Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by TagerBustah
With hyperskill raging blow hits 10 enemies 6 times, while paladin gets nerfed from hitting 9 enemies 6 times down to 6 enemies 5 times. Thats total bullpomegranate
heroes have been full of bullpomegranate for a while, every patch manages to increase the amounts somehow. needless to say you're not the only one pissed.
Originally Posted by Radiation
So if I alternate Lighting <-> Holy I can get the 5 stack? And then from what I'm reading if you use Blast after stacking Charges 5 times you get a buff called "Hero's Incising" which gives +40% damage, +40% Crit, and +30% PDR which lasts 45 seconds and applies to both ACB and Blast? Or am I reading this wrong?
EDIT: The translations are confusing, I don't understand this at all xD.
Soo, DRK currently has +80% raw damage now and +20% damage from DI reinforce vs. revamped +50% raw damage and +260% damage to bosses on Gungnir.
Difficult to tell how much better this actually is. I will enjoy it since I barely have any boss damage atm (~61%) and none on my weapons. I am afraid of how much the scaling will hurt us in the long run tho.
it's a buff any way you see it, unless you got some absurd amounts of boss damage the new formula is better for us. it just means that %'wise, we don't get as much juice from boss damage as before.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
they need to make us mob at least 8, i mean jesus christ, paladins can only mob 3, i mean it, 3 until 4th job, da fk is with that. All other warriors can mob past 3 starting at 2nd job ._. What i suggest they do, Is change the mob hit to 5, so with acb +3= 8 mobs at least ._. cause at this point, 10 mob heroes, and 8 mob drks going to beat us down when it comes to training again. i don't want to go back to old paladin mobbing, it was horrendous. plox nexon do something about this
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by ShinkuDragon
heroes have been full of bullpomegranate for a while, every patch manages to increase the amounts somehow. needless to say you're not the only one pissed.
it's a buff any way you see it, unless you got some absurd amounts of boss damage the new formula is better for us. it just means that %'wise, we don't get as much juice from boss damage as before.
Yeah, I know it's a buff, but I question how good it will be in the long run. Also I'm trying to think ahead on the best way to utilize potentials and whatnot since, in some cases, going for Boss Damage just won't be efficient.
Also, yeah the whole mobbing thing for warriors has been totally screwed up. I was fine with Paladins mobbing the most simply because their mobbing damage sucked anyways. Heroes mobbing the most and having great range and the best damage etc is just absurd. All pros and no cons.
But I am still hopeful, Nexon has shown so far in this RED update that they aren't afraid to continue making changes (like how Arans, Mercs, Evans, etc have been changed almost every patch) even if the patch doesn't focus on the characters being changed. So we could see more warrior/mage changes for several more patches to come. I just hope the KMS players are vocal about the issues.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Radiation
So if I alternate Lighting <-> Holy I can get the 5 stack? And then from what I'm reading if you use Blast after stacking Charges 5 times you get a buff called "Hero's Incising" which gives +40% damage, +40% Crit, and +30% PDR which lasts 45 seconds and applies to both ACB and Blast? Or am I reading this wrong?
EDIT: The translations are confusing, I don't understand this at all xD.
Soo, DRK currently has +80% raw damage now and +20% damage from DI reinforce vs. revamped +50% raw damage and +260% damage to bosses on Gungnir.
Difficult to tell how much better this actually is. I will enjoy it since I barely have any boss damage atm (~61%) and none on my weapons. I am afraid of how much the scaling will hurt us in the long run tho.
A hero is a class. Incising is a skill. Hero's incising is a hero skill.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by KillerZero
so its pretty much 55 coin myster mastery book, except not 100% effective, Hopefully their is a limited times you can buy this, or else alot of people goin to go out of buisiness
I don't know what kind of paradise your server is, where mastery books flow like water yet never fluctuate in price, but here in Windia mastery books are among the least reliable source of income. They hardly drop, they almost never give out desirable books, and botters sell mystery mastery books for like 5-10 mil, making it so that the time required to get them isn't worth it.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Takebacker
A hero is a class. Incising is a skill. Hero's incising is a hero skill.
There is a buff you get from using Blast and Max's translation says something about there being a different effect for Blast when "Hero's Incising" buff is active. This is what is confusing me. I want to know what the buff is that you get from Blast and if it applies just to Blast itself or Blast and ACB.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Sorien
I don't know what kind of paradise your server is, where mastery books flow like water yet never fluctuate in price, but here in Windia mastery books are among the least reliable source of income. They hardly drop, they almost never give out desirable books, and botters sell mystery mastery books for like 5-10 mil, making it so that the time required to get them isn't worth it.
come to bera ._. every other shop is a mmmber tbh..... and as of late the book prices have been going up :o
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Radiation
There is a buff you get from using Blast and Max's translation says something about there being a different effect for Blast when "Hero's Incising" buff is active. This is what is confusing me. I want to know what the buff is that you get from Blast and if it applies just to Blast itself or Blast and ACB.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Well I'm bored so I decided to share my frustrations with the new patch for BMs.
So here are my list of issues.
1) Quiver had the potential to be an amazingly good skill yet they messed it up. As it is now, it's really underwhelming having only 10 arrows and some near useless effect. I have dreamed of a time when an archer would hold a Quiver and selectively choose an element they want their arrow imbued in or an effect. This would mean that we could have had Fire Arrows with a capacity of 5000 arrows, Draining Arrows for a capacity of 200 or something and just have a ton of elements. Then Advanced Quiver would have improved those effects or added new ones. So much potential yet it's wasted on an underwhelming 20 arrows of nothing. So depressing.
2) Bow Mastery still gives accuracy. Every other job has mastery giving a more meaningful bonus such as attack. Accuracy is useless, why don't they realise this?
3) Extreme Archery: Bow should honestly be renamed to Extreme Stupidity. Only an idiot would give up 40% of their DEF for a useless 20 attack. For that matter -- the Marksman version is idiotic as well. There's no incentive to use it because the bonuses are underwhelming for such a huge sacrifice.
4) Marksmanship still gives accuracy. Seriously. What the hell?
5) How the pineapple does Mortal Blow still exist?
6) Uncountable Arrow is god awful looking, and that's putting it lightly. The skill itself is a glorified strafe and even outdamages the much more useless Arrow Blaster at 2,447%/s fastest 2.
7) Arrow Blaster is pineappleing useless. It's weaker than current Hurricane, a third job skill. It has no FA, so it doesn't benefit from AFA (and consequentially neither do most skills) and it has a 15 second key-down duration with a big start up delay. These things are detrimental to DPS. (New hurricane: 4,058%/s, Arrow Blaster: 2,044%/s, Old Hurricane: 5163%/s, all fastest 2 with 0% def)
8) Wound Shot is trashy too. It could have been better back then when Empress still healed but its use case is really minimal and not worth adding points for.
9) Why does SE have a hyper to add a useless 5% def effect? Ugh.
tl;dr this patch blows.
I hope it gets fixed next time because it feels rushed and bad.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
i don't know if i'm doing my math right... but assumming a dark knight has full HP (and 100% ignore in our servers), he can hit cap damage with gungnir on bosses at less than 1.4m range...
50 000 000 / 1.5 (min-max crit rate)
33 333 333 / 4.43 (gungnir's damage)
07 524 454 / 3.6 (the sum of all our total damage % +1)
02 090 126 /1.5 ("berserk")
01 393 417
that's with no %attack or %dmg from weapons and potentials and stuff, i know it's not easy to achieve 1.4m range, but still... if we add 140% boss to this (70% on main hand and secondary, to keep it semi-avg on a funded person)
01 393 417 * 3.6 / 5
01 003 260
that looks like a very small number needed to reach the new damage cap o.o
edit @ above: i hope they're doing it as someone said, putting out the skills as ideas, watching the feedback, and then changing the skills (all while forgetting to give FA to newer skills) but even so, it's like they just say "let's have this skill have this % damage and this many hits because i feel so! math is for nerds!"
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Locked
Well I'm bored so I decided to share my frustrations with the new patch for BMs.
So here are my list of issues.
1) Quiver had the potential to be an amazingly good skill yet they messed it up. As it is now, it's really underwhelming having only 10 arrows and some near useless effect. I have dreamed of a time when an archer would hold a Quiver and selectively choose an element they want their arrow imbued in or an effect. This would mean that we could have had Fire Arrows with a capacity of 5000 arrows, Draining Arrows for a capacity of 200 or something and just have a ton of elements. Then Advanced Quiver would have improved those effects or added new ones. So much potential yet it's wasted on an underwhelming 20 arrows of nothing. So depressing.
2) Bow Mastery still gives accuracy. Every other job has mastery giving a more meaningful bonus such as attack. Accuracy is useless, why don't they realise this?
3) Extreme Archery: Bow should honestly be renamed to Extreme Stupidity. Only an idiot would give up 40% of their DEF for a useless 20 attack. For that matter -- the Marksman version is idiotic as well. There's no incentive to use it because the bonuses are underwhelming for such a huge sacrifice.
4) Marksmanship still gives accuracy. Seriously. What the hell?
5) How the pineapple does Mortal Blow still exist?
6) Uncountable Arrow is god awful looking, and that's putting it lightly. The skill itself is a glorified strafe and even outdamages the much more useless Arrow Blaster at 2,447%/s fastest 2.
7) Arrow Blaster is pineappleing useless. It's weaker than current Hurricane, a third job skill. It has no FA, so it doesn't benefit from AFA (and consequentially neither do most skills) and it has a 15 second key-down duration with a big start up delay. These things are detrimental to DPS. (New hurricane: 4,058%/s, Arrow Blaster: 2,044%/s, Old Hurricane: 5163%/s, all fastest 2 with 0% def)
8) Wound Shot is trashy too. It could have been better back then when Empress still healed but its use case is really minimal and not worth adding points for.
9) Why does SE have a hyper to add a useless 5% def effect? Ugh.
tl;dr this patch blows.
I hope it gets fixed next time because it feels rushed and bad.
Doesn't AFA still give %accuracy as well lmao.
I'm expecting that all the adventurer revamps will literally be like this, and then weeks down the road they'll fine tune it some more. Hopefully the korean community is pointing out why these changes are pomegranate.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Locked
I hope it gets fixed next time because it feels rushed and bad.
Thieves, pirates, dual blades, and cannon shooters are still coming so I'm guessing there's at least two more kmst patches and then further possible changes in the first RED update.
Should be plenty of time for them to address most of the concerns.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Abysseon
Thieves, pirates, dual blades, and cannon shooters are still coming so I'm guessing there's at least two more kmst patches and then further possible changes in the first RED update.
Should be plenty of time for them to address most of the concerns.
lets hope so, still need a mob increase for paladins, bms need an entire reworking, and possibly increased damage on blast(please)
I/L still got some issues. F/P slime virus is still useless sorta.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by KillerZero
F/P slime virus is still useless sorta.
Eh, the slime lasts for 60 seconds. It's a better bossing DoT effect than Fire Demon since you don't have to refresh it as often. Okay, it won't split and hit multiple targets while bossing, but most boss summons don't last long enough for an added DoT to be worthwhile.
I specified my question in my earlier post, I want to know if the damage, crit, and PDR buff apply to ACB as well as Blast. I don't care too much about the animation.
@ShinkuDragon: Lol, I guess eventually they will have to go back to their hits increased strategy.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Locked
Well I'm bored so I decided to share my frustrations with the new patch for BMs.
So here are my list of issues.
1) Quiver had the potential to be an amazingly good skill yet they messed it up. As it is now, it's really underwhelming having only 10 arrows and some near useless effect. I have dreamed of a time when an archer would hold a Quiver and selectively choose an element they want their arrow imbued in or an effect. This would mean that we could have had Fire Arrows with a capacity of 5000 arrows, Draining Arrows for a capacity of 200 or something and just have a ton of elements. Then Advanced Quiver would have improved those effects or added new ones. So much potential yet it's wasted on an underwhelming 20 arrows of nothing. So depressing.
2) Bow Mastery still gives accuracy. Every other job has mastery giving a more meaningful bonus such as attack. Accuracy is useless, why don't they realise this?
3) Extreme Archery: Bow should honestly be renamed to Extreme Stupidity. Only an idiot would give up 40% of their DEF for a useless 20 attack. For that matter -- the Marksman version is idiotic as well. There's no incentive to use it because the bonuses are underwhelming for such a huge sacrifice.
4) Marksmanship still gives accuracy. Seriously. What the hell?
5) How the pineapple does Mortal Blow still exist?
6) Uncountable Arrow is god awful looking, and that's putting it lightly. The skill itself is a glorified strafe and even outdamages the much more useless Arrow Blaster at 2,447%/s fastest 2.
7) Arrow Blaster is pineappleing useless. It's weaker than current Hurricane, a third job skill. It has no FA, so it doesn't benefit from AFA (and consequentially neither do most skills) and it has a 15 second key-down duration with a big start up delay. These things are detrimental to DPS. (New hurricane: 4,058%/s, Arrow Blaster: 2,044%/s, Old Hurricane: 5163%/s, all fastest 2 with 0% def)
8) Wound Shot is trashy too. It could have been better back then when Empress still healed but its use case is really minimal and not worth adding points for.
9) Why does SE have a hyper to add a useless 5% def effect? Ugh.
tl;dr this patch blows.
I hope it gets fixed next time because it feels rushed and bad.
This is pretty close to my thoughts. I thin Quiver and Extreme just need some tweaking, but Blaster... just make it an improved Hurricane with up/down aiming.
That's without even mentioning the strange new animations and green everywhere.
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Forgot to mention that I pineappleing miss Puppet.
That guy was my best friend for years. I even let my friend name it for me and it had that name for years. How can Nexon be so cruel to kill off my BM's best friend?
Re: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Originally Posted by Locked
Forgot to mention that I pineappleing miss Puppet.
That guy was my best friend for years. I even let my friend name it for me and it had that name for years. How can Nexon be so cruel to kill off my BM's best friend?
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