@iAmFear
I made a Monster Life Housing Guide thread.
I was hoping you could add my link to your post. Also, I referenced this thread in my post.
http://www.southperry.net/showthread.php?t=66856
@iAmFear
I made a Monster Life Housing Guide thread.
I was hoping you could add my link to your post. Also, I referenced this thread in my post.
http://www.southperry.net/showthread.php?t=66856
Just curious, but are house expansions that only cost gems also purchaseable somehow with waru? Maybe in the special shop?
In fact, what can appear in the Special shop? Can monster slots appear there too, for example?
When you have one of the monsters required for it, and the other farm has the other monster, You will be able to combine them. Normally it shows special monsters as having the ZZZ above their head, as in cannot be combined, But if both of the required monsters are available for the special combination, It will not have that.
Gotta love the ones where the description doesn't match the requirements...
Un-Fairy Demands
"Play with Fairies" 0/5 -> requires 5 Spirits.
Alrighty, will do.
Hmm, I'm not sure about this, for one, I haven't seen any EXP values for the actions nor have I seen an EXP table for monster levels yet, and then I thought I could just gather data from inside Monster Life, but, I noticed they don't give EXP values in game either. I'm sure we can figure something out, though.
Yeah, I was thinking of compiling a list of differences like this, but so far, that's the only one I've heard of.
Did you say something about combination probability? I believe it's still there and not gone, it's just that rather than getting nothing, you get a random rank C monster instead. So I would appreciate it if you can re-add the chances.
Also, how about adding the Waru gain for releasing monsters? It's insignificant, I know. Just for completion's sake.
Monster Level Waru 1 0 2 0 3 0 4 16 5 40 6 72 7 112 8 160 9 216 ... ...
So far, the formula appears to be max{0; 4*n*(n - 3)} with n = Monster Level. No idea if it changes at later levels.
The combination probability in the data is only specifically for the special monsters you get from combining, and there's also a partial table on releasing monsters in this thread: http://www.southperry.net/showthread.php?t=66837
There's evidence of a jump of +300 Waru starting at level 10, and +1200 Waru starting at 20, with a final jump, possibly at 30, but I haven't seen any evidence on that yet, but I could add the table, I suppose.
Hmm, interesting... So we only know the values up to Lv. 29 so far.
Monster Level Waru 1 0 2 0 3 0 4 16 5 40 6 72 7 112 8 160 9 216 10 580 11 652 12 732 13 820 14 916 15 1,020 16 1,132 17 1,252 18 1,380 19 1,516 20 2,560 21 2,712 22 2,872 23 3,040 24 3,216 25 3,400 26 3,592 (unconfirmed) 27 3,792 (uncomfirmed) 28 4,000 (uncomfirmed) 29 4,216 (uncomfirmed) 30 ------- (unknown)
Also... Waru gain from nurturing?
Monster Level (after nurture) Waru 2 2 3 3 4 4 5 10 6 11 7 12 8 13 9 14 10 20 ... ...
Last edited by Tukkun; 2013-06-02 at 06:11 AM.
Level 11 gets 21 for nurturing, level 13 gets 23. I'd guess (level + 5*floor[level/5])
ed: @Tukkun;
Can someone help me fill in the '??'?
What do I do to get:
Apsu
??>Apsu
Shinsoo
Combine Birds>Phoenix
Combine Bovines>Lyka
Lyka+Poenix>Shinsoo
Pink Bean
??>Pink Bean
Pipsqueak Horntail
Combine Dragons>Leviathan
??>Snow Witch
Leviathan+Snow Witch>Horntail
Pipsqueak Hilla
Combine Undead>Riche
Combine Canine>Elite Bloodfang
Riche+Elite Bloodfang>Hilla
Pipsqueak Von Leon
??>Lilynouch
Combine Dolls>Toy Black Knight
Lilynouch+Toy Black Knight>Von Leon
Pipsqueak Cygnus
Lyka+Poenix>Shinsoo
(??>Dunas)(Combine Spirits>Spirit Of Light)>Dunas+Spirit of Light>Oberon
Shinsoo+Oberon>Cygnus
Teenage Mir
Mir+Mir>Teenage Mir
Pipsqueak Luminous (Light)
??>Luminous Light
Pipsqueak Luminous (Dark)
(Combine Devils>Pap)(Combine Golems>KingRombot)>Papulatus+King Rombot>Papulatus Clock
Combine Slimes>King Slime
Papulatus Clock+King Slime>Luminous Dark
Pipsqueak Luminous (Equilibrium)
Pipsqueak Luminous (Light)+Pipsqueak Luminous (Dark)>Pipsqueak Luminous (Equilibrium)
Also, I heard the effects aren't perm?
So would that mean the monsters expire?
If there's no combinations listed for those monsters, then the only way you can get them is randomly through boxes, incubators, and maybe combining. Except Light Luminous, you can buy him at level 40. No, the monsters don't expire, they just stop giving you the effects.
Actually, is there any evidence of the monsters stop being combinable after their potentials expire?
People should really stop worring about potential running out. From the high A+, S ranked mobs, most of us will be able to make them again, and for special mobs like the pipsqueakes you can just recombine the needed monsters.
also playing other player monster give u waru too o.0
it seem to be base on rank instead level
C = 1 waru
B = 2
B+ = 3
A = 4
A+ = 5
S = 6
SS = 7
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