I'd like to know what you think Nexon should do to clean it up, or rather, stop the bleeding.
Is the game too client-sided? Why does Nexon seem to continuously put items/events into the game which can easily be exploited by hackers? Is 'hackshield' or w/e it's called, too weak? What would be better? Is the code not secure enough? Is data mismanaged? If so, why? Does Nexon do a good job of banning? What is the root of the entire hacking problem? What is the first thing Nexon should do to significantly curb the problem of hacking in their game(s)?
"It's too late now." Fair enough haha. So if you think the situation is too far-gone to be significantly improved, what do you think Nexon should've done in 2009 or 2010 before it got as terrible as it has?
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