poor xenon
poor xenon
WHAT
THE
pineappleING
pineapple
NEXON
You gave 10% passive Status resist and 5% pero each 10 combos to Aran.
AND GAVE EVAN NO pineappleING STATUS RESIST? SERIOUSLY wtp IS WRONG WITH YOU?
Aran went from pomegranate tier to an actual good class, good to see they didnt want to trash the combo system, instead they made it useful.
Even though there's no changes to BaM, it would seem likely that they would be revamped with the rest of the Resistance in the next update.
Maplestory really needs to stop swinging nerfs and buffs around so much. It's pretty much like a rollercoaster no matter what class you play. Might as well stop playing the class you love, and instead play the class that has the most stable buffs/nerfs history.
@Mazz; Extended. I think, 4 minutes left?
Also, I hear you won't be able to make Adventurers after this patch (until they're revamped, I would assume). Dunno if it's true.
They didn't bother to KMST the new Aran changes so there's a few bugs.
Any non-Finisher Combo Attack can be used without Double/Triple Swing now. They can be activated without their input (i.e. using a hotkey). If you use the Command input to activate a skill such as down + attack for Final Toss, it will cost no combo and deal less damage, as stated in the description; however, since they didn't KMST this, there are several inconsistencies.
Bug #1:
The original skills all cost 0 Combo. They added the variable to the readouts that state how much combo they cost, and did not add the variable to the skill itself. This defaults it to 0 (or it returns null). This is pineappleing stupid because the skill calls for something that does not exist. how2program
Bug #2:
The variable used is aranComboCon. This is the actual variable name used for how much Combo is consumed; however, in every skill after Combo Smash, they start using comboConAran. This means no one will see how much combo any of these skills cost. I'm being generous when I say this is one bug.
Bug #3:
The new skills added are dummies, presumably for when Command inputs are not used. They all cost some Combo to use, to back this claim. In the case of Final Charge and Final Blow, Commandless (costing comb) does less damage than the Command version, despite the description stating otherwise. Final Toss does the same damage regardless of Command or Commandless. Rolling Spin is the only skill that costs Combo and does more damage for Commandless.
Last edited by JoeTang; 2013-05-23 at 01:36 AM.
In regards to Xenon's damage formula, I'm seeing a 14%~15% difference in range between what it displays in game and what the old formula would've given me, so I'm thinking the new multiplier is around 1.3 or so, but I think Danny's also doing some number crunching, and he can probably do it better.
Also:
So yeah, Adventurer creation is blocked now.
It's official. No one is safe.
Adventurers? Creation locked?!
Wow. Never thought I'd see the day.
Never thought I'd see that kind of restriction ever come in place...
Even when Adventurers were being "revamped/rebalanced", they have always been open.
Lol Arans, what the flying pineapple. 120% Stance, +50 attack, +20% damage, and 60% status resistance from 0%. Holy. Crap. Final Blow+Beyonder for days.
And Evans, still no passive status resistance.
Whee, legit map rushing.
adventurers blocked? time to reclaim our freedom!
Aran tables posted, thanks to JoeTang.
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