Demon Slayer (I)
Shadow Swiftness
Description: Permanently increases Accuracy, Speed, and Jump.\nRequired Skill: #cDemon Lash Lv.1#
Info: type = 50
Pre-requisite: Level 1 Demon Lash
Maximum Level: 10
1 Accuracy +20, Speed +7, Jump +2 2 Accuracy +40, Speed +9, Jump +4 3 Accuracy +60, Speed +11, Jump +6 4 Accuracy +80, Speed +13, Jump +8 5 Accuracy +100, Speed +15, Jump +10 6 Accuracy +120, Speed +17, Jump +12 7 Accuracy +140, Speed +19, Jump +14 8 Accuracy +160, Speed +21, Jump +16 9 Accuracy +180, Speed +23, Jump +18 10 Accuracy +200, Speed +25, Jump +20
HP Boost
Description: Permanently increases Max HP.\nRequired Skill: #cDemon Lash Lv.1#
Info: type = 50
Pre-requisite: Level 1 Demon Lash
Maximum Level: 10
1 Max HP: +3% 2 Max HP: +6% 3 Max HP: +9% 4 Max HP: +12% 5 Max HP: +15% 6 Max HP: +18% 7 Max HP: +21% 8 Max HP: +24% 9 Max HP: +27% 10 Max HP: +30%
Demon Lash
Description: Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you.
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%
Animations: effect, hit.0, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.30.hit.0, CharLevel.30.effect, CharLevel.60.hit.0, CharLevel.60.effect, CharLevel.100.hit.0, CharLevel.100.effect
Maximum Level: 10
1 1st, 2nd: Damage: 101%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 91%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 91%, Max Monsters Hit: 6, Number of Attacks: 4 2 1st, 2nd: Damage: 102%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 92%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 92%, Max Monsters Hit: 6, Number of Attacks: 4 3 1st, 2nd: Damage: 103%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 93%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 93%, Max Monsters Hit: 6, Number of Attacks: 4 4 1st, 2nd: Damage: 104%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 94%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 94%, Max Monsters Hit: 6, Number of Attacks: 4 5 1st, 2nd: Damage: 105%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 95%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 95%, Max Monsters Hit: 6, Number of Attacks: 4 6 1st, 2nd: Damage: 106%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 96%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 96%, Max Monsters Hit: 6, Number of Attacks: 4 7 1st, 2nd: Damage: 107%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 97%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 97%, Max Monsters Hit: 6, Number of Attacks: 4 8 1st, 2nd: Damage: 108%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 98%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 98%, Max Monsters Hit: 6, Number of Attacks: 4 9 1st, 2nd: Damage: 109%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 99%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 99%, Max Monsters Hit: 6, Number of Attacks: 4 10 1st, 2nd: Damage: 110%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 4
Battle Pact
Description: Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time. \nRequired Skill: #cDemon Lash Lv. 5#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Lash
Animations: effect, effect0
Maximum Level: 20
1 HP Cost: 194, Attack Speed increased for 28 sec 2 HP Cost: 188, Attack Speed increased for 36 sec 3 HP Cost: 182, Attack Speed increased for 44 sec 4 HP Cost: 176, Attack Speed increased for 52 sec 5 HP Cost: 170, Attack Speed increased for 60 sec 6 HP Cost: 164, Attack Speed increased for 68 sec 7 HP Cost: 158, Attack Speed increased for 76 sec 8 HP Cost: 152, Attack Speed increased for 84 sec 9 HP Cost: 146, Attack Speed increased for 92 sec 10 HP Cost: 140, Attack Speed increased for 100 sec 11 HP Cost: 134, Attack Speed increased for 108 sec 12 HP Cost: 128, Attack Speed increased for 116 sec 13 HP Cost: 122, Attack Speed increased for 124 sec 14 HP Cost: 116, Attack Speed increased for 132 sec 15 HP Cost: 110, Attack Speed increased for 140 sec 16 HP Cost: 104, Attack Speed increased for 148 sec 17 HP Cost: 98, Attack Speed increased for 156 sec 18 HP Cost: 92, Attack Speed increased for 164 sec 19 HP Cost: 86, Attack Speed increased for 172 sec 20 HP Cost: 80, Attack Speed increased for 180 sec
Grim Scythe
Description: Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1#
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 260%
Pre-requisite: Level 1 Demon Lash
Animations: prepare, keydown, keydownend, hit.0, hit.1, hit.2
Maximum Level: 15
1 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 72%, Max Enemies Hit: 8, Number of Attacks: 3 2 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 74%, Max Enemies Hit: 8, Number of Attacks: 3 3 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 76%, Max Enemies Hit: 8, Number of Attacks: 3 4 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 78%, Max Enemies Hit: 8, Number of Attacks: 3 5 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 80%, Max Enemies Hit: 8, Number of Attacks: 3 6 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 3 7 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 84%, Max Enemies Hit: 8, Number of Attacks: 3 8 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 3 9 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 88%, Max Enemies Hit: 8, Number of Attacks: 3 10 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 90%, Max Enemies Hit: 8, Number of Attacks: 3 11 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 92%, Max Enemies Hit: 8, Number of Attacks: 3 12 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 94%, Max Enemies Hit: 8, Number of Attacks: 3 13 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 96%, Max Enemies Hit: 8, Number of Attacks: 3 14 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 98%, Max Enemies Hit: 8, Number of Attacks: 3 15 HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 100%, Max Enemies Hit: 8, Number of Attacks: 3 Demon Slayer (II)
Soul Eater
Description: Snares and pulls multiple enemies towards you, where they suffer the full force of your might.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Animations: hit.0, prepare, keydown, keydownend
Maximum Level: 20
1 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 5 2 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 84%, Max Enemies Hit: 8, Number of Attacks: 5 3 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 5 4 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 88%, Max Enemies Hit: 8, Number of Attacks: 5 5 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 90%, Max Enemies Hit: 8, Number of Attacks: 5 6 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 92%, Max Enemies Hit: 8, Number of Attacks: 5 7 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 94%, Max Enemies Hit: 8, Number of Attacks: 5 8 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 96%, Max Enemies Hit: 8, Number of Attacks: 5 9 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 98%, Max Enemies Hit: 8, Number of Attacks: 5 10 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 100%, Max Enemies Hit: 8, Number of Attacks: 5 11 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 102%, Max Enemies Hit: 8, Number of Attacks: 5 12 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 104%, Max Enemies Hit: 8, Number of Attacks: 5 13 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 106%, Max Enemies Hit: 8, Number of Attacks: 5 14 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 108%, Max Enemies Hit: 8, Number of Attacks: 5 15 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 110%, Max Enemies Hit: 8, Number of Attacks: 5 16 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 112%, Max Enemies Hit: 8, Number of Attacks: 5 17 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 114%, Max Enemies Hit: 8, Number of Attacks: 5 18 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 116%, Max Enemies Hit: 8, Number of Attacks: 5 19 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 118%, Max Enemies Hit: 8, Number of Attacks: 5 20 HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 120%, Max Enemies Hit: 8, Number of Attacks: 5
Dark Thrust
Description: Charge forward with terrifying rage, dragging multiple unfortunate enemies with you.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Animations: effect, hit.0
Maximum Level: 20
1 Fury Cost: 6, Damage: 96%, Number of Attacks: 3, Max Enemies Hit: 8 2 Fury Cost: 6, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 8 3 Fury Cost: 6, Damage: 98%, Number of Attacks: 3, Max Enemies Hit: 8 4 Fury Cost: 6, Damage: 99%, Number of Attacks: 3, Max Enemies Hit: 8 5 Fury Cost: 6, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 8 6 Fury Cost: 6, Damage: 101%, Number of Attacks: 3, Max Enemies Hit: 8 7 Fury Cost: 6, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 8 8 Fury Cost: 6, Damage: 103%, Number of Attacks: 3, Max Enemies Hit: 8 9 Fury Cost: 6, Damage: 104%, Number of Attacks: 3, Max Enemies Hit: 8 10 Fury Cost: 6, Damage: 105%, Number of Attacks: 3, Max Enemies Hit: 8 11 Fury Cost: 6, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 8 12 Fury Cost: 6, Damage: 107%, Number of Attacks: 3, Max Enemies Hit: 8 13 Fury Cost: 6, Damage: 108%, Number of Attacks: 3, Max Enemies Hit: 8 14 Fury Cost: 6, Damage: 109%, Number of Attacks: 3, Max Enemies Hit: 8 15 Fury Cost: 6, Damage: 110%, Number of Attacks: 3, Max Enemies Hit: 8 16 Fury Cost: 6, Damage: 111%, Number of Attacks: 3, Max Enemies Hit: 8 17 Fury Cost: 6, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 8 18 Fury Cost: 6, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 8 19 Fury Cost: 6, Damage: 114%, Number of Attacks: 3, Max Enemies Hit: 8 20 Fury Cost: 6, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 8
Chaos Lock
Description: Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys.
Info: type = 1, casterMove = 1, areaAttack = 1, mes = stun
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Animations: prepare, hit.0, mob, effect
Maximum Level: 10
1 Fury Cost: 10, After teleporting - Damage: 215%, Max Monsters Hit: 6, Stun Chance: 54%, Stun Duration: 1 sec 2 Fury Cost: 10, After teleporting - Damage: 225%, Max Monsters Hit: 6, Stun Chance: 54%, Stun Duration: 1 sec 3 Fury Cost: 10, After teleporting - Damage: 235%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 1 sec 4 Fury Cost: 10, After teleporting - Damage: 245%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 1 sec 5 Fury Cost: 10, After teleporting - Damage: 255%, Max Monsters Hit: 6, Stun Chance: 72%, Stun Duration: 2 sec 6 Fury Cost: 10, After teleporting - Damage: 265%, Max Monsters Hit: 6, Stun Chance: 72%, Stun Duration: 2 sec 7 Fury Cost: 10, After teleporting - Damage: 275%, Max Monsters Hit: 6, Stun Chance: 81%, Stun Duration: 2 sec 8 Fury Cost: 10, After teleporting - Damage: 285%, Max Monsters Hit: 6, Stun Chance: 81%, Stun Duration: 2 sec 9 Fury Cost: 10, After teleporting - Damage: 295%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 3 sec 10 Fury Cost: 10, After teleporting - Damage: 305%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 3 sec
Vengeance
Description: Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze
Delays: demonGravity - 1350 ms
Animations: effect, effect0
Maximum Level: 10
1 HP Cost: 78, Returns 130% of damage received back to the enemy for 72 sec, Paralysis Chance: 36%, Paralysis Duration: 1 sec 2 HP Cost: 86, Returns 160% of damage received back to the enemy for 84 sec, Paralysis Chance: 42%, Paralysis Duration: 1 sec 3 HP Cost: 94, Returns 190% of damage received back to the enemy for 96 sec, Paralysis Chance: 48%, Paralysis Duration: 1 sec 4 HP Cost: 102, Returns 220% of damage received back to the enemy for 108 sec, Paralysis Chance: 54%, Paralysis Duration: 1 sec 5 HP Cost: 110, Returns 250% of damage received back to the enemy for 120 sec, Paralysis Chance: 60%, Paralysis Duration: 3 sec 6 HP Cost: 118, Returns 280% of damage received back to the enemy for 132 sec, Paralysis Chance: 66%, Paralysis Duration: 3 sec 7 HP Cost: 126, Returns 310% of damage received back to the enemy for 144 sec, Paralysis Chance: 72%, Paralysis Duration: 3 sec 8 HP Cost: 134, Returns 340% of damage received back to the enemy for 156 sec, Paralysis Chance: 78%, Paralysis Duration: 3 sec 9 HP Cost: 142, Returns 370% of damage received back to the enemy for 168 sec, Paralysis Chance: 84%, Paralysis Duration: 3 sec 10 HP Cost: 150, Returns 400% of damage received back to the enemy for 180 sec, Paralysis Chance: 90%, Paralysis Duration: 5 sec
Barbed Lash
Description: Makes your Demon Lash hurt more and look nastier, permanently increasing its damage.
Info: type = 50
Maximum Level: 1
Demon Lash Damage +30%
Outrage
Description: Permanently increases ATT and Critical Rate.
Info: type = 50
Maximum Level: 20
1 ATT: +2, Critical Rate: +1% 2 ATT: +4, Critical Rate: +2% 3 ATT: +6, Critical Rate: +3% 4 ATT: +8, Critical Rate: +4% 5 ATT: +10, Critical Rate: +5% 6 ATT: +12, Critical Rate: +6% 7 ATT: +14, Critical Rate: +7% 8 ATT: +16, Critical Rate: +8% 9 ATT: +18, Critical Rate: +9% 10 ATT: +20, Critical Rate: +10% 11 ATT: +22, Critical Rate: +11% 12 ATT: +24, Critical Rate: +12% 13 ATT: +26, Critical Rate: +13% 14 ATT: +28, Critical Rate: +14% 15 ATT: +30, Critical Rate: +15% 16 ATT: +32, Critical Rate: +16% 17 ATT: +34, Critical Rate: +17% 18 ATT: +36, Critical Rate: +18% 19 ATT: +38, Critical Rate: +19% 20 ATT: +40, Critical Rate: +20%
Physical Training
Description: Permanently increases STR and DEX.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Weapon Mastery
Description: Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons.
Info: type = 50
Maximum Level: 10
1 One Handed Blunt and Axe Mastery: +14%, Accuracy: +12 2 One Handed Blunt and Axe Mastery: +18%, Accuracy: +24 3 One Handed Blunt and Axe Mastery: +22%, Accuracy: +36 4 One Handed Blunt and Axe Mastery: +26%, Accuracy: +48 5 One Handed Blunt and Axe Mastery: +30%, Accuracy: +60 6 One Handed Blunt and Axe Mastery: +34%, Accuracy: +72 7 One Handed Blunt and Axe Mastery: +38%, Accuracy: +84 8 One Handed Blunt and Axe Mastery: +42%, Accuracy: +96 9 One Handed Blunt and Axe Mastery: +46%, Accuracy: +108 10 One Handed Blunt and Axe Mastery: +50%, Accuracy: +120 Demon Slayer (III)
Insult to Injury
Description: Increases damage and critical rate when attacking enemies in abnormal status.
Info: type = 51
Maximum Level: 10
1 When attacking enemies in abnormal status, Damage: +3%, Critical Rate: +0% 2 When attacking enemies in abnormal status, Damage: +3%, Critical Rate: +3% 3 When attacking enemies in abnormal status, Damage: +6%, Critical Rate: +3% 4 When attacking enemies in abnormal status, Damage: +6%, Critical Rate: +6% 5 When attacking enemies in abnormal status, Damage: +9%, Critical Rate: +6% 6 When attacking enemies in abnormal status, Damage: +9%, Critical Rate: +9% 7 When attacking enemies in abnormal status, Damage: +12%, Critical Rate: +9% 8 When attacking enemies in abnormal status, Damage: +12%, Critical Rate: +12% 9 When attacking enemies in abnormal status, Damage: +15%, Critical Rate: +12% 10 When attacking enemies in abnormal status, Damage: +15%, Critical Rate: +15%
Demon Lash Arch
Description: Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash.
Info: type = 50
Pre-requisite: Level 1 Barbed Lash
Maximum Level: 1
Demon Lash's damage increases by an additional 70%.\n(Final Damage Increase Amount: 100%)
Carrion Breath
Description: Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze
Delays: demonicBreathe - 720 ms
Range: 288%
Element: Poison
Animations: hit.0, mob, prepare, keydown, keydownend
Maximum Level: 20
1 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 117%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 97% damage every 1 sec for 4 sec. 2 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 119%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 99% damage every 1 sec for 4 sec. 3 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 121%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 101% damage every 1 sec for 4 sec. 4 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 123%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 103% damage every 1 sec for 4 sec. 5 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 125%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 105% damage every 1 sec for 5 sec. 6 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 127%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 107% damage every 1 sec for 5 sec. 7 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 129%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 109% damage every 1 sec for 5 sec. 8 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 131%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 111% damage every 1 sec for 5 sec. 9 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 133%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 113% damage every 1 sec for 5 sec. 10 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 135%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 115% damage every 1 sec for 6 sec. 11 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 137%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 117% damage every 1 sec for 6 sec. 12 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 139%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 119% damage every 1 sec for 6 sec. 13 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 141%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 121% damage every 1 sec for 6 sec. 14 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 143%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 123% damage every 1 sec for 6 sec. 15 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 145%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 125% damage every 1 sec for 7 sec. 16 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 147%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 127% damage every 1 sec for 7 sec. 17 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 149%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 129% damage every 1 sec for 7 sec. 18 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 151%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 131% damage every 1 sec for 7 sec. 19 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 153%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 133% damage every 1 sec for 7 sec. 20 HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 155%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 135% damage every 1 sec for 8 sec.
Black-Hearted Strength
Description: Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance.
Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Animations: effect
Maximum Level: 10
1 HP Cost: 110, DEF +10%, Abnormal Status Resistance +6%, All Elemental Resistance: +6%, Duration: 72. 2 HP Cost: 120, DEF +20%, Abnormal Status Resistance +12%, All Elemental Resistance: +12%, Duration: 84. 3 HP Cost: 130, DEF +30%, Abnormal Status Resistance +18%, All Elemental Resistance: +18%, Duration: 96. 4 HP Cost: 140, DEF +40%, Abnormal Status Resistance +24%, All Elemental Resistance: +24%, Duration: 108. 5 HP Cost: 150, DEF +50%, Abnormal Status Resistance +30%, All Elemental Resistance: +30%, Duration: 120. 6 HP Cost: 160, DEF +60%, Abnormal Status Resistance +36%, All Elemental Resistance: +36%, Duration: 132. 7 HP Cost: 170, DEF +70%, Abnormal Status Resistance +42%, All Elemental Resistance: +42%, Duration: 144. 8 HP Cost: 180, DEF +80%, Abnormal Status Resistance +48%, All Elemental Resistance: +48%, Duration: 156. 9 HP Cost: 190, DEF +90%, Abnormal Status Resistance +54%, All Elemental Resistance: +54%, Duration: 168. 10 HP Cost: 200, DEF +100%, Abnormal Status Resistance +60%, All Elemental Resistance: +60%, Duration: 180.
Possessed Aegis
Description: Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered.
Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 10
1 When attacking, 3% chance of guarding. When guarding is successful, 1% of HP and 0 of Fury gauge is recovered. 2 When attacking, 6% chance of guarding. When guarding is successful, 1% of HP and 1 of Fury gauge is recovered. 3 When attacking, 9% chance of guarding. When guarding is successful, 1% of HP and 1 of Fury gauge is recovered. 4 When attacking, 12% chance of guarding. When guarding is successful, 1% of HP and 2 of Fury gauge is recovered. 5 When attacking, 15% chance of guarding. When guarding is successful, 2% of HP and 2 of Fury gauge is recovered. 6 When attacking, 18% chance of guarding. When guarding is successful, 2% of HP and 3 of Fury gauge is recovered. 7 When attacking, 21% chance of guarding. When guarding is successful, 2% of HP and 3 of Fury gauge is recovered. 8 When attacking, 24% chance of guarding. When guarding is successful, 2% of HP and 4 of Fury gauge is recovered. 9 When attacking, 27% chance of guarding. When guarding is successful, 3% of HP and 4 of Fury gauge is recovered. 10 When attacking, 30% chance of guarding. When guarding is successful, 3% of HP and 5 of Fury gauge is recovered.
Max Fury
Description: Allows you to receive additional Fury when using Demon Slash, and recovers a fixed amount of Fury every 4 seconds.
Info: type = 50
Maximum Level: 5
1 When using Demon Slash, 15% chance of absorbing additional Fury. Automatically recovers 2 Fury every 4 seconds. 2 When using Demon Slash, 30% chance of absorbing additional Fury. Automatically recovers 4 Fury every 4 seconds. 3 When using Demon Slash, 45% chance of absorbing additional Fury. Automatically recovers 6 Fury every 4 seconds. 4 When using Demon Slash, 60% chance of absorbing additional Fury. Automatically recovers 8 Fury every 4 seconds. 5 When using Demon Slash, 75% chance of absorbing additional Fury. Automatically recovers 10 Fury every 4 seconds.
Vortex of Doom
Description: Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, mob
Maximum Level: 20
1 Fury Cost: 10, Damage: 152%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 52%, Stun Duration: 1 sec 2 Fury Cost: 10, Damage: 154%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 54%, Stun Duration: 1 sec 3 Fury Cost: 10, Damage: 156%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 56%, Stun Duration: 1 sec 4 Fury Cost: 10, Damage: 158%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 58%, Stun Duration: 1 sec 5 Fury Cost: 10, Damage: 160%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 60%, Stun Duration: 2 sec 6 Fury Cost: 10, Damage: 162%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 62%, Stun Duration: 2 sec 7 Fury Cost: 10, Damage: 164%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 64%, Stun Duration: 2 sec 8 Fury Cost: 10, Damage: 166%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 66%, Stun Duration: 2 sec 9 Fury Cost: 10, Damage: 168%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 68%, Stun Duration: 2 sec 10 Fury Cost: 10, Damage: 170%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 70%, Stun Duration: 3 sec 11 Fury Cost: 10, Damage: 172%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 72%, Stun Duration: 3 sec 12 Fury Cost: 10, Damage: 174%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 74%, Stun Duration: 3 sec 13 Fury Cost: 10, Damage: 176%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 76%, Stun Duration: 3 sec 14 Fury Cost: 10, Damage: 178%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 78%, Stun Duration: 3 sec 15 Fury Cost: 10, Damage: 180%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 80%, Stun Duration: 4 sec 16 Fury Cost: 10, Damage: 182%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 82%, Stun Duration: 4 sec 17 Fury Cost: 10, Damage: 184%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 84%, Stun Duration: 4 sec 18 Fury Cost: 10, Damage: 186%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 86%, Stun Duration: 4 sec 19 Fury Cost: 10, Damage: 188%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 88%, Stun Duration: 4 sec 20 Fury Cost: 10, Damage: 190%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 90%, Stun Duration: 5 sec
Judgment
Description: Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits.
Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 162%, Critical Hit Rate: +2% 2 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 164%, Critical Hit Rate: +4% 3 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 166%, Critical Hit Rate: +6% 4 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 168%, Critical Hit Rate: +8% 5 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 170%, Critical Hit Rate: +10% 6 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 172%, Critical Hit Rate: +12% 7 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 174%, Critical Hit Rate: +14% 8 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 176%, Critical Hit Rate: +16% 9 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 178%, Critical Hit Rate: +18% 10 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 180%, Critical Hit Rate: +20% 11 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 182%, Critical Hit Rate: +22% 12 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 184%, Critical Hit Rate: +24% 13 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 186%, Critical Hit Rate: +26% 14 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 188%, Critical Hit Rate: +28% 15 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 190%, Critical Hit Rate: +30% 16 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 192%, Critical Hit Rate: +32% 17 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 194%, Critical Hit Rate: +34% 18 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 196%, Critical Hit Rate: +36% 19 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 198%, Critical Hit Rate: +38% 20 HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 200%, Critical Hit Rate: +40%
Raven Storm
Description: Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression.
Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Animations: effect, affected, hit.0
Maximum Level: 10
1 Fury Cost: 10, Damage: 134%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 23% of HP\nCooldown: 14 sec 2 Fury Cost: 10, Damage: 138%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 26% of HP\nCooldown: 13 sec 3 Fury Cost: 10, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 29% of HP\nCooldown: 12 sec 4 Fury Cost: 10, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 32% of HP\nCooldown: 11 sec 5 Fury Cost: 10, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 35% of HP\nCooldown: 10 sec 6 Fury Cost: 10, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 38% of HP\nCooldown: 9 sec 7 Fury Cost: 10, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 41% of HP\nCooldown: 8 sec 8 Fury Cost: 10, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 44% of HP\nCooldown: 7 sec 9 Fury Cost: 10, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 47% of HP\nCooldown: 6 sec 10 Fury Cost: 10, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 50% of HP\nCooldown: 5 sec
Focused Fury
Description: Focuses powers to permanently increase damage and improve attack speed by 1 level.
Info: type = 50
Maximum Level: 20
1 Damage increased by 6%. Improves attack speed. 2 Damage increased by 7%. Improves attack speed. 3 Damage increased by 8%. Improves attack speed. 4 Damage increased by 9%. Improves attack speed. 5 Damage increased by 10%. Improves attack speed. 6 Damage increased by 11%. Improves attack speed. 7 Damage increased by 12%. Improves attack speed. 8 Damage increased by 13%. Improves attack speed. 9 Damage increased by 14%. Improves attack speed. 10 Damage increased by 15%. Improves attack speed. 11 Damage increased by 16%. Improves attack speed. 12 Damage increased by 17%. Improves attack speed. 13 Damage increased by 18%. Improves attack speed. 14 Damage increased by 19%. Improves attack speed. 15 Damage increased by 20%. Improves attack speed. 16 Damage increased by 21%. Improves attack speed. 17 Damage increased by 22%. Improves attack speed. 18 Damage increased by 23%. Improves attack speed. 19 Damage increased by 24%. Improves attack speed. 20 Damage increased by 25%. Improves attack speed. Demon Slayer (IV)
Demon Thrash
Description: Demon Lash's ultimate upgrade.\nRequired Skill: #cDemon Lash Arch#
Info: type = 50
Pre-requisite: Level 1 Demon Lash Arch
Maximum Level: 1
Demon Lash's damage increases by an additional 120%.\n(Final Damage Increase Amount: 220%)
Obsidian Skin
Description: Permanently fortify your defensive abilities so that you take less damage from enemies.
Info: type = 50
Animations: special
Maximum Level: 30
1 Permanently decreases damage taken by 5.5% 2 Permanently decreases damage taken by 6.0% 3 Permanently decreases damage taken by 6.5% 4 Permanently decreases damage taken by 7.0% 5 Permanently decreases damage taken by 7.5% 6 Permanently decreases damage taken by 8.0% 7 Permanently decreases damage taken by 8.5% 8 Permanently decreases damage taken by 9.0% 9 Permanently decreases damage taken by 9.5% 10 Permanently decreases damage taken by 10.0% 11 Permanently decreases damage taken by 10.5% 12 Permanently decreases damage taken by 11.0% 13 Permanently decreases damage taken by 11.5% 14 Permanently decreases damage taken by 12.0% 15 Permanently decreases damage taken by 12.5% 16 Permanently decreases damage taken by 13.0% 17 Permanently decreases damage taken by 13.5% 18 Permanently decreases damage taken by 14.0% 19 Permanently decreases damage taken by 14.5% 20 Permanently decreases damage taken by 15.0% 21 Permanently decreases damage taken by 15.5% 22 Permanently decreases damage taken by 16.0% 23 Permanently decreases damage taken by 16.5% 24 Permanently decreases damage taken by 17.0% 25 Permanently decreases damage taken by 17.5% 26 Permanently decreases damage taken by 18.0% 27 Permanently decreases damage taken by 18.5% 28 Permanently decreases damage taken by 19.0% 29 Permanently decreases damage taken by 19.5% 30 Permanently decreases damage taken by 20.0% 31 Permanently decreases damage taken by 20.5% 32 Permanently decreases damage taken by 21.0% 33 Permanently decreases damage taken by 21.5%
Barricade Mastery
Description: Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Weapon Mastery
Maximum Level: 30
1 One Handed Blunt and Axe type weapon Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 One Handed Blunt and Axe type weapon Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 One Handed Blunt and Axe type weapon Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 One Handed Blunt and Axe type weapon Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 One Handed Blunt and Axe type weapon Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 One Handed Blunt and Axe type weapon Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 One Handed Blunt and Axe type weapon Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 One Handed Blunt and Axe type weapon Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 One Handed Blunt and Axe type weapon Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 One Handed Blunt and Axe type weapon Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 One Handed Blunt and Axe type weapon Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 One Handed Blunt and Axe type weapon Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 One Handed Blunt and Axe type weapon Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 One Handed Blunt and Axe type weapon Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 One Handed Blunt and Axe type weapon Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 One Handed Blunt and Axe type weapon Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 One Handed Blunt and Axe type weapon Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 One Handed Blunt and Axe type weapon Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 One Handed Blunt and Axe type weapon Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 One Handed Blunt and Axe type weapon Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 One Handed Blunt and Axe type weapon Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 One Handed Blunt and Axe type weapon Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 One Handed Blunt and Axe type weapon Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 One Handed Blunt and Axe type weapon Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 One Handed Blunt and Axe type weapon Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 One Handed Blunt and Axe type weapon Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 One Handed Blunt and Axe type weapon Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 One Handed Blunt and Axe type weapon Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 One Handed Blunt and Axe type weapon Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 One Handed Blunt and Axe type weapon Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 One Handed Blunt and Axe type weapon Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 One Handed Blunt and Axe type weapon Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 One Handed Blunt and Axe type weapon Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Binding Darkness
Description: Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters.
Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: demonbind - 2280 ms
Range: 500%
Animations: effect, mob, hit.0
Maximum Level: 20
1 Active Effects - Fury Cost: 60, Damage: 415%, Max Enemies Hit: 15, Damage Over Time: 60% chance of causing 83% damage every 1 sec for 10 sec\nCooldown: 180 sec\nPassive Effects - Enemy DEF permanently ignored by 11% 2 Active Effects - Fury Cost: 60, Damage: 430%, Max Enemies Hit: 15, Damage Over Time: 64% chance of causing 86% damage every 1 sec for 11 sec\nCooldown: 180 sec\nPassive Effects - Enemy DEF permanently ignored by 12% 3 Active Effects - Fury Cost: 60, Damage: 445%, Max Enemies Hit: 15, Damage Over Time: 64% chance of causing 89% damage every 1 sec for 11 sec\nCooldown: 180 sec\nPassive Effects - Enemy DEF permanently ignored by 13% 4 Active Effects - Fury Cost: 60, Damage: 460%, Max Enemies Hit: 15, Damage Over Time: 68% chance of causing 92% damage every 1 sec for 12 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 14% 5 Active Effects - Fury Cost: 60, Damage: 475%, Max Enemies Hit: 15, Damage Over Time: 68% chance of causing 95% damage every 1 sec for 12 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 15% 6 Active Effects - Fury Cost: 60, Damage: 490%, Max Enemies Hit: 15, Damage Over Time: 72% chance of causing 98% damage every 1 sec for 13 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 16% 7 Active Effects - Fury Cost: 60, Damage: 505%, Max Enemies Hit: 15, Damage Over Time: 72% chance of causing 101% damage every 1 sec for 13 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 17% 8 Active Effects - Fury Cost: 60, Damage: 520%, Max Enemies Hit: 15, Damage Over Time: 76% chance of causing 104% damage every 1 sec for 14 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 18% 9 Active Effects - Fury Cost: 60, Damage: 535%, Max Enemies Hit: 15, Damage Over Time: 76% chance of causing 107% damage every 1 sec for 14 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 19% 10 Active Effects - Fury Cost: 60, Damage: 550%, Max Enemies Hit: 15, Damage Over Time: 80% chance of causing 110% damage every 1 sec for 15 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 20% 11 Active Effects - Fury Cost: 60, Damage: 565%, Max Enemies Hit: 15, Damage Over Time: 80% chance of causing 113% damage every 1 sec for 15 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 21% 12 Active Effects - Fury Cost: 60, Damage: 580%, Max Enemies Hit: 15, Damage Over Time: 84% chance of causing 116% damage every 1 sec for 16 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 22% 13 Active Effects - Fury Cost: 60, Damage: 595%, Max Enemies Hit: 15, Damage Over Time: 84% chance of causing 119% damage every 1 sec for 16 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 23% 14 Active Effects - Fury Cost: 60, Damage: 610%, Max Enemies Hit: 15, Damage Over Time: 88% chance of causing 122% damage every 1 sec for 17 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 24% 15 Active Effects - Fury Cost: 60, Damage: 625%, Max Enemies Hit: 15, Damage Over Time: 88% chance of causing 125% damage every 1 sec for 17 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 25% 16 Active Effects - Fury Cost: 60, Damage: 640%, Max Enemies Hit: 15, Damage Over Time: 92% chance of causing 128% damage every 1 sec for 18 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 26% 17 Active Effects - Fury Cost: 60, Damage: 655%, Max Enemies Hit: 15, Damage Over Time: 92% chance of causing 131% damage every 1 sec for 18 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 27% 18 Active Effects - Fury Cost: 60, Damage: 670%, Max Enemies Hit: 15, Damage Over Time: 96% chance of causing 134% damage every 1 sec for 19 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 28% 19 Active Effects - Fury Cost: 60, Damage: 685%, Max Enemies Hit: 15, Damage Over Time: 96% chance of causing 137% damage every 1 sec for 19 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 29% 20 Active Effects - Fury Cost: 60, Damage: 700%, Max Enemies Hit: 15, Damage Over Time: 100% chance of causing 140% damage every 1 sec for 20 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 30% 21 Active Effects - Fury Cost: 60, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 100% chance of causing 143% damage every 1 sec for 20 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 31% 22 Active Effects - Fury Cost: 60, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 104% chance of causing 146% damage every 1 sec for 21 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 32% 23 Active Effects - Fury Cost: 60, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 104% chance of causing 149% damage every 1 sec for 21 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 33%
Boundless Rage
Description: Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 15
1 Fury Cost: 100, Use skills without consuming Fury, Duration: 20 sec\nCooldown: 460 sec 2 Fury Cost: 100, Use skills without consuming Fury, Duration: 20 sec\nCooldown: 440 sec 3 Fury Cost: 100, Use skills without consuming Fury, Duration: 20 sec\nCooldown: 420 sec 4 Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 400 sec 5 Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 380 sec 6 Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 360 sec 7 Fury Cost: 100, Use skills without consuming Fury, Duration: 40 sec\nCooldown: 340 sec 8 Fury Cost: 100, Use skills without consuming Fury, Duration: 40 sec\nCooldown: 320 sec 9 Fury Cost: 100, Use skills without consuming Fury, Duration: 40 sec\nCooldown: 300 sec 10 Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 280 sec 11 Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 260 sec 12 Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 240 sec 13 Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec\nCooldown: 220 sec 14 Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec\nCooldown: 200 sec 15 Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec\nCooldown: 180 sec 16 Fury Cost: 100, Use skills without consuming Fury, Duration: 70 sec\nCooldown: 160 sec 17 Fury Cost: 100, Use skills without consuming Fury, Duration: 70 sec\nCooldown: 140 sec 18 Fury Cost: 100, Use skills without consuming Fury, Duration: 70 sec\nCooldown: 120 sec
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 HP Cost: 150, All Stats: +1%, Duration: 30 sec 2 HP Cost: 150, All Stats: +1%, Duration: 60 sec 3 HP Cost: 150, All Stats: +2%, Duration: 90 sec 4 HP Cost: 200, All Stats: +2%, Duration: 120 sec 5 HP Cost: 200, All Stats: +3%, Duration: 150 sec 6 HP Cost: 200, All Stats: +3%, Duration: 180 sec 7 HP Cost: 200, All Stats: +4%, Duration: 210 sec 8 HP Cost: 250, All Stats: +4%, Duration: 240 sec 9 HP Cost: 250, All Stats: +5%, Duration: 270 sec 10 HP Cost: 250, All Stats: +5%, Duration: 300 sec 11 HP Cost: 250, All Stats: +6%, Duration: 330 sec 12 HP Cost: 300, All Stats: +6%, Duration: 360 sec 13 HP Cost: 300, All Stats: +7%, Duration: 390 sec 14 HP Cost: 300, All Stats: +7%, Duration: 420 sec 15 HP Cost: 300, All Stats: +8%, Duration: 450 sec 16 HP Cost: 350, All Stats: +8%, Duration: 480 sec 17 HP Cost: 350, All Stats: +9%, Duration: 510 sec 18 HP Cost: 350, All Stats: +9%, Duration: 540 sec 19 HP Cost: 350, All Stats: +10%, Duration: 570 sec 20 HP Cost: 400, All Stats: +10%, Duration: 600 sec 21 HP Cost: 400, All Stats: +11%, Duration: 630 sec 22 HP Cost: 400, All Stats: +11%, Duration: 660 sec 23 HP Cost: 400, All Stats: +12%, Duration: 690 sec 24 HP Cost: 450, All Stats: +12%, Duration: 720 sec 25 HP Cost: 450, All Stats: +13%, Duration: 750 sec 26 HP Cost: 450, All Stats: +13%, Duration: 780 sec 27 HP Cost: 450, All Stats: +14%, Duration: 810 sec 28 HP Cost: 500, All Stats: +14%, Duration: 840 sec 29 HP Cost: 500, All Stats: +15%, Duration: 870 sec 30 HP Cost: 500, All Stats: +15%, Duration: 900 sec 31 HP Cost: 500, All Stats: +16%, Duration: 930 sec 32 HP Cost: 550, All Stats: +16%, Duration: 960 sec 33 HP Cost: 550, All Stats: +17%, Duration: 990 sec
Dark Metamorphosis
Description: Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time.
Info: type = 11, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Animations: effect, effect0, special, hit.0
Maximum Level: 30
1 HP Cost: 300, Fury Cost: 40, Damage: 6% for 64 sec, Max HP Increase: 6%, Automatically attack nearby enemies to deal 105% damage.\nCooldown: 32 sec. 2 HP Cost: 300, Fury Cost: 40, Damage: 7% for 68 sec, Max HP Increase: 6%, Automatically attack nearby enemies to deal 110% damage.\nCooldown: 34 sec. 3 HP Cost: 300, Fury Cost: 40, Damage: 8% for 72 sec, Max HP Increase: 7%, Automatically attack nearby enemies to deal 115% damage.\nCooldown: 36 sec. 4 HP Cost: 300, Fury Cost: 40, Damage: 9% for 76 sec, Max HP Increase: 7%, Automatically attack nearby enemies to deal 120% damage.\nCooldown: 38 sec. 5 HP Cost: 300, Fury Cost: 40, Damage: 10% for 80 sec, Max HP Increase: 8%, Automatically attack nearby enemies to deal 125% damage.\nCooldown: 40 sec. 6 HP Cost: 300, Fury Cost: 40, Damage: 11% for 84 sec, Max HP Increase: 8%, Automatically attack nearby enemies to deal 130% damage.\nCooldown: 42 sec. 7 HP Cost: 300, Fury Cost: 40, Damage: 12% for 88 sec, Max HP Increase: 9%, Automatically attack nearby enemies to deal 135% damage.\nCooldown: 44 sec. 8 HP Cost: 300, Fury Cost: 40, Damage: 13% for 92 sec, Max HP Increase: 9%, Automatically attack nearby enemies to deal 140% damage.\nCooldown: 46 sec. 9 HP Cost: 300, Fury Cost: 40, Damage: 14% for 96 sec, Max HP Increase: 10%, Automatically attack nearby enemies to deal 145% damage.\nCooldown: 48 sec. 10 HP Cost: 300, Fury Cost: 40, Damage: 15% for 100 sec, Max HP Increase: 10%, Automatically attack nearby enemies to deal 150% damage.\nCooldown: 50 sec. 11 HP Cost: 300, Fury Cost: 40, Damage: 16% for 104 sec, Max HP Increase: 11%, Automatically attack nearby enemies to deal 155% damage.\nCooldown: 52 sec. 12 HP Cost: 300, Fury Cost: 40, Damage: 17% for 108 sec, Max HP Increase: 11%, Automatically attack nearby enemies to deal 160% damage.\nCooldown: 54 sec. 13 HP Cost: 300, Fury Cost: 40, Damage: 18% for 112 sec, Max HP Increase: 12%, Automatically attack nearby enemies to deal 165% damage.\nCooldown: 56 sec. 14 HP Cost: 300, Fury Cost: 40, Damage: 19% for 116 sec, Max HP Increase: 12%, Automatically attack nearby enemies to deal 170% damage.\nCooldown: 58 sec. 15 HP Cost: 300, Fury Cost: 40, Damage: 20% for 120 sec, Max HP Increase: 13%, Automatically attack nearby enemies to deal 175% damage.\nCooldown: 60 sec. 16 HP Cost: 300, Fury Cost: 40, Damage: 21% for 124 sec, Max HP Increase: 13%, Automatically attack nearby enemies to deal 180% damage.\nCooldown: 62 sec. 17 HP Cost: 300, Fury Cost: 40, Damage: 22% for 128 sec, Max HP Increase: 14%, Automatically attack nearby enemies to deal 185% damage.\nCooldown: 64 sec. 18 HP Cost: 300, Fury Cost: 40, Damage: 23% for 132 sec, Max HP Increase: 14%, Automatically attack nearby enemies to deal 190% damage.\nCooldown: 66 sec. 19 HP Cost: 300, Fury Cost: 40, Damage: 24% for 136 sec, Max HP Increase: 15%, Automatically attack nearby enemies to deal 195% damage.\nCooldown: 68 sec. 20 HP Cost: 300, Fury Cost: 40, Damage: 25% for 140 sec, Max HP Increase: 15%, Automatically attack nearby enemies to deal 200% damage.\nCooldown: 70 sec. 21 HP Cost: 300, Fury Cost: 40, Damage: 26% for 144 sec, Max HP Increase: 16%, Automatically attack nearby enemies to deal 205% damage.\nCooldown: 72 sec. 22 HP Cost: 300, Fury Cost: 40, Damage: 27% for 148 sec, Max HP Increase: 16%, Automatically attack nearby enemies to deal 210% damage.\nCooldown: 74 sec. 23 HP Cost: 300, Fury Cost: 40, Damage: 28% for 152 sec, Max HP Increase: 17%, Automatically attack nearby enemies to deal 215% damage.\nCooldown: 76 sec. 24 HP Cost: 300, Fury Cost: 40, Damage: 29% for 156 sec, Max HP Increase: 17%, Automatically attack nearby enemies to deal 220% damage.\nCooldown: 78 sec. 25 HP Cost: 300, Fury Cost: 40, Damage: 30% for 160 sec, Max HP Increase: 18%, Automatically attack nearby enemies to deal 225% damage.\nCooldown: 80 sec. 26 HP Cost: 300, Fury Cost: 40, Damage: 31% for 164 sec, Max HP Increase: 18%, Automatically attack nearby enemies to deal 230% damage.\nCooldown: 82 sec. 27 HP Cost: 300, Fury Cost: 40, Damage: 32% for 168 sec, Max HP Increase: 19%, Automatically attack nearby enemies to deal 235% damage.\nCooldown: 84 sec. 28 HP Cost: 300, Fury Cost: 40, Damage: 33% for 172 sec, Max HP Increase: 19%, Automatically attack nearby enemies to deal 240% damage.\nCooldown: 86 sec. 29 HP Cost: 300, Fury Cost: 40, Damage: 34% for 176 sec, Max HP Increase: 20%, Automatically attack nearby enemies to deal 245% damage.\nCooldown: 88 sec. 30 HP Cost: 300, Fury Cost: 40, Damage: 35% for 180 sec, Max HP Increase: 20%, Automatically attack nearby enemies to deal 250% damage.\nCooldown: 90 sec. 31 HP Cost: 300, Fury Cost: 40, Damage: 36% for 184 sec, Max HP Increase: 21%, Automatically attack nearby enemies to deal 255% damage.\nCooldown: 92 sec. 32 HP Cost: 300, Fury Cost: 40, Damage: 37% for 188 sec, Max HP Increase: 21%, Automatically attack nearby enemies to deal 260% damage.\nCooldown: 94 sec. 33 HP Cost: 300, Fury Cost: 40, Damage: 38% for 192 sec, Max HP Increase: 22%, Automatically attack nearby enemies to deal 265% damage.\nCooldown: 96 sec.
Leech Aura
Description: Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time.
Info: type = 11, hpDrain = 1, condition = attack
Delays: partyHealing - 1710 ms
Range: 512%
Animations: effect, affected
Maximum Level: 10
1 Fury Cost: 30, 1% of damage returned to party members as HP for 72 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 2 Fury Cost: 30, 1% of damage returned to party members as HP for 84 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 3 Fury Cost: 30, 1% of damage returned to party members as HP for 96 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 4 Fury Cost: 30, 1% of damage returned to party members as HP for 108 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 5 Fury Cost: 30, 2% of damage returned to party members as HP for 120 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 6 Fury Cost: 30, 2% of damage returned to party members as HP for 132 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 7 Fury Cost: 30, 2% of damage returned to party members as HP for 144 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 8 Fury Cost: 30, 2% of damage returned to party members as HP for 156 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 9 Fury Cost: 30, 2% of damage returned to party members as HP for 168 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 10 Fury Cost: 30, 3% of damage returned to party members as HP for 180 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 11 Fury Cost: 30, 3% of damage returned to party members as HP for 192 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 12 Fury Cost: 30, 3% of damage returned to party members as HP for 204 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown. 13 Fury Cost: 30, 3% of damage returned to party members as HP for 216 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
Demon Cry
Description: Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase.
Info: type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC , areaAttack = 1
Delays: provoc - 2160 ms
Range: 500%
Animations: effect, hit.0, mob
Maximum Level: 20
1 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 153%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -5%, Accuracy -5%. EXP and item drop rate: +1%. 2 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 156%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -6%, Accuracy -6%. EXP and item drop rate: +2%. 3 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 159%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -6%, Accuracy -6%. EXP and item drop rate: +3%. 4 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 162%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -7%, Accuracy -7%. EXP and item drop rate: +4%. 5 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 165%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -7%, Accuracy -7%. EXP and item drop rate: +5%. 6 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 168%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -8%, Accuracy -8%. EXP and item drop rate: +6%. 7 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 171%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -8%, Accuracy -8%. EXP and item drop rate: +7%. 8 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 174%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -9%, Accuracy -9%. EXP and item drop rate: +8%. 9 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 177%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -9%, Accuracy -9%. EXP and item drop rate: +9%. 10 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 180%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -10%, Accuracy -10%. EXP and item drop rate: +10%. 11 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 183%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -10%, Accuracy -10%. EXP and item drop rate: +11%. 12 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 186%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -11%, Accuracy -11%. EXP and item drop rate: +12%. 13 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 189%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -11%, Accuracy -11%. EXP and item drop rate: +13%. 14 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 192%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -12%, Accuracy -12%. EXP and item drop rate: +14%. 15 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 195%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -12%, Accuracy -12%. EXP and item drop rate: +15%. 16 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 198%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -13%, Accuracy -13%. EXP and item drop rate: +16%. 17 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 201%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -13%, Accuracy -13%. EXP and item drop rate: +17%. 18 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 204%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -14%, Accuracy -14%. EXP and item drop rate: +18%. 19 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 207%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -14%, Accuracy -14%. EXP and item drop rate: +19%. 20 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 210%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drop rate: +20%. 21 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 213%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drop rate: +21%. 22 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 216%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -16%, Accuracy -16%. EXP and item drop rate: +22%. 23 HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 219%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -16%, Accuracy -16%. EXP and item drop rate: +23%.
Infernal Concussion
Description: Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion.
Info: type = 1, upperAttack = 1, areaAttack = 1
Delays: reverseGravity - 900 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 HP Cost: 300, Fury Cost: 50, Damage: 255%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 204% damage. 2 HP Cost: 300, Fury Cost: 50, Damage: 260%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 208% damage. 3 HP Cost: 300, Fury Cost: 50, Damage: 265%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 212% damage. 4 HP Cost: 300, Fury Cost: 50, Damage: 270%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 216% damage. 5 HP Cost: 300, Fury Cost: 50, Damage: 275%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 220% damage. 6 HP Cost: 300, Fury Cost: 50, Damage: 280%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 224% damage. 7 HP Cost: 300, Fury Cost: 50, Damage: 285%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 228% damage. 8 HP Cost: 300, Fury Cost: 50, Damage: 290%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 232% damage. 9 HP Cost: 300, Fury Cost: 50, Damage: 295%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 236% damage. 10 HP Cost: 300, Fury Cost: 50, Damage: 300%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 240% damage. 11 HP Cost: 300, Fury Cost: 50, Damage: 305%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 244% damage. 12 HP Cost: 300, Fury Cost: 50, Damage: 310%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 248% damage. 13 HP Cost: 300, Fury Cost: 50, Damage: 315%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 252% damage. 14 HP Cost: 300, Fury Cost: 50, Damage: 320%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 256% damage. 15 HP Cost: 300, Fury Cost: 50, Damage: 325%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 260% damage. 16 HP Cost: 300, Fury Cost: 50, Damage: 330%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 264% damage. 17 HP Cost: 300, Fury Cost: 50, Damage: 335%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 268% damage. 18 HP Cost: 300, Fury Cost: 50, Damage: 340%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 272% damage. 19 HP Cost: 300, Fury Cost: 50, Damage: 345%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 276% damage. 20 HP Cost: 300, Fury Cost: 50, Damage: 350%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 280% damage. 21 HP Cost: 300, Fury Cost: 50, Damage: 355%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 284% damage. 22 HP Cost: 300, Fury Cost: 50, Damage: 360%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 288% damage. 23 HP Cost: 300, Fury Cost: 50, Damage: 365%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 292% damage. 24 HP Cost: 300, Fury Cost: 50, Damage: 370%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 296% damage. 25 HP Cost: 300, Fury Cost: 50, Damage: 375%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 300% damage. 26 HP Cost: 300, Fury Cost: 50, Damage: 380%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 304% damage. 27 HP Cost: 300, Fury Cost: 50, Damage: 385%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 308% damage. 28 HP Cost: 300, Fury Cost: 50, Damage: 390%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 312% damage. 29 HP Cost: 300, Fury Cost: 50, Damage: 395%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 316% damage. 30 HP Cost: 300, Fury Cost: 50, Damage: 400%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 320% damage. 31 HP Cost: 300, Fury Cost: 50, Damage: 405%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 324% damage. 32 HP Cost: 300, Fury Cost: 50, Damage: 410%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 328% damage. 33 HP Cost: 300, Fury Cost: 50, Damage: 415%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 332% damage.
Demon Impact
Description: Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters.
Info: type = 1, areaAttack = 1
Delays: demonImpact - 1200 ms
Range: 375%
Animations: hit.0, effect
Maximum Level: 30
1 Fury Cost: 10, Damage: 243%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +1% 2 Fury Cost: 10, Damage: 246%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +2% 3 Fury Cost: 10, Damage: 249%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +3% 4 Fury Cost: 10, Damage: 252%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +4% 5 Fury Cost: 10, Damage: 255%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +5% 6 Fury Cost: 10, Damage: 258%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +6% 7 Fury Cost: 10, Damage: 261%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +7% 8 Fury Cost: 10, Damage: 264%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +8% 9 Fury Cost: 10, Damage: 267%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +9% 10 Fury Cost: 10, Damage: 270%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +10% 11 Fury Cost: 10, Damage: 273%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +11% 12 Fury Cost: 10, Damage: 276%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +12% 13 Fury Cost: 10, Damage: 279%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +13% 14 Fury Cost: 10, Damage: 282%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +14% 15 Fury Cost: 10, Damage: 285%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +15% 16 Fury Cost: 10, Damage: 288%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +16% 17 Fury Cost: 10, Damage: 291%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +17% 18 Fury Cost: 10, Damage: 294%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +18% 19 Fury Cost: 10, Damage: 297%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +19% 20 Fury Cost: 10, Damage: 300%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +20% 21 Fury Cost: 10, Damage: 303%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +21% 22 Fury Cost: 10, Damage: 306%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +22% 23 Fury Cost: 10, Damage: 309%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +23% 24 Fury Cost: 10, Damage: 312%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +24% 25 Fury Cost: 10, Damage: 315%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +25% 26 Fury Cost: 10, Damage: 318%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +26% 27 Fury Cost: 10, Damage: 321%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +27% 28 Fury Cost: 10, Damage: 324%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +28% 29 Fury Cost: 10, Damage: 327%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +29% 30 Fury Cost: 10, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +30% 31 Fury Cost: 10, Damage: 333%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +31% 32 Fury Cost: 10, Damage: 336%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +32% 33 Fury Cost: 10, Damage: 339%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +33%
Hyper
Blue Blood
Description: Awakens your inner royal blood.
Info: type = 50
Delays: HY3112blueBlood - 1200 ms
Animations: effect, effect0, repeat
Maximum Level: 1
Required Level: 150
HP Cost: 300, Fury Cost: 30, Additional attacks to all attacks: +90% for 60 sec.\nCooldown: 120 sec. Passive Effect: Max Damage +10,000,000, Fury consumption on all skills: -20%
For Liberty
Description: Materializes the will of the Resistance to increase attack power.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
Fury Cost: 50, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Resistance characters within the party
Cerberus Chomp
Description: Utilize the power of the nether world to damage enemies and rob them of their souls.
Info: type = 1, areaAttack = 1
Delays: HY3112cerberus - 1440 ms
Range: 420%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
HP Cost: 300, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 6, Boss damage: +50%, Monster DEF Ignored: 50%. Additional Fury Absorption: 50.\nCooldown: 5 sec.
Demon Impact - Reinforce
Description: Increases Demon Impact's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Dark Metamorphosis - Reduced Fury
Description: Reduces the Fury cost of Dark Metamorphosis.
Info: type = 50
Maximum Level: 1
Required Level: 149
Fury cost: -50%
Carrion Breath - Reduce Fury
Description: Reduces the Fury cost of Carrion Breath.
Info: type = 50
Maximum Level: 1
Required Level: 143
Fury cost: -50%
Carrion Breath - Extra Strike
Description: Increases the number of attacks for Carrion Breath.
Info: type = 50
Maximum Level: 1
Required Level: 162
Number of Attacks: +1
Dark Metamorphosis - Reinforce
Description: Increases the damage of Dark Metamorphosis.
Info: type = 50
Maximum Level: 1
Required Level: 189
Damage: +20%
Dark Metamorphosis - Enhance
Description: Ignores attack reflect from Dark Metamorphosis and ignores attack reflect on all attacks for a short time.
Info: type = 50
Animations: repeat
Maximum Level: 1
Required Level: 168
Ignores attack reflect on all attacks for 20 sec\nPassive effect: Ignore attack reflect effects on Dark Metamorphosis.
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Carrion Breath - Reinforce
Description: Increases Carrion Breath's damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Demon Impact - Extra Strike
Description: Increases the number of attacks for Demon Impact.
Info: type = 50
Maximum Level: 1
Required Level: 177
Number of Attacks: +1
Demon Impact - Reduce Fury
Description: Reduces the Fury cost of Demon Impact.
Info: type = 50
Maximum Level: 1
Required Level: 155
Fury cost: -50%
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%Battlemage (I)
Triple Blow
Description: Quickly attacks multiple enemies 3 times in a row.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: tripleBlow - 810 ms
Range: 180%
Final Attack: Staff
Animations: hit.0, hit.1, hit.2, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 8 2 MP Cost: 11, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 8 3 MP Cost: 11, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 8 4 MP Cost: 12, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 8 5 MP Cost: 12, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 8 6 MP Cost: 13, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 8 7 MP Cost: 13, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 8 8 MP Cost: 14, Damage: 106%, Max Attacks: 3, Max Monsters Hit: 8 9 MP Cost: 14, Damage: 108%, Max Attacks: 3, Max Monsters Hit: 8 10 MP Cost: 15, Damage: 110%, Max Attacks: 3, Max Monsters Hit: 8 11 MP Cost: 15, Damage: 112%, Max Attacks: 3, Max Monsters Hit: 8 12 MP Cost: 16, Damage: 114%, Max Attacks: 3, Max Monsters Hit: 8 13 MP Cost: 16, Damage: 116%, Max Attacks: 3, Max Monsters Hit: 8 14 MP Cost: 17, Damage: 118%, Max Attacks: 3, Max Monsters Hit: 8 15 MP Cost: 17, Damage: 120%, Max Attacks: 3, Max Monsters Hit: 8 16 MP Cost: 18, Damage: 122%, Max Attacks: 3, Max Monsters Hit: 8 17 MP Cost: 18, Damage: 124%, Max Attacks: 3, Max Monsters Hit: 8 18 MP Cost: 19, Damage: 126%, Max Attacks: 3, Max Monsters Hit: 8 19 MP Cost: 19, Damage: 128%, Max Attacks: 3, Max Monsters Hit: 8 20 MP Cost: 20, Damage: 130%, Max Attacks: 3, Max Monsters Hit: 8
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 15
1 MP Cost: 48, Range: 136 2 MP Cost: 46, Range: 138 3 MP Cost: 44, Range: 138 4 MP Cost: 42, Range: 140 5 MP Cost: 40, Range: 140 6 MP Cost: 38, Range: 142 7 MP Cost: 36, Range: 142 8 MP Cost: 34, Range: 144 9 MP Cost: 32, Range: 144 10 MP Cost: 30, Range: 146 11 MP Cost: 28, Range: 146 12 MP Cost: 26, Range: 148 13 MP Cost: 24, Range: 148 14 MP Cost: 22, Range: 150 15 MP Cost: 20, Range: 150
Dark Aura
Description: Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, special, affected
Maximum Level: 20
1 MP Cost: 15, Damage Done: +1% 2 MP Cost: 15, Damage Done: +1% 3 MP Cost: 15, Damage Done: +2% 4 MP Cost: 15, Damage Done: +2% 5 MP Cost: 15, Damage Done: +3% 6 MP Cost: 20, Damage Done: +3% 7 MP Cost: 20, Damage Done: +4% 8 MP Cost: 20, Damage Done: +4% 9 MP Cost: 20, Damage Done: +5% 10 MP Cost: 20, Damage Done: +5% 11 MP Cost: 25, Damage Done: +6% 12 MP Cost: 25, Damage Done: +6% 13 MP Cost: 25, Damage Done: +7% 14 MP Cost: 25, Damage Done: +7% 15 MP Cost: 25, Damage Done: +8% 16 MP Cost: 30, Damage Done: +8% 17 MP Cost: 30, Damage Done: +9% 18 MP Cost: 30, Damage Done: +9% 19 MP Cost: 30, Damage Done: +10% 20 MP Cost: 30, Damage Done: +10%
The Finisher
Description: Grants a chance to deal additional damage after an attack.
Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1
Animations: hit.0
Maximum Level: 10
1 Chance to Activate the Finisher: 4%, Damage: 105% 2 Chance to Activate the Finisher: 8%, Damage: 110% 3 Chance to Activate the Finisher: 12%, Damage: 115% 4 Chance to Activate the Finisher: 16%, Damage: 120% 5 Chance to Activate the Finisher: 20%, Damage: 125% 6 Chance to Activate the Finisher: 24%, Damage: 130% 7 Chance to Activate the Finisher: 28%, Damage: 135% 8 Chance to Activate the Finisher: 32%, Damage: 140% 9 Chance to Activate the Finisher: 36%, Damage: 145% 10 Chance to Activate the Finisher: 40%, Damage: 150% Battlemage (II)
Staff Mastery
Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.
Info: type = 50
Maximum Level: 10
1 Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4% 2 Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8% 3 Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12% 4 Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16% 5 Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20% 6 Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24% 7 Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28% 8 Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32% 9 Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36% 10 Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
High Wisdom
Description: Permanently increase INT through mental discipline.
Info: type = 50
Maximum Level: 5
1 Permanently increase INT by 8 2 Permanently increase INT by 16 3 Permanently increase INT by 24 4 Permanently increase INT by 32 5 Permanently increase INT by 40
Yellow Aura
Description: Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, special, affected
Maximum Level: 20
1 MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step 2 MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step 3 MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step 4 MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step 5 MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step 6 MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step 7 MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step 8 MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step 9 MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step 10 MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step 11 MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step 12 MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step 13 MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step 14 MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step 15 MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step 16 MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step 17 MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step 18 MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step 19 MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step 20 MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Hyper Dark Chain
Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.
Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: darkChain - 1050 ms
Range: 470%
Final Attack: Staff
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 30, Damage: 315%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 2 MP Cost: 30, Damage: 320%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 3 MP Cost: 30, Damage: 325%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 4 MP Cost: 30, Damage: 330%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 5 MP Cost: 30, Damage: 335%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 6 MP Cost: 30, Damage: 340%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 7 MP Cost: 30, Damage: 345%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 8 MP Cost: 30, Damage: 350%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 9 MP Cost: 30, Damage: 355%, Max Monsters Hit: 8, Knock Down Duration: 4 sec 10 MP Cost: 30, Damage: 360%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 11 MP Cost: 35, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 12 MP Cost: 35, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 13 MP Cost: 35, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 14 MP Cost: 35, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 15 MP Cost: 35, Damage: 385%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 16 MP Cost: 35, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 17 MP Cost: 35, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 18 MP Cost: 35, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 19 MP Cost: 35, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 20 MP Cost: 35, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec
Quad Blow
Description: Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: quadBlow - 810 ms
Range: 230%
Pre-requisite: Level 20 Triple Blow
Final Attack: Staff
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 20, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 8 2 MP Cost: 21, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 8 3 MP Cost: 21, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 8 4 MP Cost: 22, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 8 5 MP Cost: 22, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 8 6 MP Cost: 23, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 8 7 MP Cost: 23, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 8 8 MP Cost: 24, Damage: 111%, Max Attacks: 4, Max Monsters Hit: 8 9 MP Cost: 24, Damage: 113%, Max Attacks: 4, Max Monsters Hit: 8 10 MP Cost: 25, Damage: 115%, Max Attacks: 4, Max Monsters Hit: 8 11 MP Cost: 25, Damage: 117%, Max Attacks: 4, Max Monsters Hit: 8 12 MP Cost: 26, Damage: 119%, Max Attacks: 4, Max Monsters Hit: 8 13 MP Cost: 26, Damage: 121%, Max Attacks: 4, Max Monsters Hit: 8 14 MP Cost: 27, Damage: 123%, Max Attacks: 4, Max Monsters Hit: 8 15 MP Cost: 27, Damage: 125%, Max Attacks: 4, Max Monsters Hit: 8 16 MP Cost: 28, Damage: 127%, Max Attacks: 4, Max Monsters Hit: 8 17 MP Cost: 28, Damage: 129%, Max Attacks: 4, Max Monsters Hit: 8 18 MP Cost: 29, Damage: 131%, Max Attacks: 4, Max Monsters Hit: 8 19 MP Cost: 29, Damage: 133%, Max Attacks: 4, Max Monsters Hit: 8 20 MP Cost: 30, Damage: 135%, Max Attacks: 4, Max Monsters Hit: 8
Staff Boost
Description: Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Staff Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 94, Duration: 20 sec 2 MP Cost: 88, Duration: 40 sec 3 MP Cost: 82, Duration: 60 sec 4 MP Cost: 76, Duration: 80 sec 5 MP Cost: 70, Duration: 100 sec 6 MP Cost: 64, Duration: 120 sec 7 MP Cost: 58, Duration: 140 sec 8 MP Cost: 52, Duration: 160 sec 9 MP Cost: 46, Duration: 180 sec 10 MP Cost: 40, Duration: 200 sec
Blood Drain
Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 15
1 MP Cost: 50, Duration: 64 sec, recovers HP equivalent to 1% of the damage you do 2 MP Cost: 50, Duration: 68 sec, recovers HP equivalent to 1% of the damage you do 3 MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do 4 MP Cost: 55, Duration: 76 sec, recovers HP equivalent to 2% of the damage you do 5 MP Cost: 55, Duration: 80 sec, recovers HP equivalent to 2% of the damage you do 6 MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do 7 MP Cost: 60, Duration: 88 sec, recovers HP equivalent to 3% of the damage you do 8 MP Cost: 60, Duration: 92 sec, recovers HP equivalent to 3% of the damage you do 9 MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do 10 MP Cost: 65, Duration: 100 sec, recovers HP equivalent to 4% of the damage you do 11 MP Cost: 65, Duration: 104 sec, recovers HP equivalent to 4% of the damage you do 12 MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do 13 MP Cost: 70, Duration: 112 sec, recovers HP equivalent to 5% of the damage you do 14 MP Cost: 70, Duration: 116 sec, recovers HP equivalent to 5% of the damage you do 15 MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do Battlemage (III)
Teleport Mastery
Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15#
Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun
Delays: alert2 - 600 ms
Range: 120%
Pre-requisite: Level 15 Teleport
Animations: effect, hit.0, mob
Maximum Level: 5
1 MP Cost: 4, Damage: 260%, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4 2 MP Cost: 8, Damage: 280%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 3 sec, Teleport Distance: +8 3 MP Cost: 12, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12 4 MP Cost: 16, Damage: 320%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 4 sec, Teleport Distance: +16 5 MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Summon Reaper Buff
Description: A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.
Info: type = 11, condition = attack, summonMinion = 1, pvp = 0
Delays: revive - 1200 ms
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 1
Animations: effect, summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 80, Summon Chance: 1%, Buff Duration: 66 sec\n- Reaper's Damage: 270%\n- Reaper Duration: 12 sec 2 MP Cost: 80, Summon Chance: 2%, Buff Duration: 72 sec\n- Reaper's Damage: 290%\n- Reaper Duration: 14 sec 3 MP Cost: 80, Summon Chance: 3%, Buff Duration: 78 sec\n- Reaper's Damage: 310%\n- Reaper Duration: 16 sec 4 MP Cost: 80, Summon Chance: 4%, Buff Duration: 84 sec\n- Reaper's Damage: 330%\n- Reaper Duration: 18 sec 5 MP Cost: 80, Summon Chance: 5%, Buff Duration: 90 sec\n- Reaper's Damage: 350%\n- Reaper Duration: 20 sec 6 MP Cost: 100, Summon Chance: 6%, Buff Duration: 96 sec\n- Reaper's Damage: 370%\n- Reaper Duration: 22 sec 7 MP Cost: 100, Summon Chance: 7%, Buff Duration: 102 sec\n- Reaper's Damage: 390%\n- Reaper Duration: 24 sec 8 MP Cost: 100, Summon Chance: 8%, Buff Duration: 108 sec\n- Reaper's Damage: 410%\n- Reaper Duration: 26 sec 9 MP Cost: 100, Summon Chance: 9%, Buff Duration: 114 sec\n- Reaper's Damage: 430%\n- Reaper Duration: 28 sec 10 MP Cost: 100, Summon Chance: 10%, Buff Duration: 120 sec\n- Reaper's Damage: 450%\n- Reaper Duration: 30 sec
Blue Aura
Description: Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, special, affected
Maximum Level: 20
1 MP Cost: 24, DEF: +110, Max HP: +60, Damage Distributed: 11%, with 39% of that absorbed 2 MP Cost: 24, DEF: +120, Max HP: +70, Damage Distributed: 12%, with 38% of that absorbed 3 MP Cost: 26, DEF: +130, Max HP: +80, Damage Distributed: 13%, with 37% of that absorbed 4 MP Cost: 26, DEF: +140, Max HP: +90, Damage Distributed: 14%, with 36% of that absorbed 5 MP Cost: 28, DEF: +150, Max HP: +100, Damage Distributed: 15%, with 35% of that absorbed 6 MP Cost: 28, DEF: +160, Max HP: +110, Damage Distributed: 16%, with 34% of that absorbed 7 MP Cost: 30, DEF: +170, Max HP: +120, Damage Distributed: 17%, with 33% of that absorbed 8 MP Cost: 30, DEF: +180, Max HP: +130, Damage Distributed: 18%, with 32% of that absorbed 9 MP Cost: 32, DEF: +190, Max HP: +140, Damage Distributed: 19%, with 31% of that absorbed 10 MP Cost: 32, DEF: +200, Max HP: +150, Damage Distributed: 20%, with 30% of that absorbed 11 MP Cost: 34, DEF: +210, Max HP: +160, Damage Distributed: 21%, with 29% of that absorbed 12 MP Cost: 34, DEF: +220, Max HP: +170, Damage Distributed: 22%, with 28% of that absorbed 13 MP Cost: 36, DEF: +230, Max HP: +180, Damage Distributed: 23%, with 27% of that absorbed 14 MP Cost: 36, DEF: +240, Max HP: +190, Damage Distributed: 24%, with 26% of that absorbed 15 MP Cost: 38, DEF: +250, Max HP: +200, Damage Distributed: 25%, with 25% of that absorbed 16 MP Cost: 38, DEF: +260, Max HP: +210, Damage Distributed: 26%, with 24% of that absorbed 17 MP Cost: 40, DEF: +270, Max HP: +220, Damage Distributed: 27%, with 23% of that absorbed 18 MP Cost: 40, DEF: +280, Max HP: +230, Damage Distributed: 28%, with 22% of that absorbed 19 MP Cost: 42, DEF: +290, Max HP: +240, Damage Distributed: 29%, with 21% of that absorbed 20 MP Cost: 42, DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed
Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 10
1 MP Cost: 60, Knock-back Resist Chance: 36%, Duration: 30 sec 2 MP Cost: 65, Knock-back Resist Chance: 42%, Duration: 60 sec 3 MP Cost: 65, Knock-back Resist Chance: 48%, Duration: 90 sec 4 MP Cost: 70, Knock-back Resist Chance: 54%, Duration: 120 sec 5 MP Cost: 75, Knock-back Resist Chance: 60%, Duration: 150 sec 6 MP Cost: 75, Knock-back Resist Chance: 66%, Duration: 180 sec 7 MP Cost: 80, Knock-back Resist Chance: 72%, Duration: 210 sec 8 MP Cost: 80, Knock-back Resist Chance: 78%, Duration: 240 sec 9 MP Cost: 85, Knock-back Resist Chance: 84%, Duration: 270 sec 10 MP Cost: 90, Knock-back Resist Chance: 90%, Duration: 300 sec 11 MP Cost: 90, Knock-back Resist Chance: 96%, Duration: 330 sec 12 MP Cost: 95, Knock-back Resist Chance: 102%, Duration: 360 sec 13 MP Cost: 95, Knock-back Resist Chance: 108%, Duration: 390 sec
Battle Mastery
Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.
Info: type = 1
Maximum Level: 20
1 Damage: 11%, Minimum Critical Damage: +1% 2 Damage: 12%, Minimum Critical Damage: +2% 3 Damage: 13%, Minimum Critical Damage: +3% 4 Damage: 14%, Minimum Critical Damage: +4% 5 Damage: 15%, Minimum Critical Damage: +5% 6 Damage: 16%, Minimum Critical Damage: +6% 7 Damage: 17%, Minimum Critical Damage: +7% 8 Damage: 18%, Minimum Critical Damage: +8% 9 Damage: 19%, Minimum Critical Damage: +9% 10 Damage: 20%, Minimum Critical Damage: +10% 11 Damage: 21%, Minimum Critical Damage: +11% 12 Damage: 22%, Minimum Critical Damage: +12% 13 Damage: 23%, Minimum Critical Damage: +13% 14 Damage: 24%, Minimum Critical Damage: +14% 15 Damage: 25%, Minimum Critical Damage: +15% 16 Damage: 26%, Minimum Critical Damage: +16% 17 Damage: 27%, Minimum Critical Damage: +17% 18 Damage: 28%, Minimum Critical Damage: +18% 19 Damage: 29%, Minimum Critical Damage: +19% 20 Damage: 30%, Minimum Critical Damage: +20%
Advanced Blue Aura
Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#
Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing
Range: 300%
Pre-requisite: Level 20 Blue Aura
Animations: effect, special, affected
Maximum Level: 10
1 Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%\nPassive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2% 2 Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%\nPassive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4% 3 Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%\nPassive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6% 4 Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%\nPassive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8% 5 Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%\nPassive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10% 6 Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%\nPassive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12% 7 Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%\nPassive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14% 8 Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%\nPassive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16% 9 Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%\nPassive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18% 10 Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%\nPassive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Conversion
Description: Consumes MP to rapidly increase your Max HP for a fixed period of time.
Info: type = 50
Animations: effect
Maximum Level: 10
1 MP Cost: 1900, MaxHP +64%, Duration: 126 sec 2 MP Cost: 1800, MaxHP +68%, Duration: 132 sec 3 MP Cost: 1700, MaxHP +72%, Duration: 138 sec 4 MP Cost: 1600, MaxHP +76%, Duration: 144 sec 5 MP Cost: 1500, MaxHP +80%, Duration: 150 sec 6 MP Cost: 1400, MaxHP +84%, Duration: 156 sec 7 MP Cost: 1300, MaxHP +88%, Duration: 162 sec 8 MP Cost: 1200, MaxHP +92%, Duration: 168 sec 9 MP Cost: 1100, MaxHP +96%, Duration: 174 sec 10 MP Cost: 1000, MaxHP +100%, Duration: 180 sec
Body Boost
Description: Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies' attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv.10, and Yellow Aura Lv. 10.
Info: type = 98, dummyOf = 32111007&&32111008&&32111009
Maximum Level: 10
1 MP Cost: 54, Cooldown: 144 sec\n- Dark Aura: Damage +22% for 60 sec\n- Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack\n- Blue Aura: Invincible for 5 sec 2 MP Cost: 58, Cooldown: 138 sec\n- Dark Aura: Damage +24% for 60 sec\n- Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack\n- Blue Aura: Invincible for 6 sec 3 MP Cost: 62, Cooldown: 132 sec\n- Dark Aura: Damage +26% for 60 sec\n- Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack\n- Blue Aura: Invincible for 6 sec 4 MP Cost: 66, Cooldown: 126 sec\n- Dark Aura: Damage +28% for 60 sec\n- Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack\n- Blue Aura: Invincible for 7 sec 5 MP Cost: 70, Cooldown: 120 sec\n- Dark Aura: Damage +30% for 60 sec\n- Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack\n- Blue Aura: Invincible for 7 sec 6 MP Cost: 74, Cooldown: 114 sec\n- Dark Aura: Damage +32% for 60 sec\n- Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack\n- Blue Aura: Invincible for 8 sec 7 MP Cost: 78, Cooldown: 108 sec\n- Dark Aura: Damage +34% for 60 sec\n- Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack\n- Blue Aura: Invincible for 8 sec 8 MP Cost: 82, Cooldown: 102 sec\n- Dark Aura: Damage +36% for 60 sec\n- Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack\n- Blue Aura: Invincible for 9 sec 9 MP Cost: 86, Cooldown: 96 sec\n- Dark Aura: Damage +38% for 60 sec\n- Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack\n- Blue Aura: Invincible for 9 sec 10 MP Cost: 90, Cooldown: 90 sec\n- Dark Aura: Damage +40% for 60 sec\n- Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
Quintuple Blow
Description: Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: deathBlow - 810 ms
Range: 230%
Pre-requisite: Level 20 Quad Blow
Final Attack: Staff
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 33, Damage: 102%, Number of Attacks: 5, Max Enemies Hit: 8 2 MP Cost: 33, Damage: 104%, Number of Attacks: 5, Max Enemies Hit: 8 3 MP Cost: 33, Damage: 106%, Number of Attacks: 5, Max Enemies Hit: 8 4 MP Cost: 33, Damage: 108%, Number of Attacks: 5, Max Enemies Hit: 8 5 MP Cost: 33, Damage: 110%, Number of Attacks: 5, Max Enemies Hit: 8 6 MP Cost: 36, Damage: 112%, Number of Attacks: 5, Max Enemies Hit: 8 7 MP Cost: 36, Damage: 114%, Number of Attacks: 5, Max Enemies Hit: 8 8 MP Cost: 36, Damage: 116%, Number of Attacks: 5, Max Enemies Hit: 8 9 MP Cost: 36, Damage: 118%, Number of Attacks: 5, Max Enemies Hit: 8 10 MP Cost: 36, Damage: 120%, Number of Attacks: 5, Max Enemies Hit: 8 11 MP Cost: 39, Damage: 122%, Number of Attacks: 5, Max Enemies Hit: 8 12 MP Cost: 39, Damage: 124%, Number of Attacks: 5, Max Enemies Hit: 8 13 MP Cost: 39, Damage: 126%, Number of Attacks: 5, Max Enemies Hit: 8 14 MP Cost: 39, Damage: 128%, Number of Attacks: 5, Max Enemies Hit: 8 15 MP Cost: 39, Damage: 130%, Number of Attacks: 5, Max Enemies Hit: 8 16 MP Cost: 42, Damage: 132%, Number of Attacks: 5, Max Enemies Hit: 8 17 MP Cost: 42, Damage: 134%, Number of Attacks: 5, Max Enemies Hit: 8 18 MP Cost: 42, Damage: 136%, Number of Attacks: 5, Max Enemies Hit: 8 19 MP Cost: 42, Damage: 138%, Number of Attacks: 5, Max Enemies Hit: 8 20 MP Cost: 42, Damage: 140%, Number of Attacks: 5, Max Enemies Hit: 8
Dark Shock
Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: darkLightning - 1320 ms
Range: 400%
Final Attack: Staff
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 65, Damage: 900% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec 2 MP Cost: 65, Damage: 910% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec 3 MP Cost: 65, Damage: 920% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 13 sec 4 MP Cost: 70, Damage: 930% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec 5 MP Cost: 70, Damage: 940% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec 6 MP Cost: 70, Damage: 950% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 11 sec 7 MP Cost: 75, Damage: 960% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec 8 MP Cost: 75, Damage: 970% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec 9 MP Cost: 75, Damage: 980% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 9 sec 10 MP Cost: 80, Damage: 990% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec 11 MP Cost: 80, Damage: 1000% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec 12 MP Cost: 80, Damage: 1010% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 7 sec 13 MP Cost: 85, Damage: 1020% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec 14 MP Cost: 85, Damage: 1030% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec 15 MP Cost: 85, Damage: 1040% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec Battlemage (IV)
Battle Rage
Description: Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.\n#c[Cooldown: 270 sec]
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Duration: 66 sec, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 1%, Max MP 1%, Weapon DEF 5%, Magic DEF +5%, Ignore Enemy DEF 1% 2 MP Cost: 30, Duration: 72 sec, Damage: +12%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 2%, Max MP 2%, Weapon DEF 10%, Magic DEF +10%, Ignore Enemy DEF 2% 3 MP Cost: 32, Duration: 78 sec, Damage: +13%, Critical Rate: +11%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 3%, Max MP 3%, Weapon DEF 15%, Magic DEF +15%, Ignore Enemy DEF 3% 4 MP Cost: 32, Duration: 84 sec, Damage: +14%, Critical Rate: +12%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 4%, Max MP 4%, Weapon DEF 20%, Magic DEF +20%, Ignore Enemy DEF 4% 5 MP Cost: 32, Duration: 90 sec, Damage: +15%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 5%, Max MP 5%, Weapon DEF 25%, Magic DEF +25%, Ignore Enemy DEF 5% 6 MP Cost: 34, Duration: 96 sec, Damage: +16%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 6%, Max MP 6%, Weapon DEF 30%, Magic DEF +30%, Ignore Enemy DEF 6% 7 MP Cost: 34, Duration: 102 sec, Damage: +17%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 7%, Max MP 7%, Weapon DEF 35%, Magic DEF +35%, Ignore Enemy DEF 7% 8 MP Cost: 34, Duration: 108 sec, Damage: +18%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 8%, Max MP 8%, Weapon DEF 40%, Magic DEF +40%, Ignore Enemy DEF 8% 9 MP Cost: 36, Duration: 114 sec, Damage: +19%, Critical Rate: +13%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 9%, Max MP 9%, Weapon DEF 45%, Magic DEF +45%, Ignore Enemy DEF 9% 10 MP Cost: 36, Duration: 120 sec, Damage: +20%, Critical Rate: +14%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 10%, Max MP 10%, Weapon DEF 50%, Magic DEF +50%, Ignore Enemy DEF 10% 11 MP Cost: 36, Duration: 126 sec, Damage: +21%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 11%, Max MP 11%, Weapon DEF 55%, Magic DEF +55%, Ignore Enemy DEF 11% 12 MP Cost: 38, Duration: 132 sec, Damage: +22%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 12%, Max MP 12%, Weapon DEF 60%, Magic DEF +60%, Ignore Enemy DEF 12% 13 MP Cost: 38, Duration: 138 sec, Damage: +23%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 13%, Max MP 13%, Weapon DEF 65%, Magic DEF +65%, Ignore Enemy DEF 13% 14 MP Cost: 38, Duration: 144 sec, Damage: +24%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 14%, Max MP 14%, Weapon DEF 70%, Magic DEF +70%, Ignore Enemy DEF 14% 15 MP Cost: 40, Duration: 150 sec, Damage: +25%, Critical Rate: +15%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 15%, Max MP 15%, Weapon DEF 75%, Magic DEF +75%, Ignore Enemy DEF 15% 16 MP Cost: 40, Duration: 156 sec, Damage: +26%, Critical Rate: +16%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 16%, Max MP 16%, Weapon DEF 80%, Magic DEF +80%, Ignore Enemy DEF 16% 17 MP Cost: 40, Duration: 162 sec, Damage: +27%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 17%, Max MP 17%, Weapon DEF 85%, Magic DEF +85%, Ignore Enemy DEF 17% 18 MP Cost: 42, Duration: 168 sec, Damage: +28%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 18%, Max MP 18%, Weapon DEF 90%, Magic DEF +90%, Ignore Enemy DEF 18% 19 MP Cost: 42, Duration: 174 sec, Damage: +29%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 19%, Max MP 19%, Weapon DEF 95%, Magic DEF +95%, Ignore Enemy DEF 19% 20 MP Cost: 42, Duration: 180 sec, Damage: +30%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 20%, Max MP 20%, Weapon DEF 100%, Magic DEF +100%, Ignore Enemy DEF 20% 21 MP Cost: 44, Duration: 186 sec, Damage: +31%, Critical Rate: +17%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 21%, Max MP 21%, Weapon DEF 105%, Magic DEF +105%, Ignore Enemy DEF 21% 22 MP Cost: 44, Duration: 192 sec, Damage: +32%, Critical Rate: +18%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 22%, Max MP 22%, Weapon DEF 110%, Magic DEF +110%, Ignore Enemy DEF 22% 23 MP Cost: 44, Duration: 198 sec, Damage: +33%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 23%, Max MP 23%, Weapon DEF 115%, Magic DEF +115%, Ignore Enemy DEF 23% 24 MP Cost: 46, Duration: 204 sec, Damage: +34%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 24%, Max MP 24%, Weapon DEF 120%, Magic DEF +120%, Ignore Enemy DEF 24% 25 MP Cost: 46, Duration: 210 sec, Damage: +35%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 25%, Max MP 25%, Weapon DEF 125%, Magic DEF +125%, Ignore Enemy DEF 25% 26 MP Cost: 46, Duration: 216 sec, Damage: +36%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 26%, Max MP 26%, Weapon DEF 130%, Magic DEF +130%, Ignore Enemy DEF 26% 27 MP Cost: 48, Duration: 222 sec, Damage: +37%, Critical Rate: +19%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 27%, Max MP 27%, Weapon DEF 135%, Magic DEF +135%, Ignore Enemy DEF 27% 28 MP Cost: 48, Duration: 228 sec, Damage: +38%, Critical Rate: +20%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 28%, Max MP 28%, Weapon DEF 140%, Magic DEF +140%, Ignore Enemy DEF 28% 29 MP Cost: 48, Duration: 234 sec, Damage: +39%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 29%, Max MP 29%, Weapon DEF 145%, Magic DEF +145%, Ignore Enemy DEF 29% 30 MP Cost: 50, Duration: 240 sec, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 30%, Max MP 30%, Weapon DEF 150%, Magic DEF +150%, Ignore Enemy DEF 30% 31 MP Cost: 50, Duration: 246 sec, Damage: +41%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 31%, Max MP 31%, Weapon DEF 155%, Magic DEF +155%, Ignore Enemy DEF 31% 32 MP Cost: 50, Duration: 252 sec, Damage: +42%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 32%, Max MP 32%, Weapon DEF 160%, Magic DEF +160%, Ignore Enemy DEF 32% 33 MP Cost: 52, Duration: 258 sec, Damage: +43%, Critical Rate: +21%, Min Critical Damage: +17%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 33%, Max MP 33%, Weapon DEF 165%, Magic DEF +165%, Ignore Enemy DEF 33%
Advanced Dark Aura
Description: Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#
Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura
Range: 300%
Pre-requisite: Level 20 Dark Aura
Animations: effect, mob, special, affected
Maximum Level: 30
1 Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 21%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 115%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 1 2 Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 22%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 120%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 2 3 Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 23%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 125%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 3 4 Active Effects - MP Cost: 35, Damage: +12% with Dark Aura, Chance: 24%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 130%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 4 5 Active Effects - MP Cost: 35, Damage: +12% with Dark Aura, Chance: 25%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 135%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 5 6 Active Effects - MP Cost: 40, Damage: +12% with Dark Aura, Chance: 26%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 140%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 6 7 Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 27%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 145%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 7 8 Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 28%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 150%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 8 9 Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 29%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 155%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 9 10 Active Effects - MP Cost: 40, Damage: +14% with Dark Aura, Chance: 30%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 160%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 10 11 Active Effects - MP Cost: 45, Damage: +14% with Dark Aura, Chance: 31%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 165%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 11 12 Active Effects - MP Cost: 45, Damage: +14% with Dark Aura, Chance: 32%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 170%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 12 13 Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 33%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 175%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 13 14 Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 34%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 180%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 14 15 Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 35%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 185%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 15 16 Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 36%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 190%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 16 17 Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 37%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 195%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 17 18 Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 38%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 200%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 18 19 Active Effects - MP Cost: 50, Damage: +17% with Dark Aura, Chance: 39%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 205%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 19 20 Active Effects - MP Cost: 50, Damage: +17% with Dark Aura, Chance: 40%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 210%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 20 21 Active Effects - MP Cost: 55, Damage: +17% with Dark Aura, Chance: 41%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 215%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 21 22 Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 42%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 220%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 22 23 Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 43%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 225%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 23 24 Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 44%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 230%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 24 25 Active Effects - MP Cost: 55, Damage: +19% with Dark Aura, Chance: 45%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 235%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 25 26 Active Effects - MP Cost: 60, Damage: +19% with Dark Aura, Chance: 46%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 240%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 26 27 Active Effects - MP Cost: 60, Damage: +19% with Dark Aura, Chance: 47%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 245%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 27 28 Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 48%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 250%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 28 29 Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 49%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 255%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 29 30 Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 50%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 260%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 30 31 Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 51%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 265%. Can stack up to 4 times.\nPassive Effect: permanently increases Magic ATT 31 32 Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 52%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 270%. Can stack up to 4 times.\nPassive Effect: permanently increases Magic ATT 32 33 Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 53%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 275%. Can stack up to 4 times.\nPassive Effect: permanently increases Magic ATT 33
Advanced Yellow Aura
Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20#
Info: type = 50, affectedSkill = 32101003
Range: 300%
Pre-requisite: Level 20 Yellow Aura
Animations: effect, special, affected
Maximum Level: 30
1 Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --1\nPassive Effects - Dodge Chance: +6% 2 Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --2\nPassive Effects - Dodge Chance: +6% 3 Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --3\nPassive Effects - Dodge Chance: +7% 4 Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --4\nPassive Effects - Dodge Chance: +7% 5 Active Effects - MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --5\nPassive Effects - Dodge Chance: +8% 6 Active Effects - MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --6\nPassive Effects - Dodge Chance: +8% 7 Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --7\nPassive Effects - Dodge Chance: +9% 8 Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --8\nPassive Effects - Dodge Chance: +9% 9 Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --9\nPassive Effects - Dodge Chance: +10% 10 Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --10\nPassive Effects - Dodge Chance: +10% 11 Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --11\nPassive Effects - Dodge Chance: +11% 12 Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --12\nPassive Effects - Dodge Chance: +11% 13 Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --13\nPassive Effects - Dodge Chance: +12% 14 Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --14\nPassive Effects - Dodge Chance: +12% 15 Active Effects - MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --15\nPassive Effects - Dodge Chance: +13% 16 Active Effects - MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --16\nPassive Effects - Dodge Chance: +13% 17 Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --17\nPassive Effects - Dodge Chance: +14% 18 Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --18\nPassive Effects - Dodge Chance: +14% 19 Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --19\nPassive Effects - Dodge Chance: +15% 20 Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --20\nPassive Effects - Dodge Chance: +15% 21 Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --21\nPassive Effects - Dodge Chance: +16% 22 Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --22\nPassive Effects - Dodge Chance: +16% 23 Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --23\nPassive Effects - Dodge Chance: +17% 24 Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --24\nPassive Effects - Dodge Chance: +17% 25 Active Effects - MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --25\nPassive Effects - Dodge Chance: +18% 26 Active Effects - MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --26\nPassive Effects - Dodge Chance: +18% 27 Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --27\nPassive Effects - Dodge Chance: +19% 28 Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --28\nPassive Effects - Dodge Chance: +19% 29 Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --29\nPassive Effects - Dodge Chance: +20% 30 Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30\nPassive Effects - Dodge Chance: +20% 31 Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --31\nPassive Effects - Dodge Chance: +21% 32 Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --32\nPassive Effects - Dodge Chance: +21% 33 Active Effects - MP Cost: 55, Movement Speed: +37, Attack Speed: +1 step, Dodge Chance: 22% chance, Enemy Movement Speed: --33\nPassive Effects - Dodge Chance: +22%
Dark Genesis
Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: nemesis - 3240 ms
Range: 400%
Animations: effect, effect0, hit.0, hit.1, mob, tile.0, tile.1, tile.2
Maximum Level: 30
1 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 2, Chance: 32%, Stun Duration: 2 sec, Cooldown: 40 sec.\nPassive Effects: Damage of Dark Shock: +2% 2 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 2, Chance: 34%, Stun Duration: 2 sec, Cooldown: 40 sec.\nPassive Effects: Damage of Dark Shock: +4% 3 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 2, Chance: 36%, Stun Duration: 2 sec, Cooldown: 38 sec.\nPassive Effects: Damage of Dark Shock: +6% 4 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 2, Chance: 38%, Stun Duration: 2 sec, Cooldown: 38 sec.\nPassive Effects: Damage of Dark Shock: +8% 5 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 2, Chance: 40%, Stun Duration: 2 sec, Cooldown: 38 sec.\nPassive Effects: Damage of Dark Shock: +10% 6 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 2, Chance: 42%, Stun Duration: 2 sec, Cooldown: 36 sec.\nPassive Effects: Damage of Dark Shock: +12% 7 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 2, Chance: 44%, Stun Duration: 2 sec, Cooldown: 36 sec.\nPassive Effects: Damage of Dark Shock: +14% 8 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 2, Chance: 46%, Stun Duration: 2 sec, Cooldown: 36 sec.\nPassive Effects: Damage of Dark Shock: +16% 9 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 2, Chance: 48%, Stun Duration: 2 sec, Cooldown: 34 sec.\nPassive Effects: Damage of Dark Shock: +18% 10 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 2, Chance: 50%, Stun Duration: 2 sec, Cooldown: 34 sec.\nPassive Effects: Damage of Dark Shock: +20% 11 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 2, Chance: 52%, Stun Duration: 3 sec, Cooldown: 34 sec.\nPassive Effects: Damage of Dark Shock: +22% 12 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 2, Chance: 54%, Stun Duration: 3 sec, Cooldown: 32 sec.\nPassive Effects: Damage of Dark Shock: +24% 13 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 2, Chance: 56%, Stun Duration: 3 sec, Cooldown: 32 sec.\nPassive Effects: Damage of Dark Shock: +26% 14 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 2, Chance: 58%, Stun Duration: 3 sec, Cooldown: 32 sec.\nPassive Effects: Damage of Dark Shock: +28% 15 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 2, Chance: 60%, Stun Duration: 3 sec, Cooldown: 30 sec.\nPassive Effects: Damage of Dark Shock: +30% 16 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 2, Chance: 62%, Stun Duration: 3 sec, Cooldown: 30 sec.\nPassive Effects: Damage of Dark Shock: +32% 17 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 2, Chance: 64%, Stun Duration: 3 sec, Cooldown: 30 sec.\nPassive Effects: Damage of Dark Shock: +34% 18 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 2, Chance: 66%, Stun Duration: 3 sec, Cooldown: 28 sec.\nPassive Effects: Damage of Dark Shock: +36% 19 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 2, Chance: 68%, Stun Duration: 3 sec, Cooldown: 28 sec.\nPassive Effects: Damage of Dark Shock: +38% 20 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 2, Chance: 70%, Stun Duration: 3 sec, Cooldown: 28 sec.\nPassive Effects: Damage of Dark Shock: +40% 21 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 2, Chance: 72%, Stun Duration: 4 sec, Cooldown: 26 sec.\nPassive Effects: Damage of Dark Shock: +42% 22 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 2, Chance: 74%, Stun Duration: 4 sec, Cooldown: 26 sec.\nPassive Effects: Damage of Dark Shock: +44% 23 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 970%, Number of Attacks: 2, Chance: 76%, Stun Duration: 4 sec, Cooldown: 26 sec.\nPassive Effects: Damage of Dark Shock: +46% 24 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 2, Chance: 78%, Stun Duration: 4 sec, Cooldown: 24 sec.\nPassive Effects: Damage of Dark Shock: +48% 25 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 2, Chance: 80%, Stun Duration: 4 sec, Cooldown: 24 sec.\nPassive Effects: Damage of Dark Shock: +50% 26 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 2, Chance: 82%, Stun Duration: 4 sec, Cooldown: 24 sec.\nPassive Effects: Damage of Dark Shock: +52% 27 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1030%, Number of Attacks: 2, Chance: 84%, Stun Duration: 4 sec, Cooldown: 22 sec.\nPassive Effects: Damage of Dark Shock: +54% 28 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 2, Chance: 86%, Stun Duration: 4 sec, Cooldown: 22 sec.\nPassive Effects: Damage of Dark Shock: +56% 29 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 2, Chance: 88%, Stun Duration: 4 sec, Cooldown: 22 sec.\nPassive Effects: Damage of Dark Shock: +58% 30 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 2, Chance: 90%, Stun Duration: 4 sec, Cooldown: 20 sec.\nPassive Effects: Damage of Dark Shock: +60% 31 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 2, Chance: 92%, Stun Duration: 5 sec, Cooldown: 20 sec.\nPassive Effects: Damage of Dark Shock: +62% 32 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 2, Chance: 94%, Stun Duration: 5 sec, Cooldown: 20 sec.\nPassive Effects: Damage of Dark Shock: +64% 33 Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 2, Chance: 96%, Stun Duration: 5 sec, Cooldown: 18 sec.\nPassive Effects: Damage of Dark Shock: +66%
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Party Shield
Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min#
Info: type = 36, massSpell = 1, zoneType = invincible
Range: 200%
Animations: effect.0, special.0, finish.0
Maximum Level: 30
1 MP Cost: 110, Duration: 10 sec 2 MP Cost: 110, Duration: 10 sec 3 MP Cost: 110, Duration: 13 sec 4 MP Cost: 110, Duration: 13 sec 5 MP Cost: 110, Duration: 13 sec 6 MP Cost: 110, Duration: 16 sec 7 MP Cost: 120, Duration: 16 sec 8 MP Cost: 120, Duration: 16 sec 9 MP Cost: 120, Duration: 19 sec 10 MP Cost: 120, Duration: 19 sec 11 MP Cost: 120, Duration: 19 sec 12 MP Cost: 120, Duration: 22 sec 13 MP Cost: 130, Duration: 22 sec 14 MP Cost: 130, Duration: 22 sec 15 MP Cost: 130, Duration: 25 sec 16 MP Cost: 130, Duration: 25 sec 17 MP Cost: 130, Duration: 25 sec 18 MP Cost: 130, Duration: 28 sec 19 MP Cost: 140, Duration: 28 sec 20 MP Cost: 140, Duration: 28 sec 21 MP Cost: 140, Duration: 31 sec 22 MP Cost: 140, Duration: 31 sec 23 MP Cost: 140, Duration: 31 sec 24 MP Cost: 140, Duration: 34 sec 25 MP Cost: 150, Duration: 34 sec 26 MP Cost: 150, Duration: 34 sec 27 MP Cost: 150, Duration: 37 sec 28 MP Cost: 150, Duration: 37 sec 29 MP Cost: 150, Duration: 37 sec 30 MP Cost: 150, Duration: 40 sec 31 MP Cost: 160, Duration: 40 sec 32 MP Cost: 160, Duration: 40 sec 33 MP Cost: 160, Duration: 43 sec
Twister Spin
Description: Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time.
Info: type = 1, magicDamage = 1, pullTarget = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: cyclone - 1080 ms
Range: 300%
Final Attack: Staff
Animations: prepare, keydown, finish, hit.0
Maximum Level: 30
1 MP Cost: 25, Max Monsters Hit: 8, Damage: 215%, Cooldown: 15 sec. 2 MP Cost: 25, Max Monsters Hit: 8, Damage: 220%, Cooldown: 15 sec. 3 MP Cost: 25, Max Monsters Hit: 8, Damage: 225%, Cooldown: 15 sec. 4 MP Cost: 25, Max Monsters Hit: 8, Damage: 230%, Cooldown: 15 sec. 5 MP Cost: 25, Max Monsters Hit: 8, Damage: 235%, Cooldown: 15 sec. 6 MP Cost: 26, Max Monsters Hit: 8, Damage: 240%, Cooldown: 15 sec. 7 MP Cost: 26, Max Monsters Hit: 8, Damage: 245%, Cooldown: 15 sec. 8 MP Cost: 26, Max Monsters Hit: 8, Damage: 250%, Cooldown: 15 sec. 9 MP Cost: 26, Max Monsters Hit: 8, Damage: 255%, Cooldown: 15 sec. 10 MP Cost: 26, Max Monsters Hit: 8, Damage: 260%, Cooldown: 14 sec. 11 MP Cost: 26, Max Monsters Hit: 8, Damage: 265%, Cooldown: 14 sec. 12 MP Cost: 27, Max Monsters Hit: 8, Damage: 270%, Cooldown: 14 sec. 13 MP Cost: 27, Max Monsters Hit: 8, Damage: 275%, Cooldown: 14 sec. 14 MP Cost: 27, Max Monsters Hit: 8, Damage: 280%, Cooldown: 14 sec. 15 MP Cost: 27, Max Monsters Hit: 8, Damage: 285%, Cooldown: 14 sec. 16 MP Cost: 27, Max Monsters Hit: 8, Damage: 290%, Cooldown: 14 sec. 17 MP Cost: 27, Max Monsters Hit: 8, Damage: 295%, Cooldown: 14 sec. 18 MP Cost: 28, Max Monsters Hit: 8, Damage: 300%, Cooldown: 14 sec. 19 MP Cost: 28, Max Monsters Hit: 8, Damage: 305%, Cooldown: 14 sec. 20 MP Cost: 28, Max Monsters Hit: 8, Damage: 310%, Cooldown: 13 sec. 21 MP Cost: 28, Max Monsters Hit: 8, Damage: 315%, Cooldown: 13 sec. 22 MP Cost: 28, Max Monsters Hit: 8, Damage: 320%, Cooldown: 13 sec. 23 MP Cost: 28, Max Monsters Hit: 8, Damage: 325%, Cooldown: 13 sec. 24 MP Cost: 29, Max Monsters Hit: 8, Damage: 330%, Cooldown: 13 sec. 25 MP Cost: 29, Max Monsters Hit: 8, Damage: 335%, Cooldown: 13 sec. 26 MP Cost: 29, Max Monsters Hit: 8, Damage: 340%, Cooldown: 13 sec. 27 MP Cost: 29, Max Monsters Hit: 8, Damage: 345%, Cooldown: 13 sec. 28 MP Cost: 29, Max Monsters Hit: 8, Damage: 350%, Cooldown: 13 sec. 29 MP Cost: 29, Max Monsters Hit: 8, Damage: 355%, Cooldown: 13 sec. 30 MP Cost: 30, Max Monsters Hit: 8, Damage: 360%, Cooldown: 12 sec. 31 MP Cost: 30, Max Monsters Hit: 8, Damage: 365%, Cooldown: 12 sec. 32 MP Cost: 30, Max Monsters Hit: 8, Damage: 370%, Cooldown: 12 sec. 33 MP Cost: 30, Max Monsters Hit: 8, Damage: 375%, Cooldown: 12 sec.
Finishing Blow
Description: Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 20 and above#
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: finishBlow - 810 ms
Range: 230%
Pre-requisite: Level 20 Quintuple Blow
Final Attack: Staff
Animations: hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, effect, mob
Maximum Level: 30
1 MP Cost: 45, Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6, Chance to Stun: 32%, Duration: 2 sec, Additional Critical Rate: 11% 2 MP Cost: 45, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 6, Chance to Stun: 34%, Duration: 2 sec, Additional Critical Rate: 11% 3 MP Cost: 45, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 36%, Duration: 2 sec, Additional Critical Rate: 12% 4 MP Cost: 45, Max Enemies Hit: 8, Damage: 148%, Number of Attacks: 6, Chance to Stun: 38%, Duration: 2 sec, Additional Critical Rate: 12% 5 MP Cost: 45, Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6, Chance to Stun: 40%, Duration: 2 sec, Additional Critical Rate: 13% 6 MP Cost: 48, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 2 sec, Additional Critical Rate: 13% 7 MP Cost: 48, Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 2 sec, Additional Critical Rate: 14% 8 MP Cost: 48, Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 2 sec, Additional Critical Rate: 14% 9 MP Cost: 48, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 2 sec, Additional Critical Rate: 15% 10 MP Cost: 48, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 2 sec, Additional Critical Rate: 15% 11 MP Cost: 51, Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 3 sec, Additional Critical Rate: 16% 12 MP Cost: 51, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 3 sec, Additional Critical Rate: 16% 13 MP Cost: 51, Max Enemies Hit: 8, Damage: 166%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 3 sec, Additional Critical Rate: 17% 14 MP Cost: 51, Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 3 sec, Additional Critical Rate: 17% 15 MP Cost: 51, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 3 sec, Additional Critical Rate: 18% 16 MP Cost: 54, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 3 sec, Additional Critical Rate: 18% 17 MP Cost: 54, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 3 sec, Additional Critical Rate: 19% 18 MP Cost: 54, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 3 sec, Additional Critical Rate: 19% 19 MP Cost: 54, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 3 sec, Additional Critical Rate: 20% 20 MP Cost: 54, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 3 sec, Additional Critical Rate: 20% 21 MP Cost: 57, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 4 sec, Additional Critical Rate: 21% 22 MP Cost: 57, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 4 sec, Additional Critical Rate: 21% 23 MP Cost: 57, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 4 sec, Additional Critical Rate: 22% 24 MP Cost: 57, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 4 sec, Additional Critical Rate: 22% 25 MP Cost: 57, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 4 sec, Additional Critical Rate: 23% 26 MP Cost: 60, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 4 sec, Additional Critical Rate: 23% 27 MP Cost: 60, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 4 sec, Additional Critical Rate: 24% 28 MP Cost: 60, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 4 sec, Additional Critical Rate: 24% 29 MP Cost: 60, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 4 sec, Additional Critical Rate: 25% 30 MP Cost: 60, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 4 sec, Additional Critical Rate: 25% 31 MP Cost: 63, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 5 sec, Additional Critical Rate: 26% 32 MP Cost: 63, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 5 sec, Additional Critical Rate: 26% 33 MP Cost: 63, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 5 sec, Additional Critical Rate: 27%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Hyper
Sweeping Staff
Description: Summons a magic staff to sweep out the bad guys.
Info: type = 1, areaAttack = 1
Delays: HY3212battleKingBar_first - 240 ms
Range: 380%
Final Attack: Staff
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, Must come after Finishing Blow.
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Unification Aura
Description: Releases the power of all known auras at once.
Info: type = 50
Delays: HY3212unionAura - 810 ms
Range: 300%
Animations: effect, special, affected
Maximum Level: 1
Required Level: 150
MP Cost: 100, All current learned Aura effects stack, Max damage: +5,000,000, Dark Aura and Yellow Aura Body Boost duration: +30 sec. Blue Aura's Body Boost duration: +5 sec.
For Liberty
Description: Materializes the will of the Resistance to increase attack power.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to Resistance classes within the party
Dark Shock - Cooldown Cutter
Description: Reduces Dark Shock cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 149
Skill Cooldown -100%
Twister Spin - Reinforce
Description: Increases Twister Spin's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Dark Shock - Reinforce
Description: Increases Dark Shock's damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Dark Shock - Splitter
Description: Reduces Dark Shock damage, but increases the number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 189
Increases Number of Attacks by 3, damage reduced to 1/4th
Teleport Mastery - Range
Description: Increases Teleport Mastery range bonus.
Info: type = 50
Maximum Level: 1
Required Level: 162
100 bonus distance
Teleport Mastery - Enhance
Description: Makes you invincibile for a short time after teleportation, but removes Teleport Mastery damage.
Info: type = 50
Maximum Level: 1
Required Level: 143
Invulnerability for +1 sec, Damage: removed
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Teleport Mastery - Reinforce
Description: Increases Teleport Mastery damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Twister Spin - Cooldown Cutter
Description: Reduces Twister Spin's cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 155
Skill Cooldown -20%
Twister Spin - Spread
Description: Increases the number of monsters hit by Twister Spin.
Info: type = 50
Maximum Level: 1
Required Level: 177
Monsters Hit: +2
Sweeping Staff II
Description: Summons a magic staff to sweep out the bad guys.
Info: type = 1, areaAttack = 1
Delays: HY3212battleKingBar_second - 300 ms
Range: 420%
Final Attack: Staff
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 5, Must come after Finishing BlowWild Hunter (I)
Nature's Balance
Description: Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack.
Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack
Maximum Level: 1
Chance: 20% per attack, HP/MP Recovery: 100% of damage dealt
Jaguar Rider
Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Snow White.#
Info: type = 13
Animations: effect, special, special0
Maximum Level: 15
1 MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40 2 MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40 3 MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Min Crit Damage: +2%, Avoidability +30, Movement Speed: +40 4 MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Min Crit Damage: +3%, Avoidability +40, Movement Speed: +40 5 MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Min Crit Damage: +3%, Avoidability +50, Movement Speed: +40 6 MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Min Crit Damage: +4%, Avoidability +60, Movement Speed: +40 7 MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Min Crit Damage: +4%, Avoidability +70, Movement Speed: +40 8 MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Min Crit Damage: +5%, Avoidability +80, Movement Speed: +40 9 MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Min Crit Damage: +5%, Avoidability +90, Movement Speed: +40 10 MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Min Crit Damage: +6%, Avoidability +100, Movement Speed: +40 11 MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Min Crit Damage: +6%, Avoidability +110, Movement Speed: +40 12 MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Min Crit Damage: +7%, Avoidability +120, Movement Speed: +40 13 MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Min Crit Damage: +7%, Avoidability +130, Movement Speed: +40 14 MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Min Crit Damage: +8%, Avoidability +140, Movement Speed: +40 15 MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Min Crit Damage: +8%, Avoidability +150, Movement Speed: +40
Triple Shot
Description: Quickly fires three consecutive arrows.
Info: type = 2, movingAttack = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 5, Damage: 92% 2 MP Cost: 6, Damage: 94% 3 MP Cost: 6, Damage: 96% 4 MP Cost: 7, Damage: 98% 5 MP Cost: 7, Damage: 100% 6 MP Cost: 8, Damage: 102% 7 MP Cost: 8, Damage: 104% 8 MP Cost: 9, Damage: 106% 9 MP Cost: 9, Damage: 108% 10 MP Cost: 10, Damage: 110% 11 MP Cost: 10, Damage: 112% 12 MP Cost: 11, Damage: 114% 13 MP Cost: 11, Damage: 116% 14 MP Cost: 12, Damage: 118% 15 MP Cost: 12, Damage: 120% 16 MP Cost: 13, Damage: 122% 17 MP Cost: 13, Damage: 124% 18 MP Cost: 14, Damage: 126% 19 MP Cost: 14, Damage: 128% 20 MP Cost: 15, Damage: 130%
Crossbow Booster
Description: Doubles the attack speed of your weapon. Must have a Crossbow equipped.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Jag Jump
Description: Your Jaguar double jumps a set distance.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: doubleJump - 720 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, jumps a a certain distance 2 MP Cost: 26, jumps a a certain distance 3 MP Cost: 24, jumps a a certain distance 4 MP Cost: 22, jumps a a certain distance 5 MP Cost: 20, jumps a a certain distance 6 MP Cost: 18, jumps a a certain distance 7 MP Cost: 16, jumps a a certain distance 8 MP Cost: 14, jumps a a certain distance 9 MP Cost: 12, jumps a a certain distance 10 MP Cost: 10, jumps a a certain distance Wild Hunter (II)
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Crossbow Mastery
Description: Increases the weapon mastery and accuracy of Crossbows.
Info: type = 50
Maximum Level: 10
1 Crossbow Mastery: + 14%, Accuracy: +12 2 Crossbow Mastery: + 18%, Accuracy: +24 3 Crossbow Mastery: + 22%, Accuracy: +36 4 Crossbow Mastery: + 26%, Accuracy: +48 5 Crossbow Mastery: + 30%, Accuracy: +60 6 Crossbow Mastery: + 34%, Accuracy: +72 7 Crossbow Mastery: + 38%, Accuracy: +84 8 Crossbow Mastery: + 42%, Accuracy: +96 9 Crossbow Mastery: + 46%, Accuracy: +108 10 Crossbow Mastery: + 50%, Accuracy: +120
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Crossbow Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
It's Raining Mines(hidden self-destruct)
Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Info: type = 33, selfDestructMinion = 1
Summon Range: attack1 = 400%, die = 60%
Summon Mob Count: attack1 = 1, die = 3
Animations: hit.0, summon.summoned, summon.stand, summon.attack1, summon.die
Maximum Level: 10
1 MP Cost: #mpCon, Mine Damage: #y%, Duration: 2 sec 2 MP Cost: , Mine Damage: %, Duration: 2 sec 3 MP Cost: , Mine Damage: %, Duration: 2 sec 4 MP Cost: , Mine Damage: %, Duration: 2 sec 5 MP Cost: , Mine Damage: %, Duration: 2 sec 6 MP Cost: , Mine Damage: %, Duration: 2 sec 7 MP Cost: , Mine Damage: %, Duration: 2 sec 8 MP Cost: , Mine Damage: %, Duration: 2 sec 9 MP Cost: , Mine Damage: %, Duration: 2 sec 10 MP Cost: , Mine Damage: %, Duration: 2 sec
Jaguar Rawr
Description: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.
Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun
Delays: knockback - 1050 ms
Range: 260%
Final Attack: Crossbow
Animations: hit.0, effect, mob
Maximum Level: 5
1 MP Cost: 11, Damage: 208%, Max Monsters Hit: 8, Stun Duration: 3 sec 2 MP Cost: 11, Damage: 226%, Max Monsters Hit: 8, Stun Duration: 3 sec 3 MP Cost: 11, Damage: 244%, Max Monsters Hit: 8, Stun Duration: 3 sec 4 MP Cost: 18, Damage: 262%, Max Monsters Hit: 8, Stun Duration: 4 sec 5 MP Cost: 18, Damage: 280%, Max Monsters Hit: 8, Stun Duration: 4 sec
Soul Arrow: Crossbow
Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect, ball
Maximum Level: 5
1 MP Cost: 15, Duration: 60 sec 2 MP Cost: 15, Duration: 120 sec 3 MP Cost: 15, Duration: 180 sec 4 MP Cost: 20, Duration: 240 sec 5 MP Cost: 20, Duration: 300 sec
Ricochet
Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.
Info: type = 2, mes = stun, piercing = 1, movingAttack = 1
Final Attack: Crossbow
Animations: hit.0, ball, mob, effect
Maximum Level: 20
1 MP Cost: 14, Damage: 284%, Max Enemies Penetrated: 8, Stun Chance: 22%, Stun Duration: 2 sec 2 MP Cost: 15, Damage: 288%, Max Enemies Penetrated: 8, Stun Chance: 24%, Stun Duration: 2 sec 3 MP Cost: 15, Damage: 292%, Max Enemies Penetrated: 8, Stun Chance: 26%, Stun Duration: 2 sec 4 MP Cost: 16, Damage: 296%, Max Enemies Penetrated: 8, Stun Chance: 28%, Stun Duration: 2 sec 5 MP Cost: 16, Damage: 300%, Max Enemies Penetrated: 8, Stun Chance: 30%, Stun Duration: 3 sec 6 MP Cost: 17, Damage: 304%, Max Enemies Penetrated: 8, Stun Chance: 32%, Stun Duration: 3 sec 7 MP Cost: 17, Damage: 308%, Max Enemies Penetrated: 8, Stun Chance: 34%, Stun Duration: 3 sec 8 MP Cost: 18, Damage: 312%, Max Enemies Penetrated: 8, Stun Chance: 36%, Stun Duration: 3 sec 9 MP Cost: 18, Damage: 316%, Max Enemies Penetrated: 8, Stun Chance: 38%, Stun Duration: 3 sec 10 MP Cost: 19, Damage: 320%, Max Enemies Penetrated: 8, Stun Chance: 40%, Stun Duration: 4 sec 11 MP Cost: 19, Damage: 324%, Max Enemies Penetrated: 8, Stun Chance: 42%, Stun Duration: 4 sec 12 MP Cost: 20, Damage: 328%, Max Enemies Penetrated: 8, Stun Chance: 44%, Stun Duration: 4 sec 13 MP Cost: 20, Damage: 332%, Max Enemies Penetrated: 8, Stun Chance: 46%, Stun Duration: 4 sec 14 MP Cost: 21, Damage: 336%, Max Enemies Penetrated: 8, Stun Chance: 48%, Stun Duration: 4 sec 15 MP Cost: 21, Damage: 340%, Max Enemies Penetrated: 8, Stun Chance: 50%, Stun Duration: 5 sec 16 MP Cost: 22, Damage: 344%, Max Enemies Penetrated: 8, Stun Chance: 52%, Stun Duration: 5 sec 17 MP Cost: 22, Damage: 348%, Max Enemies Penetrated: 8, Stun Chance: 54%, Stun Duration: 5 sec 18 MP Cost: 23, Damage: 352%, Max Enemies Penetrated: 8, Stun Chance: 56%, Stun Duration: 5 sec 19 MP Cost: 23, Damage: 356%, Max Enemies Penetrated: 8, Stun Chance: 58%, Stun Duration: 5 sec 20 MP Cost: 24, Damage: 360%, Max Enemies Penetrated: 8, Stun Chance: 60%, Stun Duration: 6 sec
Silver Hawk
Description: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1.info.hit, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, mob
Maximum Level: 15
1 MP Cost: 40, Summon Damage: 158%, Summon Duration: 96 sec, Stun Chance: 42% 2 MP Cost: 44, Summon Damage: 166%, Summon Duration: 102 sec, Stun Chance: 45% 3 MP Cost: 44, Summon Damage: 174%, Summon Duration: 108 sec, Stun Chance: 48% 4 MP Cost: 48, Summon Damage: 182%, Summon Duration: 114 sec, Stun Chance: 51% 5 MP Cost: 48, Summon Damage: 190%, Summon Duration: 120 sec, Stun Chance: 54% 6 MP Cost: 52, Summon Damage: 198%, Summon Duration: 126 sec, Stun Chance: 57% 7 MP Cost: 52, Summon Damage: 206%, Summon Duration: 132 sec, Stun Chance: 60% 8 MP Cost: 56, Summon Damage: 214%, Summon Duration: 138 sec, Stun Chance: 63% 9 MP Cost: 56, Summon Damage: 222%, Summon Duration: 144 sec, Stun Chance: 66% 10 MP Cost: 60, Summon Damage: 230%, Summon Duration: 150 sec, Stun Chance: 69% 11 MP Cost: 60, Summon Damage: 238%, Summon Duration: 156 sec, Stun Chance: 72% 12 MP Cost: 64, Summon Damage: 246%, Summon Duration: 162 sec, Stun Chance: 75% 13 MP Cost: 64, Summon Damage: 254%, Summon Duration: 168 sec, Stun Chance: 78% 14 MP Cost: 68, Summon Damage: 262%, Summon Duration: 174 sec, Stun Chance: 81% 15 MP Cost: 68, Summon Damage: 270%, Summon Duration: 180 sec, Stun Chance: 84%
It's Raining Mines
Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Info: type = 11, summonMinion = 1, condition = time
Delays: mine - 1350 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 15, Mine Damage: 190%, Duration: 46 sec 2 MP Cost: 18, Mine Damage: 200%, Duration: 52 sec 3 MP Cost: 18, Mine Damage: 210%, Duration: 58 sec 4 MP Cost: 21, Mine Damage: 220%, Duration: 64 sec 5 MP Cost: 21, Mine Damage: 230%, Duration: 70 sec 6 MP Cost: 24, Mine Damage: 240%, Duration: 76 sec 7 MP Cost: 24, Mine Damage: 250%, Duration: 82 sec 8 MP Cost: 27, Mine Damage: 260%, Duration: 88 sec 9 MP Cost: 27, Mine Damage: 270%, Duration: 94 sec 10 MP Cost: 30, Mine Damage: 280%, Duration: 100 sec
Call of the Wild
Description: You jaguar roars to enhance party ATT for a short time.
Info: type = 11, pvp = 1
Delays: swallow_attack - 720 ms
Range: 300%
Animations: effect
Maximum Level: 10
1 MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1% 2 MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2% 3 MP Cost: 13, Duration: 170 sec, Damage: -6%, Additional Avoidability Chance: 6%, Max MP: +6%, Critical Rate: +2%. Party ATT: +3% 4 MP Cost: 13, Duration: 180 sec, Damage: -8%, Additional Avoidability Chance: 8%, Max MP: +8%, Critical Rate: +2%. Party ATT: +4% 5 MP Cost: 15, Duration: 190 sec, Damage: -10%, Additional Avoidability Chance: 10%, Max MP: +10%, Critical Rate: +3%. Party ATT: +5% 6 MP Cost: 15, Duration: 200 sec, Damage: -12%, Additional Avoidability Chance: 12%, Max MP: +12%, Critical Rate: +3%. Party ATT: +6% 7 MP Cost: 15, Duration: 210 sec, Damage: -14%, Additional Avoidability Chance: 14%, Max MP: +14%, Critical Rate: +4%. Party ATT: +7% 8 MP Cost: 17, Duration: 220 sec, Damage: -16%, Additional Avoidability Chance: 16%, Max MP: +16%, Critical Rate: +4%. Party ATT: +8% 9 MP Cost: 17, Duration: 230 sec, Damage: -18%, Additional Avoidability Chance: 18%, Max MP: +18%, Critical Rate: +5%. Party ATT: +9% 10 MP Cost: 19, Duration: 240 sec, Damage: -20%, Additional Avoidability Chance: 20%, Max MP: +20%, Critical Rate: +5%. Party ATT: +10% Wild Hunter (III)
Evasion Boost
Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals. 2 Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals. 3 Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals. 4 Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals. 5 Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals. 6 Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals. 7 Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals. 8 Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals. 9 Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals. 10 Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Jaguar Boost
Description: Further enhances the Jaguar Rider skill.
Info: type = 50
Animations: special
Maximum Level: 15
1 While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 19% 2 While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21% 3 While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 23% 4 While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27% 5 While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 29% 6 While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 31% 7 While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 35% 8 While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 37% 9 While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 39% 10 While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 43% 11 While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 45% 12 While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 47% 13 While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51% 14 While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53% 15 While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Concentrate
Description: Temporarily increases your Weapon Attack and decreases MP consumption for all skills. Stacks with other buffs.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6% 2 MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7% 3 MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8% 4 MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9% 5 MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10% 6 MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11% 7 MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12% 8 MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13% 9 MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14% 10 MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15% 11 MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16% 12 MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17% 13 MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18% 14 MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19% 15 MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20% 16 MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21% 17 MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22% 18 MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23% 19 MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24% 20 MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Feline Berserk
Description: Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.
Info: type = 10
Delays: wildbeast - 1530 ms
Animations: effect, effect0, special, special0, finish, finish0, back_effect0, back_effect, back, back_finish
Maximum Level: 30
1 MP Cost: 100, Duration: 63 sec, Max HP: 22%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level 2 MP Cost: 100, Duration: 66 sec, Max HP: 24%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level 3 MP Cost: 100, Duration: 69 sec, Max HP: 26%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level 4 MP Cost: 100, Duration: 72 sec, Max HP: 28%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level 5 MP Cost: 100, Duration: 75 sec, Max HP: 30%, ATT: 12%, Movement Speed: +3, Attack Speed: + -1 level 6 MP Cost: 110, Duration: 78 sec, Max HP: 32%, ATT: 14%, Movement Speed: +3, Attack Speed: + -1 level 7 MP Cost: 110, Duration: 81 sec, Max HP: 34%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level 8 MP Cost: 110, Duration: 84 sec, Max HP: 36%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level 9 MP Cost: 110, Duration: 87 sec, Max HP: 38%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level 10 MP Cost: 110, Duration: 90 sec, Max HP: 40%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level 11 MP Cost: 110, Duration: 93 sec, Max HP: 42%, ATT: 16%, Movement Speed: +6, Attack Speed: + -1 level 12 MP Cost: 120, Duration: 96 sec, Max HP: 44%, ATT: 18%, Movement Speed: +6, Attack Speed: + -1 level 13 MP Cost: 120, Duration: 99 sec, Max HP: 46%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level 14 MP Cost: 120, Duration: 102 sec, Max HP: 48%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level 15 MP Cost: 120, Duration: 105 sec, Max HP: 50%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level 16 MP Cost: 120, Duration: 108 sec, Max HP: 52%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level 17 MP Cost: 120, Duration: 111 sec, Max HP: 54%, ATT: 20%, Movement Speed: +9, Attack Speed: + -1 level 18 MP Cost: 130, Duration: 114 sec, Max HP: 56%, ATT: 22%, Movement Speed: +9, Attack Speed: + -1 level 19 MP Cost: 130, Duration: 117 sec, Max HP: 58%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level 20 MP Cost: 130, Duration: 120 sec, Max HP: 60%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level 21 MP Cost: 130, Duration: 123 sec, Max HP: 62%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level 22 MP Cost: 130, Duration: 126 sec, Max HP: 64%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level 23 MP Cost: 130, Duration: 129 sec, Max HP: 66%, ATT: 24%, Movement Speed: +12, Attack Speed: + -1 level 24 MP Cost: 140, Duration: 132 sec, Max HP: 68%, ATT: 26%, Movement Speed: +12, Attack Speed: + -1 level 25 MP Cost: 140, Duration: 135 sec, Max HP: 70%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level 26 MP Cost: 140, Duration: 138 sec, Max HP: 72%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level 27 MP Cost: 140, Duration: 141 sec, Max HP: 74%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level 28 MP Cost: 140, Duration: 144 sec, Max HP: 76%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level 29 MP Cost: 140, Duration: 147 sec, Max HP: 78%, ATT: 28%, Movement Speed: +15, Attack Speed: + -1 level 30 MP Cost: 150, Duration: 150 sec, Max HP: 80%, ATT: 30%, Movement Speed: +15, Attack Speed: + -1 level 31 MP Cost: 150, Duration: 153 sec, Max HP: 82%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level 32 MP Cost: 150, Duration: 156 sec, Max HP: 84%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level 33 MP Cost: 150, Duration: 159 sec, Max HP: 86%, ATT: 32%, Movement Speed: +17, Attack Speed: + -1 level
Swipe
Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1
Delays: clawCut - 1530 ms
Range: 180%
Final Attack: Crossbow
Animations: effect, hit.0, hit.1, hit.2
Maximum Level: 10
1 MP Cost: 20, Damage: 210%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP 2 MP Cost: 20, Damage: 220%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP 3 MP Cost: 21, Damage: 230%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP 4 MP Cost: 21, Damage: 240%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP 5 MP Cost: 21, Damage: 250%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP 6 MP Cost: 22, Damage: 260%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP 7 MP Cost: 22, Damage: 270%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP 8 MP Cost: 22, Damage: 280%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP 9 MP Cost: 23, Damage: 290%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP 10 MP Cost: 23, Damage: 300%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
Blind
Description: Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired.
Info: type = 11, mes = darkness, condition = attack
Delays: alert4 - 900 ms
Animations: effect, mob
Maximum Level: 10
1 MP Cost: 21, Buff Duration: 70 sec, Accuracy: -2%, Enemy DEF: -5, Blind Duration: 1 sec, Blind Chance: 12% 2 MP Cost: 22, Buff Duration: 80 sec, Accuracy: -4%, Enemy DEF: -10, Blind Duration: 2 sec, Blind Chance: 14% 3 MP Cost: 23, Buff Duration: 90 sec, Accuracy: -6%, Enemy DEF: -15, Blind Duration: 3 sec, Blind Chance: 16% 4 MP Cost: 24, Buff Duration: 100 sec, Accuracy: -8%, Enemy DEF: -20, Blind Duration: 4 sec, Blind Chance: 18% 5 MP Cost: 25, Buff Duration: 110 sec, Accuracy: -10%, Enemy DEF: -25, Blind Duration: 5 sec, Blind Chance: 20% 6 MP Cost: 26, Buff Duration: 120 sec, Accuracy: -12%, Enemy DEF: -30, Blind Duration: 6 sec, Blind Chance: 22% 7 MP Cost: 27, Buff Duration: 130 sec, Accuracy: -14%, Enemy DEF: -35, Blind Duration: 7 sec, Blind Chance: 24% 8 MP Cost: 28, Buff Duration: 140 sec, Accuracy: -16%, Enemy DEF: -40, Blind Duration: 8 sec, Blind Chance: 26% 9 MP Cost: 29, Buff Duration: 150 sec, Accuracy: -18%, Enemy DEF: -45, Blind Duration: 9 sec, Blind Chance: 28% 10 MP Cost: 30, Buff Duration: 160 sec, Accuracy: -20%, Enemy DEF: -50, Blind Duration: 10 sec, Blind Chance: 30%
Wild Trap
Description: Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.
Info: type = 33, minionAttack = normal, minionAbility = taunt
Range: 250%
Summon Range: attack1 = 120%
Summon Mob Count: attack1 = 6
Animations: summon.summoned, summon.stand, summon.attack1, summon.hit, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 20, Trap Damage: 88%, Trap HP: 5600, Trap Duration: 25 sec 2 MP Cost: 20, Trap Damage: 96%, Trap HP: 6200, Trap Duration: 25 sec 3 MP Cost: 20, Trap Damage: 104%, Trap HP: 6800, Trap Duration: 30 sec 4 MP Cost: 20, Trap Damage: 112%, Trap HP: 7400, Trap Duration: 30 sec 5 MP Cost: 25, Trap Damage: 120%, Trap HP: 8000, Trap Duration: 30 sec 6 MP Cost: 25, Trap Damage: 128%, Trap HP: 8600, Trap Duration: 35 sec 7 MP Cost: 25, Trap Damage: 136%, Trap HP: 9200, Trap Duration: 35 sec 8 MP Cost: 25, Trap Damage: 144%, Trap HP: 9800, Trap Duration: 35 sec 9 MP Cost: 25, Trap Damage: 152%, Trap HP: 10,400, Trap Duration: 40 sec 10 MP Cost: 30, Trap Damage: 160%, Trap HP: 11,000, Trap Duration: 40 sec 11 MP Cost: 30, Trap Damage: 168%, Trap HP: 11,600, Trap Duration: 40 sec 12 MP Cost: 30, Trap Damage: 176%, Trap HP: 12,200, Trap Duration: 45 sec 13 MP Cost: 30, Trap Damage: 184%, Trap HP: 12,800, Trap Duration: 45 sec 14 MP Cost: 30, Trap Damage: 192%, Trap HP: 13,400, Trap Duration: 45 sec 15 MP Cost: 35, Trap Damage: 200%, Trap HP: 14,000, Trap Duration: 50 sec
Dash 'n Slash
Description: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.
Info: type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000, pushTarget = 1
Delays: crossRoad - 1320 ms
Range: 350%
Final Attack: Crossbow
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 20, Damage: 467%, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 2 sec 2 MP Cost: 22, Damage: 474%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec 3 MP Cost: 22, Damage: 481%, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 2 sec 4 MP Cost: 24, Damage: 488%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec 5 MP Cost: 24, Damage: 495%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec 6 MP Cost: 26, Damage: 502%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec 7 MP Cost: 26, Damage: 509%, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 2 sec 8 MP Cost: 28, Damage: 516%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 2 sec 9 MP Cost: 28, Damage: 523%, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 3 sec 10 MP Cost: 30, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec 11 MP Cost: 30, Damage: 537%, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 3 sec 12 MP Cost: 32, Damage: 544%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec 13 MP Cost: 32, Damage: 551%, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 3 sec 14 MP Cost: 34, Damage: 558%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 3 sec 15 MP Cost: 34, Damage: 565%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 3 sec 16 MP Cost: 36, Damage: 572%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 3 sec 17 MP Cost: 36, Damage: 579%, Max Monsters Hit: 6, Stun Chance: 86%, Stun Duration: 4 sec 18 MP Cost: 38, Damage: 586%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec 19 MP Cost: 38, Damage: 593%, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec 20 MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec
Enduring Fire
Description: Quickly fires five consecutive arrows.
Info: type = 2, movingAttack = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 14, Damage: 108% 2 MP Cost: 14, Damage: 112% 3 MP Cost: 14, Damage: 116% 4 MP Cost: 17, Damage: 120% 5 MP Cost: 17, Damage: 124% 6 MP Cost: 17, Damage: 128% 7 MP Cost: 17, Damage: 132% 8 MP Cost: 20, Damage: 136% 9 MP Cost: 20, Damage: 140% 10 MP Cost: 20, Damage: 144% 11 MP Cost: 20, Damage: 148% 12 MP Cost: 23, Damage: 152% 13 MP Cost: 23, Damage: 156% 14 MP Cost: 23, Damage: 160% 15 MP Cost: 23, Damage: 164% 16 MP Cost: 26, Damage: 168% 17 MP Cost: 26, Damage: 172% 18 MP Cost: 26, Damage: 176% 19 MP Cost: 26, Damage: 180% 20 MP Cost: 29, Damage: 184% Wild Hunter (IV)
Crossbow Expert
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#
Info: type = 50, areaAttack = 1, specialAttackFinish = 1
Pre-requisite: Level 10 Crossbow Mastery
Maximum Level: 30
1 Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 Crossbow Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Wild Instinct
Description: Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.
Info: type = 50
Maximum Level: 10
1 Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%. 2 Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%. 3 Monster Weapon DEF Ignored: 9%, Dodge Chance: 3%. Resistance to all elemental effects permanently increased by 3%. 4 Monster Weapon DEF Ignored: 12%, Dodge Chance: 4%. Resistance to all elemental effects permanently increased by 4%. 5 Monster Weapon DEF Ignored: 15%, Dodge Chance: 5%. Resistance to all elemental effects permanently increased by 5%. 6 Monster Weapon DEF Ignored: 18%, Dodge Chance: 6%. Resistance to all elemental effects permanently increased by 6%. 7 Monster Weapon DEF Ignored: 21%, Dodge Chance: 7%. Resistance to all elemental effects permanently increased by 7%. 8 Monster Weapon DEF Ignored: 24%, Dodge Chance: 8%. Resistance to all elemental effects permanently increased by 8%. 9 Monster Weapon DEF Ignored: 27%, Dodge Chance: 9%. Resistance to all elemental effects permanently increased by 9%. 10 Monster Weapon DEF Ignored: 30%, Dodge Chance: 10%. Resistance to all elemental effects permanently increased by 10%. 11 Monster Weapon DEF Ignored: 33%, Dodge Chance: 11%. Resistance to all elemental effects permanently increased by 11%. 12 Monster Weapon DEF Ignored: 36%, Dodge Chance: 12%. Resistance to all elemental effects permanently increased by 12%. 13 Monster Weapon DEF Ignored: 39%, Dodge Chance: 13%. Resistance to all elemental effects permanently increased by 13%.
Advanced Final Attack
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Permanently increases ATT by 6 and Accuracy by 1%. Also has a 41% chance of activating 152% damage Final Attack 2 Permanently increases ATT by 6 and Accuracy by 1%. Also has a 42% chance of activating 154% damage Final Attack 3 Permanently increases ATT by 7 and Accuracy by 1%. Also has a 43% chance of activating 156% damage Final Attack 4 Permanently increases ATT by 7 and Accuracy by 2%. Also has a 44% chance of activating 158% damage Final Attack 5 Permanently increases ATT by 8 and Accuracy by 2%. Also has a 45% chance of activating 160% damage Final Attack 6 Permanently increases ATT by 8 and Accuracy by 2%. Also has a 46% chance of activating 162% damage Final Attack 7 Permanently increases ATT by 9 and Accuracy by 3%. Also has a 47% chance of activating 164% damage Final Attack 8 Permanently increases ATT by 9 and Accuracy by 3%. Also has a 48% chance of activating 166% damage Final Attack 9 Permanently increases ATT by 10 and Accuracy by 3%. Also has a 49% chance of activating 168% damage Final Attack 10 Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 170% damage Final Attack 11 Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 172% damage Final Attack 12 Permanently increases ATT by 11 and Accuracy by 4%. Also has a 52% chance of activating 174% damage Final Attack 13 Permanently increases ATT by 12 and Accuracy by 5%. Also has a 53% chance of activating 176% damage Final Attack 14 Permanently increases ATT by 12 and Accuracy by 5%. Also has a 54% chance of activating 178% damage Final Attack 15 Permanently increases ATT by 13 and Accuracy by 5%. Also has a 55% chance of activating 180% damage Final Attack 16 Permanently increases ATT by 13 and Accuracy by 6%. Also has a 56% chance of activating 182% damage Final Attack 17 Permanently increases ATT by 14 and Accuracy by 6%. Also has a 57% chance of activating 184% damage Final Attack 18 Permanently increases ATT by 14 and Accuracy by 6%. Also has a 58% chance of activating 186% damage Final Attack 19 Permanently increases ATT by 15 and Accuracy by 7%. Also has a 59% chance of activating 188% damage Final Attack 20 Permanently increases ATT by 15 and Accuracy by 7%. Also has a 60% chance of activating 190% damage Final Attack 21 Permanently increases ATT by 16 and Accuracy by 7%. Also has a 61% chance of activating 192% damage Final Attack 22 Permanently increases ATT by 16 and Accuracy by 8%. Also has a 62% chance of activating 194% damage Final Attack 23 Permanently increases ATT by 17 and Accuracy by 8%. Also has a 63% chance of activating 196% damage Final Attack 24 Permanently increases ATT by 17 and Accuracy by 8%. Also has a 64% chance of activating 198% damage Final Attack 25 Permanently increases ATT by 18 and Accuracy by 9%. Also has a 65% chance of activating 200% damage Final Attack 26 Permanently increases ATT by 18 and Accuracy by 9%. Also has a 66% chance of activating 202% damage Final Attack 27 Permanently increases ATT by 19 and Accuracy by 9%. Also has a 67% chance of activating 204% damage Final Attack 28 Permanently increases ATT by 19 and Accuracy by 10%. Also has a 68% chance of activating 206% damage Final Attack 29 Permanently increases ATT by 20 and Accuracy by 10%. Also has a 69% chance of activating 208% damage Final Attack 30 Permanently increases ATT by 20 and Accuracy by 10%. Also has a 70% chance of activating 210% damage Final Attack 31 Permanently increases ATT by 21 and Accuracy by 11%. Also has a 71% chance of activating 212% damage Final Attack 32 Permanently increases ATT by 21 and Accuracy by 11%. Also has a 72% chance of activating 214% damage Final Attack 33 Permanently increases ATT by 22 and Accuracy by 11%. Also has a 73% chance of activating 216% damage Final Attack
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Wild Arrow Blast
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60
Final Attack: Crossbow
Animations: prepare, keydown, ball, hit.0, hit.1, hit.2, keydownend
Maximum Level: 30
1 MP Cost: 8, Damage: 183% per arrow 2 MP Cost: 8, Damage: 186% per arrow 3 MP Cost: 8, Damage: 189% per arrow 4 MP Cost: 8, Damage: 192% per arrow 5 MP Cost: 8, Damage: 195% per arrow 6 MP Cost: 8, Damage: 198% per arrow 7 MP Cost: 8, Damage: 201% per arrow 8 MP Cost: 8, Damage: 204% per arrow 9 MP Cost: 8, Damage: 207% per arrow 10 MP Cost: 8, Damage: 210% per arrow 11 MP Cost: 9, Damage: 213% per arrow 12 MP Cost: 9, Damage: 216% per arrow 13 MP Cost: 9, Damage: 219% per arrow 14 MP Cost: 9, Damage: 222% per arrow 15 MP Cost: 9, Damage: 225% per arrow 16 MP Cost: 9, Damage: 228% per arrow 17 MP Cost: 9, Damage: 231% per arrow 18 MP Cost: 9, Damage: 234% per arrow 19 MP Cost: 9, Damage: 237% per arrow 20 MP Cost: 9, Damage: 240% per arrow 21 MP Cost: 10, Damage: 243% per arrow 22 MP Cost: 10, Damage: 246% per arrow 23 MP Cost: 10, Damage: 249% per arrow 24 MP Cost: 10, Damage: 252% per arrow 25 MP Cost: 10, Damage: 255% per arrow 26 MP Cost: 10, Damage: 258% per arrow 27 MP Cost: 10, Damage: 261% per arrow 28 MP Cost: 10, Damage: 264% per arrow 29 MP Cost: 10, Damage: 267% per arrow 30 MP Cost: 10, Damage: 270% per arrow 31 MP Cost: 11, Damage: 273% per arrow 32 MP Cost: 11, Damage: 276% per arrow 33 MP Cost: 11, Damage: 279% per arrow
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec 2 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec 3 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec 4 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec 5 MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec 6 MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec 7 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec 8 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec 9 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec 10 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec 11 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec 12 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec 13 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec 14 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec 15 MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec 16 MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec 17 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec 18 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec 19 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec 20 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec 21 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec 22 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec 23 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec 24 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec 25 MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec 26 MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec 27 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec 28 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec 29 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec 30 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec 31 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec 32 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec 33 MP Cost: 48, Critical Rate: +22%, Max Critical Damage: +33%, Duration: 330 sec
Stink Bomb Shot
Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.
Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP, pvp = 0
Animations: effect0, effect, ball, hit.0, mob
Maximum Level: 10
1 MP Cost: 30, EXP Earned: +4% EXP 2 MP Cost: 35, EXP Earned: +8% EXP 3 MP Cost: 40, EXP Earned: +12% EXP 4 MP Cost: 40, EXP Earned: +16% EXP 5 MP Cost: 45, EXP Earned: +20% EXP 6 MP Cost: 50, EXP Earned: +24% EXP 7 MP Cost: 50, EXP Earned: +28% EXP 8 MP Cost: 55, EXP Earned: +32% EXP 9 MP Cost: 60, EXP Earned: +36% EXP 10 MP Cost: 60, EXP Earned: +40% EXP 11 MP Cost: 65, EXP Earned: +44% EXP 12 MP Cost: 70, EXP Earned: +48% EXP 13 MP Cost: 70, EXP Earned: +52% EXP
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Exploding Arrows
Description: Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun.
Info: type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun
Delays: flashRain - 2640 ms
Range: 400%
Animations: effect, hit.0, hit.1, tile.0, tile.1, tile.2, mob
Maximum Level: 30
1 MP Cost: 350, Damage: 64%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 415%, Stun Chance: 100%, Cooldown: 40 sec 2 MP Cost: 350, Damage: 68%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 430%, Stun Chance: 100%, Cooldown: 40 sec 3 MP Cost: 350, Damage: 72%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 445%, Stun Chance: 100%, Cooldown: 38 sec 4 MP Cost: 350, Damage: 76%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 460%, Stun Chance: 100%, Cooldown: 38 sec 5 MP Cost: 350, Damage: 80%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 475%, Stun Chance: 100%, Cooldown: 38 sec 6 MP Cost: 350, Damage: 84%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 490%, Stun Chance: 100%, Cooldown: 36 sec 7 MP Cost: 350, Damage: 88%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 505%, Stun Chance: 100%, Cooldown: 36 sec 8 MP Cost: 350, Damage: 92%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 520%, Stun Chance: 100%, Cooldown: 36 sec 9 MP Cost: 350, Damage: 96%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 535%, Stun Chance: 100%, Cooldown: 34 sec 10 MP Cost: 350, Damage: 100%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 550%, Stun Chance: 100%, Cooldown: 34 sec 11 MP Cost: 350, Damage: 104%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 565%, Stun Chance: 100%, Cooldown: 34 sec 12 MP Cost: 350, Damage: 108%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 580%, Stun Chance: 100%, Cooldown: 32 sec 13 MP Cost: 350, Damage: 112%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 595%, Stun Chance: 100%, Cooldown: 32 sec 14 MP Cost: 350, Damage: 116%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 610%, Stun Chance: 100%, Cooldown: 32 sec 15 MP Cost: 350, Damage: 120%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 625%, Stun Chance: 100%, Cooldown: 30 sec 16 MP Cost: 350, Damage: 124%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 640%, Stun Chance: 100%, Cooldown: 30 sec 17 MP Cost: 350, Damage: 128%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 655%, Stun Chance: 100%, Cooldown: 30 sec 18 MP Cost: 350, Damage: 132%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 670%, Stun Chance: 100%, Cooldown: 28 sec 19 MP Cost: 350, Damage: 136%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 685%, Stun Chance: 100%, Cooldown: 28 sec 20 MP Cost: 350, Damage: 140%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 700%, Stun Chance: 100%, Cooldown: 28 sec 21 MP Cost: 350, Damage: 144%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 715%, Stun Chance: 100%, Cooldown: 26 sec 22 MP Cost: 350, Damage: 148%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 730%, Stun Chance: 100%, Cooldown: 26 sec 23 MP Cost: 350, Damage: 152%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 745%, Stun Chance: 100%, Cooldown: 26 sec 24 MP Cost: 350, Damage: 156%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 760%, Stun Chance: 100%, Cooldown: 24 sec 25 MP Cost: 350, Damage: 160%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 775%, Stun Chance: 100%, Cooldown: 24 sec 26 MP Cost: 350, Damage: 164%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 790%, Stun Chance: 100%, Cooldown: 24 sec 27 MP Cost: 350, Damage: 168%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 805%, Stun Chance: 100%, Cooldown: 22 sec 28 MP Cost: 350, Damage: 172%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 820%, Stun Chance: 100%, Cooldown: 22 sec 29 MP Cost: 350, Damage: 176%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 835%, Stun Chance: 100%, Cooldown: 22 sec 30 MP Cost: 350, Damage: 180%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 850%, Stun Chance: 100%, Cooldown: 20 sec 31 MP Cost: 350, Damage: 184%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 865%, Stun Chance: 100%, Cooldown: 20 sec 32 MP Cost: 350, Damage: 188%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 880%, Stun Chance: 100%, Cooldown: 20 sec 33 MP Cost: 350, Damage: 192%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 895%, Stun Chance: 100%, Cooldown: 18 sec
Sonic Roar
Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.
Info: type = 1, mes = stun, areaAttack = 1
Delays: sonicBoom - 1800 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec 2 MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec 3 MP Cost: 44, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 5 sec 4 MP Cost: 44, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 5 sec 5 MP Cost: 44, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 5 sec 6 MP Cost: 48, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 6 sec 7 MP Cost: 48, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 6 sec 8 MP Cost: 48, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 6 sec 9 MP Cost: 52, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 6 sec 10 MP Cost: 52, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 6 sec 11 MP Cost: 52, Max Enemies Hit: 8, Damage: 143%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 7 sec 12 MP Cost: 56, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 7 sec 13 MP Cost: 56, Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 7 sec 14 MP Cost: 56, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 7 sec 15 MP Cost: 60, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 7 sec 16 MP Cost: 60, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 8 sec 17 MP Cost: 60, Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 8 sec 18 MP Cost: 64, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 8 sec 19 MP Cost: 64, Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 8 sec 20 MP Cost: 64, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 8 sec 21 MP Cost: 68, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 9 sec 22 MP Cost: 68, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 9 sec 23 MP Cost: 68, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 9 sec 24 MP Cost: 72, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 9 sec 25 MP Cost: 72, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 9 sec 26 MP Cost: 72, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 10 sec 27 MP Cost: 76, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 10 sec 28 MP Cost: 76, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 10 sec 29 MP Cost: 76, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6, Chance to Stun: 98%, Duration: 10 sec 30 MP Cost: 80, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 100%, Duration: 10 sec 31 MP Cost: 80, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 6, Chance to Stun: 102%, Duration: 11 sec 32 MP Cost: 80, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 104%, Duration: 11 sec 33 MP Cost: 84, Max Enemies Hit: 8, Damage: 209%, Number of Attacks: 6, Chance to Stun: 106%, Duration: 11 sec
Hyper
Wild Arrow Blast - Reinforce
Description: Increases Wild Arrow Blast damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Sonic Roar - Extra Strike
Description: Increases the number of attacks for Sonic Roar.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1
Feline Berserk - Reinforce
Description: Boosts the Feline Berserk ATT bonus.
Info: type = 50
Maximum Level: 1
Required Level: 183
Attack +10%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Sonic Roar - Spread
Description: Increases the number of monsters hit by Sonic Roar.
Info: type = 50
Maximum Level: 1
Required Level: 189
Monsters Hit: +2
Sonic Roar - Reinforce
Description: Increases Sonic Roar damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Feline Berserk - Rapid Attack
Description: Boosts the Feline Berserk Attack Speed bonus.
Info: type = 50
Maximum Level: 1
Required Level: 143
+1 Attack Speed
Feline Berserk - Vitality
Description: Boosts the Feline Berserk Max HP bonus.
Info: type = 50
Maximum Level: 1
Required Level: 162
+20% Max HP
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
For Liberty
Description: Materializes the will of the Resistance to increase attack power.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to Resistance classes within the party
Drill Salvo
Description: Fire off a hail of drills that chew through the enemy's defenses.
Info: type = 1, areaAttack = 1
Delays: HY3312drillContainer - 1320 ms
Range: 650%
Animations: effect, effect0, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Enemies Hit: 10, Damage: 300%, Number of Attacks: 10, 600% damage every 2 sec.\nCooldown: 15 sec
Silent Rampage
Description: Envelopes you in the silent power of the hunter.
Info: type = 50
Delays: HY3312silentRampage - 1620 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 90 sec, Damage: +20%, Final Attack Chance: 100%.\nCooldown: 180 sec. Passive Effect: Status ailment resistence: +20%
Wild Arrow Blast - Range
Description: Increases Wild Arrow Blast range.
Info: type = 50
Maximum Level: 1
Required Level: 177
Increases range by 50
Wild Arrow Blast - Guardbreak
Description: Adds DEF Ignore effect to Wild Arrow Blast
Info: type = 50
Maximum Level: 1
Required Level: 155
20% DEF ignoredMechanic (I)
Gatling Gun
Description: Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#
Info: type = 2
Delays: gatlingshot - 810 ms
Pre-requisite: Level 1 Mech: Prototype
Animations: ball, hit.0
Maximum Level: 15
1 MP Cost: 8, Damage: 86%, Number of Attacks: 4 2 MP Cost: 8, Damage: 87%, Number of Attacks: 4 3 MP Cost: 8, Damage: 88%, Number of Attacks: 4 4 MP Cost: 8, Damage: 89%, Number of Attacks: 4 5 MP Cost: 10, Damage: 90%, Number of Attacks: 4 6 MP Cost: 10, Damage: 91%, Number of Attacks: 4 7 MP Cost: 10, Damage: 92%, Number of Attacks: 4 8 MP Cost: 10, Damage: 93%, Number of Attacks: 4 9 MP Cost: 10, Damage: 94%, Number of Attacks: 4 10 MP Cost: 12, Damage: 95%, Number of Attacks: 4 11 MP Cost: 12, Damage: 96%, Number of Attacks: 4 12 MP Cost: 12, Damage: 97%, Number of Attacks: 4 13 MP Cost: 12, Damage: 98%, Number of Attacks: 4 14 MP Cost: 12, Damage: 99%, Number of Attacks: 4 15 MP Cost: 14, Damage: 100%, Number of Attacks: 4
ME-07 Drillhands
Description: Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1#
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: drillrush - 900 ms
Range: 320%
Pre-requisite: Level 1 Mech: Prototype
Animations: hit
Maximum Level: 20
1 MP Cost: 27, Damage: 143%, Max Monsters Hit: 10 2 MP Cost: 27, Damage: 146%, Max Monsters Hit: 10 3 MP Cost: 27, Damage: 149%, Max Monsters Hit: 10 4 MP Cost: 27, Damage: 152%, Max Monsters Hit: 11 5 MP Cost: 29, Damage: 155%, Max Monsters Hit: 11 6 MP Cost: 29, Damage: 158%, Max Monsters Hit: 11 7 MP Cost: 29, Damage: 161%, Max Monsters Hit: 11 8 MP Cost: 29, Damage: 164%, Max Monsters Hit: 12 9 MP Cost: 31, Damage: 167%, Max Monsters Hit: 12 10 MP Cost: 31, Damage: 170%, Max Monsters Hit: 12 11 MP Cost: 31, Damage: 173%, Max Monsters Hit: 12 12 MP Cost: 31, Damage: 176%, Max Monsters Hit: 13 13 MP Cost: 33, Damage: 179%, Max Monsters Hit: 13 14 MP Cost: 33, Damage: 182%, Max Monsters Hit: 13 15 MP Cost: 33, Damage: 185%, Max Monsters Hit: 13 16 MP Cost: 33, Damage: 188%, Max Monsters Hit: 14 17 MP Cost: 35, Damage: 191%, Max Monsters Hit: 14 18 MP Cost: 35, Damage: 194%, Max Monsters Hit: 14 19 MP Cost: 35, Damage: 197%, Max Monsters Hit: 14 20 MP Cost: 35, Damage: 200%, Max Monsters Hit: 15
Mech: Prototype
Description: Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount.
Info: type = 13
Animations: special, special0
Maximum Level: 10
1 MP Cost: 50, Max HP: +50, Max MP: +50, Speed: +20, ATT: +11, DEF: +20 2 MP Cost: 50, Max HP: +100, Max MP: +100, Speed: +20, ATT: +12, DEF: +40 3 MP Cost: 50, Max HP: +150, Max MP: +150, Speed: +20, ATT: +13, DEF: +60 4 MP Cost: 50, Max HP: +200, Max MP: +200, Speed: +20, ATT: +14, DEF: +80 5 MP Cost: 50, Max HP: +250, Max MP: +250, Speed: +20, ATT: +15, DEF: +100 6 MP Cost: 50, Max HP: +300, Max MP: +300, Speed: +20, ATT: +16, DEF: +120 7 MP Cost: 50, Max HP: +350, Max MP: +350, Speed: +20, ATT: +17, DEF: +140 8 MP Cost: 50, Max HP: +400, Max MP: +400, Speed: +20, ATT: +18, DEF: +160 9 MP Cost: 50, Max HP: +450, Max MP: +450, Speed: +20, ATT: +19, DEF: +180 10 MP Cost: 50, Max HP: +500, Max MP: +500, Speed: +20, ATT: +20, DEF: +200
Flame Launcher
Description: Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: flamethrower - 270 ms
Range: 340%
Element: Fire
Pre-requisite: Level 10 Gatling Gun
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 20
1 MP Cost: 3 per attack, Damage: 61%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 2 MP Cost: 3 per attack, Damage: 62%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 3 MP Cost: 3 per attack, Damage: 63%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 4 MP Cost: 3 per attack, Damage: 64%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 5 MP Cost: 4 per attack, Damage: 65%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 6 MP Cost: 4 per attack, Damage: 66%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 7 MP Cost: 4 per attack, Damage: 67%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 8 MP Cost: 4 per attack, Damage: 68%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 9 MP Cost: 4 per attack, Damage: 69%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 10 MP Cost: 5 per attack, Damage: 70%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 11 MP Cost: 5 per attack, Damage: 71%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 12 MP Cost: 5 per attack, Damage: 72%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 13 MP Cost: 5 per attack, Damage: 73%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 14 MP Cost: 5 per attack, Damage: 74%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 15 MP Cost: 6 per attack, Damage: 75%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 16 MP Cost: 6 per attack, Damage: 76%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 17 MP Cost: 6 per attack, Damage: 77%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 18 MP Cost: 6 per attack, Damage: 78%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 19 MP Cost: 6 per attack, Damage: 79%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec 20 MP Cost: 7 per attack, Damage: 80%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec Mechanic (II)
Rocket Booster
Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.
Info: type = 10, casterMove = 1, landingEffect = areaAttack
Delays: rbooster_pre - 720 ms
Range: 120%
Animations: effect, hit
Maximum Level: 5
1 MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6 2 MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6 3 MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6 4 MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6 5 MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9
Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0
Delays: msummon - 1260 ms
Animations: effect, cDoor, sDoor, oDoor, mDoor, eDoor
Maximum Level: 10
1 MP Cost: 113, Portal Duration: 30 sec 2 MP Cost: 106, Portal Duration: 60 sec 3 MP Cost: 99, Portal Duration: 90 sec 4 MP Cost: 92, Portal Duration: 120 sec 5 MP Cost: 85, Portal Duration: 150 sec 6 MP Cost: 78, Portal Duration: 180 sec 7 MP Cost: 71, Portal Duration: 210 sec 8 MP Cost: 64, Portal Duration: 240 sec 9 MP Cost: 57, Portal Duration: 270 sec 10 MP Cost: 50, Portal Duration: 300 sec
Mechanic Rage
Description: Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5#
Info: type = 10
Delays: mbooster - 1400 ms
Pre-requisite: Level 5 Mechanic Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 39, Duration: 20 sec 2 MP Cost: 37, Duration: 40 sec 3 MP Cost: 35, Duration: 60 sec 4 MP Cost: 33, Duration: 80 sec 5 MP Cost: 31, Duration: 100 sec 6 MP Cost: 29, Duration: 120 sec 7 MP Cost: 27, Duration: 140 sec 8 MP Cost: 25, Duration: 160 sec 9 MP Cost: 23, Duration: 180 sec 10 MP Cost: 21, Duration: 200 sec
Perfect Armor
Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10#
Info: type = 16, PADReflect = 1, MADReflect = 1
Pre-requisite: Level 10 Mech: Prototype
Maximum Level: 20
1 Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active) 2 Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active) 3 Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active) 4 Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active) 5 Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active) 6 Ability One - While mounting your mech, it has a 6% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active) 7 Ability One - While mounting your mech, it has a 7% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active) 8 Ability One - While mounting your mech, it has a 8% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active) 9 Ability One - While mounting your mech, it has a 9% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active) 10 Ability One - While mounting your mech, it has a 10% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active) 11 Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active) 12 Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active) 13 Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active) 14 Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active) 15 Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active) 16 Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active) 17 Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active) 18 Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active) 19 Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active) 20 Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active)
Atomic Hammer
Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
Info: type = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: earthslug - 1020 ms
Range: 220%
Animations: hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 2 sec, DEF Ignored: 1% 2 MP Cost: 35, Damage: 370%, Max Enemies Hit: 8, Stun Chance: 44%, Stun Duration: 2 sec, DEF Ignored: 2% 3 MP Cost: 35, Damage: 375%, Max Enemies Hit: 8, Stun Chance: 46%, Stun Duration: 2 sec, DEF Ignored: 3% 4 MP Cost: 40, Damage: 380%, Max Enemies Hit: 8, Stun Chance: 48%, Stun Duration: 2 sec, DEF Ignored: 4% 5 MP Cost: 40, Damage: 385%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 2 sec, DEF Ignored: 5% 6 MP Cost: 40, Damage: 390%, Max Enemies Hit: 8, Stun Chance: 52%, Stun Duration: 2 sec, DEF Ignored: 6% 7 MP Cost: 40, Damage: 395%, Max Enemies Hit: 8, Stun Chance: 54%, Stun Duration: 2 sec, DEF Ignored: 7% 8 MP Cost: 45, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 56%, Stun Duration: 2 sec, DEF Ignored: 8% 9 MP Cost: 45, Damage: 405%, Max Enemies Hit: 8, Stun Chance: 58%, Stun Duration: 2 sec, DEF Ignored: 9% 10 MP Cost: 45, Damage: 410%, Max Enemies Hit: 8, Stun Chance: 60%, Stun Duration: 3 sec, DEF Ignored: 10% 11 MP Cost: 45, Damage: 415%, Max Enemies Hit: 8, Stun Chance: 62%, Stun Duration: 3 sec, DEF Ignored: 11% 12 MP Cost: 50, Damage: 420%, Max Enemies Hit: 8, Stun Chance: 64%, Stun Duration: 3 sec, DEF Ignored: 12% 13 MP Cost: 50, Damage: 425%, Max Enemies Hit: 8, Stun Chance: 66%, Stun Duration: 3 sec, DEF Ignored: 13% 14 MP Cost: 50, Damage: 430%, Max Enemies Hit: 8, Stun Chance: 68%, Stun Duration: 3 sec, DEF Ignored: 14% 15 MP Cost: 50, Damage: 435%, Max Enemies Hit: 8, Stun Chance: 70%, Stun Duration: 3 sec, DEF Ignored: 15% 16 MP Cost: 55, Damage: 440%, Max Enemies Hit: 8, Stun Chance: 72%, Stun Duration: 3 sec, DEF Ignored: 16% 17 MP Cost: 55, Damage: 445%, Max Enemies Hit: 8, Stun Chance: 74%, Stun Duration: 3 sec, DEF Ignored: 17% 18 MP Cost: 55, Damage: 450%, Max Enemies Hit: 8, Stun Chance: 76%, Stun Duration: 3 sec, DEF Ignored: 18% 19 MP Cost: 55, Damage: 455%, Max Enemies Hit: 8, Stun Chance: 78%, Stun Duration: 3 sec, DEF Ignored: 19% 20 MP Cost: 60, Damage: 460%, Max Enemies Hit: 8, Stun Chance: 80%, Stun Duration: 4 sec, DEF Ignored: 20%
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Mechanic Mastery
Description: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12 2 Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24 3 Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36 4 Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48 5 Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60 6 Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72 7 Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84 8 Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96 9 Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108 10 Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120
Heavy Weapon Mastery
Description: Greatly enhances the Gatling Gun and Flame Launcher skills.
Info: type = 98, dummyOf = 35101009&&35101010
Maximum Level: 20
1 Gatling Gun - MP Cost: 16, Damage: 71%, Critical Hit Rate: +1% \nFlame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased 2 Gatling Gun - MP Cost: 16, Damage: 72%, Critical Hit Rate: +2% \nFlame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased 3 Gatling Gun - MP Cost: 16, Damage: 73%, Critical Hit Rate: +3% \nFlame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased 4 Gatling Gun - MP Cost: 16, Damage: 74%, Critical Hit Rate: +4% \nFlame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased 5 Gatling Gun - MP Cost: 16, Damage: 75%, Critical Hit Rate: +5% \nFlame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased 6 Gatling Gun - MP Cost: 18, Damage: 76%, Critical Hit Rate: +6% \nFlame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased 7 Gatling Gun - MP Cost: 18, Damage: 77%, Critical Hit Rate: +7% \nFlame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased 8 Gatling Gun - MP Cost: 18, Damage: 78%, Critical Hit Rate: +8% \nFlame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased 9 Gatling Gun - MP Cost: 18, Damage: 79%, Critical Hit Rate: +9% \nFlame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased 10 Gatling Gun - MP Cost: 18, Damage: 80%, Critical Hit Rate: +10% \nFlame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased 11 Gatling Gun - MP Cost: 20, Damage: 81%, Critical Hit Rate: +11% \nFlame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased 12 Gatling Gun - MP Cost: 20, Damage: 82%, Critical Hit Rate: +12% \nFlame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased 13 Gatling Gun - MP Cost: 20, Damage: 83%, Critical Hit Rate: +13% \nFlame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased 14 Gatling Gun - MP Cost: 20, Damage: 84%, Critical Hit Rate: +14% \nFlame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased 15 Gatling Gun - MP Cost: 20, Damage: 85%, Critical Hit Rate: +15% \nFlame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased 16 Gatling Gun - MP Cost: 22, Damage: 86%, Critical Hit Rate: +16% \nFlame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased 17 Gatling Gun - MP Cost: 22, Damage: 87%, Critical Hit Rate: +17% \nFlame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased 18 Gatling Gun - MP Cost: 22, Damage: 88%, Critical Hit Rate: +18% \nFlame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased 19 Gatling Gun - MP Cost: 22, Damage: 89%, Critical Hit Rate: +19% \nFlame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased 20 Gatling Gun - MP Cost: 22, Damage: 90%, Critical Hit Rate: +20% \nFlame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased Mechanic (III)
Satellite
Description: Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0
Maximum Level: 10
1 MP Cost: 114, Max Satellites: 1, Damage: 198% 2 MP Cost: 108, Max Satellites: 1, Damage: 206% 3 MP Cost: 102, Max Satellites: 1, Damage: 214% 4 MP Cost: 96, Max Satellites: 1, Damage: 222% 5 MP Cost: 90, Max Satellites: 2, Damage: 230% 6 MP Cost: 84, Max Satellites: 2, Damage: 238% 7 MP Cost: 78, Max Satellites: 2, Damage: 246% 8 MP Cost: 72, Max Satellites: 2, Damage: 254% 9 MP Cost: 66, Max Satellites: 3, Damage: 262% 10 MP Cost: 60, Max Satellites: 3, Damage: 270%
Rock 'n Shock
Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.
Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0
Delays: msummon - 1260 ms
Summon Range: attackTriangle = 400%, die = 120%
Summon Mob Count: attackTriangle = 1, die = 6
Animations: summon.summoned, summon.stand, summon.prepare, summon.attackTriangle, summon.die, hit.0, hit.1, mob, ball.0, ball.1, ball.2, ball.3, ball.4, effect
Maximum Level: 10
1 MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec 2 MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec 3 MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec 4 MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec 5 MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec 6 MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec 7 MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec 8 MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec 9 MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec 10 MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
Acceleration Bot EX-7
Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.
Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0
Delays: msummon - 1260 ms
Summon Range: die = 120%
Summon Mob Count: die = 6
Animations: mob, summon.summoned, summon.stand, summon.die, hit.0, hit.1, effect
Maximum Level: 10
1 MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260% 2 MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270% 3 MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280% 4 MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290% 5 MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300% 6 MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310% 7 MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320% 8 MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330% 9 MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340% 10 MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%
Mech: Siege Mode
Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#]
Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90
Delays: siege_pre - 720 ms
Animations: effect, ball, ball0, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 40, Damage: 101%\n 2 MP Cost: 40, Damage: 102%\n 3 MP Cost: 40, Damage: 103%\n 4 MP Cost: 40, Damage: 104%\n 5 MP Cost: 40, Damage: 105%\n 6 MP Cost: 40, Damage: 106%\n 7 MP Cost: 40, Damage: 107%\n 8 MP Cost: 40, Damage: 108%\n 9 MP Cost: 40, Damage: 109%\n 10 MP Cost: 40, Damage: 110%\n 11 MP Cost: 60, Damage: 111%\n 12 MP Cost: 60, Damage: 112%\n 13 MP Cost: 60, Damage: 113%\n 14 MP Cost: 60, Damage: 114%\n 15 MP Cost: 60, Damage: 115%\n 16 MP Cost: 60, Damage: 116%\n 17 MP Cost: 60, Damage: 117%\n 18 MP Cost: 60, Damage: 118%\n 19 MP Cost: 60, Damage: 119%\n 20 MP Cost: 60, Damage: 120%\n
Satellite (II)
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.
Info: type = 33, minionAttack = normal, affectedSkill = 35111001
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0
Maximum Level: 10
1 MP Cost: 114, Max Satellites: 1, Damage: 198% 2 MP Cost: 108, Max Satellites: 1, Damage: 206% 3 MP Cost: 102, Max Satellites: 1, Damage: 214% 4 MP Cost: 96, Max Satellites: 1, Damage: 222% 5 MP Cost: 90, Max Satellites: 2, Damage: 230% 6 MP Cost: 84, Max Satellites: 2, Damage: 238% 7 MP Cost: 78, Max Satellites: 2, Damage: 246% 8 MP Cost: 72, Max Satellites: 2, Damage: 254% 9 MP Cost: 66, Max Satellites: 3, Damage: 262% 10 MP Cost: 60, Max Satellites: 3, Damage: 270%
Punch Launcher
Description: Launches a punch that hits multiple enemies, possibly Stunning them.
Info: type = 2, piercing = 1, mes = stun
Delays: rpunch - 1110 ms
Range: 500%
Animations: ball, mob, hit.0
Maximum Level: 20
1 MP Cost: 30, Max Enemies Hit: 6, Damage: 123%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 2 MP Cost: 30, Max Enemies Hit: 6, Damage: 126%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 3 MP Cost: 30, Max Enemies Hit: 6, Damage: 129%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 4 MP Cost: 33, Max Enemies Hit: 6, Damage: 132%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 5 MP Cost: 33, Max Enemies Hit: 6, Damage: 135%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 6 MP Cost: 33, Max Enemies Hit: 6, Damage: 138%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 7 MP Cost: 33, Max Enemies Hit: 6, Damage: 141%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 8 MP Cost: 36, Max Enemies Hit: 6, Damage: 144%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 9 MP Cost: 36, Max Enemies Hit: 6, Damage: 147%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec 10 MP Cost: 36, Max Enemies Hit: 6, Damage: 150%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 11 MP Cost: 36, Max Enemies Hit: 6, Damage: 153%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 12 MP Cost: 39, Max Enemies Hit: 6, Damage: 156%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 13 MP Cost: 39, Max Enemies Hit: 6, Damage: 159%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 14 MP Cost: 39, Max Enemies Hit: 6, Damage: 162%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 15 MP Cost: 39, Max Enemies Hit: 6, Damage: 165%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 16 MP Cost: 42, Max Enemies Hit: 6, Damage: 168%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 17 MP Cost: 42, Max Enemies Hit: 6, Damage: 171%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 18 MP Cost: 42, Max Enemies Hit: 6, Damage: 174%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 19 MP Cost: 42, Max Enemies Hit: 6, Damage: 177%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec 20 MP Cost: 45, Max Enemies Hit: 6, Damage: 180%, Number of Penetrating Attacks: 4. Stun Duration: 4 sec
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66 sec,Cooldown: 500 sec 2 MP Cost: 40, Buff Duration: 72 sec,Cooldown: 470 sec 3 MP Cost: 40, Buff Duration: 78 sec,Cooldown: 470 sec 4 MP Cost: 40, Buff Duration: 84 sec,Cooldown: 440 sec 5 MP Cost: 45, Buff Duration: 90 sec,Cooldown: 440 sec 6 MP Cost: 45, Buff Duration: 96 sec,Cooldown: 410 sec 7 MP Cost: 45, Buff Duration: 102 sec,Cooldown: 410 sec 8 MP Cost: 45, Buff Duration: 108 sec,Cooldown: 380 sec 9 MP Cost: 45, Buff Duration: 114 sec,Cooldown: 380 sec 10 MP Cost: 50, Buff Duration: 120 sec,Cooldown: 350 sec 11 MP Cost: 50, Buff Duration: 126 sec,Cooldown: 350 sec 12 MP Cost: 50, Buff Duration: 132 sec,Cooldown: 320 sec 13 MP Cost: 50, Buff Duration: 138 sec,Cooldown: 320 sec 14 MP Cost: 50, Buff Duration: 144 sec,Cooldown: 290 sec 15 MP Cost: 55, Buff Duration: 150 sec,Cooldown: 290 sec 16 MP Cost: 55, Buff Duration: 156 sec,Cooldown: 260 sec 17 MP Cost: 55, Buff Duration: 162 sec,Cooldown: 260 sec 18 MP Cost: 55, Buff Duration: 168 sec,Cooldown: 230 sec 19 MP Cost: 55, Buff Duration: 174 sec,Cooldown: 230 sec 20 MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec
Satellite (III)
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.
Info: type = 33, minionAttack = normal, affectedSkill = 35111001
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0
Maximum Level: 10
1 MP Cost: 114, Max Satellites: 1, Damage: 198% 2 MP Cost: 108, Max Satellites: 1, Damage: 206% 3 MP Cost: 102, Max Satellites: 1, Damage: 214% 4 MP Cost: 96, Max Satellites: 1, Damage: 222% 5 MP Cost: 90, Max Satellites: 2, Damage: 230% 6 MP Cost: 84, Max Satellites: 2, Damage: 238% 7 MP Cost: 78, Max Satellites: 2, Damage: 246% 8 MP Cost: 72, Max Satellites: 2, Damage: 254% 9 MP Cost: 66, Max Satellites: 3, Damage: 262% 10 MP Cost: 60, Max Satellites: 3, Damage: 270%
Healing Robot H-LX
Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.
Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1
Delays: msummon - 1260 ms
Summon Range: stand = 150%, heal = 125%, die = 120%
Summon Mob Count: die = 6
Animations: summon.summoned, summon.stand, summon.die, affected, hit.0, effect
Maximum Level: 10
1 MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec 2 MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec 3 MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec 4 MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec 5 MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec 6 MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec 7 MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec 8 MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec 9 MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec 10 MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Overclock
Description: Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.\n#c[Cooldown: 150 sec]
Info: type = 10
Delays: mbooster - 1400 ms
Animations: effect, effect0
Maximum Level: 15
1 MP Cost: 40, Duration: 10 sec, Damage: +2%\nPassive Effects: Ignore Monster DEF: 2% 2 MP Cost: 39, Duration: 20 sec, Damage: +4%\nPassive Effects: Ignore Monster DEF: 4% 3 MP Cost: 38, Duration: 30 sec, Damage: +6%\nPassive Effects: Ignore Monster DEF: 6% 4 MP Cost: 37, Duration: 40 sec, Damage: +8%\nPassive Effects: Ignore Monster DEF: 8% 5 MP Cost: 36, Duration: 50 sec, Damage: +10%\nPassive Effects: Ignore Monster DEF: 10% 6 MP Cost: 35, Duration: 60 sec, Damage: +12%\nPassive Effects: Ignore Monster DEF: 12% 7 MP Cost: 34, Duration: 70 sec, Damage: +14%\nPassive Effects: Ignore Monster DEF: 14% 8 MP Cost: 33, Duration: 80 sec, Damage: +16%\nPassive Effects: Ignore Monster DEF: 16% 9 MP Cost: 32, Duration: 90 sec, Damage: +18%\nPassive Effects: Ignore Monster DEF: 18% 10 MP Cost: 31, Duration: 100 sec, Damage: +20%\nPassive Effects: Ignore Monster DEF: 20% 11 MP Cost: 30, Duration: 110 sec, Damage: +22%\nPassive Effects: Ignore Monster DEF: 22% 12 MP Cost: 29, Duration: 120 sec, Damage: +24%\nPassive Effects: Ignore Monster DEF: 24% 13 MP Cost: 28, Duration: 130 sec, Damage: +26%\nPassive Effects: Ignore Monster DEF: 26% 14 MP Cost: 27, Duration: 140 sec, Damage: +28%\nPassive Effects: Ignore Monster DEF: 28% 15 MP Cost: 26, Duration: 150 sec, Damage: +30%\nPassive Effects: Ignore Monster DEF: 30%
Metal Fist Mastery
Description: Increases damage of the ME-07 Drillhands and Atomic Hammer skills.
Info: type = 50
Maximum Level: 10
1 Damage: +14% (for both skills) 2 Damage: +18% (for both skills) 3 Damage: +22% (for both skills) 4 Damage: +26% (for both skills) 5 Damage: +30% (for both skills) 6 Damage: +34% (for both skills) 7 Damage: +38% (for both skills) 8 Damage: +42% (for both skills) 9 Damage: +46% (for both skills) 10 Damage: +50% (for both skills) Mechanic (IV)
Robot Mastery
Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.
Info: type = 50
Maximum Level: 15
1 Damage (attack, self-destruct): +14%, Summon Duration: +14% 2 Damage (attack, self-destruct): +18%, Summon Duration: +18% 3 Damage (attack, self-destruct): +22%, Summon Duration: +22% 4 Damage (attack, self-destruct): +26%, Summon Duration: +26% 5 Damage (attack, self-destruct): +30%, Summon Duration: +30% 6 Damage (attack, self-destruct): +34%, Summon Duration: +34% 7 Damage (attack, self-destruct): +38%, Summon Duration: +38% 8 Damage (attack, self-destruct): +42%, Summon Duration: +42% 9 Damage (attack, self-destruct): +46%, Summon Duration: +46% 10 Damage (attack, self-destruct): +50%, Summon Duration: +50% 11 Damage (attack, self-destruct): +54%, Summon Duration: +54% 12 Damage (attack, self-destruct): +58%, Summon Duration: +58% 13 Damage (attack, self-destruct): +62%, Summon Duration: +62% 14 Damage (attack, self-destruct): +66%, Summon Duration: +66% 15 Damage (attack, self-destruct): +70%, Summon Duration: +70% 16 Damage (attack, self-destruct): +74%, Summon Duration: +74% 17 Damage (attack, self-destruct): +78%, Summon Duration: +78% 18 Damage (attack, self-destruct): +82%, Summon Duration: +82%
Extreme Mech
Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Mech: Prototype
Maximum Level: 30
1 ATT: +26, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56 2 ATT: +26, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56 3 ATT: +27, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57 4 ATT: +27, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57 5 ATT: +28, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58 6 ATT: +28, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58 7 ATT: +29, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59 8 ATT: +29, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59 9 ATT: +30, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60 10 ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60 11 ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61 12 ATT: +31, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61 13 ATT: +32, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62 14 ATT: +32, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62 15 ATT: +33, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63 16 ATT: +33, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63 17 ATT: +34, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64 18 ATT: +34, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64 19 ATT: +35, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65 20 ATT: +35, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65 21 ATT: +36, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66 22 ATT: +36, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66 23 ATT: +37, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67 24 ATT: +37, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67 25 ATT: +38, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68 26 ATT: +38, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68 27 ATT: +39, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69 28 ATT: +39, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69 29 ATT: +40, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70 30 ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70 31 ATT: +41, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71 32 ATT: +41, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71 33 ATT: +42, Defense: +1060, Max HP: +1260, Max MP: +1260, Weapon Mastery: +72
Amplifier Robot AF-11
Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.
Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1
Delays: msummon - 1260 ms
Range: 200%
Summon Range: stand = 200%, die = 120%
Summon Mob Count: die = 6
Animations: summon.summoned, summon.stand, summon.die, affected, hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205% \n#cCooldown: 90 seconds# 2 MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210% \n: 90 seconds# 3 MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215% \n: 90 seconds# 4 MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220% \n: 90 seconds# 5 MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225% \n: 90 seconds# 6 MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230% \n: 90 seconds# 7 MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235% \n: 90 seconds# 8 MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240% \n: 90 seconds# 9 MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245% \n: 90 seconds# 10 MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250% \n: 90 seconds# 11 MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255% \n: 90 seconds# 12 MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260% \n: 90 seconds# 13 MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265% \n: 90 seconds# 14 MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270% \n: 90 seconds# 15 MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275% \n: 90 seconds# 16 MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280% \n: 90 seconds# 17 MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285% \n: 90 seconds# 18 MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290% \n: 90 seconds# 19 MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295% \n: 90 seconds# 20 MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300% \n: 90 seconds# 21 MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305% \n: 90 seconds# 22 MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310% \n: 90 seconds# 23 MP Cost: 50, Robot Duration: 86 sec, Damage Buff: +23%, Self-Destruct Damage: 315% \n: 90 seconds#
Mech: Siege Mode
Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#]
Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90
Delays: tank_siegepre - 540 ms
Animations: effect, ball, ball0, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 111%\n#cCooldown: 45 sec 2 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 112%\n: 42 sec 3 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 113%\n: 42 sec 4 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 114%\n: 39 sec 5 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 115%\n: 39 sec 6 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 116%\n: 36 sec 7 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 117%\n: 36 sec 8 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 118%\n: 33 sec 9 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 119%\n: 33 sec 10 MP Cost: 40, Siege Mode Duration: 10 seconds, Damage: 120%\n: 30 sec 11 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 121%\n: 30 sec 12 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 122%\n: 27 sec 13 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 123%\n: 27 sec 14 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 124%\n: 24 sec 15 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 125%\n: 24 sec 16 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 126%\n: 21 sec 17 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 127%\n: 21 sec 18 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 128%\n: 18 sec 19 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 129%\n: 18 sec 20 MP Cost: 60, Siege Mode Duration: 10 seconds, Damage: 130%\n: 15 sec
Laser Blast
Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#
Info: type = 1, areaAttack = 1
Delays: tank_laser - 1110 ms
Range: 695%
Pre-requisite: Level 1 Mech: Missile Tank
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 63, Damage: 326%, Max Attacks: 4, Max Monsters Hit: 8 2 MP Cost: 63, Damage: 332%, Max Attacks: 4, Max Monsters Hit: 8 3 MP Cost: 63, Damage: 338%, Max Attacks: 4, Max Monsters Hit: 8 4 MP Cost: 63, Damage: 344%, Max Attacks: 4, Max Monsters Hit: 8 5 MP Cost: 63, Damage: 350%, Max Attacks: 4, Max Monsters Hit: 8 6 MP Cost: 66, Damage: 356%, Max Attacks: 4, Max Monsters Hit: 8 7 MP Cost: 66, Damage: 362%, Max Attacks: 4, Max Monsters Hit: 8 8 MP Cost: 66, Damage: 368%, Max Attacks: 4, Max Monsters Hit: 8 9 MP Cost: 66, Damage: 374%, Max Attacks: 4, Max Monsters Hit: 8 10 MP Cost: 66, Damage: 380%, Max Attacks: 4, Max Monsters Hit: 8 11 MP Cost: 69, Damage: 386%, Max Attacks: 4, Max Monsters Hit: 8 12 MP Cost: 69, Damage: 392%, Max Attacks: 4, Max Monsters Hit: 8 13 MP Cost: 69, Damage: 398%, Max Attacks: 4, Max Monsters Hit: 8 14 MP Cost: 69, Damage: 404%, Max Attacks: 4, Max Monsters Hit: 8 15 MP Cost: 69, Damage: 410%, Max Attacks: 4, Max Monsters Hit: 8 16 MP Cost: 72, Damage: 416%, Max Attacks: 4, Max Monsters Hit: 8 17 MP Cost: 72, Damage: 422%, Max Attacks: 4, Max Monsters Hit: 8 18 MP Cost: 72, Damage: 428%, Max Attacks: 4, Max Monsters Hit: 8 19 MP Cost: 72, Damage: 434%, Max Attacks: 4, Max Monsters Hit: 8 20 MP Cost: 72, Damage: 440%, Max Attacks: 4, Max Monsters Hit: 8 21 MP Cost: 75, Damage: 446%, Max Attacks: 4, Max Monsters Hit: 8 22 MP Cost: 75, Damage: 452%, Max Attacks: 4, Max Monsters Hit: 8 23 MP Cost: 75, Damage: 458%, Max Attacks: 4, Max Monsters Hit: 8 24 MP Cost: 75, Damage: 464%, Max Attacks: 4, Max Monsters Hit: 8 25 MP Cost: 75, Damage: 470%, Max Attacks: 4, Max Monsters Hit: 8 26 MP Cost: 78, Damage: 476%, Max Attacks: 4, Max Monsters Hit: 8 27 MP Cost: 78, Damage: 482%, Max Attacks: 4, Max Monsters Hit: 8 28 MP Cost: 78, Damage: 488%, Max Attacks: 4, Max Monsters Hit: 8 29 MP Cost: 78, Damage: 494%, Max Attacks: 4, Max Monsters Hit: 8 30 MP Cost: 78, Damage: 500%, Max Attacks: 4, Max Monsters Hit: 8 31 MP Cost: 81, Damage: 506%, Max Attacks: 4, Max Monsters Hit: 8 32 MP Cost: 81, Damage: 512%, Max Attacks: 4, Max Monsters Hit: 8 33 MP Cost: 81, Damage: 518%, Max Attacks: 4, Max Monsters Hit: 8
Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec# 2 MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec# 3 MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec# 4 MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec# 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec# 6 MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec# 7 MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec# 8 MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Bots 'n Tots
Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.
Info: type = 33, minionAbility = summon, selfDestructMinion = 1
Delays: msummon - 1260 ms
Summon Range: die = 100%
Summon Mob Count: die = 3
Animations: summon.summoned, summon.stand, summon.subsummon, summon.die, hit.0, effect
Maximum Level: 30
1 MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec 2 MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec 3 MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec 4 MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec 5 MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec 6 MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec 7 MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec 8 MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec 9 MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec 10 MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec 11 MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec 12 MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec 13 MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec 14 MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec 15 MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec 16 MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec 17 MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec 18 MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec 19 MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec 20 MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec 21 MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec 22 MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec 23 MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec 24 MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec 25 MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec 26 MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec 27 MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec 28 MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec 29 MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec 30 MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec 31 MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec 32 MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec 33 MP Cost: 105, Robot Factory Duration: 42 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 515%, Summon Interval: every 3 sec, Self-Destruct Damage: 1030%, Cooldown: 57 sec
Giant Robot SG-88
Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.
Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0
Delays: msummon2 - 5370 ms
Range: 145%
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 15
Animations: summon.summoned, summon.stand, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 40 sec 2 MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 40 sec 3 MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 38 sec 4 MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 38 sec 5 MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 38 sec 6 MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 36 sec 7 MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 36 sec 8 MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 36 sec 9 MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 34 sec 10 MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 34 sec 11 MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 34 sec 12 MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 32 sec 13 MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 32 sec 14 MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 32 sec 15 MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 30 sec 16 MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 30 sec 17 MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 30 sec 18 MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 28 sec 19 MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 28 sec 20 MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 28 sec 21 MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 26 sec 22 MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 26 sec 23 MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 26 sec 24 MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 24 sec 25 MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 24 sec 26 MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 24 sec 27 MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 22 sec 28 MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 22 sec 29 MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 22 sec 30 MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 20 sec 31 MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 20 sec 32 MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 20 sec 33 MP Cost: 400, Damage: 1500%, Max Monsters Hit: 15, Cooldown: 18 sec
Satellite Safety
Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#
Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged
Pre-requisite: Level 10 Satellite
Maximum Level: 20
1 Satellite Attack Damage: +12% \nProcs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec 2 Satellite Attack Damage: +14% \nProcs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec 3 Satellite Attack Damage: +16% \nProcs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec 4 Satellite Attack Damage: +18% \nProcs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec 5 Satellite Attack Damage: +20% \nProcs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec 6 Satellite Attack Damage: +22% \nProcs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec 7 Satellite Attack Damage: +24% \nProcs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec 8 Satellite Attack Damage: +26% \nProcs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec 9 Satellite Attack Damage: +28% \nProcs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec 10 Satellite Attack Damage: +30% \nProcs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec 11 Satellite Attack Damage: +32% \nProcs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec 12 Satellite Attack Damage: +34% \nProcs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec 13 Satellite Attack Damage: +36% \nProcs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec 14 Satellite Attack Damage: +38% \nProcs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec 15 Satellite Attack Damage: +40% \nProcs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec 16 Satellite Attack Damage: +42% \nProcs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec 17 Satellite Attack Damage: +44% \nProcs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec 18 Satellite Attack Damage: +46% \nProcs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec 19 Satellite Attack Damage: +48% \nProcs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec 20 Satellite Attack Damage: +50% \nProcs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec 21 Satellite Attack Damage: +52% \nProcs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec 22 Satellite Attack Damage: +54% \nProcs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec 23 Satellite Attack Damage: +56% \nProcs when you take damage more than 27% of your Max HP, Absorbs 86% of the damage received, Cooldown: 9 sec
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Mech: Missile Tank
Description: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#
Info: type = 10, specialNormalAttack = 1
Delays: tank_pre - 840 ms
Range: 120%
Pre-requisite: Level 10 Mech: Siege Mode
Animations: effect, ball0, ball, hit.0, hit.1
Maximum Level: 30
1 Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% 2 Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% 3 Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% 4 Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% 5 Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% 6 Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% 7 Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% 8 Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% 9 Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99% \nBasic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30% 10 Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100% \nBasic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30% 11 Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% 12 Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% 13 Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% 14 Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% 15 Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% 16 Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% 17 Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% 18 Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% 19 Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109% \nBasic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30% 20 Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110% \nBasic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30% 21 Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% 22 Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% 23 Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% 24 Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% 25 Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% 26 Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% 27 Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% 28 Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% 29 Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119% \nBasic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30% 30 Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120% \nBasic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30% 31 Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% 32 Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% 33 Tank Mode MP Cost: 54 plus 20 MP every 5 sec, Damage: 123% \nBasic Attack Critical Rate: +22%, MP Cost: 30, Damage Bonus (Siege mode): +30%
Hyper
Laser Blast - Reinforce
Description: Increases the damage of Laser Blast.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Amplifier Robot AF-11 - Persist
Description: Increases Amplifier Robot AF-11's duration.
Info: type = 50
Maximum Level: 1
Required Level: 149
Duration: +10 sec
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Rock 'n Shock - Reinforce
Description: Increases Rock 'n Shock damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Rock 'n Shock - Cooldown Cutter
Description: Reduces Rock 'n Shock cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 143
Skill Cooldown -50%
Rock 'n Shock - Persist
Description: Increases Rock 'n Shock duration.
Info: type = 50
Maximum Level: 1
Required Level: 162
Duration: +20 sec
Amplifier Robot AF-11 - Party Reinforce
Description: Increases the damage of Amplifier Robot AF-11's party buff.
Info: type = 50
Maximum Level: 1
Required Level: 189
Party member damage: +10%
Amplifier Robot AF-11 - Reinforce
Description: Increases Amplifier Robot AF-11 explosion damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
For Liberty
Description: Materializes the will of the Resistance to increase attack power.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to Resistance classes within the party
Distortion Bomb
Description: Detonates a special Resistance bomb to create a distortion field.
Info: type = 1, areaAttack = 1
Delays: HY3512distortionField - 900 ms
Range: 500%
Animations: effect, tile, special, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 250, Duration: 4, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2\nCooldown: 8 sec
Reactive Armor
Description: Installs a special reactive armor that enhances Mech defenses.
Info: type = 50
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 180 sec, Max HP: +30%, Status Ailment Resistance: +30%, Reduction to Received Damage: +30%
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Laser Blast - Spread
Description: Increases the number of monsters hit by Laser Blast.
Info: type = 50
Maximum Level: 1
Required Level: 177
Monsters Hit: +2
Laser Blast - Extra Strike
Description: Increases the number of attacks for Laser Blast.
Info: type = 50
Maximum Level: 1
Required Level: 155
Number of Attacks: +1
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