Dizzy after finishing the note. Well producing cube is Alchemy's job, others can access through the machine (works like the extractor), Alchemists now become more valuable
Edit: They also revamped Maple Island, guess it won't be pre-job advancement island anymore
Updated Quest UI
Updated Equipment UI
Updated Stat UI
I'll post a video of the new Maple Island soon.
*shakes fist at KMS* Of course they'd come up with more conservative UI windows with the same features as Spark UI - probably even better. Though I don't care for the look of that equipment window.
Wow, they changed the appearances of Maple Island maps and NPCs. Nice.
My Aran has waited hundreds of years for an Irish beerfest.- Let's go! Victoria to Ireland!
That equip UI looks so lame compared to ours. Props to GMS.
New maple island? Cool I guess, but if that's the new Southperry in the screenshots, I'm disapointed :(
I like that equipment UI more than the one we have.
Maple Island changes?
This is either gonna be a very good or a very, very bad day for my islander.
LF> Video!
Skill Changes
Paladin:
Divine Shield - (I'm not too sure on this one) damage absorbed HP limit effect modified.
Advanced Charge - (I'm not too sure on this one, it seems to be a change dealt with balancing Elemental Blows and Blast) additional hits bonus now applies to Blast?
Void Elemental - Elemental resistance ignore now applies to Blast
Dark Knight:
Gungnir Descent - damage slightly lowered
Bishop:
Angel of Vengeance - now increases damage when toggled off?
Angel Ray - while in Angel of Vengeance mode, Angel Ray's arrow no longer flies in an absolute linear trajectory.
Big Bang - visual effect modified?
Marksman:
Net Throwing - on powerful mobs (bosses)? it will slow them but not cause them to stop moving while applying half duration.
Snipe - damage cap increased to 300m
Snipe : Attack Bonus --> Snipe : Limit Canceller (damage cap limit boost)
Night Lord:
Mark of the Assassin - mark detonation image changed?
Triple Throw - projectile hit interval and effect changed?
Mark of the Night Lord - mark detonation image changed?
Quadruple Throw - projectile hit interval and effect changed?
Four Seasons - number of hits cap increased to 20. (max number of hits is 15 for those who didn't know)?
Bleeding Toxin - buff duration increased, stacking effect added.?
Shadower:
Meso Guard - (not too sure) sounds like Meso Guard consumes Meso coins on the ground effect got added.
Meso Explosion - (not sure, got kind of lost reading this one)
Meso Explosion : Extra Target --> Meso Explosion : Defense Ignore
Meso Explosion : Enhancement - effect changed from number of hits to number of Mesos (coins?) consumed
Pickpocket - now applies to Venom?
Corsair/Captain:
Summon Crew - AI improved, damage increased.
Assemble the Crew - damage increased
Battleship Bomber - powerful shells interval changed from 10 to 5. Hit box changed due to targets below you in close proximity not being hit.
Headshot - Reinforce, Bonus Attack, Cooldown Reduce hypers added.
Fusillade - damage and number of targets increased due to Headshot hyper skill changes?
Crew Commander - special effects added for Stoner
Last edited by PeePeeAyeDeeKay; 2013-06-27 at 02:43 PM.
Aandd of course no Buccaneer changes.
Oooh... Nexon, you never learn.
You know to address the Corsair summons bad AI they could make it so where ever your mouse is the summons would follow the map geometry to the cursor and walk within the cursors area maybe 300 pixels max distance or what ever.
Not saying they fly around with your mouse but actively move and climb ropes/ladders what ever to get to the desired location.
They better have finally fixed everything that was still wrong with paladin in this patch!
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