Page 2 of 5 FirstFirst 1234 ... LastLast
Results 21 to 40 of 98

Thread: [Update KMS] Patch Available - KMST 1.2.481

  1. Default Re: Patch Available - KMST 1.2.481


    Yea it really sounds like they've adressed the synch issues.

    Na it still looked as horrible in the first RED revamp as it did when it first came out, compared to the old Triple Throw.
     

  2. Default Re: Patch Available - KMST 1.2.481


    Dizzy after finishing the note. Well producing cube is Alchemy's job, others can access through the machine (works like the extractor), Alchemists now become more valuable
    Edit: They also revamped Maple Island, guess it won't be pre-job advancement island anymore
     

  3. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: Patch Available - KMST 1.2.481


    Updated Quest UI

    Updated Equipment UI

    Updated Stat UI


    I'll post a video of the new Maple Island soon.
     

  4. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default Re: Patch Available - KMST 1.2.481


    *shakes fist at KMS* Of course they'd come up with more conservative UI windows with the same features as Spark UI - probably even better. Though I don't care for the look of that equipment window.
     

  5. Default Re: Patch Available - KMST 1.2.481


    Wow, they changed the appearances of Maple Island maps and NPCs. Nice.
     

  6. Default Re: Patch Available - KMST 1.2.481


    My Aran has waited hundreds of years for an Irish beerfest.
     

  7. Proton Straight Male
    IGN: Elidibs
    Server: Windia
    Level: 200
    Job: HS Master
    Guild: SquishyNoobs
    Alliance: Brave
    Farm: Zodiac

    Default Re: Patch Available - KMST 1.2.481


    Hopefully this means AR finally got some vertical range again.
     

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Patch Available - KMST 1.2.481


    That equip UI looks so lame compared to ours. Props to GMS.
     

  9. Default Re: Patch Available - KMST 1.2.481


    New maple island? Cool I guess, but if that's the new Southperry in the screenshots, I'm disapointed :(
     

  10. Default Re: Patch Available - KMST 1.2.481


    looks much better than the UI in our Spark version.~
     

  11. Default Re: Patch Available - KMST 1.2.481


    I like that equipment UI more than the one we have.
     

  12. Default Re: Patch Available - KMST 1.2.481


    For some reason I prefer our UI by far, especially the stat UI.
     

  13.  

  14. Neon Atom Straight Male

    IGN: Huskey
    Server: KradiaEMS
    Level: 160
    Job: Aran
    Guild: UndiesPatrol
    Alliance: UndiesUnited
    netherlands

    Default Re: Patch Available - KMST 1.2.481


    Maple Island changes?

    This is either gonna be a very good or a very, very bad day for my islander.
    LF> Video!
     

  15. Default Re: Patch Available - KMST 1.2.481


    Skill Changes

    Paladin:
    Divine Shield - (I'm not too sure on this one) damage absorbed HP limit effect modified.
    Advanced Charge - (I'm not too sure on this one, it seems to be a change dealt with balancing Elemental Blows and Blast) additional hits bonus now applies to Blast?
    Void Elemental - Elemental resistance ignore now applies to Blast

    Dark Knight:
    Gungnir Descent - damage slightly lowered

    Bishop:
    Angel of Vengeance - now increases damage when toggled off?
    Angel Ray - while in Angel of Vengeance mode, Angel Ray's arrow no longer flies in an absolute linear trajectory.
    Big Bang - visual effect modified?

    Marksman:
    Net Throwing - on powerful mobs (bosses)? it will slow them but not cause them to stop moving while applying half duration.
    Snipe - damage cap increased to 300m
    Snipe : Attack Bonus --> Snipe : Limit Canceller (damage cap limit boost)

    Night Lord:
    Mark of the Assassin - mark detonation image changed?
    Triple Throw - projectile hit interval and effect changed?
    Mark of the Night Lord - mark detonation image changed?
    Quadruple Throw - projectile hit interval and effect changed?
    Four Seasons - number of hits cap increased to 20. (max number of hits is 15 for those who didn't know)?
    Bleeding Toxin - buff duration increased, stacking effect added.?

    Shadower:
    Meso Guard - (not too sure) sounds like Meso Guard consumes Meso coins on the ground effect got added.
    Meso Explosion - (not sure, got kind of lost reading this one)
    Meso Explosion : Extra Target --> Meso Explosion : Defense Ignore
    Meso Explosion : Enhancement - effect changed from number of hits to number of Mesos (coins?) consumed
    Pickpocket - now applies to Venom?

    Corsair/Captain:
    Summon Crew - AI improved, damage increased.
    Assemble the Crew - damage increased
    Battleship Bomber - powerful shells interval changed from 10 to 5. Hit box changed due to targets below you in close proximity not being hit.
    Headshot - Reinforce, Bonus Attack, Cooldown Reduce hypers added.
    Fusillade - damage and number of targets increased due to Headshot hyper skill changes?
    Crew Commander - special effects added for Stoner
    Last edited by PeePeeAyeDeeKay; 2013-06-27 at 02:43 PM.
     

  16. Helium Atom Gay Male
    IGN: CoveralAran
    Server: Bera
    Level: 181
    Job: Zero
    Guild: Smite
    Alliance: LevelUP
    Farm: King's Landing
    netherlands

    Default Re: Patch Available - KMST 1.2.481


    Aandd of course no Buccaneer changes.
    Oooh... Nexon, you never learn.
     

  17. Default Re: Patch Available - KMST 1.2.481


    You know to address the Corsair summons bad AI they could make it so where ever your mouse is the summons would follow the map geometry to the cursor and walk within the cursors area maybe 300 pixels max distance or what ever.

    Not saying they fly around with your mouse but actively move and climb ropes/ladders what ever to get to the desired location.
     

  18. Default Re: Patch Available - KMST 1.2.481


    They better have finally fixed everything that was still wrong with paladin in this patch!
     

  19. Default Re: Patch Available - KMST 1.2.481


    There was something wrong with Paladins?
     

  20. Default Re: Patch Available - KMST 1.2.481


    All I could have asked for, save for some actual use for Shadow Web and a grappling hook a la Nova classes.
     

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •