Spearman
Dragon Knight or Beserker
Dark Knight
Spearman
Dragon Knight or Beserker
Dark Knight
Last edited by Locked; 2013-06-01 at 05:40 PM.
Even second job skills look like an upgrade to Dark Impale. Don't really like these Demon-esque animations though. Ah... but that's the problem with having a dragon-less Dark Knight. We don't really have a Dragon Knight job, nor a versatile summon job like the Dark Knight. Was there really a need to convert us to absolute darkness?
I abhor that Beholder. It looks like it's just gone through a traffic accident where it had the head bashed in.
Other than that, cool concepts so it's fine by me. I would like to have Berserk activated when you successfully revive, though. Pushed to the brink of death, the dark knight falls over to the dark side and awaken at full power, massacring hoards of enemies like whacking fruit flies with electric rackets.
Beholder reminds me of Summon Dragon, the way it floats wildly around your characters head. Sigh.
Wow, Lamancha Spear looks amazing. Beholder looks too large.
Beholder, are you okay
I too am quite attached to Lamancha Spear.
I'm also going to say that Lamancha Spear is the best-looking and sounding skill to date.
Beholder looks a little more interesting now, but the erratic movement could really be done away with.
What is funny is that rush looks massively out of place at the moment, they really should give us a custom rush animation.
Because it is in 3rd job and not 4th. They could put it in 4th job and boost the damage where it is equal or better than Dark Impale.
Yeah, they should let Paladins keep the current KMST one, changed it to blue for Heros to match their combo color scheme, and changed it to either beholder's color scheme or dark impale's color scheme for DrKs. Shouldn't be too difficult to do and it gives each class a more unique feel, which is what they're attempting to do now anyways.
DrK Stuff.
It isn't much different. Also worth noting Sacrifice isn't really viable for training and Gungnir's damage formula is clean range * skill% + (total damage + bonus from gungnir)
I think you mean red for heroes, since all their skills are red by 4th job
I agree with rush, like they did for our slipstream which was cool purple.
Delving into lamancha, what you suggested wouldn't work for the skill, they'd have to move impale down to third, so that lamanche became the 4th job mob skill, or rework lamanche so that it becomes 1v1, since right now it beats impale in mob count and hits per second, if the damage was better there would be no reason to use impale except for the range
It'd be interesting if lamanche worked like this, the spinning being a weak mob attack, and the spear throw being a 1v1 attack that hits harder than impale, that way you'd use impale for mobbing, and tap lamanche when bossing. Opinion?
(i've been playing ff13-2 too much lately, lamanche's ending reminds me of noel kreiss' ultimate skill where he jumps in the air and throws 4 javelines at a single enemy dealing massive damage)
Edit @Locked; so if i'm getting it right, using gungnir with 100% boss would look like this:
Range*4.43*(1+1+1.1) (i assume you meant multiplicate skill by total damage rather than add)
If i'm wrong do correct me please, also, do you know if crossover chains is additive with totaldmg/bossdmg? If so boss damage will be quite innefective for us, since we'd be at 200% boss while spamming gungnir.
Many thanks for the vid, watching now
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