Originally Posted by
iAmFear
There's no way in the Korean version other than hot times, I'm pretty sure. Since ours will probably be an in-game giveaway, since we've never used the Main Character function, like, ever (there were a few times, I think), you should probably just level a bunch of mules that would get a One-Handed Weapon for ATT scroll to 13 or possibly 30.
The regions that originated most of the pay-to-win stuff, Korea and Japan, are doing just peachy. Barely any of the really cash grabby things originated in gMS, we have like... Marvel Machine, and I'm not sure what else, everything else came from the Korean and Japanese versions of Maple. Cubes came from kMS, the idea of using more cubes to increase lines on an item came from jMS (which initially deprived us of the much better, oin terms of success rate, stamping system from kMS). There's some stuff from China and Taiwan as well, like the Jett Core things and those new Tinkerer equips.
The success of these regions aren't necessarily based on Maple, though. Hell, Japan is up 221% from last year, probably because of all the new mobile games they've acquired. Aren't mobile games all like, you can only do a certain amount of things a day before you eventually have to pay to do more things in a day?
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