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Thread: [GMS] GMS v133 - Small fixes

  1. Default Re: GMS v133 - Small fixes


    if we get VPQ I will sing my fangirl love song to @Mazz on youtube.

  2. Default Re: GMS v133 - Small fixes


    I'll hold you to this.

  3. Default Re: GMS v133 - Small fixes


    NITO NITO NITO KENN

  4. Default Re: GMS v133 - Small fixes


    Here, I made this for future use. Feel free to use it~


  5. Default Re: GMS v133 - Small fixes


    Or Ultimate one, 25 Att , MATT, 50 ALLSTATS and 100% chance of upgrade via Cube... if that were real... Nexon AM would be lovex *sarcasm*

  6. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: GMS v133 - Small fixes


    Lame?

    Personally, I thought some of the outfits looked pretty cool, and they could get up to +30 main stat. Back at the time of release, those were some pretty beastly equips, and they could be made permanent with enough work (though there was only enough time to reasonably make one of the items permanent).

  7. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: GMS v133 - Small fixes


    ...

    This makes me think VPQ may come back with Unlimited...

    WHY DO I GET MY HOPES UP :[

  8. Helium Atom Straight Male
    IGN: VXArtillery
    Server: Yellonde
    Level: 181
    Job: Cannon Master
    Guild: Purify
    Alliance: Purify
    Farm: Yellondia
    Ohio

    Default Re: GMS v133 - Small fixes


    My Shadower still has the Shoes with some massive LUK on them. They were pretty decent and look rather cool. Too bad he's permamuled now.

  9. フレイムチョコボ Straight Male
    IGN: FlameChocobo II
    Server: Windia
    Level: 200
    Job: Hero
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: GMS v133 - Small fixes


    VPQ, one of the content I never got to fully experience.

    Well it's not going to matter anyways since the VIP Visitor equips are outclassed by Empress and Root Abyss + Tyrant equips unless the equips are level 160+ which won't happen.

  10. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v133 - Small fixes


    Eh, the high-end Elemental Staves are level 163. It's definitely possible they could create some level 160 equips.
    I'm pretty sure the VIP equips were the highest possible level at the time (127 I think?) since it was before 130 and 140 equips.

    But yeah, I don't think they would release level 160 items. Especially so shortly after 2 sets of 150 equips. They would have to balance them, and the items coming from a PQ would make them easier to get than 150 equips.

    Maybe level 147 items? slightly stronger than empress?

  11. Default Re: GMS v133 - Small fixes


    In due time they will have to release higher and higher leveled equipment. Maybe not for 2 patches, but since they've raised the level cap something has to be done to bring equipment level closer to the character level.

    Unless... you know... it's Nexon...

    Hadriel

  12. Default Re: GMS v133 - Small fixes


    So..would it be safe to assume this patch is with the maintenance?

  13. Default Re: GMS v133 - Small fixes


    This VPQ hype takes me back.

    I don't believe we are anywhere close to getting it again, if ever. If we do, though, I hope it is like the original. The last thing we need is a Masteria "revamp" for VPQ as well.

  14. Default Re: GMS v133 - Small fixes


    Yes. They updated clicking the manual patch download on the website to this.

  15. Default Re: GMS v133 - Small fixes


    Going off of the heart stroll chair notice:
    A few patches ago the tradeable version was removed from the data (the sengoku patch?)

    Since it used to be in the data before, would that have an effect on if it would show up in this extraction?
    I would think no, but I'm not sure on how you check for changes. I would assume you compare it to the current data, but it doesn't hurt to ask.

    I guess I'll find out in an hour ish anyway.

  16. Default Re: GMS v133 - Small fixes


    Yeah, it's probably just some 100% +1 stat scrolls for the dojo belts that happened to overwrite item IDs used in the VPQ.

  17. Default Re: GMS v133 - Small fixes


    They're new items though, before this patch, there were no items assigned to those IDs. They also don't exist currently in kMS, either, so what they are and why they're there is anyone's guess.

  18. Default Re: GMS v133 - Small fixes


    It compares it to the previous patch and sees if anything is new. There's check for changes but as it is now, items don't have the script set up for item changes.

  19. Default Re: GMS v133 - Small fixes


    Welcome back, channel 20 :D Haven't seen you since Patch 0.37.

  20. Default Re: GMS v133 - Small fixes


    To add to VPQ hype; My Ultimate Visitor Familiar was changed with this patch as well.

    Level - 120 > 30
    Attack - 12xx > 192 (don't remember the old value exactly, but it was somewhere around there)

    Picture shows up on card
    No longer invisible/glitchy, has actual animations now

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