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  1. Default Re: Monster Life Info Guide


    @iAmFear
    I made a Monster Life Housing Guide thread.

    I was hoping you could add my link to your post. Also, I referenced this thread in my post.

    http://www.southperry.net/showthread.php?t=66856

  2. Default Re: Monster Life Info Guide


    Just curious, but are house expansions that only cost gems also purchaseable somehow with waru? Maybe in the special shop?

    In fact, what can appear in the Special shop? Can monster slots appear there too, for example?

  3. Default Re: Monster Life Info Guide


    there is a problem with that .... some monster are special and has special combination... how do you combine that?

  4. Default Re: Monster Life Info Guide


    When you have one of the monsters required for it, and the other farm has the other monster, You will be able to combine them. Normally it shows special monsters as having the ZZZ above their head, as in cannot be combined, But if both of the required monsters are available for the special combination, It will not have that.

  5. Default Re: Monster Life Info Guide


    you sure? cuz in the combination it said that mir can combine with other mir to make a teen mir.... but every mir I visit I cant combine with my mir ? o.0 all of them are ZZZ

  6. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Monster Life Info Guide


    That's because the Mir from the Hot Time box is sterile.
    The only Mirs that can combine are those that have a potential.

  7. Default Re: Monster Life Info Guide


    Perhaps you could add a table of mob exp/level and how much exp is gained from nurturing, with and without waiting for the readyness icon.
    I guess playing adds mob exp too, since otherwise I have no idea how some have mobs to level 9 already.

  8. Default Re: Monster Life Info Guide


    Gotta love the ones where the description doesn't match the requirements...

    Un-Fairy Demands
    "Play with Fairies" 0/5 -> requires 5 Spirits.

  9. Default Re: Monster Life Info Guide


    Alrighty, will do.

    Hmm, I'm not sure about this, for one, I haven't seen any EXP values for the actions nor have I seen an EXP table for monster levels yet, and then I thought I could just gather data from inside Monster Life, but, I noticed they don't give EXP values in game either. I'm sure we can figure something out, though.

    Yeah, I was thinking of compiling a list of differences like this, but so far, that's the only one I've heard of.

  10. Default Re: Monster Life Info Guide


    Did you say something about combination probability? I believe it's still there and not gone, it's just that rather than getting nothing, you get a random rank C monster instead. So I would appreciate it if you can re-add the chances.

    Also, how about adding the Waru gain for releasing monsters? It's insignificant, I know. Just for completion's sake.
    Monster LevelWaru
    10
    20
    30
    416
    540
    672
    7112
    8160
    9216
    ......

    So far, the formula appears to be max{0; 4*n*(n - 3)} with n = Monster Level. No idea if it changes at later levels.

  11. Default Re: Monster Life Info Guide


    The combination probability in the data is only specifically for the special monsters you get from combining, and there's also a partial table on releasing monsters in this thread: http://www.southperry.net/showthread.php?t=66837

    There's evidence of a jump of +300 Waru starting at level 10, and +1200 Waru starting at 20, with a final jump, possibly at 30, but I haven't seen any evidence on that yet, but I could add the table, I suppose.

  12. Default Re: Monster Life Info Guide


    Hmm, interesting... So we only know the values up to Lv. 29 so far.

    Monster LevelWaru
    10
    20
    30
    416
    540
    672
    7112
    8160
    9216
    10580
    11652
    12732
    13820
    14916
    151,020
    161,132
    171,252
    181,380
    191,516
    202,560
    212,712
    222,872
    233,040
    243,216
    253,400
    263,592 (unconfirmed)
    273,792 (uncomfirmed)
    284,000 (uncomfirmed)
    294,216 (uncomfirmed)
    30------- (unknown)

    Also... Waru gain from nurturing?

    Monster Level (after nurture)Waru
    22
    33
    44
    510
    611
    712
    813
    914
    1020
    ......
    Last edited by Tukkun; 2013-06-02 at 06:11 AM.

  13. Default Re: Monster Life Info Guide


    Level 11 gets 21 for nurturing, level 13 gets 23. I'd guess (level + 5*floor[level/5])

    ed: @Tukkun;

  14. Default Re: Monster Life Info Guide


    Can someone help me fill in the '??'?
    What do I do to get:
    Apsu S Final Attack skill damage +10%

    ??>Apsu

    Shinsoo S Attacks have a 10% chance to regain 20 HP and MP

    Combine Birds>Phoenix
    Combine Bovines>Lyka
    Lyka+Poenix>Shinsoo

    Pink Bean SS Total damage +2%
    ??>Pink Bean

    Pipsqueak Horntail SS Crit Rate +3%
    Combine Dragons>Leviathan
    ??>Snow Witch
    Leviathan+Snow Witch>Horntail

    Pipsqueak Hilla SS Min Crit damage +3%
    Combine Undead>Riche
    Combine Canine>Elite Bloodfang
    Riche+Elite Bloodfang>Hilla

    Pipsqueak Von Leon SS Boss ATT +5%
    ??>Lilynouch
    Combine Dolls>Toy Black Knight
    Lilynouch+Toy Black Knight>Von Leon

    Pipsqueak Cygnus SS Total damage +3%
    Lyka+Poenix>Shinsoo
    (??>Dunas)(Combine Spirits>Spirit Of Light)>Dunas+Spirit of Light>Oberon
    Shinsoo+Oberon>Cygnus

    Teenage Mir SS All stats +20
    Mir+Mir>Teenage Mir

    Pipsqueak Luminous (Light) SS Target +1 for AoE skills
    ??>Luminous Light

    Pipsqueak Luminous (Dark) SS ATT +5, Magic ATT +5
    (Combine Devils>Pap)(Combine Golems>KingRombot)>Papulatus+King Rombot>Papulatus Clock
    Combine Slimes>King Slime
    Papulatus Clock+King Slime>Luminous Dark

    Pipsqueak Luminous (Equilibrium) SS ATT and Magic ATT +1 per 20 Character Levels
    Pipsqueak Luminous (Light)+Pipsqueak Luminous (Dark)>Pipsqueak Luminous (Equilibrium)




    Also, I heard the effects aren't perm?
    So would that mean the monsters expire?

  15. Default Re: Monster Life Info Guide


    If there's no combinations listed for those monsters, then the only way you can get them is randomly through boxes, incubators, and maybe combining. Except Light Luminous, you can buy him at level 40. No, the monsters don't expire, they just stop giving you the effects.

  16. Default Re: Monster Life Info Guide


    Tnx!
    You just saved me A LOT of time

  17. Default Re: Monster Life Info Guide


    Actually, is there any evidence of the monsters stop being combinable after their potentials expire?

  18. Default Re: Monster Life Info Guide


    Huh? They shouldn't stop being combine-able, they should just stop giving you the effects.

  19. Default Re: Monster Life Info Guide


    People should really stop worring about potential running out. From the high A+, S ranked mobs, most of us will be able to make them again, and for special mobs like the pipsqueakes you can just recombine the needed monsters.

  20. Default Re: Monster Life Info Guide


    also playing other player monster give u waru too o.0
    it seem to be base on rank instead level

    C = 1 waru
    B = 2
    B+ = 3
    A = 4
    A+ = 5
    S = 6
    SS = 7

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