Originally Posted by
Darkstars
There is nothing inherently wrong with a pay to win system. It's the same anywhere. If I can afford to send my child to private school, they have an inherent advantage over children who attend public school. If I hire a tutor with years of teaching experience, that's another advantage I have over those who can't. Aren't those real life examples of pay to win? If you have the resources and you put those resources towards something, you deserve an advantage over those who didn't put the same amount in. Those who buy cubes are able to get to the top faster, those who don't rely on slower methods such as crafting, merching, or drops.
You say plenty of games are able to survive without a pay to win system. I agree. But name one game that is like MS. Games that work without P2W have either unique gameplay, vibrant communities, or are filled with advertisements. MS has none of those. But the P2W system it does have is effective and it's not alone in realizing that.
Ultimately a casual player can enjoy 95% of the game money free. They might never go on an empress run, but they can enjoy the vast VAST majority of the game completely free. The only time when cubes or any of those things you have a problem with matter are at the very top. Yeah it's pay to win but it's completely free to play. No one is forcing anyone to buy NX. The only people who think buying NX is mandatory are those who want to be at the top. And if you want to be the best, why does it surprise you that you have to work damn hard or pay?
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