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  1. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    My love for you is like a ticking clock Berserker.

  2. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    I/Ls new dragon thing binds for 20 out of 60 seconds. Totally called it lol, and hell yes.

  3. Water Female
    IGN: KatCoroiion
    Server: Bera
    Level: 183
    Job: Bishop
    Guild: Risk
    Alliance: Bastion
    Farm: Bumblefsck
    Wisconsin

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    I for one am excited to be fancy as all hell
    and for free MW30, this better be the end of mastery books :|

  4. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    What is this madness?! This is a REVAMP, not simple "skill changes."

    I mean seriously, these Magician classes are so drastically different from just this patch that they barely resemble what they once were upon their creation for the game. Of note:

    - Magicians now have FJ?!
    - Elquines and Ifrit were completely redesigned
    - Slash basically EVERY animation was redone
    - Paralyze is now FIRE BASED with some bullpomegranate animation? wtp

    The list goes on and on. Do not like this one bit from reading the notes; hopefully videos of these redesigned classes in action will make them much more appealing.

  5. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes



    I personally love this changes to F/P. I hated that with each revamp they became more POISON/fire, and now I think it has some kind of balance.

    Mist eruption (poison) and Paralyze fire makes them look like they use both elements while training or bossing.

    At least it makes up for Nexon not giving me my fire only class by deciding to hold the Blaze Wizard revamp until who know when.

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    F/Ps are still going to have disgusting %/s. I/Ls having bind is exactly what they needed. Bishops are still bishops. :/

    The raw data looks worse than translated changes. Just wait for that. I think this is a great start so far as long as they don't lose their focus with making everything sensible.

  7. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Very interesting. That makes me very excited, yet also slightly worried for the archer revamp. I really hope they remove the need for mastery books for maple warrior because that requirement is so annoying.

    Lf> videos of these new classes

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    You are the second person to mention this, and I'm incredibly curious as to where people are seeing this. I'm not seeing it in the skills, nor have I seen it in videos.

  9. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes



    Go make a Scythe-Class already, Nexon.
    In other news, we found Goddess Experienca, Goddess of Experience and Hunting:


    Interesting Changes.

  10. Electron Male
    IGN: Oakmont992
    Server: Galacia
    Level: 200
    Job: Dual Blade
    Guild: Despair
    Alliance: Heaven
    usa

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Those mesoranger mounts I hope they look cool

  11. Helium Atom Gay Male
    IGN: CoveralAran
    Server: Bera
    Level: 181
    Job: Zero
    Guild: Smite
    Alliance: LevelUP
    Farm: King's Landing
    netherlands

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    So... Combo Attack is now a passive skill?
    I guess we've got to disappoint Phantoms again... as far as I know, Phantoms can't steal passives, can they?

  12. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    What the hell did they do to Paladins? I almost cried when I saw they removed Threaten, but it turns out they just made a new skill exactly like it and put it into Third Job. But what the hell is with those Charged Blows? And they got rid of Divine Shield and Achilles? Why bother making paladins the "trolllololololol never die, dat me" class if you get rid of their defensive skills for new, crappier attack skills?

  13. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Sad to see the Battle Mage changes un-done in Tespia =/ but the new Adventurer Mage/Warrior skills look pretty cool =o

    EDIT: Oh yeah, forgot that the adventurer changes are gonna effect Phantom. I'm interested to see what skills he can copy afterwards.

  14. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    It's a toggle, isn't it?

  15. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Ok, a couple of things:

    1) When I read the notes, it sounds like this change to Mastery Books is only for testing purposes -
    - Seamless adventurers to test warrior, wizard of occupations master new skills without the Mastery Book
    To invest to the level of the SP was adjusted. If the existing skills of the mystery through the dim Poppy
    Mastery book, get paid, and SP 120 level before the orders can be initialized.

    2) Between the Notes and the skill descriptions, it looks like the Bonus MP that mages get from Int is no longer hard coded. It sounds like they moved that to be part of the mage skill MP Boost. Relevent notes -
    - Intelligence per level adventurers wizard occupational levels in proportion to the increase in the MP does not add
    Changed
    Skill Notes and readout -
    - MP Increase: In addition to existing effects, depending on the level of the MP and political character to the passive effect is to increase
    Was added.
    New - lv2mmp (120) (20+5*level)

  16. Helium Atom Gay Male
    IGN: CoveralAran
    Server: Bera
    Level: 181
    Job: Zero
    Guild: Smite
    Alliance: LevelUP
    Farm: King's Landing
    netherlands

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Is it? Oh, never mind then. IIRC they can steal toggles.

  17. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    New magic guard animation.

    Nice attack skill animation updates as well.

    Can't wait to see gameplay vids of i/l and f/p.

    The new paralyze animation looks odd...

    Before this it made sense with the previous translation of 'medusa's eyes' and turning the
    target to stone.

    They should remove the eyes and replace them with something else that is related to fire.


    I'm shocked as well. D:

  18. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    They finally removed Magic Bolt, I am satisfactionafied. And seal :O.

  19. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    It's not removed, it's just been replaced with a better version. (according to the patch notes - - Energy Volts: energy sphere effect was renewed jolt damage to enemies by exploding a large number of
    Has been altered to clothe.)
    EDIT - here it is"

    에너지 볼트
    New Skill
    New - Name (에너지 볼트)
    New - Description (MP를 소비하여 적에게 닿으면 폭발하는 에너지 응집체를 발사한다.)
    New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지)
    New - Max level (20)
    New - Delay (energyBolt - 840 ms)
    New - Hitbox (100%)
    New - Info (type = 2, rectBasedOnTarget = 1)
    New - mpCon (24) (16+2*roundDown(level/5))
    New - damage (309) (149+8*level)
    New - mobCount (4) (4)
    New - range (450) (450)
    New - Animation (ball)
    New - Animation (effect)
    New - Animation (hit.0)
    New - Image (icon)
    New - Image (iconDisabled)
    New - Image (iconMouseOver)

  20. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    They should change raging blow's animation

  21.  

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