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  1. Default KMST 1.2.476 Crimsonwood Keep?


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    (PvE) Skill Changes

    Character

  2. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Mob

    Mob (Changed)

  3. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Map

    NPC

    Item

  4. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Quest




    New UI Elements

  5. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: KMST 1.2.476 Crimsonwood Keep?


    OMG, Locked has an avatar!

  6. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Faded Citadel.

  7. Default Re: KMST 1.2.476 Crimsonwood Keep?


    All dat overpowered level 10 stuff, too bad we won't see a lick of it until next year.

  8. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Oooooooooo they made scatter shot "better".

  9. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.476 Crimsonwood Keep?


    Locked has an avatar! pomegranate just got real.

    Also, Permanent tradeable Badge? wut.

  10. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Looks like Nexon Korea decided to port over Crimsonwood Keep.

    Aside from the familiar Crimsonwood BGM, there's a bundle of new BGMs packed in with the update:

    Maps
    The Colossal Heart
    The Living Mountain
    The Raiders
    The Rush

    Events and Minigames
    10th Anniversary Board
    Rhythm

  11. Default Re: KMST 1.2.476 Crimsonwood Keep?


    Too bad it has no stats.

  12. Default Re: KMST 1.2.476 Crimsonwood Keep?


    The stats on the level 10 maple equips... They're really good if you're just starting a new character.

    97 atk on a level 10 2 handed sword? Wuuuut.

  13. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.476 Crimsonwood Keep?


    The monster park badge had no stats either, because they get random stats.

  14. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.476 Crimsonwood Keep?


    Polearm - Warrior
    Set: (#274) 메이플 화이트 세트
    Req Level: 10
    Weapon Attack: 99
    Equip tradeblock
    exItem
    Fast(5)
    7 slots

    this polearm is better than a freaking purple surfobard, which is still used as an endgame-ish equip LOL

  15. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMST 1.2.476 Crimsonwood Keep?


    11 million hp bosses......for crimsonwood keep. I hope we never get this. Even our crimsonwood keep is less outdated than what this looks like.

  16. Default Re: KMST 1.2.476 Crimsonwood Keep?


    They're not really bosses, they're party play monsters, so basically training mobs. It's weird to see boss monsters reduced to training monsters, though, it's like if you had 20 Pink Beans running around a map or something and you could 1~3 hit them, ya know?

  17. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMST 1.2.476 Crimsonwood Keep?


    All the party play bosses look worse in ratio than our Lionheart castle alone, and a higher level to boot.

  18. Default Re: KMST 1.2.476 Crimsonwood Keep?


    I feel important now!

  19. Default Re: KMST 1.2.476 Crimsonwood Keep?


    inb4 CWK gets turned into a theme dungeon area.

  20. Default Re: KMST 1.2.476 Crimsonwood Keep?



    The only downside is how they're equip tradeblock. Nexon Korea needs to stop being so untradeable equips crazy, I doubt they make all that much off of SoK's or PSoK's or Nametags anyways.

  21.  

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