I don't think I've ever seen a thread like this, but maybe there's been one a long time ago? The point is this thread is to discuss monster designs, area designs, character designs, weapon designs, and I guess level designs? (Like how the old HHG 1 had multiple levels with different monsters, which prevented lower level characters from getting murdered by Green Mushies.)
I personally really like the way that Zakum was designed, as it makes him definately stand out. This site (which is mostly just a joke site, so don't take much stock with the other articles) explains it in better detail. http://nexonexposed.wordpress.com/2012/01/01/111/ Showing how his skill animations and design are inspired by different symbolisms.
I already really like the way that the fairfrozen is designed. I especially like how it juts out to look more like it's an icicle.
Of course, you can also discuss designs you dislike. Like...I'm not really a fan of a lot of the alien weapons.
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