Page 3 of 15 FirstFirst 1234513 ... LastLast
Results 41 to 60 of 297
  1. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    If that has dot and is in 5th job, I will die happily.

  2. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    My last hope for this patch was buccaneers after seeing the rest but damn… I mean I guess they seem better than before but… I was expecting more.

  3. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    It looks amazing. It's still hurricane, but with flames!

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    same, except for one little detail.



    that weapon ain't mine! oh well, at least it's purple.

    but i'm still in awe at the gungnir boost, and i have ZERO clue what that "hero nerf" looking phrase meant looking at this.
    how's the numbers looking on your side? don't know enough about pallies to make an assessment of buff/nerf

  5. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes



    Their class skill is a passive called Critical Growth that increases critical rate as you do things. Not sure, the skill looks incomplete as hell because there are values not listed all over the place.

  6. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    MANNN NEW ENERGY CHARGE FOR BUCAANNERS *0****** i didn't see all but yayyy
    for marksman if it's true the 8820% dmg it's ok but i just hope that they change the skill that decrase 20% damage it really sucks loosing 20%dmg they can do +30% absorve so its 50% not 60% but i don't wanna lose 20%dmg, 60%absorve is good but man i can feel a litte how i/L was or maybe will still. Also the Snipe need incrase it's range by a litte at least, they want we to be rangers but we(marksmans) don't have rangers skills at all f3.

  7. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Blunt weapon animations...
    ALL OF MY LOVE <3
    Really like the one for blast

    Also, loving the changes to void and CO as far as how they affect the other charges. Makes all of them way more viable for use!

  8. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    i mean 50% in total (iLLusion give 20%+30% from the skill)

  9. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    It's a 4th job upgrade according to this translation.

    276% damage isn't quite the upgrade I was hoping for though, but hot damn that animation is amazing.

  10. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Stacking Channel Karma, for Bandits. Better late than never, I suppose. Still gotta wait for DBs though.

  11. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes



    I'm so happy about this.
    I thought hurricane was going to be replaced by that Arrow Platter skill for main attacking skill in 4th job.

    Edit: So I guess adventurers are getting emblems too?

  12. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    So, this makes Arrow Blaster automatically useless?

  13. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes



    I guess it does. So snipe hits 13230% now.

  14. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Buccs still look disappointing.

    Atleast they have FJ now ._.

  15. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Buccaneers: You know Buccaneers were shafted when you find out their useless skills like tornado upper and shockwave are still there and that they gave it MORE LAZORS, EVEN ON TOP OF THEIR OTHER LAZORS. They even made fist enrage look worse.

    Corsairs are fine for the most part. The summons are still as bad as always, but everything else seems to match very well and the bouncing cannonballs from the new ship are pretty cool. Now they just need to figure out how to balance it out with fusillade.

    Shadowers are still the same as far as I can tell. Savage blow or whatever that 2nd job skill is doesn't look any better than Savage blow back in the old days. And that new skill in 4th job doesn't make sense. For a job that's supposed to be sneaky and shadowy, a freaking thunder slash which ends in a big explosion on the ground doesn't fit at all. And no return of assaulter = fail.

    I've yet to see Night Lords but they seem to have got it as bad as Shadowers. That huge kunai and all those scrolls look horrible for the job and it sucks that's the only thing they freaking got.

    PD: Whats the freaking big deal with fire hurricane? Its only hurricane painted in red and witha small flame effect. Nexon should feel bad for being so cheap with it and you should feel bad for praising it like that.

  16. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Did they do angel ray hitting only one mob with the hyper?man... i hope that 5 job come soon after this f3

  17. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    They wanted a more red Bowmaster, and are satisfied with fire Hurricane.

  18. Proton Straight Male
    IGN: NPhantomN
    Server: Bera
    Level: 200
    Job: Phantom
    Guild: Prospect
    Alliance: ISoSage
    Farm: netanel
    israel

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    flaming hurricane and the birds doing tornadoes?
    me gusta

  19. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    So....uhh any major changes with Bucc or do I need a Microscope to see it?,anyway congrats to Blunt weapon users for pallies you can finally say:

  20. Electron Female
    IGN: FemmeBucc
    Server: Renegades
    Level: 202
    Job: Buccaneer
    Guild: Deny
    Alliance: Eternal

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Buccaneers always get the short end of the stick. I'm pretty sure most of us just wanted mobility. I'm perfectly fine with this update having only been an added flash jump.

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •