edit: I hope GMS Unlimited/Spark/whatever will have aspects than the CMS one though, most notably not implementing the different damage caps for different weapons, that's an awful feature ._. Looking forward to the patch highlights, I'm guessing they'll be up pretty soon? =P
Spark just sounds rather lacklustre in comparison to Unlimited, so here's to you guys getting an Unlimited patch that doesn't have the blandness and rage of MapleSEA's Season 2 or the somehow even worse JMS and CMSt Spark that has a damage cap based on weapons and assumes people are going to fall over themselves to get level 3 link skills when it's set at 10 levels above the previous maximum.
It's almost like a contest to see who did it best now. :/
I guess I am the only one who thinks the damage cap based on your weapon is a perfectly genius idea and a great way to keep everyone on the same level.
Not really, that just means that EStaves/Wands 5-8, VIPs, VL, PvP/Imperial, Sengoku, and to a lesser extent, the 123 NX weapons are now completely worthless, since everyone will go for Empress/Fafnir for the higher cap as it currently stands. Hopefully they don't implement that, or at the very least heavily modify it so it doesn't screw over anyone who spent time/mesos/NX perfecting something other than Empress/Fafnir.
On another note, I don't really like that UI very much at all.
Last edited by OrionTempest; 2013-06-07 at 08:34 AM.
Regardless of how I personally feel about Spark and its UI, I hate it so much, even I think my hatred is ridiculous, I think we can all agree that this is something we want:
This makes it all worth it. @Mazz and I were legit talking about this feature like a week ago. I WANT IT
As much as I'd LOVE (and I can't express in words just how much) to say goodbye to endlessly clicking to add SP, I'm still not going to get any sleep until we hear some info about boss HP.
Judging from the dojo video on Youku, it doesn't seem as if Boss HP's changed much from KMS, or at least not in dojo.
...But I don't mean to spoil your guys' fun
EDIT: For reference, this is the video I'm referring to. It seems as if Spirit of Rock's HP is about ~50mil, when it's like 2mil in GMS right now...
Of course. I'm more worried that they won't get changed much from the Unlimited HP values. Facing bosses with near-twelve figure HP values and absurd PDR with a fifth of KMS' damage cap does NOT sound fun.
If I'm right about that Dojo video, Spirit of Rock's HP is 25x higher than the current GMS value, and higher end bosses will probably have an even greater difference. It's looking as if they haven't changed the HP values at all from Unlimited, or at least not in Dojo.
Then again, this is a Test server so they may fix that soon.
empress / fafnir adding damage cap only gives more of an incentive for hackers to obtain them
Wikia said this area is called Royal Tomb, and it seems to be a part of Gate to the Past. This was in the Test Server for ChinaMS. "A TaiwanMS' expansion of Temple of Time and features the completion of Zen's storyline." So, MSEA will probably get this at some point.
Edit: Nevermind, TaiwanMS already had it. ChinaMS is just getting it.
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