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  1. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    All that defense is still useless at the many new bosses that ignore all defense with 1hit ko attacks. They need to severely reduce the cooldown of Sancosant to make any difference.

  2. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Or give them mobility.

    -flash jump
    -rush able to be used with no monsters

  3. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Or make defense pineappleing useful at bosses like they should have been in the first place.
    Those moves don't even activate divine shield either, let alone have it guard said attacks.
    My saint saver is getting hit by poison DoT at vellum for divine shield when i don't have the equipment to do max. I think that is really stupid.

  4. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Can anyone explain the following?

    Blast: The attack speed has been greatly improved, and the effects have been simplified. First off,
    the effect can be stacked on top of the Hero's Incising, which changes the effect's colour.

    Hero's incising?
    Effect's colour?

  5. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Its orange now.

  6. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Incising is a new skill. Using it provides a damage boost debuff. Blast's debuff will stack with the incising debuff and in that situation the color of it will change to let you know it stacked.

    Is how i understand it.

  7. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Oh I got that but now that I reread it it seems rather obvious (And after what TakeBacker said).
    I thought the charges were affecting it's colour. Not just that one skill.

    Oops my bad, i'm dumb.

  8. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    I wanted to believe that at first, but then i remembered that charge buffs are gone :(

  9. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Still wish they hadn't done that.
    If they could change that back and keep these new skill effects to them i'd be really happy.

  10. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    hmm, well now that you mention it, that is exactly what the new rush does according to Max's blog:

  11. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Which is why i said it.

  12. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    i forgot that rush had gotten that change.

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    the mastery difference is quite big, 1.2 vs 1.34, but that'd be it.

    it works in a way to balance both things.

  14. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    Oh yeah the multiplier would easily tip the scale into the realm of complete balance.

  15. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    It's 1.32, so 2H Sword, Axe, and BW are naturally 10% stronger than 1H Sword, Axe, and BW by means of multiplier, but the 1H versions are 1 step faster than 2H, which is potentially a +10% damage bonus (you lose this advantage when both reach the speed cap though), so, they basically cancel each other out. The difference in attack between 2H and 1H weapons, at least, for Empress and RA, is 7, which you can more than make up for with a scrolled attack shield, so 1H weapons clearly have the advantage here. It used to be that this would be the case only for GMS, but not KMS, but the advent of CS Armor ATT scrolls, the +2~+4atk ones (but there's no premium +4~+5 ones, I think), makes it so a scrolled attack shield is also viable in KMS.

  16. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    i'll assume that's sarcasm. but they're still very well balanced looking at iamfear's post (better than other classes with two weapons at least) and i know how impossibly hard it is to get, but having a DSI+aswan line on your pally would mean that a 2h would be better than a shield (assumming someone funded, with over 200 attack, let's not even go into tyrant gear funded)

    so it boils down to "what you find easier, getting a shield and a DSI line, or getting DSI and aswan lines?"

    (i'm aware of new aswan before anyone says a thing.

  17. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    I thought they changed 1H weapons to 1.3x or something a lot closer to 2H.

  18. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    I think I'm more amazed by the creativity the KMS team has started to shown in the past couple revamps. Like, it's actually a revamp and not just some percentage increases. Wonder if their team was replaced or they just hired some new guys that actually knew what the players wanted. Hell, the Rosario triggering Shield Mastery was in the rant, complaint letter someone posted a couple days ago.

    Gotta say, I was skeptical at first, but now I'm actually looking forward to the Thief updates from RED. Unlike a certain Justice...

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    do you remember when? if you think the change should be in GMS already i could go and do and quick check.

  20. Default Re: KMST 1.2.479 Translated Skill Change Patch Notes


    No, it was changed to 1.34 at some point down the line. Also, I thought +1 attack speed was only ~8% increase in DPS? Regardless, I think 2h have the edge now for the funded and unfunded.

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