Sorry if this has been posted somewhere already, I tried to look through multiple forums, and do a search, but found nothing to answer my questions.
So, I've been on "hiatus" for a few months. Coming back, I'm trying to get a Fafnir mace ready for my DS. It already has potential, which I'm pretty sure was the only prerequisite to adding bonus potential, however, my endeavors are not working out quite as I remember them to.
I tried using a Special Potential Slot Carver, which I used many times over before I decided to temporarily quit, yet it's not working as I recall it should. It's not even letting me put the mace on it, or any other item I've tried. I also tried using the new scroll that adds 3 lines of bonus potential, that didn't work either, and I did already find that it just doesn't seem to work in Legendary Spirit, and I obviously can't equip the Fafnir before finishing it (made harder thanks to an ex-buddy of mine that used most of my good event scrolls on crap, including completely untradeable and useless mage weapons.).
I also just tried a Golden Potential Slot Carver, to the same effect as the Special Potential Slot Carver. I added an item which already had 2 lines, and it took that just fine... which I assume only worked due to the 3rd line added for bonus potential.
So... is there something I'm missing? Are these all just glitched, or am I doing something wrong? If I'm in the wrong, what do I need to do to add bonus potential. I'd like to try to take advantage of the current items in the CS, in case they don't show up for a while. It's an end-game item, so obviously I'll take no chances in blowing it up, which is why I'm just as concerned with potential now, as I will be with scrolling it.