<Skill Related>
- Maple Hero and Hero's Will no longer require skill books. They will be automatically in your skill list when you job advance.
- Adventurer Warrior Skill Changes:
- 3rd - White Knight
- Blessing Armor: Despite this skill being a staple buff, it currently does not activate from %HP based attacks, resulting in lower effectiveness against certain bosses. This has been ammended. Along with this, while it is active, it can reduce the damage taken from %HP attacks.
- 4th - Paladin
- Advanced Charge: When learned, this skill increases the number of hits for Charge Skills. For single target, Blast is the intended attacking skill, and for large number of targets, Divine Charge is the primary attack; however, Blast is unaffected by Advanced Charge, and for the sake of balance, it will now have its hit count increased as well. In order to improve the difference between the 2nd and 4th job bonuses from Elemental Charges, the damage increase from Advanced Charge has been increased.
- Void Elemental: Similarly to Advanced Charge, Void Elemental will now cause Blast to ignore elemental resistances. (i.e. It didn't before)
- 4th - Dark Knight
- Gungnir Descent: The 3rd job skill Cross Over Chain's +100% Total Damage resulted in an overwhelmingly high damage increase. Combined with the existance of Power Elixirs, Beholder's healing, and the drain effect on all attacks, HP would be near max all the time, resulting in the full buff at an extremely low relative cost. As such, the damage for this skill has been decreased slightly.
- Adventurer Magician Skill Changes:
- 4th - Bishop
- Vengeance of Angel: Compared to these patches, Vengeance of Angel had more merit for hunting in the field in the past, but is now relegated to being an attacking ability (i.e. at bosses). To help resolve this issue, Vengeance of Angel will now provide a damage buff when it is not active.
- Angel Ray: With the change to Vengeance of Angel causing Angel Ray to be single target, there have been adjustments for Angel Ray to correctly persue that target when fired. The projectile had issues hitting targets slightly higher or lower than its straight line trajectory, and this has been revised to be more effective.
- Big Bang: Damage has been increased. The range has been adjusted to be more similar to the wide effect from before these patches.
- Adventurer Archer Skill Changes:
- 2nd - Crossbowman
- Net Throw: Rather than stopping all actions, this skill is intended to stop movement. However, for certain strong monsters (bosses) these two functions are identical, and with the high success rate of this skill, it made stopping certain bosses easy. As such, these monsters will be afflicted with a speed penalty instead when hit with Net Throw, rather than immobilization. Along with this, the duration on boss monsters will be halved.
- 4th - Marksman
- Snipe: Max damage increased to 300m
- Snipe - Bonus Attack: The previous patch revised Snipe's concept to a single hit that did tremendous damage, but the hyper skill "Bonus Attack" was not adjusted to reflect this, resulting in excessively high damage. This hyper skill has been changed to "Limit Canceller" instead (max damage increase).
- Adventurer Thief Skill Changes:
- 2nd - Assassin
- Mark of Assassin: When the stars shoot out from a monster after activating, they will be the same type of stars you are currently using.
- 3rd - Hermit
- Triple Throw: The effect and spacing between stars has been changed to the pre-Justice effect.
- 4th - Night Lord
- Mark of Night Lord: When the stars shoot out from a monster after activating, they will be the same type of stars you are currently using.
- Quadruple Throw: The effect and spacing between stars has been changed.
- Four Seasons: Currently, all damage is limited to a maximum of 15 lines. This is put in place because despite a monster dying to a certain amount of damage, every line of damage will end up being processed regardless. In the case of Four Seasons, it hits 10 times normally, with Shadow Partner doubling it to 20 hits, but the limit caps it at 15. To prevent loss of damage due to Shadow Partner's lines being cut off, the number of hits has been adjusted to 7, and the damage has been rebalanced accordingly.
- Bleeding Toxin: Adjusted so other buffs can be stacked on top of this while it is active (watk buff effect)
- 2nd - Bandit
- Meso Guard: The Meso cost and damage absorbed have been increased.
- 3rd - Chief Bandit
- Meso Explosion: The method with which Mesos on the ground are chosen for explosion caused a lot of tactical issues with players. It could range in a large area of mesos being chosen, with unintentional explosions happening outside of the desired target. As such, the effect of the skill overall has been changed to where mesos generated on the ground will be thrown (?) into enemies. The effective range will be lower than the previous version, but will allow for more strategic play as it is less random. It will only affect mesos generated by Pickpocket, and as such, Meso Explosion will require level 1 Pickpocket as a prerequisite.
- Meso Explosion - Extra Target: As the method of use has changed, the importance of number of targets hit has decreased. This has now been changed to "Ignore Guard".
- Meso Explosion - Enhance: Has been changed to increase number of hits and mesos used.
- Pickpocket: Has been changed to a prerequisite of Meso Explosion. While Pickpocket is active, Venom will also trigger its effects and generate mesos. Pets will no longer loot the mesos dropped by Pickpocket.
- Adventurer Pirate Skill Changes:
- 2nd - Gunslinger
- Summon Crew's AI has been increased. The crew will now follow you, and instantly teleport to your location. Damage increased.
- 3rd - Outlaw
- Assemble Crew: Damage increased.
- 4th - Captain
- Battleship Bomber: The 10th hit with increased damage has been adjusted to 5th hit instead. Due to the Battleship's new height, there was difficulty in hitting monsters that were a certain height lower than you. The firing position has been slightly lowered to accomodate this. Compared to the 4th job skill Fusillade, the efficiency of Battleship Bomber was significantly lower so its damage has been increased accordingly.
- Headshot Hypers: Reinforce, Bonus Attack, Cooltime Reduce added
- Fusillade: Hyperskills removed. Damage and max enemies hit increased.
- Crewship Commander: Added new effects for when Stoner is summoned.
- Luminous Skill changes:
- Equilibrium: Fixed an error where the buff would expire and you would move into Sunfire/Eclipse when being hit.
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