage: 204%, Movement Speed: 100%, Range: 450% 7 MP Con: 5, Damage: 207%, Movement Speed: 100%, Range: 450% 8 MP Con: 5, Damage: 210%, Movement Speed: 100%, Range: 450% 9 MP Con: 5, Damage: 213%, Movement Speed: 100%, Range: 450% 10 MP Con: 5, Damage: 216%, Movement Speed: 100%, Range: 450% 11 MP Con: 5, Damage: 219%, Movement Speed: 100%, Range: 450% 12 MP Con: 5, Damage: 222%, Movement Speed: 100%, Range: 450% 13 MP Con: 5, Damage: 225%, Movement Speed: 100%, Range: 450% 14 MP Con: 5, Damage: 228%, Movement Speed: 100%, Range: 450% 15 MP Con: 5, Damage: 231%, Movement Speed: 100%, Range: 450% 16 MP Con: 5, Damage: 234%, Movement Speed: 100%, Range: 450% 17 MP Con: 5, Damage: 237%, Movement Speed: 100%, Range: 450% 18 MP Con: 5, Damage: 240%, Movement Speed: 100%, Range: 450% 19 MP Con: 5, Damage: 243%, Movement Speed: 100%, Range: 450% 20 MP Con: 5, Damage: 246%, Movement Speed: 100%, Range: 450% 21 MP Con: 5, Damage: 249%, Movement Speed: 100%, Range: 450% 22 MP Con: 5, Damage: 252%, Movement Speed: 100%, Range: 450% 23 MP Con: 5, Damage: 255%, Movement Speed: 100%, Range: 450% 24 MP Con: 5, Damage: 258%, Movement Speed: 100%, Range: 450% 25 MP Con: 5, Damage: 261%, Movement Speed: 100%, Range: 450% 26 MP Con: 5, Damage: 264%, Movement Speed: 100%, Range: 450% 27 MP Con: 5, Damage: 267%, Movement Speed: 100%, Range: 450% 28 MP Con: 5, Damage: 270%, Movement Speed: 100%, Range: 450% 29 MP Con: 5, Damage: 273%, Movement Speed: 100%, Range: 450% 30 MP Con: 5, Damage: 276%, Movement Speed: 100%, Range: 450% 31 MP Con: 5, Damage: 279%, Movement Speed: 100%, Range: 450% 32 MP Con: 5, Damage: 282%, Movement Speed: 100%, Range: 450% 33 MP Con: 5, Damage: 285%, Movement Speed: 100%, Range: 450%
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Bow
Animations: hit.0
Maximum Level: 30
1 Activation Rate: 41%, Damage: 152%, Weapon ATT: +6, Accuracy: +1% 2 Activation Rate: 42%, Damage: 154%, Weapon ATT: +6, Accuracy: +1% 3 Activation Rate: 43%, Damage: 156%, Weapon ATT: +7, Accuracy: +1% 4 Activation Rate: 44%, Damage: 158%, Weapon ATT: +7, Accuracy: +2% 5 Activation Rate: 45%, Damage: 160%, Weapon ATT: +8, Accuracy: +2% 6 Activation Rate: 46%, Damage: 162%, Weapon ATT: +8, Accuracy: +2% 7 Activation Rate: 47%, Damage: 164%, Weapon ATT: +9, Accuracy: +3% 8 Activation Rate: 48%, Damage: 166%, Weapon ATT: +9, Accuracy: +3% 9 Activation Rate: 49%, Damage: 168%, Weapon ATT: +10, Accuracy: +3% 10 Activation Rate: 50%, Damage: 170%, Weapon ATT: +10, Accuracy: +4% 11 Activation Rate: 51%, Damage: 172%, Weapon ATT: +11, Accuracy: +4% 12 Activation Rate: 52%, Damage: 174%, Weapon ATT: +11, Accuracy: +4% 13 Activation Rate: 53%, Damage: 176%, Weapon ATT: +12, Accuracy: +5% 14 Activation Rate: 54%, Damage: 178%, Weapon ATT: +12, Accuracy: +5% 15 Activation Rate: 55%, Damage: 180%, Weapon ATT: +13, Accuracy: +5% 16 Activation Rate: 56%, Damage: 182%, Weapon ATT: +13, Accuracy: +6% 17 Activation Rate: 57%, Damage: 184%, Weapon ATT: +14, Accuracy: +6% 18 Activation Rate: 58%, Damage: 186%, Weapon ATT: +14, Accuracy: +6% 19 Activation Rate: 59%, Damage: 188%, Weapon ATT: +15, Accuracy: +7% 20 Activation Rate: 60%, Damage: 190%, Weapon ATT: +15, Accuracy: +7% 21 Activation Rate: 61%, Damage: 192%, Weapon ATT: +16, Accuracy: +7% 22 Activation Rate: 62%, Damage: 194%, Weapon ATT: +16, Accuracy: +8% 23 Activation Rate: 63%, Damage: 196%, Weapon ATT: +17, Accuracy: +8% 24 Activation Rate: 64%, Damage: 198%, Weapon ATT: +17, Accuracy: +8% 25 Activation Rate: 65%, Damage: 200%, Weapon ATT: +18, Accuracy: +9% 26 Activation Rate: 66%, Damage: 202%, Weapon ATT: +18, Accuracy: +9% 27 Activation Rate: 67%, Damage: 204%, Weapon ATT: +19, Accuracy: +9% 28 Activation Rate: 68%, Damage: 206%, Weapon ATT: +19, Accuracy: +10% 29 Activation Rate: 69%, Damage: 208%, Weapon ATT: +20, Accuracy: +10% 30 Activation Rate: 70%, Damage: 210%, Weapon ATT: +20, Accuracy: +10% 31 Activation Rate: 71%, Damage: 212%, Weapon ATT: +21, Accuracy: +11% 32 Activation Rate: 72%, Damage: 214%, Weapon ATT: +21, Accuracy: +11% 33 Activation Rate: 73%, Damage: 216%, Weapon ATT: +22, Accuracy: +11%
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1% 2 MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2% 3 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3% 4 MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4% 5 MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5% 6 MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6% 7 MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7% 8 MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8% 9 MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9% 10 MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10% 11 MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11% 12 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12% 13 MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13% 14 MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14% 15 MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15% 16 MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16% 17 MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17% 18 MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18% 19 MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19% 20 MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20% 21 MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21% 22 MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22% 23 MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23% 24 MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24% 25 MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25% 26 MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26% 27 MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27% 28 MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28% 29 MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29% 30 MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30% 31 MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31% 32 MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32% 33 MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 10, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 20, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 30, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 40, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 50, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 60, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Illusion Step
Description: Temporarily increases Dexteriy and avoid greatly. Permanently decrease damage taken.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 20, Duration: 66 sec, Dexterity: +11, Dodge Rate: +1% - Passive Effect: Damage Absorbed: 2% 2 MP Cost: 21, Duration: 72 sec, Dexterity: +12, Dodge Rate: +2% - Passive Effect: Damage Absorbed: 2% 3 MP Cost: 21, Duration: 78 sec, Dexterity: +13, Dodge Rate: +3% - Passive Effect: Damage Absorbed: 2% 4 MP Cost: 22, Duration: 84 sec, Dexterity: +14, Dodge Rate: +4% - Passive Effect: Damage Absorbed: 4% 5 MP Cost: 22, Duration: 90 sec, Dexterity: +15, Dodge Rate: +5% - Passive Effect: Damage Absorbed: 4% 6 MP Cost: 23, Duration: 96 sec, Dexterity: +16, Dodge Rate: +6% - Passive Effect: Damage Absorbed: 4% 7 MP Cost: 23, Duration: 102 sec, Dexterity: +17, Dodge Rate: +7% - Passive Effect: Damage Absorbed: 6% 8 MP Cost: 24, Duration: 108 sec, Dexterity: +18, Dodge Rate: +8% - Passive Effect: Damage Absorbed: 6% 9 MP Cost: 24, Duration: 114 sec, Dexterity: +19, Dodge Rate: +9% - Passive Effect: Damage Absorbed: 6% 10 MP Cost: 25, Duration: 120 sec, Dexterity: +20, Dodge Rate: +10% - Passive Effect: Damage Absorbed: 8% 11 MP Cost: 25, Duration: 126 sec, Dexterity: +21, Dodge Rate: +11% - Passive Effect: Damage Absorbed: 8% 12 MP Cost: 26, Duration: 132 sec, Dexterity: +22, Dodge Rate: +12% - Passive Effect: Damage Absorbed: 8% 13 MP Cost: 26, Duration: 138 sec, Dexterity: +23, Dodge Rate: +13% - Passive Effect: Damage Absorbed: 10% 14 MP Cost: 27, Duration: 144 sec, Dexterity: +24, Dodge Rate: +14% - Passive Effect: Damage Absorbed: 10% 15 MP Cost: 27, Duration: 150 sec, Dexterity: +25, Dodge Rate: +15% - Passive Effect: Damage Absorbed: 10% 16 MP Cost: 28, Duration: 156 sec, Dexterity: +26, Dodge Rate: +16% - Passive Effect: Damage Absorbed: 12% 17 MP Cost: 28, Duration: 162 sec, Dexterity: +27, Dodge Rate: +17% - Passive Effect: Damage Absorbed: 12% 18 MP Cost: 29, Duration: 168 sec, Dexterity: +28, Dodge Rate: +18% - Passive Effect: Damage Absorbed: 12% 19 MP Cost: 29, Duration: 174 sec, Dexterity: +29, Dodge Rate: +19% - Passive Effect: Damage Absorbed: 14% 20 MP Cost: 30, Duration: 180 sec, Dexterity: +30, Dodge Rate: +20% - Passive Effect: Damage Absorbed: 14% 21 MP Cost: 30, Duration: 186 sec, Dexterity: +31, Dodge Rate: +21% - Passive Effect: Damage Absorbed: 14% 22 MP Cost: 31, Duration: 192 sec, Dexterity: +32, Dodge Rate: +22% - Passive Effect: Damage Absorbed: 16% 23 MP Cost: 31, Duration: 198 sec, Dexterity: +33, Dodge Rate: +23% - Passive Effect: Damage Absorbed: 16% 24 MP Cost: 32, Duration: 204 sec, Dexterity: +34, Dodge Rate: +24% - Passive Effect: Damage Absorbed: 16% 25 MP Cost: 32, Duration: 210 sec, Dexterity: +35, Dodge Rate: +25% - Passive Effect: Damage Absorbed: 18% 26 MP Cost: 33, Duration: 216 sec, Dexterity: +36, Dodge Rate: +26% - Passive Effect: Damage Absorbed: 18% 27 MP Cost: 33, Duration: 222 sec, Dexterity: +37, Dodge Rate: +27% - Passive Effect: Damage Absorbed: 18% 28 MP Cost: 34, Duration: 228 sec, Dexterity: +38, Dodge Rate: +28% - Passive Effect: Damage Absorbed: 20% 29 MP Cost: 34, Duration: 234 sec, Dexterity: +39, Dodge Rate: +29% - Passive Effect: Damage Absorbed: 20% 30 MP Cost: 35, Duration: 240 sec, Dexterity: +40, Dodge Rate: +30% - Passive Effect: Damage Absorbed: 20% 31 MP Cost: 35, Duration: 246 sec, Dexterity: +41, Dodge Rate: +31% - Passive Effect: Damage Absorbed: 22% 32 MP Cost: 36, Duration: 252 sec, Dexterity: +42, Dodge Rate: +32% - Passive Effect: Damage Absorbed: 22% 33 MP Cost: 36, Duration: 258 sec, Dexterity: +43, Dodge Rate: +33% - Passive Effect: Damage Absorbed: 22%
Bow Expert
Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Bow Mastery
Maximum Level: 30
1 Bow Mastery: 56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Bow Mastery: 56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Bow Mastery: 57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Bow Mastery: 57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Bow Mastery: 58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Bow Mastery: 58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Bow Mastery: 59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Bow Mastery: 59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Bow Mastery: 60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Bow Mastery: 60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Bow Mastery: 61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Bow Mastery: 61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Bow Mastery: 62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Bow Mastery: 62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Bow Mastery: 63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Bow Mastery: 63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Bow Mastery: 64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Bow Mastery: 64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Bow Mastery: 65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Bow Mastery: 65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Bow Mastery: 66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Bow Mastery: 66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Bow Mastery: 67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Bow Mastery: 67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Bow Mastery: 68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Bow Mastery: 68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Bow Mastery: 69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Bow Mastery: 69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Bow Mastery: 70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Bow Mastery: 70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Bow Mastery: 71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Bow Mastery: 71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 Bow Mastery: 72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Hyper
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Wind of Frey
Description: Control the wind around you to create an explosive shockwave.
Info: type = 1, areaAttack = 1
Delays: HY312windOfFrey - 1020 ms
Range: 300%
Animations: effect, mob, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8, Damage Over Time: 200 damage every 1 sec for 10 sec - Cooldown Time: 15 sec
Preparation
Description: Increase your proficiency with the bow to its peak, culminating in the perfect preparation for battle.
Info: type = 15, massSpell = 1
Delays: HY312preperation - 900 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Stance Effect: +100%, Boss Damage: +20% - Cooldown Time: 90 sec
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Arrow Blaster - Boss Killer
Description: Adds Boss Damage to Arrow Blaster
Info: type = 50
Maximum Level: 1
Required Level: 177
Boss Damage: +10%
Arrow Blaster - Extra Target
Description: Increase Arrow Blaster's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 195
Max Enemies Hit: +1
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Arrow Blaster - Reinforce
Description: Increase Arrow Blaster's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Uncountable Arrow - Bonus Attack
Description: Increase Uncountable Arrow's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Hits: +1
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Sharp Eyes - Persist
Description: Increase Sharp Eyes' duration.
Info: type = 50
Maximum Level: 1
Required Level: 143
Duration: +30 sec
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Sharp Eyes - Critical Rate
Description: Increase Sharp Eyes' critical rate
Info: type = 50
Maximum Level: 1
Required Level: 183
Critical Rate: +5%
Sharp Eyes - Ignore Guard
Description: Adds defense ignore to Sharp Eyes
Info: type = 50
Maximum Level: 1
Required Level: 162
Ignore Defense: +5%
Uncountable Arrow - Extra Target
Description: Increase Uncountable Arrow's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
Max Enemies Hit: +1
Uncountable Arrow - Reinforce
Description: Increase Uncountable Arrow's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%Crossbowman
Physical Training
Description: Permanently increases your Strength and Dexterity.
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30
Crossbow Booster
Description: Increases the attack speed of your weapon. Must have a crossbow equipped.
Info: type = 10
Delays: weaponBooster - 1320 ms
Pre-requisite: Level 5 Crossbow Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Iron Arrow
Description: Fires a steel arrow that can penetrate a crowd of enemies.
Info: type = 2, piercing = 1, piercingPenalty = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 11, Damage: 279%, Max Enemies Hit: 6 2 MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 3 MP Cost: 11, Damage: 297%, Max Enemies Hit: 6 4 MP Cost: 11, Damage: 306%, Max Enemies Hit: 6 5 MP Cost: 11, Damage: 315%, Max Enemies Hit: 6 6 MP Cost: 11, Damage: 324%, Max Enemies Hit: 6 7 MP Cost: 11, Damage: 333%, Max Enemies Hit: 6 8 MP Cost: 13, Damage: 342%, Max Enemies Hit: 6 9 MP Cost: 13, Damage: 351%, Max Enemies Hit: 6 10 MP Cost: 13, Damage: 360%, Max Enemies Hit: 6 11 MP Cost: 13, Damage: 369%, Max Enemies Hit: 6 12 MP Cost: 13, Damage: 378%, Max Enemies Hit: 6 13 MP Cost: 13, Damage: 387%, Max Enemies Hit: 6 14 MP Cost: 13, Damage: 396%, Max Enemies Hit: 6 15 MP Cost: 15, Damage: 405%, Max Enemies Hit: 6 16 MP Cost: 15, Damage: 414%, Max Enemies Hit: 6 17 MP Cost: 15, Damage: 423%, Max Enemies Hit: 6 18 MP Cost: 15, Damage: 432%, Max Enemies Hit: 6 19 MP Cost: 15, Damage: 441%, Max Enemies Hit: 6 20 MP Cost: 15, Damage: 450%, Max Enemies Hit: 6
Soul Arrow: Crossbow
Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows.
Info: type = 10
Delays: shoot1 - 800 ms
Animations: effect, ball
Maximum Level: 20
1 MP Cost: 13, Duration: 66 sec, Weapon Attack: +11 2 MP Cost: 13, Duration: 72 sec, Weapon Attack: +12 3 MP Cost: 13, Duration: 78 sec, Weapon Attack: +13 4 MP Cost: 13, Duration: 84 sec, Weapon Attack: +14 5 MP Cost: 13, Duration: 90 sec, Weapon Attack: +15 6 MP Cost: 16, Duration: 96 sec, Weapon Attack: +16 7 MP Cost: 16, Duration: 102 sec, Weapon Attack: +17 8 MP Cost: 16, Duration: 108 sec, Weapon Attack: +18 9 MP Cost: 16, Duration: 114 sec, Weapon Attack: +19 10 MP Cost: 16, Duration: 120 sec, Weapon Attack: +20 11 MP Cost: 19, Duration: 126 sec, Weapon Attack: +21 12 MP Cost: 19, Duration: 132 sec, Weapon Attack: +22 13 MP Cost: 19, Duration: 138 sec, Weapon Attack: +23 14 MP Cost: 19, Duration: 144 sec, Weapon Attack: +24 15 MP Cost: 19, Duration: 150 sec, Weapon Attack: +25 16 MP Cost: 22, Duration: 156 sec, Weapon Attack: +26 17 MP Cost: 22, Duration: 162 sec, Weapon Attack: +27 18 MP Cost: 22, Duration: 168 sec, Weapon Attack: +28 19 MP Cost: 22, Duration: 174 sec, Weapon Attack: +29 20 MP Cost: 22, Duration: 180 sec, Weapon Attack: +30
Crossbow Mastery
Description: Increases the weapon mastery and accuracy of crossbows.
Info: type = 50
Maximum Level: 10
1 Crossbow Mastery: +14%, Accuracy: +12 2 Crossbow Mastery: +18%, Accuracy: +24 3 Crossbow Mastery: +22%, Accuracy: +36 4 Crossbow Mastery: +26%, Accuracy: +48 5 Crossbow Mastery: +30%, Accuracy: +60 6 Crossbow Mastery: +34%, Accuracy: +72 7 Crossbow Mastery: +38%, Accuracy: +84 8 Crossbow Mastery: +42%, Accuracy: +96 9 Crossbow Mastery: +46%, Accuracy: +108 10 Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Crossbow
Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Crossbow Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150%
Net Throwing
Description: Throw a net on enemies, damaging and slowing them.
Info: type = 1, areaAttack = 1, mes = slow
Delays: castNetThrowing - 1170 ms
Range: 310%
Final Attack: Crossbow
Animations: effect, hit.0, mob
Maximum Level: 10
1 MP Cost: 12, Damage: 161%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 25%, Slow Duration: 6 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 2 MP Cost: 12, Damage: 167%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 30%, Slow Duration: 6 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 3 MP Cost: 15, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 35%, Slow Duration: 7 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 4 MP Cost: 15, Damage: 179%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 40%, Slow Duration: 7 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 5 MP Cost: 15, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 45%, Slow Duration: 8 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 6 MP Cost: 18, Damage: 191%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 50%, Slow Duration: 8 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 7 MP Cost: 18, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 55%, Slow Duration: 9 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 8 MP Cost: 18, Damage: 203%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 60%, Slow Duration: 9 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 9 MP Cost: 21, Damage: 209%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 65%, Slow Duration: 10 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50% 10 MP Cost: 21, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 70%, Slow Duration: 10 sec, Slow Rate: -100, Slow Rate (vs Bosses): -50, Slow Duration (vs Bosses): 50%
Distancing Sense
Description: When attacking nearby enemies, increase your critical hit rate; when attacking far away enemies, increase your total damage.
Info: type = 1, areaAttack = 1
Maximum Level: 1
Enemies between 18 and 200 distance - Critical Hit Rate: +3% to +20%, Far Enemies - Total Damage: +4% to 30%Sniper
Dragon Pulse
Description: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies. The arrow becomes more powerful the more enemies it passes through.
Note: Pierce effect is 1.2x per monster, identical to Pierce.
Info: type = 2, piercing = 1, pushTarget = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 10
1 MP Cost: 20, Damage: 453%, Max Enemies Hit: 6 2 MP Cost: 20, Damage: 461%, Max Enemies Hit: 6 3 MP Cost: 20, Damage: 469%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 477%, Max Enemies Hit: 6 5 MP Cost: 24, Damage: 485%, Max Enemies Hit: 6 6 MP Cost: 24, Damage: 493%, Max Enemies Hit: 6 7 MP Cost: 24, Damage: 501%, Max Enemies Hit: 6 8 MP Cost: 24, Damage: 509%, Max Enemies Hit: 6 9 MP Cost: 24, Damage: 517%, Max Enemies Hit: 6 10 MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
Bolt Rupture
Description: Cause small bolts to discharge from enemies you strike. The initial target takes more damage.
Info: type = 1, areaAttack = 1
Delays: boltRupture - 990 ms
Range: 230%
Final Attack: Crossbow
Animations: effect, ball.0, ball.1, hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 548%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +143%, Range: 400 2 MP Cost: 12, Damage: 556%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +146%, Range: 400 3 MP Cost: 12, Damage: 564%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +149%, Range: 400 4 MP Cost: 12, Damage: 572%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +152%, Range: 400 5 MP Cost: 12, Damage: 580%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +155%, Range: 400 6 MP Cost: 14, Damage: 588%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +158%, Range: 400 7 MP Cost: 14, Damage: 596%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +161%, Range: 400 8 MP Cost: 14, Damage: 604%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +164%, Range: 400 9 MP Cost: 14, Damage: 612%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +167%, Range: 400 10 MP Cost: 14, Damage: 620%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +170%, Range: 400 11 MP Cost: 16, Damage: 628%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +173%, Range: 400 12 MP Cost: 16, Damage: 636%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +176%, Range: 400 13 MP Cost: 16, Damage: 644%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +179%, Range: 400 14 MP Cost: 16, Damage: 652%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +182%, Range: 400 15 MP Cost: 16, Damage: 660%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +185%, Range: 400 16 MP Cost: 18, Damage: 668%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +188%, Range: 400 17 MP Cost: 18, Damage: 676%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +191%, Range: 400 18 MP Cost: 18, Damage: 684%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +194%, Range: 400 19 MP Cost: 18, Damage: 692%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +197%, Range: 400 20 MP Cost: 18, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 8, Initial Target - Damage: +200%, Range: 400
Frostprey
Description: Temporarily summons Frostprey to deal Ice damage to up to 4 monsters. Permanently increases weapon and magic defense.
Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Ice
Summon Range: attack1 = 280%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1
Maximum Level: 10
1 MP Cost: 43, Duration: 76 sec, Damage: 228%, Max Enemies Hit: 4, Freeze Duration: 1 sec, Passive Effect - Weapon and Magic Defense: +3% 2 MP Cost: 46, Duration: 92 sec, Damage: 246%, Max Enemies Hit: 4, Freeze Duration: 1 sec, Passive Effect - Weapon and Magic Defense: +6% 3 MP Cost: 49, Duration: 108 sec, Damage: 264%, Max Enemies Hit: 4, Freeze Duration: 1 sec, Passive Effect - Weapon and Magic Defense: +9% 4 MP Cost: 52, Duration: 124 sec, Damage: 282%, Max Enemies Hit: 4, Freeze Duration: 1 sec, Passive Effect - Weapon and Magic Defense: +12% 5 MP Cost: 55, Duration: 140 sec, Damage: 300%, Max Enemies Hit: 4, Freeze Duration: 2 sec, Passive Effect - Weapon and Magic Defense: +15% 6 MP Cost: 58, Duration: 156 sec, Damage: 318%, Max Enemies Hit: 4, Freeze Duration: 2 sec, Passive Effect - Weapon and Magic Defense: +18% 7 MP Cost: 61, Duration: 172 sec, Damage: 336%, Max Enemies Hit: 4, Freeze Duration: 2 sec, Passive Effect - Weapon and Magic Defense: +21% 8 MP Cost: 64, Duration: 188 sec, Damage: 354%, Max Enemies Hit: 4, Freeze Duration: 2 sec, Passive Effect - Weapon and Magic Defense: +24% 9 MP Cost: 67, Duration: 204 sec, Damage: 372%, Max Enemies Hit: 4, Freeze Duration: 2 sec, Passive Effect - Weapon and Magic Defense: +27% 10 MP Cost: 70, Duration: 220 sec, Damage: 390%, Max Enemies Hit: 4, Freeze Duration: 3 sec, Passive Effect - Weapon and Magic Defense: +30%
Extreme Archery: Crossbow
Description: [Toggle Skill] Reduce your weapon and magic avoid to increase your critical hit rate and criticcal damage.
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Maximum Level: 10
1 Weapon and Magic Avoid: -5%, Maximum Critical Damage: +7% 2 Weapon and Magic Avoid: -10%, Maximum Critical Damage: +9% 3 Weapon and Magic Avoid: -15%, Maximum Critical Damage: +11% 4 Weapon and Magic Avoid: -20%, Maximum Critical Damage: +13% 5 Weapon and Magic Avoid: -25%, Maximum Critical Damage: +15% 6 Weapon and Magic Avoid: -30%, Maximum Critical Damage: +17% 7 Weapon and Magic Avoid: -35%, Maximum Critical Damage: +19% 8 Weapon and Magic Avoid: -40%, Maximum Critical Damage: +21% 9 Weapon and Magic Avoid: -45%, Maximum Critical Damage: +23% 10 Weapon and Magic Avoid: -50%, Maximum Critical Damage: +25%
Pain Killer
Description: Consume herbs collected from your travels to escape status effects. Permanently improves your status effect and elemental resistances.
Info: type = 35
Delays: painKiller - 1260 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 31, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 642 sec, Passive Effect - Status Effect and Elemental Resistance: +1% 2 MP Cost: 32, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 624 sec, Passive Effect - Status Effect and Elemental Resistance: +2% 3 MP Cost: 33, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 606 sec, Passive Effect - Status Effect and Elemental Resistance: +3% 4 MP Cost: 34, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 588 sec, Passive Effect - Status Effect and Elemental Resistance: +4% 5 MP Cost: 35, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +5% 6 MP Cost: 36, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 552 sec, Passive Effect - Status Effect and Elemental Resistance: +6% 7 MP Cost: 37, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 534 sec, Passive Effect - Status Effect and Elemental Resistance: +7% 8 MP Cost: 38, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 516 sec, Passive Effect - Status Effect and Elemental Resistance: +8% 9 MP Cost: 39, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 498 sec, Passive Effect - Status Effect and Elemental Resistance: +9% 10 MP Cost: 40, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +10% 11 MP Cost: 41, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 462 sec, Passive Effect - Status Effect and Elemental Resistance: +11% 12 MP Cost: 42, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 444 sec, Passive Effect - Status Effect and Elemental Resistance: +12% 13 MP Cost: 43, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 426 sec, Passive Effect - Status Effect and Elemental Resistance: +13% 14 MP Cost: 44, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 408 sec, Passive Effect - Status Effect and Elemental Resistance: +14% 15 MP Cost: 45, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +15% 16 MP Cost: 46, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 372 sec, Passive Effect - Status Effect and Elemental Resistance: +16% 17 MP Cost: 47, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 354 sec, Passive Effect - Status Effect and Elemental Resistance: +17% 18 MP Cost: 48, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 336 sec, Passive Effect - Status Effect and Elemental Resistance: +18% 19 MP Cost: 49, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 318 sec, Passive Effect - Status Effect and Elemental Resistance: +19% 20 MP Cost: 50, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Steigeisen
Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP.
Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: steigeisenConnect0 - 390 ms
Range: 700%
Animations: ball.0, ball.1, ball.2, effect
Maximum Level: 10
1 MP Cost: 12, Damage: 116%, Passive Effect - Max HP: +4% 2 MP Cost: 12, Damage: 122%, Passive Effect - Max HP: +8% 3 MP Cost: 15, Damage: 128%, Passive Effect - Max HP: +12% 4 MP Cost: 15, Damage: 134%, Passive Effect - Max HP: +16% 5 MP Cost: 15, Damage: 140%, Passive Effect - Max HP: +20% 6 MP Cost: 18, Damage: 146%, Passive Effect - Max HP: +24% 7 MP Cost: 18, Damage: 152%, Passive Effect - Max HP: +28% 8 MP Cost: 18, Damage: 158%, Passive Effect - Max HP: +32% 9 MP Cost: 21, Damage: 164%, Passive Effect - Max HP: +36% 10 MP Cost: 21, Damage: 170%, Passive Effect - Max HP: +40%
Evasion Boost
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits.
Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Evasion Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits 2 Evasion Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits 3 Evasion Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits 4 Evasion Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits 5 Evasion Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits 6 Evasion Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits 7 Evasion Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits 8 Evasion Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits 9 Evasion Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits 10 Evasion Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Marksmanship
Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage.
Info: type = 50
Maximum Level: 20
1 Defense Ignored: 6%, Accuracy: +6%, Total Damage: +5% 2 Defense Ignored: 7%, Accuracy: +7%, Total Damage: +6% 3 Defense Ignored: 8%, Accuracy: +8%, Total Damage: +6% 4 Defense Ignored: 9%, Accuracy: +9%, Total Damage: +7% 5 Defense Ignored: 10%, Accuracy: +10%, Total Damage: +7% 6 Defense Ignored: 11%, Accuracy: +11%, Total Damage: +8% 7 Defense Ignored: 12%, Accuracy: +12%, Total Damage: +8% 8 Defense Ignored: 13%, Accuracy: +13%, Total Damage: +9% 9 Defense Ignored: 14%, Accuracy: +14%, Total Damage: +9% 10 Defense Ignored: 15%, Accuracy: +15%, Total Damage: +10% 11 Defense Ignored: 16%, Accuracy: +16%, Total Damage: +10% 12 Defense Ignored: 17%, Accuracy: +17%, Total Damage: +11% 13 Defense Ignored: 18%, Accuracy: +18%, Total Damage: +11% 14 Defense Ignored: 19%, Accuracy: +19%, Total Damage: +12% 15 Defense Ignored: 20%, Accuracy: +20%, Total Damage: +12% 16 Defense Ignored: 21%, Accuracy: +21%, Total Damage: +13% 17 Defense Ignored: 22%, Accuracy: +22%, Total Damage: +13% 18 Defense Ignored: 23%, Accuracy: +23%, Total Damage: +14% 19 Defense Ignored: 24%, Accuracy: +24%, Total Damage: +14% 20 Defense Ignored: 25%, Accuracy: +25%, Total Damage: +15%
Mortal Blow
Description: Has a chance to instantly kill an enemy, recovering HP and MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 10
1 Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP 2 Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP 3 Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP 4 Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP 5 Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP 6 Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP 7 Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP 8 Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP 9 Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP 10 Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Damage Reversing
Description: Absorb some of the damage you deal, temporarily creating a barrier that will block damage taken. Rather than stacking the effect, each attack will renew the barrier.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Animations: repeat
Maximum Level: 10
1 Every 8 sec, 2% of damage done converted into a shield, absorbing 6% damage taken - Maximum HP Absorbed: 11% 2 Every 8 sec, 4% of damage done converted into a shield, absorbing 12% damage taken - Maximum HP Absorbed: 17% 3 Every 8 sec, 6% of damage done converted into a shield, absorbing 18% damage taken - Maximum HP Absorbed: 23% 4 Every 8 sec, 8% of damage done converted into a shield, absorbing 24% damage taken - Maximum HP Absorbed: 29% 5 Every 8 sec, 10% of damage done converted into a shield, absorbing 30% damage taken - Maximum HP Absorbed: 35% 6 Every 8 sec, 12% of damage done converted into a shield, absorbing 36% damage taken - Maximum HP Absorbed: 41% 7 Every 8 sec, 14% of damage done converted into a shield, absorbing 42% damage taken - Maximum HP Absorbed: 47% 8 Every 8 sec, 16% of damage done converted into a shield, absorbing 48% damage taken - Maximum HP Absorbed: 53% 9 Every 8 sec, 18% of damage done converted into a shield, absorbing 54% damage taken - Maximum HP Absorbed: 59% 10 Every 8 sec, 20% of damage done converted into a shield, absorbing 60% damage taken - Maximum HP Absorbed: 65% Marksman
Last Man Standing
Description: When attacking a single enemy who is alone, deal more damage.
Info: type = 50
Range: 80%
Maximum Level: 10
1 When there are no enemies within 80 Range of the target, Damage: +2% 2 When there are no enemies within 80 Range of the target, Damage: +4% 3 When there are no enemies within 80 Range of the target, Damage: +6% 4 When there are no enemies within 80 Range of the target, Damage: +8% 5 When there are no enemies within 80 Range of the target, Damage: +10% 6 When there are no enemies within 80 Range of the target, Damage: +12% 7 When there are no enemies within 80 Range of the target, Damage: +14% 8 When there are no enemies within 80 Range of the target, Damage: +16% 9 When there are no enemies within 80 Range of the target, Damage: +18% 10 When there are no enemies within 80 Range of the target, Damage: +20% 11 When there are no enemies within 80 Range of the target, Damage: +22% 12 When there are no enemies within 80 Range of the target, Damage: +24% 13 When there are no enemies within 80 Range of the target, Damage: +26%
Additional Bolt
Description: Attacks that deal two hits or more gain an additional hit, and Distancing Sense's effects are improved.
Info: type = 50
Maximum Level: 10
1 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 21%, Total Damage: 31% 2 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 22%, Total Damage: 32% 3 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 23%, Total Damage: 33% 4 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 24%, Total Damage: 34% 5 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 25%, Total Damage: 35% 6 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 26%, Total Damage: 36% 7 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 27%, Total Damage: 37% 8 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 28%, Total Damage: 38% 9 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 29%, Total Damage: 39% 10 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 30%, Total Damage: 40% 11 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 31%, Total Damage: 41% 12 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 32%, Total Damage: 42% 13 Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 33%, Total Damage: 43%
Pierce
Description: Pierce through enemies with an arrow that amplifies its damage as it passes through targets.
Note: Gains 1.2x damage for each monster it passes through.
Info: type = 2, piercing = 1, piercingBouns = 1
Delays: piercingNew - 960 ms
Final Attack: Crossbow
Animations: effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8
Maximum Level: 30
1 MP Cost: 24, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 2 MP Cost: 24, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 3 MP Cost: 24, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 4 MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 5 MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 6 MP Cost: 26, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 7 MP Cost: 28, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 8 MP Cost: 28, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 9 MP Cost: 28, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 10 MP Cost: 30, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 11 MP Cost: 30, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 12 MP Cost: 30, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 13 MP Cost: 32, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 14 MP Cost: 32, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 15 MP Cost: 32, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 16 MP Cost: 34, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 17 MP Cost: 34, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 18 MP Cost: 34, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 19 MP Cost: 36, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 20 MP Cost: 36, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 21 MP Cost: 36, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 22 MP Cost: 38, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 23 MP Cost: 38, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 24 MP Cost: 38, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 25 MP Cost: 40, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 26 MP Cost: 40, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 27 MP Cost: 40, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 28 MP Cost: 42, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 29 MP Cost: 42, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 30 MP Cost: 42, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 31 MP Cost: 44, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 32 MP Cost: 44, Damage: 360%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500 33 MP Cost: 44, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
Weakness Finding
Description: Discover an enemy's weakness at range, gaining the ability to shoot past its defenses.
Note: Total Defense Ignore is reached at 400% range.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 20
1 Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a total of +31% 2 Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a total of +32% 3 Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a total of +33% 4 Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a total of +34% 5 Defense Ignored: +3%, For every 40 range, Defense Ignored: +1%, up to a total of +35% 6 Defense Ignored: +3%, For every 40 range, Defense Ignored: +2%, up to a total of +36% 7 Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a total of +37% 8 Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a total of +38% 9 Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a total of +39% 10 Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a total of +40% 11 Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a total of +41% 12 Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a total of +42% 13 Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a total of +43% 14 Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a total of +44% 15 Defense Ignored: +8%, For every 40 range, Defense Ignored: +3%, up to a total of +45% 16 Defense Ignored: +8%, For every 40 range, Defense Ignored: +4%, up to a total of +46% 17 Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a total of +47% 18 Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a total of +48% 19 Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a total of +49% 20 Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a total of +50% 21 Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a total of +51% 22 Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a total of +52% 23 Defense Ignored: +12%, For every 40 range, Defense Ignored: +5%, up to a total of +53%
Marksman's Boost
Description: Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Crossbow Mastery
Maximum Level: 30
1 Crossbow Mastery: 56%, Weapon ATT: +1, Maximum Critical Damage: +1% 2 Crossbow Mastery: 56%, Weapon ATT: +2, Maximum Critical Damage: +1% 3 Crossbow Mastery: 57%, Weapon ATT: +3, Maximum Critical Damage: +2% 4 Crossbow Mastery: 57%, Weapon ATT: +4, Maximum Critical Damage: +2% 5 Crossbow Mastery: 58%, Weapon ATT: +5, Maximum Critical Damage: +3% 6 Crossbow Mastery: 58%, Weapon ATT: +6, Maximum Critical Damage: +3% 7 Crossbow Mastery: 59%, Weapon ATT: +7, Maximum Critical Damage: +4% 8 Crossbow Mastery: 59%, Weapon ATT: +8, Maximum Critical Damage: +4% 9 Crossbow Mastery: 60%, Weapon ATT: +9, Maximum Critical Damage: +5% 10 Crossbow Mastery: 60%, Weapon ATT: +10, Maximum Critical Damage: +5% 11 Crossbow Mastery: 61%, Weapon ATT: +11, Maximum Critical Damage: +6% 12 Crossbow Mastery: 61%, Weapon ATT: +12, Maximum Critical Damage: +6% 13 Crossbow Mastery: 62%, Weapon ATT: +13, Maximum Critical Damage: +7% 14 Crossbow Mastery: 62%, Weapon ATT: +14, Maximum Critical Damage: +7% 15 Crossbow Mastery: 63%, Weapon ATT: +15, Maximum Critical Damage: +8% 16 Crossbow Mastery: 63%, Weapon ATT: +16, Maximum Critical Damage: +8% 17 Crossbow Mastery: 64%, Weapon ATT: +17, Maximum Critical Damage: +9% 18 Crossbow Mastery: 64%, Weapon ATT: +18, Maximum Critical Damage: +9% 19 Crossbow Mastery: 65%, Weapon ATT: +19, Maximum Critical Damage: +10% 20 Crossbow Mastery: 65%, Weapon ATT: +20, Maximum Critical Damage: +10% 21 Crossbow Mastery: 66%, Weapon ATT: +21, Maximum Critical Damage: +11% 22 Crossbow Mastery: 66%, Weapon ATT: +22, Maximum Critical Damage: +11% 23 Crossbow Mastery: 67%, Weapon ATT: +23, Maximum Critical Damage: +12% 24 Crossbow Mastery: 67%, Weapon ATT: +24, Maximum Critical Damage: +12% 25 Crossbow Mastery: 68%, Weapon ATT: +25, Maximum Critical Damage: +13% 26 Crossbow Mastery: 68%, Weapon ATT: +26, Maximum Critical Damage: +13% 27 Crossbow Mastery: 69%, Weapon ATT: +27, Maximum Critical Damage: +14% 28 Crossbow Mastery: 69%, Weapon ATT: +28, Maximum Critical Damage: +14% 29 Crossbow Mastery: 70%, Weapon ATT: +29, Maximum Critical Damage: +15% 30 Crossbow Mastery: 70%, Weapon ATT: +30, Maximum Critical Damage: +15% 31 Crossbow Mastery: 71%, Weapon ATT: +31, Maximum Critical Damage: +16% 32 Crossbow Mastery: 71%, Weapon ATT: +32, Maximum Critical Damage: +16% 33 Crossbow Mastery: 72%, Weapon ATT: +33, Maximum Critical Damage: +17%
Arrow Illusion
Description: Create an illusion out of arrows that will draw enemies in and damage them, as well as counterattack.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun
Delays: arrowIllusion - 1680 ms
Range: 350%
Summon Range: attack1 = 350%
Summon Mob Count: attack1 = 8
Animations: summon.summoned, summon.attack1, summon.stand, summon.die, summon.hit, effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 30, Duration: 16 sec, HP: 27,500, Area of Effect Damage: 113%, Max Enemies Hit: 8, Stun Rate: 12%, Stun Duration: 1, Reflect Damage: 330% 2 MP Cost: 30, Duration: 17 sec, HP: 30,000, Area of Effect Damage: 116%, Max Enemies Hit: 8, Stun Rate: 14%, Stun Duration: 1, Reflect Damage: 360% 3 MP Cost: 34, Duration: 18 sec, HP: 32,500, Area of Effect Damage: 119%, Max Enemies Hit: 8, Stun Rate: 16%, Stun Duration: 1, Reflect Damage: 390% 4 MP Cost: 34, Duration: 19 sec, HP: 35,000, Area of Effect Damage: 122%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 1, Reflect Damage: 420% 5 MP Cost: 34, Duration: 20 sec, HP: 37,500, Area of Effect Damage: 125%, Max Enemies Hit: 8, Stun Rate: 20%, Stun Duration: 1, Reflect Damage: 450% 6 MP Cost: 38, Duration: 21 sec, HP: 40,000, Area of Effect Damage: 128%, Max Enemies Hit: 8, Stun Rate: 22%, Stun Duration: 1, Reflect Damage: 480% 7 MP Cost: 38, Duration: 22 sec, HP: 42,500, Area of Effect Damage: 131%, Max Enemies Hit: 8, Stun Rate: 24%, Stun Duration: 1, Reflect Damage: 510% 8 MP Cost: 38, Duration: 23 sec, HP: 45,000, Area of Effect Damage: 134%, Max Enemies Hit: 8, Stun Rate: 26%, Stun Duration: 1, Reflect Damage: 540% 9 MP Cost: 42, Duration: 24 sec, HP: 47,500, Area of Effect Damage: 137%, Max Enemies Hit: 8, Stun Rate: 28%, Stun Duration: 2, Reflect Damage: 570% 10 MP Cost: 42, Duration: 25 sec, HP: 50,000, Area of Effect Damage: 140%, Max Enemies Hit: 8, Stun Rate: 30%, Stun Duration: 2, Reflect Damage: 600% 11 MP Cost: 42, Duration: 26 sec, HP: 52,500, Area of Effect Damage: 143%, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 2, Reflect Damage: 630% 12 MP Cost: 46, Duration: 27 sec, HP: 55,000, Area of Effect Damage: 146%, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 2, Reflect Damage: 660% 13 MP Cost: 46, Duration: 28 sec, HP: 57,500, Area of Effect Damage: 149%, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 2, Reflect Damage: 690% 14 MP Cost: 46, Duration: 29 sec, HP: 60,000, Area of Effect Damage: 152%, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 2, Reflect Damage: 720% 15 MP Cost: 50, Duration: 30 sec, HP: 62,500, Area of Effect Damage: 155%, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2, Reflect Damage: 750% 16 MP Cost: 50, Duration: 31 sec, HP: 65,000, Area of Effect Damage: 158%, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 2, Reflect Damage: 780% 17 MP Cost: 50, Duration: 32 sec, HP: 67,500, Area of Effect Damage: 161%, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 3, Reflect Damage: 810% 18 MP Cost: 54, Duration: 33 sec, HP: 70,000, Area of Effect Damage: 164%, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 3, Reflect Damage: 840% 19 MP Cost: 54, Duration: 34 sec, HP: 72,500, Area of Effect Damage: 167%, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 3, Reflect Damage: 870% 20 MP Cost: 54, Duration: 35 sec, HP: 75,000, Area of Effect Damage: 170%, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 3, Reflect Damage: 900% 21 MP Cost: 58, Duration: 36 sec, HP: 77,500, Area of Effect Damage: 173%, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 3, Reflect Damage: 930% 22 MP Cost: 58, Duration: 37 sec, HP: 80,000, Area of Effect Damage: 176%, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 3, Reflect Damage: 960% 23 MP Cost: 58, Duration: 38 sec, HP: 82,500, Area of Effect Damage: 179%, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 3, Reflect Damage: 990% 24 MP Cost: 62, Duration: 39 sec, HP: 85,000, Area of Effect Damage: 182%, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 3, Reflect Damage: 1020% 25 MP Cost: 62, Duration: 40 sec, HP: 87,500, Area of Effect Damage: 185%, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 4, Reflect Damage: 1050% 26 MP Cost: 62, Duration: 41 sec, HP: 90,000, Area of Effect Damage: 188%, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 4, Reflect Damage: 1080% 27 MP Cost: 66, Duration: 42 sec, HP: 92,500, Area of Effect Damage: 191%, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 4, Reflect Damage: 1110% 28 MP Cost: 66, Duration: 43 sec, HP: 95,000, Area of Effect Damage: 194%, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 4, Reflect Damage: 1140% 29 MP Cost: 66, Duration: 44 sec, HP: 97,500, Area of Effect Damage: 197%, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 4, Reflect Damage: 1170% 30 MP Cost: 70, Duration: 45 sec, HP: 100,000, Area of Effect Damage: 200%, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 4, Reflect Damage: 1200% 31 MP Cost: 70, Duration: 46 sec, HP: 102,500, Area of Effect Damage: 203%, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 4, Reflect Damage: 1230% 32 MP Cost: 70, Duration: 47 sec, HP: 105,000, Area of Effect Damage: 206%, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 4, Reflect Damage: 1260% 33 MP Cost: 74, Duration: 48 sec, HP: 107,500, Area of Effect Damage: 209%, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 5, Reflect Damage: 1290%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec 8 MP Cost: 30, Cooldown Time: 180 sec
Snipe
Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single shot. Boss monsters resist this effect, but still take severe damage.
Info: type = 2, suddenDeath = 1
Delays: snipingNew - 960 ms
Animations: effect, hit.0, ball
Maximum Level: 30
1 MP Cost: 340, Instantly Defeats Normal Enemies, Damage: 2583%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 2 MP Cost: 330, Instantly Defeats Normal Enemies, Damage: 2646%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 3 MP Cost: 320, Instantly Defeats Normal Enemies, Damage: 2709%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 2%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 4 MP Cost: 310, Instantly Defeats Normal Enemies, Damage: 2772%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 5 MP Cost: 300, Instantly Defeats Normal Enemies, Damage: 2835%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 6 MP Cost: 290, Instantly Defeats Normal Enemies, Damage: 2898%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 4%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 7 MP Cost: 280, Instantly Defeats Normal Enemies, Damage: 2961%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 8 MP Cost: 270, Instantly Defeats Normal Enemies, Damage: 3024%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 9 MP Cost: 260, Instantly Defeats Normal Enemies, Damage: 3087%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 6%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 10 MP Cost: 250, Instantly Defeats Normal Enemies, Damage: 3150%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 11 MP Cost: 240, Instantly Defeats Normal Enemies, Damage: 3213%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 12 MP Cost: 230, Instantly Defeats Normal Enemies, Damage: 3276%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 8%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 13 MP Cost: 220, Instantly Defeats Normal Enemies, Damage: 3339%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 14 MP Cost: 210, Instantly Defeats Normal Enemies, Damage: 3402%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 15 MP Cost: 200, Instantly Defeats Normal Enemies, Damage: 3465%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 10%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 16 MP Cost: 190, Instantly Defeats Normal Enemies, Damage: 3528%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 17 MP Cost: 180, Instantly Defeats Normal Enemies, Damage: 3591%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 18 MP Cost: 170, Instantly Defeats Normal Enemies, Damage: 3654%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 19 MP Cost: 160, Instantly Defeats Normal Enemies, Damage: 3717%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 20 MP Cost: 150, Instantly Defeats Normal Enemies, Damage: 3780%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 21 MP Cost: 140, Instantly Defeats Normal Enemies, Damage: 3843%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 22 MP Cost: 130, Instantly Defeats Normal Enemies, Damage: 3906%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 23 MP Cost: 120, Instantly Defeats Normal Enemies, Damage: 3969%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 24 MP Cost: 110, Instantly Defeats Normal Enemies, Damage: 4032%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 25 MP Cost: 100, Instantly Defeats Normal Enemies, Damage: 4095%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 26 MP Cost: 90, Instantly Defeats Normal Enemies, Damage: 4158%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 27 MP Cost: 80, Instantly Defeats Normal Enemies, Damage: 4221%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 28 MP Cost: 70, Instantly Defeats Normal Enemies, Damage: 4284%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 29 MP Cost: 60, Instantly Defeats Normal Enemies, Damage: 4347%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 30 MP Cost: 50, Instantly Defeats Normal Enemies, Damage: 4410%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 5 sec 31 MP Cost: 40, Instantly Defeats Normal Enemies, Damage: 4473%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec 32 MP Cost: 30, Instantly Defeats Normal Enemies, Damage: 4536%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec 33 MP Cost: 20, Instantly Defeats Normal Enemies, Damage: 4599%, Number of Hits vs. Boss Monsters: 1. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
Illusion Step
Description: Temporarily increases Dexteriy and avoid greatly. Permanently reduces damage taken from enemies.
Note: Dodge Rate is its own individual rate, separate from avoid.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 20, Duration: 66 sec, Dexterity: +11, Dodge Rate: +1%, Damage Taken: -2% 2 MP Cost: 21, Duration: 72 sec, Dexterity: +12, Dodge Rate: +2%, Damage Taken: -2% 3 MP Cost: 21, Duration: 78 sec, Dexterity: +13, Dodge Rate: +3%, Damage Taken: -2% 4 MP Cost: 22, Duration: 84 sec, Dexterity: +14, Dodge Rate: +4%, Damage Taken: -4% 5 MP Cost: 22, Duration: 90 sec, Dexterity: +15, Dodge Rate: +5%, Damage Taken: -4% 6 MP Cost: 23, Duration: 96 sec, Dexterity: +16, Dodge Rate: +6%, Damage Taken: -4% 7 MP Cost: 23, Duration: 102 sec, Dexterity: +17, Dodge Rate: +7%, Damage Taken: -6% 8 MP Cost: 24, Duration: 108 sec, Dexterity: +18, Dodge Rate: +8%, Damage Taken: -6% 9 MP Cost: 24, Duration: 114 sec, Dexterity: +19, Dodge Rate: +9%, Damage Taken: -6% 10 MP Cost: 25, Duration: 120 sec, Dexterity: +20, Dodge Rate: +10%, Damage Taken: -8% 11 MP Cost: 25, Duration: 126 sec, Dexterity: +21, Dodge Rate: +11%, Damage Taken: -8% 12 MP Cost: 26, Duration: 132 sec, Dexterity: +22, Dodge Rate: +12%, Damage Taken: -8% 13 MP Cost: 26, Duration: 138 sec, Dexterity: +23, Dodge Rate: +13%, Damage Taken: -10% 14 MP Cost: 27, Duration: 144 sec, Dexterity: +24, Dodge Rate: +14%, Damage Taken: -10% 15 MP Cost: 27, Duration: 150 sec, Dexterity: +25, Dodge Rate: +15%, Damage Taken: -10% 16 MP Cost: 28, Duration: 156 sec, Dexterity: +26, Dodge Rate: +16%, Damage Taken: -12% 17 MP Cost: 28, Duration: 162 sec, Dexterity: +27, Dodge Rate: +17%, Damage Taken: -12% 18 MP Cost: 29, Duration: 168 sec, Dexterity: +28, Dodge Rate: +18%, Damage Taken: -12% 19 MP Cost: 29, Duration: 174 sec, Dexterity: +29, Dodge Rate: +19%, Damage Taken: -14% 20 MP Cost: 30, Duration: 180 sec, Dexterity: +30, Dodge Rate: +20%, Damage Taken: -14% 21 MP Cost: 30, Duration: 186 sec, Dexterity: +31, Dodge Rate: +21%, Damage Taken: -14% 22 MP Cost: 31, Duration: 192 sec, Dexterity: +32, Dodge Rate: +22%, Damage Taken: -16% 23 MP Cost: 31, Duration: 198 sec, Dexterity: +33, Dodge Rate: +23%, Damage Taken: -16% 24 MP Cost: 32, Duration: 204 sec, Dexterity: +34, Dodge Rate: +24%, Damage Taken: -16% 25 MP Cost: 32, Duration: 210 sec, Dexterity: +35, Dodge Rate: +25%, Damage Taken: -18% 26 MP Cost: 33, Duration: 216 sec, Dexterity: +36, Dodge Rate: +26%, Damage Taken: -18% 27 MP Cost: 33, Duration: 222 sec, Dexterity: +37, Dodge Rate: +27%, Damage Taken: -18% 28 MP Cost: 34, Duration: 228 sec, Dexterity: +38, Dodge Rate: +28%, Damage Taken: -20% 29 MP Cost: 34, Duration: 234 sec, Dexterity: +39, Dodge Rate: +29%, Damage Taken: -20% 30 MP Cost: 35, Duration: 240 sec, Dexterity: +40, Dodge Rate: +30%, Damage Taken: -20% 31 MP Cost: 35, Duration: 246 sec, Dexterity: +41, Dodge Rate: +31%, Damage Taken: -22% 32 MP Cost: 36, Duration: 252 sec, Dexterity: +42, Dodge Rate: +32%, Damage Taken: -22% 33 MP Cost: 36, Duration: 258 sec, Dexterity: +43, Dodge Rate: +33%, Damage Taken: -22%
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1% 2 MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2% 3 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3% 4 MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4% 5 MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5% 6 MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6% 7 MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7% 8 MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8% 9 MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9% 10 MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10% 11 MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11% 12 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12% 13 MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13% 14 MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14% 15 MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15% 16 MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16% 17 MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17% 18 MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18% 19 MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19% 20 MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20% 21 MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21% 22 MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22% 23 MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23% 24 MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24% 25 MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25% 26 MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26% 27 MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27% 28 MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28% 29 MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29% 30 MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30% 31 MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31% 32 MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32% 33 MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% 33 MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hyper
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
Dexterity: +50
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
Intelligence: +50
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy: +20%
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Hit Rate: +10%
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
MaxMP: +15%
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
MaxHP: +15%
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF: +500
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
Max Demon Force: +50
Snipe - Cooltime Reduce
Description: Reduces Snipe's cooldown time.
Info: type = 50
Maximum Level: 1
Required Level: 195
Cooldown Reduction: 100%
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
Luck: +50
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
Strength: +50
Pierce - Bonus Attack
Description: Increases Pierce's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Hits: +1
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF: +500
Sharp Eyes - Critical Rate
Description: Increases Sharp Eyes' critical hit rate.
Info: type = 50
Maximum Level: 1
Required Level: 183
Critical Hit rate: +5%
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
Speed: +10%
Snipe - Reinforce
Description: Increases Snipe's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Snipe - Limit Canceller
Description: Increases Snipe's maximum damage.
Info: type = 50
Maximum Level: 1
Required Level: 177
Maximum Damage: 400,000,000
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump: +10%
Sharp Eyes - Persist
Description: Increases Sharp Eyes' duration.
Info: type = 50
Maximum Level: 1
Required Level: 143
Duration: +30 sec
Sharp Eyes - Ignore Guard
Description: Increases Sharp Eyes' defense ignored.
Info: type = 50
Maximum Level: 1
Required Level: 162
Defense Ignored: +5%
Pierce - Reinforce
Description: Increases Pierce's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Pierce - Extra Target
Description: Increases Pierce's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
Max Enemies Hit: +2
Long Range True Shot
Description: Concentrate your body and soul into a single long range shot.
Info: type = 1, areaAttack = 1
Delays: HY322longRangeTrueShot - 1170 ms
Range: 700%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Damage: 4000%, Max Enemies Hit: 12 - Cooldown Time: 30 sec
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Bullseye
Description: With a remarkable amount of concentration, pinpoint your enemies' weakspots and target them.
Info: type = 50
Delays: HY322bullseye - 1260 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 30 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +20%, Defense Ignored: +20% - Cooldown Time: 90 sec
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