Originally Posted by
Girasol
So, just out of curiosity - what did you guys not like about the KMS Crimsonwood PQ? We didn't have any plans to bring it over, but I'd like to hear specifically what you didn't like about it...and if there was anything you DID like about it. Thanks!
Personally I don't know anything about the KMS version, so I can't say what I don't like about it. I suppose turning CWK into a high level training ground sounds pretty nice, but from other people's reactions it sounds like the cost was that the unique boss battle had to be taken out. I'm not entirely sure how I'd feel if we lost the boss fight, but many of the rewards from said fight are completely useless without the trade quest that allowed people to get things like Crimson Arkglaives and Balanced Furies. Plus Typhons are gone, so we couldn't do the trade quest either way.
If you guys were going to try your own thing with CWK, I would probably suggest first ret-conning the entire Alien storyline and resetting Masteria to its original state (make Nebulites into an invention that Dr. Foxwit made or something). Then increase the levels of every enemy to be at least 80 or something. After all of that, look over the original storyline and see what you can do with it.
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