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  1. Default Re: KMS 1.2.195 - Battle Mage Revamp


    Wild Hunter (IV)Rampage As One
    Changed - Hitbox (270% --> 430%)
    Changed - cooltime (90 --> 60) (

    YESSSSSSSSSSSSSSSSSSSS

  2. Default Re: KMS 1.2.195 - Battle Mage Revamp


    I don't know what they did, but the new dojo times in KMS are ridiculous.
    Cyber(a nationally famous korean gamer), a Kaiser, got his Dojo time at 5min 30.
    I don't know what to think anymore.

    EDIT: I just learned, that he hits 30mil on all hits of Giga.
    EDIT2: I just learned, that they fixed the monster summon delay! All dojo monsters will summon immediately after entering.

  3. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMS 1.2.195 - Battle Mage Revamp


    I wonder whether that means continuous spawn on training maps as well.

  4. Default Re: KMS 1.2.195 - Battle Mage Revamp


    its a shame that there has to be stupid black wings rabbit henchmen below those glorious new seals D:

  5. Default Re: KMS 1.2.195 - Battle Mage Revamp


    I am unable to enjoy the animations of alot of skills because of this.
    Now that they have increased the damage cap to unachieveable hights( to the vast majority of players), why not just increase the %dmg of the skill?
    I dont understand.
    Why do they have to make us all look like amphetamine users?

  6. Helium Atom Straight Male
    IGN: SeeMeTwice
    Server: Scania
    Job: Band of Thieves
    Guild: Perpetual ~ Nocti
    Farm: Wisteria ~ Mississippi
    Mississippi

    Default Re: KMS 1.2.195 - Battle Mage Revamp


    Because there are those few that WILL hit the cap and Nexon supports the highest spenders more so than the vast majority of their players.

  7. Default Re: KMS 1.2.195 - Battle Mage Revamp


    I personally think slow attacks are becoming pointless in this game. I prefer a quick-paced game over having massive delays on skills.

  8. Default Re: KMS 1.2.195 - Battle Mage Revamp


    Not enjoying the fact that Staff Booster got nerfed. Other than that, a pretty boring BaM revamp for me overall. Party Shield's cooldown seems to have gone all the way down to three minutes between uses, so hey, its something.

  9. Default Re: KMS 1.2.195 - Battle Mage Revamp


    What the hell. Any vids of this guy in action?

  10. Default Re: KMS 1.2.195 - Battle Mage Revamp


    There's no speed loss though because it got moved to Green Aura or Yellow Aura or w/e they call it now.

  11. Default Re: KMS 1.2.195 - Battle Mage Revamp


    I'm SO happy they've decided to open Wolf and Sheep again!! I can't express my happiness enough

    The BGM was TRULY amazing and hearing it always made me very nostalgic of the good old days of MapleStory.



    Also, the event itself was VERY fun. This was released way before Big Bang.

    Good ol' days.. good ol' days..

  12. Default Re: KMS 1.2.195 - Battle Mage Revamp


    Heh, it kinda reminds me of the music in the Mario Kart series when I listen to it.

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMS 1.2.195 - Battle Mage Revamp


    It wasn't nerfed. The bonus was moved to aura so you're more useful in parties. You're welcome.

  14. Default Re: KMS 1.2.195 - Battle Mage Revamp


    none that I can find as of right now.

  15. Default Re: KMS 1.2.195 - Battle Mage Revamp


    That does indeed make sense, thanks.
    Short term, that does seem like a good business move.

  16. Default Re: KMS 1.2.195 - Battle Mage Revamp


    Don't know if people know yet, but apparently the 20 and 30 mastery books you get from the NPC DOES have maplewarrior! Max confirmed it

  17. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: KMS 1.2.195 - Battle Mage Revamp



  18. Default Re: KMS 1.2.195 - Battle Mage Revamp


    I didn't notice this earlier since Swing -> Double Swing was so pineappleing fast and Double Swing overlapped the Swing damage so easily, but they buffed Swing more than just the attack speed.


    With maxed Over Swing, your basic attack will be
    Damage: 240%, Number of Hits: 2, Max Enemies Hit: 8
    and Final Attack is enabled.

    I'm not sure what happens if you're Sealed though, since this new basic attack is actually a hidden skill.

    They also added proper skipActionFrame s to Swing, Double Swing, and Triple Swing. These vary slightly for Basic, Full, and Over Swing versions. In 4th job, the cyclical chain is 270ms, 300ms, 570ms. There is no skipActionFrame for Triple Swing into Final Blow. I believe that Triple Swing now outDPSes Beyonder though, since they didn't change Beyonder at all.

  19. Default Re: KMS 1.2.195 - Battle Mage Revamp


    What.

  20. Default Re: KMS 1.2.195 - Battle Mage Revamp


    It's never gonna look any better unless they update the character sprites and thats likely never happening. In the case of Evan, the character barely moves a hand while Mir does the most and since it wears no items it should be extremely easy to update it but well, Nexon for you.

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