Results 1 to 12 of 12
  1. Default New hard and Hell modes of Special Victoria island Bosses


    Posted on Nexon Forums

    Remember Andras, Marbas, Amdusias, Valefor, Crocell AND Astaroth?

    Yeah, the next patch we will fight them really a lot!, however it seems that they are crappy easy, so... why not we release a Hard and hell mode of them giving better rewards like a set equipment?
    EDIT 0.03: HP increased dramatically according to Unlimited. Items rewarded got changed.
    EDIT 0.02: HP increased dramatically. Lvl 160 items goes down to 150. Lvl 130 goes down to 110.
    EDIT 0.01: Some HP , attack and EXP changes

    Giving the stats of
    -----------------------------------

    Andras, Marbas, Amdusias, Valefor and Crocell in...

    Hard mode (60 minutes timer, party of max. 3, Twice a day):

    Level 140
    HP: 50 000 000 000
    Mp: 15000
    Attack: 5500
    M. Attack: 5000 (7000 in Marbas)
    PDR: 50%
    EXP 500 000
    Mini Damage Reflect
    80% Stun for 5 seconds
    80% Blind for 15 seconds
    80% Seal for 5 seconds
    100% Slow for 30 seconds

    ---
    Hell mode (30 minutes timer, party of max. 3, Once a day):
    Level 180
    HP 100 000 000 000
    Mp 15000
    Attack 22 500
    M. Attack 15 000 (27 000 in Marbas)
    PDR: 80%
    EXP 10 000 000
    SUPER Damage Reflect
    100% Stun for 5 seconds
    80% Blind for 30 seconds
    80% Seal for 10 seconds
    100% Slow for 60 seconds
    30 seconds potion cooldown
    60% of POTENTIAL LOCK
    POTION LOCK
    SEDUCE

    -------------------------

    Their rewards are depending of the boss and the drop rate (the chance to get an item is only 30% in hard mode and 10% in hell mode). In Marbas items the def values are inversed, more M. Def than Def.
    Hard mode: Lvl 110 equipment
    - 18 Stat 1 Att 120 def 80 mdef - Helmet
    - 12 Stat, 5% HP , 180 def, 100 mdef - Armor
    - 10 Stat, 5 attack, 3% HP, 80 defense, 40 mdef - Gloves
    - 12 stat, 10 speed, 5 jump, 2 attack, 100 def, 50 mdef - Shoes

    Hell mode: Lvl 150 equipment
    - 36 stat 3 att (or matt) 240 def - Helmet
    - 25 Stat, 15% HP , 240 def - Armor
    - 25 Stat, 10 attack, 5% HP, 200 defense, 80 mdef - Gloves
    - 25 stat, 20 speed, 10 jump, 5 attack, 180 def, 90 mdef - Shoes

    -------------------
    Now we go to ASTAROTH!
    He was really ahrd when appeared first... so this time he will have the SNK Boss syndrome and be unstopable!


    Hard mode (60 minutes timer, party of max. 6, Twice a day):
    Level 150
    HP: 120 000 000 000
    Mp: 35 000
    Attack: 9 001
    M. Attack: 9 001
    PDR: 80%
    EXP 1 000 000
    Damage Reflect
    80% Stun for 5 seconds
    80% Blind for 15 seconds
    80% Seal for 5 seconds
    100% Slow for 30 seconds
    5 Seconds Seduce!
    30 seconds potion cooldown
    60% of POTENTIAL LOCK
    POTION LOCK

    SPECIAL ATTACK:
    Reaper: Poisons with 75% all the characters around nearly the range of 2000. That poison however can't be cured, last 15 seconds and deals 3% of MAX HP of the characters. He can use once every 90 seconds.
    ---
    Hell mode (30 minutes timer, party of max. 3, Once a day):
    Level 190
    HP 250 000 000 000
    Mp 15000
    Attack 55 500
    M. Attack 55 000
    PDR: 95%
    EXP 80 000 000
    SUPER Damage Reflect
    100% Stun for 5 seconds
    80% Blind for 30 seconds
    80% Seal for 10 seconds
    100% Slow for 60 seconds
    80% of POTENTIAL LOCK
    30 seconds potion cooldown
    POTION LOCK
    SEDUCE

    SPECIAL ATTACK:
    Final Reaper: Poisons with 75% all the characters around nearly the range of 2000. That poison however can't be cured, last 15 seconds and deals 5% of MAX HP of the characters. He can use once every 120 seconds. Also you can't use any recover skills or potions. However it leaves with 1HP to the target.
    ULTIMATE:
    Black Hole: Creates a deadly black hole in all the map, he stays on the center... maplers who don't have more than 120% speed are slowly getting sucked to that Black Hole and are getting 5% MAX HP of target as damage per second, also there is Astaroth who can OHKO the target. Potion cooldown is disabled in that time.
    Last 30 seconds, Astaroth in invincible during that time and can recover 5% of HP for every mapler dead.
    ----------
    Well...
    HOW TO ACCESS ASTAROTH?
    Is not that simple.
    NOw for both modes you must beat EACH hard/hell versions of the first 5 mobs, then they drop each one a pentagram piece. Obtain the 5 to access the Hard and Hell mode of Astaroth.

    Now the Rewards for him.... (the chance to get an item is only 20% in hard mode and 5% in hell mode)
    Hard mode: Lvl 110 equipment
    ... need ideas for the weapons
    - Astaroth Cape: 15 All stats, 3 attack, 3 m.att, 150 Def, 100 mdef
    - 15 ALL Stat, 5% HP, 5% MP, 3 attack - Ring
    - 5 ALL Stat, 100 Def, 100 Mdef, 5 attack - Eye accesory

    Hell mode: Lvl 150 equipment
    ... same here too.
    - Ultimate Astaroth Cape: 30 All stats, 7 attack, 7 m.att, 250 Def, 200 mdef
    - 35 ALL Stat, 10% HP, 10% MP, 10 attack - Ring
    - 15 ALL Stat, 300 Def, 300 Mdef, 5 attack - Eye accesory

    Now the Set!.

    Hard mode equipment:
    - 2 item set: 250 Def, 250 Mdef
    - 3 item set: 15 all stats
    - 4 item set: 10% HP, 10% MP
    - 5 item set: 5% Total damage
    - 6 item set: 25% Boss damage and 25% PDR
    - 7 item set: 10% extra drop rate, 5% extra EXP rate, Unlocks Adventurer Will


    Hell mode equipment:

    - 2 item set: 500 Def, 500 Mdef
    - 3 item set: 30 all stats
    - 4 item set: 20% HP, 20% MP
    - 5 item set: 10% Total damage
    - 6 item set: 35% Boss damage and 40% PDR
    - 7 item set: 15% extra drop rate, 10% extra EXP rate, Unlocks Final Adventurer Will

    Skills:
    Adventurer Will:
    Ignores 100% PDR, add 50% damage and one step of attack speed for 10 seconds. Cooldown of 90 seconds. If is killed during the duration of the Skill, EXP penalty is not applied and is resurrected, but gains a cooldown of 600 seconds.
    Pasive effect: Permanent ignores 3% damage recieved

    Final Adventurer Will:
    Ignores 100% PDR, add 80% damage and one step of attack speed for 20 seconds. Cooldown of 90 seconds. If is killed during the duration of the Skill, EXP penalty is not applied and is resurrected., but gains a cooldown of 450 seconds.
    Pasive effect: Permanent ignores 5% damage recieved

    ---------------------------------

    And well guys that's my idea... another ideas for that?
    Last edited by Dark Zero; 2013-06-19 at 09:18 PM.

  2. Default Re: New hard and Hell modes of Special Victoria island Bosses


    no.

  3. Helium Atom Gay Male
    IGN: CoveralAran
    Server: Bera
    Level: 181
    Job: Zero
    Guild: Smite
    Alliance: LevelUP
    Farm: King's Landing
    netherlands

    Default Re: New hard and Hell modes of Special Victoria island Bosses


    The boss is too easy to drop lvl160 equips. Make it drop level140 equips instead or level 120 with above average stats.
    But I generally like the idea. We need a hard boss on Victoria Island.

  4. Default Re: New hard and Hell modes of Special Victoria island Bosses


    I was reading this thinking it was real, then I got to the bottom and saw "And well guys that's my idea"... and now I don't care.

  5. Default Re: New hard and Hell modes of Special Victoria island Bosses


    overpowered

  6. Default Re: New hard and Hell modes of Special Victoria island Bosses


    The bosses are to weak for my taste.

  7. Default Re: New hard and Hell modes of Special Victoria island Bosses


    I had an Astaroth revamp idea similar to yours. The hats are redesigned so that they don't cover the face, similar to Ravana's two helmets. I also had names for weapons based on ancient Mediterranean weapons and Latin names.

    *cough*Root Abyss*cough*

  8. Default Re: New hard and Hell modes of Special Victoria island Bosses


    Well... I read some ideas, some are totally against that, others giving interesting advices... so time to make them hard... harder.
    I'll think about that, but JMS is the first who released the lvl 150 equipment... why GMS won't be the 1st to release the 160 lvl equipment?

  9. Default Re: New hard and Hell modes of Special Victoria island Bosses


    The point is, it gets annoying having to keep up with each new equipment upgrade. It was Reverse, now Empress, then Sengoku/Root Abyss gear.

  10. Default Re: New hard and Hell modes of Special Victoria island Bosses


    And how about an alternative like another lvl 150 equipment?

    I'll edit the values of HP and Att more.

    After realizing that the bosses can goes up 2.1 b I'll mke some changes
    Last edited by Dark Zero; 2013-06-18 at 11:07 PM.

  11. Default Re: New hard and Hell modes of Special Victoria island Bosses


    dear god, not even KMS Empress has 100b hp ._. Also may i suggest instead of overall it be Top/Bottom plox <3 And if its goin to be that bloody hard, add some % all in their ;_;

    an attack that effecively deals 45% of your health in each 90 second and a 30 second pot cd ._. Is it at least dodgable? As in like, he gives warning that hes going to do the attack so you can get out of the way in time?

  12. Default Re: New hard and Hell modes of Special Victoria island Bosses


    Hard Magnus has 180 billion HP...

  13.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •