Aran (I)
Combo Smash
Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#
Info: type = 52, commandSkillType = attack, piercing = 1
Delays: comboSmash - 1200 ms
Pre-requisite: Level 1 Combo Ability
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
1 Damage: 372%, Max Enemies Hit: 8 2 Damage: 384%, Max Enemies Hit: 8 3 Damage: 396%, Max Enemies Hit: 8 4 Damage: 408%, Max Enemies Hit: 8 5 Damage: 420%, Max Enemies Hit: 8 6 Damage: 432%, Max Enemies Hit: 8 7 Damage: 444%, Max Enemies Hit: 8 8 Damage: 456%, Max Enemies Hit: 8 9 Damage: 468%, Max Enemies Hit: 8 10 Damage: 480%, Max Enemies Hit: 8
Double Swing
Description: Press the attack key twice to deal a double attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: doubleSwing - 420 ms
Range: 200%
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 2, Damage: 174% 2 MP Cost: 2, Damage: 178% 3 MP Cost: 2, Damage: 182% 4 MP Cost: 2, Damage: 186% 5 MP Cost: 2, Damage: 190% 6 MP Cost: 3, Damage: 194% 7 MP Cost: 3, Damage: 198% 8 MP Cost: 3, Damage: 202% 9 MP Cost: 3, Damage: 206% 10 MP Cost: 3, Damage: 210% 11 MP Cost: 3, Damage: 214% 12 MP Cost: 4, Damage: 218% 13 MP Cost: 4, Damage: 222% 14 MP Cost: 4, Damage: 226% 15 MP Cost: 4, Damage: 230% 16 MP Cost: 4, Damage: 234% 17 MP Cost: 4, Damage: 238% 18 MP Cost: 5, Damage: 242% 19 MP Cost: 5, Damage: 246% 20 MP Cost: 5, Damage: 250%
Combo Ability
Description: Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10#
Info: type = 51
Pre-requisite: Level 10 Double Swing
Maximum Level: 10
1 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 1 2 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 2 3 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 3 4 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 4 5 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 5 6 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 6 7 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 7 8 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 8 9 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 9 10 ATT: +3, Weapon DEF: +20, Magic DEF: +20, Speed: +3, Max Stacks: 10
Combat Step
Description: Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.5#
Info: type = 41, casterMove = 1
Delays: combatStep - 180 ms
Pre-requisite: Level 5 Double Swing
Animations: effect
Maximum Level: 5
1 MP Cost: 1, travel a short distance\nMovement Speed +3, Max Movement Speed +4 2 MP Cost: 2, travel a short distance\nMovement Speed +6, Max Movement Speed +8 3 MP Cost: 3, travel a short distance\nMovement Speed +9, Max Movement Speed +12 4 MP Cost: 4, travel a short distance\nMovement Speed +12, Max Movement Speed +16 5 MP Cost: 5, travel a short distance\nMovement Speed +15, Max Movement Speed +20
Polearm Booster
Description: Triples the attack speed of your weapon. Must have a polearm equipped.\nRequired Skill: #cCombat Step Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Combat Step
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Aran (II)
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Combo Drain
Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow KeyDown Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#
Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert4 - 900 ms
Pre-requisite: Level 1 Combo Ability
Animations: effect, effect0
Maximum Level: 10
1 Restores 1% of damage for 78 sec 2 Restores 2% of damage for 96 sec 3 Restores 3% of damage for 114 sec 4 Restores 4% of damage for 132 sec 5 Restores 5% of damage for 150 sec 6 Restores 6% of damage for 168 sec 7 Restores 7% of damage for 186 sec 8 Restores 8% of damage for 204 sec 9 Restores 9% of damage for 222 sec 10 Restores 10% of damage for 240 sec
Combo Fenrir
Description: Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#
Info: type = 52, piercing = 1, commandSkillType = attack
Delays: comboFenrir - 1530 ms
Pre-requisite: Level 10 Combo Smash
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
1 Damage: 372%, Max Enemies Hit: 4, Number of Attacks: 2 2 Damage: 384%, Max Enemies Hit: 4, Number of Attacks: 2 3 Damage: 396%, Max Enemies Hit: 4, Number of Attacks: 2 4 Damage: 408%, Max Enemies Hit: 4, Number of Attacks: 2 5 Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2 6 Damage: 432%, Max Enemies Hit: 6, Number of Attacks: 2 7 Damage: 444%, Max Enemies Hit: 6, Number of Attacks: 2 8 Damage: 456%, Max Enemies Hit: 6, Number of Attacks: 2 9 Damage: 468%, Max Enemies Hit: 6, Number of Attacks: 2 10 Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2
Polearm Mastery
Description: Increases the weapon mastery, accuracy, and speed of polearms. \nRequired Skill: #cTriple Swing Lv. 3#
Info: type = 50
Pre-requisite: Level 3 Triple Swing
Maximum Level: 10
1 Polearm Mastery: 14%, Accuracy: +12, Attack Speed +1 step 2 Polearm Mastery: 18%, Accuracy: +24, Attack Speed +1 step 3 Polearm Mastery: 22%, Accuracy: +36, Attack Speed +1 step 4 Polearm Mastery: 26%, Accuracy: +48, Attack Speed +1 step 5 Polearm Mastery: 30%, Accuracy: +60, Attack Speed +1 step 6 Polearm Mastery: 34%, Accuracy: +72, Attack Speed +1 step 7 Polearm Mastery: 38%, Accuracy: +84, Attack Speed +1 step 8 Polearm Mastery: 42%, Accuracy: +96, Attack Speed +1 step 9 Polearm Mastery: 46%, Accuracy: +108, Attack Speed +1 step 10 Polearm Mastery: 50%, Accuracy: +120, Attack Speed +1 step
Triple Swing
Description: Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20#
Info: type = 52, commandSkillType = attack
Delays: tripleSwing - 660 ms
Range: 200%
Pre-requisite: Level 20 Double Swing
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 5, Damage: 386% 2 MP Cost: 5, Damage: 392% 3 MP Cost: 5, Damage: 398% 4 MP Cost: 5, Damage: 404% 5 MP Cost: 5, Damage: 410% 6 MP Cost: 6, Damage: 416% 7 MP Cost: 6, Damage: 422% 8 MP Cost: 6, Damage: 428% 9 MP Cost: 6, Damage: 434% 10 MP Cost: 6, Damage: 440% 11 MP Cost: 6, Damage: 446% 12 MP Cost: 7, Damage: 452% 13 MP Cost: 7, Damage: 458% 14 MP Cost: 7, Damage: 464% 15 MP Cost: 7, Damage: 470% 16 MP Cost: 7, Damage: 476% 17 MP Cost: 7, Damage: 482% 18 MP Cost: 8, Damage: 488% 19 MP Cost: 8, Damage: 494% 20 MP Cost: 8, Damage: 500%
Final Charge
Description: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.\n[Command: Triple Swing + #cLeft Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun
Delays: finalCharge - 1080 ms
Range: 380%
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Animations: effect, effect0, hit.0, mob
Maximum Level: 10
1 MP Cost: 17, Damage: 140%, Max Enemies Hit: 5, Stun Chance: 3%, Duration: 1 sec 2 MP Cost: 17, Damage: 150%, Max Enemies Hit: 6, Stun Chance: 6%, Duration: 2 sec 3 MP Cost: 21, Damage: 160%, Max Enemies Hit: 6, Stun Chance: 9%, Duration: 3 sec 4 MP Cost: 21, Damage: 170%, Max Enemies Hit: 7, Stun Chance: 12%, Duration: 4 sec 5 MP Cost: 21, Damage: 180%, Max Enemies Hit: 7, Stun Chance: 15%, Duration: 5 sec 6 MP Cost: 25, Damage: 190%, Max Enemies Hit: 8, Stun Chance: 18%, Duration: 6 sec 7 MP Cost: 25, Damage: 200%, Max Enemies Hit: 8, Stun Chance: 21%, Duration: 7 sec 8 MP Cost: 25, Damage: 210%, Max Enemies Hit: 9, Stun Chance: 24%, Duration: 8 sec 9 MP Cost: 29, Damage: 220%, Max Enemies Hit: 9, Stun Chance: 27%, Duration: 9 sec 10 MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.\nRequired Skill: #cPolearm Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Polearm Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Snow Charge
Description: Permanently increases damage and infuses your polearm with ice for a certain amount of time.
Info: type = 11, mes = freeze, condition = attack, magicSteal = 1
Delays: magic5 - 1200 ms
Range: 50%
Animations: effect
Maximum Level: 10
1 Permanent Damage Increase: +8%. MP Cost: 24, Ice Duration: 20 sec, Enemy Speed: -22 for 5 sec 2 Permanent Damage Increase: +11%. MP Cost: 25, Ice Duration: 40 sec, Enemy Speed: -24 for 5 sec 3 Permanent Damage Increase: +14%. MP Cost: 26, Ice Duration: 60 sec, Enemy Speed: -26 for 10 sec 4 Permanent Damage Increase: +17%. MP Cost: 27, Ice Duration: 80 sec, Enemy Speed: -28 for 10 sec 5 Permanent Damage Increase: +20%. MP Cost: 28, Ice Duration: 100 sec, Enemy Speed: -30 for 10 sec 6 Permanent Damage Increase: +23%. MP Cost: 29, Ice Duration: 120 sec, Enemy Speed: -32 for 15 sec 7 Permanent Damage Increase: +26%. MP Cost: 30, Ice Duration: 140 sec, Enemy Speed: -34 for 15 sec 8 Permanent Damage Increase: +29%. MP Cost: 31, Ice Duration: 160 sec, Enemy Speed: -36 for 15 sec 9 Permanent Damage Increase: +32%. MP Cost: 32, Ice Duration: 180 sec, Enemy Speed: -38 for 20 sec 10 Permanent Damage Increase: +35%. MP Cost: 33, Ice Duration: 200 sec, Enemy Speed: -40 for 20 sec
Body Pressure
Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect, effect0, hit.0, mob
Maximum Level: 5
1 MP Cost: 36, Damage: 80%, Duration: 116 sec, Stun Chance: 24% 2 MP Cost: 32, Damage: 160%, Duration: 132 sec, Stun Chance: 28% 3 MP Cost: 28, Damage: 240%, Duration: 148 sec, Stun Chance: 32% 4 MP Cost: 24, Damage: 320%, Duration: 164 sec, Stun Chance: 36% 5 MP Cost: 20, Damage: 400%, Duration: 180 sec, Stun Chance: 40% Aran (III)
Combo Judgment
Description: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#
Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1
Delays: comboJudgement - 1410 ms
Range: 250%
Pre-requisite: Level 10 Combo Fenrir
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 379%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 2 Damage: 388%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 3 Damage: 397%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 4 Damage: 406%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 5 Damage: 415%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 6 Damage: 424%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 7 Damage: 433%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 8 Damage: 442%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 9 Damage: 451%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 10 Damage: 460%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 11 Damage: 469%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 12 Damage: 478%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 13 Damage: 487%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 14 Damage: 496%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 15 Damage: 505%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 16 Damage: 514%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 17 Damage: 523%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 18 Damage: 532%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 19 Damage: 541%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 20 Damage: 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Rolling Spin
Description: Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #c Up and Up Arrow Key + ATT Key#]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Final Attack: Polearm
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 25, Damage: 84% x4, Max Enemies Hit: 4, Stun Chance: 33%, Stun Duration: 2 sec 2 MP Cost: 26, Damage: 88% x4, Max Enemies Hit: 4, Stun Chance: 36%, Stun Duration: 2 sec 3 MP Cost: 26, Damage: 92% x4, Max Enemies Hit: 4, Stun Chance: 39%, Stun Duration: 2 sec 4 MP Cost: 27, Damage: 96% x4, Max Enemies Hit: 4, Stun Chance: 42%, Stun Duration: 2 sec 5 MP Cost: 27, Damage: 100% x4, Max Enemies Hit: 4, Stun Chance: 45%, Stun Duration: 2 sec 6 MP Cost: 28, Damage: 104% x4, Max Enemies Hit: 4, Stun Chance: 48%, Stun Duration: 2 sec 7 MP Cost: 28, Damage: 108% x4, Max Enemies Hit: 4, Stun Chance: 51%, Stun Duration: 2 sec 8 MP Cost: 29, Damage: 112% x4, Max Enemies Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec 9 MP Cost: 29, Damage: 116% x4, Max Enemies Hit: 4, Stun Chance: 57%, Stun Duration: 2 sec 10 MP Cost: 30, Damage: 120% x4, Max Enemies Hit: 5, Stun Chance: 60%, Stun Duration: 2 sec 11 MP Cost: 30, Damage: 124% x4, Max Enemies Hit: 5, Stun Chance: 63%, Stun Duration: 2 sec 12 MP Cost: 31, Damage: 128% x4, Max Enemies Hit: 5, Stun Chance: 66%, Stun Duration: 2 sec 13 MP Cost: 31, Damage: 132% x4, Max Enemies Hit: 5, Stun Chance: 69%, Stun Duration: 2 sec 14 MP Cost: 32, Damage: 136% x4, Max Enemies Hit: 5, Stun Chance: 72%, Stun Duration: 2 sec 15 MP Cost: 32, Damage: 140% x4, Max Enemies Hit: 5, Stun Chance: 75%, Stun Duration: 2 sec 16 MP Cost: 33, Damage: 144% x4, Max Enemies Hit: 5, Stun Chance: 78%, Stun Duration: 2 sec 17 MP Cost: 33, Damage: 148% x4, Max Enemies Hit: 5, Stun Chance: 81%, Stun Duration: 2 sec 18 MP Cost: 34, Damage: 152% x4, Max Enemies Hit: 5, Stun Chance: 84%, Stun Duration: 2 sec 19 MP Cost: 34, Damage: 156% x4, Max Enemies Hit: 5, Stun Chance: 87%, Stun Duration: 2 sec 20 MP Cost: 35, Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec
Combo Critical
Description: Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10#
Info: type = 51
Pre-requisite: Level 10 Combo Ability
Maximum Level: 10
1 Critical Hit Rate: +2%, Critical Maximum Damage: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1 2 Critical Hit Rate: +4%, Critical Maximum Damage: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2 3 Critical Hit Rate: +6%, Critical Maximum Damage: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3 4 Critical Hit Rate: +8%, Critical Maximum Damage: +8%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4 5 Critical Hit Rate: +10%, Critical Maximum Damage: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5 6 Critical Hit Rate: +12%, Critical Maximum Damage: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6 7 Critical Hit Rate: +14%, Critical Maximum Damage: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7 8 Critical Hit Rate: +16%, Critical Maximum Damage: +16%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 8 9 Critical Hit Rate: +18%, Critical Maximum Damage: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9 10 Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Final Toss
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 43% 2 MP Cost: 16, Damage: 274%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 46% 3 MP Cost: 16, Damage: 281%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 49% 4 MP Cost: 17, Damage: 288%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 52% 5 MP Cost: 17, Damage: 295%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 55% 6 MP Cost: 18, Damage: 302%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 58% 7 MP Cost: 18, Damage: 309%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 61% 8 MP Cost: 19, Damage: 316%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 64% 9 MP Cost: 19, Damage: 323%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 67% 10 MP Cost: 20, Damage: 330%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 70% 11 MP Cost: 20, Damage: 337%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 73% 12 MP Cost: 21, Damage: 344%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 76% 13 MP Cost: 21, Damage: 351%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 79% 14 MP Cost: 22, Damage: 358%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 82% 15 MP Cost: 22, Damage: 365%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 85% 16 MP Cost: 23, Damage: 372%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 88% 17 MP Cost: 23, Damage: 379%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 91% 18 MP Cost: 24, Damage: 386%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 94% 19 MP Cost: 24, Damage: 393%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 97% 20 MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100%
Full Swing
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#
Info: type = 98, dummyOf = 21110007&&21110008
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Maximum Level: 10
1 Double Swing MP Cost: 6,Damage: 169%, Triple Swing MP Cost: 8, Damage: 444%\nCombo Smash Damage: 14% 2 Double Swing MP Cost: 6,Damage: 173%, Triple Swing MP Cost: 8, Damage: 458%\nCombo Smash Damage: 18% 3 Double Swing MP Cost: 6,Damage: 177%, Triple Swing MP Cost: 8, Damage: 472%\nCombo Smash Damage: 22% 4 Double Swing MP Cost: 9,Damage: 181%, Triple Swing MP Cost: 11, Damage: 486%\nCombo Smash Damage: 26% 5 Double Swing MP Cost: 9,Damage: 185%, Triple Swing MP Cost: 11, Damage: 500%\nCombo Smash Damage: 30% 6 Double Swing MP Cost: 9,Damage: 189%, Triple Swing MP Cost: 11, Damage: 514%\nCombo Smash Damage: 34% 7 Double Swing MP Cost: 9,Damage: 193%, Triple Swing MP Cost: 11, Damage: 528%\nCombo Smash Damage: 38% 8 Double Swing MP Cost: 12,Damage: 197%, Triple Swing MP Cost: 14, Damage: 542%\nCombo Smash Damage: 42% 9 Double Swing MP Cost: 12,Damage: 201%, Triple Swing MP Cost: 14, Damage: 556%\nCombo Smash Damage: 46% 10 Double Swing MP Cost: 12,Damage: 205%, Triple Swing MP Cost: 14, Damage: 570%\nCombo Smash Damage: 50%
Combo Recharge
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 10
1 Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec 2 Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec 3 Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec 4 Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec 5 Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec 6 Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec 7 Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec 8 Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec 9 Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec 10 Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec
Cleaving Blows
Description: Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters.
Info: type = 51
Maximum Level: 10
1 Defense Ignored: 22%, Damage Against Boss Monster: +2% 2 Defense Ignored: 24%, Damage Against Boss Monster: +4% 3 Defense Ignored: 26%, Damage Against Boss Monster: +6% 4 Defense Ignored: 28%, Damage Against Boss Monster: +8% 5 Defense Ignored: 30%, Damage Against Boss Monster: +10% 6 Defense Ignored: 32%, Damage Against Boss Monster: +12% 7 Defense Ignored: 34%, Damage Against Boss Monster: +14% 8 Defense Ignored: 36%, Damage Against Boss Monster: +16% 9 Defense Ignored: 38%, Damage Against Boss Monster: +18% 10 Defense Ignored: 40%, Damage Against Boss Monster: +20%
Might
Description: Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt.
Info: type = 11, smartKnockBack = 1
Delays: alert6 - 990 ms
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon DEF: +25, Magic DEF: +25, Knock-back Damage Requirement: -90% 2 MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon DEF: +35, Magic DEF: +35, Knock-back Damage Requirement: -82% 3 MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon DEF: +45, Magic DEF: +45, Knock-back Damage Requirement: -82% 4 MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon DEF: +55, Magic DEF: +55, Knock-back Damage Requirement: -74% 5 MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon DEF: +65, Magic DEF: +65, Knock-back Damage Requirement: -74% 6 MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon DEF: +75, Magic DEF: +75, Knock-back Damage Requirement: -66% 7 MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon DEF: +85, Magic DEF: +85, Knock-back Damage Requirement: -66% 8 MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon DEF: +95, Magic DEF: +95, Knock-back Damage Requirement: -58% 9 MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon DEF: +105, Magic DEF: +105, Knock-back Damage Requirement: -58% 10 MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon DEF: +115, Magic DEF: +115, Knock-back Damage Requirement: -50% 11 MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon DEF: +125, Magic DEF: +125, Knock-back Damage Requirement: -50% 12 MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon DEF: +135, Magic DEF: +135, Knock-back Damage Requirement: -42% 13 MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon DEF: +145, Magic DEF: +145, Knock-back Damage Requirement: -42% 14 MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon DEF: +155, Magic DEF: +155, Knock-back Damage Requirement: -34% 15 MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon DEF: +165, Magic DEF: +165, Knock-back Damage Requirement: -34% 16 MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon DEF: +175, Magic DEF: +175, Knock-back Damage Requirement: -26% 17 MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon DEF: +185, Magic DEF: +185, Knock-back Damage Requirement: -26% 18 MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon DEF: +195, Magic DEF: +195, Knock-back Damage Requirement: -18% 19 MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon DEF: +205, Magic DEF: +205, Knock-back Damage Requirement: -18% 20 MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10%
Maha Blessing
Description: Increases party members' Attack with the blessings of Maha, the spirit of the polearm.
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 10, Weapon ATT: +3, Magic ATT: +3, Duration: 10 sec 2 MP Cost: 10, Weapon ATT: +6, Magic ATT: +6, Duration: 20 sec 3 MP Cost: 11, Weapon ATT: +9, Magic ATT: +9, Duration: 30 sec 4 MP Cost: 11, Weapon ATT: +12, Magic ATT: +12, Duration: 40 sec 5 MP Cost: 11, Weapon ATT: +15, Magic ATT: +15, Duration: 50 sec 6 MP Cost: 12, Weapon ATT: +18, Magic ATT: +18, Duration: 60 sec 7 MP Cost: 12, Weapon ATT: +21, Magic ATT: +21, Duration: 70 sec 8 MP Cost: 12, Weapon ATT: +24, Magic ATT: +24, Duration: 80 sec 9 MP Cost: 13, Weapon ATT: +27, Magic ATT: +27, Duration: 90 sec 10 MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 100 sec Aran (IV)
Combo Tempest
Description: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 200.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10#
Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1
Delays: comboTempest - 3000 ms
Range: 800%
Pre-requisite: Level 10 Combo Judgment
Animations: effect, hit.0, special.0, special.1, special.2
Maximum Level: 30
1 Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11% 2 Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12% 3 Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13% 4 Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14% 5 Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15% 6 Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16% 7 Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17% 8 Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18% 9 Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19% 10 Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20% 11 Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21% 12 Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22% 13 Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23% 14 Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24% 15 Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25% 16 Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26% 17 Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27% 18 Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28% 19 Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29% 20 Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30% 21 Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31% 22 Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32% 23 Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33% 24 Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34% 25 Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35% 26 Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36% 27 Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37% 28 Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38% 29 Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39% 30 Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40% 31 Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41% 32 Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42% 33 Damage: 826% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 43 sec, Combo Judgment permanent damage: +43%
Combo Barrier
Description: Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 150 or more#.\n[Command: #cUp Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#
Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1
Delays: genesis - 2700 ms
Range: 400%
Pre-requisite: Level 10 Combo Drain
Animations: effect, affected
Maximum Level: 30
1 Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec 2 Damage Absorbed: 6.0%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec 3 Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec 4 Damage Absorbed: 7.0%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec 5 Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec 6 Damage Absorbed: 8.0%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec 7 Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec 8 Damage Absorbed: 9.0%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec 9 Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec 10 Damage Absorbed: 10.0%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec 11 Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec 12 Damage Absorbed: 11.0%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec 13 Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec 14 Damage Absorbed: 12.0%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec 15 Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec 16 Damage Absorbed: 13.0%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec 17 Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec 18 Damage Absorbed: 14.0%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec 19 Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec 20 Damage Absorbed: 15.0%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec 21 Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec 22 Damage Absorbed: 16.0%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec 23 Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec 24 Damage Absorbed: 17.0%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec 25 Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec 26 Damage Absorbed: 18.0%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec 27 Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec 28 Damage Absorbed: 19.0%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec 29 Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec 30 Damage Absorbed: 20.0%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec 31 Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec 32 Damage Absorbed: 21.0%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec 33 Damage Absorbed: 21.5%, Weapon DEF: +378, Magic DEF: +378, Duration: 516 sec
High Defense
Description: A new defense technique that permanently decreases damage received from enemies and increases HP.
Info: type = 50
Maximum Level: 20
1 Damage Taken: -6.5%, Max HP: +1% 2 Damage Taken: -6.5%, Max HP: +2% 3 Damage Taken: -8.0%, Max HP: +3% 4 Damage Taken: -8.0%, Max HP: +4% 5 Damage Taken: -9.5%, Max HP: +5% 6 Damage Taken: -9.5%, Max HP: +6% 7 Damage Taken: -11.0%, Max HP: +7% 8 Damage Taken: -11.0%, Max HP: +8% 9 Damage Taken: -12.5%, Max HP: +9% 10 Damage Taken: -12.5%, Max HP: +10% 11 Damage Taken: -14.0%, Max HP: +11% 12 Damage Taken: -14.0%, Max HP: +12% 13 Damage Taken: -15.5%, Max HP: +13% 14 Damage Taken: -15.5%, Max HP: +14% 15 Damage Taken: -17.0%, Max HP: +15% 16 Damage Taken: -17.0%, Max HP: +16% 17 Damage Taken: -18.5%, Max HP: +17% 18 Damage Taken: -18.5%, Max HP: +18% 19 Damage Taken: -20.0%, Max HP: +19% 20 Damage Taken: -20.0%, Max HP: +20% 21 Damage Taken: -21.5%, Max HP: +21% 22 Damage Taken: -21.5%, Max HP: +22% 23 Damage Taken: -23.0%, Max HP: +23%
Final Blow
Description: Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits.\nCan only be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5% 2 MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6% 3 MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6% 4 MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7% 5 MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7% 6 MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8% 7 MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8% 8 MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9% 9 MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9% 10 MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10% 11 MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10% 12 MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11% 13 MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11% 14 MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12% 15 MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12% 16 MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13% 17 MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13% 18 MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14% 19 MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14% 20 MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15% 21 MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15% 22 MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16% 23 MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16% 24 MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17% 25 MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17% 26 MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18% 27 MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18% 28 MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19% 29 MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19% 30 MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20% 31 MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20% 32 MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21% 33 MP Cost: 35, Damage: 370% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
Over Swing
Description: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#
Info: type = 98, dummyOf = 21120009&&21120010
Pre-requisite: Level 10 Full Swing
Final Attack: Polearm
Maximum Level: 30
1 Double Swing MP Cost: 14,Damage: 255% x2, Triple Swing MP Cost: 16, Damage: 316% x2\nCombo Fenrir Damage: 11% 2 Double Swing MP Cost: 14,Damage: 260% x2, Triple Swing MP Cost: 16, Damage: 322% x2\nCombo Fenrir Damage: 12% 3 Double Swing MP Cost: 14,Damage: 265% x2, Triple Swing MP Cost: 16, Damage: 328% x2\nCombo Fenrir Damage: 13% 4 Double Swing MP Cost: 14,Damage: 270% x2, Triple Swing MP Cost: 16, Damage: 334% x2\nCombo Fenrir Damage: 14% 5 Double Swing MP Cost: 14,Damage: 275% x2, Triple Swing MP Cost: 16, Damage: 340% x2\nCombo Fenrir Damage: 15% 6 Double Swing MP Cost: 14,Damage: 280% x2, Triple Swing MP Cost: 16, Damage: 346% x2\nCombo Fenrir Damage: 16% 7 Double Swing MP Cost: 14,Damage: 285% x2, Triple Swing MP Cost: 16, Damage: 352% x2\nCombo Fenrir Damage: 17% 8 Double Swing MP Cost: 14,Damage: 290% x2, Triple Swing MP Cost: 16, Damage: 358% x2\nCombo Fenrir Damage: 18% 9 Double Swing MP Cost: 14,Damage: 295% x2, Triple Swing MP Cost: 16, Damage: 364% x2\nCombo Fenrir Damage: 19% 10 Double Swing MP Cost: 16,Damage: 300% x2, Triple Swing MP Cost: 18, Damage: 370% x2\nCombo Fenrir Damage: 20% 11 Double Swing MP Cost: 16,Damage: 305% x2, Triple Swing MP Cost: 18, Damage: 376% x2\nCombo Fenrir Damage: 21% 12 Double Swing MP Cost: 16,Damage: 310% x2, Triple Swing MP Cost: 18, Damage: 382% x2\nCombo Fenrir Damage: 22% 13 Double Swing MP Cost: 16,Damage: 315% x2, Triple Swing MP Cost: 18, Damage: 388% x2\nCombo Fenrir Damage: 23% 14 Double Swing MP Cost: 16,Damage: 320% x2, Triple Swing MP Cost: 18, Damage: 394% x2\nCombo Fenrir Damage: 24% 15 Double Swing MP Cost: 16,Damage: 325% x2, Triple Swing MP Cost: 18, Damage: 400% x2\nCombo Fenrir Damage: 25% 16 Double Swing MP Cost: 16,Damage: 330% x2, Triple Swing MP Cost: 18, Damage: 406% x2\nCombo Fenrir Damage: 26% 17 Double Swing MP Cost: 16,Damage: 335% x2, Triple Swing MP Cost: 18, Damage: 412% x2\nCombo Fenrir Damage: 27% 18 Double Swing MP Cost: 16,Damage: 340% x2, Triple Swing MP Cost: 18, Damage: 418% x2\nCombo Fenrir Damage: 28% 19 Double Swing MP Cost: 16,Damage: 345% x2, Triple Swing MP Cost: 18, Damage: 424% x2\nCombo Fenrir Damage: 29% 20 Double Swing MP Cost: 18,Damage: 350% x2, Triple Swing MP Cost: 20, Damage: 430% x2\nCombo Fenrir Damage: 30% 21 Double Swing MP Cost: 18,Damage: 355% x2, Triple Swing MP Cost: 20, Damage: 436% x2\nCombo Fenrir Damage: 31% 22 Double Swing MP Cost: 18,Damage: 360% x2, Triple Swing MP Cost: 20, Damage: 442% x2\nCombo Fenrir Damage: 32% 23 Double Swing MP Cost: 18,Damage: 365% x2, Triple Swing MP Cost: 20, Damage: 448% x2\nCombo Fenrir Damage: 33% 24 Double Swing MP Cost: 18,Damage: 370% x2, Triple Swing MP Cost: 20, Damage: 454% x2\nCombo Fenrir Damage: 34% 25 Double Swing MP Cost: 18,Damage: 375% x2, Triple Swing MP Cost: 20, Damage: 460% x2\nCombo Fenrir Damage: 35% 26 Double Swing MP Cost: 18,Damage: 380% x2, Triple Swing MP Cost: 20, Damage: 466% x2\nCombo Fenrir Damage: 36% 27 Double Swing MP Cost: 18,Damage: 385% x2, Triple Swing MP Cost: 20, Damage: 472% x2\nCombo Fenrir Damage: 37% 28 Double Swing MP Cost: 18,Damage: 390% x2, Triple Swing MP Cost: 20, Damage: 478% x2\nCombo Fenrir Damage: 38% 29 Double Swing MP Cost: 18,Damage: 395% x2, Triple Swing MP Cost: 20, Damage: 484% x2\nCombo Fenrir Damage: 39% 30 Double Swing MP Cost: 20,Damage: 400% x2, Triple Swing MP Cost: 22, Damage: 490% x2\nCombo Fenrir Damage: 40% 31 Double Swing MP Cost: 20,Damage: 405% x2, Triple Swing MP Cost: 22, Damage: 496% x2\nCombo Fenrir Damage: 41% 32 Double Swing MP Cost: 20,Damage: 410% x2, Triple Swing MP Cost: 22, Damage: 502% x2\nCombo Fenrir Damage: 42% 33 Double Swing MP Cost: 20,Damage: 415% x2, Triple Swing MP Cost: 22, Damage: 508% x2\nCombo Fenrir Damage: 43%
High Mastery
Description: Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Polearm Mastery
Maximum Level: 20
1 Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1% 2 Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2% 3 Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3% 4 Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3% 5 Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4% 6 Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5% 7 Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6% 8 Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6% 9 Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7% 10 Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8% 11 Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9% 12 Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9% 13 Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10% 14 Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11% 15 Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12% 16 Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12% 17 Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13% 18 Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14% 19 Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15% 20 Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15% 21 Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16% 22 Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17% 23 Polearm Mastery: +72%. Weapon ATT: +33, Minimum Critical Damage: +18%
Sudden Strike
Description: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
Info: type = 50, affectedSkill = 21100002&&21110003
Maximum Level: 10
1 Final Charge and Final Toss Damage: +15% 2 Final Charge and Final Toss Damage: +20% 3 Final Charge and Final Toss Damage: +25% 4 Final Charge and Final Toss Damage: +30% 5 Final Charge and Final Toss Damage: +35% 6 Final Charge and Final Toss Damage: +40% 7 Final Charge and Final Toss Damage: +45% 8 Final Charge and Final Toss Damage: +50% 9 Final Charge and Final Toss Damage: +55% 10 Final Charge and Final Toss Damage: +60% 11 Final Charge and Final Toss Damage: +65% 12 Final Charge and Final Toss Damage: +70% 13 Final Charge and Final Toss Damage: +75%
Advanced Final Attack
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 3 Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 4 Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 5 Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 6 Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 7 Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 8 Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 9 Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 10 Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 11 Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 12 Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 13 Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 14 Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 15 Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 16 Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 17 Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 18 Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 19 Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 20 Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 21 Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 22 Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 23 Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 24 Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 25 Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 26 Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 27 Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 28 Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 29 Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 30 Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 31 Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack 32 Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack 33 Permanently increases ATT by 33 and Accuracy by 11%. Also has a 62% chance of activating 259% damage Final Attack
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Freeze Standing
Description: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 30, Knock-back Resist Chance: 33%, Duration: 15 sec 2 MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec 3 MP Cost: 30, Knock-back Resist Chance: 39%, Duration: 45 sec 4 MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec 5 MP Cost: 35, Knock-back Resist Chance: 45%, Duration: 75 sec 6 MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec 7 MP Cost: 35, Knock-back Resist Chance: 51%, Duration: 105 sec 8 MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec 9 MP Cost: 40, Knock-back Resist Chance: 57%, Duration: 135 sec 10 MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec 11 MP Cost: 40, Knock-back Resist Chance: 63%, Duration: 165 sec 12 MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec 13 MP Cost: 45, Knock-back Resist Chance: 69%, Duration: 195 sec 14 MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec 15 MP Cost: 45, Knock-back Resist Chance: 75%, Duration: 225 sec 16 MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec 17 MP Cost: 50, Knock-back Resist Chance: 81%, Duration: 255 sec 18 MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 270 sec 19 MP Cost: 50, Knock-back Resist Chance: 87%, Duration: 285 sec 20 MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 300 sec 21 MP Cost: 55, Knock-back Resist Chance: 93%, Duration: 315 sec 22 MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 330 sec 23 MP Cost: 55, Knock-back Resist Chance: 99%, Duration: 345 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Hyper
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Combo Recharge - Release
Description: Removes HP needed for using Combo Recharge.
Info: type = 50
Maximum Level: 1
Required Level: 162
Removes HP needed for use
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Final Blow - Reinforce
Description: Increases Final Blow's damage.
Info: type = 50
Maximum Level: 1
Required Level: 189
Damage +20%
Final Blow - Bonus
Description: Increases Final Blow's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Hits +1
Combo Recharge - Cooldown Cutter
Description: Reduce Combo Recharge cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 143
Cooldown: -20%
Combo Recharge - Combo Up
Description: Increases combo Combo Recharge's combo count.
Info: type = 50
Maximum Level: 1
Required Level: 183
Additional combo count x2
Final Blow - Guardbreak
Description: Increases the amount of DEF Final Blow will ignore.
Info: type = 50
Maximum Level: 1
Required Level: 168
Ignore DEF amount +20%
Combo Tempest - Bonus
Description: Increases Combo Tempest's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 195
Number of Hits +1
Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Beyond Blade (3rd Hit)
Description: Draws out Aran's maximum strength to sweep away the enemies with Maha.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_third - 600 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 4, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. #cUsed after Final Blow.
Unlimited Combo
Description: Temporarily skills will not use up your combo count.
Info: type = 10
Delays: HY2112comboUnlimited - 1530 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 30 sec. All combo consumption set to 0. \nCooldown: 90 sec.
Beyond Blade (2nd Hit)
Description: Draws out Aran's maximum strength to sweep away the enemies with Maha.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_second - 600 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 3, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. #cUsed after Final Blow.
Combo Tempest - Release
Description: Reduces the amount of combos consumed when using Combo Tempest.
Info: type = 50
Maximum Level: 1
Required Level: 152
Reduces combo amount needed by half
Combo Tempest - Temper Link
Description: Enhance Combo Judgment damage boost.\nRequired Skill: #cCombo Tempest Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Combo Tempest
Maximum Level: 1
Required Level: 177
Damage +30%
Beyond Blade
Description: Draws out Aran's maximum strength to sweep away the enemies with Maha.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_first - 780 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. #cUses after Final Blow. 2-hits: Attacks 3 times. 3-hit: Attacks 4 times.
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate +10%
Hyper Weapon Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50Evan (I) (10-20)
Dragon Soul
Description: Commune with your Dragon to increase Attack Speed, Magic ATT, Defense, and Speed.
Info: type = 50
Maximum Level: 20
1 Attack Speed: +2, Magic ATT: +1, Weapon DEF: +12, Magic DEF: +12, Speed: +1 2 Attack Speed: +2, Magic ATT: +2, Weapon DEF: +19, Magic DEF: +19, Speed: +1 3 Attack Speed: +2, Magic ATT: +3, Weapon DEF: +26, Magic DEF: +26, Speed: +2 4 Attack Speed: +2, Magic ATT: +4, Weapon DEF: +33, Magic DEF: +33, Speed: +2 5 Attack Speed: +2, Magic ATT: +5, Weapon DEF: +40, Magic DEF: +40, Speed: +3 6 Attack Speed: +2, Magic ATT: +6, Weapon DEF: +47, Magic DEF: +47, Speed: +3 7 Attack Speed: +2, Magic ATT: +7, Weapon DEF: +54, Magic DEF: +54, Speed: +4 8 Attack Speed: +2, Magic ATT: +8, Weapon DEF: +61, Magic DEF: +61, Speed: +4 9 Attack Speed: +2, Magic ATT: +9, Weapon DEF: +68, Magic DEF: +68, Speed: +5 10 Attack Speed: +2, Magic ATT: +10, Weapon DEF: +75, Magic DEF: +75, Speed: +5 11 Attack Speed: +2, Magic ATT: +11, Weapon DEF: +82, Magic DEF: +82, Speed: +6 12 Attack Speed: +2, Magic ATT: +12, Weapon DEF: +89, Magic DEF: +89, Speed: +6 13 Attack Speed: +2, Magic ATT: +13, Weapon DEF: +96, Magic DEF: +96, Speed: +7 14 Attack Speed: +2, Magic ATT: +14, Weapon DEF: +103, Magic DEF: +103, Speed: +7 15 Attack Speed: +2, Magic ATT: +15, Weapon DEF: +110, Magic DEF: +110, Speed: +8 16 Attack Speed: +2, Magic ATT: +16, Weapon DEF: +117, Magic DEF: +117, Speed: +8 17 Attack Speed: +2, Magic ATT: +17, Weapon DEF: +124, Magic DEF: +124, Speed: +9 18 Attack Speed: +2, Magic ATT: +18, Weapon DEF: +131, Magic DEF: +131, Speed: +9 19 Attack Speed: +2, Magic ATT: +19, Weapon DEF: +138, Magic DEF: +138, Speed: +10 20 Attack Speed: +2, Magic ATT: +20, Weapon DEF: +145, Magic DEF: +145, Speed: +10
Magic Missile
Description: Continuously attacks the enemy by consuming MP.
Info: type = 2, magicDamage = 1
Delays: magicmissile - 420 ms
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 10, Number of Attacks: 2, Damage: 95% 2 MP Cost: 10, Number of Attacks: 2, Damage: 100% 3 MP Cost: 10, Number of Attacks: 2, Damage: 105% 4 MP Cost: 10, Number of Attacks: 2, Damage: 110% 5 MP Cost: 12, Number of Attacks: 2, Damage: 115% 6 MP Cost: 12, Number of Attacks: 2, Damage: 120% 7 MP Cost: 12, Number of Attacks: 2, Damage: 125% 8 MP Cost: 12, Number of Attacks: 2, Damage: 130% 9 MP Cost: 12, Number of Attacks: 2, Damage: 135% 10 MP Cost: 14, Number of Attacks: 2, Damage: 140% 11 MP Cost: 14, Number of Attacks: 2, Damage: 145% 12 MP Cost: 14, Number of Attacks: 2, Damage: 150% 13 MP Cost: 14, Number of Attacks: 2, Damage: 155% 14 MP Cost: 14, Number of Attacks: 2, Damage: 160% 15 MP Cost: 16, Number of Attacks: 2, Damage: 165% 16 MP Cost: 16, Number of Attacks: 2, Damage: 170% 17 MP Cost: 16, Number of Attacks: 2, Damage: 175% 18 MP Cost: 16, Number of Attacks: 2, Damage: 180% 19 MP Cost: 16, Number of Attacks: 2, Damage: 185% 20 MP Cost: 18, Number of Attacks: 2, Damage: 190% Evan (II) (20-30)
Fire Circle
Description: Shoots out a flame that attacks multiple enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: fireCircle - 510 ms
Range: 350%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 185%, Max Monsters Hit: 6 2 MP Cost: 12, Damage: 190%, Max Monsters Hit: 6 3 MP Cost: 12, Damage: 195%, Max Monsters Hit: 6 4 MP Cost: 12, Damage: 200%, Max Monsters Hit: 6 5 MP Cost: 14, Damage: 205%, Max Monsters Hit: 6 6 MP Cost: 14, Damage: 210%, Max Monsters Hit: 6 7 MP Cost: 14, Damage: 215%, Max Monsters Hit: 6 8 MP Cost: 14, Damage: 220%, Max Monsters Hit: 6 9 MP Cost: 14, Damage: 225%, Max Monsters Hit: 6 10 MP Cost: 16, Damage: 230%, Max Monsters Hit: 6 11 MP Cost: 16, Damage: 235%, Max Monsters Hit: 6 12 MP Cost: 16, Damage: 240%, Max Monsters Hit: 6 13 MP Cost: 16, Damage: 245%, Max Monsters Hit: 6 14 MP Cost: 16, Damage: 250%, Max Monsters Hit: 6 15 MP Cost: 18, Damage: 255%, Max Monsters Hit: 6 16 MP Cost: 18, Damage: 260%, Max Monsters Hit: 6 17 MP Cost: 18, Damage: 265%, Max Monsters Hit: 6 18 MP Cost: 18, Damage: 270%, Max Monsters Hit: 6 19 MP Cost: 18, Damage: 275%, Max Monsters Hit: 6 20 MP Cost: 20, Damage: 280%, Max Monsters Hit: 6
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 20
1 MP Cost: 50, Range: 130 2 MP Cost: 48, Range: 132 3 MP Cost: 46, Range: 132 4 MP Cost: 44, Range: 134 5 MP Cost: 42, Range: 134 6 MP Cost: 40, Range: 136 7 MP Cost: 38, Range: 136 8 MP Cost: 36, Range: 138 9 MP Cost: 34, Range: 138 10 MP Cost: 32, Range: 140 11 MP Cost: 30, Range: 140 12 MP Cost: 28, Range: 142 13 MP Cost: 26, Range: 142 14 MP Cost: 24, Range: 144 15 MP Cost: 22, Range: 144 16 MP Cost: 20, Range: 146 17 MP Cost: 18, Range: 146 18 MP Cost: 16, Range: 148 19 MP Cost: 14, Range: 148 20 MP Cost: 12, Range: 150 Evan (III) (30-40)
Magic Guard
Description: Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.
Info: type = 11, switchDamtoMP = 1
Animations: effect
Maximum Level: 20
1 MP Cost: 21, Damage Taken: -1% , Damage Displaced: 9% of damage received, Duration: 125 sec 2 MP Cost: 21, Damage Taken: -1% , Damage Displaced: 13% of damage received, Duration: 150 sec 3 MP Cost: 22, Damage Taken: -2% , Damage Displaced: 17% of damage received, Duration: 175 sec 4 MP Cost: 22, Damage Taken: -2% , Damage Displaced: 21% of damage received, Duration: 200 sec 5 MP Cost: 23, Damage Taken: -3% , Damage Displaced: 25% of damage received, Duration: 225 sec 6 MP Cost: 23, Damage Taken: -3% , Damage Displaced: 29% of damage received, Duration: 250 sec 7 MP Cost: 24, Damage Taken: -4% , Damage Displaced: 33% of damage received, Duration: 275 sec 8 MP Cost: 24, Damage Taken: -4% , Damage Displaced: 37% of damage received, Duration: 300 sec 9 MP Cost: 25, Damage Taken: -5% , Damage Displaced: 41% of damage received, Duration: 325 sec 10 MP Cost: 25, Damage Taken: -5% , Damage Displaced: 45% of damage received, Duration: 350 sec 11 MP Cost: 26, Damage Taken: -6% , Damage Displaced: 49% of damage received, Duration: 375 sec 12 MP Cost: 26, Damage Taken: -6% , Damage Displaced: 53% of damage received, Duration: 400 sec 13 MP Cost: 27, Damage Taken: -7% , Damage Displaced: 57% of damage received, Duration: 425 sec 14 MP Cost: 27, Damage Taken: -7% , Damage Displaced: 61% of damage received, Duration: 450 sec 15 MP Cost: 28, Damage Taken: -8% , Damage Displaced: 65% of damage received, Duration: 475 sec 16 MP Cost: 28, Damage Taken: -8% , Damage Displaced: 69% of damage received, Duration: 500 sec 17 MP Cost: 29, Damage Taken: -9% , Damage Displaced: 73% of damage received, Duration: 525 sec 18 MP Cost: 29, Damage Taken: -9% , Damage Displaced: 77% of damage received, Duration: 550 sec 19 MP Cost: 30, Damage Taken: -10% , Damage Displaced: 81% of damage received, Duration: 575 sec 20 MP Cost: 30, Damage Taken: -10% , Damage Displaced: 85% of damage received, Duration: 600 sec
Lightning Bolt
Description: Drops thunderbolts on up to 8 enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: lightingBolt - 660 ms
Range: 300%
Element: Lightning
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 245%, Max Enemies Hit: 8 2 MP Cost: 16, Damage: 250%, Max Enemies Hit: 8 3 MP Cost: 16, Damage: 255%, Max Enemies Hit: 8 4 MP Cost: 16, Damage: 260%, Max Enemies Hit: 8 5 MP Cost: 19, Damage: 265%, Max Enemies Hit: 8 6 MP Cost: 19, Damage: 270%, Max Enemies Hit: 8 7 MP Cost: 19, Damage: 275%, Max Enemies Hit: 8 8 MP Cost: 19, Damage: 280%, Max Enemies Hit: 8 9 MP Cost: 19, Damage: 285%, Max Enemies Hit: 8 10 MP Cost: 22, Damage: 290%, Max Enemies Hit: 8 11 MP Cost: 22, Damage: 295%, Max Enemies Hit: 8 12 MP Cost: 22, Damage: 300%, Max Enemies Hit: 8 13 MP Cost: 22, Damage: 305%, Max Enemies Hit: 8 14 MP Cost: 22, Damage: 310%, Max Enemies Hit: 8 15 MP Cost: 25, Damage: 315%, Max Enemies Hit: 8 16 MP Cost: 25, Damage: 320%, Max Enemies Hit: 8 17 MP Cost: 25, Damage: 325%, Max Enemies Hit: 8 18 MP Cost: 25, Damage: 330%, Max Enemies Hit: 8 19 MP Cost: 25, Damage: 335%, Max Enemies Hit: 8 20 MP Cost: 28, Damage: 340%, Max Enemies Hit: 8 Evan (IV) (40-50)
Ice Breath
Description: Gathers chilling ice energy to attack multiple monsters.
Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze, delay = 500
Delays: dragonIceBreathe - 600 ms
Range: 350%
Element: Ice
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 14, Damage: 356%, Max Monsters Hit: 8 enemies, Freeze Chance: 33% chance, Freeze Duration: 2 sec 2 MP Cost: 16, Damage: 362%, Max Monsters Hit: 8 enemies, Freeze Chance: 36% chance, Freeze Duration: 2 sec 3 MP Cost: 16, Damage: 368%, Max Monsters Hit: 8 enemies, Freeze Chance: 39% chance, Freeze Duration: 2 sec 4 MP Cost: 18, Damage: 374%, Max Monsters Hit: 8 enemies, Freeze Chance: 42% chance, Freeze Duration: 2 sec 5 MP Cost: 18, Damage: 380%, Max Monsters Hit: 8 enemies, Freeze Chance: 45% chance, Freeze Duration: 2 sec 6 MP Cost: 20, Damage: 386%, Max Monsters Hit: 8 enemies, Freeze Chance: 48% chance, Freeze Duration: 3 sec 7 MP Cost: 20, Damage: 392%, Max Monsters Hit: 8 enemies, Freeze Chance: 51% chance, Freeze Duration: 3 sec 8 MP Cost: 22, Damage: 398%, Max Monsters Hit: 8 enemies, Freeze Chance: 54% chance, Freeze Duration: 3 sec 9 MP Cost: 22, Damage: 404%, Max Monsters Hit: 8 enemies, Freeze Chance: 57% chance, Freeze Duration: 3 sec 10 MP Cost: 24, Damage: 410%, Max Monsters Hit: 8 enemies, Freeze Chance: 60% chance, Freeze Duration: 3 sec 11 MP Cost: 24, Damage: 416%, Max Monsters Hit: 8 enemies, Freeze Chance: 63% chance, Freeze Duration: 4 sec 12 MP Cost: 26, Damage: 422%, Max Monsters Hit: 8 enemies, Freeze Chance: 66% chance, Freeze Duration: 4 sec 13 MP Cost: 26, Damage: 428%, Max Monsters Hit: 8 enemies, Freeze Chance: 69% chance, Freeze Duration: 4 sec 14 MP Cost: 28, Damage: 434%, Max Monsters Hit: 8 enemies, Freeze Chance: 72% chance, Freeze Duration: 4 sec 15 MP Cost: 28, Damage: 440%, Max Monsters Hit: 8 enemies, Freeze Chance: 75% chance, Freeze Duration: 4 sec 16 MP Cost: 30, Damage: 446%, Max Monsters Hit: 8 enemies, Freeze Chance: 78% chance, Freeze Duration: 5 sec 17 MP Cost: 30, Damage: 452%, Max Monsters Hit: 8 enemies, Freeze Chance: 81% chance, Freeze Duration: 5 sec 18 MP Cost: 32, Damage: 458%, Max Monsters Hit: 8 enemies, Freeze Chance: 84% chance, Freeze Duration: 5 sec 19 MP Cost: 32, Damage: 464%, Max Monsters Hit: 8 enemies, Freeze Chance: 87% chance, Freeze Duration: 5 sec 20 MP Cost: 34, Damage: 470%, Max Monsters Hit: 8 enemies, Freeze Chance: 90% chance, Freeze Duration: 5 sec
High Wisdom
Description: Permanently increase INT through mental discipline.
Info: type = 50
Maximum Level: 10
1 Permanently increase INT by 4 2 Permanently increase INT by 8 3 Permanently increase INT by 12 4 Permanently increase INT by 16 5 Permanently increase INT by 20 6 Permanently increase INT by 24 7 Permanently increase INT by 28 8 Permanently increase INT by 32 9 Permanently increase INT by 36 10 Permanently increase INT by 40
Spell Mastery
Description: Increases Magic Mastery, Magic Attack, and Critical Rate.
Info: type = 50, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze
Maximum Level: 10
1 Magic Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +1% 2 Magic Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +2% 3 Magic Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +3% 4 Magic Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +4% 5 Magic Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +5% 6 Magic Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +6% 7 Magic Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +7% 8 Magic Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +8% 9 Magic Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +9% 10 Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10% Evan (V) (50-60)
Elemental Decrease
Description: Temporarily decreases the magic attributes of all attacks that you use.
Info: type = 10, pvp = 0
Delays: elementalReset - 1440 ms
Maximum Level: 10
1 MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec 2 MP Cost: 18, Elemental Attributes: -20%, Duration: 140 sec 3 MP Cost: 22, Elemental Attributes: -30%, Duration: 160 sec 4 MP Cost: 26, Elemental Attributes: -40%, Duration: 180 sec 5 MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec 6 MP Cost: 34, Elemental Attributes: -60%, Duration: 220 sec 7 MP Cost: 38, Elemental Attributes: -70%, Duration: 240 sec 8 MP Cost: 42, Elemental Attributes: -80%, Duration: 260 sec 9 MP Cost: 46, Elemental Attributes: -90%, Duration: 280 sec 10 MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Magic Shield
Description: Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: magicShield - 1620 ms
Range: 300%
Animations: affected, special
Maximum Level: 10
1 Active Effects - MP Cost: 20, Damage Absorption: 1%, DEF: +120, Duration: 15 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +1% 2 Active Effects - MP Cost: 20, Damage Absorption: 2%, DEF: +140, Duration: 20 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +2% 3 Active Effects - MP Cost: 25, Damage Absorption: 3%, DEF: +160, Duration: 25 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +3% 4 Active Effects - MP Cost: 25, Damage Absorption: 4%, DEF: +180, Duration: 30 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +4% 5 Active Effects - MP Cost: 30, Damage Absorption: 5%, DEF: +200, Duration: 35 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +5% 6 Active Effects - MP Cost: 30, Damage Absorption: 6%, DEF: +220, Duration: 40 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +6% 7 Active Effects - MP Cost: 35, Damage Absorption: 7%, DEF: +240, Duration: 45 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +7% 8 Active Effects - MP Cost: 35, Damage Absorption: 8%, DEF: +260, Duration: 50 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +8% 9 Active Effects - MP Cost: 40, Damage Absorption: 9%, DEF: +280, Duration: 55 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +9% 10 Active Effects - MP Cost: 40, Damage Absorption: 10%, DEF: +300, Duration: 60 sec\nCooldown: 90 sec\nPassive Effects - Max HP: +10%
Magic Flare
Description: A pillar of light streams from the pentacle, surrounding enemies to inflict damage and paralyze for a short period of time.
Info: type = 1, magicDamage = 1, mes = stun
Delays: magicFlare - 570 ms
Range: 300%
Final Attack: Wand, Staff
Animations: hit.0, CharLevel.80.hit.0, CharLevel.120.hit.0, mob
Maximum Level: 20
1 MP Cost: 18, Damage: 358%, Max Enemies Hit: 8, Stun Chance: 33%, Duration: 3 sec 2 MP Cost: 18, Damage: 366%, Max Enemies Hit: 8, Stun Chance: 36%, Duration: 3 sec 3 MP Cost: 18, Damage: 374%, Max Enemies Hit: 8, Stun Chance: 39%, Duration: 3 sec 4 MP Cost: 18, Damage: 382%, Max Enemies Hit: 8, Stun Chance: 42%, Duration: 3 sec 5 MP Cost: 22, Damage: 390%, Max Enemies Hit: 8, Stun Chance: 45%, Duration: 3 sec 6 MP Cost: 22, Damage: 398%, Max Enemies Hit: 8, Stun Chance: 48%, Duration: 3 sec 7 MP Cost: 22, Damage: 406%, Max Enemies Hit: 8, Stun Chance: 51%, Duration: 3 sec 8 MP Cost: 22, Damage: 414%, Max Enemies Hit: 8, Stun Chance: 54%, Duration: 3 sec 9 MP Cost: 22, Damage: 422%, Max Enemies Hit: 8, Stun Chance: 57%, Duration: 3 sec 10 MP Cost: 26, Damage: 430%, Max Enemies Hit: 8, Stun Chance: 60%, Duration: 3 sec 11 MP Cost: 26, Damage: 438%, Max Enemies Hit: 8, Stun Chance: 63%, Duration: 4 sec 12 MP Cost: 26, Damage: 446%, Max Enemies Hit: 8, Stun Chance: 66%, Duration: 4 sec 13 MP Cost: 26, Damage: 454%, Max Enemies Hit: 8, Stun Chance: 69%, Duration: 4 sec 14 MP Cost: 26, Damage: 462%, Max Enemies Hit: 8, Stun Chance: 72%, Duration: 4 sec 15 MP Cost: 30, Damage: 470%, Max Enemies Hit: 8, Stun Chance: 75%, Duration: 4 sec 16 MP Cost: 30, Damage: 478%, Max Enemies Hit: 8, Stun Chance: 78%, Duration: 4 sec 17 MP Cost: 30, Damage: 486%, Max Enemies Hit: 8, Stun Chance: 81%, Duration: 4 sec 18 MP Cost: 30, Damage: 494%, Max Enemies Hit: 8, Stun Chance: 84%, Duration: 4 sec 19 MP Cost: 30, Damage: 502%, Max Enemies Hit: 8, Stun Chance: 87%, Duration: 4 sec 20 MP Cost: 34, Damage: 510%, Max Enemies Hit: 8, Stun Chance: 90%, Duration: 4 sec Evan (VI) (60-80)
Dragon Thrust
Description: A fierce dragon deals damage to enemies while knocking them back.
Info: type = 1, magicDamage = 1, areaAttack = 1, pushTarget = 1, delay = 1500
Delays: dragonThrust - 480 ms
Range: 300%
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 124% x 3, Max Enemies Hit: 8, Knock-back Chance: 43% 2 MP Cost: 18, Damage: 128% x 3, Max Enemies Hit: 8, Knock-back Chance: 46% 3 MP Cost: 18, Damage: 132% x 3, Max Enemies Hit: 8, Knock-back Chance: 49% 4 MP Cost: 18, Damage: 136% x 3, Max Enemies Hit: 8, Knock-back Chance: 52% 5 MP Cost: 22, Damage: 140% x 3, Max Enemies Hit: 8, Knock-back Chance: 55% 6 MP Cost: 22, Damage: 144% x 3, Max Enemies Hit: 8, Knock-back Chance: 58% 7 MP Cost: 22, Damage: 148% x 3, Max Enemies Hit: 8, Knock-back Chance: 61% 8 MP Cost: 22, Damage: 152% x 3, Max Enemies Hit: 8, Knock-back Chance: 64% 9 MP Cost: 22, Damage: 156% x 3, Max Enemies Hit: 8, Knock-back Chance: 67% 10 MP Cost: 26, Damage: 160% x 3, Max Enemies Hit: 8, Knock-back Chance: 70% 11 MP Cost: 26, Damage: 164% x 3, Max Enemies Hit: 8, Knock-back Chance: 73% 12 MP Cost: 26, Damage: 168% x 3, Max Enemies Hit: 8, Knock-back Chance: 76% 13 MP Cost: 26, Damage: 172% x 3, Max Enemies Hit: 8, Knock-back Chance: 79% 14 MP Cost: 26, Damage: 176% x 3, Max Enemies Hit: 8, Knock-back Chance: 82% 15 MP Cost: 30, Damage: 180% x 3, Max Enemies Hit: 8, Knock-back Chance: 85% 16 MP Cost: 30, Damage: 184% x 3, Max Enemies Hit: 8, Knock-back Chance: 88% 17 MP Cost: 30, Damage: 188% x 3, Max Enemies Hit: 8, Knock-back Chance: 91% 18 MP Cost: 30, Damage: 192% x 3, Max Enemies Hit: 8, Knock-back Chance: 94% 19 MP Cost: 30, Damage: 196% x 3, Max Enemies Hit: 8, Knock-back Chance: 97% 20 MP Cost: 34, Damage: 200% x 3, Max Enemies Hit: 8, Knock-back Chance: 100%
Magic Booster
Description: Consumes MP to increase Magic Attack Speed by two steps for set duration.
Info: type = 10
Delays: magicBooster - 1440 ms
Maximum Level: 20
1 MP Cost: 76, Duration: 110 sec 2 MP Cost: 74, Duration: 120 sec 3 MP Cost: 72, Duration: 130 sec 4 MP Cost: 70, Duration: 140 sec 5 MP Cost: 68, Duration: 150 sec 6 MP Cost: 66, Duration: 160 sec 7 MP Cost: 64, Duration: 170 sec 8 MP Cost: 62, Duration: 180 sec 9 MP Cost: 60, Duration: 190 sec 10 MP Cost: 58, Duration: 200 sec 11 MP Cost: 56, Duration: 210 sec 12 MP Cost: 54, Duration: 220 sec 13 MP Cost: 52, Duration: 230 sec 14 MP Cost: 50, Duration: 240 sec 15 MP Cost: 48, Duration: 250 sec 16 MP Cost: 46, Duration: 260 sec 17 MP Cost: 44, Duration: 270 sec 18 MP Cost: 42, Duration: 280 sec 19 MP Cost: 40, Duration: 290 sec 20 MP Cost: 38, Duration: 300 sec
Critical Magic
Description: Increases your Critical Hit Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 15
1 Crit Rate: +2%, Minimum Crit Damage: +1% 2 Crit Rate: +4%, Minimum Crit Damage: +2% 3 Crit Rate: +6%, Minimum Crit Damage: +3% 4 Crit Rate: +8%, Minimum Crit Damage: +4% 5 Crit Rate: +10%, Minimum Crit Damage: +5% 6 Crit Rate: +12%, Minimum Crit Damage: +6% 7 Crit Rate: +14%, Minimum Crit Damage: +7% 8 Crit Rate: +16%, Minimum Crit Damage: +8% 9 Crit Rate: +18%, Minimum Crit Damage: +9% 10 Crit Rate: +20%, Minimum Crit Damage: +10% 11 Crit Rate: +22%, Minimum Crit Damage: +11% 12 Crit Rate: +24%, Minimum Crit Damage: +12% 13 Crit Rate: +26%, Minimum Crit Damage: +13% 14 Crit Rate: +28%, Minimum Crit Damage: +14% 15 Crit Rate: +30%, Minimum Crit Damage: +15%
Dragon Blink
Description: Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.
Info: type = 42, casterMove = 1
Maximum Level: 10
1 MP Cost: 165, Cooldown: 27 sec 2 MP Cost: 150, Cooldown: 24 sec 3 MP Cost: 135, Cooldown: 21 sec 4 MP Cost: 120, Cooldown: 18 sec 5 MP Cost: 105, Cooldown: 15 sec 6 MP Cost: 90, Cooldown: 12 sec 7 MP Cost: 75, Cooldown: 9 sec 8 MP Cost: 60, Cooldown: 6 sec 9 MP Cost: 45, Cooldown: 3 sec 10 MP Cost: 30, Cooldown: 0 sec Evan (VII) (80-100)
Magic Amplification
Description: Increases the MP cost and the Magic Attack of your magic skills.
Info: type = 50
Maximum Level: 15
1 MP Cost: 108%, Magic Attack: 108% 2 MP Cost: 111%, Magic Attack: 111% 3 MP Cost: 114%, Magic Attack: 114% 4 MP Cost: 117%, Magic Attack: 117% 5 MP Cost: 120%, Magic Attack: 120% 6 MP Cost: 123%, Magic Attack: 123% 7 MP Cost: 126%, Magic Attack: 126% 8 MP Cost: 129%, Magic Attack: 129% 9 MP Cost: 132%, Magic Attack: 132% 10 MP Cost: 135%, Magic Attack: 135% 11 MP Cost: 138%, Magic Attack: 138% 12 MP Cost: 141%, Magic Attack: 141% 13 MP Cost: 144%, Magic Attack: 144% 14 MP Cost: 147%, Magic Attack: 147% 15 MP Cost: 150%, Magic Attack: 150%
Fire Breath
Description: Unleashes furious flames to attack and stun multiple monsters.
Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = stun, delay = 500
Delays: dragonBreathe - 660 ms
Range: 350%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 20
1 MP Cost: 20, Damage: 567%, Max Monsters Hit: 8, Stun Chance: 11%, Stun Duration: 5 sec 2 MP Cost: 22, Damage: 574%, Max Monsters Hit: 8, Stun Chance: 12%, Stun Duration: 5 sec 3 MP Cost: 22, Damage: 581%, Max Monsters Hit: 8, Stun Chance: 13%, Stun Duration: 5 sec 4 MP Cost: 24, Damage: 588%, Max Monsters Hit: 8, Stun Chance: 14%, Stun Duration: 5 sec 5 MP Cost: 24, Damage: 595%, Max Monsters Hit: 8, Stun Chance: 15%, Stun Duration: 5 sec 6 MP Cost: 26, Damage: 602%, Max Monsters Hit: 8, Stun Chance: 16%, Stun Duration: 5 sec 7 MP Cost: 26, Damage: 609%, Max Monsters Hit: 8, Stun Chance: 17%, Stun Duration: 5 sec 8 MP Cost: 28, Damage: 616%, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 5 sec 9 MP Cost: 28, Damage: 623%, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 5 sec 10 MP Cost: 30, Damage: 630%, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 5 sec 11 MP Cost: 30, Damage: 637%, Max Monsters Hit: 8, Stun Chance: 21%, Stun Duration: 5 sec 12 MP Cost: 32, Damage: 644%, Max Monsters Hit: 8, Stun Chance: 22%, Stun Duration: 5 sec 13 MP Cost: 32, Damage: 651%, Max Monsters Hit: 8, Stun Chance: 23%, Stun Duration: 5 sec 14 MP Cost: 34, Damage: 658%, Max Monsters Hit: 8, Stun Chance: 24%, Stun Duration: 5 sec 15 MP Cost: 34, Damage: 665%, Max Monsters Hit: 8, Stun Chance: 25%, Stun Duration: 5 sec 16 MP Cost: 36, Damage: 672%, Max Monsters Hit: 8, Stun Chance: 26%, Stun Duration: 5 sec 17 MP Cost: 36, Damage: 679%, Max Monsters Hit: 8, Stun Chance: 27%, Stun Duration: 5 sec 18 MP Cost: 38, Damage: 686%, Max Monsters Hit: 8, Stun Chance: 28%, Stun Duration: 5 sec 19 MP Cost: 38, Damage: 693%, Max Monsters Hit: 8, Stun Chance: 29%, Stun Duration: 5 sec 20 MP Cost: 40, Damage: 700%, Max Monsters Hit: 8, Stun Chance: 30%, Stun Duration: 5 sec
Dragon Spark
Description: Grants a chance to deal additional damage after an attack.
Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1
Animations: hit.0
Maximum Level: 10
1 Chance: 4%, Damage: 155% 2 Chance: 8%, Damage: 160% 3 Chance: 12%, Damage: 165% 4 Chance: 16%, Damage: 170% 5 Chance: 20%, Damage: 175% 6 Chance: 24%, Damage: 180% 7 Chance: 28%, Damage: 185% 8 Chance: 32%, Damage: 190% 9 Chance: 36%, Damage: 195% 10 Chance: 40%, Damage: 200%
Magic Resistance
Description: Temporarily increases the magic resistance and Magic DEF for all party members nearby.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: magicRegistance - 1440 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 12, Magic Resistance: +2%, Magic DEF: +55, Duration: 60 sec 2 MP Cost: 12, Magic Resistance: +4%, Magic DEF: +60, Duration: 70 sec 3 MP Cost: 18, Magic Resistance: +6%, Magic DEF: +65, Duration: 80 sec 4 MP Cost: 18, Magic Resistance: +8%, Magic DEF: +70, Duration: 90 sec 5 MP Cost: 24, Magic Resistance: +10%, Magic DEF: +75, Duration: 100 sec 6 MP Cost: 24, Magic Resistance: +12%, Magic DEF: +80, Duration: 110 sec 7 MP Cost: 30, Magic Resistance: +14%, Magic DEF: +85, Duration: 120 sec 8 MP Cost: 30, Magic Resistance: +16%, Magic DEF: +90, Duration: 130 sec 9 MP Cost: 36, Magic Resistance: +18%, Magic DEF: +95, Duration: 140 sec 10 MP Cost: 36, Magic Resistance: +20%, Magic DEF: +100, Duration: 150 sec
Killer Wings
Description: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = homing, dot = 1, dotType = paralyze
Delays: killingWing - 840 ms
Range: 400%
Element: Dark
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 10
1 MP Cost: 25, Damage: 446%, Damage Over Time: 54% damage every 1 sec for 4 sec 2 MP Cost: 25, Damage: 452%, Damage Over Time: 58% damage every 1 sec for 4 sec 3 MP Cost: 25, Damage: 458%, Damage Over Time: 62% damage every 1 sec for 4 sec 4 MP Cost: 25, Damage: 464%, Damage Over Time: 66% damage every 1 sec for 4 sec 5 MP Cost: 30, Damage: 470%, Damage Over Time: 70% damage every 1 sec for 5 sec 6 MP Cost: 30, Damage: 476%, Damage Over Time: 74% damage every 1 sec for 5 sec 7 MP Cost: 30, Damage: 482%, Damage Over Time: 78% damage every 1 sec for 5 sec 8 MP Cost: 30, Damage: 488%, Damage Over Time: 82% damage every 1 sec for 5 sec 9 MP Cost: 30, Damage: 494%, Damage Over Time: 86% damage every 1 sec for 5 sec 10 MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec Evan (VIII) (100-120)
Dragon Fury
Description: When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.
Info: type = 50, showFromTheOrigin = 1
Maximum Level: 5
1 Magic ATT: +7%, MP Range: 50% to 80% 2 Magic ATT: +14%, MP Range: 45% to 85% 3 Magic ATT: +21%, MP Range: 40% to 90% 4 Magic ATT: +28%, MP Range: 35% to 95% 5 Magic ATT: +35%, MP Range: 30% to 100%
Onyx Shroud
Description: Temporarily increases Avoidability rate for party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: OnixProtection - 1440 ms
Range: 400%
Animations: affected
Maximum Level: 15
1 MP Cost: 50, Duration: 96 sec, Avoidability: +6% 2 MP Cost: 50, Duration: 102 sec, Avoidability: +7% 3 MP Cost: 50, Duration: 108 sec, Avoidability: +8% 4 MP Cost: 50, Duration: 114 sec, Avoidability: +9% 5 MP Cost: 50, Duration: 120 sec, Avoidability: +10% 6 MP Cost: 60, Duration: 126 sec, Avoidability: +11% 7 MP Cost: 60, Duration: 132 sec, Avoidability: +12% 8 MP Cost: 60, Duration: 138 sec, Avoidability: +13% 9 MP Cost: 60, Duration: 144 sec, Avoidability: +14% 10 MP Cost: 60, Duration: 150 sec, Avoidability: +15% 11 MP Cost: 70, Duration: 156 sec, Avoidability: +16% 12 MP Cost: 70, Duration: 162 sec, Avoidability: +17% 13 MP Cost: 70, Duration: 168 sec, Avoidability: +18% 14 MP Cost: 70, Duration: 174 sec, Avoidability: +19% 15 MP Cost: 70, Duration: 180 sec, Avoidability: +20%
Teleport Mastery
Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#
Info: type = 16, affectedSkill = 22101001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun
Delays: alert2 - 600 ms
Range: 120%
Pre-requisite: Level 20 Teleport
Animations: effect, hit.0, mob
Maximum Level: 10
1 MP Cost: 2, Damage: 210%, Max Enemies Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2 2 MP Cost: 4, Damage: 220%, Max Enemies Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4 3 MP Cost: 6, Damage: 230%, Max Enemies Hit: 6, Stun Chance: 45%, Stun Duration: 2 sec, Teleport Distance: +6 4 MP Cost: 8, Damage: 240%, Max Enemies Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec, Teleport Distance: +8 5 MP Cost: 10, Damage: 250%, Max Enemies Hit: 6, Stun Chance: 55%, Stun Duration: 3 sec, Teleport Distance: +10 6 MP Cost: 12, Damage: 260%, Max Enemies Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12 7 MP Cost: 14, Damage: 270%, Max Enemies Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec, Teleport Distance: +14 8 MP Cost: 16, Damage: 280%, Max Enemies Hit: 6, Stun Chance: 70%, Stun Duration: 3 sec, Teleport Distance: +16 9 MP Cost: 18, Damage: 290%, Max Enemies Hit: 6, Stun Chance: 75%, Stun Duration: 3 sec, Teleport Distance: +18 10 MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Phantom Imprint
Description: Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.
Info: type = 1, magicDamage = 1, mes = amplifyDamage
Delays: ghostLettering - 840 ms
Element: Dark
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 10
1 MP Cost: 24, Damage: 386%, Bonus Damage: 2% for 5 sec 2 MP Cost: 24, Damage: 392%, Bonus Damage: 4% for 5 sec 3 MP Cost: 28, Damage: 398%, Bonus Damage: 6% for 5 sec 4 MP Cost: 28, Damage: 404%, Bonus Damage: 8% for 5 sec 5 MP Cost: 32, Damage: 410%, Bonus Damage: 10% for 10 sec 6 MP Cost: 32, Damage: 416%, Bonus Damage: 12% for 10 sec 7 MP Cost: 36, Damage: 422%, Bonus Damage: 14% for 10 sec 8 MP Cost: 36, Damage: 428%, Bonus Damage: 16% for 10 sec 9 MP Cost: 40, Damage: 434%, Bonus Damage: 18% for 10 sec 10 MP Cost: 40, Damage: 440%, Bonus Damage: 20% for 15 sec
Recovery Aura
Description: Creates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored.
Info: type = 10, massSpell = 1
Delays: recoveryAura - 1350 ms
Range: 200%
Animations: tile.0, affected
Maximum Level: 5
1 HP Cost: 30, MP Cost: 30, 60% MP restored every 45 sec\nCooldown: 1 min 2 HP Cost: 30, MP Cost: 30, 70% MP restored every 45 sec\nCooldown: 1 min 3 HP Cost: 40, MP Cost: 40, 80% MP restored every 45 sec\nCooldown: 1 min 4 HP Cost: 40, MP Cost: 40, 90% MP restored every 45 sec\nCooldown: 1 min 5 HP Cost: 50, MP Cost: 50, 100% MP restored every 45 sec\nCooldown: 1 min
Earthquake
Description: Violently shakes the ground, inflicting multiple attacks on enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1, trembling = 1, showFromTheOrigin = 1
Delays: Earthquake - 840 ms
Range: 275%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 19, Damage: 606%, Max Monsters Hit: 10 2 MP Cost: 22, Damage: 612%, Max Monsters Hit: 10 3 MP Cost: 22, Damage: 618%, Max Monsters Hit: 10 4 MP Cost: 25, Damage: 624%, Max Monsters Hit: 10 5 MP Cost: 25, Damage: 630%, Max Monsters Hit: 10 6 MP Cost: 28, Damage: 636%, Max Monsters Hit: 10 7 MP Cost: 28, Damage: 642%, Max Monsters Hit: 10 8 MP Cost: 31, Damage: 648%, Max Monsters Hit: 10 9 MP Cost: 31, Damage: 654%, Max Monsters Hit: 10 10 MP Cost: 34, Damage: 660%, Max Monsters Hit: 10 11 MP Cost: 34, Damage: 666%, Max Monsters Hit: 10 12 MP Cost: 37, Damage: 672%, Max Monsters Hit: 10 13 MP Cost: 37, Damage: 678%, Max Monsters Hit: 10 14 MP Cost: 40, Damage: 684%, Max Monsters Hit: 10 15 MP Cost: 40, Damage: 690%, Max Monsters Hit: 10 16 MP Cost: 43, Damage: 696%, Max Monsters Hit: 10 17 MP Cost: 43, Damage: 702%, Max Monsters Hit: 10 18 MP Cost: 46, Damage: 708%, Max Monsters Hit: 10 19 MP Cost: 46, Damage: 714%, Max Monsters Hit: 10 20 MP Cost: 49, Damage: 720%, Max Monsters Hit: 10 Evan (IX) (120-160)
Magic Mastery
Description: Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Spell Mastery
Maximum Level: 30
1 Magic Mastery: +56%. Magic ATT: +1, Minimum Critical Damage +1% 2 Magic Mastery: +56%. Magic ATT: +2, Minimum Critical Damage +1% 3 Magic Mastery: +57%. Magic ATT: +3, Minimum Critical Damage +2% 4 Magic Mastery: +57%. Magic ATT: +4, Minimum Critical Damage +2% 5 Magic Mastery: +58%. Magic ATT: +5, Minimum Critical Damage +3% 6 Magic Mastery: +58%. Magic ATT: +6, Minimum Critical Damage +3% 7 Magic Mastery: +59%. Magic ATT: +7, Minimum Critical Damage +4% 8 Magic Mastery: +59%. Magic ATT: +8, Minimum Critical Damage +4% 9 Magic Mastery: +60%. Magic ATT: +9, Minimum Critical Damage +5% 10 Magic Mastery: +60%. Magic ATT: +10, Minimum Critical Damage +5% 11 Magic Mastery: +61%. Magic ATT: +11, Minimum Critical Damage +6% 12 Magic Mastery: +61%. Magic ATT: +12, Minimum Critical Damage +6% 13 Magic Mastery: +62%. Magic ATT: +13, Minimum Critical Damage +7% 14 Magic Mastery: +62%. Magic ATT: +14, Minimum Critical Damage +7% 15 Magic Mastery: +63%. Magic ATT: +15, Minimum Critical Damage +8% 16 Magic Mastery: +63%. Magic ATT: +16, Minimum Critical Damage +8% 17 Magic Mastery: +64%. Magic ATT: +17, Minimum Critical Damage +9% 18 Magic Mastery: +64%. Magic ATT: +18, Minimum Critical Damage +9% 19 Magic Mastery: +65%. Magic ATT: +19, Minimum Critical Damage +10% 20 Magic Mastery: +65%. Magic ATT: +20, Minimum Critical Damage +10% 21 Magic Mastery: +66%. Magic ATT: +21, Minimum Critical Damage +11% 22 Magic Mastery: +66%. Magic ATT: +22, Minimum Critical Damage +11% 23 Magic Mastery: +67%. Magic ATT: +23, Minimum Critical Damage +12% 24 Magic Mastery: +67%. Magic ATT: +24, Minimum Critical Damage +12% 25 Magic Mastery: +68%. Magic ATT: +25, Minimum Critical Damage +13% 26 Magic Mastery: +68%. Magic ATT: +26, Minimum Critical Damage +13% 27 Magic Mastery: +69%. Magic ATT: +27, Minimum Critical Damage +14% 28 Magic Mastery: +69%. Magic ATT: +28, Minimum Critical Damage +14% 29 Magic Mastery: +70%. Magic ATT: +29, Minimum Critical Damage +15% 30 Magic Mastery: +70%. Magic ATT: +30, Minimum Critical Damage +15% 31 Magic Mastery: +71%. Magic ATT: +31, Minimum Critical Damage +16% 32 Magic Mastery: +71%. Magic ATT: +32, Minimum Critical Damage +16% 33 Magic Mastery: +72%. Magic ATT: +33, Minimum Critical Damage +17%
Flame Wheel
Description: Generates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage.
Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: flameWheel - 900 ms
Range: 815%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 245%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 10 sec. 2 MP Cost: 22, Damage: 250%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec. 3 MP Cost: 22, Damage: 255%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec. 4 MP Cost: 22, Damage: 260%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec. 5 MP Cost: 22, Damage: 265%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec. 6 MP Cost: 26, Damage: 270%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec. 7 MP Cost: 26, Damage: 275%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec. 8 MP Cost: 26, Damage: 280%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec. 9 MP Cost: 26, Damage: 285%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec. 10 MP Cost: 26, Damage: 290%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 15 sec. 11 MP Cost: 26, Damage: 295%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 15 sec. 12 MP Cost: 30, Damage: 300%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec. 13 MP Cost: 30, Damage: 305%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec. 14 MP Cost: 30, Damage: 310%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec. 15 MP Cost: 30, Damage: 315%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec. 16 MP Cost: 30, Damage: 320%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec. 17 MP Cost: 30, Damage: 325%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec. 18 MP Cost: 34, Damage: 330%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec. 19 MP Cost: 34, Damage: 335%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec. 20 MP Cost: 34, Damage: 340%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 20 sec. 21 MP Cost: 34, Damage: 345%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 20 sec. 22 MP Cost: 34, Damage: 350%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec. 23 MP Cost: 34, Damage: 355%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec. 24 MP Cost: 38, Damage: 360%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec. 25 MP Cost: 38, Damage: 365%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec. 26 MP Cost: 38, Damage: 370%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec. 27 MP Cost: 38, Damage: 375%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec. 28 MP Cost: 38, Damage: 380%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec. 29 MP Cost: 38, Damage: 385%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec. 30 MP Cost: 42, Damage: 390%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 25 sec. 31 MP Cost: 42, Damage: 395%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 25 sec. 32 MP Cost: 42, Damage: 400%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec. 33 MP Cost: 42, Damage: 405%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec.
Illusion
Description: The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: illusion - 660 ms
Range: 300%
Final Attack: Wand, Staff
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 28, Number of Attacks: 4, Damage: 264%, Enemy DEF Ignored: 6%, Stun Chance: 11% 2 MP Cost: 28, Number of Attacks: 4, Damage: 268%, Enemy DEF Ignored: 6%, Stun Chance: 12% 3 MP Cost: 28, Number of Attacks: 4, Damage: 272%, Enemy DEF Ignored: 7%, Stun Chance: 13% 4 MP Cost: 28, Number of Attacks: 4, Damage: 276%, Enemy DEF Ignored: 7%, Stun Chance: 14% 5 MP Cost: 28, Number of Attacks: 4, Damage: 280%, Enemy DEF Ignored: 8%, Stun Chance: 15% 6 MP Cost: 32, Number of Attacks: 4, Damage: 284%, Enemy DEF Ignored: 8%, Stun Chance: 16% 7 MP Cost: 32, Number of Attacks: 4, Damage: 288%, Enemy DEF Ignored: 9%, Stun Chance: 17% 8 MP Cost: 32, Number of Attacks: 4, Damage: 292%, Enemy DEF Ignored: 9%, Stun Chance: 18% 9 MP Cost: 32, Number of Attacks: 4, Damage: 296%, Enemy DEF Ignored: 10%, Stun Chance: 19% 10 MP Cost: 32, Number of Attacks: 4, Damage: 300%, Enemy DEF Ignored: 10%, Stun Chance: 20% 11 MP Cost: 32, Number of Attacks: 4, Damage: 304%, Enemy DEF Ignored: 11%, Stun Chance: 21% 12 MP Cost: 36, Number of Attacks: 4, Damage: 308%, Enemy DEF Ignored: 11%, Stun Chance: 22% 13 MP Cost: 36, Number of Attacks: 4, Damage: 312%, Enemy DEF Ignored: 12%, Stun Chance: 23% 14 MP Cost: 36, Number of Attacks: 4, Damage: 316%, Enemy DEF Ignored: 12%, Stun Chance: 24% 15 MP Cost: 36, Number of Attacks: 4, Damage: 320%, Enemy DEF Ignored: 13%, Stun Chance: 25% 16 MP Cost: 36, Number of Attacks: 4, Damage: 324%, Enemy DEF Ignored: 13%, Stun Chance: 26% 17 MP Cost: 36, Number of Attacks: 4, Damage: 328%, Enemy DEF Ignored: 14%, Stun Chance: 27% 18 MP Cost: 40, Number of Attacks: 4, Damage: 332%, Enemy DEF Ignored: 14%, Stun Chance: 28% 19 MP Cost: 40, Number of Attacks: 4, Damage: 336%, Enemy DEF Ignored: 15%, Stun Chance: 29% 20 MP Cost: 40, Number of Attacks: 4, Damage: 340%, Enemy DEF Ignored: 15%, Stun Chance: 30% 21 MP Cost: 40, Number of Attacks: 4, Damage: 344%, Enemy DEF Ignored: 16%, Stun Chance: 31% 22 MP Cost: 40, Number of Attacks: 4, Damage: 348%, Enemy DEF Ignored: 16%, Stun Chance: 32% 23 MP Cost: 40, Number of Attacks: 4, Damage: 352%, Enemy DEF Ignored: 17%, Stun Chance: 33% 24 MP Cost: 44, Number of Attacks: 4, Damage: 356%, Enemy DEF Ignored: 17%, Stun Chance: 34% 25 MP Cost: 44, Number of Attacks: 4, Damage: 360%, Enemy DEF Ignored: 18%, Stun Chance: 35% 26 MP Cost: 44, Number of Attacks: 4, Damage: 364%, Enemy DEF Ignored: 18%, Stun Chance: 36% 27 MP Cost: 44, Number of Attacks: 4, Damage: 368%, Enemy DEF Ignored: 19%, Stun Chance: 37% 28 MP Cost: 44, Number of Attacks: 4, Damage: 372%, Enemy DEF Ignored: 19%, Stun Chance: 38% 29 MP Cost: 44, Number of Attacks: 4, Damage: 376%, Enemy DEF Ignored: 20%, Stun Chance: 39% 30 MP Cost: 48, Number of Attacks: 4, Damage: 380%, Enemy DEF Ignored: 20%, Stun Chance: 40% 31 MP Cost: 48, Number of Attacks: 4, Damage: 384%, Enemy DEF Ignored: 21%, Stun Chance: 41% 32 MP Cost: 48, Number of Attacks: 4, Damage: 388%, Enemy DEF Ignored: 21%, Stun Chance: 42% 33 MP Cost: 48, Number of Attacks: 4, Damage: 392%, Enemy DEF Ignored: 22%, Stun Chance: 43%
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: mapleHero - 2250 ms
Range: 400%
Animations: affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Delays: Awakening - 780 ms
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Hyper
Frenzied Soul
Description: Increases party's damage (self included).
Info: type = 10
Delays: FrenziedSoul - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 150
MP Cost: 1000, Duration: 30 sec, Damage: +30%.\nCooldown: 90 sec
Blaze - Persist
Description: Increases Blaze's stun duration.
Info: type = 50
Maximum Level: 1
Required Level: 155
Stun Duration: +4 sec
Summon Onyx Dragon
Description: Summons the ancient Onyx Dragon to aid in battle.
Info: type = 33
Delays: stand - 0 ms
Summon Range: attack1 = 450%
Summon Mob Count: attack1 = 8
Animations: summon.summoned, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 1000, Summon Duration: 30 sec, Damage: 1000%, Max Enemies Hit: 8 \nCooldown: 90 sec
Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Info: type = 10
Delays: stand - 0 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Illusion - Range Up
Description: Increases Illusion's range.
Info: type = 50
Range: 350%
Maximum Level: 1
Required Level: 162
Range +50
Illusion - Guardbreak
Description: Increases the amount of DEF Illusion ignores.
Info: type = 50
Maximum Level: 1
Required Level: 143
Ignore DEF amount +20%
Dark Fog - Reinforce
Description: Increases Dark Fog's damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage +20%
Dark Fog - Cooldown Cutter
Description: Reduces Dark Fog cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 189
Cooldown: -20%
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Illusion - Reinforce
Description: Increases Illusion's damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage +20%
Dark Fog - Damage Split
Description: Splits Dark Fog's damage into four separate attacks worth 25% of total.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage reduced to 25%, attack count increased to 4
Blaze - Reinforce
Description: Increases Blaze's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage +20%
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate +10%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Weapon Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Blaze - Guardbreak
Description: Increases Blaze's DEF ignore amount.
Info: type = 50
Maximum Level: 1
Required Level: 177
Ignore DEF amount +20%Evan (X) (160-200)
Onyx Will
Description: Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck.
Info: type = 11, magicSteal = 1
Delays: OnixWill - 1530 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 32, Damage Absorption: 5% for 107 sec, Knock-back Resistance Rate: 33% 2 MP Cost: 34, Damage Absorption: 6% for 114 sec, Knock-back Resistance Rate: 36% 3 MP Cost: 36, Damage Absorption: 6% for 121 sec, Knock-back Resistance Rate: 39% 4 MP Cost: 38, Damage Absorption: 7% for 128 sec, Knock-back Resistance Rate: 42% 5 MP Cost: 40, Damage Absorption: 7% for 135 sec, Knock-back Resistance Rate: 45% 6 MP Cost: 42, Damage Absorption: 8% for 142 sec, Knock-back Resistance Rate: 48% 7 MP Cost: 44, Damage Absorption: 8% for 149 sec, Knock-back Resistance Rate: 51% 8 MP Cost: 46, Damage Absorption: 9% for 156 sec, Knock-back Resistance Rate: 54% 9 MP Cost: 48, Damage Absorption: 9% for 163 sec, Knock-back Resistance Rate: 57% 10 MP Cost: 50, Damage Absorption: 10% for 170 sec, Knock-back Resistance Rate: 60% 11 MP Cost: 52, Damage Absorption: 10% for 177 sec, Knock-back Resistance Rate: 63% 12 MP Cost: 54, Damage Absorption: 11% for 184 sec, Knock-back Resistance Rate: 66% 13 MP Cost: 56, Damage Absorption: 11% for 191 sec, Knock-back Resistance Rate: 69% 14 MP Cost: 58, Damage Absorption: 12% for 198 sec, Knock-back Resistance Rate: 72% 15 MP Cost: 60, Damage Absorption: 12% for 205 sec, Knock-back Resistance Rate: 75% 16 MP Cost: 62, Damage Absorption: 13% for 212 sec, Knock-back Resistance Rate: 78% 17 MP Cost: 64, Damage Absorption: 13% for 219 sec, Knock-back Resistance Rate: 81% 18 MP Cost: 66, Damage Absorption: 14% for 226 sec, Knock-back Resistance Rate: 84% 19 MP Cost: 68, Damage Absorption: 14% for 233 sec, Knock-back Resistance Rate: 87% 20 MP Cost: 70, Damage Absorption: 15% for 240 sec, Knock-back Resistance Rate: 90% 21 MP Cost: 72, Damage Absorption: 15% for 247 sec, Knock-back Resistance Rate: 93% 22 MP Cost: 74, Damage Absorption: 16% for 254 sec, Knock-back Resistance Rate: 96% 23 MP Cost: 76, Damage Absorption: 16% for 261 sec, Knock-back Resistance Rate: 99%
Blessing of the Onyx
Description: Increases Weapon Defense, Magic Defense, and Magic Attack.
Info: type = 10, magicSteal = 1
Delays: OnixBlessing - 1620 ms
Maximum Level: 25
1 MP Cost: 32, Weapon DEF: +310, Magic DEF: +310, Magic ATT: +11, Duration: 60 sec 2 MP Cost: 34, Weapon DEF: +320, Magic DEF: +320, Magic ATT: +12, Duration: 65 sec 3 MP Cost: 36, Weapon DEF: +330, Magic DEF: +330, Magic ATT: +13, Duration: 70 sec 4 MP Cost: 38, Weapon DEF: +340, Magic DEF: +340, Magic ATT: +14, Duration: 75 sec 5 MP Cost: 40, Weapon DEF: +350, Magic DEF: +350, Magic ATT: +15, Duration: 80 sec 6 MP Cost: 42, Weapon DEF: +360, Magic DEF: +360, Magic ATT: +16, Duration: 85 sec 7 MP Cost: 44, Weapon DEF: +370, Magic DEF: +370, Magic ATT: +17, Duration: 90 sec 8 MP Cost: 46, Weapon DEF: +380, Magic DEF: +380, Magic ATT: +18, Duration: 95 sec 9 MP Cost: 48, Weapon DEF: +390, Magic DEF: +390, Magic ATT: +19, Duration: 100 sec 10 MP Cost: 50, Weapon DEF: +400, Magic DEF: +400, Magic ATT: +20, Duration: 105 sec 11 MP Cost: 52, Weapon DEF: +410, Magic DEF: +410, Magic ATT: +21, Duration: 110 sec 12 MP Cost: 54, Weapon DEF: +420, Magic DEF: +420, Magic ATT: +22, Duration: 115 sec 13 MP Cost: 56, Weapon DEF: +430, Magic DEF: +430, Magic ATT: +23, Duration: 120 sec 14 MP Cost: 58, Weapon DEF: +440, Magic DEF: +440, Magic ATT: +24, Duration: 125 sec 15 MP Cost: 60, Weapon DEF: +450, Magic DEF: +450, Magic ATT: +25, Duration: 130 sec 16 MP Cost: 62, Weapon DEF: +460, Magic DEF: +460, Magic ATT: +26, Duration: 135 sec 17 MP Cost: 64, Weapon DEF: +470, Magic DEF: +470, Magic ATT: +27, Duration: 140 sec 18 MP Cost: 66, Weapon DEF: +480, Magic DEF: +480, Magic ATT: +28, Duration: 145 sec 19 MP Cost: 68, Weapon DEF: +490, Magic DEF: +490, Magic ATT: +29, Duration: 150 sec 20 MP Cost: 70, Weapon DEF: +500, Magic DEF: +500, Magic ATT: +30, Duration: 155 sec 21 MP Cost: 72, Weapon DEF: +510, Magic DEF: +510, Magic ATT: +31, Duration: 160 sec 22 MP Cost: 74, Weapon DEF: +520, Magic DEF: +520, Magic ATT: +32, Duration: 165 sec 23 MP Cost: 76, Weapon DEF: +530, Magic DEF: +530, Magic ATT: +33, Duration: 170 sec 24 MP Cost: 78, Weapon DEF: +540, Magic DEF: +540, Magic ATT: +34, Duration: 175 sec 25 MP Cost: 80, Weapon DEF: +550, Magic DEF: +550, Magic ATT: +35, Duration: 180 sec 26 MP Cost: 82, Weapon DEF: +560, Magic DEF: +560, Magic ATT: +36, Duration: 185 sec 27 MP Cost: 84, Weapon DEF: +570, Magic DEF: +570, Magic ATT: +37, Duration: 190 sec 28 MP Cost: 86, Weapon DEF: +580, Magic DEF: +580, Magic ATT: +38, Duration: 195 sec
Blaze
Description: Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored.
Info: type = 2, mes = stun, magicDamage = 1
Delays: blaze - 900 ms
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0, mob, ball.0, ball.1
Maximum Level: 30
1 MP Cost: 30, Damage: 304%, Number of Attacks: 3, Stun Chance: 42%, Stun Duration: 2 sec, DEF ignored: 6% 2 MP Cost: 30, Damage: 308%, Number of Attacks: 3, Stun Chance: 44%, Stun Duration: 2 sec, DEF ignored: 7% 3 MP Cost: 32, Damage: 312%, Number of Attacks: 3, Stun Chance: 46%, Stun Duration: 2 sec, DEF ignored: 8% 4 MP Cost: 32, Damage: 316%, Number of Attacks: 3, Stun Chance: 48%, Stun Duration: 2 sec, DEF ignored: 9% 5 MP Cost: 32, Damage: 320%, Number of Attacks: 3, Stun Chance: 50%, Stun Duration: 2 sec, DEF ignored: 10% 6 MP Cost: 34, Damage: 324%, Number of Attacks: 3, Stun Chance: 52%, Stun Duration: 2 sec, DEF ignored: 11% 7 MP Cost: 34, Damage: 328%, Number of Attacks: 3, Stun Chance: 54%, Stun Duration: 2 sec, DEF ignored: 12% 8 MP Cost: 34, Damage: 332%, Number of Attacks: 3, Stun Chance: 56%, Stun Duration: 2 sec, DEF ignored: 13% 9 MP Cost: 36, Damage: 336%, Number of Attacks: 3, Stun Chance: 58%, Stun Duration: 2 sec, DEF ignored: 14% 10 MP Cost: 36, Damage: 340%, Number of Attacks: 3, Stun Chance: 60%, Stun Duration: 2 sec, DEF ignored: 15% 11 MP Cost: 36, Damage: 344%, Number of Attacks: 3, Stun Chance: 62%, Stun Duration: 3 sec, DEF ignored: 16% 12 MP Cost: 38, Damage: 348%, Number of Attacks: 3, Stun Chance: 64%, Stun Duration: 3 sec, DEF ignored: 17% 13 MP Cost: 38, Damage: 352%, Number of Attacks: 3, Stun Chance: 66%, Stun Duration: 3 sec, DEF ignored: 18% 14 MP Cost: 38, Damage: 356%, Number of Attacks: 3, Stun Chance: 68%, Stun Duration: 3 sec, DEF ignored: 19% 15 MP Cost: 40, Damage: 360%, Number of Attacks: 3, Stun Chance: 70%, Stun Duration: 3 sec, DEF ignored: 20% 16 MP Cost: 40, Damage: 364%, Number of Attacks: 3, Stun Chance: 72%, Stun Duration: 3 sec, DEF ignored: 21% 17 MP Cost: 40, Damage: 368%, Number of Attacks: 3, Stun Chance: 74%, Stun Duration: 3 sec, DEF ignored: 22% 18 MP Cost: 42, Damage: 372%, Number of Attacks: 3, Stun Chance: 76%, Stun Duration: 3 sec, DEF ignored: 23% 19 MP Cost: 42, Damage: 376%, Number of Attacks: 3, Stun Chance: 78%, Stun Duration: 3 sec, DEF ignored: 24% 20 MP Cost: 42, Damage: 380%, Number of Attacks: 3, Stun Chance: 80%, Stun Duration: 3 sec, DEF ignored: 25% 21 MP Cost: 44, Damage: 384%, Number of Attacks: 3, Stun Chance: 82%, Stun Duration: 4 sec, DEF ignored: 26% 22 MP Cost: 44, Damage: 388%, Number of Attacks: 3, Stun Chance: 84%, Stun Duration: 4 sec, DEF ignored: 27% 23 MP Cost: 44, Damage: 392%, Number of Attacks: 3, Stun Chance: 86%, Stun Duration: 4 sec, DEF ignored: 28% 24 MP Cost: 46, Damage: 396%, Number of Attacks: 3, Stun Chance: 88%, Stun Duration: 4 sec, DEF ignored: 29% 25 MP Cost: 46, Damage: 400%, Number of Attacks: 3, Stun Chance: 90%, Stun Duration: 4 sec, DEF ignored: 30% 26 MP Cost: 46, Damage: 404%, Number of Attacks: 3, Stun Chance: 92%, Stun Duration: 4 sec, DEF ignored: 31% 27 MP Cost: 48, Damage: 408%, Number of Attacks: 3, Stun Chance: 94%, Stun Duration: 4 sec, DEF ignored: 32% 28 MP Cost: 48, Damage: 412%, Number of Attacks: 3, Stun Chance: 96%, Stun Duration: 4 sec, DEF ignored: 33% 29 MP Cost: 48, Damage: 416%, Number of Attacks: 3, Stun Chance: 98%, Stun Duration: 4 sec, DEF ignored: 34% 30 MP Cost: 50, Damage: 420%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 4 sec, DEF ignored: 35% 31 MP Cost: 50, Damage: 424%, Number of Attacks: 3, Stun Chance: 102%, Stun Duration: 5 sec, DEF ignored: 36% 32 MP Cost: 50, Damage: 428%, Number of Attacks: 3, Stun Chance: 104%, Stun Duration: 5 sec, DEF ignored: 37% 33 MP Cost: 52, Damage: 432%, Number of Attacks: 3, Stun Chance: 106%, Stun Duration: 5 sec, DEF ignored: 38%
Dark Fog
Description: Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: darkFog - 2040 ms
Range: 400%
Element: Dark
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 600, Damage: 1230%, Max Enemies Hit: 15, Crit Rate: +5%, Cooldown: 50 sec 2 MP Cost: 600, Damage: 1260%, Max Enemies Hit: 15, Crit Rate: +6%, Cooldown: 48 sec 3 MP Cost: 600, Damage: 1290%, Max Enemies Hit: 15, Crit Rate: +6%, Cooldown: 48 sec 4 MP Cost: 600, Damage: 1320%, Max Enemies Hit: 15, Crit Rate: +7%, Cooldown: 46 sec 5 MP Cost: 600, Damage: 1350%, Max Enemies Hit: 15, Crit Rate: +7%, Cooldown: 46 sec 6 MP Cost: 600, Damage: 1380%, Max Enemies Hit: 15, Crit Rate: +8%, Cooldown: 44 sec 7 MP Cost: 600, Damage: 1410%, Max Enemies Hit: 15, Crit Rate: +8%, Cooldown: 44 sec 8 MP Cost: 600, Damage: 1440%, Max Enemies Hit: 15, Crit Rate: +9%, Cooldown: 42 sec 9 MP Cost: 600, Damage: 1470%, Max Enemies Hit: 15, Crit Rate: +9%, Cooldown: 42 sec 10 MP Cost: 600, Damage: 1500%, Max Enemies Hit: 15, Crit Rate: +10%, Cooldown: 40 sec 11 MP Cost: 600, Damage: 1530%, Max Enemies Hit: 15, Crit Rate: +10%, Cooldown: 40 sec 12 MP Cost: 600, Damage: 1560%, Max Enemies Hit: 15, Crit Rate: +11%, Cooldown: 38 sec 13 MP Cost: 600, Damage: 1590%, Max Enemies Hit: 15, Crit Rate: +11%, Cooldown: 38 sec 14 MP Cost: 600, Damage: 1620%, Max Enemies Hit: 15, Crit Rate: +12%, Cooldown: 36 sec 15 MP Cost: 600, Damage: 1650%, Max Enemies Hit: 15, Crit Rate: +12%, Cooldown: 36 sec 16 MP Cost: 600, Damage: 1680%, Max Enemies Hit: 15, Crit Rate: +13%, Cooldown: 34 sec 17 MP Cost: 600, Damage: 1710%, Max Enemies Hit: 15, Crit Rate: +13%, Cooldown: 34 sec 18 MP Cost: 600, Damage: 1740%, Max Enemies Hit: 15, Crit Rate: +14%, Cooldown: 32 sec 19 MP Cost: 600, Damage: 1770%, Max Enemies Hit: 15, Crit Rate: +14%, Cooldown: 32 sec 20 MP Cost: 600, Damage: 1800%, Max Enemies Hit: 15, Crit Rate: +15%, Cooldown: 30 sec 21 MP Cost: 600, Damage: 1830%, Max Enemies Hit: 15, Crit Rate: +15%, Cooldown: 30 sec 22 MP Cost: 600, Damage: 1860%, Max Enemies Hit: 15, Crit Rate: +16%, Cooldown: 28 sec 23 MP Cost: 600, Damage: 1890%, Max Enemies Hit: 15, Crit Rate: +16%, Cooldown: 28 sec 24 MP Cost: 600, Damage: 1920%, Max Enemies Hit: 15, Crit Rate: +17%, Cooldown: 26 sec 25 MP Cost: 600, Damage: 1950%, Max Enemies Hit: 15, Crit Rate: +17%, Cooldown: 26 sec 26 MP Cost: 600, Damage: 1980%, Max Enemies Hit: 15, Crit Rate: +18%, Cooldown: 24 sec 27 MP Cost: 600, Damage: 2010%, Max Enemies Hit: 15, Crit Rate: +18%, Cooldown: 24 sec 28 MP Cost: 600, Damage: 2040%, Max Enemies Hit: 15, Crit Rate: +19%, Cooldown: 22 sec 29 MP Cost: 600, Damage: 2070%, Max Enemies Hit: 15, Crit Rate: +19%, Cooldown: 22 sec 30 MP Cost: 600, Damage: 2100%, Max Enemies Hit: 15, Crit Rate: +20%, Cooldown: 20 sec 31 MP Cost: 600, Damage: 2130%, Max Enemies Hit: 15, Crit Rate: +20%, Cooldown: 20 sec 32 MP Cost: 600, Damage: 2160%, Max Enemies Hit: 15, Crit Rate: +21%, Cooldown: 18 sec 33 MP Cost: 600, Damage: 2190%, Max Enemies Hit: 15, Crit Rate: +21%, Cooldown: 18 sec
Soul Stone
Description: Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min]
Info: type = 10, pvp = 0
Delays: soulStone - 1260 ms
Range: 400%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 110 sec, revives with 23% HP 2 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 120 sec, revives with 26% HP 3 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 130 sec, revives with 29% HP 4 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 140 sec, revives with 32% HP 5 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 150 sec, revives with 35% HP 6 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 160 sec, revives with 38% HP 7 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 170 sec, revives with 41% HP 8 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 180 sec, revives with 44% HP 9 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 190 sec, revives with 47% HP 10 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 200 sec, revives with 50% HP 11 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 210 sec, revives with 53% HP 12 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 220 sec, revives with 56% HP 13 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 230 sec, revives with 59% HP 14 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 240 sec, revives with 62% HP 15 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 250 sec, revives with 65% HP 16 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 260 sec, revives with 68% HP 17 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 270 sec, revives with 71% HP 18 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 280 sec, revives with 74% HP 19 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 290 sec, revives with 77% HP 20 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 300 sec, revives with 80% HP 21 MP Cost: 100, Soul Stone buff applied to 7 party member(s) for 310 sec, revives with 83% HP 22 MP Cost: 100, Soul Stone buff applied to 7 party member(s) for 320 sec, revives with 86% HP 23 MP Cost: 100, Soul Stone buff applied to 7 party member(s) for 330 sec, revives with 89% HP Mercedes (I)
Glide Blast
Description: Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, jumps a certain distance 2 MP Cost: 26, jumps a certain distance 3 MP Cost: 24, jumps a certain distance 4 MP Cost: 22, jumps a certain distance 5 MP Cost: 20, jumps a certain distance 6 MP Cost: 18, jumps a certain distance 7 MP Cost: 16, jumps a certain distance 8 MP Cost: 14, jumps a certain distance 9 MP Cost: 12, jumps a certain distance 10 MP Cost: 10, jumps a certain distance
Swift Dual Shot
Description: Fire arrows at multiple enemies in front of you.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Final Attack: Dual Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 8, Arrows Fired: 2, Damage: 96%, Max Monsters Hit: 3 2 MP Cost: 8, Arrows Fired: 2, Damage: 97%, Max Monsters Hit: 3 3 MP Cost: 8, Arrows Fired: 2, Damage: 98%, Max Monsters Hit: 3 4 MP Cost: 8, Arrows Fired: 2, Damage: 99%, Max Monsters Hit: 3 5 MP Cost: 8, Arrows Fired: 2, Damage: 100%, Max Monsters Hit: 3 6 MP Cost: 10, Arrows Fired: 2, Damage: 101%, Max Monsters Hit: 3 7 MP Cost: 10, Arrows Fired: 2, Damage: 102%, Max Monsters Hit: 3 8 MP Cost: 10, Arrows Fired: 2, Damage: 103%, Max Monsters Hit: 3 9 MP Cost: 10, Arrows Fired: 2, Damage: 104%, Max Monsters Hit: 3 10 MP Cost: 10, Arrows Fired: 2, Damage: 105%, Max Monsters Hit: 3 11 MP Cost: 10, Arrows Fired: 2, Damage: 106%, Max Monsters Hit: 3 12 MP Cost: 12, Arrows Fired: 2, Damage: 107%, Max Monsters Hit: 3 13 MP Cost: 12, Arrows Fired: 2, Damage: 108%, Max Monsters Hit: 3 14 MP Cost: 12, Arrows Fired: 2, Damage: 109%, Max Monsters Hit: 3 15 MP Cost: 12, Arrows Fired: 2, Damage: 110%, Max Monsters Hit: 3 16 MP Cost: 12, Arrows Fired: 2, Damage: 111%, Max Monsters Hit: 3 17 MP Cost: 12, Arrows Fired: 2, Damage: 112%, Max Monsters Hit: 3 18 MP Cost: 14, Arrows Fired: 2, Damage: 113%, Max Monsters Hit: 3 19 MP Cost: 14, Arrows Fired: 2, Damage: 114%, Max Monsters Hit: 3 20 MP Cost: 14, Arrows Fired: 2, Damage: 115%, Max Monsters Hit: 3
Potential Power
Description: Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.
Info: type = 50
Maximum Level: 15
1 Movement Speed: +2, Max Movement Speed Limit: +151, Enemy Attack Avoidance Rate: 6% 2 Movement Speed: +4, Max Movement Speed Limit: +152, Enemy Attack Avoidance Rate: 7% 3 Movement Speed: +6, Max Movement Speed Limit: +153, Enemy Attack Avoidance Rate: 8% 4 Movement Speed: +8, Max Movement Speed Limit: +154, Enemy Attack Avoidance Rate: 9% 5 Movement Speed: +10, Max Movement Speed Limit: +155, Enemy Attack Avoidance Rate: 10% 6 Movement Speed: +12, Max Movement Speed Limit: +156, Enemy Attack Avoidance Rate: 11% 7 Movement Speed: +14, Max Movement Speed Limit: +157, Enemy Attack Avoidance Rate: 12% 8 Movement Speed: +16, Max Movement Speed Limit: +158, Enemy Attack Avoidance Rate: 13% 9 Movement Speed: +18, Max Movement Speed Limit: +159, Enemy Attack Avoidance Rate: 14% 10 Movement Speed: +20, Max Movement Speed Limit: +160, Enemy Attack Avoidance Rate: 15% 11 Movement Speed: +22, Max Movement Speed Limit: +161, Enemy Attack Avoidance Rate: 16% 12 Movement Speed: +24, Max Movement Speed Limit: +162, Enemy Attack Avoidance Rate: 17% 13 Movement Speed: +26, Max Movement Speed Limit: +163, Enemy Attack Avoidance Rate: 18% 14 Movement Speed: +28, Max Movement Speed Limit: +164, Enemy Attack Avoidance Rate: 19% 15 Movement Speed: +30, Max Movement Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
Sharp Aim
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 20
1 Critical Rate +2% 2 Critical Rate +4% 3 Critical Rate +6% 4 Critical Rate +8% 5 Critical Rate +10% 6 Critical Rate +12% 7 Critical Rate +14% 8 Critical Rate +16% 9 Critical Rate +18% 10 Critical Rate +20% 11 Critical Rate +22% 12 Critical Rate +24% 13 Critical Rate +26% 14 Critical Rate +28% 15 Critical Rate +30% 16 Critical Rate +32% 17 Critical Rate +34% 18 Critical Rate +36% 19 Critical Rate +38% 20 Critical Rate +40% Mercedes (II)
Final Attack: Dual Bowguns
Description: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Range: 700%
Pre-requisite: Level 3 Dual Bowguns Mastery
Animations: hit.0
Maximum Level: 20
1 2-hit Final Attack takes place at 2% chance, 1st Hit: 55% Damage, 2nd Hit: 26% Damage 2 2-hit Final Attack takes place at 4% chance, 1st Hit: 57% Damage, 2nd Hit: 26% Damage 3 2-hit Final Attack takes place at 6% chance, 1st Hit: 57% Damage, 2nd Hit: 30% Damage 4 2-hit Final Attack takes place at 8% chance, 1st Hit: 59% Damage, 2nd Hit: 30% Damage 5 2-hit Final Attack takes place at 10% chance, 1st Hit: 59% Damage, 2nd Hit: 30% Damage 6 2-hit Final Attack takes place at 12% chance, 1st Hit: 61% Damage, 2nd Hit: 34% Damage 7 2-hit Final Attack takes place at 14% chance, 1st Hit: 61% Damage, 2nd Hit: 34% Damage 8 2-hit Final Attack takes place at 16% chance, 1st Hit: 63% Damage, 2nd Hit: 34% Damage 9 2-hit Final Attack takes place at 18% chance, 1st Hit: 63% Damage, 2nd Hit: 38% Damage 10 2-hit Final Attack takes place at 20% chance, 1st Hit: 65% Damage, 2nd Hit: 38% Damage 11 2-hit Final Attack takes place at 22% chance, 1st Hit: 65% Damage, 2nd Hit: 38% Damage 12 2-hit Final Attack takes place at 24% chance, 1st Hit: 67% Damage, 2nd Hit: 42% Damage 13 2-hit Final Attack takes place at 26% chance, 1st Hit: 67% Damage, 2nd Hit: 42% Damage 14 2-hit Final Attack takes place at 28% chance, 1st Hit: 69% Damage, 2nd Hit: 42% Damage 15 2-hit Final Attack takes place at 30% chance, 1st Hit: 69% Damage, 2nd Hit: 46% Damage 16 2-hit Final Attack takes place at 32% chance, 1st Hit: 71% Damage, 2nd Hit: 46% Damage 17 2-hit Final Attack takes place at 34% chance, 1st Hit: 71% Damage, 2nd Hit: 46% Damage 18 2-hit Final Attack takes place at 36% chance, 1st Hit: 73% Damage, 2nd Hit: 50% Damage 19 2-hit Final Attack takes place at 38% chance, 1st Hit: 73% Damage, 2nd Hit: 50% Damage 20 2-hit Final Attack takes place at 40% chance, 1st Hit: 75% Damage, 2nd Hit: 50% Damage
Parting Shot
Description: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1#
Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 130%
Pre-requisite: Level 1 Rising Rush
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1, hit.2, hit.3
Maximum Level: 5
1 MP Cost: 12, Damage: 46%, Number of Attacks: 4, Max Enemies Hit: 8 2 MP Cost: 12, Damage: 52%, Number of Attacks: 4, Max Enemies Hit: 8 3 MP Cost: 12, Damage: 58%, Number of Attacks: 4, Max Enemies Hit: 8 4 MP Cost: 12, Damage: 64%, Number of Attacks: 4, Max Enemies Hit: 8 5 MP Cost: 16, Damage: 70%, Number of Attacks: 4, Max Enemies Hit: 8
Dual Bowguns Mastery
Description: Increases the weapon mastery and accuracy of Dual Bowguns.
Info: type = 50
Maximum Level: 10
1 Dual Bowguns Mastery: +14%, Accuracy: +12 2 Dual Bowguns Mastery: +18%, Accuracy: +24 3 Dual Bowguns Mastery: +22%, Accuracy: +36 4 Dual Bowguns Mastery: +26%, Accuracy: +48 5 Dual Bowguns Mastery: +30%, Accuracy: +60 6 Dual Bowguns Mastery: +34%, Accuracy: +72 7 Dual Bowguns Mastery: +38%, Accuracy: +84 8 Dual Bowguns Mastery: +42%, Accuracy: +96 9 Dual Bowguns Mastery: +46%, Accuracy: +108 10 Dual Bowguns Mastery: +50%, Accuracy: +120
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Rising Rush
Description: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush - 600 ms
Range: 350%
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 20, Damage: 103%, Launch Damage: 183%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 3% 2 MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6% 3 MP Cost: 21, Damage: 109%, Launch Damage: 189%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 9% 4 MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12% 5 MP Cost: 22, Damage: 115%, Launch Damage: 195%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 15% 6 MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18% 7 MP Cost: 23, Damage: 121%, Launch Damage: 201%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 21% 8 MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24% 9 MP Cost: 24, Damage: 127%, Launch Damage: 207%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 27% 10 MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%
Piercing Storm
Description: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: Dual Bow
Animations: hit.0, ball, mob, effect
Maximum Level: 20
1 MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 2 MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 3 MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 4 MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 5 MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 6 MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 7 MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 8 MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 9 MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 10 MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 11 MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 12 MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 13 MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 14 MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 15 MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 16 MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 17 MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 18 MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 19 MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4 20 MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
Spirit Surge
Description: Increases Damage and Critical Chance for a fixed period of time.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect
Maximum Level: 15
1 MP Cost: 25, Damage: 1%, Duration: 68 sec, Critical Chance: +1% 2 MP Cost: 25, Damage: 2%, Duration: 76 sec, Critical Chance: +2% 3 MP Cost: 25, Damage: 3%, Duration: 84 sec, Critical Chance: +3% 4 MP Cost: 30, Damage: 4%, Duration: 92 sec, Critical Chance: +4% 5 MP Cost: 30, Damage: 5%, Duration: 100 sec, Critical Chance: +5% 6 MP Cost: 30, Damage: 6%, Duration: 108 sec, Critical Chance: +6% 7 MP Cost: 35, Damage: 7%, Duration: 116 sec, Critical Chance: +7% 8 MP Cost: 35, Damage: 8%, Duration: 124 sec, Critical Chance: +8% 9 MP Cost: 35, Damage: 9%, Duration: 132 sec, Critical Chance: +9% 10 MP Cost: 40, Damage: 10%, Duration: 140 sec, Critical Chance: +10% 11 MP Cost: 40, Damage: 11%, Duration: 148 sec, Critical Chance: +11% 12 MP Cost: 40, Damage: 12%, Duration: 156 sec, Critical Chance: +12% 13 MP Cost: 45, Damage: 13%, Duration: 164 sec, Critical Chance: +13% 14 MP Cost: 45, Damage: 14%, Duration: 172 sec, Critical Chance: +14% 15 MP Cost: 45, Damage: 15%, Duration: 180 sec, Critical Chance: +15%
Dual Bowguns Boost
Description: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dual Bowguns Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Mercedes (III)
Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Summon Range: attack1 = 301%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 0, 1 random Spirit summoned for 70 sec.\nIce Spirit - Damage: 409%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec 2 MP Cost: 0, 1 random Spirit summoned for 80 sec.\nIce Spirit - Damage: 433%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 3 MP Cost: 0, 1 random Spirit summoned for 90 sec.\nIce Spirit - Damage: 457%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 4 MP Cost: 0, 1 random Spirit summoned for 100 sec.\nIce Spirit - Damage: 481%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 5 MP Cost: 0, 1 random Spirit summoned for 110 sec.\nIce Spirit - Damage: 505%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 6 MP Cost: 0, 1 random Spirit summoned for 120 sec.\nIce Spirit - Damage: 529%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 7 MP Cost: 0, 1 random Spirit summoned for 130 sec.\nIce Spirit - Damage: 553%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 8 MP Cost: 0, 1 random Spirit summoned for 140 sec.\nIce Spirit - Damage: 577%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 9 MP Cost: 0, 1 random Spirit summoned for 150 sec.\nIce Spirit - Damage: 601%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec 10 MP Cost: 0, 1 random Spirit summoned for 160 sec.\nIce Spirit - Damage: 625%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
Stunning Strikes
Description: Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: Dual Bow
Animations: effect, ball, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 20, Damage: 101%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 23%, Stun Duration: 2 sec 2 MP Cost: 20, Damage: 102%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 26%, Stun Duration: 2 sec 3 MP Cost: 20, Damage: 103%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 29%, Stun Duration: 2 sec 4 MP Cost: 23, Damage: 104%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec 5 MP Cost: 23, Damage: 105%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 35%, Stun Duration: 3 sec 6 MP Cost: 23, Damage: 106%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 38%, Stun Duration: 3 sec 7 MP Cost: 23, Damage: 107%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 41%, Stun Duration: 3 sec 8 MP Cost: 26, Damage: 108%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 44%, Stun Duration: 3 sec 9 MP Cost: 26, Damage: 109%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 47%, Stun Duration: 3 sec 10 MP Cost: 26, Damage: 110%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 4 sec 11 MP Cost: 26, Damage: 111%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 53%, Stun Duration: 4 sec 12 MP Cost: 29, Damage: 112%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 56%, Stun Duration: 4 sec 13 MP Cost: 29, Damage: 113%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 59%, Stun Duration: 4 sec 14 MP Cost: 29, Damage: 114%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 62%, Stun Duration: 4 sec 15 MP Cost: 29, Damage: 115%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 65%, Stun Duration: 5 sec 16 MP Cost: 32, Damage: 116%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 68%, Stun Duration: 5 sec 17 MP Cost: 32, Damage: 117%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 71%, Stun Duration: 5 sec 18 MP Cost: 32, Damage: 118%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 5 sec 19 MP Cost: 32, Damage: 119%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 77%, Stun Duration: 5 sec 20 MP Cost: 35, Damage: 120%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 6 sec
Leap Tornado
Description: Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, mob, tile.0, tile.1
Maximum Level: 20
1 MP Cost: 33, Damage: 97%, Number of Attacks: 4, Max Enemies Hit: 8 2 MP Cost: 33, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 8 3 MP Cost: 33, Damage: 101%, Number of Attacks: 4, Max Enemies Hit: 8 4 MP Cost: 33, Damage: 103%, Number of Attacks: 4, Max Enemies Hit: 8 5 MP Cost: 36, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 8 6 MP Cost: 36, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 8 7 MP Cost: 36, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 8 8 MP Cost: 36, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 8 9 MP Cost: 39, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 8 10 MP Cost: 39, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 8 11 MP Cost: 39, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 8 12 MP Cost: 39, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8 13 MP Cost: 42, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 8 14 MP Cost: 42, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 8 15 MP Cost: 42, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 8 16 MP Cost: 42, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 8 17 MP Cost: 45, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 8 18 MP Cost: 45, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 8 19 MP Cost: 45, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 8 20 MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
Unicorn Spike
Description: Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.
Info: type = 1, areaAttack = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 500%
Final Attack: Dual Bow
Animations: special, effect, effect0, mob, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 38, Damage: 102%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 19%, Additional Damage Debuff Duration: 5 sec, Amount of Additional Damage: 5\nCooldown: 20 sec 2 MP Cost: 38, Damage: 104%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 23%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5\nCooldown: 19 sec 3 MP Cost: 38, Damage: 106%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 27%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5\nCooldown: 19 sec 4 MP Cost: 38, Damage: 108%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 31%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6\nCooldown: 18 sec 5 MP Cost: 38, Damage: 110%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 35%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6\nCooldown: 18 sec 6 MP Cost: 46, Damage: 112%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 39%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6\nCooldown: 17 sec 7 MP Cost: 46, Damage: 114%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 43%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6\nCooldown: 17 sec 8 MP Cost: 46, Damage: 116%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 47%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7\nCooldown: 16 sec 9 MP Cost: 46, Damage: 118%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 51%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7\nCooldown: 16 sec 10 MP Cost: 46, Damage: 120%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 55%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7\nCooldown: 15 sec 11 MP Cost: 54, Damage: 122%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 59%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7\nCooldown: 15 sec 12 MP Cost: 54, Damage: 124%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 63%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8\nCooldown: 14 sec 13 MP Cost: 54, Damage: 126%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 67%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8\nCooldown: 14 sec 14 MP Cost: 54, Damage: 128%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 71%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8\nCooldown: 13 sec 15 MP Cost: 54, Damage: 130%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 75%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8\nCooldown: 13 sec 16 MP Cost: 62, Damage: 132%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 79%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9\nCooldown: 12 sec 17 MP Cost: 62, Damage: 134%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 83%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9\nCooldown: 12 sec 18 MP Cost: 62, Damage: 136%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 87%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9\nCooldown: 11 sec 19 MP Cost: 62, Damage: 138%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 91%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9\nCooldown: 11 sec 20 MP Cost: 62, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Amount of Additional Damage: 10\nCooldown: 10 sec
Gust Dive
Description: Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 1080 ms
Range: 320%
Animations: effect, effect0, special, hit.0
Maximum Level: 20
1 MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6 2 MP Cost: 30, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 6 3 MP Cost: 30, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 6 4 MP Cost: 30, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 6 5 MP Cost: 30, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 6 6 MP Cost: 35, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 6 7 MP Cost: 35, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6 8 MP Cost: 35, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 6 9 MP Cost: 35, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6 10 MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6 11 MP Cost: 40, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6 12 MP Cost: 40, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 6 13 MP Cost: 40, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6 14 MP Cost: 40, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 6 15 MP Cost: 40, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6 16 MP Cost: 45, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 6 17 MP Cost: 45, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6 18 MP Cost: 45, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 6 19 MP Cost: 45, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6 20 MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
Ignis Roar
Description: Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 20
1 Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec\nPassive Effect: Avoidability: +5% 2 Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec\nPassive Effect: Avoidability: +5% 3 Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec\nPassive Effect: Avoidability: +5% 4 Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec\nPassive Effect: Avoidability: +8% 5 Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec\nPassive Effect: Avoidability: +8% 6 Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec\nPassive Effect: Avoidability: +8% 7 Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec\nPassive Effect: Avoidability: +8% 8 Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec\nPassive Effect: Avoidability: +11% 9 Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec\nPassive Effect: Avoidability: +11% 10 Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec\nPassive Effect: Avoidability: +11% 11 Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec\nPassive Effect: Avoidability: +11% 12 Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec\nPassive Effect: Avoidability: +14% 13 Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec\nPassive Effect: Avoidability: +14% 14 Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec\nPassive Effect: Avoidability: +14% 15 Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec\nPassive Effect: Avoidability: +14% 16 Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec\nPassive Effect: Avoidability: +17% 17 Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec\nPassive Effect: Avoidability: +17% 18 Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec\nPassive Effect: Avoidability: +17% 19 Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec\nPassive Effect: Avoidability: +17% 20 Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec\nPassive Effect: Avoidability: +20%
Water Shield
Description: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect, repeat2
Maximum Level: 10
1 MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%. 2 MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%. 3 MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%. 4 MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%. 5 MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%. 6 MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%. 7 MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%. 8 MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%. 9 MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%. 10 MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Aerial Barrage
Description: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.
Info: type = 1, areaAttack = 1
Delays: demolitionElf - 870 ms
Range: 200%
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1
Maximum Level: 5
1 Active Effects - MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%\nPassive Effects - Rising Rush Damage: +7% 2 Active Effects - MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%\nPassive Effects - Rising Rush Damage: +9% 3 Active Effects - MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%\nPassive Effects - Rising Rush Damage: +11% 4 Active Effects - MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%\nPassive Effects - Rising Rush Damage: +13% 5 Active Effects - MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%\nPassive Effects - Rising Rush Damage: +15% Mercedes (IV)
Advanced Final Attack
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#
Info: type = 53, finalAttack = 1, condition = attack
Range: 400%
Pre-requisite: Level 20 Final Attack: Dual Bowguns
Animations: hit.0
Maximum Level: 30
1 Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage 2 Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage 3 Permanently increases Attack by 7 and Accuracy by 1%, During an attack 2-hit 43% chance of Final Attack, 1st Hit: 78% Damage, 2nd Hit: 52% Damage 4 Permanently increases Attack by 7 and Accuracy by 2%, During an attack 2-hit 44% chance of Final Attack, 1st Hit: 79% Damage, 2nd Hit: 52% Damage 5 Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 45% chance of Final Attack, 1st Hit: 80% Damage, 2nd Hit: 52% Damage 6 Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 46% chance of Final Attack, 1st Hit: 81% Damage, 2nd Hit: 54% Damage 7 Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 47% chance of Final Attack, 1st Hit: 82% Damage, 2nd Hit: 54% Damage 8 Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 48% chance of Final Attack, 1st Hit: 83% Damage, 2nd Hit: 54% Damage 9 Permanently increases Attack by 10 and Accuracy by 3%, During an attack 2-hit 49% chance of Final Attack, 1st Hit: 84% Damage, 2nd Hit: 56% Damage 10 Permanently increases Attack by 10 and Accuracy by 4%, During an attack 2-hit 50% chance of Final Attack, 1st Hit: 85% Damage, 2nd Hit: 56% Damage 11 Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 51% chance of Final Attack, 1st Hit: 86% Damage, 2nd Hit: 56% Damage 12 Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 52% chance of Final Attack, 1st Hit: 87% Damage, 2nd Hit: 58% Damage 13 Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 53% chance of Final Attack, 1st Hit: 88% Damage, 2nd Hit: 58% Damage 14 Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 54% chance of Final Attack, 1st Hit: 89% Damage, 2nd Hit: 58% Damage 15 Permanently increases Attack by 13 and Accuracy by 5%, During an attack 2-hit 55% chance of Final Attack, 1st Hit: 90% Damage, 2nd Hit: 60% Damage 16 Permanently increases Attack by 13 and Accuracy by 6%, During an attack 2-hit 56% chance of Final Attack, 1st Hit: 91% Damage, 2nd Hit: 60% Damage 17 Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 57% chance of Final Attack, 1st Hit: 92% Damage, 2nd Hit: 60% Damage 18 Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 58% chance of Final Attack, 1st Hit: 93% Damage, 2nd Hit: 62% Damage 19 Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 59% chance of Final Attack, 1st Hit: 94% Damage, 2nd Hit: 62% Damage 20 Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 60% chance of Final Attack, 1st Hit: 95% Damage, 2nd Hit: 62% Damage 21 Permanently increases Attack by 16 and Accuracy by 7%, During an attack 2-hit 61% chance of Final Attack, 1st Hit: 96% Damage, 2nd Hit: 64% Damage 22 Permanently increases Attack by 16 and Accuracy by 8%, During an attack 2-hit 62% chance of Final Attack, 1st Hit: 97% Damage, 2nd Hit: 64% Damage 23 Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 63% chance of Final Attack, 1st Hit: 98% Damage, 2nd Hit: 64% Damage 24 Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 64% chance of Final Attack, 1st Hit: 99% Damage, 2nd Hit: 66% Damage 25 Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 65% chance of Final Attack, 1st Hit: 100% Damage, 2nd Hit: 66% Damage 26 Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 66% chance of Final Attack, 1st Hit: 101% Damage, 2nd Hit: 66% Damage 27 Permanently increases Attack by 19 and Accuracy by 9%, During an attack 2-hit 67% chance of Final Attack, 1st Hit: 102% Damage, 2nd Hit: 68% Damage 28 Permanently increases Attack by 19 and Accuracy by 10%, During an attack 2-hit 68% chance of Final Attack, 1st Hit: 103% Damage, 2nd Hit: 68% Damage 29 Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 69% chance of Final Attack, 1st Hit: 104% Damage, 2nd Hit: 68% Damage 30 Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 105% Damage, 2nd Hit: 70% Damage 31 Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 71% chance of Final Attack, 1st Hit: 106% Damage, 2nd Hit: 70% Damage 32 Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 72% chance of Final Attack, 1st Hit: 107% Damage, 2nd Hit: 70% Damage 33 Permanently increases Attack by 22 and Accuracy by 11%, During an attack 2-hit 73% chance of Final Attack, 1st Hit: 108% Damage, 2nd Hit: 72% Damage
Rolling Moonsault
Description: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.
Info: type = 1, areaAttack = 1
Delays: rollingElf - 810 ms
Range: 200%
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 Active Effects - MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +12% 2 Active Effects - MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +14% 3 Active Effects - MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +16% 4 Active Effects - MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +18% 5 Active Effects - MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +20% 6 Active Effects - MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +22% 7 Active Effects - MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +24% 8 Active Effects - MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +26% 9 Active Effects - MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +28% 10 Active Effects - MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +30% 11 Active Effects - MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +32% 12 Active Effects - MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +34% 13 Active Effects - MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +36% 14 Active Effects - MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +38% 15 Active Effects - MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +40% 16 Active Effects - MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +42% 17 Active Effects - MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +44% 18 Active Effects - MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +46% 19 Active Effects - MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +48% 20 Active Effects - MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +50% 21 Active Effects - MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +52% 22 Active Effects - MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +54% 23 Active Effects - MP Cost: 74, Damage: 186%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +56%
Defense Break
Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.
Info: type = 50
Maximum Level: 20
1 2% chance of ignoring all enemy DEF 2 4% chance of ignoring all enemy DEF 3 6% chance of ignoring all enemy DEF 4 8% chance of ignoring all enemy DEF 5 10% chance of ignoring all enemy DEF 6 12% chance of ignoring all enemy DEF 7 14% chance of ignoring all enemy DEF 8 16% chance of ignoring all enemy DEF 9 18% chance of ignoring all enemy DEF 10 20% chance of ignoring all enemy DEF 11 22% chance of ignoring all enemy DEF 12 24% chance of ignoring all enemy DEF 13 26% chance of ignoring all enemy DEF 14 28% chance of ignoring all enemy DEF 15 30% chance of ignoring all enemy DEF 16 32% chance of ignoring all enemy DEF 17 34% chance of ignoring all enemy DEF 18 36% chance of ignoring all enemy DEF 19 38% chance of ignoring all enemy DEF 20 40% chance of ignoring all enemy DEF 21 42% chance of ignoring all enemy DEF 22 44% chance of ignoring all enemy DEF 23 46% chance of ignoring all enemy DEF
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Lightning Edge
Description: Dash forward while attacking multiple enemies in your path.
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: edgeSpiral - 1080 ms
Range: 500%
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1, hit.2, hit.3, hit.4
Maximum Level: 30
1 MP Cost: 54. While moving forward - Damage: 275%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec 2 MP Cost: 54. While moving forward - Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec 3 MP Cost: 54. While moving forward - Damage: 285%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec 4 MP Cost: 54. While moving forward - Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec 5 MP Cost: 54. While moving forward - Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec 6 MP Cost: 58. While moving forward - Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec 7 MP Cost: 58. While moving forward - Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec 8 MP Cost: 58. While moving forward - Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec 9 MP Cost: 58. While moving forward - Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec 10 MP Cost: 58. While moving forward - Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec 11 MP Cost: 62. While moving forward - Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec 12 MP Cost: 62. While moving forward - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec 13 MP Cost: 62. While moving forward - Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec 14 MP Cost: 62. While moving forward - Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec 15 MP Cost: 62. While moving forward - Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec 16 MP Cost: 66. While moving forward - Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec 17 MP Cost: 66. While moving forward - Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec 18 MP Cost: 66. While moving forward - Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec 19 MP Cost: 66. While moving forward - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec 20 MP Cost: 66. While moving forward - Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec 21 MP Cost: 70. While moving forward - Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec 22 MP Cost: 70. While moving forward - Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec 23 MP Cost: 70. While moving forward - Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec 24 MP Cost: 70. While moving forward - Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec 25 MP Cost: 70. While moving forward - Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec 26 MP Cost: 74. While moving forward - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec 27 MP Cost: 74. While moving forward - Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec 28 MP Cost: 74. While moving forward - Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec 29 MP Cost: 74. While moving forward - Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec 30 MP Cost: 74. While moving forward - Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec 31 MP Cost: 78. While moving forward - Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec 32 MP Cost: 78. While moving forward - Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec 33 MP Cost: 78. While moving forward - Damage: 435%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
Spikes Royale
Description: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.\nRequired Skill; #cLeap Tornado Lv. 10#
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Pre-requisite: Level 10 Leap Tornado
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2
Maximum Level: 20
1 Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec\nCooldown: 10 sec\nPassive Effect: Leap Tornado Damage: +11% 2 Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec\nCooldown: 10 sec\nPassive Effect: Leap Tornado Damage: +12% 3 Active Effect: MP Cost: 40. Critical Attack - Damage: 438%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --3%, Duration: 6 sec\nCooldown: 10 sec\nPassive Effect: Leap Tornado Damage: +13% 4 Active Effect: MP Cost: 40. Critical Attack - Damage: 444%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --4%, Duration: 7 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +14% 5 Active Effect: MP Cost: 45. Critical Attack - Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --5%, Duration: 7 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +15% 6 Active Effect: MP Cost: 45. Critical Attack - Damage: 456%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --6%, Duration: 8 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +16% 7 Active Effect: MP Cost: 45. Critical Attack - Damage: 462%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --7%, Duration: 8 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +17% 8 Active Effect: MP Cost: 45. Critical Attack - Damage: 468%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --8%, Duration: 9 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +18% 9 Active Effect: MP Cost: 45. Critical Attack - Damage: 474%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --9%, Duration: 9 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +19% 10 Active Effect: MP Cost: 50. Critical Attack - Damage: 480%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --10%, Duration: 10 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +20% 11 Active Effect: MP Cost: 50. Critical Attack - Damage: 486%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --11%, Duration: 10 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +21% 12 Active Effect: MP Cost: 50. Critical Attack - Damage: 492%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --12%, Duration: 11 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +22% 13 Active Effect: MP Cost: 50. Critical Attack - Damage: 498%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --13%, Duration: 11 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +23% 14 Active Effect: MP Cost: 50. Critical Attack - Damage: 504%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --14%, Duration: 12 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +24% 15 Active Effect: MP Cost: 55. Critical Attack - Damage: 510%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --15%, Duration: 12 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +25% 16 Active Effect: MP Cost: 55. Critical Attack - Damage: 516%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --16%, Duration: 13 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +26% 17 Active Effect: MP Cost: 55. Critical Attack - Damage: 522%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --17%, Duration: 13 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +27% 18 Active Effect: MP Cost: 55. Critical Attack - Damage: 528%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --18%, Duration: 14 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +28% 19 Active Effect: MP Cost: 55. Critical Attack - Damage: 534%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --19%, Duration: 14 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +29% 20 Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 15 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +30% 21 Active Effect: MP Cost: 60. Critical Attack - Damage: 546%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --21%, Duration: 15 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +31% 22 Active Effect: MP Cost: 60. Critical Attack - Damage: 552%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --22%, Duration: 16 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +32% 23 Active Effect: MP Cost: 60. Critical Attack - Damage: 558%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --23%, Duration: 16 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +33%
Ishtar's Ring
Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Pre-requisite: Level 20 Stunning Strikes
Final Attack: Dual Bow
Animations: prepare, keydown, keydownend, ball, hit.0, hit.1
Maximum Level: 30
1 Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7% 2 Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7% 3 Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7% 4 Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9% 5 Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9% 6 Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9% 7 Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11% 8 Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11% 9 Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11% 10 Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13% 11 Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13% 12 Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13% 13 Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15% 14 Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15% 15 Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15% 16 Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17% 17 Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17% 18 Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17% 19 Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19% 20 Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19% 21 Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19% 22 Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21% 23 Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21% 24 Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21% 25 Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23% 26 Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23% 27 Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23% 28 Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25% 29 Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25% 30 Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25% 31 Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27% 32 Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27% 33 Active Effect: MP Cost: 11, Damage: 113%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27%
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Ancient Warding
Description: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5#
Info: type = 10, magicSteal = 1
Delays: blessOfGaia - 1260 ms
Pre-requisite: Level 5 Ignis Roar
Animations: effect, effect0, special
Maximum Level: 30
1 Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65\nPassive Effect: Ignis Roar's Avoidability Chance: +6% 2 Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70\nPassive Effect: Ignis Roar's Avoidability Chance: +6% 3 Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75\nPassive Effect: Ignis Roar's Avoidability Chance: +7% 4 Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80\nPassive Effect: Ignis Roar's Avoidability Chance: +7% 5 Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85\nPassive Effect: Ignis Roar's Avoidability Chance: +8% 6 Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90\nPassive Effect: Ignis Roar's Avoidability Chance: +8% 7 Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95\nPassive Effect: Ignis Roar's Avoidability Chance: +9% 8 Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100\nPassive Effect: Ignis Roar's Avoidability Chance: +9% 9 Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105\nPassive Effect: Ignis Roar's Avoidability Chance: +10% 10 Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110\nPassive Effect: Ignis Roar's Avoidability Chance: +10% 11 Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115\nPassive Effect: Ignis Roar's Avoidability Chance: +11% 12 Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120\nPassive Effect: Ignis Roar's Avoidability Chance: +11% 13 Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125\nPassive Effect: Ignis Roar's Avoidability Chance: +12% 14 Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130\nPassive Effect: Ignis Roar's Avoidability Chance: +12% 15 Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135\nPassive Effect: Ignis Roar's Avoidability Chance: +13% 16 Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140\nPassive Effect: Ignis Roar's Avoidability Chance: +13% 17 Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145\nPassive Effect: Ignis Roar's Avoidability Chance: +14% 18 Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150\nPassive Effect: Ignis Roar's Avoidability Chance: +14% 19 Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155\nPassive Effect: Ignis Roar's Avoidability Chance: +15% 20 Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160\nPassive Effect: Ignis Roar's Avoidability Chance: +15% 21 Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165\nPassive Effect: Ignis Roar's Avoidability Chance: +16% 22 Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170\nPassive Effect: Ignis Roar's Avoidability Chance: +16% 23 Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175\nPassive Effect: Ignis Roar's Avoidability Chance: +17% 24 Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180\nPassive Effect: Ignis Roar's Avoidability Chance: +17% 25 Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185\nPassive Effect: Ignis Roar's Avoidability Chance: +18% 26 Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190\nPassive Effect: Ignis Roar's Avoidability Chance: +18% 27 Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195\nPassive Effect: Ignis Roar's Avoidability Chance: +19% 28 Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200\nPassive Effect: Ignis Roar's Avoidability Chance: +19% 29 Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205\nPassive Effect: Ignis Roar's Avoidability Chance: +20% 30 Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210\nPassive Effect: Ignis Roar's Avoidability Chance: +20% 31 Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215\nPassive Effect: Ignis Roar's Avoidability Chance: +21% 32 Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220\nPassive Effect: Ignis Roar's Avoidability Chance: +21% 33 Active Effect: MP Cost: 85, Damage: +33%, HP: +1650, Duration: 225\nPassive Effect: Ignis Roar's Avoidability Chance: +22%
Dual Bowguns Expert
Description: Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Dual Bowguns Mastery
Maximum Level: 30
1 Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Dual Bowguns Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Dual Bowguns Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Dual Bowguns Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Dual Bowguns Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Dual Bowguns Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Dual Bowguns Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Dual Bowguns Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Dual Bowguns Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Dual Bowguns Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Dual Bowguns Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Dual Bowguns Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Dual Bowguns Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Dual Bowguns Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Dual Bowguns Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Dual Bowguns Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Dual Bowguns Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Dual Bowguns Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Dual Bowguns Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Dual Bowguns Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Dual Bowguns Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Dual Bowguns Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Dual Bowguns Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Dual Bowguns Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Dual Bowguns Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Dual Bowguns Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Dual Bowguns Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Dual Bowguns Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Dual Bowguns Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Dual Bowguns Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 Dual Bowguns Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Hyper
Hyper Weapon Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate +10%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Elvish Blessing
Description: Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 30 sec, ATT: +80, Power Stance: x%.\nCooldown: 90 sec
Wrath of Enreal
Description: Unleash Enreal's fury on enemies.
Info: type = 1, areaAttack = 1
Delays: HY2312wrathOfEnlil - 900 ms
Range: 450%
Final Attack: Dual Bow
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 10 \nCooldown: 8 sec
Heroic Memories
Description: Recalls the oath of the Maple Heroes to Maple Heroes to increase damage and max damage cap.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Spikes Royale - Temper Link
Description: Enhances Leaf Tornado damage boost.\nRequired Skill: #cSpikes Royale Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Spikes Royale
Maximum Level: 1
Required Level: 177
Damage: +30% in addition
Spikes Royale - Armorbreak
Description: Reduces the DEF Rate of enemy hit by Spikes Royale.
Info: type = 50
Maximum Level: 1
Required Level: 155
DEF Rate -20%
Water Shield - Immunity Enhance 2
Description: Increases the Elemental Resistance increase from Water Shield.
Info: type = 50
Maximum Level: 1
Required Level: 189
Elemental Resistance +10% in addition
Spikes Royale - Reinforce
Description: Increases Spikes Royale's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage +20%
Ishtar's Ring - Range Up
Description: Increases Ishtar's Ring's range.
Info: type = 50
Maximum Level: 1
Required Level: 143
Range +50
Ishtar's Ring - Temper Link
Description: Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar's Ring Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Ishtar's Ring
Maximum Level: 1
Required Level: 162
Damage: +30% in addition
Water Shield - Reinforce
Description: Increases Water Shield's damage absorption amount.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage Absorption +10%
Water Shield - Immunity Enhance 1
Description: Increases the Abnormal Status Resistance increase from Water Shield.
Info: type = 50
Maximum Level: 1
Required Level: 149
Abnormal Status Resistance +10% in addition
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Ishtar's Ring - Reinforce
Description: Increases Ishtar's Ring's damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage +20%Phantom (I)
Feather Foot
Description: Permanently increases Avoidability.
Info: type = 50
Maximum Level: 10
1 Base Avoidability +2% 2 Base Avoidability +4% 3 Base Avoidability +6% 4 Base Avoidability +8% 5 Base Avoidability +10% 6 Base Avoidability +12% 7 Base Avoidability +14% 8 Base Avoidability +16% 9 Base Avoidability +18% 10 Base Avoidability +20%
Impeccable Memory I
Description: Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.
Info: type = 1
Maximum Level: 20
1 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1 2 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2 3 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3 4 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4 5 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5 6 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6 7 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7 8 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8 9 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9 10 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10 11 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11 12 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12 13 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13 14 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14 15 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15 16 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16 17 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17 18 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18 19 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19 20 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
Double Entendre
Description: Quickly strikes an enemy twice.
Info: type = 1, areaAttack = 1
Delays: HTdoublePiercing - 720 ms
Range: 210%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4 2 MP Cost: 10, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4 3 MP Cost: 10, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4 4 MP Cost: 10, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4 5 MP Cost: 11, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4 7 MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4 8 MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4 9 MP Cost: 11, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4 10 MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4 11 MP Cost: 12, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4 12 MP Cost: 12, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4 13 MP Cost: 12, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4 14 MP Cost: 12, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4 15 MP Cost: 13, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4 16 MP Cost: 13, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 4 17 MP Cost: 13, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 4 18 MP Cost: 13, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 4 19 MP Cost: 13, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 4 20 MP Cost: 14, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4
Phantom Swiftness
Description: Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: HTswiftPhantom - 120 ms
Animations: effect
Maximum Level: 15
1 Active Effects - MP Cost: 34, Additional Jump distance \nPassive Effects - Movement Speed +7, Max Movement Speed +6, Jump +6 2 Active Effects - MP Cost: 33, Additional Jump distance \nPassive Effects - Movement Speed +9, Max Movement Speed +7, Jump +7 3 Active Effects - MP Cost: 32, Additional Jump distance \nPassive Effects - Movement Speed +11, Max Movement Speed +8, Jump +8 4 Active Effects - MP Cost: 31, Additional Jump distance \nPassive Effects - Movement Speed +13, Max Movement Speed +9, Jump +9 5 Active Effects - MP Cost: 30, Additional Jump distance \nPassive Effects - Movement Speed +15, Max Movement Speed +10, Jump +10 6 Active Effects - MP Cost: 29, Additional Jump distance \nPassive Effects - Movement Speed +17, Max Movement Speed +11, Jump +11 7 Active Effects - MP Cost: 28, Additional Jump distance \nPassive Effects - Movement Speed +19, Max Movement Speed +12, Jump +12 8 Active Effects - MP Cost: 27, Additional Jump distance \nPassive Effects - Movement Speed +21, Max Movement Speed +13, Jump +13 9 Active Effects - MP Cost: 26, Additional Jump distance \nPassive Effects - Movement Speed +23, Max Movement Speed +14, Jump +14 10 Active Effects - MP Cost: 25, Additional Jump distance \nPassive Effects - Movement Speed +25, Max Movement Speed +15, Jump +15 11 Active Effects - MP Cost: 24, Additional Jump distance \nPassive Effects - Movement Speed +27, Max Movement Speed +16, Jump +16 12 Active Effects - MP Cost: 23, Additional Jump distance \nPassive Effects - Movement Speed +29, Max Movement Speed +17, Jump +17 13 Active Effects - MP Cost: 22, Additional Jump distance \nPassive Effects - Movement Speed +31, Max Movement Speed +18, Jump +18 14 Active Effects - MP Cost: 21, Additional Jump distance \nPassive Effects - Movement Speed +33, Max Movement Speed +19, Jump +19 15 Active Effects - MP Cost: 20, Additional Jump distance \nPassive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20 Phantom (II)
Mille Cartes
Description: Launches a torrent of cards that knocks back enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: HTknightEngaging - 810 ms
Range: 380%
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks back enemies 2 MP Cost: 24, Damage: 216%, Max Enemies Hit: 10, Knocks back enemies 3 MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks back enemies 4 MP Cost: 28, Damage: 232%, Max Enemies Hit: 10, Knocks back enemies 5 MP Cost: 28, Damage: 240%, Max Enemies Hit: 10, Knocks back enemies 6 MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks back enemies 7 MP Cost: 32, Damage: 256%, Max Enemies Hit: 10, Knocks back enemies 8 MP Cost: 32, Damage: 264%, Max Enemies Hit: 10, Knocks back enemies 9 MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks back enemies 10 MP Cost: 36, Damage: 280%, Max Enemies Hit: 10, Knocks back enemies 11 MP Cost: 36, Damage: 288%, Max Enemies Hit: 10, Knocks back enemies 12 MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks back enemies 13 MP Cost: 40, Damage: 304%, Max Enemies Hit: 10, Knocks back enemies 14 MP Cost: 40, Damage: 312%, Max Enemies Hit: 10, Knocks back enemies 15 MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies
Calling Card
Description: Launches enchanted cards at enemies.
Info: type = 1, areaAttack = 1
Delays: HTcallOfFate - 750 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 3 2 MP Cost: 15, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 3 3 MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3 4 MP Cost: 15, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3 5 MP Cost: 15, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3 6 MP Cost: 17, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3 7 MP Cost: 17, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3 8 MP Cost: 17, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 3 9 MP Cost: 17, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 3 10 MP Cost: 17, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 3 11 MP Cost: 17, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3 12 MP Cost: 19, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3 13 MP Cost: 19, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3 14 MP Cost: 19, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3 15 MP Cost: 19, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3 16 MP Cost: 19, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 3 17 MP Cost: 19, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 3 18 MP Cost: 21, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 3 19 MP Cost: 21, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 3 20 MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 3
Impeccable Memory II
Description: Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.
Info: type = 1
Maximum Level: 20
1 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1 2 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2 3 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3 4 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4 5 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5 6 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6 7 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7 8 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8 9 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9 10 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10 11 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11 12 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12 13 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13 14 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14 15 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15 16 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16 17 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17 18 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18 19 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19 20 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
Cane Booster
Description: Uses MP to temporarily increase the attack speed of your canes by 2 levels. \nRequired Skill: #cCane Mastery Lv. 5#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Cane Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 48, Duration: 24 sec 2 MP Cost: 46, Duration: 48 sec 3 MP Cost: 44, Duration: 72 sec 4 MP Cost: 42, Duration: 96 sec 5 MP Cost: 40, Duration: 120 sec 6 MP Cost: 38, Duration: 144 sec 7 MP Cost: 36, Duration: 168 sec 8 MP Cost: 34, Duration: 192 sec 9 MP Cost: 32, Duration: 216 sec 10 MP Cost: 30, Duration: 240 sec
Cane Mastery
Description: Increases the weapon mastery and Accuracy of canes.
Info: type = 50
Maximum Level: 10
1 Cane Mastery: +14%, Accuracy: +20 2 Cane Mastery: +18%, Accuracy: +40 3 Cane Mastery: +22%, Accuracy: +60 4 Cane Mastery: +26%, Accuracy: +80 5 Cane Mastery: +30%, Accuracy: +100 6 Cane Mastery: +34%, Accuracy: +120 7 Cane Mastery: +38%, Accuracy: +140 8 Cane Mastery: +42%, Accuracy: +160 9 Cane Mastery: +46%, Accuracy: +180 10 Cane Mastery: +50%, Accuracy: +200
Devil's Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 5
1 Permanently increases LUK by 8 2 Permanently increases LUK by 16 3 Permanently increases LUK by 24 4 Permanently increases LUK by 32 5 Permanently increases LUK by 40
Carte Blanche
Description: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#
Info: type = 51
Maximum Level: 10
1 Upon a successful critical attack, card appears at 6% chance, Damage: 104%, #cDeck +1# 2 Upon a successful critical attack, card appears at 12% chance, Damage: 108%, +1# 3 Upon a successful critical attack, card appears at 18% chance, Damage: 112%, +1# 4 Upon a successful critical attack, card appears at 24% chance, Damage: 116%, +1# 5 Upon a successful critical attack, card appears at 30% chance, Damage: 120%, +1# 6 Upon a successful critical attack, card appears at 36% chance, Damage: 124%, +1# 7 Upon a successful critical attack, card appears at 42% chance, Damage: 128%, +1# 8 Upon a successful critical attack, card appears at 48% chance, Damage: 132%, +1# 9 Upon a successful critical attack, card appears at 54% chance, Damage: 136%, +1# 10 Upon a successful critical attack, card appears at 60% chance, Damage: 140%, +1# Phantom (III)
Rapier Wit
Description: Rapier Wit's additional attack
Info: type = 1, areaAttack = 1
Delays: HTphantomCharge2 - 540 ms
Range: 150%
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 156%, Max Enemies Hit: 10, Number of Hits: 3 2 Damage: 162%, Max Enemies Hit: 10, Number of Hits: 3 3 Damage: 168%, Max Enemies Hit: 10, Number of Hits: 3 4 Damage: 174%, Max Enemies Hit: 10, Number of Hits: 3 5 Damage: 180%, Max Enemies Hit: 10, Number of Hits: 3 6 Damage: 186%, Max Enemies Hit: 10, Number of Hits: 3 7 Damage: 192%, Max Enemies Hit: 10, Number of Hits: 3 8 Damage: 198%, Max Enemies Hit: 10, Number of Hits: 3 9 Damage: 204%, Max Enemies Hit: 10, Number of Hits: 3 10 Damage: 210%, Max Enemies Hit: 10, Number of Hits: 3 11 Damage: 216%, Max Enemies Hit: 10, Number of Hits: 3 12 Damage: 222%, Max Enemies Hit: 10, Number of Hits: 3 13 Damage: 228%, Max Enemies Hit: 10, Number of Hits: 3 14 Damage: 234%, Max Enemies Hit: 10, Number of Hits: 3 15 Damage: 240%, Max Enemies Hit: 10, Number of Hits: 3 16 Damage: 246%, Max Enemies Hit: 10, Number of Hits: 3 17 Damage: 252%, Max Enemies Hit: 10, Number of Hits: 3 18 Damage: 258%, Max Enemies Hit: 10, Number of Hits: 3 19 Damage: 264%, Max Enemies Hit: 10, Number of Hits: 3 20 Damage: 270%, Max Enemies Hit: 10, Number of Hits: 3
Clair de Lune
Description: Enjoys the cool evening moonlight to increase Attack and Accuracy.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 42, Duration: 50, Attack: +3, Accruacy: +10 2 MP Cost: 44, Duration: 60, Attack: +3, Accruacy: +20 3 MP Cost: 46, Duration: 70, Attack: +6, Accruacy: +30 4 MP Cost: 48, Duration: 80, Attack: +6, Accruacy: +40 5 MP Cost: 50, Duration: 90, Attack: +9, Accruacy: +50 6 MP Cost: 52, Duration: 100, Attack: +9, Accruacy: +60 7 MP Cost: 54, Duration: 110, Attack: +12, Accruacy: +70 8 MP Cost: 56, Duration: 120, Attack: +12, Accruacy: +80 9 MP Cost: 58, Duration: 130, Attack: +15, Accruacy: +90 10 MP Cost: 60, Duration: 140, Attack: +15, Accruacy: +100 11 MP Cost: 62, Duration: 150, Attack: +18, Accruacy: +110 12 MP Cost: 64, Duration: 160, Attack: +18, Accruacy: +120 13 MP Cost: 66, Duration: 170, Attack: +21, Accruacy: +130 14 MP Cost: 68, Duration: 180, Attack: +21, Accruacy: +140 15 MP Cost: 70, Duration: 190, Attack: +24, Accruacy: +150 16 MP Cost: 72, Duration: 200, Attack: +24, Accruacy: +160 17 MP Cost: 74, Duration: 210, Attack: +27, Accruacy: +170 18 MP Cost: 76, Duration: 220, Attack: +27, Accruacy: +180 19 MP Cost: 78, Duration: 230, Attack: +30, Accruacy: +190 20 MP Cost: 80, Duration: 240, Attack: +30, Accruacy: +200
Bad Luck Ward
Description: Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4% 2 MP Cost: 48, Duration: 80, Max HP: +14%, Max MP: +14%, Elemental Resistance +8%, Abnormal Status Resistance +8% 3 MP Cost: 52, Duration: 100, Max HP: +16%, Max MP: +16%, Elemental Resistance +12%, Abnormal Status Resistance +12% 4 MP Cost: 56, Duration: 120, Max HP: +18%, Max MP: +18%, Elemental Resistance +16%, Abnormal Status Resistance +16% 5 MP Cost: 60, Duration: 140, Max HP: +20%, Max MP: +20%, Elemental Resistance +20%, Abnormal Status Resistance +20% 6 MP Cost: 64, Duration: 160, Max HP: +22%, Max MP: +22%, Elemental Resistance +24%, Abnormal Status Resistance +24% 7 MP Cost: 68, Duration: 180, Max HP: +24%, Max MP: +24%, Elemental Resistance +28%, Abnormal Status Resistance +28% 8 MP Cost: 72, Duration: 200, Max HP: +26%, Max MP: +26%, Elemental Resistance +32%, Abnormal Status Resistance +32% 9 MP Cost: 76, Duration: 220, Max HP: +28%, Max MP: +28%, Elemental Resistance +36%, Abnormal Status Resistance +36% 10 MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%
Final Feint
Description: Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 10
1 Active Effects - MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 6\n#cAfter using buff:# 1710 sec Cooldown 2 Active Effects - MP Cost: 300, Upon death, you revive with 20% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 12\n using buff:# 1620 sec Cooldown 3 Active Effects - MP Cost: 300, Upon death, you revive with 30% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 18\n using buff:# 1530 sec Cooldown 4 Active Effects - MP Cost: 300, Upon death, you revive with 40% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 24\n using buff:# 1440 sec Cooldown 5 Active Effects - MP Cost: 300, Upon death, you revive with 50% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 30\n using buff:# 1350 sec Cooldown 6 Active Effects - MP Cost: 300, Upon death, you revive with 60% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 36\n using buff:# 1260 sec Cooldown 7 Active Effects - MP Cost: 300, Upon death, you revive with 70% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 42\n using buff:# 1170 sec Cooldown 8 Active Effects - MP Cost: 300, Upon death, you revive with 80% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 48\n using buff:# 1080 sec Cooldown 9 Active Effects - MP Cost: 300, Upon death, you revive with 90% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 54\n using buff:# 990 sec Cooldown 10 Active Effects - MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec #\nPassive Effects: Permanently increases LUK by 60\n using buff:# 900 sec Cooldown
Impeccable Memory III
Description: Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.
Info: type = 1
Maximum Level: 20
1 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1 2 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2 3 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3 4 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4 5 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5 6 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6 7 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7 8 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8 9 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9 10 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10 11 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11 12 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12 13 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13 14 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14 15 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15 16 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16 17 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17 18 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18 19 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19 20 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
Blason
Description: Marks enemies with Phantom's coat of arms before slicing them to bits.
Info: type = 1, areaAttack = 1
Delays: HTcoatOfArms - 810 ms
Range: 200%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 25, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 8 2 MP Cost: 25, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 8 3 MP Cost: 25, Damage: 149%, Number of Attacks: 4, Max Enemies Hit: 8 4 MP Cost: 26, Damage: 152%, Number of Attacks: 4, Max Enemies Hit: 8 5 MP Cost: 26, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8 6 MP Cost: 26, Damage: 158%, Number of Attacks: 4, Max Enemies Hit: 8 7 MP Cost: 26, Damage: 161%, Number of Attacks: 4, Max Enemies Hit: 8 8 MP Cost: 27, Damage: 164%, Number of Attacks: 4, Max Enemies Hit: 8 9 MP Cost: 27, Damage: 167%, Number of Attacks: 4, Max Enemies Hit: 8 10 MP Cost: 27, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8 11 MP Cost: 27, Damage: 173%, Number of Attacks: 4, Max Enemies Hit: 8 12 MP Cost: 28, Damage: 176%, Number of Attacks: 4, Max Enemies Hit: 8 13 MP Cost: 28, Damage: 179%, Number of Attacks: 4, Max Enemies Hit: 8 14 MP Cost: 28, Damage: 182%, Number of Attacks: 4, Max Enemies Hit: 8 15 MP Cost: 28, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 8 16 MP Cost: 29, Damage: 188%, Number of Attacks: 4, Max Enemies Hit: 8 17 MP Cost: 29, Damage: 191%, Number of Attacks: 4, Max Enemies Hit: 8 18 MP Cost: 29, Damage: 194%, Number of Attacks: 4, Max Enemies Hit: 8 19 MP Cost: 29, Damage: 197%, Number of Attacks: 4, Max Enemies Hit: 8 20 MP Cost: 30, Damage: 200%, Number of Attacks: 4, Max Enemies Hit: 8
Mist Mask
Description: Permanently increases Avoidability chance.
Info: type = 50
Animations: special
Maximum Level: 10
1 Additional Avoidability Chance: 12% 2 Additional Avoidability Chance: 14% 3 Additional Avoidability Chance: 16% 4 Additional Avoidability Chance: 18% 5 Additional Avoidability Chance: 20% 6 Additional Avoidability Chance: 22% 7 Additional Avoidability Chance: 24% 8 Additional Avoidability Chance: 26% 9 Additional Avoidability Chance: 28% 10 Additional Avoidability Chance: 30%
Piercing Vision
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 20
1 Permanently increases Critical Rate by 11% 2 Permanently increases Critical Rate by 12% 3 Permanently increases Critical Rate by 13% 4 Permanently increases Critical Rate by 14% 5 Permanently increases Critical Rate by 15% 6 Permanently increases Critical Rate by 16% 7 Permanently increases Critical Rate by 17% 8 Permanently increases Critical Rate by 18% 9 Permanently increases Critical Rate by 19% 10 Permanently increases Critical Rate by 20% 11 Permanently increases Critical Rate by 21% 12 Permanently increases Critical Rate by 22% 13 Permanently increases Critical Rate by 23% 14 Permanently increases Critical Rate by 24% 15 Permanently increases Critical Rate by 25% 16 Permanently increases Critical Rate by 26% 17 Permanently increases Critical Rate by 27% 18 Permanently increases Critical Rate by 28% 19 Permanently increases Critical Rate by 29% 20 Permanently increases Critical Rate by 30% Phantom (IV)
Priere D'Aria
Description: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 33, Damage: +2%, Enemy DEF Ignored: 1%, Duration: 37 2 MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44 3 MP Cost: 39, Damage: +2%, Enemy DEF Ignored: 3%, Duration: 51 4 MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58 5 MP Cost: 45, Damage: +4%, Enemy DEF Ignored: 5%, Duration: 65 6 MP Cost: 48, Damage: +4%, Enemy DEF Ignored: 6%, Duration: 72 7 MP Cost: 51, Damage: +6%, Enemy DEF Ignored: 7%, Duration: 79 8 MP Cost: 54, Damage: +6%, Enemy DEF Ignored: 8%, Duration: 86 9 MP Cost: 57, Damage: +6%, Enemy DEF Ignored: 9%, Duration: 93 10 MP Cost: 60, Damage: +8%, Enemy DEF Ignored: 10%, Duration: 100 11 MP Cost: 63, Damage: +8%, Enemy DEF Ignored: 11%, Duration: 107 12 MP Cost: 66, Damage: +8%, Enemy DEF Ignored: 12%, Duration: 114 13 MP Cost: 69, Damage: +10%, Enemy DEF Ignored: 13%, Duration: 121 14 MP Cost: 72, Damage: +10%, Enemy DEF Ignored: 14%, Duration: 128 15 MP Cost: 75, Damage: +10%, Enemy DEF Ignored: 15%, Duration: 135 16 MP Cost: 78, Damage: +12%, Enemy DEF Ignored: 16%, Duration: 142 17 MP Cost: 81, Damage: +12%, Enemy DEF Ignored: 17%, Duration: 149 18 MP Cost: 84, Damage: +12%, Enemy DEF Ignored: 18%, Duration: 156 19 MP Cost: 87, Damage: +14%, Enemy DEF Ignored: 19%, Duration: 163 20 MP Cost: 90, Damage: +14%, Enemy DEF Ignored: 20%, Duration: 170 21 MP Cost: 93, Damage: +14%, Enemy DEF Ignored: 21%, Duration: 177 22 MP Cost: 96, Damage: +16%, Enemy DEF Ignored: 22%, Duration: 184 23 MP Cost: 99, Damage: +16%, Enemy DEF Ignored: 23%, Duration: 191 24 MP Cost: 102, Damage: +16%, Enemy DEF Ignored: 24%, Duration: 198 25 MP Cost: 105, Damage: +18%, Enemy DEF Ignored: 25%, Duration: 205 26 MP Cost: 108, Damage: +18%, Enemy DEF Ignored: 26%, Duration: 212 27 MP Cost: 111, Damage: +18%, Enemy DEF Ignored: 27%, Duration: 219 28 MP Cost: 114, Damage: +20%, Enemy DEF Ignored: 28%, Duration: 226 29 MP Cost: 117, Damage: +20%, Enemy DEF Ignored: 29%, Duration: 233 30 MP Cost: 120, Damage: +20%, Enemy DEF Ignored: 30%, Duration: 240 31 MP Cost: 123, Damage: +22%, Enemy DEF Ignored: 31%, Duration: 247 32 MP Cost: 126, Damage: +22%, Enemy DEF Ignored: 32%, Duration: 254 33 MP Cost: 129, Damage: +22%, Enemy DEF Ignored: 33%, Duration: 261
Tempest
Description: Creates an expanding tornado of cards to blast through enemies.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: HTtempest - 540 ms
Range: 150%
Animations: prepare, keydown, keydownloop, hit.0
Maximum Level: 30
1 MP Cost: 25, Max Enemies Hit: 8, Damage: 226%\nCooldown: 21 sec 2 MP Cost: 25, Max Enemies Hit: 8, Damage: 232%\nCooldown: 21 sec 3 MP Cost: 25, Max Enemies Hit: 8, Damage: 238%\nCooldown: 21 sec 4 MP Cost: 25, Max Enemies Hit: 8, Damage: 244%\nCooldown: 21 sec 5 MP Cost: 25, Max Enemies Hit: 8, Damage: 250%\nCooldown: 21 sec 6 MP Cost: 26, Max Enemies Hit: 8, Damage: 256%\nCooldown: 21 sec 7 MP Cost: 26, Max Enemies Hit: 8, Damage: 262%\nCooldown: 21 sec 8 MP Cost: 26, Max Enemies Hit: 8, Damage: 268%\nCooldown: 21 sec 9 MP Cost: 26, Max Enemies Hit: 8, Damage: 274%\nCooldown: 21 sec 10 MP Cost: 26, Max Enemies Hit: 8, Damage: 280%\nCooldown: 20 sec 11 MP Cost: 26, Max Enemies Hit: 8, Damage: 286%\nCooldown: 20 sec 12 MP Cost: 27, Max Enemies Hit: 8, Damage: 292%\nCooldown: 20 sec 13 MP Cost: 27, Max Enemies Hit: 8, Damage: 298%\nCooldown: 20 sec 14 MP Cost: 27, Max Enemies Hit: 8, Damage: 304%\nCooldown: 20 sec 15 MP Cost: 27, Max Enemies Hit: 8, Damage: 310%\nCooldown: 20 sec 16 MP Cost: 27, Max Enemies Hit: 8, Damage: 316%\nCooldown: 20 sec 17 MP Cost: 27, Max Enemies Hit: 8, Damage: 322%\nCooldown: 20 sec 18 MP Cost: 28, Max Enemies Hit: 8, Damage: 328%\nCooldown: 20 sec 19 MP Cost: 28, Max Enemies Hit: 8, Damage: 334%\nCooldown: 20 sec 20 MP Cost: 28, Max Enemies Hit: 8, Damage: 340%\nCooldown: 19 sec 21 MP Cost: 28, Max Enemies Hit: 8, Damage: 346%\nCooldown: 19 sec 22 MP Cost: 28, Max Enemies Hit: 8, Damage: 352%\nCooldown: 19 sec 23 MP Cost: 28, Max Enemies Hit: 8, Damage: 358%\nCooldown: 19 sec 24 MP Cost: 29, Max Enemies Hit: 8, Damage: 364%\nCooldown: 19 sec 25 MP Cost: 29, Max Enemies Hit: 8, Damage: 370%\nCooldown: 19 sec 26 MP Cost: 29, Max Enemies Hit: 8, Damage: 376%\nCooldown: 19 sec 27 MP Cost: 29, Max Enemies Hit: 8, Damage: 382%\nCooldown: 19 sec 28 MP Cost: 29, Max Enemies Hit: 8, Damage: 388%\nCooldown: 19 sec 29 MP Cost: 29, Max Enemies Hit: 8, Damage: 394%\nCooldown: 19 sec 30 MP Cost: 30, Max Enemies Hit: 8, Damage: 400%\nCooldown: 18 sec 31 MP Cost: 30, Max Enemies Hit: 8, Damage: 406%\nCooldown: 18 sec 32 MP Cost: 30, Max Enemies Hit: 8, Damage: 412%\nCooldown: 18 sec 33 MP Cost: 30, Max Enemies Hit: 8, Damage: 418%\nCooldown: 18 sec
Vol D'Ame
Description: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
Info: type = 34, massSpell = 1, dispel = 1, pvp = 0
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected.1, affected.2, affected.3, affected.4
Maximum Level: 20
1 MP Cost: 50, Max Enemies: 12, Buffs applied:\n#cAttack#: Attack +2\n Ignored#: Damage Received -2%\n#cDamage Reflect#: Reflects 30% of Damage Received\n#cInvincibility#: Temporary Invincibility\nCooldown: 177 sec 2 MP Cost: 51, Max Enemies: 12, Buffs applied:\n#: Attack +4\n Ignored#: Damage Received -4%\n Reflect#: Reflects 60% of Damage Received\n#: Temporary Invincibility\nCooldown: 174 sec 3 MP Cost: 51, Max Enemies: 12, Buffs applied:\n#: Attack +6\n Ignored#: Damage Received -6%\n Reflect#: Reflects 90% of Damage Received\n#: Temporary Invincibility\nCooldown: 171 sec 4 MP Cost: 52, Max Enemies: 12, Buffs applied:\n#: Attack +8\n Ignored#: Damage Received -8%\n Reflect#: Reflects 120% of Damage Received\n#: Temporary Invincibility\nCooldown: 168 sec 5 MP Cost: 52, Max Enemies: 12, Buffs applied:\n#: Attack +10\n Ignored#: Damage Received -10%\n Reflect#: Reflects 150% of Damage Received\n#: Temporary Invincibility\nCooldown: 165 sec 6 MP Cost: 53, Max Enemies: 12, Buffs applied:\n#: Attack +12\n Ignored#: Damage Received -12%\n Reflect#: Reflects 180% of Damage Received\n#: Temporary Invincibility\nCooldown: 162 sec 7 MP Cost: 53, Max Enemies: 12, Buffs applied:\n#: Attack +14\n Ignored#: Damage Received -14%\n Reflect#: Reflects 210% of Damage Received\n#: Temporary Invincibility\nCooldown: 159 sec 8 MP Cost: 54, Max Enemies: 12, Buffs applied:\n#: Attack +16\n Ignored#: Damage Received -16%\n Reflect#: Reflects 240% of Damage Received\n#: Temporary Invincibility\nCooldown: 156 sec 9 MP Cost: 54, Max Enemies: 12, Buffs applied:\n#: Attack +18\n Ignored#: Damage Received -18%\n Reflect#: Reflects 270% of Damage Received\n#: Temporary Invincibility\nCooldown: 153 sec 10 MP Cost: 55, Max Enemies: 12, Buffs applied:\n#: Attack +20\n Ignored#: Damage Received -20%\n Reflect#: Reflects 300% of Damage Received\n#: Temporary Invincibility\nCooldown: 150 sec 11 MP Cost: 55, Max Enemies: 12, Buffs applied:\n#: Attack +22\n Ignored#: Damage Received -22%\n Reflect#: Reflects 330% of Damage Received\n#: Temporary Invincibility\nCooldown: 147 sec 12 MP Cost: 56, Max Enemies: 12, Buffs applied:\n#: Attack +24\n Ignored#: Damage Received -24%\n Reflect#: Reflects 360% of Damage Received\n#: Temporary Invincibility\nCooldown: 144 sec 13 MP Cost: 56, Max Enemies: 12, Buffs applied:\n#: Attack +26\n Ignored#: Damage Received -26%\n Reflect#: Reflects 390% of Damage Received\n#: Temporary Invincibility\nCooldown: 141 sec 14 MP Cost: 57, Max Enemies: 12, Buffs applied:\n#: Attack +28\n Ignored#: Damage Received -28%\n Reflect#: Reflects 420% of Damage Received\n#: Temporary Invincibility\nCooldown: 138 sec 15 MP Cost: 57, Max Enemies: 12, Buffs applied:\n#: Attack +30\n Ignored#: Damage Received -30%\n Reflect#: Reflects 450% of Damage Received\n#: Temporary Invincibility\nCooldown: 135 sec 16 MP Cost: 58, Max Enemies: 12, Buffs applied:\n#: Attack +32\n Ignored#: Damage Received -32%\n Reflect#: Reflects 480% of Damage Received\n#: Temporary Invincibility\nCooldown: 132 sec 17 MP Cost: 58, Max Enemies: 12, Buffs applied:\n#: Attack +34\n Ignored#: Damage Received -34%\n Reflect#: Reflects 510% of Damage Received\n#: Temporary Invincibility\nCooldown: 129 sec 18 MP Cost: 59, Max Enemies: 12, Buffs applied:\n#: Attack +36\n Ignored#: Damage Received -36%\n Reflect#: Reflects 540% of Damage Received\n#: Temporary Invincibility\nCooldown: 126 sec 19 MP Cost: 59, Max Enemies: 12, Buffs applied:\n#: Attack +38\n Ignored#: Damage Received -38%\n Reflect#: Reflects 570% of Damage Received\n#: Temporary Invincibility\nCooldown: 123 sec 20 MP Cost: 60, Max Enemies: 12, Buffs applied:\n#: Attack +40\n Ignored#: Damage Received -40%\n Reflect#: Reflects 600% of Damage Received\n#: Temporary Invincibility\nCooldown: 120 sec
Mille Aiguilles
Description: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: HTultimateDrive - 360 ms
Range: 250%
Animations: prepare, prepare0, keydown, keydown0, keydownend, hit.0
Maximum Level: 30
1 MP Cost: 13, Damage: 91%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the #cdirectional keys# to #cmove# 2 MP Cost: 13, Damage: 92%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 3 MP Cost: 13, Damage: 93%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 4 MP Cost: 13, Damage: 94%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 5 MP Cost: 13, Damage: 95%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 6 MP Cost: 13, Damage: 96%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 7 MP Cost: 13, Damage: 97%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 8 MP Cost: 13, Damage: 98%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 9 MP Cost: 13, Damage: 99%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 10 MP Cost: 13, Damage: 100%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 11 MP Cost: 14, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 12 MP Cost: 14, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 13 MP Cost: 14, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 14 MP Cost: 14, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 15 MP Cost: 14, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 16 MP Cost: 14, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 17 MP Cost: 14, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 18 MP Cost: 14, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 19 MP Cost: 14, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 20 MP Cost: 14, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 21 MP Cost: 15, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 22 MP Cost: 15, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 23 MP Cost: 15, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 24 MP Cost: 15, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 25 MP Cost: 15, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 26 MP Cost: 15, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 27 MP Cost: 15, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 28 MP Cost: 15, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 29 MP Cost: 15, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 30 MP Cost: 15, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 31 MP Cost: 16, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 32 MP Cost: 16, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to # 33 MP Cost: 16, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
Impeccable Memory IV
Description: Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#.
Info: type = 1
Maximum Level: 30
1 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1 2 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2 3 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3 4 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4 5 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5 6 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6 7 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7 8 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8 9 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9 10 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10 11 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11 12 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12 13 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13 14 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14 15 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15 16 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16 17 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17 18 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18 19 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19 20 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20 21 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 21 22 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 22 23 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 23 24 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 24 25 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 25 26 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 26 27 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 27 28 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 28 29 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 29 30 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 30 31 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 31 32 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 32 33 MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 33
Penombre
Description: Penombre's additional attack
Info: type = 1, areaAttack = 1
Delays: HTtwilightFinish - 990 ms
Range: 415%
Animations: effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0
Maximum Level: 20
1 Damage: 355%, Max Enemies Hit: 10, Number of Hits: 3 2 Damage: 360%, Max Enemies Hit: 10, Number of Hits: 3 3 Damage: 365%, Max Enemies Hit: 10, Number of Hits: 3 4 Damage: 370%, Max Enemies Hit: 10, Number of Hits: 3 5 Damage: 375%, Max Enemies Hit: 10, Number of Hits: 3 6 Damage: 380%, Max Enemies Hit: 10, Number of Hits: 3 7 Damage: 385%, Max Enemies Hit: 10, Number of Hits: 3 8 Damage: 390%, Max Enemies Hit: 10, Number of Hits: 3 9 Damage: 395%, Max Enemies Hit: 10, Number of Hits: 3 10 Damage: 400%, Max Enemies Hit: 10, Number of Hits: 3 11 Damage: 405%, Max Enemies Hit: 10, Number of Hits: 3 12 Damage: 410%, Max Enemies Hit: 10, Number of Hits: 3 13 Damage: 415%, Max Enemies Hit: 10, Number of Hits: 3 14 Damage: 420%, Max Enemies Hit: 10, Number of Hits: 3 15 Damage: 425%, Max Enemies Hit: 10, Number of Hits: 3 16 Damage: 430%, Max Enemies Hit: 10, Number of Hits: 3 17 Damage: 435%, Max Enemies Hit: 10, Number of Hits: 3 18 Damage: 440%, Max Enemies Hit: 10, Number of Hits: 3 19 Damage: 445%, Max Enemies Hit: 10, Number of Hits: 3 20 Damage: 450%, Max Enemies Hit: 10, Number of Hits: 3 21 Damage: 455%, Max Enemies Hit: 10, Number of Hits: 3 22 Damage: 460%, Max Enemies Hit: 10, Number of Hits: 3 23 Damage: 465%, Max Enemies Hit: 10, Number of Hits: 3
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Cane Expert
Description: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Cane Mastery
Maximum Level: 30
1 Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 Cane Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Carte Noire
Description: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance.
Info: type = 51
Maximum Level: 20
1 Upon a successful critical attack, card appears at 62% chance, Damage: 143%, #cDeck +1#\nAdditional Avoidability Chance +1% 2 Upon a successful critical attack, card appears at 64% chance, Damage: 146%, +1#\nAdditional Avoidability Chance +2% 3 Upon a successful critical attack, card appears at 66% chance, Damage: 149%, +1#\nAdditional Avoidability Chance +3% 4 Upon a successful critical attack, card appears at 68% chance, Damage: 152%, +1#\nAdditional Avoidability Chance +4% 5 Upon a successful critical attack, card appears at 70% chance, Damage: 155%, +1#\nAdditional Avoidability Chance +5% 6 Upon a successful critical attack, card appears at 72% chance, Damage: 158%, +1#\nAdditional Avoidability Chance +6% 7 Upon a successful critical attack, card appears at 74% chance, Damage: 161%, +1#\nAdditional Avoidability Chance +7% 8 Upon a successful critical attack, card appears at 76% chance, Damage: 164%, +1#\nAdditional Avoidability Chance +8% 9 Upon a successful critical attack, card appears at 78% chance, Damage: 167%, +1#\nAdditional Avoidability Chance +9% 10 Upon a successful critical attack, card appears at 80% chance, Damage: 170%, +1#\nAdditional Avoidability Chance +10% 11 Upon a successful critical attack, card appears at 82% chance, Damage: 173%, +1#\nAdditional Avoidability Chance +11% 12 Upon a successful critical attack, card appears at 84% chance, Damage: 176%, +1#\nAdditional Avoidability Chance +12% 13 Upon a successful critical attack, card appears at 86% chance, Damage: 179%, +1#\nAdditional Avoidability Chance +13% 14 Upon a successful critical attack, card appears at 88% chance, Damage: 182%, +1#\nAdditional Avoidability Chance +14% 15 Upon a successful critical attack, card appears at 90% chance, Damage: 185%, +1#\nAdditional Avoidability Chance +15% 16 Upon a successful critical attack, card appears at 92% chance, Damage: 188%, +1#\nAdditional Avoidability Chance +16% 17 Upon a successful critical attack, card appears at 94% chance, Damage: 191%, +1#\nAdditional Avoidability Chance +17% 18 Upon a successful critical attack, card appears at 96% chance, Damage: 194%, +1#\nAdditional Avoidability Chance +18% 19 Upon a successful critical attack, card appears at 98% chance, Damage: 197%, +1#\nAdditional Avoidability Chance +19% 20 Upon a successful critical attack, card appears at 100% chance, Damage: 200%, +1#\nAdditional Avoidability Chance +20%
Hyper
Tempest - Reinforce
Description: Increases Tempest's damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage +20%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Mille Aiguilles - Extra Target
Description: Increases the number of monsters that Mille Aiguilles hit.
Info: type = 50
Maximum Level: 1
Required Level: 149
Max Enemies Hit +2
Mille Aiguilles - Reinforce
Description: Increases Mille Aiguilles' damage.
Info: type = 50
Maximum Level: 1
Required Level: 189
Damage +20%
Tempest - Extra Target
Description: Increase the number of monsters that Tempest hits.
Info: type = 50
Maximum Level: 1
Required Level: 162
Max Enemies Hit +2
Tempest - Cooldown Cutter
Description: Reduces Tempest's Cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 143
Cooldown: -20%
Bad Luck Ward - Immunity Enhance
Description: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Info: type = 50
Maximum Level: 1
Required Level: 155
Abnormal Status Resistance and Elemental Resistance +5% in addition
Mille Aiguilles - Top Speed
Description: Increases Mille Aiguilles' movement speed.
Info: type = 50
Maximum Level: 1
Required Level: 168
Movement Speed +10
Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Carte Rose Finale
Description: Tosses a bouquet of cards into the air that drop on enemies and explode.
Info: type = 1, areaAttack = 1
Delays: HY2412roseCarteFinale - 2160 ms
Range: 390%
Animations: effect, hit.0, tile.0, tile.1
Maximum Level: 1
Required Level: 170
MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: 90 sec
Final Judgment Draw
Description: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP.\nCooldown: 90 sec.
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Weapon Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Bad Luck Ward - Max HP
Description: Increases the Max HP increase from Bad Luck Ward.
Info: type = 50
Maximum Level: 1
Required Level: 177
Max HP +10% in addition
Bad Luck Ward - Max MP
Description: Increases the Max MP increase from Bad Luck Ward.
Info: type = 50
Maximum Level: 1
Required Level: 195
Max MP +10% in addition
Rose Carte Finale
Description: Tosses a bouquet of cards into the air that drop on enemies and explode.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Range: 110%
Animations: hit.0
Maximum Level: 1
Required Level: 170
Damage: 700%, Max Enemies Hit: 6, Number of Hits: 4Luminous (I)
Dark Affinity
Description: Permanently increases light/dark magic ATT.
Info: type = 50
Maximum Level: 5
1 Increase light/dark magic ATT by 1% 2 Increase light/dark magic ATT by 2% 3 Increase light/dark magic ATT by 3% 4 Increase light/dark magic ATT by 4% 5 Increase light/dark magic ATT by 5%
Abyssal Drop
Description: [Dark Magic]\nDrops a condensed orb of darkness on multiple enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: LMdarkFalling - 960 ms
Range: 310%
Animations: effect, effect0, hit.0
Maximum Level: 10
1 MP Cost: 16. Max Enemies Hit: 6, Damage: 89%. 2 MP Cost: 16. Max Enemies Hit: 6, Damage: 91%. 3 MP Cost: 17. Max Enemies Hit: 6, Damage: 93%. 4 MP Cost: 17. Max Enemies Hit: 6, Damage: 95%. 5 MP Cost: 17. Max Enemies Hit: 6, Damage: 97%. 6 MP Cost: 18. Max Enemies Hit: 6, Damage: 99%. 7 MP Cost: 18. Max Enemies Hit: 6, Damage: 101%. 8 MP Cost: 18. Max Enemies Hit: 6, Damage: 103%. 9 MP Cost: 19. Max Enemies Hit: 6, Damage: 105%. 10 MP Cost: 19. Max Enemies Hit: 6, Damage: 107%.
Mana Well
Description: Increases Max MP for a short time.
Info: type = 50
Delays: LMextendMana - 1440 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs. 2 MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs. 3 MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs. 4 MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs. 5 MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs. 6 MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs. 7 MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs. 8 MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs. 9 MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs. 10 MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs. 11 MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs. 12 MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs. 13 MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs. 14 MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs. 15 MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs. 16 MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs. 17 MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs. 18 MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs. 19 MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs. 20 MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.
Flash Shower
Description: [Light Magic] \nFires a condensed orb of light that penetrates enemies as it flies.
Info: type = 2, magicDamage = 1, piercing = 1
Delays: LMtwinkleFlash - 840 ms
Animations: effect, hit.0, ball
Maximum Level: 10
1 MP Cost: 15. Max Enemies Hit: 5, Damage: 226%. 2 MP Cost: 15. Max Enemies Hit: 5, Damage: 232%. 3 MP Cost: 16. Max Enemies Hit: 5, Damage: 238%. 4 MP Cost: 16. Max Enemies Hit: 5, Damage: 244%. 5 MP Cost: 16. Max Enemies Hit: 5, Damage: 250%. 6 MP Cost: 17. Max Enemies Hit: 5, Damage: 256%. 7 MP Cost: 17. Max Enemies Hit: 5, Damage: 262%. 8 MP Cost: 17. Max Enemies Hit: 5, Damage: 268%. 9 MP Cost: 18. Max Enemies Hit: 5, Damage: 274%. 10 MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.
Standard Magic Guard
Description: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
Info: type = 50
Maximum Level: 10
1 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 15 2 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 30 3 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 45 4 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 60 5 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 75 6 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 90 7 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 105 8 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 120 9 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 135 10 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 150
Light Speed
Description: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
Info: type = 41, casterMove = 1
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 2, increases Jump by 1] 2 MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 4, increases Jump by 2] 3 MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 6, increases Jump by 3] 4 MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 8, increases Jump by 4] 5 MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 10, increases Jump by 5] 6 MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 12, increases Jump by 6] 7 MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 14, increases Jump by 7] 8 MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 16, increases Jump by 8] 9 MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 18, increases Jump by 9] 10 MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 20, increases Jump by 10]
Light Affinity
Description: Permanently increases light magic ATT.
Info: type = 50
Maximum Level: 5
1 Increase light magic ATT by 1% 2 Increase light magic ATT by 2% 3 Increase light magic ATT by 3% 4 Increase light magic ATT by 4% 5 Increase light magic ATT by 5% Luminous (II)
High Wisdom
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 5
1 Permanently increase INT by 8 2 Permanently increase INT by 16 3 Permanently increase INT by 24 4 Permanently increase INT by 32 5 Permanently increase INT by 40
Spell Mastery
Description: Magic Mastery and Magic ATT increase.
Info: type = 50
Maximum Level: 10
1 Magic Mastery: 14%, Magic ATT: +1 2 Magic Mastery: 18%, Magic ATT: +2 3 Magic Mastery: 22%, Magic ATT: +3 4 Magic Mastery: 26%, Magic ATT: +4 5 Magic Mastery: 30%, Magic ATT: +5 6 Magic Mastery: 34%, Magic ATT: +6 7 Magic Mastery: 38%, Magic ATT: +7 8 Magic Mastery: 42%, Magic ATT: +8 9 Magic Mastery: 46%, Magic ATT: +9 10 Magic Mastery: 50%, Magic ATT: +10
Black Blessing
Description: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
Info: type = 50
Delays: alert4 - 900 ms
Animations: special, repeat.1, repeat.2, repeat.3
Maximum Level: 20
1 Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 20 2 Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 21 3 Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 21 4 Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 22 5 Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 22 6 Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 23 7 Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 23 8 Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 24 9 Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 24 10 Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 25 11 Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 25 12 Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 26 13 Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 26 14 Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 27 15 Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 27 16 Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 28 17 Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 28 18 Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 29 19 Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 29 20 Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 15\n2 Orbs: Magic ATT Increased by 24\n3 Orbs: Magic ATT Increased by 30
Magic Booster
Description: Increases the attack speed of your weapon.
Info: type = 10
Delays: LMmagicBooster - 1920 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 48. Attack Speed +2 for 18 sec. 2 MP Cost: 46. Attack Speed +2 for 36 sec. 3 MP Cost: 44. Attack Speed +2 for 54 sec. 4 MP Cost: 42. Attack Speed +2 for 72 sec. 5 MP Cost: 40. Attack Speed +2 for 90 sec. 6 MP Cost: 38. Attack Speed +2 for 108 sec. 7 MP Cost: 36. Attack Speed +2 for 126 sec. 8 MP Cost: 34. Attack Speed +2 for 144 sec. 9 MP Cost: 32. Attack Speed +2 for 162 sec. 10 MP Cost: 30. Attack Speed +2 for 180 sec.
Sylvan Lance
Description: [Light Magic]\nTosses a spear of light to hit multiple enemies.
Info: type = 2, multiTargeting = 1, magicDamage = 1, areaAttack = 1
Delays: LMsylphidLancer - 1080 ms
Range: 400%
Animations: effect, special, ball.0, ball.1, ball.2, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4. 2 MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4. 3 MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4. 4 MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4. 5 MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4. 6 MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4. 7 MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4. 8 MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4. 9 MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4. 10 MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4. 11 MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4. 12 MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4. 13 MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4. 14 MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4. 15 MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4. 16 MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4. 17 MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4. 18 MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4. 19 MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4. 20 MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.
Blinding Pillar
Description: [Light Magic]\nDetonates a pillar of light that knocks back enemies and has a chance to stun.
Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun
Delays: LMinviolability - 870 ms
Range: 322%
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%. 2 MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%. 3 MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%. 4 MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%. 5 MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%. 6 MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%. 7 MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%. 8 MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%. 9 MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%. 10 MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.
Pressure Void
Description: [Dark Magic]\nDirect an orb of darkness to batter enemies. You can move the orb by #cholding the skill key and steering with the directional keys#.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: LMvoidPressureKeydown - 90 ms
Range: 233%
Animations: prepare, keydown, keydown0, keydownend, special, hit.0
Maximum Level: 20
1 MP Cost: 5, Enemies Hit: 8, Damage: 111%. #cSteer by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 2 MP Cost: 5, Enemies Hit: 8, Damage: 114%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 3 MP Cost: 5, Enemies Hit: 8, Damage: 117%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 4 MP Cost: 7, Enemies Hit: 8, Damage: 120%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 5 MP Cost: 7, Enemies Hit: 8, Damage: 123%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 6 MP Cost: 7, Enemies Hit: 8, Damage: 126%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 7 MP Cost: 7, Enemies Hit: 8, Damage: 129%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 8 MP Cost: 9, Enemies Hit: 8, Damage: 132%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 9 MP Cost: 9, Enemies Hit: 8, Damage: 135%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 10 MP Cost: 9, Enemies Hit: 8, Damage: 138%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 11 MP Cost: 9, Enemies Hit: 8, Damage: 141%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 12 MP Cost: 11, Enemies Hit: 8, Damage: 144%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 13 MP Cost: 11, Enemies Hit: 8, Damage: 147%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 14 MP Cost: 11, Enemies Hit: 8, Damage: 150%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 15 MP Cost: 11, Enemies Hit: 8, Damage: 153%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 16 MP Cost: 13, Enemies Hit: 8, Damage: 156%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 17 MP Cost: 13, Enemies Hit: 8, Damage: 159%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 18 MP Cost: 13, Enemies Hit: 8, Damage: 162%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 19 MP Cost: 13, Enemies Hit: 8, Damage: 165%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 20 MP Cost: 15, Enemies Hit: 8, Damage: 168%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. Luminous (III)
Moonlight Spear
Description: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.
Info: type = 1, magicDamage = 1
Delays: LMnoxSphere - 960 ms
Range: 250%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2 2 MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2 3 MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2 4 MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2 5 MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2 6 MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2 7 MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2 8 MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2 9 MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2 10 MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2 11 MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2 12 MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2 13 MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2 14 MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2 15 MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2 16 MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2 17 MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2 18 MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2 19 MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2 20 MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2
Ray of Redemption
Description: [Light Magic]\nHeal your party members and deal damage to enemies with the power of light.
Info: type = 31, areaAttack = 1, massSpell = 1
Delays: LMshineRedemption - 1620 ms
Range: 400%
Animations: effect, effect0, affected, hit.0
Maximum Level: 20
1 MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40% 2 MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80% 3 MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120% 4 MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160% 5 MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200% 6 MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240% 7 MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280% 8 MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320% 9 MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360% 10 MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400% 11 MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440% 12 MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480% 13 MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520% 14 MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560% 15 MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600% 16 MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640% 17 MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680% 18 MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720% 19 MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760% 20 MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%
Spectral Light
Description: [Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.#
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: LMspectralLightKeydown - 90 ms
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 20
1 MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. #Steer the beams by holding the skill key and pressing ↑,↓.# 2 MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 3 MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 4 MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 5 MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 6 MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 7 MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 8 MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 9 MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 10 MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 11 MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 12 MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 13 MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 14 MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 15 MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 16 MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 17 MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 18 MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 19 MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 20 MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
Shadow Shell
Description: Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 209. Ignore abnormal status #3 times. Cooldown: 570 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%] 2 MP Cost: 208. Ignore abnormal status #3 times. Cooldown: 540 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%] 3 MP Cost: 207. Ignore abnormal status #3 times. Cooldown: 510 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%] 4 MP Cost: 206. Ignore abnormal status #3 times. Cooldown: 480 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%] 5 MP Cost: 205. Ignore abnormal status #3 times. Cooldown: 450 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%] 6 MP Cost: 204. Ignore abnormal status #3 times. Cooldown: 420 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%] 7 MP Cost: 203. Ignore abnormal status #3 times. Cooldown: 390 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%] 8 MP Cost: 202. Ignore abnormal status #3 times. Cooldown: 360 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%] 9 MP Cost: 201. Ignore abnormal status #3 times. Cooldown: 330 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%] 10 MP Cost: 200. Ignore abnormal status #3 times. Cooldown: 300 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%]
Dusk Guard
Description: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
Info: type = 10, magicSteal = 1
Delays: LMlightShadowGuard - 1620 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage. 2 MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage. 3 MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage. 4 MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage. 5 MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage. 6 MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage. 7 MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage. 8 MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage. 9 MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage. 10 MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage.
Photic Meditation
Description: Temporarily increases party Magic ATT. Stacks with Meditation.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10. 2 MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13. 3 MP Cost: 38. Duration: 78 sec. Increases party Magic ATT 13. 4 MP Cost: 39. Duration: 84 sec. Increases party Magic ATT 16. 5 MP Cost: 40. Duration: 90 sec. Increases party Magic ATT 16. 6 MP Cost: 41. Duration: 96 sec. Increases party Magic ATT 19. 7 MP Cost: 42. Duration: 102 sec. Increases party Magic ATT 19. 8 MP Cost: 43. Duration: 108 sec. Increases party Magic ATT 22. 9 MP Cost: 44. Duration: 114 sec. Increases party Magic ATT 22. 10 MP Cost: 45. Duration: 120 sec. Increases party Magic ATT 25. 11 MP Cost: 46. Duration: 126 sec. Increases party Magic ATT 25. 12 MP Cost: 47. Duration: 132 sec. Increases party Magic ATT 28. 13 MP Cost: 48. Duration: 138 sec. Increases party Magic ATT 28. 14 MP Cost: 49. Duration: 144 sec. Increases party Magic ATT 31. 15 MP Cost: 50. Duration: 150 sec. Increases party Magic ATT 31. 16 MP Cost: 51. Duration: 156 sec. Increases party Magic ATT 34. 17 MP Cost: 52. Duration: 162 sec. Increases party Magic ATT 34. 18 MP Cost: 53. Duration: 168 sec. Increases party Magic ATT 37. 19 MP Cost: 54. Duration: 174 sec. Increases party Magic ATT 37. 20 MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40.
Lunar Tide
Description: Increase either Critical Rate or ATT, depending on your HP and MP.
Info: type = 50
Maximum Level: 20
1 When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%. 2 When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%. 3 When MP is greater than HP, damage increases by 3%. When MP lower than HP, Critical Rate increases by 13%. 4 When MP is greater than HP, damage increases by 4%. When MP lower than HP, Critical Rate increases by 14%. 5 When MP is greater than HP, damage increases by 5%. When MP lower than HP, Critical Rate increases by 15%. 6 When MP is greater than HP, damage increases by 6%. When MP lower than HP, Critical Rate increases by 16%. 7 When MP is greater than HP, damage increases by 7%. When MP lower than HP, Critical Rate increases by 17%. 8 When MP is greater than HP, damage increases by 8%. When MP lower than HP, Critical Rate increases by 18%. 9 When MP is greater than HP, damage increases by 9%. When MP lower than HP, Critical Rate increases by 19%. 10 When MP is greater than HP, damage increases by 10%. When MP lower than HP, Critical Rate increases by 20%. 11 When MP is greater than HP, damage increases by 11%. When MP lower than HP, Critical Rate increases by 21%. 12 When MP is greater than HP, damage increases by 12%. When MP lower than HP, Critical Rate increases by 22%. 13 When MP is greater than HP, damage increases by 13%. When MP lower than HP, Critical Rate increases by 23%. 14 When MP is greater than HP, damage increases by 14%. When MP lower than HP, Critical Rate increases by 24%. 15 When MP is greater than HP, damage increases by 15%. When MP lower than HP, Critical Rate increases by 25%. 16 When MP is greater than HP, damage increases by 16%. When MP lower than HP, Critical Rate increases by 26%. 17 When MP is greater than HP, damage increases by 17%. When MP lower than HP, Critical Rate increases by 27%. 18 When MP is greater than HP, damage increases by 18%. When MP lower than HP, Critical Rate increases by 28%. 19 When MP is greater than HP, damage increases by 19%. When MP lower than HP, Critical Rate increases by 29%. 20 When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%.
Death Scythe
Description: [Equilibrium]\nA scythe-toting reaper comes down to destroy enemies.
Info: type = 1, areaAttack = 1
Delays: LMdarkScythe - 1770 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6\n[Cooldown: 34 sec] 2 MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6\n[Cooldown: 33 sec] 3 MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6\n[Cooldown: 33 sec] 4 MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6\n[Cooldown: 32 sec] 5 MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6\n[Cooldown: 32 sec] 6 MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6\n[Cooldown: 31 sec] 7 MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6\n[Cooldown: 31 sec] 8 MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6\n[Cooldown: 30 sec] 9 MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6\n[Cooldown: 30 sec] 10 MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6\n[Cooldown: 29 sec] 11 MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6\n[Cooldown: 29 sec] 12 MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6\n[Cooldown: 28 sec] 13 MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6\n[Cooldown: 28 sec] 14 MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6\n[Cooldown: 27 sec] 15 MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6\n[Cooldown: 27 sec] 16 MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6\n[Cooldown: 26 sec] 17 MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6\n[Cooldown: 26 sec] 18 MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6\n[Cooldown: 25 sec] 19 MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6\n[Cooldown: 25 sec] 20 MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6\n[Cooldown: 24 sec] Luminous (IV)
Darkness Mastery
Description: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Pre-requisite: Level 10 Death Scythe
Maximum Level: 5
1 Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +20% 2 Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +40% 3 Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +60% 4 Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +80% 5 Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +100%
Magic Mastery
Description: Magic Mastery and Magic ATT increase.
Info: type = 50
Pre-requisite: Level 10 Spell Mastery
Maximum Level: 30
1 Mastery: +56%, Magic ATT: +1, Minimum Critical Damage +1% 2 Mastery: +56%, Magic ATT: +2, Minimum Critical Damage +1% 3 Mastery: +57%, Magic ATT: +3, Minimum Critical Damage +2% 4 Mastery: +57%, Magic ATT: +4, Minimum Critical Damage +2% 5 Mastery: +58%, Magic ATT: +5, Minimum Critical Damage +3% 6 Mastery: +58%, Magic ATT: +6, Minimum Critical Damage +3% 7 Mastery: +59%, Magic ATT: +7, Minimum Critical Damage +4% 8 Mastery: +59%, Magic ATT: +8, Minimum Critical Damage +4% 9 Mastery: +60%, Magic ATT: +9, Minimum Critical Damage +5% 10 Mastery: +60%, Magic ATT: +10, Minimum Critical Damage +5% 11 Mastery: +61%, Magic ATT: +11, Minimum Critical Damage +6% 12 Mastery: +61%, Magic ATT: +12, Minimum Critical Damage +6% 13 Mastery: +62%, Magic ATT: +13, Minimum Critical Damage +7% 14 Mastery: +62%, Magic ATT: +14, Minimum Critical Damage +7% 15 Mastery: +63%, Magic ATT: +15, Minimum Critical Damage +8% 16 Mastery: +63%, Magic ATT: +16, Minimum Critical Damage +8% 17 Mastery: +64%, Magic ATT: +17, Minimum Critical Damage +9% 18 Mastery: +64%, Magic ATT: +18, Minimum Critical Damage +9% 19 Mastery: +65%, Magic ATT: +19, Minimum Critical Damage +10% 20 Mastery: +65%, Magic ATT: +20, Minimum Critical Damage +10% 21 Mastery: +66%, Magic ATT: +21, Minimum Critical Damage +11% 22 Mastery: +66%, Magic ATT: +22, Minimum Critical Damage +11% 23 Mastery: +67%, Magic ATT: +23, Minimum Critical Damage +12% 24 Mastery: +67%, Magic ATT: +24, Minimum Critical Damage +12% 25 Mastery: +68%, Magic ATT: +25, Minimum Critical Damage +13% 26 Mastery: +68%, Magic ATT: +26, Minimum Critical Damage +13% 27 Mastery: +69%, Magic ATT: +27, Minimum Critical Damage +14% 28 Mastery: +69%, Magic ATT: +28, Minimum Critical Damage +14% 29 Mastery: +70%, Magic ATT: +29, Minimum Critical Damage +15% 30 Mastery: +70%, Magic ATT: +30, Minimum Critical Damage +15% 31 Mastery: +71%, Magic ATT: +31, Minimum Critical Damage +16% 32 Mastery: +71%, Magic ATT: +32, Minimum Critical Damage +16% 33 Mastery: +72%, Magic ATT: +33, Minimum Critical Damage +17%
Morning Star
Description: [Dark Magic]\nDrops explosive meteors on enemies.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: LMmornigStarfall - 1800 ms
Range: 14%
Animations: effect, effect0, ball, hit.0, hit.1
Maximum Level: 30
1 MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%\n[Cooldown: 5 sec] 2 MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%\n[Cooldown: 5 sec] 3 MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%\n[Cooldown: 5 sec] 4 MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%\n[Cooldown: 5 sec] 5 MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%\n[Cooldown: 5 sec] 6 MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%\n[Cooldown: 5 sec] 7 MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%\n[Cooldown: 5 sec] 8 MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%\n[Cooldown: 5 sec] 9 MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%\n[Cooldown: 5 sec] 10 MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%\n[Cooldown: 5 sec] 11 MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%\n[Cooldown: 5 sec] 12 MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%\n[Cooldown: 5 sec] 13 MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%\n[Cooldown: 5 sec] 14 MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%\n[Cooldown: 5 sec] 15 MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%\n[Cooldown: 5 sec] 16 MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%\n[Cooldown: 5 sec] 17 MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%\n[Cooldown: 5 sec] 18 MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%\n[Cooldown: 5 sec] 19 MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%\n[Cooldown: 5 sec] 20 MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%\n[Cooldown: 5 sec] 21 MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%\n[Cooldown: 5 sec] 22 MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%\n[Cooldown: 5 sec] 23 MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%\n[Cooldown: 5 sec] 24 MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%\n[Cooldown: 5 sec] 25 MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%\n[Cooldown: 5 sec] 26 MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%\n[Cooldown: 5 sec] 27 MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%\n[Cooldown: 5 sec] 28 MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%\n[Cooldown: 5 sec] 29 MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%\n[Cooldown: 5 sec] 30 MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%\n[Cooldown: 5 sec] 31 MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%\n[Cooldown: 5 sec] 32 MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%\n[Cooldown: 5 sec] 33 MP Cost: 51, Max Enemies Hit: 8, Knockback Damage: 189%, Explosion Damage: 379%\n[Cooldown: 5 sec]
Arcane Pitch
Description: Ignores an opponent’s DEF and resistances for a short period of time.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 56 , Ignores monster DEF for 35 sec, Ignores monster resistances by 13% 2 MP Cost: 57 , Ignores monster DEF for 40 sec, Ignores monster resistances by 16% 3 MP Cost: 58 , Ignores monster DEF for 45 sec, Ignores monster resistances by 19% 4 MP Cost: 59 , Ignores monster DEF for 50 sec, Ignores monster resistances by 22% 5 MP Cost: 60 , Ignores monster DEF for 55 sec, Ignores monster resistances by 25% 6 MP Cost: 61 , Ignores monster DEF for 60 sec, Ignores monster resistances by 28% 7 MP Cost: 62 , Ignores monster DEF for 65 sec, Ignores monster resistances by 31% 8 MP Cost: 63 , Ignores monster DEF for 70 sec, Ignores monster resistances by 34% 9 MP Cost: 64 , Ignores monster DEF for 75 sec, Ignores monster resistances by 37% 10 MP Cost: 65 , Ignores monster DEF for 80 sec, Ignores monster resistances by 40% 11 MP Cost: 66 , Ignores monster DEF for 85 sec, Ignores monster resistances by 43% 12 MP Cost: 67 , Ignores monster DEF for 90 sec, Ignores monster resistances by 46% 13 MP Cost: 68 , Ignores monster DEF for 95 sec, Ignores monster resistances by 49% 14 MP Cost: 69 , Ignores monster DEF for 100 sec, Ignores monster resistances by 52% 15 MP Cost: 70 , Ignores monster DEF for 105 sec, Ignores monster resistances by 55% 16 MP Cost: 71 , Ignores monster DEF for 110 sec, Ignores monster resistances by 58% 17 MP Cost: 72 , Ignores monster DEF for 115 sec, Ignores monster resistances by 61% 18 MP Cost: 73 , Ignores monster DEF for 120 sec, Ignores monster resistances by 64% 19 MP Cost: 74 , Ignores monster DEF for 125 sec, Ignores monster resistances by 67% 20 MP Cost: 75 , Ignores monster DEF for 130 sec, Ignores monster resistances by 70% 21 MP Cost: 76 , Ignores monster DEF for 135 sec, Ignores monster resistances by 73% 22 MP Cost: 77 , Ignores monster DEF for 140 sec, Ignores monster resistances by 76% 23 MP Cost: 78 , Ignores monster DEF for 145 sec, Ignores monster resistances by 79% 24 MP Cost: 79 , Ignores monster DEF for 150 sec, Ignores monster resistances by 82% 25 MP Cost: 80 , Ignores monster DEF for 155 sec, Ignores monster resistances by 85% 26 MP Cost: 81 , Ignores monster DEF for 160 sec, Ignores monster resistances by 88% 27 MP Cost: 82 , Ignores monster DEF for 165 sec, Ignores monster resistances by 91% 28 MP Cost: 83 , Ignores monster DEF for 170 sec, Ignores monster resistances by 94% 29 MP Cost: 84 , Ignores monster DEF for 175 sec, Ignores monster resistances by 97% 30 MP Cost: 85 , Ignores monster DEF for 180 sec, Ignores monster resistances by 100% 31 MP Cost: 86 , Ignores monster DEF for 185 sec, Ignores monster resistances by 103% 32 MP Cost: 87 , Ignores monster DEF for 190 sec, Ignores monster resistances by 106% 33 MP Cost: 88 , Ignores monster DEF for 195 sec, Ignores monster resistances by 109%
Dark Crescendo
Description: Has a chance to increase damage with each consecutive hit for a short period of time.
Info: type = 10
Delays: LMdarkCresendo - 2400 ms
Animations: effect, repeat.0.0, repeat.1.0, repeat.1.1, repeat.2.0, repeat.2.1
Maximum Level: 30
1 MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times. 2 MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times. 3 MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times. 4 MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times. 5 MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times. 6 MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times. 7 MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times. 8 MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times. 9 MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times. 10 MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times. 11 MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times. 12 MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times. 13 MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times. 14 MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times. 15 MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times. 16 MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times. 17 MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times. 18 MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times. 19 MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times. 20 MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times. 21 MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times. 22 MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times. 23 MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times. 24 MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times. 25 MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times. 26 MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times. 27 MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times. 28 MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times. 29 MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times. 30 MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times. 31 MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times. 32 MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times. 33 MP Cost: 85. For 192 sec, chance to Increase Damage with each hit: 83%, Damage: +1%. Can stack up to 32 times.
Maple Warrior
Description: Temporarily increases the stats of all team members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Apocalypse
Description: [Dark Magic]\nOpens the Abyssal Rift under enemies to flood them with void energy.
Info: type = 1, areaAttack = 1
Delays: LMapocalypse - 1530 ms
Range: 471%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 58, Max Enemies Hit: 8, Damage: 224%. 2 MP Cost: 58, Max Enemies Hit: 8, Damage: 228%. 3 MP Cost: 61, Max Enemies Hit: 8, Damage: 232%. 4 MP Cost: 61, Max Enemies Hit: 8, Damage: 236%. 5 MP Cost: 64, Max Enemies Hit: 8, Damage: 240%. 6 MP Cost: 64, Max Enemies Hit: 8, Damage: 244%. 7 MP Cost: 67, Max Enemies Hit: 8, Damage: 248%. 8 MP Cost: 67, Max Enemies Hit: 8, Damage: 252%. 9 MP Cost: 70, Max Enemies Hit: 8, Damage: 256%. 10 MP Cost: 70, Max Enemies Hit: 8, Damage: 260%. 11 MP Cost: 73, Max Enemies Hit: 8, Damage: 264%. 12 MP Cost: 73, Max Enemies Hit: 8, Damage: 268%. 13 MP Cost: 76, Max Enemies Hit: 8, Damage: 272%. 14 MP Cost: 76, Max Enemies Hit: 8, Damage: 276%. 15 MP Cost: 79, Max Enemies Hit: 8, Damage: 280%. 16 MP Cost: 79, Max Enemies Hit: 8, Damage: 284%. 17 MP Cost: 82, Max Enemies Hit: 8, Damage: 288%. 18 MP Cost: 82, Max Enemies Hit: 8, Damage: 292%. 19 MP Cost: 85, Max Enemies Hit: 8, Damage: 296%. 20 MP Cost: 85, Max Enemies Hit: 8, Damage: 300%. 21 MP Cost: 88, Max Enemies Hit: 8, Damage: 304%. 22 MP Cost: 88, Max Enemies Hit: 8, Damage: 308%. 23 MP Cost: 91, Max Enemies Hit: 8, Damage: 312%. 24 MP Cost: 91, Max Enemies Hit: 8, Damage: 316%. 25 MP Cost: 94, Max Enemies Hit: 8, Damage: 320%. 26 MP Cost: 94, Max Enemies Hit: 8, Damage: 324%. 27 MP Cost: 97, Max Enemies Hit: 8, Damage: 328%. 28 MP Cost: 97, Max Enemies Hit: 8, Damage: 332%. 29 MP Cost: 100, Max Enemies Hit: 8, Damage: 336%. 30 MP Cost: 100, Max Enemies Hit: 8, Damage: 340%. 31 MP Cost: 103, Max Enemies Hit: 8, Damage: 344%. 32 MP Cost: 103, Max Enemies Hit: 8, Damage: 348%. 33 MP Cost: 106, Max Enemies Hit: 8, Damage: 352%.
Reflection
Description: [Light Magic]\nEmit a powerful arrow of light that splits when it hits enemies to deal splash damage.
Info: type = 1, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1
Delays: LMlightReflection - 1020 ms
Animations: effect, hit.0, hit.1, ball.0, ball.front, ball.rear
Maximum Level: 30
1 MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8 2 MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8 3 MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8 4 MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8 5 MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8 6 MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8 7 MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8 8 MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8 9 MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8 10 MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8 11 MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8 12 MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8 13 MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8 14 MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8 15 MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8 16 MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8 17 MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8 18 MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8 19 MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8 20 MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8 21 MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8 22 MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8 23 MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8 24 MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8 25 MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8 26 MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8 27 MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8 28 MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8 29 MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8 30 MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8 31 MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8 32 MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8 33 MP Cost: 83, Damage: 432%, Number of Attacks: 4, Max Enemies Hit: 8
Ender
Description: [Equilibrium]\nAttacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.
Info: type = 2, suddenDeath = 1
Delays: LMabsoluteKill - 810 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 41 sec] 2 MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 40 sec] 3 MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 39 sec] 4 MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 38 sec] 5 MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 37 sec] 6 MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 36 sec] 7 MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 35 sec] 8 MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 34 sec] 9 MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 33 sec] 10 MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 32 sec] 11 MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 31 sec] 12 MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 30 sec] 13 MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 29 sec] 14 MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 28 sec] 15 MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 27 sec] 16 MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 26 sec] 17 MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 25 sec] 18 MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 24 sec] 19 MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 23 sec] 20 MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 22 sec] 21 MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 21 sec] 22 MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 20 sec] 23 MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 19 sec] 24 MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 18 sec] 25 MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 17 sec] 26 MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 16 sec] 27 MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 15 sec] 28 MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 14 sec] 29 MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 13 sec] 30 MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 12 sec] 31 MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 11 sec] 32 MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 10 sec] 33 MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 339%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 9 sec]
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Hyper
Reflection - Reinforce
Description: Increases Reflection's damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage +20%
Reflection - Spread
Description: When Reflection spreads, damage no longer gets reduced.
Info: type = 50
Maximum Level: 1
Required Level: 162
Increases split damage reduction rate to 0%.
Reflection - Range Up
Description: Increases Reflection's range.
Info: type = 50
Maximum Level: 1
Required Level: 143
Range +50
Apocalypse - Reinforce
Description: Increases Apocalypse's damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage +20%
Apocalypse - Recharge
Description: Increase the gauge increase amount from Apocalypse.
Info: type = 50
Maximum Level: 1
Required Level: 189
Increases gauge fill amount
Apocalypse - Extra Target
Description: Increases the number of monsters that Apocalypse hits.
Info: type = 50
Maximum Level: 1
Required Level: 149
Max Enemies Hit +2
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate +10%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Weapon Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Ender - Range Up
Description: Increases Ender's range.
Info: type = 50
Range: 450%
Maximum Level: 1
Required Level: 155
Range 40
Ender - Extra Target
Description: Increases the number of monsters that Ender hits.
Info: type = 50
Maximum Level: 1
Required Level: 177
Max Enemies Hit +1
Armageddon
Description: Uses the Black Mage's power to render all enemies immobile and deal damage.
Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: LMarmageddon - 2610 ms
Range: 500%
Animations: screen, effect, effect0, mob, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 1000, Max Enemies Hit: 15, Damage: 1000%, Immobile Duration: 20 sec.\nCooldown: 120 sec
Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Equalize
Description: Puts you in Equilibrium mode immediately upon use.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 1000, Equilibrium status begins.\nCooldown: 150 sec
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Ender - Reinforce
Description: Increases Ender's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage +20%
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