Bowman
Double Shot
Description: Fires two arrows at an enemy.
Info: type = 2
Final Attack: Bow, Crossbow
Animations: hit.0, hit.1, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.25.hit.0, CharLevel.25.hit.1
Maximum Level: 15
1 MP Cost: 8, Shots Fired: 2, Damage: 113% 2 MP Cost: 8, Shots Fired: 2, Damage: 116% 3 MP Cost: 8, Shots Fired: 2, Damage: 119% 4 MP Cost: 8, Shots Fired: 2, Damage: 122% 5 MP Cost: 10, Shots Fired: 2, Damage: 125% 6 MP Cost: 10, Shots Fired: 2, Damage: 128% 7 MP Cost: 10, Shots Fired: 2, Damage: 131% 8 MP Cost: 10, Shots Fired: 2, Damage: 134% 9 MP Cost: 10, Shots Fired: 2, Damage: 137% 10 MP Cost: 12, Shots Fired: 2, Damage: 140% 11 MP Cost: 12, Shots Fired: 2, Damage: 143% 12 MP Cost: 12, Shots Fired: 2, Damage: 146% 13 MP Cost: 12, Shots Fired: 2, Damage: 149% 14 MP Cost: 12, Shots Fired: 2, Damage: 152% 15 MP Cost: 14, Shots Fired: 2, Damage: 155%
Arrow Blow
Description: Fires multiple arrows at enemies. Only costs 1 arrow.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Range: 120%
Final Attack: Bow, Crossbow
Animations: hit.0, ball, CharLevel.10.hit.0, CharLevel.15.hit.0, CharLevel.20.hit.0, CharLevel.25.hit.0
Maximum Level: 15
1 MP Cost: 10, Damage: 204%, Max Enemies Hit: 3 2 MP Cost: 10, Damage: 208%, Max Enemies Hit: 3 3 MP Cost: 11, Damage: 212%, Max Enemies Hit: 3 4 MP Cost: 11, Damage: 216%, Max Enemies Hit: 3 5 MP Cost: 11, Damage: 220%, Max Enemies Hit: 3 6 MP Cost: 12, Damage: 224%, Max Enemies Hit: 3 7 MP Cost: 12, Damage: 228%, Max Enemies Hit: 3 8 MP Cost: 12, Damage: 232%, Max Enemies Hit: 3 9 MP Cost: 13, Damage: 236%, Max Enemies Hit: 3 10 MP Cost: 13, Damage: 240%, Max Enemies Hit: 3 11 MP Cost: 13, Damage: 244%, Max Enemies Hit: 3 12 MP Cost: 14, Damage: 248%, Max Enemies Hit: 3 13 MP Cost: 14, Damage: 252%, Max Enemies Hit: 3 14 MP Cost: 14, Damage: 256%, Max Enemies Hit: 3 15 MP Cost: 15, Damage: 260%, Max Enemies Hit: 3
Nature's Balance
Description: Chance to recover HP/MP when attacking. Maximum 10% per attack.
Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack
Maximum Level: 1
Chance: 20% per attack, HP/MP Recovery: 100% of damage dealt
Critical Shot
Description: Increases Critical Hit Rate.
Info: type = 50
Animations: damage
Maximum Level: 20
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30% 16 Critical Hit Rate: +32% 17 Critical Hit Rate: +34% 18 Critical Hit Rate: +36% 19 Critical Hit Rate: +38% 20 Critical Hit Rate: +40%
Archery Mastery
Description: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
Info: type = 50
Maximum Level: 15
1 Accuracy +15, Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146 2 Accuracy +30, Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147 3 Accuracy +45, Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148 4 Accuracy +60, Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149 5 Accuracy +75, Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150 6 Accuracy +90, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151 7 Accuracy +105, Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152 8 Accuracy +120, Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153 9 Accuracy +135, Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154 10 Accuracy +150, Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155 11 Accuracy +165, Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156 12 Accuracy +180, Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157 13 Accuracy +195, Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158 14 Accuracy +210, Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159 15 Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160 Hunter
Soul Arrow: Bow
Description: Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Bow Booster
Animations: effect, ball
Maximum Level: 10
1 MP Cost: 15, Duration: 30 sec 2 MP Cost: 15, Duration: 60 sec 3 MP Cost: 15, Duration: 90 sec 4 MP Cost: 15, Duration: 120 sec 5 MP Cost: 15, Duration: 150 sec 6 MP Cost: 20, Duration: 180 sec 7 MP Cost: 20, Duration: 210 sec 8 MP Cost: 20, Duration: 240 sec 9 MP Cost: 20, Duration: 270 sec 10 MP Cost: 20, Duration: 300 sec
Arrow Bomb: Bow
Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1
Range: 150%
Final Attack: Bow
Animations: hit.0, hit.1, ball, mob
Maximum Level: 20
1 MP Cost: 14, Damage: 285%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 22% 2 MP Cost: 15, Damage: 290%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 24% 3 MP Cost: 15, Damage: 295%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 26% 4 MP Cost: 16, Damage: 300%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 28% 5 MP Cost: 16, Damage: 305%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 30% 6 MP Cost: 17, Damage: 310%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 32% 7 MP Cost: 17, Damage: 315%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 34% 8 MP Cost: 18, Damage: 320%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 36% 9 MP Cost: 18, Damage: 325%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 38% 10 MP Cost: 19, Damage: 330%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 40% 11 MP Cost: 19, Damage: 335%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 42% 12 MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 44% 13 MP Cost: 20, Damage: 345%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 46% 14 MP Cost: 21, Damage: 350%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 48% 15 MP Cost: 21, Damage: 355%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 50% 16 MP Cost: 22, Damage: 360%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 52% 17 MP Cost: 22, Damage: 365%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 54% 18 MP Cost: 23, Damage: 370%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 56% 19 MP Cost: 23, Damage: 375%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 58% 20 MP Cost: 24, Damage: 380%, Max Monsters Hit: 6, Stun Duration: 6 sec, Stun Chance: 60%
Silver Hawk
Description: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1.info.hit, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, mob
Maximum Level: 15
1 MP Cost: 20, Summon Damage: 158%, Summon Duration: 96 sec, Stun Chance: 34% 2 MP Cost: 20, Summon Damage: 166%, Summon Duration: 102 sec, Stun Chance: 38% 3 MP Cost: 20, Summon Damage: 174%, Summon Duration: 108 sec, Stun Chance: 42% 4 MP Cost: 26, Summon Damage: 182%, Summon Duration: 114 sec, Stun Chance: 46% 5 MP Cost: 26, Summon Damage: 190%, Summon Duration: 120 sec, Stun Chance: 50% 6 MP Cost: 26, Summon Damage: 198%, Summon Duration: 126 sec, Stun Chance: 54% 7 MP Cost: 26, Summon Damage: 206%, Summon Duration: 132 sec, Stun Chance: 58% 8 MP Cost: 32, Summon Damage: 214%, Summon Duration: 138 sec, Stun Chance: 62% 9 MP Cost: 32, Summon Damage: 222%, Summon Duration: 144 sec, Stun Chance: 66% 10 MP Cost: 32, Summon Damage: 230%, Summon Duration: 150 sec, Stun Chance: 70% 11 MP Cost: 32, Summon Damage: 238%, Summon Duration: 156 sec, Stun Chance: 74% 12 MP Cost: 38, Summon Damage: 246%, Summon Duration: 162 sec, Stun Chance: 78% 13 MP Cost: 38, Summon Damage: 254%, Summon Duration: 168 sec, Stun Chance: 82% 14 MP Cost: 38, Summon Damage: 262%, Summon Duration: 174 sec, Stun Chance: 86% 15 MP Cost: 38, Summon Damage: 270%, Summon Duration: 180 sec, Stun Chance: 90%
Bow Booster
Description: Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Bow Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Double Jump
Description: Jump a second time while in the air.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: archerDoubleJump - 720 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 26, jumps a certain distance 2 MP Cost: 22, jumps a certain distance 3 MP Cost: 18, jumps a certain distance 4 MP Cost: 14, jumps a certain distance 5 MP Cost: 10, jumps a certain distance
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Final Attack : Bow
Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Bow Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Bow Mastery
Description: Increases the weapon mastery and accuracy of bows.
Info: type = 50
Maximum Level: 10
1 Bow Mastery: + 14%, Accuracy: +12 2 Bow Mastery: + 18%, Accuracy: +24 3 Bow Mastery: + 22%, Accuracy: +36 4 Bow Mastery: + 26%, Accuracy: +48 5 Bow Mastery: + 30%, Accuracy: +60 6 Bow Mastery: + 34%, Accuracy: +72 7 Bow Mastery: + 38%, Accuracy: +84 8 Bow Mastery: + 42%, Accuracy: +96 9 Bow Mastery: + 46%, Accuracy: +108 10 Bow Mastery: + 50%, Accuracy: +120 Ranger
Drain Arrow
Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
Info: type = 2, hpDrain = 1
Animations: effect, special, ball, hit.0
Maximum Level: 10
1 MP Cost: 20, Damage: 274%, Absorbs 14% of the damage 2 MP Cost: 20, Damage: 288%, Absorbs 18% of the damage 3 MP Cost: 20, Damage: 302%, Absorbs 22% of the damage 4 MP Cost: 20, Damage: 316%, Absorbs 26% of the damage 5 MP Cost: 26, Damage: 330%, Absorbs 30% of the damage 6 MP Cost: 26, Damage: 344%, Absorbs 34% of the damage 7 MP Cost: 26, Damage: 358%, Absorbs 38% of the damage 8 MP Cost: 26, Damage: 372%, Absorbs 42% of the damage 9 MP Cost: 26, Damage: 386%, Absorbs 46% of the damage 10 MP Cost: 32, Damage: 400%, Absorbs 50% of the damage
Mortal Blow
Description: Has a chance to finish off an enemy with a single blow, and recover HP & MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 10
1 3% chance to instantly kill enemy below 3% HP. 1% HP & MP recovered upon instant kill effect. 2 3% chance to instantly kill enemy below 6% HP. 1% HP & MP recovered upon instant kill effect. 3 6% chance to instantly kill enemy below 9% HP. 2% HP & MP recovered upon instant kill effect. 4 6% chance to instantly kill enemy below 12% HP. 2% HP & MP recovered upon instant kill effect. 5 9% chance to instantly kill enemy below 15% HP. 3% HP & MP recovered upon instant kill effect. 6 9% chance to instantly kill enemy below 18% HP. 3% HP & MP recovered upon instant kill effect. 7 12% chance to instantly kill enemy below 21% HP. 4% HP & MP recovered upon instant kill effect. 8 12% chance to instantly kill enemy below 24% HP. 4% HP & MP recovered upon instant kill effect. 9 15% chance to instantly kill enemy below 27% HP. 5% HP & MP recovered upon instant kill effect. 10 15% chance to instantly kill enemy below 30% HP. 5% HP & MP recovered upon instant kill effect.
Evasion Boost
Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals. 2 Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals. 3 Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals. 4 Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals. 5 Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals. 6 Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals. 7 Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals. 8 Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals. 9 Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals. 10 Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Concentrate
Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6% 2 MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7% 3 MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8% 4 MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9% 5 MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10% 6 MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11% 7 MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12% 8 MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13% 9 MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14% 10 MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15% 11 MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16% 12 MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17% 13 MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18% 14 MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19% 15 MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20% 16 MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21% 17 MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22% 18 MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23% 19 MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24% 20 MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Roasting Shot
Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1
Range: 130%
Element: Fire
Animations: effect, special, hit.0, ball, tile.0, tile.1, tile.2
Maximum Level: 20
1 MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec 2 MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec 3 MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec 4 MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec 5 MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec 6 MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec 7 MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec 8 MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec 9 MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec 10 MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec 11 MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec 12 MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec 13 MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec 14 MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec 15 MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec 16 MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec 17 MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec 18 MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec 19 MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec 20 MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Puppet
Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Info: type = 33, minionAbility = taunt
Delays: alert2 - 600 ms
Animations: summon.summoned, summon.stand, summon.hit, summon.die
Maximum Level: 10
1 MP Cost: 32, Puppet HP: 1900, Duration: 24 sec 2 MP Cost: 34, Puppet HP: 2800, Duration: 24 sec 3 MP Cost: 36, Puppet HP: 3700, Duration: 33 sec 4 MP Cost: 38, Puppet HP: 4600, Duration: 33 sec 5 MP Cost: 40, Puppet HP: 5500, Duration: 42 sec 6 MP Cost: 42, Puppet HP: 6400, Duration: 42 sec 7 MP Cost: 44, Puppet HP: 7300, Duration: 51 sec 8 MP Cost: 46, Puppet HP: 8200, Duration: 51 sec 9 MP Cost: 48, Puppet HP: 9100, Duration: 60 sec 10 MP Cost: 50, Puppet HP: 10,000, Duration: 60 sec
Phoenix
Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10#
Info: type = 33, minionAttack = stun, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Fire
Pre-requisite: Level 10 Silver Hawk
Summon Range: attack1 = 100%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, mob
Maximum Level: 10
1 MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Max Monsters Hit: 4, Knock-down Chance: 41% 2 MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Max Monsters Hit: 4, Knock-down Chance: 47% 3 MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Max Monsters Hit: 4, Knock-down Chance: 53% 4 MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Max Monsters Hit: 4, Knock-down Chance: 59% 5 MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Max Monsters Hit: 4, Knock-down Chance: 65% 6 MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Max Monsters Hit: 4, Knock-down Chance: 71% 7 MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Max Monsters Hit: 4, Knock-down Chance: 77% 8 MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Max Monsters Hit: 4, Knock-down Chance: 83% 9 MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Max Monsters Hit: 4, Knock-down Chance: 89% 10 MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Max Monsters Hit: 4, Knock-down Chance: 95%
Arrow Rain
Description: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.\nRequired Skill: #cMortal Blow Lv. 5#
Info: type = 1, areaAttack = 1, mes = stun
Delays: arrowRain - 960 ms
Range: 270%
Pre-requisite: Level 5 Mortal Blow
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 24, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 3%, Stun Duration: 1 sec 2 MP Cost: 24, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 6%, Stun Duration: 1 sec 3 MP Cost: 24, Damage: 119%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 9%, Stun Duration: 1 sec 4 MP Cost: 24, Damage: 122%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 12%, Stun Duration: 1 sec 5 MP Cost: 24, Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 15%, Stun Duration: 1 sec 6 MP Cost: 28, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 18%, Stun Duration: 2 sec 7 MP Cost: 28, Damage: 131%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 21%, Stun Duration: 2 sec 8 MP Cost: 28, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 24%, Stun Duration: 2 sec 9 MP Cost: 28, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 27%, Stun Duration: 2 sec 10 MP Cost: 28, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 30%, Stun Duration: 2 sec 11 MP Cost: 32, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 33%, Stun Duration: 3 sec 12 MP Cost: 32, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 36%, Stun Duration: 3 sec 13 MP Cost: 32, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 39%, Stun Duration: 3 sec 14 MP Cost: 32, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 3 sec 15 MP Cost: 32, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 45%, Stun Duration: 3 sec 16 MP Cost: 36, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 48%, Stun Duration: 4 sec 17 MP Cost: 36, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 51%, Stun Duration: 4 sec 18 MP Cost: 36, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 54%, Stun Duration: 4 sec 19 MP Cost: 36, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 57%, Stun Duration: 4 sec 20 MP Cost: 36, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 60%, Stun Duration: 4 sec
Strafe
Description: Fire multiple arrows at an enemy.
Info: type = 2
Final Attack: Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 23, Shots Fired: 4, Damage: 134% 2 MP Cost: 23, Shots Fired: 4, Damage: 138% 3 MP Cost: 23, Shots Fired: 4, Damage: 142% 4 MP Cost: 23, Shots Fired: 4, Damage: 146% 5 MP Cost: 23, Shots Fired: 4, Damage: 150% 6 MP Cost: 26, Shots Fired: 4, Damage: 154% 7 MP Cost: 26, Shots Fired: 4, Damage: 158% 8 MP Cost: 26, Shots Fired: 4, Damage: 162% 9 MP Cost: 26, Shots Fired: 4, Damage: 166% 10 MP Cost: 26, Shots Fired: 4, Damage: 170% 11 MP Cost: 29, Shots Fired: 4, Damage: 174% 12 MP Cost: 29, Shots Fired: 4, Damage: 178% 13 MP Cost: 29, Shots Fired: 4, Damage: 182% 14 MP Cost: 29, Shots Fired: 4, Damage: 186% 15 MP Cost: 29, Shots Fired: 4, Damage: 190% 16 MP Cost: 32, Shots Fired: 4, Damage: 194% 17 MP Cost: 32, Shots Fired: 4, Damage: 198% 18 MP Cost: 32, Shots Fired: 4, Damage: 202% 19 MP Cost: 32, Shots Fired: 4, Damage: 206% 20 MP Cost: 32, Shots Fired: 4, Damage: 210% Bowmaster
Spirit Link: Phoenix
Description: Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Phoenix
Animations: repeat
Maximum Level: 30
1 Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1% 2 Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1% 3 Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2% 4 Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2% 5 Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3% 6 Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3% 7 Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4% 8 Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4% 9 Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5% 10 Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5% 11 Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6% 12 Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6% 13 Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7% 14 Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7% 15 Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8% 16 Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8% 17 Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9% 18 Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9% 19 Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10% 20 Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10% 21 Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11% 22 Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11% 23 Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12% 24 Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12% 25 Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13% 26 Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13% 27 Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14% 28 Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14% 29 Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15% 30 Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, Status Ailment Resistance: +15%, All Elemental Resistances: +15% 31 Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16% 32 Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16% 33 Damage: +17%, Max HP: +43%, Weapon Defense: +33%, Magic Defense: +33%, Status Ailment Resistance: +17%, All Elemental Resistances: +17%
Elite Puppet
Description: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10#
Info: type = 33, minionAbility = taunt, minionAttack = normal
Delays: alert2 - 600 ms
Pre-requisite: Level 10 Puppet
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 6
Animations: hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1
Maximum Level: 15
1 MP Cost: 50, Duration: 60 sec, Puppet's HP: 11,800, Damage: 210%, Damage Absorbed: 6% 2 MP Cost: 50, Duration: 60 sec, Puppet's HP: 13,100, Damage: 220%, Damage Absorbed: 7% 3 MP Cost: 54, Duration: 60 sec, Puppet's HP: 14,400, Damage: 230%, Damage Absorbed: 8% 4 MP Cost: 54, Duration: 60 sec, Puppet's HP: 15,700, Damage: 240%, Damage Absorbed: 9% 5 MP Cost: 54, Duration: 60 sec, Puppet's HP: 17,000, Damage: 250%, Damage Absorbed: 10% 6 MP Cost: 58, Duration: 60 sec, Puppet's HP: 18,300, Damage: 260%, Damage Absorbed: 11% 7 MP Cost: 58, Duration: 60 sec, Puppet's HP: 19,600, Damage: 270%, Damage Absorbed: 12% 8 MP Cost: 58, Duration: 60 sec, Puppet's HP: 20,900, Damage: 280%, Damage Absorbed: 13% 9 MP Cost: 62, Duration: 60 sec, Puppet's HP: 22,200, Damage: 290%, Damage Absorbed: 14% 10 MP Cost: 62, Duration: 60 sec, Puppet's HP: 23,500, Damage: 300%, Damage Absorbed: 15% 11 MP Cost: 62, Duration: 60 sec, Puppet's HP: 24,800, Damage: 310%, Damage Absorbed: 16% 12 MP Cost: 66, Duration: 60 sec, Puppet's HP: 26,100, Damage: 320%, Damage Absorbed: 17% 13 MP Cost: 66, Duration: 60 sec, Puppet's HP: 27,400, Damage: 330%, Damage Absorbed: 18% 14 MP Cost: 66, Duration: 60 sec, Puppet's HP: 28,700, Damage: 340%, Damage Absorbed: 19% 15 MP Cost: 70, Duration: 60 sec, Puppet's HP: 30,000, Damage: 350%, Damage Absorbed: 20% 16 MP Cost: 70, Duration: 60 sec, Puppet's HP: 31,300, Damage: 360%, Damage Absorbed: 21% 17 MP Cost: 70, Duration: 60 sec, Puppet's HP: 32,600, Damage: 370%, Damage Absorbed: 22% 18 MP Cost: 74, Duration: 60 sec, Puppet's HP: 33,900, Damage: 380%, Damage Absorbed: 23%
Broiler Shot
Description: Turns up the heat on Roasting Shot to deal major damage.\nRequired Skill: #cRoasting Shot Lv. 20#
Info: type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003
Range: 180%
Element: Fire
Pre-requisite: Level 20 Roasting Shot
Animations: hit.0, ball, tile.0, tile.1, tile.2, effect, special
Maximum Level: 10
1 MP Cost: 35, Damage: 175%, Number of Attacks: 4, Damage Over Time: 104% damage every 1 sec for 7 sec 2 MP Cost: 35, Damage: 180%, Number of Attacks: 4, Damage Over Time: 108% damage every 1 sec for 8 sec 3 MP Cost: 40, Damage: 185%, Number of Attacks: 4, Damage Over Time: 112% damage every 1 sec for 8 sec 4 MP Cost: 40, Damage: 190%, Number of Attacks: 4, Damage Over Time: 116% damage every 1 sec for 9 sec 5 MP Cost: 45, Damage: 195%, Number of Attacks: 4, Damage Over Time: 120% damage every 1 sec for 9 sec 6 MP Cost: 45, Damage: 200%, Number of Attacks: 4, Damage Over Time: 124% damage every 1 sec for 10 sec 7 MP Cost: 50, Damage: 205%, Number of Attacks: 4, Damage Over Time: 128% damage every 1 sec for 10 sec 8 MP Cost: 50, Damage: 210%, Number of Attacks: 4, Damage Over Time: 132% damage every 1 sec for 11 sec 9 MP Cost: 55, Damage: 215%, Number of Attacks: 4, Damage Over Time: 136% damage every 1 sec for 11 sec 10 MP Cost: 55, Damage: 220%, Number of Attacks: 4, Damage Over Time: 140% damage every 1 sec for 12 sec 11 MP Cost: 60, Damage: 225%, Number of Attacks: 4, Damage Over Time: 144% damage every 1 sec for 12 sec 12 MP Cost: 60, Damage: 230%, Number of Attacks: 4, Damage Over Time: 148% damage every 1 sec for 13 sec 13 MP Cost: 65, Damage: 235%, Number of Attacks: 4, Damage Over Time: 152% damage every 1 sec for 13 sec
Marksmanship
Description: When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.
Info: type = 50
Maximum Level: 10
1 DEF Ignored: 7%, Accuracy: +1% 2 DEF Ignored: 9%, Accuracy: +2% 3 DEF Ignored: 11%, Accuracy: +3% 4 DEF Ignored: 13%, Accuracy: +4% 5 DEF Ignored: 15%, Accuracy: +5% 6 DEF Ignored: 17%, Accuracy: +6% 7 DEF Ignored: 19%, Accuracy: +7% 8 DEF Ignored: 21%, Accuracy: +8% 9 DEF Ignored: 23%, Accuracy: +9% 10 DEF Ignored: 25%, Accuracy: +10% 11 DEF Ignored: 27%, Accuracy: +11% 12 DEF Ignored: 29%, Accuracy: +12% 13 DEF Ignored: 31%, Accuracy: +13%
Advanced Final Attack
Description: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack : Bow
Animations: hit.0
Maximum Level: 30
1 Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack 2 Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack 3 Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack 4 Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack 5 Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack 6 Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack 7 Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack 8 Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack 9 Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack 10 Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack 11 Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack 12 Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack 13 Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack 14 Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack 15 Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack 16 Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack 17 Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack 18 Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack 19 Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack 20 Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack 21 Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack 22 Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack 23 Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack 24 Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack 25 Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack 26 Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack 27 Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack 28 Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack 29 Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack 30 Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack 31 Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack 32 Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack 33 Permanently increases ATT by 22 and Accuracy by 11%. Upon attacking, has 73% chance of activating 216% damage Final Attack
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec 2 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec 3 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec 4 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec 5 MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec 6 MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec 7 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec 8 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec 9 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec 10 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec 11 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec 12 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec 13 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec 14 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec 15 MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec 16 MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec 17 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec 18 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec 19 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec 20 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec 21 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec 22 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec 23 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec 24 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec 25 MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec 26 MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec 27 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec 28 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec 29 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec 30 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec 31 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec 32 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec 33 MP Cost: 48, Critical Rate: +22%, Max Critical Damage: +33%, Duration: 330 sec
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 10, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 20, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 30, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 40, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 50, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 60, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Illusion Step
Description: Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#
Info: type = 10
Delays: alert4 - 900 ms
Pre-requisite: Level 5 Concentrate
Animations: effect, special
Maximum Level: 30
1 MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1% 2 MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2% 3 MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3% 4 MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4% 5 MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5% 6 MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6% 7 MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7% 8 MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8% 9 MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9% 10 MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10% 11 MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11% 12 MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12% 13 MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13% 14 MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14% 15 MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15% 16 MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16% 17 MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17% 18 MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18% 19 MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19% 20 MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20% 21 MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21% 22 MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22% 23 MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23% 24 MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24% 25 MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25% 26 MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26% 27 MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27% 28 MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28% 29 MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29% 30 MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30% 31 MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31% 32 MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32% 33 MP Cost: 36, Duration: 258 sec, DEX: +43, Dodge Chance: +33%
Hurricane
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Final Attack: Bow
Animations: prepare, keydown, ball, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 7, Damage: 173% per arrow 2 MP Cost: 7, Damage: 176% per arrow 3 MP Cost: 7, Damage: 179% per arrow 4 MP Cost: 7, Damage: 182% per arrow 5 MP Cost: 7, Damage: 185% per arrow 6 MP Cost: 7, Damage: 188% per arrow 7 MP Cost: 7, Damage: 191% per arrow 8 MP Cost: 7, Damage: 194% per arrow 9 MP Cost: 7, Damage: 197% per arrow 10 MP Cost: 7, Damage: 200% per arrow 11 MP Cost: 8, Damage: 203% per arrow 12 MP Cost: 8, Damage: 206% per arrow 13 MP Cost: 8, Damage: 209% per arrow 14 MP Cost: 8, Damage: 212% per arrow 15 MP Cost: 8, Damage: 215% per arrow 16 MP Cost: 8, Damage: 218% per arrow 17 MP Cost: 8, Damage: 221% per arrow 18 MP Cost: 8, Damage: 224% per arrow 19 MP Cost: 8, Damage: 227% per arrow 20 MP Cost: 8, Damage: 230% per arrow 21 MP Cost: 9, Damage: 233% per arrow 22 MP Cost: 9, Damage: 236% per arrow 23 MP Cost: 9, Damage: 239% per arrow 24 MP Cost: 9, Damage: 242% per arrow 25 MP Cost: 9, Damage: 245% per arrow 26 MP Cost: 9, Damage: 248% per arrow 27 MP Cost: 9, Damage: 251% per arrow 28 MP Cost: 9, Damage: 254% per arrow 29 MP Cost: 9, Damage: 257% per arrow 30 MP Cost: 9, Damage: 260% per arrow 31 MP Cost: 10, Damage: 263% per arrow 32 MP Cost: 10, Damage: 266% per arrow 33 MP Cost: 10, Damage: 269% per arrow
Bow Expert
Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Bow Mastery
Maximum Level: 30
1 Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1% 2 Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1% 3 Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2% 4 Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2% 5 Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3% 6 Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3% 7 Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4% 8 Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4% 9 Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5% 10 Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5% 11 Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6% 12 Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6% 13 Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7% 14 Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7% 15 Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8% 16 Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8% 17 Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9% 18 Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9% 19 Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10% 20 Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10% 21 Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11% 22 Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11% 23 Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12% 24 Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12% 25 Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13% 26 Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13% 27 Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14% 28 Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14% 29 Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15% 30 Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15% 31 Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16% 32 Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16% 33 Bow Mastery: +72%. Weapon ATT: +33, Minimum Critical Damage: +17%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Hyper
Broiler Shot - Cripple
Description: Increases Broiler Shot's damage over time.
Info: type = 50
Maximum Level: 1
Required Level: 149
Additional 20% damage over time
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Gritty Gust
Description: Blasts nearby enemies with a gust of wind to tear them apart.
Info: type = 1, areaAttack = 1
Delays: HY312windOfFrey - 1020 ms
Range: 300%
Animations: effect, mob, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec.\nCooldown: 15 sec
Concentration
Description: Steel yourself for battle to increase damage.
Info: type = 15, massSpell = 1
Delays: HY312preperation - 900 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%\nCooldown: 90 sec.
Hurricane - Range
Description: Increases Hurricane range.
Info: type = 50
Maximum Level: 1
Required Level: 177
50 additional range
Hurricane - Splitter
Description: Cuts the damage of Hurricane in half, but increases its number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 155
Number of Attacks: +1, Damage: -50%
Hurricane - Agility
Description: Allows you to use Hurricane while moving.
Info: type = 50
Maximum Level: 1
Required Level: 195
Can move while casting
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Phoenix - Reinforce
Description: Increases damage of Phoenix.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Phoenix - Extra Strike
Description: Increases Number of Attacks for Phoenix.
Info: type = 50
Maximum Level: 1
Required Level: 143
Number of Attacks: +1
Phoenix - Persist
Description: Increases the duration of Phoenix.
Info: type = 50
Maximum Level: 1
Required Level: 162
Duration: +20 sec
Broiler Shot - Aftermath
Description: Increases damage over time for Broiler Shot.
Info: type = 50
Maximum Level: 1
Required Level: 189
Additional 5 sec
Broiler Shot - Reinforce
Description: Increases Broiler Shot's damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%Crossbowman
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Double Jump
Description: Jump a second time while in the air.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: archerDoubleJump - 720 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 26, jumps a certain distance 2 MP Cost: 22, jumps a certain distance 3 MP Cost: 18, jumps a certain distance 4 MP Cost: 14, jumps a certain distance 5 MP Cost: 10, jumps a certain distance
Crossbow Booster
Description: Doubles the attack speed of your weapon. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Crossbow Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Iron Arrow: Crossbow
Description: Fires a steel arrow that can penetrate the enemy.
Info: type = 2, piercing = 1, piercingPenalty = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6 2 MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6 3 MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6 4 MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6 5 MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6 6 MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6 7 MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6 8 MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6 9 MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6 10 MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6 11 MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6 12 MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6 13 MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6 14 MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6 15 MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6 16 MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6 17 MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6 18 MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6 19 MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6 20 MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6
Soul Arrow: Crossbow
Description: Allows you to use your crossbow without consuming ammo for a fixed period of time.\nRequired Skill: #cCrossbow Booster Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Crossbow Booster
Animations: effect, ball
Maximum Level: 10
1 MP Cost: 15, Duration: 30 sec 2 MP Cost: 15, Duration: 60 sec 3 MP Cost: 15, Duration: 90 sec 4 MP Cost: 15, Duration: 120 sec 5 MP Cost: 15, Duration: 150 sec 6 MP Cost: 20, Duration: 180 sec 7 MP Cost: 20, Duration: 210 sec 8 MP Cost: 20, Duration: 240 sec 9 MP Cost: 20, Duration: 270 sec 10 MP Cost: 20, Duration: 300 sec
Golden Eagle
Description: Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1.info.hit, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, mob
Maximum Level: 15
1 MP Cost: 20, Summon Damage: 158%, Summon Duration: 96 sec, Stun Chance: 34% 2 MP Cost: 20, Summon Damage: 166%, Summon Duration: 102 sec, Stun Chance: 38% 3 MP Cost: 20, Summon Damage: 174%, Summon Duration: 108 sec, Stun Chance: 42% 4 MP Cost: 26, Summon Damage: 182%, Summon Duration: 114 sec, Stun Chance: 46% 5 MP Cost: 26, Summon Damage: 190%, Summon Duration: 120 sec, Stun Chance: 50% 6 MP Cost: 26, Summon Damage: 198%, Summon Duration: 126 sec, Stun Chance: 54% 7 MP Cost: 26, Summon Damage: 206%, Summon Duration: 132 sec, Stun Chance: 58% 8 MP Cost: 32, Summon Damage: 214%, Summon Duration: 138 sec, Stun Chance: 62% 9 MP Cost: 32, Summon Damage: 222%, Summon Duration: 144 sec, Stun Chance: 66% 10 MP Cost: 32, Summon Damage: 230%, Summon Duration: 150 sec, Stun Chance: 70% 11 MP Cost: 32, Summon Damage: 238%, Summon Duration: 156 sec, Stun Chance: 74% 12 MP Cost: 38, Summon Damage: 246%, Summon Duration: 162 sec, Stun Chance: 78% 13 MP Cost: 38, Summon Damage: 254%, Summon Duration: 168 sec, Stun Chance: 82% 14 MP Cost: 38, Summon Damage: 262%, Summon Duration: 174 sec, Stun Chance: 86% 15 MP Cost: 38, Summon Damage: 270%, Summon Duration: 180 sec, Stun Chance: 90%
Final Attack : Crossbow
Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Crossbow Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Crossbow Mastery
Description: Increases the weapon mastery and accuracy of Crossbows.
Info: type = 50
Maximum Level: 10
1 Crossbow Mastery: + 14%, Accuracy: +12 2 Crossbow Mastery: + 18%, Accuracy: +24 3 Crossbow Mastery: + 22%, Accuracy: +36 4 Crossbow Mastery: + 26%, Accuracy: +48 5 Crossbow Mastery: + 30%, Accuracy: +60 6 Crossbow Mastery: + 34%, Accuracy: +72 7 Crossbow Mastery: + 38%, Accuracy: +84 8 Crossbow Mastery: + 42%, Accuracy: +96 9 Crossbow Mastery: + 46%, Accuracy: +108 10 Crossbow Mastery: + 50%, Accuracy: +120 Sniper
Dragon's Breath
Description: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.
Info: type = 2, piercing = 1, pushTarget = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 10
1 MP Cost: 20, Damage: 104%, Number of Attacks: 4, Max Enemies Hit: 4 2 MP Cost: 20, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 4 3 MP Cost: 20, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 4 4 MP Cost: 20, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 4 5 MP Cost: 24, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 4 6 MP Cost: 24, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6 7 MP Cost: 24, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6 8 MP Cost: 24, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6 9 MP Cost: 24, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6 10 MP Cost: 28, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6
Arrow Eruption
Description: Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. \nRequired Skill: #cMortal Blow Lv. 5#
Info: type = 1, areaAttack = 1, mes = seal
Delays: arrowEruption - 960 ms
Range: 270%
Pre-requisite: Level 5 Mortal Blow
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 24, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 5, Seal Chance: 3%, Seal Duration: 1 sec 2 MP Cost: 24, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5, Seal Chance: 6%, Seal Duration: 1 sec 3 MP Cost: 24, Damage: 119%, Number of Attacks: 3, Max Enemies Hit: 5, Seal Chance: 9%, Seal Duration: 1 sec 4 MP Cost: 24, Damage: 122%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 12%, Seal Duration: 1 sec 5 MP Cost: 24, Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 15%, Seal Duration: 1 sec 6 MP Cost: 28, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 18%, Seal Duration: 2 sec 7 MP Cost: 28, Damage: 131%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 21%, Seal Duration: 2 sec 8 MP Cost: 28, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 24%, Seal Duration: 2 sec 9 MP Cost: 28, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 27%, Seal Duration: 2 sec 10 MP Cost: 28, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 30%, Seal Duration: 2 sec 11 MP Cost: 32, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 33%, Seal Duration: 3 sec 12 MP Cost: 32, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 36%, Seal Duration: 3 sec 13 MP Cost: 32, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 39%, Seal Duration: 3 sec 14 MP Cost: 32, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 42%, Seal Duration: 3 sec 15 MP Cost: 32, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 45%, Seal Duration: 3 sec 16 MP Cost: 36, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 48%, Seal Duration: 4 sec 17 MP Cost: 36, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 51%, Seal Duration: 4 sec 18 MP Cost: 36, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 54%, Seal Duration: 4 sec 19 MP Cost: 36, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 57%, Seal Duration: 4 sec 20 MP Cost: 36, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Seal Chance: 60%, Seal Duration: 4 sec
Frostprey
Description: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10#
Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Ice
Pre-requisite: Level 10 Golden Eagle
Summon Range: attack1 = 100%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1, tile.0, tile.1, tile.2
Maximum Level: 10
1 MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec, Max Monsters Hit: 4 2 MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec, Max Monsters Hit: 4 3 MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec, Max Monsters Hit: 4 4 MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec, Max Monsters Hit: 4 5 MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec, Max Monsters Hit: 4 6 MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec, Max Monsters Hit: 4 7 MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec, Max Monsters Hit: 4 8 MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec, Max Monsters Hit: 4 9 MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec, Max Monsters Hit: 4 10 MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec, Max Monsters Hit: 4
Strafe
Description: Fire multiple arrows at an enemy.
Info: type = 2
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 23, Shots Fired: 4, Damage: 134% 2 MP Cost: 23, Shots Fired: 4, Damage: 138% 3 MP Cost: 23, Shots Fired: 4, Damage: 142% 4 MP Cost: 23, Shots Fired: 4, Damage: 146% 5 MP Cost: 23, Shots Fired: 4, Damage: 150% 6 MP Cost: 26, Shots Fired: 4, Damage: 154% 7 MP Cost: 26, Shots Fired: 4, Damage: 158% 8 MP Cost: 26, Shots Fired: 4, Damage: 162% 9 MP Cost: 26, Shots Fired: 4, Damage: 166% 10 MP Cost: 26, Shots Fired: 4, Damage: 170% 11 MP Cost: 29, Shots Fired: 4, Damage: 174% 12 MP Cost: 29, Shots Fired: 4, Damage: 178% 13 MP Cost: 29, Shots Fired: 4, Damage: 182% 14 MP Cost: 29, Shots Fired: 4, Damage: 186% 15 MP Cost: 29, Shots Fired: 4, Damage: 190% 16 MP Cost: 32, Shots Fired: 4, Damage: 194% 17 MP Cost: 32, Shots Fired: 4, Damage: 198% 18 MP Cost: 32, Shots Fired: 4, Damage: 202% 19 MP Cost: 32, Shots Fired: 4, Damage: 206% 20 MP Cost: 32, Shots Fired: 4, Damage: 210%
Concentrate
Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6% 2 MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7% 3 MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8% 4 MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9% 5 MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10% 6 MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11% 7 MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12% 8 MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13% 9 MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14% 10 MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15% 11 MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16% 12 MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17% 13 MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18% 14 MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19% 15 MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20% 16 MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21% 17 MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22% 18 MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23% 19 MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24% 20 MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Puppet
Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Info: type = 33, minionAbility = taunt
Delays: alert2 - 600 ms
Animations: summon.summoned, summon.stand, summon.hit, summon.die
Maximum Level: 10
1 MP Cost: 32, Puppet HP: 1900, Duration: 24 sec 2 MP Cost: 34, Puppet HP: 2800, Duration: 24 sec 3 MP Cost: 36, Puppet HP: 3700, Duration: 33 sec 4 MP Cost: 38, Puppet HP: 4600, Duration: 33 sec 5 MP Cost: 40, Puppet HP: 5500, Duration: 42 sec 6 MP Cost: 42, Puppet HP: 6400, Duration: 42 sec 7 MP Cost: 44, Puppet HP: 7300, Duration: 51 sec 8 MP Cost: 46, Puppet HP: 8200, Duration: 51 sec 9 MP Cost: 48, Puppet HP: 9100, Duration: 60 sec 10 MP Cost: 50, Puppet HP: 10,000, Duration: 60 sec
Snapfreeze Shot
Description: Fires an Ice arrow that damages multiple enemies. The enemy you targeted will be Frozen.
Info: type = 2, splash = 1, mes = freeze, rectBasedOnTarget = 1
Range: 180%
Element: Ice
Animations: effect, special, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 407%, Max Enemies Hit: 6, Freeze Duration: 1 sec 2 MP Cost: 20, Damage: 414%, Max Enemies Hit: 6, Freeze Duration: 1 sec 3 MP Cost: 20, Damage: 421%, Max Enemies Hit: 6, Freeze Duration: 1 sec 4 MP Cost: 22, Damage: 428%, Max Enemies Hit: 6, Freeze Duration: 1 sec 5 MP Cost: 22, Damage: 435%, Max Enemies Hit: 6, Freeze Duration: 1 sec 6 MP Cost: 22, Damage: 442%, Max Enemies Hit: 6, Freeze Duration: 1 sec 7 MP Cost: 22, Damage: 449%, Max Enemies Hit: 6, Freeze Duration: 1 sec 8 MP Cost: 24, Damage: 456%, Max Enemies Hit: 6, Freeze Duration: 2 sec 9 MP Cost: 24, Damage: 463%, Max Enemies Hit: 6, Freeze Duration: 2 sec 10 MP Cost: 24, Damage: 470%, Max Enemies Hit: 6, Freeze Duration: 2 sec 11 MP Cost: 24, Damage: 477%, Max Enemies Hit: 6, Freeze Duration: 2 sec 12 MP Cost: 26, Damage: 484%, Max Enemies Hit: 6, Freeze Duration: 2 sec 13 MP Cost: 26, Damage: 491%, Max Enemies Hit: 6, Freeze Duration: 2 sec 14 MP Cost: 26, Damage: 498%, Max Enemies Hit: 6, Freeze Duration: 2 sec 15 MP Cost: 26, Damage: 505%, Max Enemies Hit: 6, Freeze Duration: 3 sec 16 MP Cost: 28, Damage: 512%, Max Enemies Hit: 6, Freeze Duration: 3 sec 17 MP Cost: 28, Damage: 519%, Max Enemies Hit: 6, Freeze Duration: 3 sec 18 MP Cost: 28, Damage: 526%, Max Enemies Hit: 6, Freeze Duration: 3 sec 19 MP Cost: 28, Damage: 533%, Max Enemies Hit: 6, Freeze Duration: 3 sec 20 MP Cost: 30, Damage: 540%, Max Enemies Hit: 6, Freeze Duration: 3 sec
Evasion Boost
Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals. 2 Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals. 3 Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals. 4 Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals. 5 Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals. 6 Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals. 7 Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals. 8 Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals. 9 Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals. 10 Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Mortal Blow
Description: Has a chance to finish off an enemy with a single blow, and recover HP & MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 10
1 3% chance to instantly finish an enemy below 3% HP. 1% HP & MP recovered after a sucessful finish. 2 3% chance to instantly finish an enemy below 6% HP. 1% HP & MP recovered after a sucessful finish. 3 6% chance to instantly finish an enemy below 9% HP. 2% HP & MP recovered after a sucessful finish. 4 6% chance to instantly finish an enemy below 12% HP. 2% HP & MP recovered after a sucessful finish. 5 9% chance to instantly finish an enemy below 15% HP. 3% HP & MP recovered after a sucessful finish. 6 9% chance to instantly finish an enemy below 18% HP. 3% HP & MP recovered after a sucessful finish. 7 12% chance to instantly finish an enemy below 21% HP. 4% HP & MP recovered after a sucessful finish. 8 12% chance to instantly finish an enemy below 24% HP. 4% HP & MP recovered after a sucessful finish. 9 15% chance to instantly finish an enemy below 27% HP. 5% HP & MP recovered after a sucessful finish. 10 15% chance to instantly finish an enemy below 30% HP. 5% HP & MP recovered after a sucessful finish. Marksman
Elite Puppet
Description: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10#
Info: type = 33, minionAbility = taunt, minionAttack = normal
Delays: alert2 - 600 ms
Pre-requisite: Level 10 Puppet
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 6
Animations: hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1
Maximum Level: 15
1 MP Cost: 50, Duration: 60 sec, Puppet's HP: 11,800, Damage: 210%, Damage Absorbed: 6% 2 MP Cost: 50, Duration: 60 sec, Puppet's HP: 13,100, Damage: 220%, Damage Absorbed: 7% 3 MP Cost: 54, Duration: 60 sec, Puppet's HP: 14,400, Damage: 230%, Damage Absorbed: 8% 4 MP Cost: 54, Duration: 60 sec, Puppet's HP: 15,700, Damage: 240%, Damage Absorbed: 9% 5 MP Cost: 54, Duration: 60 sec, Puppet's HP: 17,000, Damage: 250%, Damage Absorbed: 10% 6 MP Cost: 58, Duration: 60 sec, Puppet's HP: 18,300, Damage: 260%, Damage Absorbed: 11% 7 MP Cost: 58, Duration: 60 sec, Puppet's HP: 19,600, Damage: 270%, Damage Absorbed: 12% 8 MP Cost: 58, Duration: 60 sec, Puppet's HP: 20,900, Damage: 280%, Damage Absorbed: 13% 9 MP Cost: 62, Duration: 60 sec, Puppet's HP: 22,200, Damage: 290%, Damage Absorbed: 14% 10 MP Cost: 62, Duration: 60 sec, Puppet's HP: 23,500, Damage: 300%, Damage Absorbed: 15% 11 MP Cost: 62, Duration: 60 sec, Puppet's HP: 24,800, Damage: 310%, Damage Absorbed: 16% 12 MP Cost: 66, Duration: 60 sec, Puppet's HP: 26,100, Damage: 320%, Damage Absorbed: 17% 13 MP Cost: 66, Duration: 60 sec, Puppet's HP: 27,400, Damage: 330%, Damage Absorbed: 18% 14 MP Cost: 66, Duration: 60 sec, Puppet's HP: 28,700, Damage: 340%, Damage Absorbed: 19% 15 MP Cost: 70, Duration: 60 sec, Puppet's HP: 30,000, Damage: 350%, Damage Absorbed: 20% 16 MP Cost: 70, Duration: 60 sec, Puppet's HP: 31,300, Damage: 360%, Damage Absorbed: 21% 17 MP Cost: 70, Duration: 60 sec, Puppet's HP: 32,600, Damage: 370%, Damage Absorbed: 22% 18 MP Cost: 74, Duration: 60 sec, Puppet's HP: 33,900, Damage: 380%, Damage Absorbed: 23%
Ultimate Strafe
Description: Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#
Info: type = 50
Pre-requisite: Level 20 Strafe
Animations: effect, ball, hit.0
Maximum Level: 10
1 MP Cost: 34, Number of Arrows: 8, Damage: 160%, Enemy DEF Ignored: 2% 2 MP Cost: 34, Number of Arrows: 8, Damage: 165%, Enemy DEF Ignored: 4% 3 MP Cost: 34, Number of Arrows: 8, Damage: 170%, Enemy DEF Ignored: 6% 4 MP Cost: 34, Number of Arrows: 8, Damage: 175%, Enemy DEF Ignored: 8% 5 MP Cost: 34, Number of Arrows: 8, Damage: 180%, Enemy DEF Ignored: 10% 6 MP Cost: 36, Number of Arrows: 8, Damage: 185%, Enemy DEF Ignored: 12% 7 MP Cost: 36, Number of Arrows: 8, Damage: 190%, Enemy DEF Ignored: 14% 8 MP Cost: 36, Number of Arrows: 8, Damage: 195%, Enemy DEF Ignored: 16% 9 MP Cost: 36, Number of Arrows: 8, Damage: 200%, Enemy DEF Ignored: 18% 10 MP Cost: 36, Number of Arrows: 8, Damage: 205%, Enemy DEF Ignored: 20% 11 MP Cost: 38, Number of Arrows: 8, Damage: 210%, Enemy DEF Ignored: 22% 12 MP Cost: 38, Number of Arrows: 8, Damage: 215%, Enemy DEF Ignored: 24% 13 MP Cost: 38, Number of Arrows: 8, Damage: 220%, Enemy DEF Ignored: 26%
Marksman Boost
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Crossbow Mastery
Maximum Level: 30
1 Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% 33 Crossbow Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Spirit Link: Frostprey
Description: Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Frostprey
Animations: repeat
Maximum Level: 30
1 Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1% 2 Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1% 3 Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2% 4 Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2% 5 Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3% 6 Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3% 7 Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4% 8 Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4% 9 Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5% 10 Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5% 11 Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6% 12 Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6% 13 Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7% 14 Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7% 15 Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8% 16 Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8% 17 Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9% 18 Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9% 19 Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10% 20 Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10% 21 Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11% 22 Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11% 23 Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12% 24 Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12% 25 Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13% 26 Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13% 27 Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14% 28 Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14% 29 Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15% 30 Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, Status Ailment Resistance: +15%, All Elemental Resistances: +15% 31 Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16% 32 Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16% 33 Damage: +17%, Max HP: +43%, Weapon Defense: +33%, Magic Defense: +33%, Status Ailment Resistance: +17%, All Elemental Resistances: +17%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Snipe
Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.
Info: type = 2, suddenDeath = 1
Animations: effect, hit.0, ball
Maximum Level: 30
1 MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100% \nCooldown: 20 sec 2 MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100% \nCooldown: 20 sec 3 MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100% \nCooldown: 20 sec 4 MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100% \nCooldown: 20 sec 5 MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100% \nCooldown: 20 sec 6 MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100% \nCooldown: 20 sec 7 MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100% \nCooldown: 20 sec 8 MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100% \nCooldown: 20 sec 9 MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100% \nCooldown: 20 sec 10 MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100% \nCooldown: 15 sec 11 MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100% \nCooldown: 15 sec 12 MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100% \nCooldown: 15 sec 13 MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100% \nCooldown: 15 sec 14 MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100% \nCooldown: 15 sec 15 MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100% \nCooldown: 15 sec 16 MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100% \nCooldown: 15 sec 17 MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100% \nCooldown: 15 sec 18 MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100% \nCooldown: 15 sec 19 MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100% \nCooldown: 15 sec 20 MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100% \nCooldown: 10 sec 21 MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100% \nCooldown: 10 sec 22 MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100% \nCooldown: 10 sec 23 MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100% \nCooldown: 10 sec 24 MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100% \nCooldown: 10 sec 25 MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100% \nCooldown: 10 sec 26 MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100% \nCooldown: 10 sec 27 MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100% \nCooldown: 10 sec 28 MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100% \nCooldown: 10 sec 29 MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100% \nCooldown: 10 sec 30 MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100% \nCooldown: 5 sec 31 MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100% \nCooldown: 5 sec 32 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100% \nCooldown: 5 sec 33 MP Cost: 20, Chance to Defeat Normal Enemies, Damage: 511%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 43%, Bonus Critical Chance: 100% \nCooldown: 5 sec
Illusion Step
Description: Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#
Info: type = 10
Delays: alert4 - 900 ms
Pre-requisite: Level 5 Concentrate
Animations: effect, special
Maximum Level: 30
1 MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1% 2 MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2% 3 MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3% 4 MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4% 5 MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5% 6 MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6% 7 MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7% 8 MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8% 9 MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9% 10 MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10% 11 MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11% 12 MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12% 13 MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13% 14 MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14% 15 MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15% 16 MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16% 17 MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17% 18 MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18% 19 MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19% 20 MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20% 21 MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21% 22 MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22% 23 MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23% 24 MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24% 25 MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25% 26 MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26% 27 MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27% 28 MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28% 29 MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29% 30 MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30% 31 MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31% 32 MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32% 33 MP Cost: 36, Duration: 258 sec, DEX: +43, Dodge Chance: +33%
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec 2 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec 3 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec 4 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec 5 MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec 6 MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec 7 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec 8 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec 9 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec 10 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec 11 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec 12 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec 13 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec 14 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec 15 MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec 16 MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec 17 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec 18 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec 19 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec 20 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec 21 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec 22 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec 23 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec 24 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec 25 MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec 26 MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec 27 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec 28 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec 29 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec 30 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec 31 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec 32 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec 33 MP Cost: 48, Critical Rate: +22%, Max Critical Damage: +33%, Duration: 330 sec
Piercing Arrow
Description: Fires an arrow. Its effect increases with each enemy it hits.
Info: type = 2, piercing = 1, piercingBouns = 1
Delays: piercing - 390 ms
Final Attack: Crossbow
Animations: prepare, keydown, effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8, hit.9, hit.10
Maximum Level: 30
1 MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6 2 MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6 3 MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6 4 MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6 5 MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6 6 MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6 7 MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6 8 MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6 9 MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6 10 MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6 11 MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6 12 MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6 13 MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6 14 MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6 15 MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6 16 MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6 17 MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6 18 MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6 19 MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6 20 MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6 21 MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6 22 MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6 23 MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6 24 MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6 25 MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6 26 MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6 27 MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6 28 MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6 29 MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6 30 MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6 31 MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6 32 MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6 33 MP Cost: 44, Damage: 266%, Max Enemies Penetrated: 9, Number of Attacks: 6
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Marksmanship
Description: When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.
Info: type = 50
Maximum Level: 10
1 DEF Ignored: 7%, Accuracy: +1% 2 DEF Ignored: 9%, Accuracy: +2% 3 DEF Ignored: 11%, Accuracy: +3% 4 DEF Ignored: 13%, Accuracy: +4% 5 DEF Ignored: 15%, Accuracy: +5% 6 DEF Ignored: 17%, Accuracy: +6% 7 DEF Ignored: 19%, Accuracy: +7% 8 DEF Ignored: 21%, Accuracy: +8% 9 DEF Ignored: 23%, Accuracy: +9% 10 DEF Ignored: 25%, Accuracy: +10% 11 DEF Ignored: 27%, Accuracy: +11% 12 DEF Ignored: 29%, Accuracy: +12% 13 DEF Ignored: 31%, Accuracy: +13%
Hyper
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Snipe - Cooldown Cutter
Description: Reduces Snipe Cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 155
Cooldown -100%
Snipe - Extra Strike
Description: Increases the number of attacks for Snipe.
Info: type = 50
Maximum Level: 1
Required Level: 177
Number of Attacks vs Boss Monsters: +1
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Piercing Arrow - Extra Strike
Description: Increases the number of attacks for Piercing Arrow.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Snipe - Reinforce
Description: Boosts Snipe damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Frostprey - Extra Strike
Description: Increases the number of attacks for Frostprey.
Info: type = 50
Maximum Level: 1
Required Level: 143
Number of Attacks: +1
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Frostprey - Reinforce
Description: Increases Frostprey Damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Frostprey - Persist
Description: Increases the duration of Frostprey.
Info: type = 50
Maximum Level: 1
Required Level: 162
Duration: +20 sec
Piercing Arrow - Reinforce
Description: Increases Piercing Arrow damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Piercing Arrow - Spread
Description: Increases the number of monsters hit by Piercing Arrow.
Info: type = 50
Maximum Level: 1
Required Level: 189
Monsters Hit: +2
High Speed Shot
Description: Fires off a focused shot that pierces all enemies within range.
Info: type = 1, areaAttack = 1
Delays: HY322longRangeTrueShot - 1170 ms
Range: 700%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Max Enemies Hit: 12, Damage: 4000%\nCooldown: 30 sec
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Bullseye Shot
Description: Hone in on the enemy's weak spot for a devastating shot.
Info: type = 50
Delays: HY322bullseye - 1260 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%\nCooldown: 90 sec
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