Now, I'm not much of an expert on the legal aspect of gambling, but I'm fairly sure that minors cannot legally partake in it. I believe that there's some government regulation that may be involved also.
I just wonder how exactly...clean of an operation Nexon is running here.
I'm sure we can all agree here that a gamble is a wager of something with value on something with an uncertain outcome with the intent to make a gain. The key element is that there is a risk that there may be an outcome resulting in a net loss.
Now, initially (and by that I mean several years ago), Nexon had a safe ground. Cash Shop purchases were always with a guaranteed item, and the only real-money game of chance was Gachapon, and back then, while "rewards" were often of questionable value, if any dispute were to arise Nexon could just facetiously sheepishly say "Golly, it's not our fault that the community prices some items at such low value" and that was the end of it. That was the very carefully organized scheme.
But somewhere along the line, Nexon has gotten really cocky. And in their complacency, they made a few fatal faults. At some point, Premium Fusion Tickets were added to the Gachapon prize pool. Premium Fusion Tickets can be obtained from the Cash Shop for 500 NX. A Gachapon ticket costs 1000 NX. This is means that there is a chance of what is undeniably a net loss of 500 NX. Now we finally have evidence that Gachapon is a gamble.
Let's look at another system of gambling in MapleStory: potential and cubes.
Potentials are additional stat bonuses on equip items. There are potential tiers of Rare, Epic, Unique, and Legendary. There can be up to three lines of potential on an item. Item potentials can be randomly reset with the aid of a Cash Shop item, Miracle Cubes and several similar yet more expensive cubes. Miracle Cubes reset every potential line. The potential tier of the item cannot be reduced, and neither can the number of lines of potential, but the overall potential stats can be and often are changed undesirably. Additional items known as Potential Locks can be purchased from the Cash Shop to prevent a chosen line of potential from being changed in the use of a Miracle Cube. Miracle Cubes have been designed with the intent to cause harm to the value of items as a possible outcome. This is actually worse than conventional gambling, because at least a loss in conventional gambling is a loss of the money spent. A loss in cubing results in a loss of the money spent, and often a catastrophic loss in the value of the equip item.
(To be continued.)