I've read countless 'I miss X about MapleStory' threads on many different MapleStory forums and I've been thinking about how different the game has become. I've been pretty active on MapleStory since I started playing back in 2005/6, with a 2 year break during my final year of school, and I've seen the game go through most of the big changes that many of us now seem to despise. I've been thinking about all the comments I've read about the problems that MapleStory faces and am now wondering exactly what could, and should be done to MapleStory in order to 'fix' it.
My primary concern would be to bring back the appeal of party related content, be it training, questing or bossing - since Big Bang many people, myself included, have become obsessed with the ability to create a character strong enough to the point of being able to solo almost all the content in the game, and that mindset has managed to destroy pretty much all the fun I used to find in MapleStory. I like the idea of party play zones, because they're usually very popular maps in the game (LHC, Stronghold) and they encourage partying, perhaps with an adjusted party member EXP ratio (leechers get less EXP than active attackers) it would be more fun and more encouraging to form parties.
I feel similarly about bosses. The system in Unlimited that gives each party member his/her own set of drops is a great idea, but the removal of expeditions is very depressing. Some of the most fun in MapleStory for me was taking part in 18-30 person boss runs, this is also why I'm so excited about the 100 man boss raids that KMS recently announced. If the 'one world merge' is what I think it is, which would mean the 100 man boss squads could be organised across server, then that would be fantastic, but I think it should be like that for more than just one 'super boss'. I also think boss difficulty should scale up (or have an Azwan-esque difficulty setting that you can choose yourself before starting) according to party members, because there's no point taking a large group of people if you're going to kill the boss in 5 seconds.
Just something I've been thinking about.. short summary I guess:
1. Increase the number of party play zones (perhaps all mobs should become party play mobs when a party is created?)
2. Fix damage/EXP ratio for party play zones
3. More large boss squads
4. Make boss squads cross servers (this would be necessary for bosses as large as 100 people, considering it takes so much effort to even gather 10 people for a Chaos Horntail run)
5. Scale boss/mob difficulty up according to party members
I realise this is all very unlikely to happen but I can dream, right? I'm also now unsure if this belongs in the general discussion or in the 'player created ideas' subforum, but it was intended to be a discussion topic rather than me throwing a list of ideas at you, so I guess discussion is more apt.
Mostly inspired by @iAmFear;'s post in the pre-Big Bang nostalgia thread.