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  1. Default [KMST 1.2.476] New Areas


    In case anyone missed it, here are some videos of the new area included in the recent KMST patch:


    Faded Citadel
    Spoiler


    Colossus the Giant
    Spoiler
    Last edited by Sonic; 2013-04-19 at 06:16 AM.

  2. Default Re: [KMST 1.2.476] New Areas


    On CWK: Well, those have to be the best looking regular mobs in this game. (regarding CWPQ bosses)

    And why is it that everything is connected to ElNath??

    Inb4 the black mage lives in the deepest of the dead valley.

  3. Default Re: [KMST 1.2.476] New Areas


    Don't really like the fact that they just took cwkpq bosses and stuffed them all together but it's okay I guess.

  4. Default Re: [KMST 1.2.476] New Areas


    They just ruined CWK.
    It looks so wierd, no action on this map... no PQ, no real bosses, and no storyline.

  5. Default Re: [KMST 1.2.476] New Areas


    I think it's more than assumed that the area is not finished, so maybe not ruined yet!

  6. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: [KMST 1.2.476] New Areas


    I'm kinda being hopeful about this.

    Maybe, just maybe, since kms is getting cwk-like things, that they'll update CWKPQ and make it a bit more of a challenge. Even something similar to the challenges in found in GPQ would be nice.

    Please. I'd like a party quest that takes some thinking more so than damage.

  7. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: [KMST 1.2.476] New Areas


    The maps still suck

  8. Default Re: [KMST 1.2.476] New Areas


    when has nexon ever even finished an area that was incomplete a pon release??? looking at you Ruined NLC.

  9. Default Re: [KMST 1.2.476] New Areas


    The PQ is always broken, the storyline was wiped out after the alien attack update, only 3 or 4 maps out of like 15 are trainable at. I'll give it to you about the bosses, it really is a waste to make them mobs and trash the concept of a multi-boss fight in which they all support each other. For everything else, please explain how it is worse now than it already is.
    Last edited by byakugan; 2013-04-25 at 08:16 PM.

  10. Default Re: [KMST 1.2.476] New Areas


    I really wish I could have hope in this, I really do. I just don't see how KMS could restore CWK to it's former glory by making it a theme dungeon with such linear maps.

  11. Default Re: [KMST 1.2.476] New Areas


    Well, as sad as it may seem, it's already better than what we currently have.

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