Dawn Warrior (I)
Soul
Description: Summons a spirit that attacks the enemies you are fighting.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Element: Holy
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0, CharLevel.50.summonedRepeat, CharLevel.100.summonedRepeat, CharLevel.120.summonedRepeat0, CharLevel.120.summonedRepeat
Maximum Level: 10
1 MP Cost: 11, Damage: 66%, Duration: 110 sec 2 MP Cost: 12, Damage: 72%, Duration: 120 sec 3 MP Cost: 13, Damage: 78%, Duration: 130 sec 4 MP Cost: 14, Damage: 84%, Duration: 140 sec 5 MP Cost: 15, Damage: 90%, Duration: 150 sec 6 MP Cost: 16, Damage: 96%, Duration: 160 sec 7 MP Cost: 17, Damage: 102%, Duration: 170 sec 8 MP Cost: 18, Damage: 108%, Duration: 180 sec 9 MP Cost: 19, Damage: 114%, Duration: 190 sec 10 MP Cost: 20, Damage: 120%, Duration: 200 sec
Iron Body
Description: Increases your Weapon Defense for a fixed amount of time.
Info: type = 10, magicSteal = 1
Delays: alert2 - 600 ms
Maximum Level: 10
1 MP Cost: 8, Weapon DEF: +20, Duration: 110 sec 2 MP Cost: 8, Weapon DEF: +40, Duration: 120 sec 3 MP Cost: 8, Weapon DEF: +60, Duration: 130 sec 4 MP Cost: 8, Weapon DEF: +80, Duration: 140 sec 5 MP Cost: 8, Weapon DEF: +100, Duration: 150 sec 6 MP Cost: 14, Weapon DEF: +120, Duration: 160 sec 7 MP Cost: 14, Weapon DEF: +140, Duration: 170 sec 8 MP Cost: 14, Weapon DEF: +160, Duration: 180 sec 9 MP Cost: 14, Weapon DEF: +180, Duration: 190 sec 10 MP Cost: 14, Weapon DEF: +200, Duration: 200 sec
Slash Blast
Description: Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#
Info: type = 1, rangeAttack = 1
Pre-requisite: Level 1 Power Strike
Final Attack: 1H Sword, 2H Sword
Animations: effect, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 6, Damage: 165%, Max Enemies Hit: 6 2 MP Cost: 6, Damage: 170%, Max Enemies Hit: 6 3 MP Cost: 6, Damage: 175%, Max Enemies Hit: 6 4 MP Cost: 6, Damage: 180%, Max Enemies Hit: 6 5 MP Cost: 8, Damage: 185%, Max Enemies Hit: 6 6 MP Cost: 8, Damage: 190%, Max Enemies Hit: 6 7 MP Cost: 8, Damage: 195%, Max Enemies Hit: 6 8 MP Cost: 8, Damage: 200%, Max Enemies Hit: 6 9 MP Cost: 8, Damage: 205%, Max Enemies Hit: 6 10 MP Cost: 10, Damage: 210%, Max Enemies Hit: 6 11 MP Cost: 10, Damage: 215%, Max Enemies Hit: 6 12 MP Cost: 10, Damage: 220%, Max Enemies Hit: 6 13 MP Cost: 10, Damage: 225%, Max Enemies Hit: 6 14 MP Cost: 10, Damage: 230%, Max Enemies Hit: 6 15 MP Cost: 12, Damage: 235%, Max Enemies Hit: 6 16 MP Cost: 12, Damage: 240%, Max Enemies Hit: 6 17 MP Cost: 12, Damage: 245%, Max Enemies Hit: 6 18 MP Cost: 12, Damage: 250%, Max Enemies Hit: 6 19 MP Cost: 12, Damage: 255%, Max Enemies Hit: 6 20 MP Cost: 14, Damage: 260%, Max Enemies Hit: 6
Power Strike
Description: Consumes MP to deliver powerful damage to enemies.
Info: type = 1
Final Attack: 1H Sword, 2H Sword
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 5, Damage: 205% 2 MP Cost: 5, Damage: 210% 3 MP Cost: 5, Damage: 215% 4 MP Cost: 5, Damage: 220% 5 MP Cost: 5, Damage: 225% 6 MP Cost: 7, Damage: 230% 7 MP Cost: 7, Damage: 235% 8 MP Cost: 7, Damage: 240% 9 MP Cost: 7, Damage: 245% 10 MP Cost: 7, Damage: 250% 11 MP Cost: 9, Damage: 255% 12 MP Cost: 9, Damage: 260% 13 MP Cost: 9, Damage: 265% 14 MP Cost: 9, Damage: 270% 15 MP Cost: 9, Damage: 275% 16 MP Cost: 11, Damage: 280% 17 MP Cost: 11, Damage: 285% 18 MP Cost: 11, Damage: 290% 19 MP Cost: 11, Damage: 295% 20 MP Cost: 11, Damage: 300%
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Dawn Warrior (II)
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 3#
Info: type = 11, finalAttack = 1, condition = attack
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Sword Mastery
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 100%, Proc Rage: 26%, Duration: 270 sec 2 MP Cost: 16, Damage: 106%, Proc Rage: 27%, Duration: 290 sec 3 MP Cost: 16, Damage: 106%, Proc Rage: 28%, Duration: 310 sec 4 MP Cost: 17, Damage: 112%, Proc Rage: 29%, Duration: 330 sec 5 MP Cost: 17, Damage: 112%, Proc Rage: 30%, Duration: 350 sec 6 MP Cost: 18, Damage: 118%, Proc Rage: 31%, Duration: 370 sec 7 MP Cost: 18, Damage: 118%, Proc Rage: 32%, Duration: 390 sec 8 MP Cost: 19, Damage: 124%, Proc Rage: 33%, Duration: 410 sec 9 MP Cost: 19, Damage: 124%, Proc Rage: 34%, Duration: 430 sec 10 MP Cost: 20, Damage: 130%, Proc Rage: 35%, Duration: 450 sec 11 MP Cost: 20, Damage: 130%, Proc Rage: 36%, Duration: 470 sec 12 MP Cost: 21, Damage: 136%, Proc Rage: 37%, Duration: 490 sec 13 MP Cost: 21, Damage: 136%, Proc Rage: 38%, Duration: 510 sec 14 MP Cost: 22, Damage: 142%, Proc Rage: 39%, Duration: 530 sec 15 MP Cost: 22, Damage: 142%, Proc Rage: 40%, Duration: 550 sec 16 MP Cost: 23, Damage: 148%, Proc Rage: 41%, Duration: 570 sec 17 MP Cost: 23, Damage: 148%, Proc Rage: 42%, Duration: 590 sec 18 MP Cost: 24, Damage: 154%, Proc Rage: 43%, Duration: 610 sec 19 MP Cost: 24, Damage: 154%, Proc Rage: 44%, Duration: 630 sec 20 MP Cost: 25, Damage: 160%, Proc Rage: 45%, Duration: 650 sec
Rage
Description: Increases the Weapon ATT of your party members for a short time. Stacks with other buffs.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: affected, effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +11, Duration: 66 sec 2 MP Cost: 12, Weapon ATT: +12, Duration: 72 sec 3 MP Cost: 12, Weapon ATT: +13, Duration: 78 sec 4 MP Cost: 12, Weapon ATT: +14, Duration: 84 sec 5 MP Cost: 12, Weapon ATT: +15, Duration: 90 sec 6 MP Cost: 12, Weapon ATT: +16, Duration: 96 sec 7 MP Cost: 12, Weapon ATT: +17, Duration: 102 sec 8 MP Cost: 12, Weapon ATT: +18, Duration: 108 sec 9 MP Cost: 12, Weapon ATT: +19, Duration: 114 sec 10 MP Cost: 12, Weapon ATT: +20, Duration: 120 sec 11 MP Cost: 20, Weapon ATT: +21, Duration: 126 sec 12 MP Cost: 20, Weapon ATT: +22, Duration: 132 sec 13 MP Cost: 20, Weapon ATT: +23, Duration: 138 sec 14 MP Cost: 20, Weapon ATT: +24, Duration: 144 sec 15 MP Cost: 20, Weapon ATT: +25, Duration: 150 sec 16 MP Cost: 20, Weapon ATT: +26, Duration: 156 sec 17 MP Cost: 20, Weapon ATT: +27, Duration: 162 sec 18 MP Cost: 20, Weapon ATT: +28, Duration: 168 sec 19 MP Cost: 20, Weapon ATT: +29, Duration: 174 sec 20 MP Cost: 20, Weapon ATT: +30, Duration: 180 sec
Sword Booster
Description: Doubles the attack speed of your weapon. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Sword Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Power Reflection
Description: Temporarily absorbs damage, amplifies its power, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3#
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Rage
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, for 66 seconds, 11% of received damage is absorbed, amplified by 120%, and delivered back to the enemy. 2 MP Cost: 11, for 72 seconds, 12% of received damage is absorbed, amplified by 140%, and delivered back to the enemy. 3 MP Cost: 11, for 78 seconds, 13% of received damage is absorbed, amplified by 160%, and delivered back to the enemy. 4 MP Cost: 12, for 84 seconds, 14% of received damage is absorbed, amplified by 180%, and delivered back to the enemy. 5 MP Cost: 12, for 90 seconds, 15% of received damage is absorbed, amplified by 200%, and delivered back to the enemy. 6 MP Cost: 13, for 96 seconds, 16% of received damage is absorbed, amplified by 220%, and delivered back to the enemy. 7 MP Cost: 13, for 102 seconds, 17% of received damage is absorbed, amplified by 240%, and delivered back to the enemy. 8 MP Cost: 14, for 108 seconds, 18% of received damage is absorbed, amplified by 260%, and delivered back to the enemy. 9 MP Cost: 14, for 114 seconds, 19% of received damage is absorbed, amplified by 280%, and delivered back to the enemy. 10 MP Cost: 15, for 120 seconds, 20% of received damage is absorbed, amplified by 300%, and delivered back to the enemy. 11 MP Cost: 15, for 126 seconds, 21% of received damage is absorbed, amplified by 320%, and delivered back to the enemy. 12 MP Cost: 16, for 132 seconds, 22% of received damage is absorbed, amplified by 340%, and delivered back to the enemy. 13 MP Cost: 16, for 138 seconds, 23% of received damage is absorbed, amplified by 360%, and delivered back to the enemy. 14 MP Cost: 17, for 144 seconds, 24% of received damage is absorbed, amplified by 380%, and delivered back to the enemy. 15 MP Cost: 17, for 150 seconds, 25% of received damage is absorbed, amplified by 400%, and delivered back to the enemy. 16 MP Cost: 18, for 156 seconds, 26% of received damage is absorbed, amplified by 420%, and delivered back to the enemy. 17 MP Cost: 18, for 162 seconds, 27% of received damage is absorbed, amplified by 440%, and delivered back to the enemy. 18 MP Cost: 19, for 168 seconds, 28% of received damage is absorbed, amplified by 460%, and delivered back to the enemy. 19 MP Cost: 19, for 174 seconds, 29% of received damage is absorbed, amplified by 480%, and delivered back to the enemy. 20 MP Cost: 20, for 180 seconds, 30% of received damage is absorbed, amplified by 500%, and delivered back to the enemy.
Soul Blade
Description: Summons and gives form to invisible Soul power to inflict damage to enemies.
Info: type = 2, piercing = 1
Delays: blade - 990 ms
Final Attack: 1H Sword, 2H Sword
Animations: effect, effect1, ball, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 265%, Max Enemies Hit: 5 2 MP Cost: 15, Damage: 270%, Max Enemies Hit: 5 3 MP Cost: 16, Damage: 275%, Max Enemies Hit: 5 4 MP Cost: 16, Damage: 280%, Max Enemies Hit: 5 5 MP Cost: 16, Damage: 285%, Max Enemies Hit: 5 6 MP Cost: 17, Damage: 290%, Max Enemies Hit: 5 7 MP Cost: 17, Damage: 295%, Max Enemies Hit: 5 8 MP Cost: 17, Damage: 300%, Max Enemies Hit: 5 9 MP Cost: 18, Damage: 305%, Max Enemies Hit: 5 10 MP Cost: 18, Damage: 310%, Max Enemies Hit: 5 11 MP Cost: 18, Damage: 315%, Max Enemies Hit: 5 12 MP Cost: 19, Damage: 320%, Max Enemies Hit: 5 13 MP Cost: 19, Damage: 325%, Max Enemies Hit: 5 14 MP Cost: 19, Damage: 330%, Max Enemies Hit: 5 15 MP Cost: 20, Damage: 335%, Max Enemies Hit: 5 16 MP Cost: 20, Damage: 340%, Max Enemies Hit: 5 17 MP Cost: 20, Damage: 345%, Max Enemies Hit: 5 18 MP Cost: 21, Damage: 350%, Max Enemies Hit: 5 19 MP Cost: 21, Damage: 355%, Max Enemies Hit: 5 20 MP Cost: 21, Damage: 360%, Max Enemies Hit: 5
Soul Rush
Description: The power of Soul allows you to move quicker than the eye can follow.
Info: type = 41
Maximum Level: 10
1 MP Cost: 60, pushes you forward a set distance 2 MP Cost: 55, pushes you forward a set distance 3 MP Cost: 50, pushes you forward a set distance 4 MP Cost: 45, pushes you forward a set distance 5 MP Cost: 40, pushes you forward a set distance 6 MP Cost: 35, pushes you forward a set distance 7 MP Cost: 30, pushes you forward a set distance 8 MP Cost: 25, pushes you forward a set distance 9 MP Cost: 20, pushes you forward a set distance 10 MP Cost: 15, pushes you forward a set distance
Brandish
Description: Perform a double attack on enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: brandish1 - 840 ms, brandish2 - 840 ms
Range: 150%
Final Attack: 1H Sword, 2H Sword
Animations: effect.0, effect.1, hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 172%, Number of Attacks: 2, Enemies Hit: 3 2 MP Cost: 10, Damage: 174%, Number of Attacks: 2, Enemies Hit: 3 3 MP Cost: 11, Damage: 176%, Number of Attacks: 2, Enemies Hit: 3 4 MP Cost: 11, Damage: 178%, Number of Attacks: 2, Enemies Hit: 3 5 MP Cost: 11, Damage: 180%, Number of Attacks: 2, Enemies Hit: 3 6 MP Cost: 12, Damage: 182%, Number of Attacks: 2, Enemies Hit: 3 7 MP Cost: 12, Damage: 184%, Number of Attacks: 2, Enemies Hit: 3 8 MP Cost: 12, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3 9 MP Cost: 13, Damage: 188%, Number of Attacks: 2, Enemies Hit: 3 10 MP Cost: 13, Damage: 190%, Number of Attacks: 2, Enemies Hit: 3 11 MP Cost: 13, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3 12 MP Cost: 14, Damage: 194%, Number of Attacks: 2, Enemies Hit: 3 13 MP Cost: 14, Damage: 196%, Number of Attacks: 2, Enemies Hit: 3 14 MP Cost: 14, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3 15 MP Cost: 15, Damage: 200%, Number of Attacks: 2, Enemies Hit: 3 16 MP Cost: 15, Damage: 202%, Number of Attacks: 2, Enemies Hit: 3 17 MP Cost: 15, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3 18 MP Cost: 16, Damage: 206%, Number of Attacks: 2, Enemies Hit: 3 19 MP Cost: 16, Damage: 208%, Number of Attacks: 2, Enemies Hit: 3 20 MP Cost: 16, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3
Sword Mastery
Description: Increases the weapon mastery and accuracy of swords.
Info: type = 50
Maximum Level: 20
1 Weapon Mastery: 12%, Accuracy: +6 2 Weapon Mastery: 14%, Accuracy: +12 3 Weapon Mastery: 16%, Accuracy: +18 4 Weapon Mastery: 18%, Accuracy: +24 5 Weapon Mastery: 20%, Accuracy: +30 6 Weapon Mastery: 22%, Accuracy: +36 7 Weapon Mastery: 24%, Accuracy: +42 8 Weapon Mastery: 26%, Accuracy: +48 9 Weapon Mastery: 28%, Accuracy: +54 10 Weapon Mastery: 30%, Accuracy: +60 11 Weapon Mastery: 32%, Accuracy: +66 12 Weapon Mastery: 34%, Accuracy: +72 13 Weapon Mastery: 36%, Accuracy: +78 14 Weapon Mastery: 38%, Accuracy: +84 15 Weapon Mastery: 40%, Accuracy: +90 16 Weapon Mastery: 42%, Accuracy: +96 17 Weapon Mastery: 44%, Accuracy: +102 18 Weapon Mastery: 46%, Accuracy: +108 19 Weapon Mastery: 48%, Accuracy: +114 20 Weapon Mastery: 50%, Accuracy: +120
Physical Training
Description: Permanently improves STR and DEX through sheer physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30. Dawn Warrior (III)
Radiant Charge
Description: Temporarily increases damage.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 25, Damage: +12%, Duration: 30 sec 2 MP Cost: 25, Damage: +14%, Duration: 60 sec 3 MP Cost: 25, Damage: +16%, Duration: 90 sec 4 MP Cost: 30, Damage: +18%, Duration: 120 sec 5 MP Cost: 30, Damage: +20%, Duration: 150 sec 6 MP Cost: 30, Damage: +22%, Duration: 180 sec 7 MP Cost: 35, Damage: +24%, Duration: 210 sec 8 MP Cost: 35, Damage: +26%, Duration: 240 sec 9 MP Cost: 35, Damage: +28%, Duration: 270 sec 10 MP Cost: 40, Damage: +30%, Duration: 300 sec 11 MP Cost: 40, Damage: +32%, Duration: 330 sec 12 MP Cost: 40, Damage: +34%, Duration: 360 sec 13 MP Cost: 45, Damage: +36%, Duration: 390 sec
Soul Driver
Description: Uses Soul power to attack multiple enemies four times.
Info: type = 1, areaAttack = 1
Delays: souldriver - 1081 ms
Range: 200%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 123%, Max Monsters Hit: 4 2 MP Cost: 15, Damage: 126%, Max Monsters Hit: 4 3 MP Cost: 15, Damage: 129%, Max Monsters Hit: 4 4 MP Cost: 17, Damage: 132%, Max Monsters Hit: 4 5 MP Cost: 17, Damage: 135%, Max Monsters Hit: 4 6 MP Cost: 17, Damage: 138%, Max Monsters Hit: 4 7 MP Cost: 17, Damage: 141%, Max Monsters Hit: 4 8 MP Cost: 19, Damage: 144%, Max Monsters Hit: 4 9 MP Cost: 19, Damage: 147%, Max Monsters Hit: 4 10 MP Cost: 19, Damage: 150%, Max Monsters Hit: 5 11 MP Cost: 19, Damage: 153%, Max Monsters Hit: 5 12 MP Cost: 21, Damage: 156%, Max Monsters Hit: 5 13 MP Cost: 21, Damage: 159%, Max Monsters Hit: 5 14 MP Cost: 21, Damage: 162%, Max Monsters Hit: 5 15 MP Cost: 21, Damage: 165%, Max Monsters Hit: 5 16 MP Cost: 23, Damage: 168%, Max Monsters Hit: 5 17 MP Cost: 23, Damage: 171%, Max Monsters Hit: 5 18 MP Cost: 23, Damage: 174%, Max Monsters Hit: 5 19 MP Cost: 23, Damage: 177%, Max Monsters Hit: 5 20 MP Cost: 25, Damage: 180%, Max Monsters Hit: 6 21 MP Cost: 25, Damage: 183%, Max Monsters Hit: 6 22 MP Cost: 25, Damage: 186%, Max Monsters Hit: 6 23 MP Cost: 25, Damage: 189%, Max Monsters Hit: 6
Intrepid Slash
Description: Deal 3 consecutive attacks on multiple enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms
Range: 175%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 15, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 4 2 MP Cost: 15, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 4 3 MP Cost: 15, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 4 4 MP Cost: 15, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 4 5 MP Cost: 16, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 4 6 MP Cost: 16, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 4 9 MP Cost: 17, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 4 10 MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 4 11 MP Cost: 17, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 4 12 MP Cost: 17, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 4 13 MP Cost: 18, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 4 14 MP Cost: 18, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 4 15 MP Cost: 18, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 4 17 MP Cost: 19, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 4 18 MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 4 19 MP Cost: 19, Damage: 238%, Number of Attacks: 3, Max Enemies Hit: 4 20 MP Cost: 19, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 4 21 MP Cost: 20, Damage: 242%, Number of Attacks: 3, Max Enemies Hit: 4 22 MP Cost: 20, Damage: 244%, Number of Attacks: 3, Max Enemies Hit: 4 23 MP Cost: 20, Damage: 246%, Number of Attacks: 3, Max Enemies Hit: 4
Coma
Description: Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#
Info: type = 1, rangeAttack = 1, mes = stun, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 2H Sword
Animations: hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob
Maximum Level: 20
1 12 MP and 1 combo orbs are used to deal 528% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec 2 13 MP and 1 combo orbs are used to deal 536% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec 3 13 MP and 1 combo orbs are used to deal 544% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec 4 14 MP and 1 combo orbs are used to deal 552% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec 5 14 MP and 1 combo orbs are used to deal 560% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec 6 15 MP and 1 combo orbs are used to deal 568% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec 7 15 MP and 1 combo orbs are used to deal 576% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec 8 16 MP and 1 combo orbs are used to deal 584% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec 9 16 MP and 1 combo orbs are used to deal 592% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec 10 17 MP and 1 combo orbs are used to deal 600% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec 11 17 MP and 1 combo orbs are used to deal 608% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec 12 18 MP and 1 combo orbs are used to deal 616% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec 13 18 MP and 1 combo orbs are used to deal 624% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec 14 19 MP and 1 combo orbs are used to deal 632% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec 15 19 MP and 1 combo orbs are used to deal 640% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec 16 20 MP and 1 combo orbs are used to deal 648% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec 17 20 MP and 1 combo orbs are used to deal 656% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec 18 21 MP and 1 combo orbs are used to deal 664% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec 19 21 MP and 1 combo orbs are used to deal 672% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec 20 22 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec 21 22 MP and 1 combo orbs are used to deal 688% on 6 enemies, Stun Chance: 93%, Stun Duration: 4 sec 22 23 MP and 1 combo orbs are used to deal 696% on 6 enemies, Stun Chance: 96%, Stun Duration: 4 sec 23 23 MP and 1 combo orbs are used to deal 704% on 6 enemies, Stun Chance: 99%, Stun Duration: 4 sec
Panic
Description: Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1#
Info: mes = darkness, type = 1, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 2H Sword
Animations: finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 10, 2 combo orbs are used to deal 850% damage on 6 enemies, Enemy Attack: --11%, Blind Chance: 33%, Enemy Accuracy (when Blind): -11%\nCooldown: 60 sec 2 MP Cost: 11, 2 combo orbs are used to deal 860% damage on 6 enemies, Enemy Attack: --12%, Blind Chance: 36%, Enemy Accuracy (when Blind): -11%\nCooldown: 57 sec 3 MP Cost: 11, 2 combo orbs are used to deal 870% damage on 6 enemies, Enemy Attack: --13%, Blind Chance: 39%, Enemy Accuracy (when Blind): -12%\nCooldown: 57 sec 4 MP Cost: 12, 2 combo orbs are used to deal 880% damage on 6 enemies, Enemy Attack: --14%, Blind Chance: 42%, Enemy Accuracy (when Blind): -12%\nCooldown: 54 sec 5 MP Cost: 12, 2 combo orbs are used to deal 890% damage on 6 enemies, Enemy Attack: --15%, Blind Chance: 45%, Enemy Accuracy (when Blind): -13%\nCooldown: 54 sec 6 MP Cost: 13, 2 combo orbs are used to deal 900% damage on 6 enemies, Enemy Attack: --16%, Blind Chance: 48%, Enemy Accuracy (when Blind): -13%\nCooldown: 51 sec 7 MP Cost: 13, 2 combo orbs are used to deal 910% damage on 6 enemies, Enemy Attack: --17%, Blind Chance: 51%, Enemy Accuracy (when Blind): -14%\nCooldown: 51 sec 8 MP Cost: 14, 2 combo orbs are used to deal 920% damage on 6 enemies, Enemy Attack: --18%, Blind Chance: 54%, Enemy Accuracy (when Blind): -14%\nCooldown: 48 sec 9 MP Cost: 14, 2 combo orbs are used to deal 930% damage on 6 enemies, Enemy Attack: --19%, Blind Chance: 57%, Enemy Accuracy (when Blind): -15%\nCooldown: 48 sec 10 MP Cost: 15, 2 combo orbs are used to deal 940% damage on 6 enemies, Enemy Attack: --20%, Blind Chance: 60%, Enemy Accuracy (when Blind): -15%\nCooldown: 45 sec 11 MP Cost: 15, 2 combo orbs are used to deal 950% damage on 6 enemies, Enemy Attack: --21%, Blind Chance: 63%, Enemy Accuracy (when Blind): -16%\nCooldown: 45 sec 12 MP Cost: 16, 2 combo orbs are used to deal 960% damage on 6 enemies, Enemy Attack: --22%, Blind Chance: 66%, Enemy Accuracy (when Blind): -16%\nCooldown: 42 sec 13 MP Cost: 16, 2 combo orbs are used to deal 970% damage on 6 enemies, Enemy Attack: --23%, Blind Chance: 69%, Enemy Accuracy (when Blind): -17%\nCooldown: 42 sec 14 MP Cost: 17, 2 combo orbs are used to deal 980% damage on 6 enemies, Enemy Attack: --24%, Blind Chance: 72%, Enemy Accuracy (when Blind): -17%\nCooldown: 39 sec 15 MP Cost: 17, 2 combo orbs are used to deal 990% damage on 6 enemies, Enemy Attack: --25%, Blind Chance: 75%, Enemy Accuracy (when Blind): -18%\nCooldown: 39 sec 16 MP Cost: 18, 2 combo orbs are used to deal 1000% damage on 6 enemies, Enemy Attack: --26%, Blind Chance: 78%, Enemy Accuracy (when Blind): -18%\nCooldown: 36 sec 17 MP Cost: 18, 2 combo orbs are used to deal 1010% damage on 6 enemies, Enemy Attack: --27%, Blind Chance: 81%, Enemy Accuracy (when Blind): -19%\nCooldown: 36 sec 18 MP Cost: 19, 2 combo orbs are used to deal 1020% damage on 6 enemies, Enemy Attack: --28%, Blind Chance: 84%, Enemy Accuracy (when Blind): -19%\nCooldown: 33 sec 19 MP Cost: 19, 2 combo orbs are used to deal 1030% damage on 6 enemies, Enemy Attack: --29%, Blind Chance: 87%, Enemy Accuracy (when Blind): -20%\nCooldown: 33 sec 20 MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20%\nCooldown: 30 sec 21 MP Cost: 20, 2 combo orbs are used to deal 1050% damage on 6 enemies, Enemy Attack: --31%, Blind Chance: 93%, Enemy Accuracy (when Blind): -21%\nCooldown: 30 sec 22 MP Cost: 21, 2 combo orbs are used to deal 1060% damage on 6 enemies, Enemy Attack: --32%, Blind Chance: 96%, Enemy Accuracy (when Blind): -21%\nCooldown: 27 sec 23 MP Cost: 21, 2 combo orbs are used to deal 1070% damage on 6 enemies, Enemy Attack: --33%, Blind Chance: 99%, Enemy Accuracy (when Blind): -22%\nCooldown: 27 sec
Combo Attack
Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
Info: type = 10
Delays: alert4 - 900 ms
Animations: state, effect
Maximum Level: 20
1 MP Cost: 20 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 2 MP Cost: 20 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 3 MP Cost: 20 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 4 MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 5 MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 6 MP Cost: 22 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 7 MP Cost: 24 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 8 MP Cost: 24 , Duration: 140 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 9 MP Cost: 24 , Duration: 140 sec, Max Combo Orbs: 3, Damage: +3% per combo orb 10 MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 11 MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 12 MP Cost: 26 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 13 MP Cost: 28 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 14 MP Cost: 28 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 15 MP Cost: 28 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 16 MP Cost: 30 , Duration: 180 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 17 MP Cost: 30 , Duration: 180 sec, Max Combo Orbs: 4, Damage: +5% per combo orb 18 MP Cost: 30 , Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per combo orb 19 MP Cost: 32 , Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per combo orb 20 MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 21 MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +6% per combo orb 22 MP Cost: 34 , Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per combo orb 23 MP Cost: 34 , Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per combo orb
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\Required Skill: #cRadiant Charge Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Radiant Charge
Animations: effect, effect0, mob
Maximum Level: 1
MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec
Advanced combo
Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#
Info: type = 50
Pre-requisite: Level 20 Combo Attack
Animations: state
Maximum Level: 20
1 Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22% 2 Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 24% 3 Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 26% 4 Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 28% 5 Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 30% 6 Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 32% 7 Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 34% 8 Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 36% 9 Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 38% 10 Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 40% 11 Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 42% 12 Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 44% 13 Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 46% 14 Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 48% 15 Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 50% 16 Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 52% 17 Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 54% 18 Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 56% 19 Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 58% 20 Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 60% 21 Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 62% 22 Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 64% 23 Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 66%
Self Recovery
Description: Restores some HP and MP every 4 seconds, even in combat.
Info: type = 50
Maximum Level: 20
1 10 HP and 3 MP recovered every 4 seconds. 2 20 HP and 6 MP recovered every 4 seconds. 3 30 HP and 9 MP recovered every 4 seconds. 4 40 HP and 12 MP recovered every 4 seconds. 5 50 HP and 15 MP recovered every 4 seconds. 6 60 HP and 18 MP recovered every 4 seconds. 7 70 HP and 21 MP recovered every 4 seconds. 8 80 HP and 24 MP recovered every 4 seconds. 9 90 HP and 27 MP recovered every 4 seconds. 10 100 HP and 30 MP recovered every 4 seconds. 11 110 HP and 33 MP recovered every 4 seconds. 12 120 HP and 36 MP recovered every 4 seconds. 13 130 HP and 39 MP recovered every 4 seconds. 14 140 HP and 42 MP recovered every 4 seconds. 15 150 HP and 45 MP recovered every 4 seconds. 16 160 HP and 48 MP recovered every 4 seconds. 17 170 HP and 51 MP recovered every 4 seconds. 18 180 HP and 54 MP recovered every 4 seconds. 19 190 HP and 57 MP recovered every 4 seconds. 20 200 HP and 60 MP recovered every 4 seconds. 21 210 HP and 63 MP recovered every 4 seconds. 22 220 HP and 66 MP recovered every 4 seconds. 23 230 HP and 69 MP recovered every 4 seconds. Blaze Wizard (I)
Magic Guard
Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage.
Info: type = 11, switchDamtoMP = 1
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 15
1 MP Cost: 6, Damage Displaced: 15% of your HP, Duration: 110 sec 2 MP Cost: 6, Damage Displaced: 20% of your HP, Duration: 145 sec 3 MP Cost: 7, Damage Displaced: 25% of your HP, Duration: 180 sec 4 MP Cost: 7, Damage Displaced: 30% of your HP, Duration: 215 sec 5 MP Cost: 8, Damage Displaced: 35% of your HP, Duration: 250 sec 6 MP Cost: 8, Damage Displaced: 40% of your HP, Duration: 285 sec 7 MP Cost: 9, Damage Displaced: 45% of your HP, Duration: 320 sec 8 MP Cost: 9, Damage Displaced: 50% of your HP, Duration: 355 sec 9 MP Cost: 10, Damage Displaced: 55% of your HP, Duration: 390 sec 10 MP Cost: 10, Damage Displaced: 60% of your HP, Duration: 425 sec 11 MP Cost: 11, Damage Displaced: 65% of your HP, Duration: 460 sec 12 MP Cost: 11, Damage Displaced: 70% of your HP, Duration: 495 sec 13 MP Cost: 12, Damage Displaced: 75% of your HP, Duration: 530 sec 14 MP Cost: 12, Damage Displaced: 80% of your HP, Duration: 565 sec 15 MP Cost: 13, Damage Displaced: 85% of your HP, Duration: 600 sec
Flame
Description: Summons a spirit that attacks the enemies you attacked.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Element: Fire
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0, CharLevel.50.summonedRepeat, CharLevel.100.summonedRepeat, CharLevel.120.summonedRepeat0, CharLevel.120.summonedRepeat
Maximum Level: 10
1 MP Cost: 11, Damage: 66%, Duration: 110 sec 2 MP Cost: 12, Damage: 72%, Duration: 120 sec 3 MP Cost: 13, Damage: 78%, Duration: 130 sec 4 MP Cost: 14, Damage: 84%, Duration: 140 sec 5 MP Cost: 15, Damage: 90%, Duration: 150 sec 6 MP Cost: 16, Damage: 96%, Duration: 160 sec 7 MP Cost: 17, Damage: 102%, Duration: 170 sec 8 MP Cost: 18, Damage: 108%, Duration: 180 sec 9 MP Cost: 19, Damage: 114%, Duration: 190 sec 10 MP Cost: 20, Damage: 120%, Duration: 200 sec
MP Boost
Description: Permanently increases your Max MP.
Info: type = 50
Maximum Level: 10
1 Max MP: +2% 2 Max MP: +4% 3 Max MP: +6% 4 Max MP: +8% 5 Max MP: +10% 6 Max MP: +12% 7 Max MP: +14% 8 Max MP: +16% 9 Max MP: +18% 10 Max MP: +20%
Magic Claw
Description: Continuously attacks enemies in front of you while consuming MP.
Info: type = 1, magicDamage = 1, areaAttack = 1
Range: 250%
Element: Fire
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 73%, Number of Attacks: 2, Max Enemies Hit: 4 2 MP Cost: 10, Damage: 76%, Number of Attacks: 2, Max Enemies Hit: 4 3 MP Cost: 10, Damage: 79%, Number of Attacks: 2, Max Enemies Hit: 4 4 MP Cost: 12, Damage: 82%, Number of Attacks: 2, Max Enemies Hit: 4 5 MP Cost: 12, Damage: 85%, Number of Attacks: 2, Max Enemies Hit: 4 6 MP Cost: 12, Damage: 88%, Number of Attacks: 2, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 91%, Number of Attacks: 2, Max Enemies Hit: 4 8 MP Cost: 14, Damage: 94%, Number of Attacks: 2, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 97%, Number of Attacks: 2, Max Enemies Hit: 4 10 MP Cost: 14, Damage: 100%, Number of Attacks: 2, Max Enemies Hit: 4 11 MP Cost: 14, Damage: 103%, Number of Attacks: 2, Max Enemies Hit: 4 12 MP Cost: 16, Damage: 106%, Number of Attacks: 2, Max Enemies Hit: 4 13 MP Cost: 16, Damage: 109%, Number of Attacks: 2, Max Enemies Hit: 4 14 MP Cost: 16, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4 15 MP Cost: 16, Damage: 115%, Number of Attacks: 2, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 118%, Number of Attacks: 2, Max Enemies Hit: 4 17 MP Cost: 18, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 4 18 MP Cost: 18, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4 19 MP Cost: 18, Damage: 127%, Number of Attacks: 2, Max Enemies Hit: 4 20 MP Cost: 20, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
Magic Armor
Description: Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Magic Guard
Maximum Level: 15
1 MP Cost: -8, Weapon DEF: +8, Magic DEF: +15, Duration: 72 sec 2 MP Cost: -8, Weapon DEF: +16, Magic DEF: +30, Duration: 84 sec 3 MP Cost: -8, Weapon DEF: +24, Magic DEF: +45, Duration: 96 sec 4 MP Cost: -10, Weapon DEF: +32, Magic DEF: +60, Duration: 108 sec 5 MP Cost: -10, Weapon DEF: +40, Magic DEF: +75, Duration: 120 sec 6 MP Cost: -10, Weapon DEF: +48, Magic DEF: +90, Duration: 132 sec 7 MP Cost: -12, Weapon DEF: +56, Magic DEF: +105, Duration: 144 sec 8 MP Cost: -12, Weapon DEF: +64, Magic DEF: +120, Duration: 156 sec 9 MP Cost: -12, Weapon DEF: +72, Magic DEF: +135, Duration: 168 sec 10 MP Cost: -14, Weapon DEF: +80, Magic DEF: +150, Duration: 180 sec 11 MP Cost: -14, Weapon DEF: +88, Magic DEF: +165, Duration: 192 sec 12 MP Cost: -14, Weapon DEF: +96, Magic DEF: +180, Duration: 204 sec 13 MP Cost: -16, Weapon DEF: +104, Magic DEF: +195, Duration: 216 sec 14 MP Cost: -16, Weapon DEF: +112, Magic DEF: +210, Duration: 228 sec 15 MP Cost: -16, Weapon DEF: +120, Magic DEF: +225, Duration: 240 sec Blaze Wizard (II)
High Wisdom
Description: Permanently increase INT through mental discipline.
Info: type = 50
Maximum Level: 10
1 Permanently increase INT by 4 2 Permanently increase INT by 8 3 Permanently increase INT by 12 4 Permanently increase INT by 16 5 Permanently increase INT by 20 6 Permanently increase INT by 24 7 Permanently increase INT by 28 8 Permanently increase INT by 32 9 Permanently increase INT by 36 10 Permanently increase INT by 40
Slow
Description: Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#
Info: type = 32, massSpell = 1, mes = slow
Delays: alert2 - 600 ms
Range: 250%
Pre-requisite: Level 5 Teleport
Animations: effect, mob
Maximum Level: 10
1 MP Cost: 10, Speed: --4, Duration: 4 sec 2 MP Cost: 10, Speed: --8, Duration: 8 sec 3 MP Cost: 10, Speed: --12, Duration: 12 sec 4 MP Cost: 10, Speed: --16, Duration: 16 sec 5 MP Cost: 10, Speed: --20, Duration: 20 sec 6 MP Cost: 10, Speed: --24, Duration: 24 sec 7 MP Cost: 10, Speed: --28, Duration: 28 sec 8 MP Cost: 10, Speed: --32, Duration: 32 sec 9 MP Cost: 10, Speed: --36, Duration: 36 sec 10 MP Cost: 10, Speed: --40, Duration: 40 sec
Meditation
Description: Through meditation, you temporarily enhance the Magic Attack of all party members nearby.
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 10, Magic ATT: +11, Duration: 10 sec 2 MP Cost: 10, Magic ATT: +12, Duration: 20 sec 3 MP Cost: 11, Magic ATT: +13, Duration: 30 sec 4 MP Cost: 11, Magic ATT: +14, Duration: 40 sec 5 MP Cost: 11, Magic ATT: +15, Duration: 50 sec 6 MP Cost: 12, Magic ATT: +16, Duration: 60 sec 7 MP Cost: 12, Magic ATT: +17, Duration: 70 sec 8 MP Cost: 12, Magic ATT: +18, Duration: 80 sec 9 MP Cost: 13, Magic ATT: +19, Duration: 90 sec 10 MP Cost: 13, Magic ATT: +20, Duration: 100 sec 11 MP Cost: 13, Magic ATT: +21, Duration: 110 sec 12 MP Cost: 14, Magic ATT: +22, Duration: 120 sec 13 MP Cost: 14, Magic ATT: +23, Duration: 130 sec 14 MP Cost: 14, Magic ATT: +24, Duration: 140 sec 15 MP Cost: 15, Magic ATT: +25, Duration: 150 sec 16 MP Cost: 15, Magic ATT: +26, Duration: 160 sec 17 MP Cost: 15, Magic ATT: +27, Duration: 170 sec 18 MP Cost: 16, Magic ATT: +28, Duration: 180 sec 19 MP Cost: 16, Magic ATT: +29, Duration: 190 sec 20 MP Cost: 16, Magic ATT: +30, Duration: 200 sec
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 20
1 MP Cost: 50, Range: 130 2 MP Cost: 48, Range: 132 3 MP Cost: 46, Range: 132 4 MP Cost: 44, Range: 134 5 MP Cost: 42, Range: 134 6 MP Cost: 40, Range: 136 7 MP Cost: 38, Range: 136 8 MP Cost: 36, Range: 138 9 MP Cost: 34, Range: 138 10 MP Cost: 32, Range: 140 11 MP Cost: 30, Range: 140 12 MP Cost: 28, Range: 142 13 MP Cost: 26, Range: 142 14 MP Cost: 24, Range: 144 15 MP Cost: 22, Range: 144 16 MP Cost: 20, Range: 146 17 MP Cost: 18, Range: 146 18 MP Cost: 16, Range: 148 19 MP Cost: 14, Range: 148 20 MP Cost: 12, Range: 150
Fire Arrow
Description: Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters.
Info: type = 2, magicDamage = 1, piercing = 1
Delays: shoot1 - 800 ms
Element: Fire
Animations: effect, ball, hit.0, CharLevel.40.hit.0, CharLevel.40.effect, CharLevel.40.ball, CharLevel.50.hit.0, CharLevel.50.effect, CharLevel.50.ball
Maximum Level: 20
1 MP Cost: 12, Damage: 279% 2 MP Cost: 12, Damage: 288% 3 MP Cost: 12, Damage: 297% 4 MP Cost: 16, Damage: 306% 5 MP Cost: 16, Damage: 315% 6 MP Cost: 16, Damage: 324% 7 MP Cost: 16, Damage: 333% 8 MP Cost: 20, Damage: 342% 9 MP Cost: 20, Damage: 351% 10 MP Cost: 20, Damage: 360% 11 MP Cost: 20, Damage: 369% 12 MP Cost: 24, Damage: 378% 13 MP Cost: 24, Damage: 387% 14 MP Cost: 24, Damage: 396% 15 MP Cost: 24, Damage: 405% 16 MP Cost: 28, Damage: 414% 17 MP Cost: 28, Damage: 423% 18 MP Cost: 28, Damage: 432% 19 MP Cost: 28, Damage: 441% 20 MP Cost: 32, Damage: 450%
Elemental Reset
Description: Temporarily decreases the magic attributes of all attacks that you use.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec 2 MP Cost: 18, Elemental Attributes: -20%, Duration: 140 sec 3 MP Cost: 22, Elemental Attributes: -30%, Duration: 160 sec 4 MP Cost: 26, Elemental Attributes: -40%, Duration: 180 sec 5 MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec 6 MP Cost: 34, Elemental Attributes: -60%, Duration: 220 sec 7 MP Cost: 38, Elemental Attributes: -70%, Duration: 240 sec 8 MP Cost: 42, Elemental Attributes: -80%, Duration: 260 sec 9 MP Cost: 46, Elemental Attributes: -90%, Duration: 280 sec 10 MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Spell Booster
Description: Increases Magic Attack Speed for set duration.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 58, Duration: 10 sec 2 MP Cost: 56, Duration: 20 sec 3 MP Cost: 54, Duration: 30 sec 4 MP Cost: 52, Duration: 40 sec 5 MP Cost: 50, Duration: 50 sec 6 MP Cost: 48, Duration: 60 sec 7 MP Cost: 46, Duration: 70 sec 8 MP Cost: 44, Duration: 80 sec 9 MP Cost: 42, Duration: 90 sec 10 MP Cost: 40, Duration: 100 sec 11 MP Cost: 38, Duration: 110 sec 12 MP Cost: 36, Duration: 120 sec 13 MP Cost: 34, Duration: 130 sec 14 MP Cost: 32, Duration: 140 sec 15 MP Cost: 30, Duration: 150 sec 16 MP Cost: 28, Duration: 160 sec 17 MP Cost: 26, Duration: 170 sec 18 MP Cost: 24, Duration: 180 sec 19 MP Cost: 22, Duration: 190 sec 20 MP Cost: 20, Duration: 200 sec
Fire Pillar
Description: Detonates multiple explosions near you, attacking multiple enemies.
Info: type = 1, magicDamage = 1, rectBasedOnTarget = 1, splash = 1
Delays: magic5 - 1200 ms
Range: 250%
Element: Fire
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 305%, Max Enemies Hit: 6 2 MP Cost: 10, Damage: 310%, Max Enemies Hit: 6 3 MP Cost: 10, Damage: 315%, Max Enemies Hit: 6 4 MP Cost: 10, Damage: 320%, Max Enemies Hit: 6 5 MP Cost: 18, Damage: 325%, Max Enemies Hit: 6 6 MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 7 MP Cost: 18, Damage: 335%, Max Enemies Hit: 6 8 MP Cost: 18, Damage: 340%, Max Enemies Hit: 6 9 MP Cost: 18, Damage: 345%, Max Enemies Hit: 6 10 MP Cost: 26, Damage: 350%, Max Enemies Hit: 6 11 MP Cost: 26, Damage: 355%, Max Enemies Hit: 6 12 MP Cost: 26, Damage: 360%, Max Enemies Hit: 6 13 MP Cost: 26, Damage: 365%, Max Enemies Hit: 6 14 MP Cost: 26, Damage: 370%, Max Enemies Hit: 6 15 MP Cost: 34, Damage: 375%, Max Enemies Hit: 6 16 MP Cost: 34, Damage: 380%, Max Enemies Hit: 6 17 MP Cost: 34, Damage: 385%, Max Enemies Hit: 6 18 MP Cost: 34, Damage: 390%, Max Enemies Hit: 6 19 MP Cost: 34, Damage: 395%, Max Enemies Hit: 6 20 MP Cost: 42, Damage: 400%, Max Enemies Hit: 6
Spell Mastery
Description: Increases Magic Mastery and Magic Attack.
Info: type = 50
Maximum Level: 20
1 Magic Mastery: 12%, Magic ATT: +1 2 Magic Mastery: 14%, Magic ATT: +1 3 Magic Mastery: 16%, Magic ATT: +2 4 Magic Mastery: 18%, Magic ATT: +2 5 Magic Mastery: 20%, Magic ATT: +3 6 Magic Mastery: 22%, Magic ATT: +3 7 Magic Mastery: 24%, Magic ATT: +4 8 Magic Mastery: 26%, Magic ATT: +4 9 Magic Mastery: 28%, Magic ATT: +5 10 Magic Mastery: 30%, Magic ATT: +5 11 Magic Mastery: 32%, Magic ATT: +6 12 Magic Mastery: 34%, Magic ATT: +6 13 Magic Mastery: 36%, Magic ATT: +7 14 Magic Mastery: 38%, Magic ATT: +7 15 Magic Mastery: 40%, Magic ATT: +8 16 Magic Mastery: 42%, Magic ATT: +8 17 Magic Mastery: 44%, Magic ATT: +9 18 Magic Mastery: 46%, Magic ATT: +9 19 Magic Mastery: 48%, Magic ATT: +10 20 Magic Mastery: 50%, Magic ATT: +10 Blaze Wizard (III)
Ifrit
Description: Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase.
Info: type = 33, magicDamage = 1, minionAttack = normal, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Fire
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 14, Duration: 16 sec, Damage: 245% to up to 3 enemies.\nPermanent Elemental Resistance: +11% 2 MP Cost: 18, Duration: 22 sec, Damage: 250% to up to 3 enemies.\nPermanent Elemental Resistance: +12% 3 MP Cost: 22, Duration: 28 sec, Damage: 255% to up to 3 enemies.\nPermanent Elemental Resistance: +13% 4 MP Cost: 26, Duration: 34 sec, Damage: 260% to up to 3 enemies.\nPermanent Elemental Resistance: +14% 5 MP Cost: 30, Duration: 40 sec, Damage: 265% to up to 3 enemies.\nPermanent Elemental Resistance: +15% 6 MP Cost: 34, Duration: 46 sec, Damage: 270% to up to 3 enemies.\nPermanent Elemental Resistance: +16% 7 MP Cost: 38, Duration: 52 sec, Damage: 275% to up to 3 enemies.\nPermanent Elemental Resistance: +17% 8 MP Cost: 42, Duration: 58 sec, Damage: 280% to up to 3 enemies.\nPermanent Elemental Resistance: +18% 9 MP Cost: 46, Duration: 64 sec, Damage: 285% to up to 3 enemies.\nPermanent Elemental Resistance: +19% 10 MP Cost: 50, Duration: 70 sec, Damage: 290% to up to 3 enemies.\nPermanent Elemental Resistance: +20% 11 MP Cost: 54, Duration: 76 sec, Damage: 295% to up to 3 enemies.\nPermanent Elemental Resistance: +21% 12 MP Cost: 58, Duration: 82 sec, Damage: 300% to up to 3 enemies.\nPermanent Elemental Resistance: +22% 13 MP Cost: 62, Duration: 88 sec, Damage: 305% to up to 3 enemies.\nPermanent Elemental Resistance: +23% 14 MP Cost: 66, Duration: 94 sec, Damage: 310% to up to 3 enemies.\nPermanent Elemental Resistance: +24% 15 MP Cost: 70, Duration: 100 sec, Damage: 315% to up to 3 enemies.\nPermanent Elemental Resistance: +25% 16 MP Cost: 74, Duration: 106 sec, Damage: 320% to up to 3 enemies.\nPermanent Elemental Resistance: +26% 17 MP Cost: 78, Duration: 112 sec, Damage: 325% to up to 3 enemies.\nPermanent Elemental Resistance: +27% 18 MP Cost: 82, Duration: 118 sec, Damage: 330% to up to 3 enemies.\nPermanent Elemental Resistance: +28% 19 MP Cost: 86, Duration: 124 sec, Damage: 335% to up to 3 enemies.\nPermanent Elemental Resistance: +29% 20 MP Cost: 90, Duration: 130 sec, Damage: 340% to up to 3 enemies.\nPermanent Elemental Resistance: +30% 21 MP Cost: 94, Duration: 136 sec, Damage: 345% to up to 3 enemies.\nPermanent Elemental Resistance: +31% 22 MP Cost: 98, Duration: 142 sec, Damage: 350% to up to 3 enemies.\nPermanent Elemental Resistance: +32% 23 MP Cost: 102, Duration: 148 sec, Damage: 355% to up to 3 enemies.\nPermanent Elemental Resistance: +33%
Flame Gear
Description: Temporarily creates a wall of fire. The monsters inside the wall continuously take damage.
Info: type = 4, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: flamegear - 1440 ms
Range: 200%
Element: Fire
Animations: effect, tile.0, mob, hit.0
Maximum Level: 20
1 MP Cost: 41, Damage: 223%, Duration: 21 sec, Damage Over Time: 45% damage every 1 sec for 3 sec 2 MP Cost: 42, Damage: 226%, Duration: 22 sec, Damage Over Time: 50% damage every 1 sec for 3 sec 3 MP Cost: 43, Damage: 229%, Duration: 23 sec, Damage Over Time: 55% damage every 1 sec for 3 sec 4 MP Cost: 44, Damage: 232%, Duration: 24 sec, Damage Over Time: 60% damage every 1 sec for 3 sec 5 MP Cost: 45, Damage: 235%, Duration: 25 sec, Damage Over Time: 65% damage every 1 sec for 4 sec 6 MP Cost: 46, Damage: 238%, Duration: 26 sec, Damage Over Time: 70% damage every 1 sec for 4 sec 7 MP Cost: 47, Damage: 241%, Duration: 27 sec, Damage Over Time: 75% damage every 1 sec for 4 sec 8 MP Cost: 48, Damage: 244%, Duration: 28 sec, Damage Over Time: 80% damage every 1 sec for 4 sec 9 MP Cost: 49, Damage: 247%, Duration: 29 sec, Damage Over Time: 85% damage every 1 sec for 5 sec 10 MP Cost: 50, Damage: 250%, Duration: 30 sec, Damage Over Time: 90% damage every 1 sec for 5 sec 11 MP Cost: 51, Damage: 253%, Duration: 31 sec, Damage Over Time: 95% damage every 1 sec for 5 sec 12 MP Cost: 52, Damage: 256%, Duration: 32 sec, Damage Over Time: 100% damage every 1 sec for 5 sec 13 MP Cost: 53, Damage: 259%, Duration: 33 sec, Damage Over Time: 105% damage every 1 sec for 6 sec 14 MP Cost: 54, Damage: 262%, Duration: 34 sec, Damage Over Time: 110% damage every 1 sec for 6 sec 15 MP Cost: 55, Damage: 265%, Duration: 35 sec, Damage Over Time: 115% damage every 1 sec for 6 sec 16 MP Cost: 56, Damage: 268%, Duration: 36 sec, Damage Over Time: 120% damage every 1 sec for 6 sec 17 MP Cost: 57, Damage: 271%, Duration: 37 sec, Damage Over Time: 125% damage every 1 sec for 7 sec 18 MP Cost: 58, Damage: 274%, Duration: 38 sec, Damage Over Time: 130% damage every 1 sec for 7 sec 19 MP Cost: 59, Damage: 277%, Duration: 39 sec, Damage Over Time: 135% damage every 1 sec for 7 sec 20 MP Cost: 60, Damage: 280%, Duration: 40 sec, Damage Over Time: 140% damage every 1 sec for 7 sec 21 MP Cost: 61, Damage: 283%, Duration: 41 sec, Damage Over Time: 145% damage every 1 sec for 8 sec 22 MP Cost: 62, Damage: 286%, Duration: 42 sec, Damage Over Time: 150% damage every 1 sec for 8 sec 23 MP Cost: 63, Damage: 289%, Duration: 43 sec, Damage Over Time: 155% damage every 1 sec for 8 sec
Fire Strike
Description: Throw a huge fireball at multiple enemies.
Info: type = 2, magicDamage = 1, piercing = 1
Delays: firestrike - 840 ms
Element: Fire
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 20, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 6 2 MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6 3 MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 6 4 MP Cost: 22, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 6 5 MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6 6 MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 6 7 MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 6 8 MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6 9 MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6 10 MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6 11 MP Cost: 24, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6 12 MP Cost: 26, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 6 13 MP Cost: 26, Damage: 196%, Number of Attacks: 3, Max Enemies Hit: 6 14 MP Cost: 26, Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 6 15 MP Cost: 26, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 6 16 MP Cost: 28, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 6 17 MP Cost: 28, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 6 18 MP Cost: 28, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 6 19 MP Cost: 28, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 6 20 MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6 21 MP Cost: 30, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 6 22 MP Cost: 30, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 6 23 MP Cost: 30, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 6 24 MP Cost: 32, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 6 25 MP Cost: 32, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 6 26 MP Cost: 32, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 6 27 MP Cost: 32, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 6 28 MP Cost: 34, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 6 29 MP Cost: 34, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 6 30 MP Cost: 34, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 6 31 MP Cost: 34, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 6 32 MP Cost: 36, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 6 33 MP Cost: 36, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 6
Teleport Mastery
Description: When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#
Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1
Delays: alert2 - 600 ms
Range: 120%
Pre-requisite: Level 20 Teleport
Animations: effect, hit.0, mob
Maximum Level: 1
MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Seal
Description: Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#
Info: type = 32, massSpell = 1, mes = seal
Delays: alert4 - 900 ms
Range: 200%
Pre-requisite: Level 3 Element Amplification
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 20, Seal Chance: 19%, Duration: 10 sec 2 MP Cost: 20, Seal Chance: 23%, Duration: 11 sec 3 MP Cost: 20, Seal Chance: 27%, Duration: 11 sec 4 MP Cost: 20, Seal Chance: 31%, Duration: 12 sec 5 MP Cost: 20, Seal Chance: 35%, Duration: 12 sec 6 MP Cost: 20, Seal Chance: 39%, Duration: 13 sec 7 MP Cost: 20, Seal Chance: 43%, Duration: 13 sec 8 MP Cost: 20, Seal Chance: 47%, Duration: 14 sec 9 MP Cost: 20, Seal Chance: 51%, Duration: 14 sec 10 MP Cost: 20, Seal Chance: 55%, Duration: 15 sec 11 MP Cost: 20, Seal Chance: 59%, Duration: 15 sec 12 MP Cost: 20, Seal Chance: 63%, Duration: 16 sec 13 MP Cost: 20, Seal Chance: 67%, Duration: 16 sec 14 MP Cost: 20, Seal Chance: 71%, Duration: 17 sec 15 MP Cost: 20, Seal Chance: 75%, Duration: 17 sec 16 MP Cost: 20, Seal Chance: 79%, Duration: 18 sec 17 MP Cost: 20, Seal Chance: 83%, Duration: 18 sec 18 MP Cost: 20, Seal Chance: 87%, Duration: 19 sec 19 MP Cost: 20, Seal Chance: 91%, Duration: 19 sec 20 MP Cost: 20, Seal Chance: 95%, Duration: 20 sec 21 MP Cost: 20, Seal Chance: 99%, Duration: 20 sec 22 MP Cost: 20, Seal Chance: 103%, Duration: 21 sec 23 MP Cost: 20, Seal Chance: 107%, Duration: 21 sec
Meteor Shower
Description: Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time.
Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: meteor - 3480 ms
Range: 400%
Element: Fire
Animations: effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8
Maximum Level: 20
1 MP Cost: 300, Damage: 1020%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 sec, Duration: 5 sec, Cooldown: 50 sec 2 MP Cost: 300, Damage: 1040%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 sec, Duration: 5 sec, Cooldown: 48 sec 3 MP Cost: 300, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 sec, Duration: 5 sec, Cooldown: 48 sec 4 MP Cost: 300, Damage: 1080%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 sec, Duration: 6 sec, Cooldown: 46 sec 5 MP Cost: 300, Damage: 1100%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 sec, Duration: 6 sec, Cooldown: 46 sec 6 MP Cost: 300, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 sec, Duration: 6 sec, Cooldown: 44 sec 7 MP Cost: 300, Damage: 1140%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 sec, Duration: 6 sec, Cooldown: 44 sec 8 MP Cost: 300, Damage: 1160%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 sec, Duration: 7 sec, Cooldown: 42 sec 9 MP Cost: 300, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 sec, Duration: 7 sec, Cooldown: 42 sec 10 MP Cost: 300, Damage: 1200%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 sec, Duration: 7 sec, Cooldown: 40 sec 11 MP Cost: 300, Damage: 1220%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 sec, Duration: 7 sec, Cooldown: 40 sec 12 MP Cost: 300, Damage: 1240%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 sec, Duration: 8 sec, Cooldown: 38 sec 13 MP Cost: 300, Damage: 1260%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 sec, Duration: 8 sec, Cooldown: 38 sec 14 MP Cost: 300, Damage: 1280%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 sec, Duration: 8 sec, Cooldown: 36 sec 15 MP Cost: 300, Damage: 1300%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 sec, Duration: 8 sec, Cooldown: 36 sec 16 MP Cost: 300, Damage: 1320%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 sec, Duration: 9 sec, Cooldown: 34 sec 17 MP Cost: 300, Damage: 1340%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 sec, Duration: 9 sec, Cooldown: 34 sec 18 MP Cost: 300, Damage: 1360%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 sec, Duration: 9 sec, Cooldown: 32 sec 19 MP Cost: 300, Damage: 1380%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 sec, Duration: 9 sec, Cooldown: 32 sec 20 MP Cost: 300, Damage: 1400%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 sec, Duration: 10 sec, Cooldown: 30 sec 21 MP Cost: 300, Damage: 1420%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 sec, Duration: 10 sec, Cooldown: 30 sec 22 MP Cost: 300, Damage: 1440%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 sec, Duration: 10 sec, Cooldown: 28 sec 23 MP Cost: 300, Damage: 1460%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 sec, Duration: 10 sec, Cooldown: 28 sec
Element Amplification
Description: Increases the MP cost and the Magic Attack of your magic skills.
Info: type = 50
Maximum Level: 20
1 MP Cost: 112%, Magic Attack: 112% 2 MP Cost: 114%, Magic Attack: 114% 3 MP Cost: 116%, Magic Attack: 116% 4 MP Cost: 118%, Magic Attack: 118% 5 MP Cost: 120%, Magic Attack: 120% 6 MP Cost: 122%, Magic Attack: 122% 7 MP Cost: 124%, Magic Attack: 124% 8 MP Cost: 126%, Magic Attack: 126% 9 MP Cost: 128%, Magic Attack: 128% 10 MP Cost: 130%, Magic Attack: 130% 11 MP Cost: 132%, Magic Attack: 132% 12 MP Cost: 134%, Magic Attack: 134% 13 MP Cost: 136%, Magic Attack: 136% 14 MP Cost: 138%, Magic Attack: 138% 15 MP Cost: 140%, Magic Attack: 140% 16 MP Cost: 142%, Magic Attack: 142% 17 MP Cost: 144%, Magic Attack: 144% 18 MP Cost: 146%, Magic Attack: 146% 19 MP Cost: 148%, Magic Attack: 148% 20 MP Cost: 150%, Magic Attack: 150% 21 MP Cost: 152%, Magic Attack: 152% 22 MP Cost: 154%, Magic Attack: 154% 23 MP Cost: 156%, Magic Attack: 156%
Magic Critical
Description: Permanently increases attack critical rate and minimum critical damage.
Info: type = 50
Maximum Level: 20
1 Critical rate: +11%, Minimum Critical Damage: +6% 2 Critical rate: +12%, Minimum Critical Damage: +7% 3 Critical rate: +13%, Minimum Critical Damage: +8% 4 Critical rate: +14%, Minimum Critical Damage: +9% 5 Critical rate: +15%, Minimum Critical Damage: +10% 6 Critical rate: +16%, Minimum Critical Damage: +11% 7 Critical rate: +17%, Minimum Critical Damage: +12% 8 Critical rate: +18%, Minimum Critical Damage: +13% 9 Critical rate: +19%, Minimum Critical Damage: +14% 10 Critical rate: +20%, Minimum Critical Damage: +15% 11 Critical rate: +21%, Minimum Critical Damage: +16% 12 Critical rate: +22%, Minimum Critical Damage: +17% 13 Critical rate: +23%, Minimum Critical Damage: +18% 14 Critical rate: +24%, Minimum Critical Damage: +19% 15 Critical rate: +25%, Minimum Critical Damage: +20% 16 Critical rate: +26%, Minimum Critical Damage: +21% 17 Critical rate: +27%, Minimum Critical Damage: +22% 18 Critical rate: +28%, Minimum Critical Damage: +23% 19 Critical rate: +29%, Minimum Critical Damage: +24% 20 Critical rate: +30%, Minimum Critical Damage: +25% 21 Critical rate: +31%, Minimum Critical Damage: +26% 22 Critical rate: +32%, Minimum Critical Damage: +27% 23 Critical rate: +33%, Minimum Critical Damage: +28% Wind Archer (I)
Critical Shot
Description: Increases Critical Hit Rate.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30% 16 Critical Hit Rate: +32% 17 Critical Hit Rate: +34% 18 Critical Hit Rate: +36% 19 Critical Hit Rate: +38% 20 Critical Hit Rate: +40%
Archery Mastery
Description: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
Info: type = 50
Maximum Level: 15
1 Accuracy +15, Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146 2 Accuracy +30, Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147 3 Accuracy +45, Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148 4 Accuracy +60, Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149 5 Accuracy +75, Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150 6 Accuracy +90, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151 7 Accuracy +105, Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152 8 Accuracy +120, Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153 9 Accuracy +135, Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154 10 Accuracy +150, Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155 11 Accuracy +165, Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156 12 Accuracy +180, Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157 13 Accuracy +195, Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158 14 Accuracy +210, Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159 15 Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Double Shot
Description: Fires two arrows at an enemy.
Info: type = 2
Final Attack: Bow
Animations: hit.0, hit.1
Maximum Level: 15
1 MP Cost: 8, Shots Fired: 2, Damage: 113% 2 MP Cost: 8, Shots Fired: 2, Damage: 116% 3 MP Cost: 8, Shots Fired: 2, Damage: 119% 4 MP Cost: 8, Shots Fired: 2, Damage: 122% 5 MP Cost: 8, Shots Fired: 2, Damage: 125% 6 MP Cost: 10, Shots Fired: 2, Damage: 128% 7 MP Cost: 10, Shots Fired: 2, Damage: 131% 8 MP Cost: 10, Shots Fired: 2, Damage: 134% 9 MP Cost: 10, Shots Fired: 2, Damage: 137% 10 MP Cost: 10, Shots Fired: 2, Damage: 140% 11 MP Cost: 10, Shots Fired: 2, Damage: 143% 12 MP Cost: 12, Shots Fired: 2, Damage: 146% 13 MP Cost: 12, Shots Fired: 2, Damage: 149% 14 MP Cost: 12, Shots Fired: 2, Damage: 152% 15 MP Cost: 12, Shots Fired: 2, Damage: 155%
Storm
Description: Summons a spirit that attacks the enemies you attacked.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0, CharLevel.50.summonedRepeat, CharLevel.100.summonedRepeat, CharLevel.120.summonedRepeat, CharLevel.120.summonedRepeat0
Maximum Level: 10
1 MP Cost: 11, Damage: 66%, Duration: 110 sec 2 MP Cost: 12, Damage: 72%, Duration: 120 sec 3 MP Cost: 13, Damage: 78%, Duration: 130 sec 4 MP Cost: 14, Damage: 84%, Duration: 140 sec 5 MP Cost: 15, Damage: 90%, Duration: 150 sec 6 MP Cost: 16, Damage: 96%, Duration: 160 sec 7 MP Cost: 17, Damage: 102%, Duration: 170 sec 8 MP Cost: 18, Damage: 108%, Duration: 180 sec 9 MP Cost: 19, Damage: 114%, Duration: 190 sec 10 MP Cost: 20, Damage: 120%, Duration: 200 sec Wind Archer (II)
Physical Training
Description: Permanently improves STR and DEX through sheer physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30.
Bow Booster
Description: Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Bow Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#
Info: type = 11, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Bow Mastery
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 15, Damage: 120%, Proc Rate: 2%, Duration: 220 sec 2 MP Cost: 16, Damage: 125%, Proc Rate: 4%, Duration: 240 sec 3 MP Cost: 16, Damage: 125%, Proc Rate: 6%, Duration: 260 sec 4 MP Cost: 17, Damage: 130%, Proc Rate: 8%, Duration: 280 sec 5 MP Cost: 17, Damage: 130%, Proc Rate: 10%, Duration: 300 sec 6 MP Cost: 18, Damage: 135%, Proc Rate: 12%, Duration: 320 sec 7 MP Cost: 18, Damage: 135%, Proc Rate: 14%, Duration: 340 sec 8 MP Cost: 19, Damage: 140%, Proc Rate: 16%, Duration: 360 sec 9 MP Cost: 19, Damage: 140%, Proc Rate: 18%, Duration: 380 sec 10 MP Cost: 20, Damage: 145%, Proc Rate: 20%, Duration: 400 sec 11 MP Cost: 20, Damage: 145%, Proc Rate: 22%, Duration: 420 sec 12 MP Cost: 21, Damage: 150%, Proc Rate: 24%, Duration: 440 sec 13 MP Cost: 21, Damage: 150%, Proc Rate: 26%, Duration: 460 sec 14 MP Cost: 22, Damage: 155%, Proc Rate: 28%, Duration: 480 sec 15 MP Cost: 22, Damage: 155%, Proc Rate: 30%, Duration: 500 sec 16 MP Cost: 23, Damage: 160%, Proc Rate: 32%, Duration: 520 sec 17 MP Cost: 23, Damage: 160%, Proc Rate: 34%, Duration: 540 sec 18 MP Cost: 24, Damage: 165%, Proc Rate: 36%, Duration: 560 sec 19 MP Cost: 24, Damage: 165%, Proc Rate: 38%, Duration: 580 sec 20 MP Cost: 25, Damage: 170%, Proc Rate: 40%, Duration: 600 sec
Soul Arrow
Description: Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Bow Booster
Animations: effect, ball
Maximum Level: 10
1 MP Cost: 15, Duration: 30 sec 2 MP Cost: 15, Duration: 60 sec 3 MP Cost: 15, Duration: 90 sec 4 MP Cost: 15, Duration: 120 sec 5 MP Cost: 15, Duration: 150 sec 6 MP Cost: 15, Duration: 180 sec 7 MP Cost: 15, Duration: 210 sec 8 MP Cost: 15, Duration: 240 sec 9 MP Cost: 15, Duration: 270 sec 10 MP Cost: 15, Duration: 300 sec
Double Jump
Description: Jump a second time while in the air.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: archerDoubleJump - 720 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, jumps a certain distance 2 MP Cost: 26, jumps a certain distance 3 MP Cost: 24, jumps a certain distance 4 MP Cost: 22, jumps a certain distance 5 MP Cost: 20, jumps a certain distance 6 MP Cost: 18, jumps a certain distance 7 MP Cost: 16, jumps a certain distance 8 MP Cost: 14, jumps a certain distance 9 MP Cost: 12, jumps a certain distance 10 MP Cost: 10, jumps a certain distance
Storm Spike
Description: Uses the wind to fire arrows that can attack multiple enemies.
Info: type = 2, piercing = 1
Final Attack: Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6 2 MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6 3 MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6 4 MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6 5 MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6 6 MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6 7 MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6 8 MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6 9 MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6 10 MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6 11 MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6 12 MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6 13 MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6 14 MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6 15 MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6 16 MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6 17 MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6 18 MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6 19 MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6 20 MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6
Wind Walk
Description: Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible.
Info: type = 14, addDamInHiding = 1
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 21, Duration: 12 sec, Speed: -18.\nDamage: 106% 2 MP Cost: 21, Duration: 14 sec, Speed: -16.\nDamage: 112% 3 MP Cost: 22, Duration: 16 sec, Speed: -14.\nDamage: 118% 4 MP Cost: 22, Duration: 18 sec, Speed: -12.\nDamage: 124% 5 MP Cost: 23, Duration: 20 sec, Speed: -10.\nDamage: 130% 6 MP Cost: 23, Duration: 22 sec, Speed: -8.\nDamage: 136% 7 MP Cost: 24, Duration: 24 sec, Speed: -6.\nDamage: 142% 8 MP Cost: 24, Duration: 26 sec, Speed: -4.\nDamage: 148% 9 MP Cost: 25, Duration: 28 sec, Speed: -2.\nDamage: 154% 10 MP Cost: 25, Duration: 30 sec, Speed: -0.\nDamage: 160%
Strafe
Description: Fire multiple arrows at an enemy.
Info: type = 2
Final Attack: Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 18, Shots Fired: 4, Damage: 86% 2 MP Cost: 18, Shots Fired: 4, Damage: 87% 3 MP Cost: 18, Shots Fired: 4, Damage: 88% 4 MP Cost: 18, Shots Fired: 4, Damage: 89% 5 MP Cost: 18, Shots Fired: 4, Damage: 90% 6 MP Cost: 20, Shots Fired: 4, Damage: 91% 7 MP Cost: 20, Shots Fired: 4, Damage: 92% 8 MP Cost: 20, Shots Fired: 4, Damage: 93% 9 MP Cost: 20, Shots Fired: 4, Damage: 94% 10 MP Cost: 20, Shots Fired: 4, Damage: 95% 11 MP Cost: 22, Shots Fired: 4, Damage: 96% 12 MP Cost: 22, Shots Fired: 4, Damage: 97% 13 MP Cost: 22, Shots Fired: 4, Damage: 98% 14 MP Cost: 22, Shots Fired: 4, Damage: 99% 15 MP Cost: 22, Shots Fired: 4, Damage: 100% 16 MP Cost: 24, Shots Fired: 4, Damage: 101% 17 MP Cost: 24, Shots Fired: 4, Damage: 102% 18 MP Cost: 24, Shots Fired: 4, Damage: 103% 19 MP Cost: 24, Shots Fired: 4, Damage: 104% 20 MP Cost: 24, Shots Fired: 4, Damage: 105%
Bow Mastery
Description: Increases the weapon mastery and accuracy of bows.
Info: type = 50
Maximum Level: 20
1 Bow Mastery: + 12%, Accuracy: +6 2 Bow Mastery: + 14%, Accuracy: +12 3 Bow Mastery: + 16%, Accuracy: +18 4 Bow Mastery: + 18%, Accuracy: +24 5 Bow Mastery: + 20%, Accuracy: +30 6 Bow Mastery: + 22%, Accuracy: +36 7 Bow Mastery: + 24%, Accuracy: +42 8 Bow Mastery: + 26%, Accuracy: +48 9 Bow Mastery: + 28%, Accuracy: +54 10 Bow Mastery: + 30%, Accuracy: +60 11 Bow Mastery: + 32%, Accuracy: +66 12 Bow Mastery: + 34%, Accuracy: +72 13 Bow Mastery: + 36%, Accuracy: +78 14 Bow Mastery: + 38%, Accuracy: +84 15 Bow Mastery: + 40%, Accuracy: +90 16 Bow Mastery: + 42%, Accuracy: +96 17 Bow Mastery: + 44%, Accuracy: +102 18 Bow Mastery: + 46%, Accuracy: +108 19 Bow Mastery: + 48%, Accuracy: +114 20 Bow Mastery: + 50%, Accuracy: +120 Wind Archer (III)
Evasion Boost
Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals. 2 Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals. 3 Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals. 4 Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals. 5 Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals. 6 Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals. 7 Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals. 8 Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals. 9 Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals. 10 Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals. 11 Dodge Chance: 32%, all attacks following a successful dodge for 1 sec will be criticals. 12 Dodge Chance: 34%, all attacks following a successful dodge for 1 sec will be criticals. 13 Dodge Chance: 36%, all attacks following a successful dodge for 1 sec will be criticals.
Mortal Blow
Description: Has a chance to finish off an enemy with a single blow, and recover HP & MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 1
15% chance to instantly finish an enemy below 30% HP. 5% HP & MP recovered after a successful finish.
Bow Expert
Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20#
Info: type = 50
Pre-requisite: Level 20 Bow Mastery
Maximum Level: 20
1 Bow Mastery: +56%. Weapon ATT: +6, Minimum Critical Damage: +6% 2 Bow Mastery: +56%. Weapon ATT: +7, Minimum Critical Damage: +6% 3 Bow Mastery: +57%. Weapon ATT: +8, Minimum Critical Damage: +7% 4 Bow Mastery: +57%. Weapon ATT: +9, Minimum Critical Damage: +7% 5 Bow Mastery: +58%. Weapon ATT: +10, Minimum Critical Damage: +8% 6 Bow Mastery: +58%. Weapon ATT: +11, Minimum Critical Damage: +8% 7 Bow Mastery: +59%. Weapon ATT: +12, Minimum Critical Damage: +9% 8 Bow Mastery: +59%. Weapon ATT: +13, Minimum Critical Damage: +9% 9 Bow Mastery: +60%. Weapon ATT: +14, Minimum Critical Damage: +10% 10 Bow Mastery: +60%. Weapon ATT: +15, Minimum Critical Damage: +10% 11 Bow Mastery: +61%. Weapon ATT: +16, Minimum Critical Damage: +11% 12 Bow Mastery: +61%. Weapon ATT: +17, Minimum Critical Damage: +11% 13 Bow Mastery: +62%. Weapon ATT: +18, Minimum Critical Damage: +12% 14 Bow Mastery: +62%. Weapon ATT: +19, Minimum Critical Damage: +12% 15 Bow Mastery: +63%. Weapon ATT: +20, Minimum Critical Damage: +13% 16 Bow Mastery: +63%. Weapon ATT: +21, Minimum Critical Damage: +13% 17 Bow Mastery: +64%. Weapon ATT: +22, Minimum Critical Damage: +14% 18 Bow Mastery: +64%. Weapon ATT: +23, Minimum Critical Damage: +14% 19 Bow Mastery: +65%. Weapon ATT: +24, Minimum Critical Damage: +15% 20 Bow Mastery: +65%. Weapon ATT: +25, Minimum Critical Damage: +15% 21 Bow Mastery: +66%. Weapon ATT: +26, Minimum Critical Damage: +16% 22 Bow Mastery: +66%. Weapon ATT: +27, Minimum Critical Damage: +16% 23 Bow Mastery: +67%. Weapon ATT: +28, Minimum Critical Damage: +17%
Eagle Eye
Description: Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye.
Info: type = 12, morph = 1
Maximum Level: 5
1 MP Cost: 40, Duration: 120 sec, Weapon ATT: +4, Weapon DEF: +20, Magic DEF: +20, Speed: +8, Jump: +4. Cooldown: 250 sec 2 MP Cost: 44, Duration: 120 sec, Weapon ATT: +8, Weapon DEF: +40, Magic DEF: +40, Speed: +16, Jump: +8. Cooldown: 220 sec 3 MP Cost: 44, Duration: 120 sec, Weapon ATT: +12, Weapon DEF: +60, Magic DEF: +60, Speed: +24, Jump: +12. Cooldown: 190 sec 4 MP Cost: 48, Duration: 120 sec, Weapon ATT: +16, Weapon DEF: +80, Magic DEF: +80, Speed: +32, Jump: +16. Cooldown: 160 sec 5 MP Cost: 48, Duration: 120 sec, Weapon ATT: +20, Weapon DEF: +100, Magic DEF: +100, Speed: +40, Jump: +20. Cooldown: 130 sec 6 MP Cost: 52, Duration: 120 sec, Weapon ATT: +24, Weapon DEF: +120, Magic DEF: +120, Speed: +48, Jump: +24. Cooldown: 100 sec 7 MP Cost: 52, Duration: 120 sec, Weapon ATT: +28, Weapon DEF: +140, Magic DEF: +140, Speed: +56, Jump: +28. Cooldown: 70 sec 8 MP Cost: 56, Duration: 120 sec, Weapon ATT: +32, Weapon DEF: +160, Magic DEF: +160, Speed: +64, Jump: +32. Cooldown: 40 sec
Puppet
Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Info: type = 33, minionAbility = taunt, pvp = 0
Delays: alert2 - 600 ms
Animations: summon.summoned, summon.stand, summon.hit, summon.die
Maximum Level: 15
1 MP Cost: 30, Puppet HP: 1600, Duration: 18 sec 2 MP Cost: 30, Puppet HP: 2200, Duration: 21 sec 3 MP Cost: 34, Puppet HP: 2800, Duration: 24 sec 4 MP Cost: 34, Puppet HP: 3400, Duration: 27 sec 5 MP Cost: 34, Puppet HP: 4000, Duration: 30 sec 6 MP Cost: 38, Puppet HP: 4600, Duration: 33 sec 7 MP Cost: 38, Puppet HP: 5200, Duration: 36 sec 8 MP Cost: 38, Puppet HP: 5800, Duration: 39 sec 9 MP Cost: 42, Puppet HP: 6400, Duration: 42 sec 10 MP Cost: 42, Puppet HP: 7000, Duration: 45 sec 11 MP Cost: 42, Puppet HP: 7600, Duration: 48 sec 12 MP Cost: 46, Puppet HP: 8200, Duration: 51 sec 13 MP Cost: 46, Puppet HP: 8800, Duration: 54 sec 14 MP Cost: 46, Puppet HP: 9400, Duration: 57 sec 15 MP Cost: 50, Puppet HP: 10,000, Duration: 60 sec 16 MP Cost: 50, Puppet HP: 10,600, Duration: 63 sec 17 MP Cost: 50, Puppet HP: 11,200, Duration: 66 sec 18 MP Cost: 54, Puppet HP: 11,800, Duration: 69 sec
Wind Shot
Description: Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye. \nRequired skill: #cEagle Eye Lv. 1#
Info: type = 2
Delays: windshot - 1260 ms
Pre-requisite: Level 1 Eagle Eye
Final Attack: Bow
Animations: ball, effect, hit.0
Maximum Level: 15
1 MP Cost: 18, Damage: 310% 2 MP Cost: 18, Damage: 315% 3 MP Cost: 18, Damage: 320% 4 MP Cost: 21, Damage: 325% 5 MP Cost: 21, Damage: 330% 6 MP Cost: 21, Damage: 335% 7 MP Cost: 21, Damage: 340% 8 MP Cost: 24, Damage: 345% 9 MP Cost: 24, Damage: 350% 10 MP Cost: 24, Damage: 355% 11 MP Cost: 24, Damage: 360% 12 MP Cost: 27, Damage: 365% 13 MP Cost: 27, Damage: 370% 14 MP Cost: 27, Damage: 375% 15 MP Cost: 27, Damage: 380% 16 MP Cost: 30, Damage: 385% 17 MP Cost: 30, Damage: 390% 18 MP Cost: 30, Damage: 395%
Wind Piercing
Description: Inflict significant damage to multiple enemies with a single powerful blow and absorbs a portion of the as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. Available only as Eagle Eye.\nRequired Skill: #cEagle Eye Lv. 1#
Info: type = 2, piercing = 1, hpDrain = 1
Delays: windspear - 1200 ms
Pre-requisite: Level 1 Eagle Eye
Final Attack: Bow
Animations: effect, ball, hit.0, special
Maximum Level: 20
1 MP Cost: 15, Damage: 560%, Absorbs 10% of the damage, Max Enemies Penetrated: 3 2 MP Cost: 15, Damage: 570%, Absorbs 12% of the damage, Max Enemies Penetrated: 3 3 MP Cost: 15, Damage: 580%, Absorbs 14% of the damage, Max Enemies Penetrated: 3 4 MP Cost: 15, Damage: 590%, Absorbs 16% of the damage, Max Enemies Penetrated: 3 5 MP Cost: 18, Damage: 600%, Absorbs 18% of the damage, Max Enemies Penetrated: 3 6 MP Cost: 18, Damage: 610%, Absorbs 20% of the damage, Max Enemies Penetrated: 4 7 MP Cost: 18, Damage: 620%, Absorbs 22% of the damage, Max Enemies Penetrated: 4 8 MP Cost: 18, Damage: 630%, Absorbs 24% of the damage, Max Enemies Penetrated: 4 9 MP Cost: 18, Damage: 640%, Absorbs 26% of the damage, Max Enemies Penetrated: 4 10 MP Cost: 21, Damage: 650%, Absorbs 28% of the damage, Max Enemies Penetrated: 4 11 MP Cost: 21, Damage: 660%, Absorbs 30% of the damage, Max Enemies Penetrated: 5 12 MP Cost: 21, Damage: 670%, Absorbs 32% of the damage, Max Enemies Penetrated: 5 13 MP Cost: 21, Damage: 680%, Absorbs 34% of the damage, Max Enemies Penetrated: 5 14 MP Cost: 21, Damage: 690%, Absorbs 36% of the damage, Max Enemies Penetrated: 5 15 MP Cost: 24, Damage: 700%, Absorbs 38% of the damage, Max Enemies Penetrated: 5 16 MP Cost: 24, Damage: 710%, Absorbs 40% of the damage, Max Enemies Penetrated: 6 17 MP Cost: 24, Damage: 720%, Absorbs 42% of the damage, Max Enemies Penetrated: 6 18 MP Cost: 24, Damage: 730%, Absorbs 44% of the damage, Max Enemies Penetrated: 6 19 MP Cost: 24, Damage: 740%, Absorbs 46% of the damage, Max Enemies Penetrated: 6 20 MP Cost: 27, Damage: 750%, Absorbs 48% of the damage, Max Enemies Penetrated: 6 21 MP Cost: 27, Damage: 760%, Absorbs 50% of the damage, Max Enemies Penetrated: 7 22 MP Cost: 27, Damage: 770%, Absorbs 52% of the damage, Max Enemies Penetrated: 7 23 MP Cost: 27, Damage: 780%, Absorbs 54% of the damage, Max Enemies Penetrated: 7
Concentrate
Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6% 2 MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7% 3 MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8% 4 MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9% 5 MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10% 6 MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11% 7 MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12% 8 MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13% 9 MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14% 10 MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15% 11 MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16% 12 MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17% 13 MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18% 14 MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19% 15 MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20% 16 MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21% 17 MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22% 18 MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23% 19 MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24% 20 MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25% 21 MP Cost: 52, Weapon ATT: +31, Duration: 186 sec, MP Consumed: -26% 22 MP Cost: 54, Weapon ATT: +32, Duration: 192 sec, MP Consumed: -27% 23 MP Cost: 56, Weapon ATT: +33, Duration: 198 sec, MP Consumed: -28%
Arrow Rain
Description: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.
Info: type = 1, areaAttack = 1, mes = stun
Delays: arrowRain - 960 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 18, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 3%, Stun Duration: 1 sec 2 MP Cost: 18, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 6%, Stun Duration: 1 sec 3 MP Cost: 18, Damage: 119%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 9%, Stun Duration: 1 sec 4 MP Cost: 18, Damage: 122%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 12%, Stun Duration: 1 sec 5 MP Cost: 18, Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 15%, Stun Duration: 1 sec 6 MP Cost: 20, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 18%, Stun Duration: 2 sec 7 MP Cost: 20, Damage: 131%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 21%, Stun Duration: 2 sec 8 MP Cost: 20, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 24%, Stun Duration: 2 sec 9 MP Cost: 20, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 27%, Stun Duration: 2 sec 10 MP Cost: 20, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 30%, Stun Duration: 2 sec 11 MP Cost: 22, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 33%, Stun Duration: 3 sec 12 MP Cost: 22, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 36%, Stun Duration: 3 sec 13 MP Cost: 22, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 39%, Stun Duration: 3 sec 14 MP Cost: 22, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 3 sec 15 MP Cost: 22, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 45%, Stun Duration: 3 sec 16 MP Cost: 24, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 48%, Stun Duration: 4 sec 17 MP Cost: 24, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 51%, Stun Duration: 4 sec 18 MP Cost: 24, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 54%, Stun Duration: 4 sec 19 MP Cost: 24, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 57%, Stun Duration: 4 sec 20 MP Cost: 24, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 60%, Stun Duration: 4 sec 21 MP Cost: 26, Damage: 173%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 63%, Stun Duration: 5 sec 22 MP Cost: 26, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 66%, Stun Duration: 5 sec 23 MP Cost: 26, Damage: 179%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 69%, Stun Duration: 5 sec
Hurricane
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Final Attack: Bow
Animations: prepare, keydown, ball, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 7, Damage: 142% per bullet 2 MP Cost: 7, Damage: 144% per bullet 3 MP Cost: 7, Damage: 146% per bullet 4 MP Cost: 7, Damage: 148% per bullet 5 MP Cost: 7, Damage: 150% per bullet 6 MP Cost: 7, Damage: 152% per bullet 7 MP Cost: 7, Damage: 154% per bullet 8 MP Cost: 7, Damage: 156% per bullet 9 MP Cost: 7, Damage: 158% per bullet 10 MP Cost: 7, Damage: 160% per bullet 11 MP Cost: 8, Damage: 162% per bullet 12 MP Cost: 8, Damage: 164% per bullet 13 MP Cost: 8, Damage: 166% per bullet 14 MP Cost: 8, Damage: 168% per bullet 15 MP Cost: 8, Damage: 170% per bullet 16 MP Cost: 8, Damage: 172% per bullet 17 MP Cost: 8, Damage: 174% per bullet 18 MP Cost: 8, Damage: 176% per bullet 19 MP Cost: 8, Damage: 178% per bullet 20 MP Cost: 8, Damage: 180% per bullet 21 MP Cost: 9, Damage: 182% per bullet 22 MP Cost: 9, Damage: 184% per bullet 23 MP Cost: 9, Damage: 186% per bullet 24 MP Cost: 9, Damage: 188% per bullet 25 MP Cost: 9, Damage: 190% per bullet 26 MP Cost: 9, Damage: 192% per bullet 27 MP Cost: 9, Damage: 194% per bullet 28 MP Cost: 9, Damage: 196% per bullet 29 MP Cost: 9, Damage: 198% per bullet 30 MP Cost: 9, Damage: 200% per bullet 31 MP Cost: 10, Damage: 202% per bullet 32 MP Cost: 10, Damage: 204% per bullet 33 MP Cost: 10, Damage: 206% per bullet Night Walker (I)
Nimble Body
Description: Permanently increases Accuracy and Avoidability.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Avoidability: +22. 2 Accuracy: +44, Avoidability: +44. 3 Accuracy: +66, Avoidability: +66. 4 Accuracy: +88, Avoidability: +88. 5 Accuracy: +110, Avoidability: +110. 6 Accuracy: +132, Avoidability: +132. 7 Accuracy: +154, Avoidability: +154. 8 Accuracy: +176, Avoidability: +176. 9 Accuracy: +198, Avoidability: +198. 10 Accuracy: +220, Avoidability: +220.
Lucky Seven
Description: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.
Info: type = 2
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 114% 2 MP Cost: 8, Damage: 118% 3 MP Cost: 8, Damage: 122% 4 MP Cost: 8, Damage: 126% 5 MP Cost: 8, Damage: 130% 6 MP Cost: 10, Damage: 134% 7 MP Cost: 10, Damage: 138% 8 MP Cost: 10, Damage: 142% 9 MP Cost: 10, Damage: 146% 10 MP Cost: 10, Damage: 150% 11 MP Cost: 10, Damage: 154% 12 MP Cost: 12, Damage: 158% 13 MP Cost: 12, Damage: 162% 14 MP Cost: 12, Damage: 166% 15 MP Cost: 12, Damage: 170% 16 MP Cost: 12, Damage: 174% 17 MP Cost: 12, Damage: 178% 18 MP Cost: 14, Damage: 182% 19 MP Cost: 14, Damage: 186% 20 MP Cost: 14, Damage: 190%
Darkness
Description: Summons a spirit that attacks the enemies you attacked.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0, CharLevel.50.summonedRepeat, CharLevel.100.summonedRepeat, CharLevel.120.summonedRepeat0, CharLevel.120.summonedRepeat
Maximum Level: 10
1 MP Cost: 11, Damage: 66%, Duration: 110 sec 2 MP Cost: 12, Damage: 72%, Duration: 120 sec 3 MP Cost: 13, Damage: 78%, Duration: 130 sec 4 MP Cost: 14, Damage: 84%, Duration: 140 sec 5 MP Cost: 15, Damage: 90%, Duration: 150 sec 6 MP Cost: 16, Damage: 96%, Duration: 160 sec 7 MP Cost: 17, Damage: 102%, Duration: 170 sec 8 MP Cost: 18, Damage: 108%, Duration: 180 sec 9 MP Cost: 19, Damage: 114%, Duration: 190 sec 10 MP Cost: 20, Damage: 120%, Duration: 200 sec
Haste
Description: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1\nPassive Effects - Max Movement Speed: +1 2 MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2\nPassive Effects - Max Movement Speed: +2 3 MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3\nPassive Effects - Max Movement Speed: +3 4 MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4\nPassive Effects - Max Movement Speed: +4 5 MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5\nPassive Effects - Max Movement Speed: +5 6 MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6\nPassive Effects - Max Movement Speed: +6 7 MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7\nPassive Effects - Max Movement Speed: +7 8 MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8\nPassive Effects - Max Movement Speed: +8 9 MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9\nPassive Effects - Max Movement Speed: +9 10 MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10\nPassive Effects - Max Movement Speed: +10 11 MP Cost: 25, Duration: 110 sec, Speed: +22, Jump: +11\nPassive Effects - Max Movement Speed: +11 12 MP Cost: 25, Duration: 120 sec, Speed: +24, Jump: +12\nPassive Effects - Max Movement Speed: +12 13 MP Cost: 25, Duration: 130 sec, Speed: +26, Jump: +13\nPassive Effects - Max Movement Speed: +13 14 MP Cost: 25, Duration: 140 sec, Speed: +28, Jump: +14\nPassive Effects - Max Movement Speed: +14 15 MP Cost: 25, Duration: 150 sec, Speed: +30, Jump: +15\nPassive Effects - Max Movement Speed: +15 16 MP Cost: 25, Duration: 160 sec, Speed: +32, Jump: +16\nPassive Effects - Max Movement Speed: +16 17 MP Cost: 25, Duration: 170 sec, Speed: +34, Jump: +17\nPassive Effects - Max Movement Speed: +17 18 MP Cost: 25, Duration: 180 sec, Speed: +36, Jump: +18\nPassive Effects - Max Movement Speed: +18 19 MP Cost: 25, Duration: 190 sec, Speed: +38, Jump: +19\nPassive Effects - Max Movement Speed: +19 20 MP Cost: 25, Duration: 200 sec, Speed: +40, Jump: +20\nPassive Effects - Max Movement Speed: +20
Dark Sight
Description: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.
Info: type = 14
Delays: darksight - 100 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 23, Duration: 20 sec, Movement Speed: --17 2 MP Cost: 21, Duration: 40 sec, Movement Speed: --14 3 MP Cost: 19, Duration: 60 sec, Movement Speed: --11 4 MP Cost: 17, Duration: 80 sec, Movement Speed: --8 5 MP Cost: 15, Duration: 100 sec, Movement Speed: --5 6 MP Cost: 13, Duration: 120 sec, Movement Speed: --2 7 MP Cost: 11, Duration: 140 sec, Movement Speed: -1 8 MP Cost: 9, Duration: 160 sec, Movement Speed: -4 9 MP Cost: 7, Duration: 180 sec, Movement Speed: -7 10 MP Cost: 5, Duration: 200 sec, Movement Speed: -10 Night Walker (II)
Shuriken Burst
Description: Throws an exploding shuriken to damage the target and nearby enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: shurikenBurst - 720 ms
Range: 170%
Animations: hit.0, hit.1, ball, effect, effectR
Maximum Level: 20
1 MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 2 MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 3 MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4 4 MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4 5 MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4 6 MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4 7 MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4 8 MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4 9 MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4 10 MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4 11 MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4 12 MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4 13 MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4 14 MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4 15 MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4 16 MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4 17 MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4 18 MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4 19 MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4 20 MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
Claw Mastery
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
Info: type = 50
Maximum Level: 20
1 Claw Master: +12%, Accuracy: +6, Throwing Stars: +10 2 Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 3 Claw Master: +16%, Accuracy: +18, Throwing Stars: +30 4 Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 5 Claw Master: +20%, Accuracy: +30, Throwing Stars: +50 6 Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 7 Claw Master: +24%, Accuracy: +42, Throwing Stars: +70 8 Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 9 Claw Master: +28%, Accuracy: +54, Throwing Stars: +90 10 Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 11 Claw Master: +32%, Accuracy: +66, Throwing Stars: +110 12 Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 13 Claw Master: +36%, Accuracy: +78, Throwing Stars: +130 14 Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 15 Claw Master: +40%, Accuracy: +90, Throwing Stars: +150 16 Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 17 Claw Master: +44%, Accuracy: +102, Throwing Stars: +170 18 Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 19 Claw Master: +48%, Accuracy: +114, Throwing Stars: +190 20 Claw Master: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw
Description: Increases your Critical Rate and the minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 3 Claw Mastery
Animations: damage
Maximum Level: 20
1 Critical Rate: +12%, Minimum Critical Damage: + 5% 2 Critical Rate: +14%, Minimum Critical Damage: + 6% 3 Critical Rate: +16%, Minimum Critical Damage: + 6% 4 Critical Rate: +18%, Minimum Critical Damage: + 7% 5 Critical Rate: +20%, Minimum Critical Damage: + 7% 6 Critical Rate: +22%, Minimum Critical Damage: + 8% 7 Critical Rate: +24%, Minimum Critical Damage: + 8% 8 Critical Rate: +26%, Minimum Critical Damage: + 9% 9 Critical Rate: +28%, Minimum Critical Damage: + 9% 10 Critical Rate: +30%, Minimum Critical Damage: + 10% 11 Critical Rate: +32%, Minimum Critical Damage: + 10% 12 Critical Rate: +34%, Minimum Critical Damage: + 11% 13 Critical Rate: +36%, Minimum Critical Damage: + 11% 14 Critical Rate: +38%, Minimum Critical Damage: + 12% 15 Critical Rate: +40%, Minimum Critical Damage: + 12% 16 Critical Rate: +42%, Minimum Critical Damage: + 13% 17 Critical Rate: +44%, Minimum Critical Damage: + 13% 18 Critical Rate: +46%, Minimum Critical Damage: + 14% 19 Critical Rate: +48%, Minimum Critical Damage: + 14% 20 Critical Rate: +50%, Minimum Critical Damage: + 15%
Gust Charm
Description: Solidifies the wind to damage and knock back enemies.
Info: type = 2, piercing = 1, pushTarget = 1
Delays: windTalisman - 990 ms
Animations: effect, ball, hit
Maximum Level: 20
1 MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 2 MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 3 MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350 4 MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350 5 MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350 6 MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350 7 MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350 8 MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350 9 MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350 10 MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350 11 MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350 12 MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350 13 MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350 14 MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350 15 MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350 16 MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350 17 MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350 18 MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350 19 MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350 20 MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
Physical Training
Description: Permanently improves DEX and LUK through sheer physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase LUK by 3 and DEX by 3 2 Permanently increase LUK by 6 and DEX by 6 3 Permanently increase LUK by 9 and DEX by 9 4 Permanently increase LUK by 12 and DEX by 12 5 Permanently increase LUK by 15 and DEX by 15 6 Permanently increase LUK by 18 and DEX by 18 7 Permanently increase LUK by 21 and DEX by 21 8 Permanently increase LUK by 24 and DEX by 24 9 Permanently increase LUK by 27 and DEX by 27 10 Permanently increase LUK by 30 and DEX by 30
Vampire
Description: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP.
Info: type = 1, areaAttack = 1, hpDrain = 1
Delays: vampire - 1350 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 71%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP 2 MP Cost: 12, Damage: 72%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP 3 MP Cost: 12, Damage: 73%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP 4 MP Cost: 12, Damage: 74%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP 5 MP Cost: 12, Damage: 75%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP 6 MP Cost: 12, Damage: 76%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP 7 MP Cost: 12, Damage: 77%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP 8 MP Cost: 12, Damage: 78%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP 9 MP Cost: 12, Damage: 79%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP 10 MP Cost: 12, Damage: 80%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 3% of the damage as HP 11 MP Cost: 24, Damage: 81%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP 12 MP Cost: 24, Damage: 82%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP 13 MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP 14 MP Cost: 24, Damage: 84%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP 15 MP Cost: 24, Damage: 85%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 4% of the damage as HP 16 MP Cost: 24, Damage: 86%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 17 MP Cost: 24, Damage: 87%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 18 MP Cost: 24, Damage: 88%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 19 MP Cost: 24, Damage: 89%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 20 MP Cost: 24, Damage: 90%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
Flash Jump
Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 10
1 MP Cost: 40, jumps a certain distance 2 MP Cost: 38, jumps a certain distance 3 MP Cost: 36, jumps a certain distance 4 MP Cost: 34, jumps a certain distance 5 MP Cost: 32, jumps a certain distance 6 MP Cost: 30, jumps a certain distance 7 MP Cost: 28, jumps a certain distance 8 MP Cost: 26, jumps a certain distance 9 MP Cost: 24, jumps a certain distance 10 MP Cost: 22, jumps a certain distance
Claw Booster
Description: Doubles the attack speed of your weapon. Must have a Claw equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Claw Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Night Walker (III)
Venom
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Poison Chance: 11%, 52% damage every 1 sec for 3 sec 2 Poison Chance: 12%, 54% damage every 1 sec for 3 sec 3 Poison Chance: 13%, 56% damage every 1 sec for 3 sec 4 Poison Chance: 14%, 58% damage every 1 sec for 3 sec 5 Poison Chance: 15%, 60% damage every 1 sec for 3 sec 6 Poison Chance: 16%, 62% damage every 1 sec for 4 sec 7 Poison Chance: 17%, 64% damage every 1 sec for 4 sec 8 Poison Chance: 18%, 66% damage every 1 sec for 4 sec 9 Poison Chance: 19%, 68% damage every 1 sec for 4 sec 10 Poison Chance: 20%, 70% damage every 1 sec for 4 sec 11 Poison Chance: 21%, 72% damage every 1 sec for 4 sec 12 Poison Chance: 22%, 74% damage every 1 sec for 5 sec 13 Poison Chance: 23%, 76% damage every 1 sec for 5 sec 14 Poison Chance: 24%, 78% damage every 1 sec for 5 sec 15 Poison Chance: 25%, 80% damage every 1 sec for 5 sec 16 Poison Chance: 26%, 82% damage every 1 sec for 5 sec 17 Poison Chance: 27%, 84% damage every 1 sec for 5 sec 18 Poison Chance: 28%, 86% damage every 1 sec for 6 sec 19 Poison Chance: 29%, 88% damage every 1 sec for 6 sec 20 Poison Chance: 30%, 90% damage every 1 sec for 6 sec 21 Poison Chance: 31%, 92% damage every 1 sec for 6 sec 22 Poison Chance: 32%, 94% damage every 1 sec for 6 sec 23 Poison Chance: 33%, 96% damage every 1 sec for 6 sec
Alchemic Adrenaline
Description: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.
Info: type = 50, pvp = 0
Maximum Level: 10
1 Recovery Amount: +116% 2 Recovery Amount: +122% 3 Recovery Amount: +128% 4 Recovery Amount: +134% 5 Recovery Amount: +140% 6 Recovery Amount: +146% 7 Recovery Amount: +152% 8 Recovery Amount: +158% 9 Recovery Amount: +164% 10 Recovery Amount: +170% 11 Recovery Amount: +176% 12 Recovery Amount: +182% 13 Recovery Amount: +188%
Enveloping Darkness
Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
Info: type = 10
Maximum Level: 20
1 MaxHP: +1%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% 2 MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 3 MaxHP: +3%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% 4 MaxHP: +4%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% 5 MaxHP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 6 MaxHP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11% 7 MaxHP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13% 8 MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 9 MaxHP: +9%, Abnormal Status Resistance: +15%, Elemental Resistance: +15% 10 MaxHP: +10%, Abnormal Status Resistance: +17%, Elemental Resistance: +17% 11 MaxHP: +11%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 12 MaxHP: +12%, Abnormal Status Resistance: +19%, Elemental Resistance: +19% 13 MaxHP: +13%, Abnormal Status Resistance: +21%, Elemental Resistance: +21% 14 MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22% 15 MaxHP: +15%, Abnormal Status Resistance: +23%, Elemental Resistance: +23% 16 MaxHP: +16%, Abnormal Status Resistance: +25%, Elemental Resistance: +25% 17 MaxHP: +17%, Abnormal Status Resistance: +26%, Elemental Resistance: +26% 18 MaxHP: +18%, Abnormal Status Resistance: +27%, Elemental Resistance: +27% 19 MaxHP: +19%, Abnormal Status Resistance: +29%, Elemental Resistance: +29% 20 MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30% 21 MaxHP: +21%, Abnormal Status Resistance: +31%, Elemental Resistance: +31% 22 MaxHP: +22%, Abnormal Status Resistance: +33%, Elemental Resistance: +33% 23 MaxHP: +23%, Abnormal Status Resistance: +34%, Elemental Resistance: +34%
Dark Flare
Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 1
MP Cost: 100, Duration: 60 sec, Reflects 1300% damage, Cooldown: 60 sec
Shade Splitter
Description: Double-strikes nearby enemies with a shadow clone technique.
Info: type = 1, areaAttack = 1
Delays: shadeSplit - 900 ms
Range: 220%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6 2 MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6 3 MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6 4 MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6 5 MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6 6 MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6 7 MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6 8 MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6 9 MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6 10 MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6 11 MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6 12 MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6 13 MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6 14 MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6 15 MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6 16 MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6 17 MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6 18 MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6 19 MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6 20 MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6 21 MP Cost: 30 and 3 throwing stars, Damage: 245%, Number of Attacks: 2, Max Enemies Hit: 6 22 MP Cost: 30 and 3 throwing stars, Damage: 249%, Number of Attacks: 2, Max Enemies Hit: 6 23 MP Cost: 30 and 3 throwing stars, Damage: 253%, Number of Attacks: 2, Max Enemies Hit: 6
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead
Maximum Level: 20
1 MP Cost: 40, Damage: 13%, Duration: 60 sec 2 MP Cost: 40, Damage: 16%, Duration: 60 sec 3 MP Cost: 44, Damage: 19%, Duration: 60 sec 4 MP Cost: 44, Damage: 22%, Duration: 60 sec 5 MP Cost: 44, Damage: 25%, Duration: 90 sec 6 MP Cost: 48, Damage: 28%, Duration: 90 sec 7 MP Cost: 48, Damage: 31%, Duration: 90 sec 8 MP Cost: 48, Damage: 34%, Duration: 90 sec 9 MP Cost: 52, Damage: 37%, Duration: 90 sec 10 MP Cost: 52, Damage: 40%, Duration: 120 sec 11 MP Cost: 52, Damage: 43%, Duration: 120 sec 12 MP Cost: 56, Damage: 46%, Duration: 120 sec 13 MP Cost: 56, Damage: 49%, Duration: 120 sec 14 MP Cost: 56, Damage: 52%, Duration: 120 sec 15 MP Cost: 60, Damage: 55%, Duration: 150 sec 16 MP Cost: 60, Damage: 58%, Duration: 150 sec 17 MP Cost: 60, Damage: 61%, Duration: 150 sec 18 MP Cost: 64, Damage: 64%, Duration: 150 sec 19 MP Cost: 64, Damage: 67%, Duration: 150 sec 20 MP Cost: 64, Damage: 70%, Duration: 180 sec 21 MP Cost: 68, Damage: 73%, Duration: 180 sec 22 MP Cost: 68, Damage: 76%, Duration: 180 sec 23 MP Cost: 68, Damage: 79%, Duration: 180 sec
Shadow Web
Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.
Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze
Delays: swingO1 - 800 ms
Range: 250%
Animations: effect, mob, mob0
Maximum Level: 10
1 MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second 2 MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second 3 MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second 4 MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second 5 MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second 6 MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second 7 MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second 8 MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second 9 MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second 10 MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second 11 MP Cost: 25, Duration: 8, Bind Chance: 84%, Damage: 154%, Damage Over Time: 104% per second 12 MP Cost: 28, Duration: 9, Bind Chance: 88%, Damage: 158%, Damage Over Time: 108% per second 13 MP Cost: 28, Duration: 9, Bind Chance: 92%, Damage: 162%, Damage Over Time: 112% per second
Poison Bomb
Description: Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage.
Info: type = 2, keydownThrowing = 1, continuousAreaAttack = 1, dot = 1, dotType = invenom
Range: 100%
Animations: keydown, ball, special, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9, tile.10, mob
Maximum Level: 30
1 MP Cost: 21, Damage: 83%, Duration: 4, Damage Over Time: 62% damage every 1 sec for 4 sec 2 MP Cost: 22, Damage: 86%, Duration: 4, Damage Over Time: 64% damage every 1 sec for 4 sec 3 MP Cost: 23, Damage: 89%, Duration: 4, Damage Over Time: 66% damage every 1 sec for 4 sec 4 MP Cost: 24, Damage: 92%, Duration: 8, Damage Over Time: 68% damage every 1 sec for 4 sec 5 MP Cost: 25, Damage: 95%, Duration: 8, Damage Over Time: 70% damage every 1 sec for 5 sec 6 MP Cost: 26, Damage: 98%, Duration: 8, Damage Over Time: 72% damage every 1 sec for 5 sec 7 MP Cost: 27, Damage: 101%, Duration: 12, Damage Over Time: 74% damage every 1 sec for 5 sec 8 MP Cost: 28, Damage: 104%, Duration: 12, Damage Over Time: 76% damage every 1 sec for 5 sec 9 MP Cost: 29, Damage: 107%, Duration: 12, Damage Over Time: 78% damage every 1 sec for 5 sec 10 MP Cost: 30, Damage: 110%, Duration: 16, Damage Over Time: 80% damage every 1 sec for 6 sec 11 MP Cost: 31, Damage: 113%, Duration: 16, Damage Over Time: 82% damage every 1 sec for 6 sec 12 MP Cost: 32, Damage: 116%, Duration: 16, Damage Over Time: 84% damage every 1 sec for 6 sec 13 MP Cost: 33, Damage: 119%, Duration: 20, Damage Over Time: 86% damage every 1 sec for 6 sec 14 MP Cost: 34, Damage: 122%, Duration: 20, Damage Over Time: 88% damage every 1 sec for 6 sec 15 MP Cost: 35, Damage: 125%, Duration: 20, Damage Over Time: 90% damage every 1 sec for 7 sec 16 MP Cost: 36, Damage: 128%, Duration: 24, Damage Over Time: 92% damage every 1 sec for 7 sec 17 MP Cost: 37, Damage: 131%, Duration: 24, Damage Over Time: 94% damage every 1 sec for 7 sec 18 MP Cost: 38, Damage: 134%, Duration: 24, Damage Over Time: 96% damage every 1 sec for 7 sec 19 MP Cost: 39, Damage: 137%, Duration: 28, Damage Over Time: 98% damage every 1 sec for 7 sec 20 MP Cost: 40, Damage: 140%, Duration: 28, Damage Over Time: 100% damage every 1 sec for 8 sec 21 MP Cost: 41, Damage: 143%, Duration: 28, Damage Over Time: 102% damage every 1 sec for 8 sec 22 MP Cost: 42, Damage: 146%, Duration: 32, Damage Over Time: 104% damage every 1 sec for 8 sec 23 MP Cost: 43, Damage: 149%, Duration: 32, Damage Over Time: 106% damage every 1 sec for 8 sec 24 MP Cost: 44, Damage: 152%, Duration: 32, Damage Over Time: 108% damage every 1 sec for 8 sec 25 MP Cost: 45, Damage: 155%, Duration: 36, Damage Over Time: 110% damage every 1 sec for 9 sec 26 MP Cost: 46, Damage: 158%, Duration: 36, Damage Over Time: 112% damage every 1 sec for 9 sec 27 MP Cost: 47, Damage: 161%, Duration: 36, Damage Over Time: 114% damage every 1 sec for 9 sec 28 MP Cost: 48, Damage: 164%, Duration: 40, Damage Over Time: 116% damage every 1 sec for 9 sec 29 MP Cost: 49, Damage: 167%, Duration: 40, Damage Over Time: 118% damage every 1 sec for 9 sec 30 MP Cost: 50, Damage: 170%, Duration: 40, Damage Over Time: 120% damage every 1 sec for 10 sec 31 MP Cost: 51, Damage: 173%, Duration: 44, Damage Over Time: 122% damage every 1 sec for 10 sec 32 MP Cost: 52, Damage: 176%, Duration: 44, Damage Over Time: 124% damage every 1 sec for 10 sec 33 MP Cost: 53, Damage: 179%, Duration: 44, Damage Over Time: 126% damage every 1 sec for 10 sec
Shadow Stars
Description: Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.
Info: type = 10
Animations: effect
Maximum Level: 10
1 MP Cost: 6 and 190 throwing stars, Duration: 108 sec 2 MP Cost: 8 and 180 throwing stars, Duration: 116 sec 3 MP Cost: 8 and 170 throwing stars, Duration: 124 sec 4 MP Cost: 10 and 160 throwing stars, Duration: 132 sec 5 MP Cost: 10 and 150 throwing stars, Duration: 140 sec 6 MP Cost: 12 and 140 throwing stars, Duration: 148 sec 7 MP Cost: 12 and 130 throwing stars, Duration: 156 sec 8 MP Cost: 14 and 120 throwing stars, Duration: 164 sec 9 MP Cost: 14 and 110 throwing stars, Duration: 172 sec 10 MP Cost: 16 and 100 throwing stars, Duration: 180 sec 11 MP Cost: 16 and 90 throwing stars, Duration: 188 sec 12 MP Cost: 18 and 80 throwing stars, Duration: 196 sec 13 MP Cost: 18 and 70 throwing stars, Duration: 204 sec
Quad Star
Description: Masterfully unleash four throwing stars.
Info: type = 2
Delays: quadrupleThrow - 780 ms
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 11, Damage: 177%, Number of Attacks: 4 2 MP Cost: 12, Damage: 181%, Number of Attacks: 4 3 MP Cost: 12, Damage: 185%, Number of Attacks: 4 4 MP Cost: 13, Damage: 189%, Number of Attacks: 4 5 MP Cost: 13, Damage: 193%, Number of Attacks: 4 6 MP Cost: 14, Damage: 197%, Number of Attacks: 4 7 MP Cost: 14, Damage: 201%, Number of Attacks: 4 8 MP Cost: 15, Damage: 205%, Number of Attacks: 4 9 MP Cost: 15, Damage: 209%, Number of Attacks: 4 10 MP Cost: 16, Damage: 213%, Number of Attacks: 4 11 MP Cost: 16, Damage: 217%, Number of Attacks: 4 12 MP Cost: 17, Damage: 221%, Number of Attacks: 4 13 MP Cost: 17, Damage: 225%, Number of Attacks: 4 14 MP Cost: 18, Damage: 229%, Number of Attacks: 4 15 MP Cost: 18, Damage: 233%, Number of Attacks: 4 16 MP Cost: 19, Damage: 237%, Number of Attacks: 4 17 MP Cost: 19, Damage: 241%, Number of Attacks: 4 18 MP Cost: 20, Damage: 245%, Number of Attacks: 4 19 MP Cost: 20, Damage: 249%, Number of Attacks: 4 20 MP Cost: 21, Damage: 253%, Number of Attacks: 4 21 MP Cost: 21, Damage: 257%, Number of Attacks: 4 22 MP Cost: 22, Damage: 261%, Number of Attacks: 4 23 MP Cost: 22, Damage: 265%, Number of Attacks: 4 Thunder Breaker (I)
Somersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 2 MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 3 MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 4 MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 5 MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 6 MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 7 MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 8 MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 9 MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 10 MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 11 MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 12 MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 13 MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 14 MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 15 MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 16 MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 17 MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 18 MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 19 MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
HP Boost
Description: Permanently increases your Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20%
Shadow Heart
Description: Increases your Critical Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical Rate: +2%, Minimum Critical Damage: +1% 2 Critical Rate: +4%, Minimum Critical Damage: +2% 3 Critical Rate: +6%, Minimum Critical Damage: +3% 4 Critical Rate: +8%, Minimum Critical Damage: +4% 5 Critical Rate: +10%, Minimum Critical Damage: +5% 6 Critical Rate: +12%, Minimum Critical Damage: +6% 7 Critical Rate: +14%, Minimum Critical Damage: +7% 8 Critical Rate: +16%, Minimum Critical Damage: +8% 9 Critical Rate: +18%, Minimum Critical Damage: +9% 10 Critical Rate: +20%, Minimum Critical Damage: +10%
Dash
Description: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 2 MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 3 MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 4 MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 5 MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 6 MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 7 MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 8 MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 9 MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 10 MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Lightning
Description: Summons a spirit that attacks the enemies you attacked.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Element: Lightning
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0, CharLevel.50.summonedRepeat, CharLevel.100.summonedRepeat, CharLevel.120.summonedRepeat0, CharLevel.120.summonedRepeat
Maximum Level: 10
1 MP Cost: 11, Damage: 66%, Duration: 110 sec 2 MP Cost: 12, Damage: 72%, Duration: 120 sec 3 MP Cost: 13, Damage: 78%, Duration: 130 sec 4 MP Cost: 14, Damage: 84%, Duration: 140 sec 5 MP Cost: 15, Damage: 90%, Duration: 150 sec 6 MP Cost: 16, Damage: 96%, Duration: 160 sec 7 MP Cost: 17, Damage: 102%, Duration: 170 sec 8 MP Cost: 18, Damage: 108%, Duration: 180 sec 9 MP Cost: 19, Damage: 114%, Duration: 190 sec 10 MP Cost: 20, Damage: 120%, Duration: 200 sec
Quick Motion
Description: Permanently increases Accuracy, Max Movement Speed, and Jump.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Max Movement Speed: +2, Jump: +1 2 Accuracy: +44, Max Movement Speed: +4, Jump: +2 3 Accuracy: +66, Max Movement Speed: +6, Jump: +3 4 Accuracy: +88, Max Movement Speed: +8, Jump: +4 5 Accuracy: +110, Max Movement Speed: +10, Jump: +5 6 Accuracy: +132, Max Movement Speed: +12, Jump: +6 7 Accuracy: +154, Max Movement Speed: +14, Jump: +7 8 Accuracy: +176, Max Movement Speed: +16, Jump: +8 9 Accuracy: +198, Max Movement Speed: +18, Jump: +9 10 Accuracy: +220, Max Movement Speed: +20, Jump: +10 Thunder Breaker (II)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles.
Info: type = 50
Maximum Level: 20
1 Knuckle Mastery: +12%, Accuracy: +6 2 Knuckle Mastery: +14%, Accuracy: +12 3 Knuckle Mastery: +16%, Accuracy: +18 4 Knuckle Mastery: +18%, Accuracy: +24 5 Knuckle Mastery: +20%, Accuracy: +30 6 Knuckle Mastery: +22%, Accuracy: +36 7 Knuckle Mastery: +24%, Accuracy: +42 8 Knuckle Mastery: +26%, Accuracy: +48 9 Knuckle Mastery: +28%, Accuracy: +54 10 Knuckle Mastery: +30%, Accuracy: +60 11 Knuckle Mastery: +32%, Accuracy: +66 12 Knuckle Mastery: +34%, Accuracy: +72 13 Knuckle Mastery: +36%, Accuracy: +78 14 Knuckle Mastery: +38%, Accuracy: +84 15 Knuckle Mastery: +40%, Accuracy: +90 16 Knuckle Mastery: +42%, Accuracy: +96 17 Knuckle Mastery: +44%, Accuracy: +102 18 Knuckle Mastery: +46%, Accuracy: +108 19 Knuckle Mastery: +48%, Accuracy: +114 20 Knuckle Mastery: +50%, Accuracy: +120
Energy Blast
Description: Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0, mob
Maximum Level: 20
1 Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2 2 Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2 3 Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2 4 Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2 5 Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2 6 Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2 7 Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2 8 Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2 9 Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2 10 Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2 11 Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2 12 Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2 13 Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2 14 Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2 15 Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2 16 Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2 17 Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2 18 Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2 19 Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2 20 Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
Knuckle Booster
Description: Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Corkscrew Blow
Description: Allows you to run forward and punch multiple monsters at once.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 10
1 MP Cost: 11, Damage: 286%, Max Monsters Hit: 6 2 MP Cost: 12, Damage: 292%, Max Monsters Hit: 6 3 MP Cost: 13, Damage: 298%, Max Monsters Hit: 6 4 MP Cost: 14, Damage: 304%, Max Monsters Hit: 6 5 MP Cost: 15, Damage: 310%, Max Monsters Hit: 6 6 MP Cost: 16, Damage: 316%, Max Monsters Hit: 6 7 MP Cost: 17, Damage: 322%, Max Monsters Hit: 6 8 MP Cost: 18, Damage: 328%, Max Monsters Hit: 6 9 MP Cost: 19, Damage: 334%, Max Monsters Hit: 6 10 MP Cost: 20, Damage: 340%, Max Monsters Hit: 6
Physical Training
Description: Permanently improves STR and DEX through sheer physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30.
Dark Clarity
Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec 2 MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec 3 MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec 4 MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec 5 MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec 6 MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec 7 MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec 8 MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec 9 MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec 10 MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec 11 MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec 12 MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec 13 MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec 14 MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec 15 MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec 16 MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec 17 MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec 18 MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec 19 MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec 20 MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
Tornado Uppercut
Description: Performs a super-fast uppercut, creating a tornado that attacks enemies.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 4 MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 5 MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 8 MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 9 MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 10 MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 12 MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 13 MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 14 MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 15 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 16 MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 17 MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 18 MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Energy Charge
Description: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
1 Energy charged at attack: 205, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon/Magic DEF: +15, Movement Speed: +12, Knock-back Resistance Rate: 52%, Double energy charged when attacking bosses 2 Energy charged at attack: 210, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon/Magic DEF: +30, Movement Speed: +14, Knock-back Resistance Rate: 54%, Double energy charged when attacking bosses 3 Energy charged at attack: 215, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon/Magic DEF: +45, Movement Speed: +16, Knock-back Resistance Rate: 56%, Double energy charged when attacking bosses 4 Energy charged at attack: 220, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon/Magic DEF: +60, Movement Speed: +18, Knock-back Resistance Rate: 58%, Double energy charged when attacking bosses 5 Energy charged at attack: 225, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon/Magic DEF: +75, Movement Speed: +20, Knock-back Resistance Rate: 60%, Double energy charged when attacking bosses 6 Energy charged at attack: 230, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon/Magic DEF: +90, Movement Speed: +22, Knock-back Resistance Rate: 62%, Double energy charged when attacking bosses 7 Energy charged at attack: 235, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon/Magic DEF: +105, Movement Speed: +24, Knock-back Resistance Rate: 64%, Double energy charged when attacking bosses 8 Energy charged at attack: 240, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon/Magic DEF: +120, Movement Speed: +26, Knock-back Resistance Rate: 66%, Double energy charged when attacking bosses 9 Energy charged at attack: 245, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon/Magic DEF: +135, Movement Speed: +28, Knock-back Resistance Rate: 68%, Double energy charged when attacking bosses 10 Energy charged at attack: 250, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon/Magic DEF: +150, Movement Speed: +30, Knock-back Resistance Rate: 70%, Double energy charged when attacking bosses 11 Energy charged at attack: 255, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon/Magic DEF: +165, Movement Speed: +32, Knock-back Resistance Rate: 72%, Double energy charged when attacking bosses 12 Energy charged at attack: 260, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon/Magic DEF: +180, Movement Speed: +34, Knock-back Resistance Rate: 74%, Double energy charged when attacking bosses 13 Energy charged at attack: 265, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon/Magic DEF: +195, Movement Speed: +36, Knock-back Resistance Rate: 76%, Double energy charged when attacking bosses 14 Energy charged at attack: 270, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon/Magic DEF: +210, Movement Speed: +38, Knock-back Resistance Rate: 78%, Double energy charged when attacking bosses 15 Energy charged at attack: 275, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon/Magic DEF: +225, Movement Speed: +40, Knock-back Resistance Rate: 80%, Double energy charged when attacking bosses 16 Energy charged at attack: 280, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon/Magic DEF: +240, Movement Speed: +42, Knock-back Resistance Rate: 82%, Double energy charged when attacking bosses 17 Energy charged at attack: 285, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon/Magic DEF: +255, Movement Speed: +44, Knock-back Resistance Rate: 84%, Double energy charged when attacking bosses 18 Energy charged at attack: 290, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon/Magic DEF: +270, Movement Speed: +46, Knock-back Resistance Rate: 86%, Double energy charged when attacking bosses 19 Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses 20 Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses Thunder Breaker (III)
Opportunistic Fighter
Description: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 20
1 Critical Rate when attacking stunned enemies: +22%, Stun Rate: 10% 2 Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11% 3 Critical Rate when attacking stunned enemies: +26%, Stun Rate: 11% 4 Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12% 5 Critical Rate when attacking stunned enemies: +30%, Stun Rate: 12% 6 Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13% 7 Critical Rate when attacking stunned enemies: +34%, Stun Rate: 13% 8 Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14% 9 Critical Rate when attacking stunned enemies: +38%, Stun Rate: 14% 10 Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15% 11 Critical Rate when attacking stunned enemies: +42%, Stun Rate: 15% 12 Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16% 13 Critical Rate when attacking stunned enemies: +46%, Stun Rate: 16% 14 Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17% 15 Critical Rate when attacking stunned enemies: +50%, Stun Rate: 17% 16 Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18% 17 Critical Rate when attacking stunned enemies: +54%, Stun Rate: 18% 18 Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19% 19 Critical Rate when attacking stunned enemies: +58%, Stun Rate: 19% 20 Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20% 21 Critical Rate when attacking stunned enemies: +62%, Stun Rate: 20% 22 Critical Rate when attacking stunned enemies: +64%, Stun Rate: 21% 23 Critical Rate when attacking stunned enemies: +66%, Stun Rate: 21%
Buccaneer Blast
Description: Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.
Info: type = 1, areaAttack = 1
Delays: energyBlast - 1560 ms
Range: 695%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 Damage: 184%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 42 energy with each attack 2 Damage: 188%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 44 energy with each attack 3 Damage: 192%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 46 energy with each attack 4 Damage: 196%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 48 energy with each attack 5 Damage: 200%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 50 energy with each attack 6 Damage: 204%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 52 energy with each attack 7 Damage: 208%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 54 energy with each attack 8 Damage: 212%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 56 energy with each attack 9 Damage: 216%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 58 energy with each attack 10 Damage: 220%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 60 energy with each attack 11 Damage: 224%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 62 energy with each attack 12 Damage: 228%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 64 energy with each attack 13 Damage: 232%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 66 energy with each attack 14 Damage: 236%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 68 energy with each attack 15 Damage: 240%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 70 energy with each attack 16 Damage: 244%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 72 energy with each attack 17 Damage: 248%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 74 energy with each attack 18 Damage: 252%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 76 energy with each attack 19 Damage: 256%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 78 energy with each attack 20 Damage: 260%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 80 energy with each attack 21 Damage: 264%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 82 energy with each attack 22 Damage: 268%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 84 energy with each attack 23 Damage: 272%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 86 energy with each attack
Roll of the Dice
Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 1
MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec
Precision Strikes
Description: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
Info: type = 50
Maximum Level: 20
1 Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1% 2 Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2% 3 Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3% 4 Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4% 5 Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5% 6 Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6% 7 Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7% 8 Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8% 9 Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9% 10 Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10% 11 Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11% 12 Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12% 13 Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13% 14 Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14% 15 Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15% 16 Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16% 17 Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17% 18 Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18% 19 Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19% 20 Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20% 21 Critical Rate: +16%, Critical Damage: +10%, Additional Critical Rate on Bosses: 21% 22 Critical Rate: +16%, Critical Damage: +11%, Additional Critical Rate on Bosses: 22% 23 Critical Rate: +17%, Critical Damage: +11%, Additional Critical Rate on Bosses: 23%
Landlubber Blast
Description: Pounds the ground to create a shockwave that damages multiple enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1075 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: 18, Damage: 655%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 660%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 665%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 670%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 675%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 680%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 685%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 690%, Max Enemies Hit: 6 9 MP Cost: 22, Damage: 695%, Max Enemies Hit: 6 10 MP Cost: 22, Damage: 700%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 705%, Max Enemies Hit: 6 12 MP Cost: 24, Damage: 710%, Max Enemies Hit: 6 13 MP Cost: 24, Damage: 715%, Max Enemies Hit: 6 14 MP Cost: 24, Damage: 720%, Max Enemies Hit: 6 15 MP Cost: 24, Damage: 725%, Max Enemies Hit: 6 16 MP Cost: 26, Damage: 730%, Max Enemies Hit: 6 17 MP Cost: 26, Damage: 735%, Max Enemies Hit: 6 18 MP Cost: 26, Damage: 740%, Max Enemies Hit: 6 19 MP Cost: 26, Damage: 745%, Max Enemies Hit: 6 20 MP Cost: 28, Damage: 750%, Max Enemies Hit: 6 21 MP Cost: 28, Damage: 755%, Max Enemies Hit: 6 22 MP Cost: 28, Damage: 760%, Max Enemies Hit: 6 23 MP Cost: 28, Damage: 765%, Max Enemies Hit: 6
Shark Wave
Description: Attack multiple monsters in front of you.
Info: type = 2, piercing = 1
Delays: wave - 1050 ms
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 15, Damage: 307%, Max Enemies Hit: 4 2 MP Cost: 15, Damage: 314%, Max Enemies Hit: 4 3 MP Cost: 15, Damage: 321%, Max Enemies Hit: 4 4 MP Cost: 15, Damage: 328%, Max Enemies Hit: 4 5 MP Cost: 15, Damage: 335%, Max Enemies Hit: 4 6 MP Cost: 15, Damage: 342%, Max Enemies Hit: 4 7 MP Cost: 20, Damage: 349%, Max Enemies Hit: 4 8 MP Cost: 20, Damage: 356%, Max Enemies Hit: 4 9 MP Cost: 20, Damage: 363%, Max Enemies Hit: 4 10 MP Cost: 20, Damage: 370%, Max Enemies Hit: 4 11 MP Cost: 20, Damage: 377%, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 384%, Max Enemies Hit: 4 13 MP Cost: 25, Damage: 391%, Max Enemies Hit: 4 14 MP Cost: 25, Damage: 398%, Max Enemies Hit: 4 15 MP Cost: 25, Damage: 405%, Max Enemies Hit: 5 16 MP Cost: 25, Damage: 412%, Max Enemies Hit: 5 17 MP Cost: 25, Damage: 419%, Max Enemies Hit: 5 18 MP Cost: 25, Damage: 426%, Max Enemies Hit: 5 19 MP Cost: 30, Damage: 433%, Max Enemies Hit: 5 20 MP Cost: 30, Damage: 440%, Max Enemies Hit: 5 21 MP Cost: 30, Damage: 447%, Max Enemies Hit: 5 22 MP Cost: 30, Damage: 454%, Max Enemies Hit: 5 23 MP Cost: 30, Damage: 461%, Max Enemies Hit: 5 24 MP Cost: 30, Damage: 468%, Max Enemies Hit: 5 25 MP Cost: 35, Damage: 475%, Max Enemies Hit: 5 26 MP Cost: 35, Damage: 482%, Max Enemies Hit: 5 27 MP Cost: 35, Damage: 489%, Max Enemies Hit: 5 28 MP Cost: 35, Damage: 496%, Max Enemies Hit: 5 29 MP Cost: 35, Damage: 503%, Max Enemies Hit: 5 30 MP Cost: 35, Damage: 510%, Max Enemies Hit: 6 31 MP Cost: 40, Damage: 517%, Max Enemies Hit: 6 32 MP Cost: 40, Damage: 524%, Max Enemies Hit: 6 33 MP Cost: 40, Damage: 531%, Max Enemies Hit: 6
Spark
Description: Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage.
Info: type = 11, chainAttack = 1, chainattackPenalty = 1, condition = attack
Delays: alert5 - 900 ms
Element: Lightning
Animations: effect, hit.0, ball.0, ball.1, ball.2
Maximum Level: 10
1 MP Cost: 22, Damage: 136%, Duration: 60 sec, Max Enemies Hit: 2 2 MP Cost: 24, Damage: 142%, Duration: 80 sec, Max Enemies Hit: 2 3 MP Cost: 26, Damage: 148%, Duration: 100 sec, Max Enemies Hit: 2 4 MP Cost: 28, Damage: 154%, Duration: 120 sec, Max Enemies Hit: 2 5 MP Cost: 30, Damage: 160%, Duration: 140 sec, Max Enemies Hit: 3 6 MP Cost: 32, Damage: 166%, Duration: 160 sec, Max Enemies Hit: 3 7 MP Cost: 34, Damage: 172%, Duration: 180 sec, Max Enemies Hit: 3 8 MP Cost: 36, Damage: 178%, Duration: 200 sec, Max Enemies Hit: 3 9 MP Cost: 38, Damage: 184%, Duration: 220 sec, Max Enemies Hit: 4 10 MP Cost: 40, Damage: 190%, Duration: 240 sec, Max Enemies Hit: 4 11 MP Cost: 42, Damage: 196%, Duration: 260 sec, Max Enemies Hit: 4 12 MP Cost: 44, Damage: 202%, Duration: 280 sec, Max Enemies Hit: 4 13 MP Cost: 46, Damage: 208%, Duration: 300 sec, Max Enemies Hit: 5
Speed Infusion
Description: Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 20#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 20 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
1 Cost: -78 HP and 78 MP, Duration: 110 sec 2 Cost: -76 HP and 76 MP, Duration: 120 sec 3 Cost: -74 HP and 74 MP, Duration: 130 sec 4 Cost: -72 HP and 72 MP, Duration: 140 sec 5 Cost: -70 HP and 70 MP, Duration: 150 sec 6 Cost: -68 HP and 68 MP, Duration: 160 sec 7 Cost: -66 HP and 66 MP, Duration: 170 sec 8 Cost: -64 HP and 64 MP, Duration: 180 sec 9 Cost: -62 HP and 62 MP, Duration: 190 sec 10 Cost: -60 HP and 60 MP, Duration: 200 sec 11 Cost: -58 HP and 58 MP, Duration: 210 sec 12 Cost: -56 HP and 56 MP, Duration: 220 sec 13 Cost: -54 HP and 54 MP, Duration: 230 sec 14 Cost: -52 HP and 52 MP, Duration: 240 sec 15 Cost: -50 HP and 50 MP, Duration: 250 sec 16 Cost: -48 HP and 48 MP, Duration: 260 sec 17 Cost: -46 HP and 46 MP, Duration: 270 sec 18 Cost: -44 HP and 44 MP, Duration: 280 sec 19 Cost: -42 HP and 42 MP, Duration: 290 sec 20 Cost: -40 HP and 40 MP, Duration: 300 sec 21 Cost: -38 HP and 38 MP, Duration: 310 sec 22 Cost: -36 HP and 36 MP, Duration: 320 sec 23 Cost: -34 HP and 34 MP, Duration: 330 sec
Octopunch
Description: Throws a barrage of punches with super human power.
Info: type = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 20, Number of Attacks: 8, Damage: 82% 2 MP Cost: 20, Number of Attacks: 8, Damage: 84% 3 MP Cost: 20, Number of Attacks: 8, Damage: 86% 4 MP Cost: 20, Number of Attacks: 8, Damage: 88% 5 MP Cost: 22, Number of Attacks: 8, Damage: 90% 6 MP Cost: 22, Number of Attacks: 8, Damage: 92% 7 MP Cost: 22, Number of Attacks: 8, Damage: 94% 8 MP Cost: 22, Number of Attacks: 8, Damage: 96% 9 MP Cost: 22, Number of Attacks: 8, Damage: 98% 10 MP Cost: 24, Number of Attacks: 8, Damage: 100% 11 MP Cost: 24, Number of Attacks: 8, Damage: 102% 12 MP Cost: 24, Number of Attacks: 8, Damage: 104% 13 MP Cost: 24, Number of Attacks: 8, Damage: 106% 14 MP Cost: 24, Number of Attacks: 8, Damage: 108% 15 MP Cost: 26, Number of Attacks: 8, Damage: 110% 16 MP Cost: 26, Number of Attacks: 8, Damage: 112% 17 MP Cost: 26, Number of Attacks: 8, Damage: 114% 18 MP Cost: 26, Number of Attacks: 8, Damage: 116% 19 MP Cost: 26, Number of Attacks: 8, Damage: 118% 20 MP Cost: 28, Number of Attacks: 8, Damage: 120% 21 MP Cost: 28, Number of Attacks: 8, Damage: 122% 22 MP Cost: 28, Number of Attacks: 8, Damage: 124% 23 MP Cost: 28, Number of Attacks: 8, Damage: 126%
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