Pirate
Bullet Time
Description: Permanently increases Accuracy, Max Movement Speed, and Jump.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Max Movement Speed: +2, Jump: +1 2 Accuracy: +44, Max Movement Speed: +4, Jump: +2 3 Accuracy: +66, Max Movement Speed: +6, Jump: +3 4 Accuracy: +88, Max Movement Speed: +8, Jump: +4 5 Accuracy: +110, Max Movement Speed: +10, Jump: +5 6 Accuracy: +132, Max Movement Speed: +12, Jump: +6 7 Accuracy: +154, Max Movement Speed: +14, Jump: +7 8 Accuracy: +176, Max Movement Speed: +16, Jump: +8 9 Accuracy: +198, Max Movement Speed: +18, Jump: +9 10 Accuracy: +220, Max Movement Speed: +20, Jump: +10
Fortune's Favor
Description: Gain a chance to deal critical damage on attack.
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
Chance: 7%, Damage: +200%
Shadow Heart
Description: Increases your Critical Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical Rate: +2%, Minimum Critical Damage: +1% 2 Critical Rate: +4%, Minimum Critical Damage: +2% 3 Critical Rate: +6%, Minimum Critical Damage: +3% 4 Critical Rate: +8%, Minimum Critical Damage: +4% 5 Critical Rate: +10%, Minimum Critical Damage: +5% 6 Critical Rate: +12%, Minimum Critical Damage: +6% 7 Critical Rate: +14%, Minimum Critical Damage: +7% 8 Critical Rate: +16%, Minimum Critical Damage: +8% 9 Critical Rate: +18%, Minimum Critical Damage: +9% 10 Critical Rate: +20%, Minimum Critical Damage: +10%
Dash
Description: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 2 MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 3 MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 4 MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 5 MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 6 MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 7 MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 8 MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 9 MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% 10 MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Double Shot
Description: Fires two consecutive shots at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
1 MP Cost: 4, Damage: 127%, Range: 380 2 MP Cost: 4, Damage: 129%, Range: 380 3 MP Cost: 4, Damage: 131%, Range: 380 4 MP Cost: 4, Damage: 133%, Range: 380 5 MP Cost: 4, Damage: 135%, Range: 380 6 MP Cost: 5, Damage: 137%, Range: 380 7 MP Cost: 5, Damage: 139%, Range: 380 8 MP Cost: 5, Damage: 141%, Range: 380 9 MP Cost: 5, Damage: 143%, Range: 380 10 MP Cost: 5, Damage: 145%, Range: 380 11 MP Cost: 5, Damage: 147%, Range: 380 12 MP Cost: 6, Damage: 149%, Range: 380 13 MP Cost: 6, Damage: 151%, Range: 380 14 MP Cost: 6, Damage: 153%, Range: 380 15 MP Cost: 6, Damage: 155%, Range: 380 16 MP Cost: 6, Damage: 157%, Range: 380 17 MP Cost: 6, Damage: 159%, Range: 380 18 MP Cost: 7, Damage: 161%, Range: 380 19 MP Cost: 7, Damage: 163%, Range: 380 20 MP Cost: 7, Damage: 165%, Range: 380
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 2 MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 3 MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 4 MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 5 MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 6 MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 7 MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 8 MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 9 MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 10 MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 11 MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 12 MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 13 MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 14 MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 15 MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 16 MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 17 MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 18 MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 19 MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 Brawler
Dark Clarity
Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec 2 MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec 3 MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec 4 MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec 5 MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec 6 MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec 7 MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec 8 MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec 9 MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec 10 MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec 11 MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec 12 MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec 13 MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec 14 MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec 15 MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec 16 MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec 17 MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec 18 MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec 19 MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec 20 MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
Perseverance
Description: Recovers HP and MP over time.
Info: type = 50, pvp = 0
Maximum Level: 5
1 Recover 1% HP/MP every 13 sec 2 Recover 2% HP/MP every 11 sec 3 Recover 3% HP/MP every 9 sec 4 Recover 4% HP/MP every 7 sec 5 Recover 5% HP/MP every 5 sec
HP Boost
Description: Permanently increases your Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20%
Corkscrew Blow
Description: Allows you to run forward and punch multiple monsters at once.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 284%, Max Monsters Hit: 6 2 MP Cost: 11, Damage: 288%, Max Monsters Hit: 6 3 MP Cost: 11, Damage: 292%, Max Monsters Hit: 6 4 MP Cost: 12, Damage: 296%, Max Monsters Hit: 6 5 MP Cost: 12, Damage: 300%, Max Monsters Hit: 6 6 MP Cost: 13, Damage: 304%, Max Monsters Hit: 6 7 MP Cost: 13, Damage: 308%, Max Monsters Hit: 6 8 MP Cost: 14, Damage: 312%, Max Monsters Hit: 6 9 MP Cost: 14, Damage: 316%, Max Monsters Hit: 6 10 MP Cost: 15, Damage: 320%, Max Monsters Hit: 6 11 MP Cost: 15, Damage: 324%, Max Monsters Hit: 6 12 MP Cost: 16, Damage: 328%, Max Monsters Hit: 6 13 MP Cost: 16, Damage: 332%, Max Monsters Hit: 6 14 MP Cost: 17, Damage: 336%, Max Monsters Hit: 6 15 MP Cost: 17, Damage: 340%, Max Monsters Hit: 6 16 MP Cost: 18, Damage: 344%, Max Monsters Hit: 6 17 MP Cost: 18, Damage: 348%, Max Monsters Hit: 6 18 MP Cost: 19, Damage: 352%, Max Monsters Hit: 6 19 MP Cost: 19, Damage: 356%, Max Monsters Hit: 6 20 MP Cost: 20, Damage: 360%, Max Monsters Hit: 6
Tornado Uppercut
Description: Performs a super-fast uppercut, creating a tornado that attacks enemies.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 4 MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 5 MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 8 MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 9 MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 10 MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 12 MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 13 MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 14 MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 15 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 16 MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 17 MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 18 MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Knuckle Booster
Description: Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Physical Training
Description: Permanently improves STR and DEX through sheer physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles.
Info: type = 50
Maximum Level: 10
1 Knuckle Mastery: +14%, Accuracy: +12 2 Knuckle Mastery: +18%, Accuracy: +24 3 Knuckle Mastery: +22%, Accuracy: +36 4 Knuckle Mastery: +26%, Accuracy: +48 5 Knuckle Mastery: +30%, Accuracy: +60 6 Knuckle Mastery: +34%, Accuracy: +72 7 Knuckle Mastery: +38%, Accuracy: +84 8 Knuckle Mastery: +42%, Accuracy: +96 9 Knuckle Mastery: +46%, Accuracy: +108 10 Knuckle Mastery: +50%, Accuracy: +120 Marauder
Stun Mastery
Description: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
1 Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11% 2 Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12% 3 Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13% 4 Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14% 5 Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15% 6 Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16% 7 Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17% 8 Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18% 9 Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19% 10 Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%
Energy Charge
Description: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
1 Energy charged at attack: 205, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon/Magic DEF: +15, Movement Speed: +12, Knock-back Resistance Rate: 52%, Double energy charged when attacking bosses 2 Energy charged at attack: 210, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon/Magic DEF: +30, Movement Speed: +14, Knock-back Resistance Rate: 54%, Double energy charged when attacking bosses 3 Energy charged at attack: 215, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon/Magic DEF: +45, Movement Speed: +16, Knock-back Resistance Rate: 56%, Double energy charged when attacking bosses 4 Energy charged at attack: 220, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon/Magic DEF: +60, Movement Speed: +18, Knock-back Resistance Rate: 58%, Double energy charged when attacking bosses 5 Energy charged at attack: 225, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon/Magic DEF: +75, Movement Speed: +20, Knock-back Resistance Rate: 60%, Double energy charged when attacking bosses 6 Energy charged at attack: 230, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon/Magic DEF: +90, Movement Speed: +22, Knock-back Resistance Rate: 62%, Double energy charged when attacking bosses 7 Energy charged at attack: 235, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon/Magic DEF: +105, Movement Speed: +24, Knock-back Resistance Rate: 64%, Double energy charged when attacking bosses 8 Energy charged at attack: 240, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon/Magic DEF: +120, Movement Speed: +26, Knock-back Resistance Rate: 66%, Double energy charged when attacking bosses 9 Energy charged at attack: 245, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon/Magic DEF: +135, Movement Speed: +28, Knock-back Resistance Rate: 68%, Double energy charged when attacking bosses 10 Energy charged at attack: 250, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon/Magic DEF: +150, Movement Speed: +30, Knock-back Resistance Rate: 70%, Double energy charged when attacking bosses 11 Energy charged at attack: 255, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon/Magic DEF: +165, Movement Speed: +32, Knock-back Resistance Rate: 72%, Double energy charged when attacking bosses 12 Energy charged at attack: 260, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon/Magic DEF: +180, Movement Speed: +34, Knock-back Resistance Rate: 74%, Double energy charged when attacking bosses 13 Energy charged at attack: 265, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon/Magic DEF: +195, Movement Speed: +36, Knock-back Resistance Rate: 76%, Double energy charged when attacking bosses 14 Energy charged at attack: 270, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon/Magic DEF: +210, Movement Speed: +38, Knock-back Resistance Rate: 78%, Double energy charged when attacking bosses 15 Energy charged at attack: 275, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon/Magic DEF: +225, Movement Speed: +40, Knock-back Resistance Rate: 80%, Double energy charged when attacking bosses 16 Energy charged at attack: 280, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon/Magic DEF: +240, Movement Speed: +42, Knock-back Resistance Rate: 82%, Double energy charged when attacking bosses 17 Energy charged at attack: 285, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon/Magic DEF: +255, Movement Speed: +44, Knock-back Resistance Rate: 84%, Double energy charged when attacking bosses 18 Energy charged at attack: 290, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon/Magic DEF: +270, Movement Speed: +46, Knock-back Resistance Rate: 86%, Double energy charged when attacking bosses 19 Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses 20 Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
Precision Strikes
Description: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
Info: type = 50
Maximum Level: 10
1 Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2% 2 Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 4% 3 Critical Rate: +8%, Critical Damage: +4%, Additional Critical Rate on Bosses: 6% 4 Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8% 5 Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 10% 6 Critical Rate: +11%, Critical Damage: +6%, Additional Critical Rate on Bosses: 12% 7 Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14% 8 Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 16% 9 Critical Rate: +14%, Critical Damage: +8%, Additional Critical Rate on Bosses: 18% 10 Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66, Cooldown: 480 sec 2 MP Cost: 40, Buff Duration: 72, Cooldown: 450 sec 3 MP Cost: 40, Buff Duration: 78, Cooldown: 450 sec 4 MP Cost: 40, Buff Duration: 84, Cooldown: 420 sec 5 MP Cost: 45, Buff Duration: 90, Cooldown: 420 sec 6 MP Cost: 45, Buff Duration: 96, Cooldown: 390 sec 7 MP Cost: 45, Buff Duration: 102, Cooldown: 390 sec 8 MP Cost: 45, Buff Duration: 108, Cooldown: 360 sec 9 MP Cost: 45, Buff Duration: 114, Cooldown: 360 sec 10 MP Cost: 50, Buff Duration: 120, Cooldown: 330 sec 11 MP Cost: 50, Buff Duration: 126, Cooldown: 330 sec 12 MP Cost: 50, Buff Duration: 132, Cooldown: 300 sec 13 MP Cost: 50, Buff Duration: 138, Cooldown: 300 sec 14 MP Cost: 50, Buff Duration: 144, Cooldown: 270 sec 15 MP Cost: 55, Buff Duration: 150, Cooldown: 270 sec 16 MP Cost: 55, Buff Duration: 156, Cooldown: 240 sec 17 MP Cost: 55, Buff Duration: 162, Cooldown: 240 sec 18 MP Cost: 55, Buff Duration: 168, Cooldown: 210 sec 19 MP Cost: 55, Buff Duration: 174, Cooldown: 210 sec 20 MP Cost: 60, Buff Duration: 180, Cooldown: 180 sec
Admiral's Wings
Description: Focus on defensive maneuvers for a temporary boost to defense.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
1 MP Cost: 18, Damage Received: -11%, Duration: 72 2 MP Cost: 18, Damage Received: -12%, Duration: 84 3 MP Cost: 22, Damage Received: -13%, Duration: 96 4 MP Cost: 22, Damage Received: -14%, Duration: 108 5 MP Cost: 22, Damage Received: -15%, Duration: 120 6 MP Cost: 26, Damage Received: -16%, Duration: 132 7 MP Cost: 26, Damage Received: -17%, Duration: 144 8 MP Cost: 26, Damage Received: -18%, Duration: 156 9 MP Cost: 30, Damage Received: -19%, Duration: 168 10 MP Cost: 30, Damage Received: -20%, Duration: 180
Energy Blast
Description: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1#
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0, mob
Maximum Level: 20
1 Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 31%, Stun Duration: 5 sec 2 Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 32%, Stun Duration: 5 sec 3 Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 33%, Stun Duration: 5 sec 4 Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 34%, Stun Duration: 5 sec 5 Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 35%, Stun Duration: 5 sec 6 Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 36%, Stun Duration: 5 sec 7 Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 37%, Stun Duration: 5 sec 8 Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 38%, Stun Duration: 5 sec 9 Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 39%, Stun Duration: 5 sec 10 Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 40%, Stun Duration: 6 sec 11 Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 41%, Stun Duration: 6 sec 12 Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 6 sec 13 Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 43%, Stun Duration: 6 sec 14 Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 44%, Stun Duration: 6 sec 15 Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 45%, Stun Duration: 6 sec 16 Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 46%, Stun Duration: 6 sec 17 Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 47%, Stun Duration: 6 sec 18 Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 48%, Stun Duration: 6 sec 19 Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 49%, Stun Duration: 6 sec 20 Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec
Landlubber Blast
Description: Pounds the ground to create a shockwave that damages multiple enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1075 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: 18, Damage: 655%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 660%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 665%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 670%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 675%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 680%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 685%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 690%, Max Enemies Hit: 6 9 MP Cost: 22, Damage: 695%, Max Enemies Hit: 6 10 MP Cost: 22, Damage: 700%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 705%, Max Enemies Hit: 6 12 MP Cost: 24, Damage: 710%, Max Enemies Hit: 6 13 MP Cost: 24, Damage: 715%, Max Enemies Hit: 6 14 MP Cost: 24, Damage: 720%, Max Enemies Hit: 6 15 MP Cost: 24, Damage: 725%, Max Enemies Hit: 6 16 MP Cost: 26, Damage: 730%, Max Enemies Hit: 6 17 MP Cost: 26, Damage: 735%, Max Enemies Hit: 6 18 MP Cost: 26, Damage: 740%, Max Enemies Hit: 6 19 MP Cost: 26, Damage: 745%, Max Enemies Hit: 6 20 MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
Spiral Assault
Description: Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 350%
Animations: effect, hit
Maximum Level: 20
1 MP Cost: 22, Damage: 268%, Max Enemies Hit: 6, Number of Attacks: 2 2 MP Cost: 22, Damage: 271%, Max Enemies Hit: 6, Number of Attacks: 2 3 MP Cost: 24, Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 2 4 MP Cost: 24, Damage: 277%, Max Enemies Hit: 6, Number of Attacks: 2 5 MP Cost: 24, Damage: 280%, Max Enemies Hit: 6, Number of Attacks: 2 6 MP Cost: 26, Damage: 283%, Max Enemies Hit: 6, Number of Attacks: 2 7 MP Cost: 26, Damage: 286%, Max Enemies Hit: 6, Number of Attacks: 2 8 MP Cost: 26, Damage: 289%, Max Enemies Hit: 6, Number of Attacks: 2 9 MP Cost: 28, Damage: 292%, Max Enemies Hit: 6, Number of Attacks: 2 10 MP Cost: 28, Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 2 11 MP Cost: 28, Damage: 298%, Max Enemies Hit: 6, Number of Attacks: 2 12 MP Cost: 30, Damage: 301%, Max Enemies Hit: 6, Number of Attacks: 2 13 MP Cost: 30, Damage: 304%, Max Enemies Hit: 6, Number of Attacks: 2 14 MP Cost: 30, Damage: 307%, Max Enemies Hit: 6, Number of Attacks: 2 15 MP Cost: 32, Damage: 310%, Max Enemies Hit: 6, Number of Attacks: 2 16 MP Cost: 32, Damage: 313%, Max Enemies Hit: 6, Number of Attacks: 2 17 MP Cost: 32, Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 2 18 MP Cost: 34, Damage: 319%, Max Enemies Hit: 6, Number of Attacks: 2 19 MP Cost: 34, Damage: 322%, Max Enemies Hit: 6, Number of Attacks: 2 20 MP Cost: 34, Damage: 325%, Max Enemies Hit: 6, Number of Attacks: 2 Buccanneer
Buccaneer Blast
Description: Unleashes a powerful energy blast. Can only be used #cwith full energy#. Allows you to charge additional energy as a passive effect.
Info: type = 1, areaAttack = 1
Delays: energyBlast - 1560 ms
Range: 695%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 Damage: 405%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 42 energy with each attack 2 Damage: 410%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 44 energy with each attack 3 Damage: 415%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 46 energy with each attack 4 Damage: 420%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 48 energy with each attack 5 Damage: 425%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 50 energy with each attack 6 Damage: 430%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 52 energy with each attack 7 Damage: 435%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 54 energy with each attack 8 Damage: 440%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 56 energy with each attack 9 Damage: 445%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 58 energy with each attack 10 Damage: 450%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 60 energy with each attack 11 Damage: 455%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 62 energy with each attack 12 Damage: 460%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 64 energy with each attack 13 Damage: 465%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 66 energy with each attack 14 Damage: 470%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 68 energy with each attack 15 Damage: 475%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 70 energy with each attack 16 Damage: 480%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 72 energy with each attack 17 Damage: 485%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 74 energy with each attack 18 Damage: 490%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 76 energy with each attack 19 Damage: 495%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 78 energy with each attack 20 Damage: 500%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 80 energy with each attack 21 Damage: 505%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 82 energy with each attack 22 Damage: 510%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 84 energy with each attack 23 Damage: 515%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 86 energy with each attack 24 Damage: 520%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 88 energy with each attack 25 Damage: 525%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 90 energy with each attack 26 Damage: 530%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 92 energy with each attack 27 Damage: 535%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 94 energy with each attack 28 Damage: 540%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 96 energy with each attack 29 Damage: 545%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 98 energy with each attack 30 Damage: 550%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 100 energy with each attack 31 Damage: 555%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 102 energy with each attack 32 Damage: 560%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 104 energy with each attack 33 Damage: 565%, Max Enemies Hit: 10. Number of Attacks: 4\nPassive Effects: Charges 106 energy with each attack
Crossbones
Description: Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Duration: 64 sec, Attack: +1%\nPassive Effects - Knuckle Mastery: 56%, Status/Elemental Resistance: +1% 2 MP Cost: 31, Duration: 68 sec, Attack: +1%\nPassive Effects - Knuckle Mastery: 56%, Status/Elemental Resistance: +2% 3 MP Cost: 31, Duration: 72 sec, Attack: +2%\nPassive Effects - Knuckle Mastery: 57%, Status/Elemental Resistance: +3% 4 MP Cost: 32, Duration: 76 sec, Attack: +2%\nPassive Effects - Knuckle Mastery: 57%, Status/Elemental Resistance: +4% 5 MP Cost: 32, Duration: 80 sec, Attack: +3%\nPassive Effects - Knuckle Mastery: 58%, Status/Elemental Resistance: +5% 6 MP Cost: 33, Duration: 84 sec, Attack: +3%\nPassive Effects - Knuckle Mastery: 58%, Status/Elemental Resistance: +6% 7 MP Cost: 33, Duration: 88 sec, Attack: +4%\nPassive Effects - Knuckle Mastery: 59%, Status/Elemental Resistance: +7% 8 MP Cost: 34, Duration: 92 sec, Attack: +4%\nPassive Effects - Knuckle Mastery: 59%, Status/Elemental Resistance: +8% 9 MP Cost: 34, Duration: 96 sec, Attack: +5%\nPassive Effects - Knuckle Mastery: 60%, Status/Elemental Resistance: +9% 10 MP Cost: 35, Duration: 100 sec, Attack: +5%\nPassive Effects - Knuckle Mastery: 60%, Status/Elemental Resistance: +10% 11 MP Cost: 35, Duration: 104 sec, Attack: +6%\nPassive Effects - Knuckle Mastery: 61%, Status/Elemental Resistance: +11% 12 MP Cost: 36, Duration: 108 sec, Attack: +6%\nPassive Effects - Knuckle Mastery: 61%, Status/Elemental Resistance: +12% 13 MP Cost: 36, Duration: 112 sec, Attack: +7%\nPassive Effects - Knuckle Mastery: 62%, Status/Elemental Resistance: +13% 14 MP Cost: 37, Duration: 116 sec, Attack: +7%\nPassive Effects - Knuckle Mastery: 62%, Status/Elemental Resistance: +14% 15 MP Cost: 37, Duration: 120 sec, Attack: +8%\nPassive Effects - Knuckle Mastery: 63%, Status/Elemental Resistance: +15% 16 MP Cost: 38, Duration: 124 sec, Attack: +8%\nPassive Effects - Knuckle Mastery: 63%, Status/Elemental Resistance: +16% 17 MP Cost: 38, Duration: 128 sec, Attack: +9%\nPassive Effects - Knuckle Mastery: 64%, Status/Elemental Resistance: +17% 18 MP Cost: 39, Duration: 132 sec, Attack: +9%\nPassive Effects - Knuckle Mastery: 64%, Status/Elemental Resistance: +18% 19 MP Cost: 39, Duration: 136 sec, Attack: +10%\nPassive Effects - Knuckle Mastery: 65%, Status/Elemental Resistance: +19% 20 MP Cost: 40, Duration: 140 sec, Attack: +10%\nPassive Effects - Knuckle Mastery: 65%, Status/Elemental Resistance: +20% 21 MP Cost: 40, Duration: 144 sec, Attack: +11%\nPassive Effects - Knuckle Mastery: 66%, Status/Elemental Resistance: +21% 22 MP Cost: 41, Duration: 148 sec, Attack: +11%\nPassive Effects - Knuckle Mastery: 66%, Status/Elemental Resistance: +22% 23 MP Cost: 41, Duration: 152 sec, Attack: +12%\nPassive Effects - Knuckle Mastery: 67%, Status/Elemental Resistance: +23% 24 MP Cost: 42, Duration: 156 sec, Attack: +12%\nPassive Effects - Knuckle Mastery: 67%, Status/Elemental Resistance: +24% 25 MP Cost: 42, Duration: 160 sec, Attack: +13%\nPassive Effects - Knuckle Mastery: 68%, Status/Elemental Resistance: +25% 26 MP Cost: 43, Duration: 164 sec, Attack: +13%\nPassive Effects - Knuckle Mastery: 68%, Status/Elemental Resistance: +26% 27 MP Cost: 43, Duration: 168 sec, Attack: +14%\nPassive Effects - Knuckle Mastery: 69%, Status/Elemental Resistance: +27% 28 MP Cost: 44, Duration: 172 sec, Attack: +14%\nPassive Effects - Knuckle Mastery: 69%, Status/Elemental Resistance: +28% 29 MP Cost: 44, Duration: 176 sec, Attack: +15%\nPassive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +29% 30 MP Cost: 45, Duration: 180 sec, Attack: +15%\nPassive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +30% 31 MP Cost: 45, Duration: 184 sec, Attack: +16%\nPassive Effects - Knuckle Mastery: 71%, Status/Elemental Resistance: +31% 32 MP Cost: 46, Duration: 188 sec, Attack: +16%\nPassive Effects - Knuckle Mastery: 71%, Status/Elemental Resistance: +32% 33 MP Cost: 46, Duration: 192 sec, Attack: +17%\nPassive Effects - Knuckle Mastery: 72%, Status/Elemental Resistance: +33%
Nautilus Strike
Description: Order the Nautilus to attack multiple enemies at once.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \n#cCooldown: 60 sec# 2 MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec# 3 MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec# 4 MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec# 5 MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec# 6 MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec# 7 MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec# 8 MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec# 9 MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec# 10 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec# 11 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec# 12 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec# 13 MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec# 14 MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec# 15 MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec# 16 MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec# 17 MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec# 18 MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec# 19 MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec# 20 MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec# 21 MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec# 22 MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec# 23 MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec# 24 MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec# 25 MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec# 26 MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec# 27 MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec# 28 MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec# 29 MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec# 30 MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec# 31 MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec# 32 MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec# 33 MP Cost: 350, Damage: 532%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
1 MP Cost: 465, Cooldown: 45 min 2 MP Cost: 450, Cooldown: 40 min 3 MP Cost: 435, Cooldown: 35 min 4 MP Cost: 420, Cooldown: 30 min 5 MP Cost: 405, Cooldown: 25 min 6 MP Cost: 390, Cooldown: 20 min 7 MP Cost: 375, Cooldown: 15 min 8 MP Cost: 360, Cooldown: 10 min
Typhoon Crush
Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.
Info: type = 50
Maximum Level: 20
1 2% chance of ignoring all enemy DEF 2 4% chance of ignoring all enemy DEF 3 6% chance of ignoring all enemy DEF 4 8% chance of ignoring all enemy DEF 5 10% chance of ignoring all enemy DEF 6 12% chance of ignoring all enemy DEF 7 14% chance of ignoring all enemy DEF 8 16% chance of ignoring all enemy DEF 9 18% chance of ignoring all enemy DEF 10 20% chance of ignoring all enemy DEF 11 22% chance of ignoring all enemy DEF 12 24% chance of ignoring all enemy DEF 13 26% chance of ignoring all enemy DEF 14 28% chance of ignoring all enemy DEF 15 30% chance of ignoring all enemy DEF 16 32% chance of ignoring all enemy DEF 17 34% chance of ignoring all enemy DEF 18 36% chance of ignoring all enemy DEF 19 38% chance of ignoring all enemy DEF 20 40% chance of ignoring all enemy DEF 21 42% chance of ignoring all enemy DEF 22 44% chance of ignoring all enemy DEF 23 46% chance of ignoring all enemy DEF
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Chance: 4%, Damage: +6%, Duration: 18 sec 2 Chance: 8%, Damage: +7%, Duration: 21 sec 3 Chance: 12%, Damage: +8%, Duration: 24 sec 4 Chance: 16%, Damage: +9%, Duration: 27 sec 5 Chance: 20%, Damage: +10%, Duration: 30 sec 6 Chance: 24%, Damage: +11%, Duration: 33 sec 7 Chance: 28%, Damage: +12%, Duration: 36 sec 8 Chance: 32%, Damage: +13%, Duration: 39 sec 9 Chance: 36%, Damage: +14%, Duration: 42 sec 10 Chance: 40%, Damage: +15%, Duration: 45 sec 11 Chance: 44%, Damage: +16%, Duration: 48 sec 12 Chance: 48%, Damage: +17%, Duration: 51 sec 13 Chance: 52%, Damage: +18%, Duration: 54 sec
Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec# 2 MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec# 3 MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec# 4 MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec# 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec# 6 MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec# 7 MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec# 8 MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Octopunch
Description: Throws a barrage of punches with super human power.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 20, Number of Attacks: 8, Damage: 192% 2 MP Cost: 20, Number of Attacks: 8, Damage: 194% 3 MP Cost: 20, Number of Attacks: 8, Damage: 196% 4 MP Cost: 20, Number of Attacks: 8, Damage: 198% 5 MP Cost: 22, Number of Attacks: 8, Damage: 200% 6 MP Cost: 22, Number of Attacks: 8, Damage: 202% 7 MP Cost: 22, Number of Attacks: 8, Damage: 204% 8 MP Cost: 22, Number of Attacks: 8, Damage: 206% 9 MP Cost: 22, Number of Attacks: 8, Damage: 208% 10 MP Cost: 24, Number of Attacks: 8, Damage: 210% 11 MP Cost: 24, Number of Attacks: 8, Damage: 212% 12 MP Cost: 24, Number of Attacks: 8, Damage: 214% 13 MP Cost: 24, Number of Attacks: 8, Damage: 216% 14 MP Cost: 24, Number of Attacks: 8, Damage: 218% 15 MP Cost: 26, Number of Attacks: 8, Damage: 220% 16 MP Cost: 26, Number of Attacks: 8, Damage: 222% 17 MP Cost: 26, Number of Attacks: 8, Damage: 224% 18 MP Cost: 26, Number of Attacks: 8, Damage: 226% 19 MP Cost: 26, Number of Attacks: 8, Damage: 228% 20 MP Cost: 28, Number of Attacks: 8, Damage: 230% 21 MP Cost: 28, Number of Attacks: 8, Damage: 232% 22 MP Cost: 28, Number of Attacks: 8, Damage: 234% 23 MP Cost: 28, Number of Attacks: 8, Damage: 236% 24 MP Cost: 28, Number of Attacks: 8, Damage: 238% 25 MP Cost: 30, Number of Attacks: 8, Damage: 240% 26 MP Cost: 30, Number of Attacks: 8, Damage: 242% 27 MP Cost: 30, Number of Attacks: 8, Damage: 244% 28 MP Cost: 30, Number of Attacks: 8, Damage: 246% 29 MP Cost: 30, Number of Attacks: 8, Damage: 248% 30 MP Cost: 32, Number of Attacks: 8, Damage: 250% 31 MP Cost: 32, Number of Attacks: 8, Damage: 252% 32 MP Cost: 32, Number of Attacks: 8, Damage: 254% 33 MP Cost: 32, Number of Attacks: 8, Damage: 256%
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Dragon Strike
Description: Summons a sleeping dragon from the depths of the ground damage multiple monsters.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
1 MP Cost: 23, Damage: 584%, Number of Attacks: 2, Max Enemies Hit: 6 2 MP Cost: 23, Damage: 588%, Number of Attacks: 2, Max Enemies Hit: 6 3 MP Cost: 25, Damage: 592%, Number of Attacks: 2, Max Enemies Hit: 6 4 MP Cost: 25, Damage: 596%, Number of Attacks: 2, Max Enemies Hit: 6 5 MP Cost: 25, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6 6 MP Cost: 27, Damage: 604%, Number of Attacks: 2, Max Enemies Hit: 6 7 MP Cost: 27, Damage: 608%, Number of Attacks: 2, Max Enemies Hit: 6 8 MP Cost: 27, Damage: 612%, Number of Attacks: 2, Max Enemies Hit: 6 9 MP Cost: 29, Damage: 616%, Number of Attacks: 2, Max Enemies Hit: 6 10 MP Cost: 29, Damage: 620%, Number of Attacks: 2, Max Enemies Hit: 6 11 MP Cost: 29, Damage: 624%, Number of Attacks: 2, Max Enemies Hit: 6 12 MP Cost: 31, Damage: 628%, Number of Attacks: 2, Max Enemies Hit: 6 13 MP Cost: 31, Damage: 632%, Number of Attacks: 2, Max Enemies Hit: 6 14 MP Cost: 31, Damage: 636%, Number of Attacks: 2, Max Enemies Hit: 6 15 MP Cost: 33, Damage: 640%, Number of Attacks: 2, Max Enemies Hit: 6 16 MP Cost: 33, Damage: 644%, Number of Attacks: 2, Max Enemies Hit: 6 17 MP Cost: 33, Damage: 648%, Number of Attacks: 2, Max Enemies Hit: 6 18 MP Cost: 35, Damage: 652%, Number of Attacks: 2, Max Enemies Hit: 6 19 MP Cost: 35, Damage: 656%, Number of Attacks: 2, Max Enemies Hit: 6 20 MP Cost: 35, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6 21 MP Cost: 37, Damage: 664%, Number of Attacks: 2, Max Enemies Hit: 6 22 MP Cost: 37, Damage: 668%, Number of Attacks: 2, Max Enemies Hit: 6 23 MP Cost: 37, Damage: 672%, Number of Attacks: 2, Max Enemies Hit: 6 24 MP Cost: 39, Damage: 676%, Number of Attacks: 2, Max Enemies Hit: 6 25 MP Cost: 39, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6 26 MP Cost: 39, Damage: 684%, Number of Attacks: 2, Max Enemies Hit: 6 27 MP Cost: 41, Damage: 688%, Number of Attacks: 2, Max Enemies Hit: 6 28 MP Cost: 41, Damage: 692%, Number of Attacks: 2, Max Enemies Hit: 6 29 MP Cost: 41, Damage: 696%, Number of Attacks: 2, Max Enemies Hit: 6 30 MP Cost: 43, Damage: 700%, Number of Attacks: 2, Max Enemies Hit: 6 31 MP Cost: 43, Damage: 704%, Number of Attacks: 2, Max Enemies Hit: 6 32 MP Cost: 43, Damage: 708%, Number of Attacks: 2, Max Enemies Hit: 6 33 MP Cost: 45, Damage: 712%, Number of Attacks: 2, Max Enemies Hit: 6
Pirate's Rage
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Speed Infusion
Description: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 10#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
1 Cost: -78 HP and 78 MP, Duration: 110 sec 2 Cost: -76 HP and 76 MP, Duration: 120 sec 3 Cost: -74 HP and 74 MP, Duration: 130 sec 4 Cost: -72 HP and 72 MP, Duration: 140 sec 5 Cost: -70 HP and 70 MP, Duration: 150 sec 6 Cost: -68 HP and 68 MP, Duration: 160 sec 7 Cost: -66 HP and 66 MP, Duration: 170 sec 8 Cost: -64 HP and 64 MP, Duration: 180 sec 9 Cost: -62 HP and 62 MP, Duration: 190 sec 10 Cost: -60 HP and 60 MP, Duration: 200 sec 11 Cost: -58 HP and 58 MP, Duration: 210 sec 12 Cost: -56 HP and 56 MP, Duration: 220 sec 13 Cost: -54 HP and 54 MP, Duration: 230 sec 14 Cost: -52 HP and 52 MP, Duration: 240 sec 15 Cost: -50 HP and 50 MP, Duration: 250 sec 16 Cost: -48 HP and 48 MP, Duration: 260 sec 17 Cost: -46 HP and 46 MP, Duration: 270 sec 18 Cost: -44 HP and 44 MP, Duration: 280 sec 19 Cost: -42 HP and 42 MP, Duration: 290 sec 20 Cost: -40 HP and 40 MP, Duration: 300 sec 21 Cost: -38 HP and 38 MP, Duration: 310 sec 22 Cost: -36 HP and 36 MP, Duration: 320 sec 23 Cost: -34 HP and 34 MP, Duration: 330 sec
Hyper
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Power Unity
Description: Focuses your energy. Can only be used #cwith full energy#. This skill will use the full charge, then give you a a special buff.\nSkill req: #cLv 1 Energy Charge#
Info: type = 1, areaAttack = 1
Delays: HY512unityOfPower - 1440 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Max monsters hit: 8, Damage: 800%, Number of hits: 5. Requires #cfull energy#. Buff effect upon use: Max damage: +3,000,000 Duration: 90 sec. Stacks 3 times.\nCooldown: 8 sec
Stimulating Conversation
Description: Talk yourself into a frenzy of butt-kicking.
Info: type = 50
Delays: HY512stimulate - 1080 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
MP Cost on activation: 300, Full Charge Duration: 120, Damage: +20%\nCooldown: 240 sec. Passive Effect: Boss Damage +20%
Buccaneer Blast - Spread
Description: Increases the number of monsters hit by Buccaneer Blast.
Info: type = 50
Maximum Level: 1
Required Level: 177
Monsters Hit: +2
Buccaneer Blast - Extra Strike
Description: Increases Buccaneer Blast's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 155
Number of Attacks: +1
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Spiral Assault - Reinforce
Description: Increases Spiral Assault damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Octopunch - Boss Rush
Description: Increases damage dealt to bosses with Octopunch
Info: type = 50
Maximum Level: 1
Required Level: 189
20% additional damage against bosses
Octopunch - Reinforce
Description: Increases Octopunch damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Spiral Assault - Extra Strike
Description: Increases Spiral Assault's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 143
1 Number of Attacks: +1
Spiral Assault - Spread
Description: Increases the number of monsters hit by Spiral Assault.
Info: type = 50
Maximum Level: 1
Required Level: 162
Monsters Hit: +2
Buccaneer Blast - Reinforce
Description: Increases Buccaneer Blast Damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Octopunch - Extra Strike
Description: Increases Octopunch's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1Gunslinger
Gun Mastery
Description: Increases the weapon mastery, accuracy, and number of bullets for guns.
Info: type = 50
Maximum Level: 10
1 Mastery for Guns +14%, Accuracy: +12, Number of Bullets: +20 2 Mastery for Guns +18%, Accuracy: +24, Number of Bullets: +40 3 Mastery for Guns +22%, Accuracy: +36, Number of Bullets: +60 4 Mastery for Guns +26%, Accuracy: +48, Number of Bullets: +80 5 Mastery for Guns +30%, Accuracy: +60, Number of Bullets: +100 6 Mastery for Guns +34%, Accuracy: +72, Number of Bullets: +120 7 Mastery for Guns +38%, Accuracy: +84, Number of Bullets: +140 8 Mastery for Guns +42%, Accuracy: +96, Number of Bullets: +160 9 Mastery for Guns +46%, Accuracy: +108, Number of Bullets: +180 10 Mastery for Guns +50%, Accuracy: +120, Number of Bullets: +200
Infinity Blast
Description: Uses multiple bullets and lets you attack without using any ammo for a short time.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 12 and 180 bullets, Duration: 116 sec 2 MP Cost: 14 and 160 bullets, Duration: 132 sec 3 MP Cost: 16 and 140 bullets, Duration: 148 sec 4 MP Cost: 18 and 120 bullets, Duration: 164 sec 5 MP Cost: 20 and 100 bullets, Duration: 180 sec
Gun Booster
Description: Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Physical Training
Description: Permanently improves STR and DEX through sheer physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Rapid Blast
Description: Triple blast enemies with super speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 250%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 93%, Max Enemies Hit: 4 2 MP Cost: 8, Damage: 95%, Max Enemies Hit: 4 3 MP Cost: 10, Damage: 97%, Max Enemies Hit: 4 4 MP Cost: 10, Damage: 99%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 101%, Max Enemies Hit: 4 6 MP Cost: 12, Damage: 103%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 105%, Max Enemies Hit: 4 8 MP Cost: 12, Damage: 107%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 109%, Max Enemies Hit: 4 10 MP Cost: 14, Damage: 111%, Max Enemies Hit: 4 11 MP Cost: 14, Damage: 113%, Max Enemies Hit: 4 12 MP Cost: 16, Damage: 115%, Max Enemies Hit: 4 13 MP Cost: 16, Damage: 117%, Max Enemies Hit: 4 14 MP Cost: 16, Damage: 119%, Max Enemies Hit: 4 15 MP Cost: 18, Damage: 121%, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 123%, Max Enemies Hit: 4 17 MP Cost: 18, Damage: 125%, Max Enemies Hit: 4 18 MP Cost: 20, Damage: 127%, Max Enemies Hit: 4 19 MP Cost: 20, Damage: 129%, Max Enemies Hit: 4 20 MP Cost: 20, Damage: 131%, Max Enemies Hit: 4
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Maximum Level: 20
1 MP Cost: 12, Damage: 186% 2 MP Cost: 12, Damage: 192% 3 MP Cost: 12, Damage: 198% 4 MP Cost: 12, Damage: 204% 5 MP Cost: 15, Damage: 210% 6 MP Cost: 15, Damage: 216% 7 MP Cost: 15, Damage: 222% 8 MP Cost: 15, Damage: 228% 9 MP Cost: 15, Damage: 234% 10 MP Cost: 18, Damage: 240% 11 MP Cost: 18, Damage: 246% 12 MP Cost: 18, Damage: 252% 13 MP Cost: 18, Damage: 258% 14 MP Cost: 18, Damage: 264% 15 MP Cost: 21, Damage: 270% 16 MP Cost: 21, Damage: 276% 17 MP Cost: 21, Damage: 282% 18 MP Cost: 21, Damage: 288% 19 MP Cost: 21, Damage: 294% 20 MP Cost: 24, Damage: 300%
Wings
Description: Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed.
Info: type = 40, casterMove = 1, pvp = 0
Delays: wings - 810 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 26 2 MP Cost: 22 3 MP Cost: 18 4 MP Cost: 14 5 MP Cost: 10
Triple Fire
Description: Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 124%, Number of Attacks: 3 2 MP Cost: 10, Damage: 127%, Number of Attacks: 3 3 MP Cost: 11, Damage: 130%, Number of Attacks: 3 4 MP Cost: 11, Damage: 133%, Number of Attacks: 3 5 MP Cost: 11, Damage: 136%, Number of Attacks: 3 6 MP Cost: 12, Damage: 139%, Number of Attacks: 3 7 MP Cost: 12, Damage: 142%, Number of Attacks: 3 8 MP Cost: 12, Damage: 145%, Number of Attacks: 3 9 MP Cost: 13, Damage: 148%, Number of Attacks: 3 10 MP Cost: 13, Damage: 151%, Number of Attacks: 3 11 MP Cost: 13, Damage: 154%, Number of Attacks: 3 12 MP Cost: 14, Damage: 157%, Number of Attacks: 3 13 MP Cost: 14, Damage: 160%, Number of Attacks: 3 14 MP Cost: 14, Damage: 163%, Number of Attacks: 3 15 MP Cost: 15, Damage: 166%, Number of Attacks: 3 16 MP Cost: 15, Damage: 169%, Number of Attacks: 3 17 MP Cost: 15, Damage: 172%, Number of Attacks: 3 18 MP Cost: 16, Damage: 175%, Number of Attacks: 3 19 MP Cost: 16, Damage: 178%, Number of Attacks: 3 20 MP Cost: 16, Damage: 181%, Number of Attacks: 3 Outlaw
All Aboard
Description: Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 25, Crewman Damage: 186%, Duration: 66 sec, Cooldown 84 sec 2 MP Cost: 28, Crewman Damage: 192%, Duration: 72 sec, Cooldown 78 sec 3 MP Cost: 28, Crewman Damage: 198%, Duration: 78 sec, Cooldown 72 sec 4 MP Cost: 31, Crewman Damage: 204%, Duration: 84 sec, Cooldown 66 sec 5 MP Cost: 31, Crewman Damage: 210%, Duration: 90 sec, Cooldown 60 sec 6 MP Cost: 34, Crewman Damage: 216%, Duration: 96 sec, Cooldown 54 sec 7 MP Cost: 34, Crewman Damage: 222%, Duration: 102 sec, Cooldown 48 sec 8 MP Cost: 37, Crewman Damage: 228%, Duration: 108 sec, Cooldown 42 sec 9 MP Cost: 37, Crewman Damage: 234%, Duration: 114 sec, Cooldown 36 sec 10 MP Cost: 40, Crewman Damage: 240%, Duration: 120 sec, Cooldown 30 sec
Blackboot Bill
Description: Summons the mighty Blackboot Bill to blast through enemies and knock them back.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 23, Max Enemies Hit: 6, Damage: 658%, Knockback Range: 400 2 MP Cost: 23, Max Enemies Hit: 6, Damage: 662%, Knockback Range: 400 3 MP Cost: 25, Max Enemies Hit: 6, Damage: 666%, Knockback Range: 400 4 MP Cost: 25, Max Enemies Hit: 6, Damage: 670%, Knockback Range: 400 5 MP Cost: 25, Max Enemies Hit: 6, Damage: 674%, Knockback Range: 400 6 MP Cost: 27, Max Enemies Hit: 6, Damage: 678%, Knockback Range: 400 7 MP Cost: 27, Max Enemies Hit: 6, Damage: 682%, Knockback Range: 400 8 MP Cost: 27, Max Enemies Hit: 6, Damage: 686%, Knockback Range: 400 9 MP Cost: 29, Max Enemies Hit: 6, Damage: 690%, Knockback Range: 400 10 MP Cost: 29, Max Enemies Hit: 6, Damage: 694%, Knockback Range: 400 11 MP Cost: 29, Max Enemies Hit: 6, Damage: 698%, Knockback Range: 400 12 MP Cost: 31, Max Enemies Hit: 6, Damage: 702%, Knockback Range: 400 13 MP Cost: 31, Max Enemies Hit: 6, Damage: 706%, Knockback Range: 400 14 MP Cost: 31, Max Enemies Hit: 6, Damage: 710%, Knockback Range: 400 15 MP Cost: 33, Max Enemies Hit: 6, Damage: 714%, Knockback Range: 400 16 MP Cost: 33, Max Enemies Hit: 6, Damage: 718%, Knockback Range: 400 17 MP Cost: 33, Max Enemies Hit: 6, Damage: 722%, Knockback Range: 400 18 MP Cost: 35, Max Enemies Hit: 6, Damage: 726%, Knockback Range: 400 19 MP Cost: 35, Max Enemies Hit: 6, Damage: 730%, Knockback Range: 400 20 MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400
Octo-Cannon
Description: Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 9, Octopus Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec 2 MP Cost: 10, Octopus Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec 3 MP Cost: 11, Octopus Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec 4 MP Cost: 12, Octopus Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec 5 MP Cost: 13, Octopus Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec 6 MP Cost: 14, Octopus Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec 7 MP Cost: 15, Octopus Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec 8 MP Cost: 16, Octopus Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec 9 MP Cost: 17, Octopus Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec 10 MP Cost: 18, Octopus Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66, Cooldown: 480 sec 2 MP Cost: 40, Buff Duration: 72, Cooldown: 450 sec 3 MP Cost: 40, Buff Duration: 78, Cooldown: 450 sec 4 MP Cost: 40, Buff Duration: 84, Cooldown: 420 sec 5 MP Cost: 45, Buff Duration: 90, Cooldown: 420 sec 6 MP Cost: 45, Buff Duration: 96, Cooldown: 390 sec 7 MP Cost: 45, Buff Duration: 102, Cooldown: 390 sec 8 MP Cost: 45, Buff Duration: 108, Cooldown: 360 sec 9 MP Cost: 45, Buff Duration: 114, Cooldown: 360 sec 10 MP Cost: 50, Buff Duration: 120, Cooldown: 330 sec 11 MP Cost: 50, Buff Duration: 126, Cooldown: 330 sec 12 MP Cost: 50, Buff Duration: 132, Cooldown: 300 sec 13 MP Cost: 50, Buff Duration: 138, Cooldown: 300 sec 14 MP Cost: 50, Buff Duration: 144, Cooldown: 270 sec 15 MP Cost: 55, Buff Duration: 150, Cooldown: 270 sec 16 MP Cost: 55, Buff Duration: 156, Cooldown: 240 sec 17 MP Cost: 55, Buff Duration: 162, Cooldown: 240 sec 18 MP Cost: 55, Buff Duration: 168, Cooldown: 210 sec 19 MP Cost: 55, Buff Duration: 174, Cooldown: 210 sec 20 MP Cost: 60, Buff Duration: 180, Cooldown: 180 sec
Outlaw's Code
Description: Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP.
Info: type = 50
Maximum Level: 10
1 Weapon/Magic DEF: +2%, Max HP/MP: +60 2 Weapon/Magic DEF: +4%, Max HP/MP: +120 3 Weapon/Magic DEF: +6%, Max HP/MP: +180 4 Weapon/Magic DEF: +8%, Max HP/MP: +240 5 Weapon/Magic DEF: +10%, Max HP/MP: +300 6 Weapon/Magic DEF: +12%, Max HP/MP: +360 7 Weapon/Magic DEF: +14%, Max HP/MP: +420 8 Weapon/Magic DEF: +16%, Max HP/MP: +480 9 Weapon/Magic DEF: +18%, Max HP/MP: +540 10 Weapon/Magic DEF: +20%, Max HP/MP: +600
Fullmetal Jacket
Description: Increases Critical Rate and ignores a portion of enemy's DEF.
Info: type = 50
Maximum Level: 20
1 Critical Rate: +11%, Enemy DEF Ignored: 1% 2 Critical Rate: +12%, Enemy DEF Ignored: 2% 3 Critical Rate: +13%, Enemy DEF Ignored: 3% 4 Critical Rate: +14%, Enemy DEF Ignored: 4% 5 Critical Rate: +15%, Enemy DEF Ignored: 5% 6 Critical Rate: +16%, Enemy DEF Ignored: 6% 7 Critical Rate: +17%, Enemy DEF Ignored: 7% 8 Critical Rate: +18%, Enemy DEF Ignored: 8% 9 Critical Rate: +19%, Enemy DEF Ignored: 9% 10 Critical Rate: +20%, Enemy DEF Ignored: 10% 11 Critical Rate: +21%, Enemy DEF Ignored: 11% 12 Critical Rate: +22%, Enemy DEF Ignored: 12% 13 Critical Rate: +23%, Enemy DEF Ignored: 13% 14 Critical Rate: +24%, Enemy DEF Ignored: 14% 15 Critical Rate: +25%, Enemy DEF Ignored: 15% 16 Critical Rate: +26%, Enemy DEF Ignored: 16% 17 Critical Rate: +27%, Enemy DEF Ignored: 17% 18 Critical Rate: +28%, Enemy DEF Ignored: 18% 19 Critical Rate: +29%, Enemy DEF Ignored: 19% 20 Critical Rate: +30%, Enemy DEF Ignored: 20%
Blunderbuster
Description: Fires a scatter shot that damages multiple enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 20 and 2 bullets, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2 2 MP Cost: 20 and 2 bullets, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2 3 MP Cost: 22 and 2 bullets, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2 4 MP Cost: 22 and 2 bullets, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2 5 MP Cost: 22 and 2 bullets, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2 6 MP Cost: 24 and 2 bullets, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2 7 MP Cost: 24 and 2 bullets, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2 8 MP Cost: 24 and 2 bullets, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2 9 MP Cost: 26 and 2 bullets, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2 10 MP Cost: 26 and 2 bullets, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2 11 MP Cost: 26 and 2 bullets, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2 12 MP Cost: 28 and 2 bullets, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2 13 MP Cost: 28 and 2 bullets, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2 14 MP Cost: 28 and 2 bullets, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2 15 MP Cost: 30 and 2 bullets, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2 16 MP Cost: 30 and 2 bullets, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2 17 MP Cost: 30 and 2 bullets, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2 18 MP Cost: 32 and 2 bullets, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2 19 MP Cost: 32 and 2 bullets, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2 20 MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
Cross Cut Blast
Description: Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 20, Weapon ATT: +11, Can be used 510 times 2 MP Cost: 20, Weapon ATT: +12, Can be used 520 times 3 MP Cost: 20, Weapon ATT: +13, Can be used 530 times 4 MP Cost: 23, Weapon ATT: +14, Can be used 540 times 5 MP Cost: 23, Weapon ATT: +15, Can be used 550 times 6 MP Cost: 23, Weapon ATT: +16, Can be used 560 times 7 MP Cost: 23, Weapon ATT: +17, Can be used 570 times 8 MP Cost: 26, Weapon ATT: +18, Can be used 580 times 9 MP Cost: 26, Weapon ATT: +19, Can be used 590 times 10 MP Cost: 26, Weapon ATT: +20, Can be used 600 times 11 MP Cost: 26, Weapon ATT: +21, Can be used 610 times 12 MP Cost: 29, Weapon ATT: +22, Can be used 620 times 13 MP Cost: 29, Weapon ATT: +23, Can be used 630 times 14 MP Cost: 29, Weapon ATT: +24, Can be used 640 times 15 MP Cost: 29, Weapon ATT: +25, Can be used 650 times 16 MP Cost: 32, Weapon ATT: +26, Can be used 660 times 17 MP Cost: 32, Weapon ATT: +27, Can be used 670 times 18 MP Cost: 32, Weapon ATT: +28, Can be used 680 times 19 MP Cost: 32, Weapon ATT: +29, Can be used 690 times 20 MP Cost: 35, Weapon ATT: +30, Can be used 700 times Corsair
Ahoy Mateys
Description: Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#
Info: type = 50
Pre-requisite: Level 10 All Aboard
Animations: repeat
Maximum Level: 10
1 Crewman Attack: +1%, When a crewman is summoned: Weapon ATT +3\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +1%\nValerie: Critical Rate +1%\nJack: HP/MP +2%, Movement Speed +2 2 Crewman Attack: +2%, When a crewman is summoned: Weapon ATT +6\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +2%\nValerie: Critical Rate +2%\nJack: HP/MP +4%, Movement Speed +4 3 Crewman Attack: +3%, When a crewman is summoned: Weapon ATT +9\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +3%\nValerie: Critical Rate +3%\nJack: HP/MP +6%, Movement Speed +6 4 Crewman Attack: +4%, When a crewman is summoned: Weapon ATT +12\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +4%\nValerie: Critical Rate +4%\nJack: HP/MP +8%, Movement Speed +8 5 Crewman Attack: +5%, When a crewman is summoned: Weapon ATT +15\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +5%\nValerie: Critical Rate +5%\nJack: HP/MP +10%, Movement Speed +10 6 Crewman Attack: +6%, When a crewman is summoned: Weapon ATT +18\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +6%\nValerie: Critical Rate +6%\nJack: HP/MP +12%, Movement Speed +12 7 Crewman Attack: +7%, When a crewman is summoned: Weapon ATT +21\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +7%\nValerie: Critical Rate +7%\nJack: HP/MP +14%, Movement Speed +14 8 Crewman Attack: +8%, When a crewman is summoned: Weapon ATT +24\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +8%\nValerie: Critical Rate +8%\nJack: HP/MP +16%, Movement Speed +16 9 Crewman Attack: +9%, When a crewman is summoned: Weapon ATT +27\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +9%\nValerie: Critical Rate +9%\nJack: HP/MP +18%, Movement Speed +18 10 Crewman Attack: +10%, When a crewman is summoned: Weapon ATT +30\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +10%\nValerie: Critical Rate +10%\nJack: HP/MP +20%, Movement Speed +20 11 Crewman Attack: +11%, When a crewman is summoned: Weapon ATT +33\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +11%\nValerie: Critical Rate +11%\nJack: HP/MP +22%, Movement Speed +22 12 Crewman Attack: +12%, When a crewman is summoned: Weapon ATT +36\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +12%\nValerie: Critical Rate +12%\nJack: HP/MP +24%, Movement Speed +24 13 Crewman Attack: +13%, When a crewman is summoned: Weapon ATT +39\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +13%\nValerie: Critical Rate +13%\nJack: HP/MP +26%, Movement Speed +26
Rapid Fire
Description: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 6, Damage: 213% per bullet 2 MP Cost: 6, Damage: 216% per bullet 3 MP Cost: 6, Damage: 219% per bullet 4 MP Cost: 6, Damage: 222% per bullet 5 MP Cost: 6, Damage: 225% per bullet 6 MP Cost: 6, Damage: 228% per bullet 7 MP Cost: 6, Damage: 231% per bullet 8 MP Cost: 6, Damage: 234% per bullet 9 MP Cost: 6, Damage: 237% per bullet 10 MP Cost: 7, Damage: 240% per bullet 11 MP Cost: 7, Damage: 243% per bullet 12 MP Cost: 7, Damage: 246% per bullet 13 MP Cost: 7, Damage: 249% per bullet 14 MP Cost: 7, Damage: 252% per bullet 15 MP Cost: 7, Damage: 255% per bullet 16 MP Cost: 7, Damage: 258% per bullet 17 MP Cost: 7, Damage: 261% per bullet 18 MP Cost: 7, Damage: 264% per bullet 19 MP Cost: 7, Damage: 267% per bullet 20 MP Cost: 8, Damage: 270% per bullet 21 MP Cost: 8, Damage: 273% per bullet 22 MP Cost: 8, Damage: 276% per bullet 23 MP Cost: 8, Damage: 279% per bullet 24 MP Cost: 8, Damage: 282% per bullet 25 MP Cost: 8, Damage: 285% per bullet 26 MP Cost: 8, Damage: 288% per bullet 27 MP Cost: 8, Damage: 291% per bullet 28 MP Cost: 8, Damage: 294% per bullet 29 MP Cost: 8, Damage: 297% per bullet 30 MP Cost: 9, Damage: 300% per bullet 31 MP Cost: 9, Damage: 303% per bullet 32 MP Cost: 9, Damage: 306% per bullet 33 MP Cost: 9, Damage: 309% per bullet
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Majestic Presence
Description: Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
1 Gun Mastery: 56%, 42% additional explosion damage upon performing a shot-firing attack. 2 Gun Mastery: 56%, 44% additional explosion damage upon performing a shot-firing attack. 3 Gun Mastery: 57%, 46% additional explosion damage upon performing a shot-firing attack. 4 Gun Mastery: 57%, 48% additional explosion damage upon performing a shot-firing attack. 5 Gun Mastery: 58%, 50% additional explosion damage upon performing a shot-firing attack. 6 Gun Mastery: 58%, 52% additional explosion damage upon performing a shot-firing attack. 7 Gun Mastery: 59%, 54% additional explosion damage upon performing a shot-firing attack. 8 Gun Mastery: 59%, 56% additional explosion damage upon performing a shot-firing attack. 9 Gun Mastery: 60%, 58% additional explosion damage upon performing a shot-firing attack. 10 Gun Mastery: 60%, 60% additional explosion damage upon performing a shot-firing attack. 11 Gun Mastery: 61%, 62% additional explosion damage upon performing a shot-firing attack. 12 Gun Mastery: 61%, 64% additional explosion damage upon performing a shot-firing attack. 13 Gun Mastery: 62%, 66% additional explosion damage upon performing a shot-firing attack. 14 Gun Mastery: 62%, 68% additional explosion damage upon performing a shot-firing attack. 15 Gun Mastery: 63%, 70% additional explosion damage upon performing a shot-firing attack. 16 Gun Mastery: 63%, 72% additional explosion damage upon performing a shot-firing attack. 17 Gun Mastery: 64%, 74% additional explosion damage upon performing a shot-firing attack. 18 Gun Mastery: 64%, 76% additional explosion damage upon performing a shot-firing attack. 19 Gun Mastery: 65%, 78% additional explosion damage upon performing a shot-firing attack. 20 Gun Mastery: 65%, 80% additional explosion damage upon performing a shot-firing attack. 21 Gun Mastery: 66%, 82% additional explosion damage upon performing a shot-firing attack. 22 Gun Mastery: 66%, 84% additional explosion damage upon performing a shot-firing attack. 23 Gun Mastery: 67%, 86% additional explosion damage upon performing a shot-firing attack. 24 Gun Mastery: 67%, 88% additional explosion damage upon performing a shot-firing attack. 25 Gun Mastery: 68%, 90% additional explosion damage upon performing a shot-firing attack. 26 Gun Mastery: 68%, 92% additional explosion damage upon performing a shot-firing attack. 27 Gun Mastery: 69%, 94% additional explosion damage upon performing a shot-firing attack. 28 Gun Mastery: 69%, 96% additional explosion damage upon performing a shot-firing attack. 29 Gun Mastery: 70%, 98% additional explosion damage upon performing a shot-firing attack. 30 Gun Mastery: 70%, 100% additional explosion damage upon performing a shot-firing attack. 31 Gun Mastery: 71%, 102% additional explosion damage upon performing a shot-firing attack. 32 Gun Mastery: 71%, 104% additional explosion damage upon performing a shot-firing attack. 33 Gun Mastery: 72%, 106% additional explosion damage upon performing a shot-firing attack.
Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec# 2 MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec# 3 MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec# 4 MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec# 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec# 6 MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec# 7 MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec# 8 MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Jolly Roger
Description: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +11%, Stance Chance: 22%, Avoidability --15 2 MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +12%, Stance Chance: 24%, Avoidability --30 3 MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +13%, Stance Chance: 26%, Avoidability --45 4 MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +14%, Stance Chance: 28%, Avoidability --60 5 MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +15%, Stance Chance: 30%, Avoidability --75 6 MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +16%, Stance Chance: 32%, Avoidability --90 7 MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +17%, Stance Chance: 34%, Avoidability --105 8 MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +18%, Stance Chance: 36%, Avoidability --120 9 MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +19%, Stance Chance: 38%, Avoidability --135 10 MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +20%, Stance Chance: 40%, Avoidability --150 11 MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 42%, Avoidability --165 12 MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 44%, Avoidability --180 13 MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 46%, Avoidability --195 14 MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 48%, Avoidability --210 15 MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 50%, Avoidability --225 16 MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 52%, Avoidability --240 17 MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 54%, Avoidability --255 18 MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 56%, Avoidability --270 19 MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 58%, Avoidability --285 20 MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 60%, Avoidability --300 21 MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 62%, Avoidability --315 22 MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 64%, Avoidability --330 23 MP Cost: 55, Duration: 198 sec, Attack: +12%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 66%, Avoidability --345
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Chance: 4%, Damage: +6%, Duration: 18 sec 2 Chance: 8%, Damage: +7%, Duration: 21 sec 3 Chance: 12%, Damage: +8%, Duration: 24 sec 4 Chance: 16%, Damage: +9%, Duration: 27 sec 5 Chance: 20%, Damage: +10%, Duration: 30 sec 6 Chance: 24%, Damage: +11%, Duration: 33 sec 7 Chance: 28%, Damage: +12%, Duration: 36 sec 8 Chance: 32%, Damage: +13%, Duration: 39 sec 9 Chance: 36%, Damage: +14%, Duration: 42 sec 10 Chance: 40%, Damage: +15%, Duration: 45 sec 11 Chance: 44%, Damage: +16%, Duration: 48 sec 12 Chance: 48%, Damage: +17%, Duration: 51 sec 13 Chance: 52%, Damage: +18%, Duration: 54 sec
Nautilus Strike
Description: Order the Nautilus to attack multiple enemies at once.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \n#cCooldown: 60 sec# 2 MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec# 3 MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec# 4 MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec# 5 MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec# 6 MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec# 7 MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec# 8 MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec# 9 MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec# 10 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec# 11 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec# 12 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec# 13 MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec# 14 MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec# 15 MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec# 16 MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec# 17 MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec# 18 MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec# 19 MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec# 20 MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec# 21 MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec# 22 MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec# 23 MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec# 24 MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec# 25 MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec# 26 MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec# 27 MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec# 28 MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec# 29 MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec# 30 MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec# 31 MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec# 32 MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec# 33 MP Cost: 350, Damage: 532%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Brain Scrambler
Description: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100% \nCooldown: 10 sec 2 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100% \nCooldown: 10 sec 3 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100% \nCooldown: 10 sec 4 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100% \nCooldown: 10 sec 5 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100% \nCooldown: 10 sec 6 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100% \nCooldown: 9 sec 7 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100% \nCooldown: 9 sec 8 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100% \nCooldown: 9 sec 9 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100% \nCooldown: 9 sec 10 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100% \nCooldown: 9 sec 11 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100% \nCooldown: 9 sec 12 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100% \nCooldown: 8 sec 13 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100% \nCooldown: 8 sec 14 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100% \nCooldown: 8 sec 15 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100% \nCooldown: 8 sec 16 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100% \nCooldown: 8 sec 17 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100% \nCooldown: 8 sec 18 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100% \nCooldown: 7 sec 19 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100% \nCooldown: 7 sec 20 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100% \nCooldown: 7 sec 21 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100% \nCooldown: 7 sec 22 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100% \nCooldown: 7 sec 23 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100% \nCooldown: 7 sec 24 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100% \nCooldown: 6 sec 25 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100% \nCooldown: 6 sec 26 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100% \nCooldown: 6 sec 27 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100% \nCooldown: 6 sec 28 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100% \nCooldown: 6 sec 29 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100% \nCooldown: 6 sec 30 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100% \nCooldown: 5 sec 31 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100% \nCooldown: 5 sec 32 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100% \nCooldown: 5 sec 33 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 830%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 43%, Bonus Critical Chance: 100% \nCooldown: 5 sec
Eight-Legs Easton
Description: Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1190 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25 and 4 bullets, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4 2 MP Cost: 25 and 4 bullets, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4 3 MP Cost: 28 and 4 bullets, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4 4 MP Cost: 28 and 4 bullets, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4 5 MP Cost: 28 and 4 bullets, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4 6 MP Cost: 31 and 4 bullets, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4 7 MP Cost: 31 and 4 bullets, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4 8 MP Cost: 31 and 4 bullets, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4 9 MP Cost: 34 and 4 bullets, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4 10 MP Cost: 34 and 4 bullets, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4 11 MP Cost: 34 and 4 bullets, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4 12 MP Cost: 37 and 4 bullets, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4 13 MP Cost: 37 and 4 bullets, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4 14 MP Cost: 37 and 4 bullets, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4 15 MP Cost: 40 and 4 bullets, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4 16 MP Cost: 40 and 4 bullets, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4 17 MP Cost: 40 and 4 bullets, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4 18 MP Cost: 43 and 4 bullets, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4 19 MP Cost: 43 and 4 bullets, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4 20 MP Cost: 43 and 4 bullets, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4 21 MP Cost: 46 and 4 bullets, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4 22 MP Cost: 46 and 4 bullets, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4 23 MP Cost: 46 and 4 bullets, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4 24 MP Cost: 49 and 4 bullets, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4 25 MP Cost: 49 and 4 bullets, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4 26 MP Cost: 49 and 4 bullets, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4 27 MP Cost: 52 and 4 bullets, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4 28 MP Cost: 52 and 4 bullets, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4 29 MP Cost: 52 and 4 bullets, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4 30 MP Cost: 55 and 4 bullets, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4 31 MP Cost: 55 and 4 bullets, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4 32 MP Cost: 55 and 4 bullets, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4 33 MP Cost: 58 and 4 bullets, Damage: 602%, Max Enemies Hit: 6, Number of Attacks: 4
Parrotargetting
Description: Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
1 MP Cost: 25, Damage: 458%, Bonus Damage: +1% 2 MP Cost: 25, Damage: 466%, Bonus Damage: +2% 3 MP Cost: 25, Damage: 474%, Bonus Damage: +3% 4 MP Cost: 25, Damage: 482%, Bonus Damage: +4% 5 MP Cost: 28, Damage: 490%, Bonus Damage: +5% 6 MP Cost: 28, Damage: 498%, Bonus Damage: +6% 7 MP Cost: 28, Damage: 506%, Bonus Damage: +7% 8 MP Cost: 28, Damage: 514%, Bonus Damage: +8% 9 MP Cost: 28, Damage: 522%, Bonus Damage: +9% 10 MP Cost: 31, Damage: 530%, Bonus Damage: +10% 11 MP Cost: 31, Damage: 538%, Bonus Damage: +11% 12 MP Cost: 31, Damage: 546%, Bonus Damage: +12% 13 MP Cost: 31, Damage: 554%, Bonus Damage: +13% 14 MP Cost: 31, Damage: 562%, Bonus Damage: +14% 15 MP Cost: 34, Damage: 570%, Bonus Damage: +15% 16 MP Cost: 34, Damage: 578%, Bonus Damage: +16% 17 MP Cost: 34, Damage: 586%, Bonus Damage: +17% 18 MP Cost: 34, Damage: 594%, Bonus Damage: +18% 19 MP Cost: 34, Damage: 602%, Bonus Damage: +19% 20 MP Cost: 37, Damage: 610%, Bonus Damage: +20% 21 MP Cost: 37, Damage: 618%, Bonus Damage: +21% 22 MP Cost: 37, Damage: 626%, Bonus Damage: +22% 23 MP Cost: 37, Damage: 634%, Bonus Damage: +23%
Hyper
Eight-Legs Easton - Extra Strike
Description: Increases Eight-Legs Easton's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1
Rapid Fire - Reinforce
Description: Increases Rapid Fire damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Eight-Legs Easton - Spread
Description: Increases the number of monsters hit by Eight-Legs Easton.
Info: type = 50
Maximum Level: 1
Required Level: 189
Monsters Hit: +2
Blunderbuster - Spread
Description: Increases the number of monsters hit by Blunderbuster.
Info: type = 50
Maximum Level: 1
Required Level: 162
Monsters Hit: +2
Blunderbuster - Extra Strike
Description: Increases Blunderbuster's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 143
Number of Attacks: +1
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Blunderbuster - Reinforce
Description: Increases Blunderbuster damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Whaler's Potion
Description: Enhance your mighty body with a swig of special fisherman-approved sugar water.
Info: type = 50
Delays: HY522unwearyingRum - 1170 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%
Eight-Legs Easton - Reinforce
Description: Increases Eight-Legs Easton damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Ugly Bomb
Description: Fires a really weird-looking bomb that you... where did you buy this thing?
Info: type = 1, areaAttack = 1
Delays: HY522bigFatBoy - 1080 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 500, Damage: 400%, Number of Attacks: 12, Enemies Hit: 15 \nCooldown: 15 sec
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Rapid Fire - Boss Rush
Description: Increases damage dealt to bosses with Rapid Fire
Info: type = 50
Maximum Level: 1
Required Level: 155
20% additional damage against bosses
Rapid Fire - Add Range
Description: Increases Rapid Fire range.
Info: type = 50
Maximum Level: 1
Required Level: 177
50 additional range
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%Cannon Shooter (I)
Cannon Blaster
Description: Shoots a flame bomb that attacks multiple enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
1 MP Cost: 7, Damage: 208%, Max Enemies Hit: 3 2 MP Cost: 7, Damage: 211%, Max Enemies Hit: 3 3 MP Cost: 7, Damage: 214%, Max Enemies Hit: 3 4 MP Cost: 7, Damage: 217%, Max Enemies Hit: 3 5 MP Cost: 8, Damage: 220%, Max Enemies Hit: 3 6 MP Cost: 8, Damage: 223%, Max Enemies Hit: 3 7 MP Cost: 8, Damage: 226%, Max Enemies Hit: 3 8 MP Cost: 8, Damage: 229%, Max Enemies Hit: 3 9 MP Cost: 9, Damage: 232%, Max Enemies Hit: 3 10 MP Cost: 9, Damage: 235%, Max Enemies Hit: 3 11 MP Cost: 9, Damage: 238%, Max Enemies Hit: 3 12 MP Cost: 9, Damage: 241%, Max Enemies Hit: 3 13 MP Cost: 10, Damage: 244%, Max Enemies Hit: 3 14 MP Cost: 10, Damage: 247%, Max Enemies Hit: 3 15 MP Cost: 10, Damage: 250%, Max Enemies Hit: 3 16 MP Cost: 10, Damage: 253%, Max Enemies Hit: 3 17 MP Cost: 11, Damage: 256%, Max Enemies Hit: 3 18 MP Cost: 11, Damage: 259%, Max Enemies Hit: 3 19 MP Cost: 11, Damage: 262%, Max Enemies Hit: 3 20 MP Cost: 11, Damage: 265%, Max Enemies Hit: 3
Cannon Strike
Description: Fires Cannon Strike at a nearby enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 7, Damage: 76%, Max Monsters Hit: 1, Number of Attacks: 4 2 MP Cost: 7, Damage: 77%, Max Monsters Hit: 1, Number of Attacks: 4 3 MP Cost: 7, Damage: 78%, Max Monsters Hit: 1, Number of Attacks: 4 4 MP Cost: 7, Damage: 79%, Max Monsters Hit: 1, Number of Attacks: 4 5 MP Cost: 7, Damage: 80%, Max Monsters Hit: 1, Number of Attacks: 4 6 MP Cost: 7, Damage: 81%, Max Monsters Hit: 1, Number of Attacks: 4 7 MP Cost: 7, Damage: 82%, Max Monsters Hit: 1, Number of Attacks: 4 8 MP Cost: 7, Damage: 83%, Max Monsters Hit: 1, Number of Attacks: 4 9 MP Cost: 7, Damage: 84%, Max Monsters Hit: 1, Number of Attacks: 4 10 MP Cost: 7, Damage: 85%, Max Monsters Hit: 1, Number of Attacks: 4 11 MP Cost: 9, Damage: 86%, Max Monsters Hit: 1, Number of Attacks: 4 12 MP Cost: 9, Damage: 87%, Max Monsters Hit: 1, Number of Attacks: 4 13 MP Cost: 9, Damage: 88%, Max Monsters Hit: 1, Number of Attacks: 4 14 MP Cost: 9, Damage: 89%, Max Monsters Hit: 1, Number of Attacks: 4 15 MP Cost: 9, Damage: 90%, Max Monsters Hit: 1, Number of Attacks: 4 16 MP Cost: 9, Damage: 91%, Max Monsters Hit: 1, Number of Attacks: 4 17 MP Cost: 9, Damage: 92%, Max Monsters Hit: 1, Number of Attacks: 4 18 MP Cost: 9, Damage: 93%, Max Monsters Hit: 1, Number of Attacks: 4 19 MP Cost: 9, Damage: 94%, Max Monsters Hit: 1, Number of Attacks: 4 20 MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 4
Blast Back
Description: Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
1 MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, 28% chance of decreasing the Movement Speed of target by -18 for 2 sec 2 MP Cost: 45, Damage: 185%, Max Enemies Hit: 3, 31% chance of decreasing the Movement Speed of target by -21 for 2 sec 3 MP Cost: 40, Damage: 190%, Max Enemies Hit: 3, 34% chance of decreasing the Movement Speed of target by -24 for 2 sec 4 MP Cost: 40, Damage: 195%, Max Enemies Hit: 3, 37% chance of decreasing the Movement Speed of target by -27 for 2 sec 5 MP Cost: 40, Damage: 200%, Max Enemies Hit: 3, 40% chance of decreasing the Movement Speed of target by -30 for 3 sec 6 MP Cost: 35, Damage: 205%, Max Enemies Hit: 3, 43% chance of decreasing the Movement Speed of target by -33 for 3 sec 7 MP Cost: 35, Damage: 210%, Max Enemies Hit: 3, 46% chance of decreasing the Movement Speed of target by -36 for 3 sec 8 MP Cost: 35, Damage: 215%, Max Enemies Hit: 3, 49% chance of decreasing the Movement Speed of target by -39 for 3 sec 9 MP Cost: 30, Damage: 220%, Max Enemies Hit: 3, 52% chance of decreasing the Movement Speed of target by -42 for 3 sec 10 MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec 11 MP Cost: 30, Damage: 230%, Max Enemies Hit: 3, 58% chance of decreasing the Movement Speed of target by -48 for 4 sec 12 MP Cost: 25, Damage: 235%, Max Enemies Hit: 3, 61% chance of decreasing the Movement Speed of target by -51 for 4 sec 13 MP Cost: 25, Damage: 240%, Max Enemies Hit: 3, 64% chance of decreasing the Movement Speed of target by -54 for 4 sec 14 MP Cost: 25, Damage: 245%, Max Enemies Hit: 3, 67% chance of decreasing the Movement Speed of target by -57 for 4 sec 15 MP Cost: 20, Damage: 250%, Max Enemies Hit: 3, 70% chance of decreasing the Movement Speed of target by -60 for 5 sec
Cannon Boost
Description: Improves the cannon to permanently increase ATT and DEF.
Info: type = 50
Maximum Level: 10
1 ATT: +2, Weapon DEF +25, Magic DEF: +25 2 ATT: +4, Weapon DEF +50, Magic DEF: +50 3 ATT: +6, Weapon DEF +75, Magic DEF: +75 4 ATT: +8, Weapon DEF +100, Magic DEF: +100 5 ATT: +10, Weapon DEF +125, Magic DEF: +125 6 ATT: +12, Weapon DEF +150, Magic DEF: +150 7 ATT: +14, Weapon DEF +175, Magic DEF: +175 8 ATT: +16, Weapon DEF +200, Magic DEF: +200 9 ATT: +18, Weapon DEF +225, Magic DEF: +225 10 ATT: +20, Weapon DEF +250, Magic DEF: +250 Cannon Shooter (II)
Scatter Shot
Description: Attack multiple enemies at once by firing a multitude of small bombs.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 128%, Max Enemies Hit: 4, Number of Attacks: 3 2 MP Cost: 16, Damage: 131%, Max Enemies Hit: 4, Number of Attacks: 3 3 MP Cost: 16, Damage: 134%, Max Enemies Hit: 4, Number of Attacks: 3 4 MP Cost: 16, Damage: 137%, Max Enemies Hit: 4, Number of Attacks: 3 5 MP Cost: 18, Damage: 140%, Max Enemies Hit: 4, Number of Attacks: 3 6 MP Cost: 18, Damage: 143%, Max Enemies Hit: 4, Number of Attacks: 3 7 MP Cost: 18, Damage: 146%, Max Enemies Hit: 4, Number of Attacks: 3 8 MP Cost: 18, Damage: 149%, Max Enemies Hit: 4, Number of Attacks: 3 9 MP Cost: 18, Damage: 152%, Max Enemies Hit: 4, Number of Attacks: 3 10 MP Cost: 20, Damage: 155%, Max Enemies Hit: 4, Number of Attacks: 3 11 MP Cost: 20, Damage: 158%, Max Enemies Hit: 4, Number of Attacks: 3 12 MP Cost: 20, Damage: 161%, Max Enemies Hit: 4, Number of Attacks: 3 13 MP Cost: 20, Damage: 164%, Max Enemies Hit: 4, Number of Attacks: 3 14 MP Cost: 20, Damage: 167%, Max Enemies Hit: 4, Number of Attacks: 3 15 MP Cost: 22, Damage: 170%, Max Enemies Hit: 4, Number of Attacks: 3 16 MP Cost: 22, Damage: 173%, Max Enemies Hit: 4, Number of Attacks: 3 17 MP Cost: 22, Damage: 176%, Max Enemies Hit: 4, Number of Attacks: 3 18 MP Cost: 22, Damage: 179%, Max Enemies Hit: 4, Number of Attacks: 3 19 MP Cost: 22, Damage: 182%, Max Enemies Hit: 4, Number of Attacks: 3 20 MP Cost: 24, Damage: 185%, Max Enemies Hit: 4, Number of Attacks: 3
Barrel Bomb
Description: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%, Explode dealing 275% damage after moving a fixed distance. 2 MP Cost: 20, Damage: 34%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 280% damage after moving a fixed distance. 3 MP Cost: 20, Damage: 36%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 285% damage after moving a fixed distance. 4 MP Cost: 20, Damage: 38%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 290% damage after moving a fixed distance. 5 MP Cost: 22, Damage: 40%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 295% damage after moving a fixed distance. 6 MP Cost: 22, Damage: 42%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 300% damage after moving a fixed distance. 7 MP Cost: 22, Damage: 44%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 305% damage after moving a fixed distance. 8 MP Cost: 22, Damage: 46%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 310% damage after moving a fixed distance. 9 MP Cost: 22, Damage: 48%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 315% damage after moving a fixed distance. 10 MP Cost: 24, Damage: 50%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 320% damage after moving a fixed distance. 11 MP Cost: 24, Damage: 52%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 325% damage after moving a fixed distance. 12 MP Cost: 24, Damage: 54%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 330% damage after moving a fixed distance. 13 MP Cost: 24, Damage: 56%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 335% damage after moving a fixed distance. 14 MP Cost: 24, Damage: 58%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 340% damage after moving a fixed distance. 15 MP Cost: 26, Damage: 60%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 345% damage after moving a fixed distance. 16 MP Cost: 26, Damage: 62%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 350% damage after moving a fixed distance. 17 MP Cost: 26, Damage: 64%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 355% damage after moving a fixed distance. 18 MP Cost: 26, Damage: 66%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 360% damage after moving a fixed distance. 19 MP Cost: 26, Damage: 68%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 365% damage after moving a fixed distance. 20 MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 370% damage after moving a fixed distance.
Cannon Booster
Description: Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Monkey Magic
Description: Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 30, Duration: 15 sec, HP: +20, MP: +20, All Stats: +3, Speed: +1, Jump +1, Accuracy: +8, Avoidability +8 2 MP Cost: 30, Duration: 30 sec, HP: +40, MP: +40, All Stats: +3, Speed: +1, Jump +1, Accuracy: +16, Avoidability +16 3 MP Cost: 30, Duration: 45 sec, HP: +60, MP: +60, All Stats: +6, Speed: +2, Jump +1, Accuracy: +24, Avoidability +24 4 MP Cost: 35, Duration: 60 sec, HP: +80, MP: +80, All Stats: +6, Speed: +2, Jump +1, Accuracy: +32, Avoidability +32 5 MP Cost: 35, Duration: 75 sec, HP: +100, MP: +100, All Stats: +9, Speed: +3, Jump +2, Accuracy: +40, Avoidability +40 6 MP Cost: 35, Duration: 90 sec, HP: +120, MP: +120, All Stats: +9, Speed: +3, Jump +2, Accuracy: +48, Avoidability +48 7 MP Cost: 35, Duration: 105 sec, HP: +140, MP: +140, All Stats: +12, Speed: +4, Jump +2, Accuracy: +56, Avoidability +56 8 MP Cost: 40, Duration: 120 sec, HP: +160, MP: +160, All Stats: +12, Speed: +4, Jump +2, Accuracy: +64, Avoidability +64 9 MP Cost: 40, Duration: 135 sec, HP: +180, MP: +180, All Stats: +15, Speed: +5, Jump +3, Accuracy: +72, Avoidability +72 10 MP Cost: 40, Duration: 150 sec, HP: +200, MP: +200, All Stats: +15, Speed: +5, Jump +3, Accuracy: +80, Avoidability +80 11 MP Cost: 40, Duration: 165 sec, HP: +220, MP: +220, All Stats: +18, Speed: +6, Jump +3, Accuracy: +88, Avoidability +88 12 MP Cost: 45, Duration: 180 sec, HP: +240, MP: +240, All Stats: +18, Speed: +6, Jump +3, Accuracy: +96, Avoidability +96 13 MP Cost: 45, Duration: 195 sec, HP: +260, MP: +260, All Stats: +21, Speed: +7, Jump +4, Accuracy: +104, Avoidability +104 14 MP Cost: 45, Duration: 210 sec, HP: +280, MP: +280, All Stats: +21, Speed: +7, Jump +4, Accuracy: +112, Avoidability +112 15 MP Cost: 45, Duration: 225 sec, HP: +300, MP: +300, All Stats: +24, Speed: +8, Jump +4, Accuracy: +120, Avoidability +120 16 MP Cost: 50, Duration: 240 sec, HP: +320, MP: +320, All Stats: +24, Speed: +8, Jump +4, Accuracy: +128, Avoidability +128 17 MP Cost: 50, Duration: 255 sec, HP: +340, MP: +340, All Stats: +27, Speed: +9, Jump +5, Accuracy: +136, Avoidability +136 18 MP Cost: 50, Duration: 270 sec, HP: +360, MP: +360, All Stats: +27, Speed: +9, Jump +5, Accuracy: +144, Avoidability +144 19 MP Cost: 50, Duration: 285 sec, HP: +380, MP: +380, All Stats: +30, Speed: +10, Jump +5, Accuracy: +152, Avoidability +152 20 MP Cost: 55, Duration: 300 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5, Accuracy: +160, Avoidability +160
Cannon Mastery
Description: Increases the weapon mastery and accuracy of cannons.
Info: type = 50
Maximum Level: 10
1 Cannon Mastery: +14%, Accuracy: +12 2 Cannon Mastery: +18%, Accuracy: +24 3 Cannon Mastery: +22%, Accuracy: +36 4 Cannon Mastery: +26%, Accuracy: +48 5 Cannon Mastery: +30%, Accuracy: +60 6 Cannon Mastery: +34%, Accuracy: +72 7 Cannon Mastery: +38%, Accuracy: +84 8 Cannon Mastery: +42%, Accuracy: +96 9 Cannon Mastery: +46%, Accuracy: +108 10 Cannon Mastery: +50%, Accuracy: +120
Critical Fire
Description: Permanently increases your Critical Rate and the minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Permanently increases Critical Rate by 8% and Minimum Critical Damage by +5% 2 Permanently increases Critical Rate by 8% and Minimum Critical Damage by +6% 3 Permanently increases Critical Rate by 11% and Minimum Critical Damage by +6% 4 Permanently increases Critical Rate by 11% and Minimum Critical Damage by +7% 5 Permanently increases Critical Rate by 14% and Minimum Critical Damage by +7% 6 Permanently increases Critical Rate by 14% and Minimum Critical Damage by +8% 7 Permanently increases Critical Rate by 17% and Minimum Critical Damage by +8% 8 Permanently increases Critical Rate by 17% and Minimum Critical Damage by +9% 9 Permanently increases Critical Rate by 20% and Minimum Critical Damage by +9% 10 Permanently increases Critical Rate by 20% and Minimum Critical Damage by +10%
Pirate Training
Description: Increases STR and DEX through secret Pirate training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30. Cannon Shooter (III)
Reinforced Cannon
Description: Permanently increases ATT and Attack Speed by strengthening the cannon.
Info: type = 50
Maximum Level: 10
1 Permanently increases ATT by 3 and Attack Speed by 1. 2 Permanently increases ATT by 6 and Attack Speed by 1. 3 Permanently increases ATT by 9 and Attack Speed by 1. 4 Permanently increases ATT by 12 and Attack Speed by 1. 5 Permanently increases ATT by 15 and Attack Speed by 1. 6 Permanently increases ATT by 18 and Attack Speed by 1. 7 Permanently increases ATT by 21 and Attack Speed by 1. 8 Permanently increases ATT by 24 and Attack Speed by 1. 9 Permanently increases ATT by 27 and Attack Speed by 1. 10 Permanently increases ATT by 30 and Attack Speed by 1.
Pirate Rush
Description: Permanently increases HP, DEF, and Abnormal Status Resistance.
Info: type = 50
Maximum Level: 10
1 HP: +2%, DEF +14%, Abnormal Status Resistance +2% 2 HP: +4%, DEF +18%, Abnormal Status Resistance +4% 3 HP: +6%, DEF +22%, Abnormal Status Resistance +6% 4 HP: +8%, DEF +26%, Abnormal Status Resistance +8% 5 HP: +10%, DEF +30%, Abnormal Status Resistance +10% 6 HP: +12%, DEF +34%, Abnormal Status Resistance +12% 7 HP: +14%, DEF +38%, Abnormal Status Resistance +14% 8 HP: +16%, DEF +42%, Abnormal Status Resistance +16% 9 HP: +18%, DEF +46%, Abnormal Status Resistance +18% 10 HP: +20%, DEF +50%, Abnormal Status Resistance +20%
Luck of the Die
Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66 sec\n#cCooldown: 480 sec# 2 MP Cost: 40, Buff Duration: 72 sec\n: 450 sec# 3 MP Cost: 40, Buff Duration: 78 sec\n: 450 sec# 4 MP Cost: 40, Buff Duration: 84 sec\n: 420 sec# 5 MP Cost: 45, Buff Duration: 90 sec\n: 420 sec# 6 MP Cost: 45, Buff Duration: 96 sec\n: 390 sec# 7 MP Cost: 45, Buff Duration: 102 sec\n: 390 sec# 8 MP Cost: 45, Buff Duration: 108 sec\n: 360 sec# 9 MP Cost: 45, Buff Duration: 114 sec\n: 360 sec# 10 MP Cost: 50, Buff Duration: 120 sec\n: 330 sec# 11 MP Cost: 50, Buff Duration: 126 sec\n: 330 sec# 12 MP Cost: 50, Buff Duration: 132 sec\n: 300 sec# 13 MP Cost: 50, Buff Duration: 138 sec\n: 300 sec# 14 MP Cost: 50, Buff Duration: 144 sec\n: 270 sec# 15 MP Cost: 55, Buff Duration: 150 sec\n: 270 sec# 16 MP Cost: 55, Buff Duration: 156 sec\n: 240 sec# 17 MP Cost: 55, Buff Duration: 162 sec\n: 240 sec# 18 MP Cost: 55, Buff Duration: 168 sec\n: 210 sec# 19 MP Cost: 55, Buff Duration: 174 sec\n: 210 sec# 20 MP Cost: 60, Buff Duration: 180 sec\n: 180 sec#
Barrel Roulette
Description: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
1 MP Cost: 35, Buff Duration: 186 sec, Attacks have 3% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +1% \n#cCooldown time: 57 sec.# 2 MP Cost: 40, Buff Duration: 192 sec, Attacks have 6% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +2% \n time: 54 sec.# 3 MP Cost: 40, Buff Duration: 198 sec, Attacks have 9% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +3% \n time: 51 sec.# 4 MP Cost: 45, Buff Duration: 204 sec, Attacks have 12% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec.\nPassive effect: Damage: +4% \n time: 48 sec.# 5 MP Cost: 45, Buff Duration: 210 sec, Attacks have 15% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +5% \n time: 45 sec.# 6 MP Cost: 50, Buff Duration: 216 sec, Attacks have 18% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +6% \n time: 42 sec.# 7 MP Cost: 50, Buff Duration: 222 sec, Attacks have 21% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +7% \n time: 39 sec.# 8 MP Cost: 55, Buff Duration: 228 sec, Attacks have 24% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +8% \n time: 36 sec.# 9 MP Cost: 55, Buff Duration: 234 sec, Attacks have 27% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec.\nPassive effect: Damage: +9% \n time: 33 sec.# 10 MP Cost: 60, Buff Duration: 240 sec, Attacks have 30% chance to debuff enemy with darkness, stun, freeze, or slow for 5 sec.\nPassive effect: Damage: +10% \n time: 30 sec.#
Counter Crush
Description: When hit, there is a chance of countering the attack by swinging the cannon.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 10
1 8% chance of blocking an enemy attack and countering with 106% damage. 2 8% chance of blocking an enemy attack and countering with 112% damage. 3 11% chance of blocking an enemy attack and countering with 118% damage. 4 11% chance of blocking an enemy attack and countering with 124% damage. 5 14% chance of blocking an enemy attack and countering with 130% damage. 6 14% chance of blocking an enemy attack and countering with 136% damage. 7 17% chance of blocking an enemy attack and countering with 142% damage. 8 17% chance of blocking an enemy attack and countering with 148% damage. 9 20% chance of blocking an enemy attack and countering with 154% damage. 10 20% chance of blocking an enemy attack and countering with 160% damage.
Monkey Madness
Description: Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
1 Active Effects - MP Cost: 30, Damage: 223%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 45%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +3% 2 Active Effects - MP Cost: 30, Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +3% 3 Active Effects - MP Cost: 30, Damage: 229%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +6% 4 Active Effects - MP Cost: 30, Damage: 232%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +6% 5 Active Effects - MP Cost: 34, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +9% 6 Active Effects - MP Cost: 34, Damage: 238%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +9% 7 Active Effects - MP Cost: 34, Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +12% 8 Active Effects - MP Cost: 34, Damage: 244%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +12% 9 Active Effects - MP Cost: 34, Damage: 247%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +15% 10 Active Effects - MP Cost: 38, Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +15% 11 Active Effects - MP Cost: 38, Damage: 253%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +18% 12 Active Effects - MP Cost: 38, Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +18% 13 Active Effects - MP Cost: 38, Damage: 259%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +21% 14 Active Effects - MP Cost: 38, Damage: 262%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +21% 15 Active Effects - MP Cost: 42, Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +24% 16 Active Effects - MP Cost: 42, Damage: 268%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +24% 17 Active Effects - MP Cost: 42, Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +27% 18 Active Effects - MP Cost: 42, Damage: 274%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +27% 19 Active Effects - MP Cost: 42, Damage: 277%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +30% 20 Active Effects - MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec\nPassive Effects - Barrel Bomb: +30%
Cannon Spike
Description: Fires a sharp cannonball that can penetrate multiple enemies.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 28, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 4 2 MP Cost: 28, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 4 3 MP Cost: 28, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 4 4 MP Cost: 28, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 4 5 MP Cost: 30, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 4 6 MP Cost: 30, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 4 7 MP Cost: 30, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 4 8 MP Cost: 30, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 4 9 MP Cost: 30, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 4 10 MP Cost: 32, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 4 11 MP Cost: 32, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 4 12 MP Cost: 32, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 4 13 MP Cost: 32, Damage: 206%, Max Enemies Hit: 6, Number of Attacks: 4 14 MP Cost: 32, Damage: 208%, Max Enemies Hit: 6, Number of Attacks: 4 15 MP Cost: 34, Damage: 210%, Max Enemies Hit: 6, Number of Attacks: 4 16 MP Cost: 34, Damage: 212%, Max Enemies Hit: 6, Number of Attacks: 4 17 MP Cost: 34, Damage: 214%, Max Enemies Hit: 6, Number of Attacks: 4 18 MP Cost: 34, Damage: 216%, Max Enemies Hit: 6, Number of Attacks: 4 19 MP Cost: 34, Damage: 218%, Max Enemies Hit: 6, Number of Attacks: 4 20 MP Cost: 36, Damage: 220%, Max Enemies Hit: 6, Number of Attacks: 4
Cannon Jump
Description: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 5
1 MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 2 MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 3 MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 4 MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 5 MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave
Description: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Max Damage: 480%, Stun Chance: 45%, After Critical: 5% chance of full strength.\nPassive effect: Critical Rate: +1% 2 MP Cost: 35, Max Damage: 500%, Stun Chance: 50%, After Critical: 5% chance of full strength.\nPassive effect: Critical Rate: +2% 3 MP Cost: 35, Max Damage: 520%, Stun Chance: 50%, After Critical: 10% chance of full strength.\nPassive effect: Critical Rate: +3% 4 MP Cost: 35, Max Damage: 540%, Stun Chance: 55%, After Critical: 10% chance of full strength.\nPassive effect: Critical Rate: +4% 5 MP Cost: 40, Max Damage: 560%, Stun Chance: 55%, After Critical: 15% chance of full strength.\nPassive effect: Critical Rate: +5% 6 MP Cost: 40, Max Damage: 580%, Stun Chance: 60%, After Critical: 15% chance of full strength.\nPassive effect: Critical Rate: +6% 7 MP Cost: 40, Max Damage: 600%, Stun Chance: 60%, After Critical: 20% chance of full strength.\nPassive effect: Critical Rate: +7% 8 MP Cost: 40, Max Damage: 620%, Stun Chance: 65%, After Critical: 20% chance of full strength.\nPassive effect: Critical Rate: +8% 9 MP Cost: 40, Max Damage: 640%, Stun Chance: 65%, After Critical: 25% chance of full strength.\nPassive effect: Critical Rate: +9% 10 MP Cost: 45, Max Damage: 660%, Stun Chance: 70%, After Critical: 25% chance of full strength.\nPassive effect: Critical Rate: +10% 11 MP Cost: 45, Max Damage: 680%, Stun Chance: 70%, After Critical: 30% chance of full strength.\nPassive effect: Critical Rate: +11% 12 MP Cost: 45, Max Damage: 700%, Stun Chance: 75%, After Critical: 30% chance of full strength.\nPassive effect: Critical Rate: +12% 13 MP Cost: 45, Max Damage: 720%, Stun Chance: 75%, After Critical: 35% chance of full strength.\nPassive effect: Critical Rate: +13% 14 MP Cost: 45, Max Damage: 740%, Stun Chance: 80%, After Critical: 35% chance of full strength.\nPassive effect: Critical Rate: +14% 15 MP Cost: 50, Max Damage: 760%, Stun Chance: 80%, After Critical: 40% chance of full strength.\nPassive effect: Critical Rate: +15% 16 MP Cost: 50, Max Damage: 780%, Stun Chance: 85%, After Critical: 40% chance of full strength.\nPassive effect: Critical Rate: +16% 17 MP Cost: 50, Max Damage: 800%, Stun Chance: 85%, After Critical: 45% chance of full strength.\nPassive effect: Critical Rate: +17% 18 MP Cost: 50, Max Damage: 820%, Stun Chance: 90%, After Critical: 45% chance of full strength.\nPassive effect: Critical Rate: +18% 19 MP Cost: 50, Max Damage: 840%, Stun Chance: 90%, After Critical: 50% chance of full strength.\nPassive effect: Critical Rate: +19% 20 MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, After Critical: 50% chance of full strength.\nPassive effect: Critical Rate: +20% Cannon Shooter (IV)
Pirate's Spirit
Description: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
1 Active Effect - MP Cost: 50, Duration: 10 sec, Stance Chance: 22%\nPassive Effect - Permanently increases chance of counterattack by 1% 2 Active Effect - MP Cost: 50, Duration: 20 sec, Stance Chance: 24%\nPassive Effect - Permanently increases chance of counterattack by 1% 3 Active Effect - MP Cost: 50, Duration: 30 sec, Stance Chance: 26%\nPassive Effect - Permanently increases chance of counterattack by 2% 4 Active Effect - MP Cost: 50, Duration: 40 sec, Stance Chance: 28%\nPassive Effect - Permanently increases chance of counterattack by 2% 5 Active Effect - MP Cost: 55, Duration: 50 sec, Stance Chance: 30%\nPassive Effect - Permanently increases chance of counterattack by 3% 6 Active Effect - MP Cost: 55, Duration: 60 sec, Stance Chance: 32%\nPassive Effect - Permanently increases chance of counterattack by 3% 7 Active Effect - MP Cost: 55, Duration: 70 sec, Stance Chance: 34%\nPassive Effect - Permanently increases chance of counterattack by 4% 8 Active Effect - MP Cost: 55, Duration: 80 sec, Stance Chance: 36%\nPassive Effect - Permanently increases chance of counterattack by 4% 9 Active Effect - MP Cost: 55, Duration: 90 sec, Stance Chance: 38%\nPassive Effect - Permanently increases chance of counterattack by 5% 10 Active Effect - MP Cost: 60, Duration: 100 sec, Stance Chance: 40%\nPassive Effect - Permanently increases chance of counterattack by 5% 11 Active Effect - MP Cost: 60, Duration: 110 sec, Stance Chance: 42%\nPassive Effect - Permanently increases chance of counterattack by 6% 12 Active Effect - MP Cost: 60, Duration: 120 sec, Stance Chance: 44%\nPassive Effect - Permanently increases chance of counterattack by 6% 13 Active Effect - MP Cost: 60, Duration: 130 sec, Stance Chance: 46%\nPassive Effect - Permanently increases chance of counterattack by 7% 14 Active Effect - MP Cost: 60, Duration: 140 sec, Stance Chance: 48%\nPassive Effect - Permanently increases chance of counterattack by 7% 15 Active Effect - MP Cost: 65, Duration: 150 sec, Stance Chance: 50%\nPassive Effect - Permanently increases chance of counterattack by 8% 16 Active Effect - MP Cost: 65, Duration: 160 sec, Stance Chance: 52%\nPassive Effect - Permanently increases chance of counterattack by 8% 17 Active Effect - MP Cost: 65, Duration: 170 sec, Stance Chance: 54%\nPassive Effect - Permanently increases chance of counterattack by 9% 18 Active Effect - MP Cost: 65, Duration: 180 sec, Stance Chance: 56%\nPassive Effect - Permanently increases chance of counterattack by 9% 19 Active Effect - MP Cost: 65, Duration: 190 sec, Stance Chance: 58%\nPassive Effect - Permanently increases chance of counterattack by 10% 20 Active Effect - MP Cost: 70, Duration: 200 sec, Stance Chance: 60%\nPassive Effect - Permanently increases chance of counterattack by 10% 21 Active Effect - MP Cost: 70, Duration: 210 sec, Stance Chance: 62%\nPassive Effect - Permanently increases chance of counterattack by 11% 22 Active Effect - MP Cost: 70, Duration: 220 sec, Stance Chance: 64%\nPassive Effect - Permanently increases chance of counterattack by 11% 23 Active Effect - MP Cost: 70, Duration: 230 sec, Stance Chance: 66%\nPassive Effect - Permanently increases chance of counterattack by 12% 24 Active Effect - MP Cost: 70, Duration: 240 sec, Stance Chance: 68%\nPassive Effect - Permanently increases chance of counterattack by 12% 25 Active Effect - MP Cost: 75, Duration: 250 sec, Stance Chance: 70%\nPassive Effect - Permanently increases chance of counterattack by 13% 26 Active Effect - MP Cost: 75, Duration: 260 sec, Stance Chance: 72%\nPassive Effect - Permanently increases chance of counterattack by 13% 27 Active Effect - MP Cost: 75, Duration: 270 sec, Stance Chance: 74%\nPassive Effect - Permanently increases chance of counterattack by 14% 28 Active Effect - MP Cost: 75, Duration: 280 sec, Stance Chance: 76%\nPassive Effect - Permanently increases chance of counterattack by 14% 29 Active Effect - MP Cost: 75, Duration: 290 sec, Stance Chance: 78%\nPassive Effect - Permanently increases chance of counterattack by 15% 30 Active Effect - MP Cost: 80, Duration: 300 sec, Stance Chance: 80%\nPassive Effect - Permanently increases chance of counterattack by 15% 31 Active Effect - MP Cost: 80, Duration: 310 sec, Stance Chance: 82%\nPassive Effect - Permanently increases chance of counterattack by 16% 32 Active Effect - MP Cost: 80, Duration: 320 sec, Stance Chance: 84%\nPassive Effect - Permanently increases chance of counterattack by 16% 33 Active Effect - MP Cost: 80, Duration: 330 sec, Stance Chance: 86%\nPassive Effect - Permanently increases chance of counterattack by 17%
Cannon Barrage
Description: Focus your firepower on enemies ahead of you. Additional critical chance is applied.
Info: type = 2
Delays: immolation - 810 ms
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 45, Number of Attacks: 5, Damage: 254%, Bonus Critical Rate: 1% 2 MP Cost: 45, Number of Attacks: 5, Damage: 258%, Bonus Critical Rate: 1% 3 MP Cost: 45, Number of Attacks: 5, Damage: 262%, Bonus Critical Rate: 2% 4 MP Cost: 45, Number of Attacks: 5, Damage: 266%, Bonus Critical Rate: 2% 5 MP Cost: 48, Number of Attacks: 5, Damage: 270%, Bonus Critical Rate: 3% 6 MP Cost: 48, Number of Attacks: 5, Damage: 274%, Bonus Critical Rate: 3% 7 MP Cost: 48, Number of Attacks: 5, Damage: 278%, Bonus Critical Rate: 4% 8 MP Cost: 48, Number of Attacks: 5, Damage: 282%, Bonus Critical Rate: 4% 9 MP Cost: 48, Number of Attacks: 5, Damage: 286%, Bonus Critical Rate: 5% 10 MP Cost: 51, Number of Attacks: 5, Damage: 290%, Bonus Critical Rate: 5% 11 MP Cost: 51, Number of Attacks: 5, Damage: 294%, Bonus Critical Rate: 6% 12 MP Cost: 51, Number of Attacks: 5, Damage: 298%, Bonus Critical Rate: 6% 13 MP Cost: 51, Number of Attacks: 5, Damage: 302%, Bonus Critical Rate: 7% 14 MP Cost: 51, Number of Attacks: 5, Damage: 306%, Bonus Critical Rate: 7% 15 MP Cost: 54, Number of Attacks: 5, Damage: 310%, Bonus Critical Rate: 8% 16 MP Cost: 54, Number of Attacks: 5, Damage: 314%, Bonus Critical Rate: 8% 17 MP Cost: 54, Number of Attacks: 5, Damage: 318%, Bonus Critical Rate: 9% 18 MP Cost: 54, Number of Attacks: 5, Damage: 322%, Bonus Critical Rate: 9% 19 MP Cost: 54, Number of Attacks: 5, Damage: 326%, Bonus Critical Rate: 10% 20 MP Cost: 57, Number of Attacks: 5, Damage: 330%, Bonus Critical Rate: 10% 21 MP Cost: 57, Number of Attacks: 5, Damage: 334%, Bonus Critical Rate: 11% 22 MP Cost: 57, Number of Attacks: 5, Damage: 338%, Bonus Critical Rate: 11% 23 MP Cost: 57, Number of Attacks: 5, Damage: 342%, Bonus Critical Rate: 12% 24 MP Cost: 57, Number of Attacks: 5, Damage: 346%, Bonus Critical Rate: 12% 25 MP Cost: 60, Number of Attacks: 5, Damage: 350%, Bonus Critical Rate: 13% 26 MP Cost: 60, Number of Attacks: 5, Damage: 354%, Bonus Critical Rate: 13% 27 MP Cost: 60, Number of Attacks: 5, Damage: 358%, Bonus Critical Rate: 14% 28 MP Cost: 60, Number of Attacks: 5, Damage: 362%, Bonus Critical Rate: 14% 29 MP Cost: 60, Number of Attacks: 5, Damage: 366%, Bonus Critical Rate: 15% 30 MP Cost: 63, Number of Attacks: 5, Damage: 370%, Bonus Critical Rate: 15% 31 MP Cost: 63, Number of Attacks: 5, Damage: 374%, Bonus Critical Rate: 16% 32 MP Cost: 63, Number of Attacks: 5, Damage: 378%, Bonus Critical Rate: 16% 33 MP Cost: 63, Number of Attacks: 5, Damage: 382%, Bonus Critical Rate: 17%
Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 20#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Luck of the Die
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec# 2 MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec# 3 MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec# 4 MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec# 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec# 6 MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec# 7 MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec# 8 MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Cannon Overload
Description: Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.\nRequired Skill: #cCannon Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Cannon Mastery
Maximum Level: 30
1 Permanent damage increase: 11%, Mastery increased to 56%. Enemy DEF ignored by 5%. 2 Permanent damage increase: 12%, Mastery increased to 56%. Enemy DEF ignored by 6%. 3 Permanent damage increase: 13%, Mastery increased to 57%. Enemy DEF ignored by 6%. 4 Permanent damage increase: 14%, Mastery increased to 57%. Enemy DEF ignored by 7%. 5 Permanent damage increase: 15%, Mastery increased to 58%. Enemy DEF ignored by 7%. 6 Permanent damage increase: 16%, Mastery increased to 58%. Enemy DEF ignored by 8%. 7 Permanent damage increase: 17%, Mastery increased to 59%. Enemy DEF ignored by 8%. 8 Permanent damage increase: 18%, Mastery increased to 59%. Enemy DEF ignored by 9%. 9 Permanent damage increase: 19%, Mastery increased to 60%. Enemy DEF ignored by 9%. 10 Permanent damage increase: 20%, Mastery increased to 60%. Enemy DEF ignored by 10%. 11 Permanent damage increase: 21%, Mastery increased to 61%. Enemy DEF ignored by 10%. 12 Permanent damage increase: 22%, Mastery increased to 61%. Enemy DEF ignored by 11%. 13 Permanent damage increase: 23%, Mastery increased to 62%. Enemy DEF ignored by 11%. 14 Permanent damage increase: 24%, Mastery increased to 62%. Enemy DEF ignored by 12%. 15 Permanent damage increase: 25%, Mastery increased to 63%. Enemy DEF ignored by 12%. 16 Permanent damage increase: 26%, Mastery increased to 63%. Enemy DEF ignored by 13%. 17 Permanent damage increase: 27%, Mastery increased to 64%. Enemy DEF ignored by 13%. 18 Permanent damage increase: 28%, Mastery increased to 64%. Enemy DEF ignored by 14%. 19 Permanent damage increase: 29%, Mastery increased to 65%. Enemy DEF ignored by 14%. 20 Permanent damage increase: 30%, Mastery increased to 65%. Enemy DEF ignored by 15%. 21 Permanent damage increase: 31%, Mastery increased to 66%. Enemy DEF ignored by 15%. 22 Permanent damage increase: 32%, Mastery increased to 66%. Enemy DEF ignored by 16%. 23 Permanent damage increase: 33%, Mastery increased to 67%. Enemy DEF ignored by 16%. 24 Permanent damage increase: 34%, Mastery increased to 67%. Enemy DEF ignored by 17%. 25 Permanent damage increase: 35%, Mastery increased to 68%. Enemy DEF ignored by 17%. 26 Permanent damage increase: 36%, Mastery increased to 68%. Enemy DEF ignored by 18%. 27 Permanent damage increase: 37%, Mastery increased to 69%. Enemy DEF ignored by 18%. 28 Permanent damage increase: 38%, Mastery increased to 69%. Enemy DEF ignored by 19%. 29 Permanent damage increase: 39%, Mastery increased to 70%. Enemy DEF ignored by 19%. 30 Permanent damage increase: 40%, Mastery increased to 70%. Enemy DEF ignored by 20%. 31 Permanent damage increase: 41%, Mastery increased to 71%. Enemy DEF ignored by 20%. 32 Permanent damage increase: 42%, Mastery increased to 71%. Enemy DEF ignored by 21%. 33 Permanent damage increase: 43%, Mastery increased to 72%. Enemy DEF ignored by 21%.
Mega Monkey Magic
Description: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
1 MP Cost: 60, Duration: 300 sec, HP: +420, MP: +420, All Stats: +31, Speed: +11, Jump +6, Accuracy: +163, Avoidability +163 2 MP Cost: 60, Duration: 300 sec, HP: +440, MP: +440, All Stats: +32, Speed: +11, Jump +6, Accuracy: +166, Avoidability +166 3 MP Cost: 60, Duration: 300 sec, HP: +460, MP: +460, All Stats: +33, Speed: +11, Jump +6, Accuracy: +169, Avoidability +169 4 MP Cost: 60, Duration: 300 sec, HP: +480, MP: +480, All Stats: +34, Speed: +11, Jump +6, Accuracy: +172, Avoidability +172 5 MP Cost: 60, Duration: 300 sec, HP: +500, MP: +500, All Stats: +35, Speed: +11, Jump +6, Accuracy: +175, Avoidability +175 6 MP Cost: 60, Duration: 300 sec, HP: +520, MP: +520, All Stats: +36, Speed: +11, Jump +6, Accuracy: +178, Avoidability +178 7 MP Cost: 65, Duration: 300 sec, HP: +540, MP: +540, All Stats: +37, Speed: +12, Jump +7, Accuracy: +181, Avoidability +181 8 MP Cost: 65, Duration: 300 sec, HP: +560, MP: +560, All Stats: +38, Speed: +12, Jump +7, Accuracy: +184, Avoidability +184 9 MP Cost: 65, Duration: 300 sec, HP: +580, MP: +580, All Stats: +39, Speed: +12, Jump +7, Accuracy: +187, Avoidability +187 10 MP Cost: 65, Duration: 300 sec, HP: +600, MP: +600, All Stats: +40, Speed: +12, Jump +7, Accuracy: +190, Avoidability +190 11 MP Cost: 65, Duration: 300 sec, HP: +620, MP: +620, All Stats: +41, Speed: +12, Jump +7, Accuracy: +193, Avoidability +193 12 MP Cost: 65, Duration: 300 sec, HP: +640, MP: +640, All Stats: +42, Speed: +12, Jump +7, Accuracy: +196, Avoidability +196 13 MP Cost: 70, Duration: 300 sec, HP: +660, MP: +660, All Stats: +43, Speed: +13, Jump +8, Accuracy: +199, Avoidability +199 14 MP Cost: 70, Duration: 300 sec, HP: +680, MP: +680, All Stats: +44, Speed: +13, Jump +8, Accuracy: +202, Avoidability +202 15 MP Cost: 70, Duration: 300 sec, HP: +700, MP: +700, All Stats: +45, Speed: +13, Jump +8, Accuracy: +205, Avoidability +205 16 MP Cost: 70, Duration: 300 sec, HP: +720, MP: +720, All Stats: +46, Speed: +13, Jump +8, Accuracy: +208, Avoidability +208 17 MP Cost: 70, Duration: 300 sec, HP: +740, MP: +740, All Stats: +47, Speed: +13, Jump +8, Accuracy: +211, Avoidability +211 18 MP Cost: 70, Duration: 300 sec, HP: +760, MP: +760, All Stats: +48, Speed: +13, Jump +8, Accuracy: +214, Avoidability +214 19 MP Cost: 75, Duration: 300 sec, HP: +780, MP: +780, All Stats: +49, Speed: +14, Jump +9, Accuracy: +217, Avoidability +217 20 MP Cost: 75, Duration: 300 sec, HP: +800, MP: +800, All Stats: +50, Speed: +14, Jump +9, Accuracy: +220, Avoidability +220 21 MP Cost: 75, Duration: 300 sec, HP: +820, MP: +820, All Stats: +51, Speed: +14, Jump +9, Accuracy: +223, Avoidability +223 22 MP Cost: 75, Duration: 300 sec, HP: +840, MP: +840, All Stats: +52, Speed: +14, Jump +9, Accuracy: +226, Avoidability +226 23 MP Cost: 75, Duration: 300 sec, HP: +860, MP: +860, All Stats: +53, Speed: +14, Jump +9, Accuracy: +229, Avoidability +229 24 MP Cost: 75, Duration: 300 sec, HP: +880, MP: +880, All Stats: +54, Speed: +14, Jump +9, Accuracy: +232, Avoidability +232 25 MP Cost: 80, Duration: 300 sec, HP: +900, MP: +900, All Stats: +55, Speed: +15, Jump +10, Accuracy: +235, Avoidability +235 26 MP Cost: 80, Duration: 300 sec, HP: +920, MP: +920, All Stats: +56, Speed: +15, Jump +10, Accuracy: +238, Avoidability +238 27 MP Cost: 80, Duration: 300 sec, HP: +940, MP: +940, All Stats: +57, Speed: +15, Jump +10, Accuracy: +241, Avoidability +241 28 MP Cost: 80, Duration: 300 sec, HP: +960, MP: +960, All Stats: +58, Speed: +15, Jump +10, Accuracy: +244, Avoidability +244 29 MP Cost: 80, Duration: 300 sec, HP: +980, MP: +980, All Stats: +59, Speed: +15, Jump +10, Accuracy: +247, Avoidability +247 30 MP Cost: 80, Duration: 300 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10, Accuracy: +250, Avoidability +250 31 MP Cost: 85, Duration: 300 sec, HP: +1020, MP: +1020, All Stats: +61, Speed: +16, Jump +11, Accuracy: +253, Avoidability +253 32 MP Cost: 85, Duration: 300 sec, HP: +1040, MP: +1040, All Stats: +62, Speed: +16, Jump +11, Accuracy: +256, Avoidability +256 33 MP Cost: 85, Duration: 300 sec, HP: +1060, MP: +1060, All Stats: +63, Speed: +16, Jump +11, Accuracy: +259, Avoidability +259
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Monkey Militia
Description: Summons Artillery Monkey Twins to aid you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 40, Summon Duration: 32 sec, Damage: 283%, Max Enemies Hit: 1\nCooldown: 10 sec# 2 MP Cost: 40, Summon Duration: 34 sec, Damage: 291%, Max Enemies Hit: 1\nCooldown: 10 sec# 3 MP Cost: 40, Summon Duration: 36 sec, Damage: 299%, Max Enemies Hit: 1\nCooldown: 10 sec# 4 MP Cost: 40, Summon Duration: 38 sec, Damage: 307%, Max Enemies Hit: 1\nCooldown: 10 sec# 5 MP Cost: 50, Summon Duration: 40 sec, Damage: 315%, Max Enemies Hit: 1\nCooldown: 10 sec# 6 MP Cost: 50, Summon Duration: 42 sec, Damage: 323%, Max Enemies Hit: 1\nCooldown: 10 sec# 7 MP Cost: 50, Summon Duration: 44 sec, Damage: 331%, Max Enemies Hit: 1\nCooldown: 10 sec# 8 MP Cost: 50, Summon Duration: 46 sec, Damage: 339%, Max Enemies Hit: 1\nCooldown: 10 sec# 9 MP Cost: 50, Summon Duration: 48 sec, Damage: 347%, Max Enemies Hit: 1\nCooldown: 10 sec# 10 MP Cost: 60, Summon Duration: 50 sec, Damage: 355%, Max Enemies Hit: 1\nCooldown: 10 sec# 11 MP Cost: 60, Summon Duration: 52 sec, Damage: 363%, Max Enemies Hit: 1\nCooldown: 10 sec# 12 MP Cost: 60, Summon Duration: 54 sec, Damage: 371%, Max Enemies Hit: 1\nCooldown: 10 sec# 13 MP Cost: 60, Summon Duration: 56 sec, Damage: 379%, Max Enemies Hit: 1\nCooldown: 10 sec# 14 MP Cost: 60, Summon Duration: 58 sec, Damage: 387%, Max Enemies Hit: 1\nCooldown: 10 sec# 15 MP Cost: 70, Summon Duration: 60 sec, Damage: 395%, Max Enemies Hit: 1\nCooldown: 10 sec# 16 MP Cost: 70, Summon Duration: 62 sec, Damage: 403%, Max Enemies Hit: 1\nCooldown: 10 sec# 17 MP Cost: 70, Summon Duration: 64 sec, Damage: 411%, Max Enemies Hit: 1\nCooldown: 10 sec# 18 MP Cost: 70, Summon Duration: 66 sec, Damage: 419%, Max Enemies Hit: 1\nCooldown: 10 sec#
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Anchors Aweigh
Description: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
1 MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 264% damage at fixed intervals. When duration has run out, will explode to deal 415% additional damage 2 MP Cost: 62, Summon Duration: 7 sec. Pulls the enemy forward while dealing 278% damage at fixed intervals. When duration has run out, will explode to deal 430% additional damage 3 MP Cost: 62, Summon Duration: 8 sec. Pulls the enemy forward while dealing 292% damage at fixed intervals. When duration has run out, will explode to deal 445% additional damage 4 MP Cost: 62, Summon Duration: 9 sec. Pulls the enemy forward while dealing 306% damage at fixed intervals. When duration has run out, will explode to deal 460% additional damage 5 MP Cost: 62, Summon Duration: 10 sec. Pulls the enemy forward while dealing 320% damage at fixed intervals. When duration has run out, will explode to deal 475% additional damage 6 MP Cost: 74, Summon Duration: 11 sec. Pulls the enemy forward while dealing 334% damage at fixed intervals. When duration has run out, will explode to deal 490% additional damage 7 MP Cost: 74, Summon Duration: 12 sec. Pulls the enemy forward while dealing 348% damage at fixed intervals. When duration has run out, will explode to deal 505% additional damage 8 MP Cost: 74, Summon Duration: 13 sec. Pulls the enemy forward while dealing 362% damage at fixed intervals. When duration has run out, will explode to deal 520% additional damage 9 MP Cost: 74, Summon Duration: 14 sec. Pulls the enemy forward while dealing 376% damage at fixed intervals. When duration has run out, will explode to deal 535% additional damage 10 MP Cost: 74, Summon Duration: 15 sec. Pulls the enemy forward while dealing 390% damage at fixed intervals. When duration has run out, will explode to deal 550% additional damage 11 MP Cost: 86, Summon Duration: 16 sec. Pulls the enemy forward while dealing 404% damage at fixed intervals. When duration has run out, will explode to deal 565% additional damage 12 MP Cost: 86, Summon Duration: 17 sec. Pulls the enemy forward while dealing 418% damage at fixed intervals. When duration has run out, will explode to deal 580% additional damage 13 MP Cost: 86, Summon Duration: 18 sec. Pulls the enemy forward while dealing 432% damage at fixed intervals. When duration has run out, will explode to deal 595% additional damage 14 MP Cost: 86, Summon Duration: 19 sec. Pulls the enemy forward while dealing 446% damage at fixed intervals. When duration has run out, will explode to deal 610% additional damage 15 MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage 16 MP Cost: 98, Summon Duration: 21 sec. Pulls the enemy forward while dealing 474% damage at fixed intervals. When duration has run out, will explode to deal 640% additional damage 17 MP Cost: 98, Summon Duration: 22 sec. Pulls the enemy forward while dealing 488% damage at fixed intervals. When duration has run out, will explode to deal 655% additional damage 18 MP Cost: 98, Summon Duration: 23 sec. Pulls the enemy forward while dealing 502% damage at fixed intervals. When duration has run out, will explode to deal 670% additional damage
Cannon Bazooka
Description: Fires a powerful shot that deals damage to multiple enemies nearby.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1110 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 50, Damage: 313%, Max Enemies Hit: 8, Number of Attacks: 4 2 MP Cost: 50, Damage: 321%, Max Enemies Hit: 8, Number of Attacks: 4 3 MP Cost: 50, Damage: 329%, Max Enemies Hit: 8, Number of Attacks: 4 4 MP Cost: 50, Damage: 337%, Max Enemies Hit: 8, Number of Attacks: 4 5 MP Cost: 50, Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 4 6 MP Cost: 55, Damage: 353%, Max Enemies Hit: 8, Number of Attacks: 4 7 MP Cost: 55, Damage: 361%, Max Enemies Hit: 8, Number of Attacks: 4 8 MP Cost: 55, Damage: 369%, Max Enemies Hit: 8, Number of Attacks: 4 9 MP Cost: 55, Damage: 377%, Max Enemies Hit: 8, Number of Attacks: 4 10 MP Cost: 55, Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 4 11 MP Cost: 55, Damage: 393%, Max Enemies Hit: 8, Number of Attacks: 4 12 MP Cost: 60, Damage: 401%, Max Enemies Hit: 8, Number of Attacks: 4 13 MP Cost: 60, Damage: 409%, Max Enemies Hit: 8, Number of Attacks: 4 14 MP Cost: 60, Damage: 417%, Max Enemies Hit: 8, Number of Attacks: 4 15 MP Cost: 60, Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 4 16 MP Cost: 60, Damage: 433%, Max Enemies Hit: 8, Number of Attacks: 4 17 MP Cost: 60, Damage: 441%, Max Enemies Hit: 8, Number of Attacks: 4 18 MP Cost: 65, Damage: 449%, Max Enemies Hit: 8, Number of Attacks: 4 19 MP Cost: 65, Damage: 457%, Max Enemies Hit: 8, Number of Attacks: 4 20 MP Cost: 65, Damage: 465%, Max Enemies Hit: 8, Number of Attacks: 4 21 MP Cost: 65, Damage: 473%, Max Enemies Hit: 8, Number of Attacks: 4 22 MP Cost: 65, Damage: 481%, Max Enemies Hit: 8, Number of Attacks: 4 23 MP Cost: 65, Damage: 489%, Max Enemies Hit: 8, Number of Attacks: 4 24 MP Cost: 70, Damage: 497%, Max Enemies Hit: 8, Number of Attacks: 4 25 MP Cost: 70, Damage: 505%, Max Enemies Hit: 8, Number of Attacks: 4 26 MP Cost: 70, Damage: 513%, Max Enemies Hit: 8, Number of Attacks: 4 27 MP Cost: 70, Damage: 521%, Max Enemies Hit: 8, Number of Attacks: 4 28 MP Cost: 70, Damage: 529%, Max Enemies Hit: 8, Number of Attacks: 4 29 MP Cost: 70, Damage: 537%, Max Enemies Hit: 8, Number of Attacks: 4 30 MP Cost: 75, Damage: 545%, Max Enemies Hit: 8, Number of Attacks: 4 31 MP Cost: 75, Damage: 553%, Max Enemies Hit: 8, Number of Attacks: 4 32 MP Cost: 75, Damage: 561%, Max Enemies Hit: 8, Number of Attacks: 4 33 MP Cost: 75, Damage: 569%, Max Enemies Hit: 8, Number of Attacks: 4
Nautilus Strike
Description: Order the Nautilus to attack multiple enemies at once.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \n#cCooldown: 60 sec# 2 MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec# 3 MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 58 sec# 4 MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec# 5 MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 56 sec# 6 MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec# 7 MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 54 sec# 8 MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec# 9 MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 52 sec# 10 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec# 11 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 50 sec# 12 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec# 13 MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 48 sec# 14 MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec# 15 MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 46 sec# 16 MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec# 17 MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 44 sec# 18 MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec# 19 MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 42 sec# 20 MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec# 21 MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 40 sec# 22 MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec# 23 MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 38 sec# 24 MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec# 25 MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 36 sec# 26 MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec# 27 MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 34 sec# 28 MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec# 29 MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 32 sec# 30 MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec# 31 MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 30 sec# 32 MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec# 33 MP Cost: 350, Damage: 532%, Max Enemies Hit: 15, Number of Attacks: 3 \n: 28 sec#
Hyper
Monkey Militia - Enhance
Description: Allows you to enlist additional Monkey Militia.
Info: type = 50
Maximum Level: 1
Required Level: 143
Can enlist 1 more
Monkey Militia - Persist
Description: Increases Monkey Militia duration.
Info: type = 50
Maximum Level: 1
Required Level: 162
Duration: +10 sec
Cannon Bazooka - Spread
Description: Increases the number of monsters hit by Cannon Bazooka.
Info: type = 50
Maximum Level: 1
Required Level: 189
Monsters Hit: +2
Cannon Bazooka - Reinforce
Description: Increases Cannon Bazooka damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Monkey Militia - Splitter
Description: Lowers Monkey Militia damage and increases its Number of Attacks.
Info: type = 50
Maximum Level: 1
Required Level: 183
Increases Number of Attacks by 1, damage halved
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Cannon Barrage - Reinforce
Description: Increases Cannon Barrage damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Cannon Bazooka - Extra Strike
Description: Increases Cannon Bazooka's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1
Cannon Barrage - Critical Chance
Description: Increases Cannon Barrage critical chance bonus.
Info: type = 50
Maximum Level: 1
Required Level: 177
Critical Rate: +15%
Cannon Barrage - Extra Strike
Description: Increases Cannon Barrage's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 155
1 additional attacks
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Buckshot
Description: Use buckshot for Cannoneer skills.
Info: type = 50
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 180 sec, Attack Count of All Skills: x3, Damage Reduction: 40%
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Rolling Rainbow
Description: Brings out all your buddies to blast enemies with... rainbow beams?!
Info: type = 1, areaAttack = 1
Delays: HY532rollingCannon - 480 ms
Range: 550%
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 1
Required Level: 170
Key-down skill. MP Cost: 30, Max Enemies Hit: 10, Damage per Hit: 400%, Duration: 12 sec.\nCooldown: 90 sec
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