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  1. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes



    LOOK AT IT, JUST LOOK AT THAT *sniffs*

  2. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Paladins: They are now a million times better as blunt weapon users than as sword users.

  3. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    OMFG!!!



    FIRE HURRICANE!!!!!! Possible 5th job skill?

    EDIT: Damn ninjas!

  4. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    ...Seven sided dice?

    Isn't this one of the children of god?

  5. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes



    Wow. Looks kinda the same. :/ At least we can jump cast dragon strike.

  6. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Dem passive damage Charge buffs from CO and Void.

  7. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes



  8. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Mixed feelings about the Corsair updates. I'm mainly disappointed that they didn't get much of an update, mainly just skill tweaks. Brainscrambler is still too slow to be beneficial for DPS. The Eight-Legs Easton delay reduction is nice for KMS Corsairs but is a nerf for GMS Corsairs (it's delay is 1190 ms in GMS). Battleship needs some reworking as well but I like the concept. I haven't seen a good video that showcases the Crewmember summons but I'm guessing they're still derpy and don't have any mastery.


  9. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Wow nexon managed to make bucc skills look worse.

    And would +1hit snipe hyperskill make it 4410% x2?

  10. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    The BW blast and divine charge animations are far superior to the sword animations. I guess they hope to make up for lost time?

  11. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    i hope so man *0* so it's 8820% dmg with no cool down for high lvs and ye really awsome f6 it may be a lot

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    your freaking signature ahahahaha.
    one of the first lines on the thread says "animations will be added once everything else is done"
    yea, i didn't hope for master levels of 10 for every skill, it just struck me as real odd, thanks for the explanation.

    edit: holy crap that flaming hurricane, i wonder how those who were "don't change it" feel about this.

  13. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    -They finally fixed Dark Sight for Adventurers!
    -Savage Blow kept the same animation (with ricochet slashes), but now it mobs...what. What's the point of Steal now?
    -Assassinate got even more electric-like. Why...
    -Looks like Carnival Edge got a slight nerf with the passive from Boomerang Step being removed.
    -What the pomegranate, Coin Flip gives 10,000,000 cap increase for each stack?

    Looks like Shadowers will remain as the only class that doesn't get any critical rate boosting skill before Hypers.

    It looks like our specialized skill deals with stacking a debuff that reduces defence rates?

    Gonna wait for Max to update his blog but for now, I'm kind of disappointed. It's like Justice all over again...

  14. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Energy Charge is Bucc's Specialty Skill now.
    Totally unexpected, right?

  15. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    You like it? Hehe xD
    I feel bad I keep laughing about it aswell it's like laughing at your own joke.

    Anyway! Those custom job flash jump skills for all warriors are amazing!
    Regular for Hero, Dark version for DarkKnights and a flash of light for Paladins?

    Me likey.

  16. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Steal now makes enemies drop special potions that restore a random percentage of HP and MP. So it could be pretty useful for survivability.

  17. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Also, LOL, 7 sided Dice.

  18. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    Would the +1hit Hyper make Additional Bolt work for Snipe?

  19. Default Re: KMST 1.2.480 Adventurer Revamp and Skill Changes


    I'm disappointed.

  20.  

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