Swordman
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20%
Guardian Armor
Description: Increase Battle Mode ATT based on DEF.
Info: type = 50
Maximum Level: 1
Battle Mode ATT: +1 per 400 DEF
Iron Body
Description: Increases your Weapon Defense for a fixed amount of time.
Info: type = 10, magicSteal = 1
Delays: alert2 - 600 ms
Maximum Level: 20
1 MP Cost: 8, Weapon DEF: +10, Duration: 110 sec 2 MP Cost: 8, Weapon DEF: +20, Duration: 120 sec 3 MP Cost: 8, Weapon DEF: +30, Duration: 130 sec 4 MP Cost: 8, Weapon DEF: +40, Duration: 140 sec 5 MP Cost: 8, Weapon DEF: +50, Duration: 150 sec 6 MP Cost: 10, Weapon DEF: +60, Duration: 160 sec 7 MP Cost: 10, Weapon DEF: +70, Duration: 170 sec 8 MP Cost: 10, Weapon DEF: +80, Duration: 180 sec 9 MP Cost: 10, Weapon DEF: +90, Duration: 190 sec 10 MP Cost: 10, Weapon DEF: +100, Duration: 200 sec 11 MP Cost: 12, Weapon DEF: +110, Duration: 210 sec 12 MP Cost: 12, Weapon DEF: +120, Duration: 220 sec 13 MP Cost: 12, Weapon DEF: +130, Duration: 230 sec 14 MP Cost: 12, Weapon DEF: +140, Duration: 240 sec 15 MP Cost: 12, Weapon DEF: +150, Duration: 250 sec 16 MP Cost: 14, Weapon DEF: +160, Duration: 260 sec 17 MP Cost: 14, Weapon DEF: +170, Duration: 270 sec 18 MP Cost: 14, Weapon DEF: +180, Duration: 280 sec 19 MP Cost: 14, Weapon DEF: +190, Duration: 290 sec 20 MP Cost: 14, Weapon DEF: +200, Duration: 300 sec
Slash Blast
Description: Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#
Info: type = 1, rangeAttack = 1
Pre-requisite: Level 1 Power Strike
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Animations: effect, hit.0, hit.1, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.hit.2, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.hit.2, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.hit.2, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.hit.2, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 6, Damage: 165%, Max Enemies Hit: 6 2 MP Cost: 6, Damage: 170%, Max Enemies Hit: 6 3 MP Cost: 6, Damage: 175%, Max Enemies Hit: 6 4 MP Cost: 6, Damage: 180%, Max Enemies Hit: 6 5 MP Cost: 8, Damage: 185%, Max Enemies Hit: 6 6 MP Cost: 8, Damage: 190%, Max Enemies Hit: 6 7 MP Cost: 8, Damage: 195%, Max Enemies Hit: 6 8 MP Cost: 8, Damage: 200%, Max Enemies Hit: 6 9 MP Cost: 8, Damage: 205%, Max Enemies Hit: 6 10 MP Cost: 10, Damage: 210%, Max Enemies Hit: 6 11 MP Cost: 10, Damage: 215%, Max Enemies Hit: 6 12 MP Cost: 10, Damage: 220%, Max Enemies Hit: 6 13 MP Cost: 10, Damage: 225%, Max Enemies Hit: 6 14 MP Cost: 10, Damage: 230%, Max Enemies Hit: 6 15 MP Cost: 12, Damage: 235%, Max Enemies Hit: 6 16 MP Cost: 12, Damage: 240%, Max Enemies Hit: 6 17 MP Cost: 12, Damage: 245%, Max Enemies Hit: 6 18 MP Cost: 12, Damage: 250%, Max Enemies Hit: 6 19 MP Cost: 12, Damage: 255%, Max Enemies Hit: 6 20 MP Cost: 14, Damage: 260%, Max Enemies Hit: 6
Power Strike
Description: Consumes MP to deliver powerful damage to enemies.
Info: type = 1
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 5, Damage: 205% 2 MP Cost: 5, Damage: 210% 3 MP Cost: 5, Damage: 215% 4 MP Cost: 5, Damage: 220% 5 MP Cost: 5, Damage: 225% 6 MP Cost: 7, Damage: 230% 7 MP Cost: 7, Damage: 235% 8 MP Cost: 7, Damage: 240% 9 MP Cost: 7, Damage: 245% 10 MP Cost: 7, Damage: 250% 11 MP Cost: 9, Damage: 255% 12 MP Cost: 9, Damage: 260% 13 MP Cost: 9, Damage: 265% 14 MP Cost: 9, Damage: 270% 15 MP Cost: 9, Damage: 275% 16 MP Cost: 11, Damage: 280% 17 MP Cost: 11, Damage: 285% 18 MP Cost: 11, Damage: 290% 19 MP Cost: 11, Damage: 295% 20 MP Cost: 11, Damage: 300% Fighter
Power Reflection
Description: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3#
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Rage
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, for 66 seconds, 11% of received damage is absorbed and amplifed by 120% before being returned to the enemy. 2 MP Cost: 11, for 72 seconds, 12% of received damage is absorbed and amplifed by 140% before being returned to the enemy. 3 MP Cost: 11, for 78 seconds, 13% of received damage is absorbed and amplifed by 160% before being returned to the enemy. 4 MP Cost: 12, for 84 seconds, 14% of received damage is absorbed and amplifed by 180% before being returned to the enemy. 5 MP Cost: 12, for 90 seconds, 15% of received damage is absorbed and amplifed by 200% before being returned to the enemy. 6 MP Cost: 13, for 96 seconds, 16% of received damage is absorbed and amplifed by 220% before being returned to the enemy. 7 MP Cost: 13, for 102 seconds, 17% of received damage is absorbed and amplifed by 240% before being returned to the enemy. 8 MP Cost: 14, for 108 seconds, 18% of received damage is absorbed and amplifed by 260% before being returned to the enemy. 9 MP Cost: 14, for 114 seconds, 19% of received damage is absorbed and amplifed by 280% before being returned to the enemy. 10 MP Cost: 15, for 120 seconds, 20% of received damage is absorbed and amplifed by 300% before being returned to the enemy. 11 MP Cost: 15, for 126 seconds, 21% of received damage is absorbed and amplifed by 320% before being returned to the enemy. 12 MP Cost: 16, for 132 seconds, 22% of received damage is absorbed and amplifed by 340% before being returned to the enemy. 13 MP Cost: 16, for 138 seconds, 23% of received damage is absorbed and amplifed by 360% before being returned to the enemy. 14 MP Cost: 17, for 144 seconds, 24% of received damage is absorbed and amplifed by 380% before being returned to the enemy. 15 MP Cost: 17, for 150 seconds, 25% of received damage is absorbed and amplifed by 400% before being returned to the enemy. 16 MP Cost: 18, for 156 seconds, 26% of received damage is absorbed and amplifed by 420% before being returned to the enemy. 17 MP Cost: 18, for 162 seconds, 27% of received damage is absorbed and amplifed by 440% before being returned to the enemy. 18 MP Cost: 19, for 168 seconds, 28% of received damage is absorbed and amplifed by 460% before being returned to the enemy. 19 MP Cost: 19, for 174 seconds, 29% of received damage is absorbed and amplifed by 480% before being returned to the enemy. 20 MP Cost: 20, for 180 seconds, 30% of received damage is absorbed and amplifed by 500% before being returned to the enemy.
Brandish
Description: Perform a double attack on enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: brandish1 - 840 ms, brandish2 - 840 ms
Range: 150%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 172%, Number of Attacks: 2, Enemies Hit: 3 2 MP Cost: 10, Damage: 174%, Number of Attacks: 2, Enemies Hit: 3 3 MP Cost: 11, Damage: 176%, Number of Attacks: 2, Enemies Hit: 3 4 MP Cost: 11, Damage: 178%, Number of Attacks: 2, Enemies Hit: 3 5 MP Cost: 11, Damage: 180%, Number of Attacks: 2, Enemies Hit: 3 6 MP Cost: 12, Damage: 182%, Number of Attacks: 2, Enemies Hit: 3 7 MP Cost: 12, Damage: 184%, Number of Attacks: 2, Enemies Hit: 3 8 MP Cost: 12, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3 9 MP Cost: 13, Damage: 188%, Number of Attacks: 2, Enemies Hit: 3 10 MP Cost: 13, Damage: 190%, Number of Attacks: 2, Enemies Hit: 3 11 MP Cost: 13, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3 12 MP Cost: 14, Damage: 194%, Number of Attacks: 2, Enemies Hit: 3 13 MP Cost: 14, Damage: 196%, Number of Attacks: 2, Enemies Hit: 3 14 MP Cost: 14, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3 15 MP Cost: 15, Damage: 200%, Number of Attacks: 2, Enemies Hit: 3 16 MP Cost: 15, Damage: 202%, Number of Attacks: 2, Enemies Hit: 3 17 MP Cost: 15, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3 18 MP Cost: 16, Damage: 206%, Number of Attacks: 2, Enemies Hit: 3 19 MP Cost: 16, Damage: 208%, Number of Attacks: 2, Enemies Hit: 3 20 MP Cost: 16, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3
Slipstream
Description: Pushes you past the wind to let you move quicker than the eye can follow.
Info: type = 41
Maximum Level: 5
1 MP Cost: 55, pushes you forward a set distance 2 MP Cost: 45, pushes you forward a set distance 3 MP Cost: 35, pushes you forward a set distance 4 MP Cost: 25, pushes you forward a set distance 5 MP Cost: 15, pushes you forward a set distance
Rage
Description: Increases the Weapon ATT of your party members for a short time. Stacks with other buffs.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: affected, effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +11, Duration: 66 sec 2 MP Cost: 12, Weapon ATT: +12, Duration: 72 sec 3 MP Cost: 12, Weapon ATT: +13, Duration: 78 sec 4 MP Cost: 12, Weapon ATT: +14, Duration: 84 sec 5 MP Cost: 12, Weapon ATT: +15, Duration: 90 sec 6 MP Cost: 12, Weapon ATT: +16, Duration: 96 sec 7 MP Cost: 12, Weapon ATT: +17, Duration: 102 sec 8 MP Cost: 12, Weapon ATT: +18, Duration: 108 sec 9 MP Cost: 12, Weapon ATT: +19, Duration: 114 sec 10 MP Cost: 12, Weapon ATT: +20, Duration: 120 sec 11 MP Cost: 20, Weapon ATT: +21, Duration: 126 sec 12 MP Cost: 20, Weapon ATT: +22, Duration: 132 sec 13 MP Cost: 20, Weapon ATT: +23, Duration: 138 sec 14 MP Cost: 20, Weapon ATT: +24, Duration: 144 sec 15 MP Cost: 20, Weapon ATT: +25, Duration: 150 sec 16 MP Cost: 20, Weapon ATT: +26, Duration: 156 sec 17 MP Cost: 20, Weapon ATT: +27, Duration: 162 sec 18 MP Cost: 20, Weapon ATT: +28, Duration: 168 sec 19 MP Cost: 20, Weapon ATT: +29, Duration: 174 sec 20 MP Cost: 20, Weapon ATT: +30, Duration: 180 sec
Weapon Mastery
Description: Increases the weapon mastery and accuracy of swords and axes.
Info: type = 50
Maximum Level: 10
1 Sword and Axe Mastery: 14%, Accuracy: +12 2 Sword and Axe Mastery: 18%, Accuracy: +24 3 Sword and Axe Mastery: 22%, Accuracy: +36 4 Sword and Axe Mastery: 26%, Accuracy: +48 5 Sword and Axe Mastery: 30%, Accuracy: +60 6 Sword and Axe Mastery: 34%, Accuracy: +72 7 Sword and Axe Mastery: 38%, Accuracy: +84 8 Sword and Axe Mastery: 42%, Accuracy: +96 9 Sword and Axe Mastery: 46%, Accuracy: +108 10 Sword and Axe Mastery: 50%, Accuracy: +120
Weapon Booster
Description: Doubles the attack speed of your weapon. Must have a sword or an axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30.
Ground Smash
Description: Releases a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4 Crusader
Self Recovery
Description: Restores some HP and MP every 4 seconds, even in combat.
Info: type = 50
Maximum Level: 10
1 40 HP and 6 MP recovered every 4 seconds. 2 80 HP and 12 MP recovered every 4 seconds. 3 120 HP and 18 MP recovered every 4 seconds. 4 160 HP and 24 MP recovered every 4 seconds. 5 200 HP and 30 MP recovered every 4 seconds. 6 240 HP and 36 MP recovered every 4 seconds. 7 280 HP and 42 MP recovered every 4 seconds. 8 320 HP and 48 MP recovered every 4 seconds. 9 360 HP and 54 MP recovered every 4 seconds. 10 400 HP and 60 MP recovered every 4 seconds.
Endure
Description: Enhances your resistance against abnormal status effects.
Info: type = 51, mes = stun, condition = damaged
Maximum Level: 20
1 Abnormal Status Resistance: +1% 2 Abnormal Status Resistance: +2% 3 Abnormal Status Resistance: +3% 4 Abnormal Status Resistance: +4% 5 Abnormal Status Resistance: +5% 6 Abnormal Status Resistance: +6% 7 Abnormal Status Resistance: +7% 8 Abnormal Status Resistance: +8% 9 Abnormal Status Resistance: +9% 10 Abnormal Status Resistance: +10% 11 Abnormal Status Resistance: +11% 12 Abnormal Status Resistance: +12% 13 Abnormal Status Resistance: +13% 14 Abnormal Status Resistance: +14% 15 Abnormal Status Resistance: +15% 16 Abnormal Status Resistance: +16% 17 Abnormal Status Resistance: +17% 18 Abnormal Status Resistance: +18% 19 Abnormal Status Resistance: +19% 20 Abnormal Status Resistance: +20%
Shout
Description: Shouts at enemies, dealing damage and possibly Stunning them.
Info: type = 1, areaAttack = 1, mes = stun
Delays: alert3 - 1500 ms
Range: 230%
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 8, Damage: 90%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec 2 MP Cost: 9, Damage: 100%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 4 sec 3 MP Cost: 9, Damage: 110%, Max Monsters Hit: 6, Stun Chance: 61%, Stun Duration: 4 sec 4 MP Cost: 10, Damage: 120%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 4 sec 5 MP Cost: 10, Damage: 130%, Max Monsters Hit: 7, Stun Chance: 65%, Stun Duration: 5 sec 6 MP Cost: 11, Damage: 140%, Max Monsters Hit: 7, Stun Chance: 67%, Stun Duration: 5 sec 7 MP Cost: 11, Damage: 150%, Max Monsters Hit: 7, Stun Chance: 69%, Stun Duration: 5 sec 8 MP Cost: 12, Damage: 160%, Max Monsters Hit: 7, Stun Chance: 71%, Stun Duration: 5 sec 9 MP Cost: 12, Damage: 170%, Max Monsters Hit: 7, Stun Chance: 73%, Stun Duration: 5 sec 10 MP Cost: 13, Damage: 180%, Max Monsters Hit: 8, Stun Chance: 75%, Stun Duration: 6 sec 11 MP Cost: 13, Damage: 190%, Max Monsters Hit: 8, Stun Chance: 77%, Stun Duration: 6 sec 12 MP Cost: 14, Damage: 200%, Max Monsters Hit: 8, Stun Chance: 79%, Stun Duration: 6 sec 13 MP Cost: 14, Damage: 210%, Max Monsters Hit: 8, Stun Chance: 81%, Stun Duration: 6 sec 14 MP Cost: 15, Damage: 220%, Max Monsters Hit: 8, Stun Chance: 83%, Stun Duration: 6 sec 15 MP Cost: 15, Damage: 230%, Max Monsters Hit: 9, Stun Chance: 85%, Stun Duration: 7 sec 16 MP Cost: 16, Damage: 240%, Max Monsters Hit: 9, Stun Chance: 87%, Stun Duration: 7 sec 17 MP Cost: 16, Damage: 250%, Max Monsters Hit: 9, Stun Chance: 89%, Stun Duration: 7 sec 18 MP Cost: 17, Damage: 260%, Max Monsters Hit: 9, Stun Chance: 91%, Stun Duration: 7 sec 19 MP Cost: 17, Damage: 270%, Max Monsters Hit: 9, Stun Chance: 93%, Stun Duration: 7 sec 20 MP Cost: 18, Damage: 280%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec
Intrepid Slash
Description: Deal 3 consecutive attacks on multiple enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms
Range: 175%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 15, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 4 2 MP Cost: 15, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 4 3 MP Cost: 15, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 4 4 MP Cost: 15, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 4 5 MP Cost: 16, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 4 6 MP Cost: 16, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 4 9 MP Cost: 17, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 4 10 MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 4 11 MP Cost: 17, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 4 12 MP Cost: 17, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 4 13 MP Cost: 18, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 4 14 MP Cost: 18, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 4 15 MP Cost: 18, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 4 17 MP Cost: 19, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 4 18 MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 4 19 MP Cost: 19, Damage: 238%, Number of Attacks: 3, Max Enemies Hit: 4 20 MP Cost: 19, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 4
Combo Attack
Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
Info: type = 10
Delays: alert4 - 900 ms
Animations: state, effect
Maximum Level: 20
1 MP Cost: 22 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 2 MP Cost: 22 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 3 MP Cost: 22 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 4 MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 5 MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 6 MP Cost: 26 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 7 MP Cost: 26 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 8 MP Cost: 26 , Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per combo orb 9 MP Cost: 26 , Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 10 MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 11 MP Cost: 30 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 12 MP Cost: 30 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 13 MP Cost: 30 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 14 MP Cost: 30 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 15 MP Cost: 30 , Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per combo orb 16 MP Cost: 34 , Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per combo orb 17 MP Cost: 34 , Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 18 MP Cost: 34 , Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 19 MP Cost: 34 , Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 20 MP Cost: 34 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Required Skill: #cShout Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Shout
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 21, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Coma
Description: Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#
Info: type = 1, rangeAttack = 1, mes = stun, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob
Maximum Level: 20
1 12 MP and 1 combo orbs are used to deal 528% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec 2 13 MP and 1 combo orbs are used to deal 536% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec 3 13 MP and 1 combo orbs are used to deal 544% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec 4 14 MP and 1 combo orbs are used to deal 552% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec 5 14 MP and 1 combo orbs are used to deal 560% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec 6 15 MP and 1 combo orbs are used to deal 568% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec 7 15 MP and 1 combo orbs are used to deal 576% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec 8 16 MP and 1 combo orbs are used to deal 584% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec 9 16 MP and 1 combo orbs are used to deal 592% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec 10 17 MP and 1 combo orbs are used to deal 600% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec 11 17 MP and 1 combo orbs are used to deal 608% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec 12 18 MP and 1 combo orbs are used to deal 616% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec 13 18 MP and 1 combo orbs are used to deal 624% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec 14 19 MP and 1 combo orbs are used to deal 632% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec 15 19 MP and 1 combo orbs are used to deal 640% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec 16 20 MP and 1 combo orbs are used to deal 648% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec 17 20 MP and 1 combo orbs are used to deal 656% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec 18 21 MP and 1 combo orbs are used to deal 664% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec 19 21 MP and 1 combo orbs are used to deal 672% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec 20 22 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
Panic
Description: Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1#
Info: type = 1, mes = darkness, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 10, 2 combo orbs are used to deal 850% damage on 6 enemies, Enemy Attack: --11%, Blind Chance: 33%, Enemy Accuracy (when Blind): -11%\nCooldown: 60 sec 2 MP Cost: 11, 2 combo orbs are used to deal 860% damage on 6 enemies, Enemy Attack: --12%, Blind Chance: 36%, Enemy Accuracy (when Blind): -11%\nCooldown: 57 sec 3 MP Cost: 11, 2 combo orbs are used to deal 870% damage on 6 enemies, Enemy Attack: --13%, Blind Chance: 39%, Enemy Accuracy (when Blind): -12%\nCooldown: 57 sec 4 MP Cost: 12, 2 combo orbs are used to deal 880% damage on 6 enemies, Enemy Attack: --14%, Blind Chance: 42%, Enemy Accuracy (when Blind): -12%\nCooldown: 54 sec 5 MP Cost: 12, 2 combo orbs are used to deal 890% damage on 6 enemies, Enemy Attack: --15%, Blind Chance: 45%, Enemy Accuracy (when Blind): -13%\nCooldown: 54 sec 6 MP Cost: 13, 2 combo orbs are used to deal 900% damage on 6 enemies, Enemy Attack: --16%, Blind Chance: 48%, Enemy Accuracy (when Blind): -13%\nCooldown: 51 sec 7 MP Cost: 13, 2 combo orbs are used to deal 910% damage on 6 enemies, Enemy Attack: --17%, Blind Chance: 51%, Enemy Accuracy (when Blind): -14%\nCooldown: 51 sec 8 MP Cost: 14, 2 combo orbs are used to deal 920% damage on 6 enemies, Enemy Attack: --18%, Blind Chance: 54%, Enemy Accuracy (when Blind): -14%\nCooldown: 48 sec 9 MP Cost: 14, 2 combo orbs are used to deal 930% damage on 6 enemies, Enemy Attack: --19%, Blind Chance: 57%, Enemy Accuracy (when Blind): -15%\nCooldown: 48 sec 10 MP Cost: 15, 2 combo orbs are used to deal 940% damage on 6 enemies, Enemy Attack: --20%, Blind Chance: 60%, Enemy Accuracy (when Blind): -15%\nCooldown: 45 sec 11 MP Cost: 15, 2 combo orbs are used to deal 950% damage on 6 enemies, Enemy Attack: --21%, Blind Chance: 63%, Enemy Accuracy (when Blind): -16%\nCooldown: 45 sec 12 MP Cost: 16, 2 combo orbs are used to deal 960% damage on 6 enemies, Enemy Attack: --22%, Blind Chance: 66%, Enemy Accuracy (when Blind): -16%\nCooldown: 42 sec 13 MP Cost: 16, 2 combo orbs are used to deal 970% damage on 6 enemies, Enemy Attack: --23%, Blind Chance: 69%, Enemy Accuracy (when Blind): -17%\nCooldown: 42 sec 14 MP Cost: 17, 2 combo orbs are used to deal 980% damage on 6 enemies, Enemy Attack: --24%, Blind Chance: 72%, Enemy Accuracy (when Blind): -17%\nCooldown: 39 sec 15 MP Cost: 17, 2 combo orbs are used to deal 990% damage on 6 enemies, Enemy Attack: --25%, Blind Chance: 75%, Enemy Accuracy (when Blind): -18%\nCooldown: 39 sec 16 MP Cost: 18, 2 combo orbs are used to deal 1000% damage on 6 enemies, Enemy Attack: --26%, Blind Chance: 78%, Enemy Accuracy (when Blind): -18%\nCooldown: 36 sec 17 MP Cost: 18, 2 combo orbs are used to deal 1010% damage on 6 enemies, Enemy Attack: --27%, Blind Chance: 81%, Enemy Accuracy (when Blind): -19%\nCooldown: 36 sec 18 MP Cost: 19, 2 combo orbs are used to deal 1020% damage on 6 enemies, Enemy Attack: --28%, Blind Chance: 84%, Enemy Accuracy (when Blind): -19%\nCooldown: 33 sec 19 MP Cost: 19, 2 combo orbs are used to deal 1030% damage on 6 enemies, Enemy Attack: --29%, Blind Chance: 87%, Enemy Accuracy (when Blind): -20%\nCooldown: 33 sec 20 MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20%\nCooldown: 30 sec
Chance Attack
Description: Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
Info: type = 51, incDamToStunTarget = 1, incDamToDarknessTarget = 1, incDamToFreezeTarget = 1
Maximum Level: 10
1 Damage (to stunned, blinded, frozen enemies): 107% 2 Damage (to stunned, blinded, frozen enemies): 109% 3 Damage (to stunned, blinded, frozen enemies): 111% 4 Damage (to stunned, blinded, frozen enemies): 113% 5 Damage (to stunned, blinded, frozen enemies): 115% 6 Damage (to stunned, blinded, frozen enemies): 117% 7 Damage (to stunned, blinded, frozen enemies): 119% 8 Damage (to stunned, blinded, frozen enemies): 121% 9 Damage (to stunned, blinded, frozen enemies): 123% 10 Damage (to stunned, blinded, frozen enemies): 125% Hero
Advanced Combo Attack
Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#
Info: type = 30
Pre-requisite: Level 20 Combo Attack
Animations: state
Maximum Level: 30
1 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22% 2 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24% 3 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26% 4 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28% 5 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30% 6 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32% 7 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34% 8 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36% 9 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38% 10 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40% 11 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42% 12 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44% 13 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46% 14 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48% 15 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50% 16 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52% 17 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54% 18 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56% 19 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58% 20 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60% 21 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62% 22 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64% 23 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66% 24 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68% 25 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70% 26 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72% 27 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74% 28 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76% 29 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78% 30 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80% 31 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 82% 32 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 84% 33 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 86%
Rush
Description: Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush2 - 600 ms
Range: 350%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 355%, Max Monsters Pushed: 15 2 MP Cost: 20, Damage: 360%, Max Monsters Pushed: 15 3 MP Cost: 20, Damage: 365%, Max Monsters Pushed: 15 4 MP Cost: 23, Damage: 370%, Max Monsters Pushed: 15 5 MP Cost: 23, Damage: 375%, Max Monsters Pushed: 15 6 MP Cost: 23, Damage: 380%, Max Monsters Pushed: 15 7 MP Cost: 26, Damage: 385%, Max Monsters Pushed: 15 8 MP Cost: 26, Damage: 390%, Max Monsters Pushed: 15 9 MP Cost: 26, Damage: 395%, Max Monsters Pushed: 15 10 MP Cost: 29, Damage: 400%, Max Monsters Pushed: 15 11 MP Cost: 29, Damage: 405%, Max Monsters Pushed: 15 12 MP Cost: 29, Damage: 410%, Max Monsters Pushed: 15 13 MP Cost: 32, Damage: 415%, Max Monsters Pushed: 15 14 MP Cost: 32, Damage: 420%, Max Monsters Pushed: 15 15 MP Cost: 32, Damage: 425%, Max Monsters Pushed: 15 16 MP Cost: 35, Damage: 430%, Max Monsters Pushed: 15 17 MP Cost: 35, Damage: 435%, Max Monsters Pushed: 15 18 MP Cost: 35, Damage: 440%, Max Monsters Pushed: 15 19 MP Cost: 38, Damage: 445%, Max Monsters Pushed: 15 20 MP Cost: 38, Damage: 450%, Max Monsters Pushed: 15 21 MP Cost: 38, Damage: 455%, Max Monsters Pushed: 15 22 MP Cost: 41, Damage: 460%, Max Monsters Pushed: 15 23 MP Cost: 41, Damage: 465%, Max Monsters Pushed: 15 24 MP Cost: 41, Damage: 470%, Max Monsters Pushed: 15 25 MP Cost: 44, Damage: 475%, Max Monsters Pushed: 15 26 MP Cost: 44, Damage: 480%, Max Monsters Pushed: 15 27 MP Cost: 44, Damage: 485%, Max Monsters Pushed: 15 28 MP Cost: 47, Damage: 490%, Max Monsters Pushed: 15 29 MP Cost: 47, Damage: 495%, Max Monsters Pushed: 15 30 MP Cost: 47, Damage: 500%, Max Monsters Pushed: 15 31 MP Cost: 50, Damage: 505%, Max Monsters Pushed: 15 32 MP Cost: 50, Damage: 510%, Max Monsters Pushed: 15 33 MP Cost: 50, Damage: 515%, Max Monsters Pushed: 15
Raging Blow
Description: Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical.
Info: type = 1, areaAttack = 1
Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, effect.2, effect.3, hit.0
Maximum Level: 30
1 MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 133%, Critical Hit on final attack 2 MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 136%, Critical Hit on final attack 3 MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 139%, Critical Hit on final attack 4 MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 142%, Critical Hit on final attack 5 MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 145%, Critical Hit on final attack 6 MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 148%, Critical Hit on final attack 7 MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 151%, Critical Hit on final attack 8 MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 154%, Critical Hit on final attack 9 MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 157%, Critical Hit on final attack 10 MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 160%, Critical Hit on final attack 11 MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 163%, Critical Hit on final attack 12 MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 166%, Critical Hit on final attack 13 MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 169%, Critical Hit on final attack 14 MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 172%, Critical Hit on final attack 15 MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 175%, Critical Hit on final attack 16 MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 178%, Critical Hit on final attack 17 MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 181%, Critical Hit on final attack 18 MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 184%, Critical Hit on final attack 19 MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 187%, Critical Hit on final attack 20 MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 190%, Critical Hit on final attack 21 MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 193%, Critical Hit on final attack 22 MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 196%, Critical Hit on final attack 23 MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 199%, Critical Hit on final attack 24 MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 202%, Critical Hit on final attack 25 MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 205%, Critical Hit on final attack 26 MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 208%, Critical Hit on final attack 27 MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 211%, Critical Hit on final attack 28 MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 214%, Critical Hit on final attack 29 MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 217%, Critical Hit on final attack 30 MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 220%, Critical Hit on final attack 31 MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 223%, Critical Hit on final attack 32 MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 226%, Critical Hit on final attack 33 MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 229%, Critical Hit on final attack
Maple Warrior
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 60%, Max Monsters Pulled: 3, Stun Duration: 1 sec 2 MP Cost: 10, Damage: 70%, Max Monsters Pulled: 3, Stun Duration: 1 sec 3 MP Cost: 10, Damage: 80%, Max Monsters Pulled: 3, Stun Duration: 1 sec 4 MP Cost: 10, Damage: 90%, Max Monsters Pulled: 3, Stun Duration: 1 sec 5 MP Cost: 12, Damage: 100%, Max Monsters Pulled: 3, Stun Duration: 1 sec 6 MP Cost: 12, Damage: 110%, Max Monsters Pulled: 3, Stun Duration: 1 sec 7 MP Cost: 12, Damage: 120%, Max Monsters Pulled: 3, Stun Duration: 2 sec 8 MP Cost: 12, Damage: 130%, Max Monsters Pulled: 3, Stun Duration: 2 sec 9 MP Cost: 12, Damage: 140%, Max Monsters Pulled: 4, Stun Duration: 2 sec 10 MP Cost: 14, Damage: 150%, Max Monsters Pulled: 4, Stun Duration: 2 sec 11 MP Cost: 14, Damage: 160%, Max Monsters Pulled: 4, Stun Duration: 2 sec 12 MP Cost: 14, Damage: 170%, Max Monsters Pulled: 4, Stun Duration: 2 sec 13 MP Cost: 14, Damage: 180%, Max Monsters Pulled: 4, Stun Duration: 3 sec 14 MP Cost: 14, Damage: 190%, Max Monsters Pulled: 4, Stun Duration: 3 sec 15 MP Cost: 16, Damage: 200%, Max Monsters Pulled: 4, Stun Duration: 3 sec 16 MP Cost: 16, Damage: 210%, Max Monsters Pulled: 4, Stun Duration: 3 sec 17 MP Cost: 16, Damage: 220%, Max Monsters Pulled: 5, Stun Duration: 3 sec 18 MP Cost: 16, Damage: 230%, Max Monsters Pulled: 5, Stun Duration: 3 sec 19 MP Cost: 16, Damage: 240%, Max Monsters Pulled: 5, Stun Duration: 4 sec 20 MP Cost: 18, Damage: 250%, Max Monsters Pulled: 5, Stun Duration: 4 sec 21 MP Cost: 18, Damage: 260%, Max Monsters Pulled: 5, Stun Duration: 4 sec 22 MP Cost: 18, Damage: 270%, Max Monsters Pulled: 5, Stun Duration: 4 sec 23 MP Cost: 18, Damage: 280%, Max Monsters Pulled: 5, Stun Duration: 4 sec 24 MP Cost: 18, Damage: 290%, Max Monsters Pulled: 5, Stun Duration: 4 sec 25 MP Cost: 20, Damage: 300%, Max Monsters Pulled: 6, Stun Duration: 5 sec 26 MP Cost: 20, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 5 sec 27 MP Cost: 20, Damage: 320%, Max Monsters Pulled: 6, Stun Duration: 5 sec 28 MP Cost: 20, Damage: 330%, Max Monsters Pulled: 6, Stun Duration: 5 sec 29 MP Cost: 20, Damage: 340%, Max Monsters Pulled: 6, Stun Duration: 5 sec 30 MP Cost: 22, Damage: 350%, Max Monsters Pulled: 6, Stun Duration: 5 sec 31 MP Cost: 22, Damage: 360%, Max Monsters Pulled: 6, Stun Duration: 6 sec 32 MP Cost: 22, Damage: 370%, Max Monsters Pulled: 6, Stun Duration: 6 sec 33 MP Cost: 22, Damage: 380%, Max Monsters Pulled: 7, Stun Duration: 6 sec
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 42%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 44%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 46%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 48%, Duration: 40 sec 5 MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 54%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 56%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 58%, Duration: 90 sec 10 MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 100 sec 11 MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 66%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 68%, Duration: 140 sec 15 MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 150 sec 16 MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 160 sec 17 MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 78%, Duration: 190 sec 20 MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 200 sec 21 MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 210 sec 22 MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 220 sec 23 MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 240 sec 25 MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 250 sec 26 MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 260 sec 27 MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 270 sec 28 MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 280 sec 29 MP Cost: 55, Knock-back Resist Chance: 98%, Duration: 290 sec 30 MP Cost: 60, Knock-back Resist Chance: 100%, Duration: 300 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Enrage
Description: In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.
Info: type = 10
Pre-requisite: Level 30 Advanced Combo Attack
Animations: effect
Maximum Level: 30
1 Cost: 30 MP and 10 Combo Orbs, Damage: +2%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1 2 Cost: 30 MP and 10 Combo Orbs, Damage: +4%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 72 sec, Max Enemies Targeted: 1 3 Cost: 32 MP and 10 Combo Orbs, Damage: +6%, Critical Rate: +11%, Minimum Critical Damage: +2%, Duration: 78 sec, Max Enemies Targeted: 1 4 Cost: 32 MP and 10 Combo Orbs, Damage: +8%, Critical Rate: +12%, Minimum Critical Damage: +2%, Duration: 84 sec, Max Enemies Targeted: 1 5 Cost: 32 MP and 10 Combo Orbs, Damage: +10%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 90 sec, Max Enemies Targeted: 1 6 Cost: 34 MP and 10 Combo Orbs, Damage: +12%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 96 sec, Max Enemies Targeted: 1 7 Cost: 34 MP and 10 Combo Orbs, Damage: +14%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 102 sec, Max Enemies Targeted: 1 8 Cost: 34 MP and 10 Combo Orbs, Damage: +16%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 108 sec, Max Enemies Targeted: 1 9 Cost: 36 MP and 10 Combo Orbs, Damage: +18%, Critical Rate: +13%, Minimum Critical Damage: +5%, Duration: 114 sec, Max Enemies Targeted: 1 10 Cost: 36 MP and 10 Combo Orbs, Damage: +20%, Critical Rate: +14%, Minimum Critical Damage: +5%, Duration: 120 sec, Max Enemies Targeted: 1 11 Cost: 36 MP and 10 Combo Orbs, Damage: +22%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 126 sec, Max Enemies Targeted: 1 12 Cost: 38 MP and 10 Combo Orbs, Damage: +24%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 132 sec, Max Enemies Targeted: 1 13 Cost: 38 MP and 10 Combo Orbs, Damage: +26%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 138 sec, Max Enemies Targeted: 1 14 Cost: 38 MP and 10 Combo Orbs, Damage: +28%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 144 sec, Max Enemies Targeted: 1 15 Cost: 40 MP and 10 Combo Orbs, Damage: +30%, Critical Rate: +15%, Minimum Critical Damage: +8%, Duration: 150 sec, Max Enemies Targeted: 1 16 Cost: 40 MP and 10 Combo Orbs, Damage: +32%, Critical Rate: +16%, Minimum Critical Damage: +8%, Duration: 156 sec, Max Enemies Targeted: 1 17 Cost: 40 MP and 10 Combo Orbs, Damage: +34%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 162 sec, Max Enemies Targeted: 1 18 Cost: 42 MP and 10 Combo Orbs, Damage: +36%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 168 sec, Max Enemies Targeted: 1 19 Cost: 42 MP and 10 Combo Orbs, Damage: +38%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 174 sec, Max Enemies Targeted: 1 20 Cost: 42 MP and 10 Combo Orbs, Damage: +40%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 180 sec, Max Enemies Targeted: 1 21 Cost: 44 MP and 10 Combo Orbs, Damage: +42%, Critical Rate: +17%, Minimum Critical Damage: +11%, Duration: 186 sec, Max Enemies Targeted: 1 22 Cost: 44 MP and 10 Combo Orbs, Damage: +44%, Critical Rate: +18%, Minimum Critical Damage: +11%, Duration: 192 sec, Max Enemies Targeted: 1 23 Cost: 44 MP and 10 Combo Orbs, Damage: +46%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 198 sec, Max Enemies Targeted: 1 24 Cost: 46 MP and 10 Combo Orbs, Damage: +48%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 204 sec, Max Enemies Targeted: 1 25 Cost: 46 MP and 10 Combo Orbs, Damage: +50%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 210 sec, Max Enemies Targeted: 1 26 Cost: 46 MP and 10 Combo Orbs, Damage: +52%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 216 sec, Max Enemies Targeted: 1 27 Cost: 48 MP and 10 Combo Orbs, Damage: +54%, Critical Rate: +19%, Minimum Critical Damage: +14%, Duration: 222 sec, Max Enemies Targeted: 1 28 Cost: 48 MP and 10 Combo Orbs, Damage: +56%, Critical Rate: +20%, Minimum Critical Damage: +14%, Duration: 228 sec, Max Enemies Targeted: 1 29 Cost: 48 MP and 10 Combo Orbs, Damage: +58%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 234 sec, Max Enemies Targeted: 1 30 Cost: 50 MP and 10 Combo Orbs, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1 31 Cost: 50 MP and 10 Combo Orbs, Damage: +62%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 246 sec, Max Enemies Targeted: 1 32 Cost: 50 MP and 10 Combo Orbs, Damage: +64%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 252 sec, Max Enemies Targeted: 1 33 Cost: 52 MP and 10 Combo Orbs, Damage: +66%, Critical Rate: +21%, Minimum Critical Damage: +17%, Duration: 258 sec, Max Enemies Targeted: 1
Combat Mastery
Description: Ignores a portion of a monster's defense while attacking.
Info: type = 50
Maximum Level: 10
1 Defense Ignored: 5% 2 Defense Ignored: 10% 3 Defense Ignored: 15% 4 Defense Ignored: 20% 5 Defense Ignored: 25% 6 Defense Ignored: 30% 7 Defense Ignored: 35% 8 Defense Ignored: 40% 9 Defense Ignored: 45% 10 Defense Ignored: 50% 11 Defense Ignored: 55% 12 Defense Ignored: 60% 13 Defense Ignored: 65%
Advanced Final Attack
Description: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times. 2 Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 2 times. 3 Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 2 times. 4 Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 2 times. 5 Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 2 times. 6 Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 2 times. 7 Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 2 times. 8 Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 2 times. 9 Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 2 times. 10 Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 2 times. 11 Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 2 times. 12 Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 2 times. 13 Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 2 times. 14 Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 2 times. 15 Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 2 times. 16 Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 2 times. 17 Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 2 times. 18 Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 2 times. 19 Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 2 times. 20 Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 2 times. 21 Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 2 times. 22 Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 2 times. 23 Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 2 times. 24 Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 2 times. 25 Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 2 times. 26 Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 2 times. 27 Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 2 times. 28 Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 2 times. 29 Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 2 times. 30 Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times. 31 Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack 2 times. 32 Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack 2 times. 33 Permanently increases ATT by 33 and Accuracy by 11%. Also has a 62% chance of activating 259% damage Final Attack 2 times.
Hyper
Raging Blow - Extra Strike
Description: Increases Raging Blow's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 155
Number of Attacks: +1
Raging Blow - Reinforce
Description: Increases Raging Blow's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Advanced Final Attack - Opportunity
Description: Increases the activation chance of Advanced Final Attack.
Info: type = 50
Maximum Level: 1
Required Level: 149
Activation Change +10%
Advanced Combo Attack - Opportunity
Description: Increases the chance to charge 2 combo orbs at once.
Info: type = 50
Maximum Level: 1
Required Level: 162
Additional 20% chance to charge second combo orb
Advanced Combo Attack - Reinforce
Description: Damage is increased for each additional combo orb.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage increased by 2% for each additional combo orb.
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Cry Valhalla
Description: Call upon the power of the ancients to defend you.
Info: type = 50
Delays: HY112valhalla - 1080 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Increases Elemental and Abnormal Status defense by 100, Cooldown: 90 sec
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Rising Rage
Description: Suppresses your inner rage into a powerful energy sphere.
Info: type = 1, areaAttack = 1
Delays: HY112rageUprising - 2520 ms
Range: 370%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 8 \nCooldown: 30 sec
Raging Blow - Spread
Description: Increases the number of monsters hit by Raging Blow.
Info: type = 50
Maximum Level: 1
Required Level: 177
Monsters Hit +2
Advanced Final Attack - Ferocity
Description: Increases Advanced Final Attack Weapon ATT boost.
Info: type = 50
Maximum Level: 1
Required Level: 189
Weapon ATT +20
Advanced Final Attack - Accuracy
Description: Increases Advanced Final Attack accuracy boost.
Info: type = 50
Maximum Level: 1
Required Level: 168
Accuracy +10%
Advanced Combo Attack - Boss Rush
Description: Temporarily increases Boss ATT depending on combo count.
Info: type = 50
Maximum Level: 1
Required Level: 143
Increases Boss ATT by 2% based on combo count.Page
Weapon Mastery
Description: Increases the weapon mastery and accuracy of swords and blunt weapons.
Info: type = 50
Maximum Level: 10
1 Sword and Blunt Weapon Mastery: 14%, Accuracy: +12 2 Sword and Blunt Weapon Mastery: 18%, Accuracy: +24 3 Sword and Blunt Weapon Mastery: 22%, Accuracy: +36 4 Sword and Blunt Weapon Mastery: 26%, Accuracy: +48 5 Sword and Blunt Weapon Mastery: 30%, Accuracy: +60 6 Sword and Blunt Weapon Mastery: 34%, Accuracy: +72 7 Sword and Blunt Weapon Mastery: 38%, Accuracy: +84 8 Sword and Blunt Weapon Mastery: 42%, Accuracy: +96 9 Sword and Blunt Weapon Mastery: 46%, Accuracy: +108 10 Sword and Blunt Weapon Mastery: 50%, Accuracy: +120
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Ground Smash
Description: Releases a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Power Guard
Description: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Threaten
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, for 66 seconds, 12% of received damage is absorbed and amplifed by 24% before being returned to the enemy. 2 MP Cost: 11, for 72 seconds, 14% of received damage is absorbed and amplifed by 28% before being returned to the enemy. 3 MP Cost: 11, for 78 seconds, 16% of received damage is absorbed and amplifed by 32% before being returned to the enemy. 4 MP Cost: 12, for 84 seconds, 18% of received damage is absorbed and amplifed by 36% before being returned to the enemy. 5 MP Cost: 12, for 90 seconds, 20% of received damage is absorbed and amplifed by 40% before being returned to the enemy. 6 MP Cost: 13, for 96 seconds, 22% of received damage is absorbed and amplifed by 44% before being returned to the enemy. 7 MP Cost: 13, for 102 seconds, 24% of received damage is absorbed and amplifed by 48% before being returned to the enemy. 8 MP Cost: 14, for 108 seconds, 26% of received damage is absorbed and amplifed by 52% before being returned to the enemy. 9 MP Cost: 14, for 114 seconds, 28% of received damage is absorbed and amplifed by 56% before being returned to the enemy. 10 MP Cost: 15, for 120 seconds, 30% of received damage is absorbed and amplifed by 60% before being returned to the enemy. 11 MP Cost: 15, for 126 seconds, 32% of received damage is absorbed and amplifed by 64% before being returned to the enemy. 12 MP Cost: 16, for 132 seconds, 34% of received damage is absorbed and amplifed by 68% before being returned to the enemy. 13 MP Cost: 16, for 138 seconds, 36% of received damage is absorbed and amplifed by 72% before being returned to the enemy. 14 MP Cost: 17, for 144 seconds, 38% of received damage is absorbed and amplifed by 76% before being returned to the enemy. 15 MP Cost: 17, for 150 seconds, 40% of received damage is absorbed and amplifed by 80% before being returned to the enemy. 16 MP Cost: 18, for 156 seconds, 42% of received damage is absorbed and amplifed by 84% before being returned to the enemy. 17 MP Cost: 18, for 162 seconds, 44% of received damage is absorbed and amplifed by 88% before being returned to the enemy. 18 MP Cost: 19, for 168 seconds, 46% of received damage is absorbed and amplifed by 92% before being returned to the enemy. 19 MP Cost: 19, for 174 seconds, 48% of received damage is absorbed and amplifed by 96% before being returned to the enemy. 20 MP Cost: 20, for 180 seconds, 50% of received damage is absorbed and amplifed by 100% before being returned to the enemy.
Threaten
Description: Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy.
Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC
Delays: alert2 - 600 ms
Range: 300%
Animations: mob, effect
Maximum Level: 20
1 MP Cost: 15, Success Rate: 41%, Enemy Attack and Defense: --11%, Accuracy: -11%, Duration (accuracy debuff): 4 sec 2 MP Cost: 15, Success Rate: 42%, Enemy Attack and Defense: --12%, Accuracy: -12%, Duration (accuracy debuff): 4 sec 3 MP Cost: 15, Success Rate: 43%, Enemy Attack and Defense: --13%, Accuracy: -13%, Duration (accuracy debuff): 4 sec 4 MP Cost: 15, Success Rate: 44%, Enemy Attack and Defense: --14%, Accuracy: -14%, Duration (accuracy debuff): 4 sec 5 MP Cost: 15, Success Rate: 45%, Enemy Attack and Defense: --15%, Accuracy: -15%, Duration (accuracy debuff): 5 sec 6 MP Cost: 18, Success Rate: 46%, Enemy Attack and Defense: --16%, Accuracy: -16%, Duration (accuracy debuff): 5 sec 7 MP Cost: 18, Success Rate: 47%, Enemy Attack and Defense: --17%, Accuracy: -17%, Duration (accuracy debuff): 5 sec 8 MP Cost: 18, Success Rate: 48%, Enemy Attack and Defense: --18%, Accuracy: -18%, Duration (accuracy debuff): 5 sec 9 MP Cost: 18, Success Rate: 49%, Enemy Attack and Defense: --19%, Accuracy: -19%, Duration (accuracy debuff): 6 sec 10 MP Cost: 18, Success Rate: 50%, Enemy Attack and Defense: --20%, Accuracy: -20%, Duration (accuracy debuff): 6 sec 11 MP Cost: 21, Success Rate: 51%, Enemy Attack and Defense: --21%, Accuracy: -21%, Duration (accuracy debuff): 6 sec 12 MP Cost: 21, Success Rate: 52%, Enemy Attack and Defense: --22%, Accuracy: -22%, Duration (accuracy debuff): 6 sec 13 MP Cost: 21, Success Rate: 53%, Enemy Attack and Defense: --23%, Accuracy: -23%, Duration (accuracy debuff): 7 sec 14 MP Cost: 21, Success Rate: 54%, Enemy Attack and Defense: --24%, Accuracy: -24%, Duration (accuracy debuff): 7 sec 15 MP Cost: 21, Success Rate: 55%, Enemy Attack and Defense: --25%, Accuracy: -25%, Duration (accuracy debuff): 7 sec 16 MP Cost: 24, Success Rate: 56%, Enemy Attack and Defense: --26%, Accuracy: -26%, Duration (accuracy debuff): 7 sec 17 MP Cost: 24, Success Rate: 57%, Enemy Attack and Defense: --27%, Accuracy: -27%, Duration (accuracy debuff): 8 sec 18 MP Cost: 24, Success Rate: 58%, Enemy Attack and Defense: --28%, Accuracy: -28%, Duration (accuracy debuff): 8 sec 19 MP Cost: 24, Success Rate: 59%, Enemy Attack and Defense: --29%, Accuracy: -29%, Duration (accuracy debuff): 8 sec 20 MP Cost: 24, Success Rate: 60%, Enemy Attack and Defense: --30%, Accuracy: -30%, Duration (accuracy debuff): 8 sec
Weapon Booster
Description: Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Slipstream
Description: Pushes you past the wind to let you move quicker than the eye can follow.
Info: type = 41
Maximum Level: 5
1 MP Cost: 55, pushes you forward a set distance 2 MP Cost: 45, pushes you forward a set distance 3 MP Cost: 35, pushes you forward a set distance 4 MP Cost: 25, pushes you forward a set distance 5 MP Cost: 15, pushes you forward a set distance
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30. White Knight
Lightning Charge
Description: Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy.
Info: type = 10, magicSteal = 1, pvp = 0
Delays: alert4 - 900 ms
Range: 55%
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 25, Lightning Attribute Duration: 10 sec, Damage: 121%, Stunt Chance when Charge Blow is used: 14%, Stun Duration: 1 sec 2 MP Cost: 25, Lightning Attribute Duration: 20 sec, Damage: 122%, Stunt Chance when Charge Blow is used: 18%, Stun Duration: 1 sec 3 MP Cost: 25, Lightning Attribute Duration: 30 sec, Damage: 123%, Stunt Chance when Charge Blow is used: 22%, Stun Duration: 1 sec 4 MP Cost: 25, Lightning Attribute Duration: 40 sec, Damage: 124%, Stunt Chance when Charge Blow is used: 26%, Stun Duration: 1 sec 5 MP Cost: 25, Lightning Attribute Duration: 50 sec, Damage: 125%, Stunt Chance when Charge Blow is used: 30%, Stun Duration: 1 sec 6 MP Cost: 25, Lightning Attribute Duration: 60 sec, Damage: 126%, Stunt Chance when Charge Blow is used: 34%, Stun Duration: 1 sec 7 MP Cost: 25, Lightning Attribute Duration: 70 sec, Damage: 127%, Stunt Chance when Charge Blow is used: 38%, Stun Duration: 1 sec 8 MP Cost: 30, Lightning Attribute Duration: 80 sec, Damage: 128%, Stunt Chance when Charge Blow is used: 42%, Stun Duration: 1 sec 9 MP Cost: 30, Lightning Attribute Duration: 90 sec, Damage: 129%, Stunt Chance when Charge Blow is used: 46%, Stun Duration: 1 sec 10 MP Cost: 30, Lightning Attribute Duration: 100 sec, Damage: 130%, Stunt Chance when Charge Blow is used: 50%, Stun Duration: 1 sec 11 MP Cost: 30, Lightning Attribute Duration: 110 sec, Damage: 131%, Stunt Chance when Charge Blow is used: 54%, Stun Duration: 2 sec 12 MP Cost: 30, Lightning Attribute Duration: 120 sec, Damage: 132%, Stunt Chance when Charge Blow is used: 58%, Stun Duration: 2 sec 13 MP Cost: 30, Lightning Attribute Duration: 130 sec, Damage: 133%, Stunt Chance when Charge Blow is used: 62%, Stun Duration: 2 sec 14 MP Cost: 30, Lightning Attribute Duration: 140 sec, Damage: 134%, Stunt Chance when Charge Blow is used: 66%, Stun Duration: 2 sec 15 MP Cost: 35, Lightning Attribute Duration: 150 sec, Damage: 135%, Stunt Chance when Charge Blow is used: 70%, Stun Duration: 2 sec 16 MP Cost: 35, Lightning Attribute Duration: 160 sec, Damage: 136%, Stunt Chance when Charge Blow is used: 74%, Stun Duration: 2 sec 17 MP Cost: 35, Lightning Attribute Duration: 170 sec, Damage: 137%, Stunt Chance when Charge Blow is used: 78%, Stun Duration: 2 sec 18 MP Cost: 35, Lightning Attribute Duration: 180 sec, Damage: 138%, Stunt Chance when Charge Blow is used: 82%, Stun Duration: 2 sec 19 MP Cost: 35, Lightning Attribute Duration: 190 sec, Damage: 139%, Stunt Chance when Charge Blow is used: 86%, Stun Duration: 2 sec 20 MP Cost: 35, Lightning Attribute Duration: 200 sec, Damage: 140%, Stunt Chance when Charge Blow is used: 90%, Stun Duration: 2 sec
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Required Skill: #cCharge Blow Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Charged Blow
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 21, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Charged Blow
Description: Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill.
Info: type = 1, areaAttack = 1
Delays: chargeblow - 0 ms
Range: 350%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob
Maximum Level: 20
1 MP Cost: 11, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 2 MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 3 MP Cost: 13, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 4 MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 5 MP Cost: 15, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 6 MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 7 MP Cost: 17, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 8 MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 9 MP Cost: 19, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 10 MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 11 MP Cost: 21, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 12 MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 13 MP Cost: 23, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 14 MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 15 MP Cost: 25, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 16 MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 17 MP Cost: 27, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 18 MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 19 MP Cost: 29, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element. 20 MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Combat Orders
Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 5 HP Recovery
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 24, All Skill Levels: +1, Duration: 66 sec 2 MP Cost: 24, All Skill Levels: +1, Duration: 72 sec 3 MP Cost: 24, All Skill Levels: +1, Duration: 78 sec 4 MP Cost: 24, All Skill Levels: +1, Duration: 84 sec 5 MP Cost: 24, All Skill Levels: +1, Duration: 90 sec 6 MP Cost: 28, All Skill Levels: +1, Duration: 96 sec 7 MP Cost: 28, All Skill Levels: +1, Duration: 102 sec 8 MP Cost: 28, All Skill Levels: +1, Duration: 108 sec 9 MP Cost: 28, All Skill Levels: +1, Duration: 114 sec 10 MP Cost: 28, All Skill Levels: +1, Duration: 120 sec 11 MP Cost: 32, All Skill Levels: +1, Duration: 126 sec 12 MP Cost: 32, All Skill Levels: +1, Duration: 132 sec 13 MP Cost: 32, All Skill Levels: +1, Duration: 138 sec 14 MP Cost: 32, All Skill Levels: +1, Duration: 144 sec 15 MP Cost: 32, All Skill Levels: +1, Duration: 150 sec 16 MP Cost: 36, All Skill Levels: +1, Duration: 156 sec 17 MP Cost: 36, All Skill Levels: +1, Duration: 162 sec 18 MP Cost: 36, All Skill Levels: +1, Duration: 168 sec 19 MP Cost: 36, All Skill Levels: +1, Duration: 174 sec 20 MP Cost: 36, All Skill Levels: +2, Duration: 180 sec
Blizzard Charge
Description: Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy.
Info: type = 11, condition = attack, mes = freeze, magicSteal = 1
Delays: alert4 - 900 ms
Range: 55%
Animations: effect
Maximum Level: 20
1 MP Cost: 25, Ice Attribute Duration: 10 sec, Damage: 121%, Freeze Chance when Charge Blow is used: 14%, Freeze Duration: 1 sec 2 MP Cost: 25, Ice Attribute Duration: 20 sec, Damage: 122%, Freeze Chance when Charge Blow is used: 18%, Freeze Duration: 1 sec 3 MP Cost: 25, Ice Attribute Duration: 30 sec, Damage: 123%, Freeze Chance when Charge Blow is used: 22%, Freeze Duration: 1 sec 4 MP Cost: 25, Ice Attribute Duration: 40 sec, Damage: 124%, Freeze Chance when Charge Blow is used: 26%, Freeze Duration: 1 sec 5 MP Cost: 25, Ice Attribute Duration: 50 sec, Damage: 125%, Freeze Chance when Charge Blow is used: 30%, Freeze Duration: 1 sec 6 MP Cost: 25, Ice Attribute Duration: 60 sec, Damage: 126%, Freeze Chance when Charge Blow is used: 34%, Freeze Duration: 1 sec 7 MP Cost: 25, Ice Attribute Duration: 70 sec, Damage: 127%, Freeze Chance when Charge Blow is used: 38%, Freeze Duration: 1 sec 8 MP Cost: 30, Ice Attribute Duration: 80 sec, Damage: 128%, Freeze Chance when Charge Blow is used: 42%, Freeze Duration: 1 sec 9 MP Cost: 30, Ice Attribute Duration: 90 sec, Damage: 129%, Freeze Chance when Charge Blow is used: 46%, Freeze Duration: 1 sec 10 MP Cost: 30, Ice Attribute Duration: 100 sec, Damage: 130%, Freeze Chance when Charge Blow is used: 50%, Freeze Duration: 1 sec 11 MP Cost: 30, Ice Attribute Duration: 110 sec, Damage: 131%, Freeze Chance when Charge Blow is used: 54%, Freeze Duration: 2 sec 12 MP Cost: 30, Ice Attribute Duration: 120 sec, Damage: 132%, Freeze Chance when Charge Blow is used: 58%, Freeze Duration: 2 sec 13 MP Cost: 30, Ice Attribute Duration: 130 sec, Damage: 133%, Freeze Chance when Charge Blow is used: 62%, Freeze Duration: 2 sec 14 MP Cost: 30, Ice Attribute Duration: 140 sec, Damage: 134%, Freeze Chance when Charge Blow is used: 66%, Freeze Duration: 2 sec 15 MP Cost: 35, Ice Attribute Duration: 150 sec, Damage: 135%, Freeze Chance when Charge Blow is used: 70%, Freeze Duration: 2 sec 16 MP Cost: 35, Ice Attribute Duration: 160 sec, Damage: 136%, Freeze Chance when Charge Blow is used: 74%, Freeze Duration: 2 sec 17 MP Cost: 35, Ice Attribute Duration: 170 sec, Damage: 137%, Freeze Chance when Charge Blow is used: 78%, Freeze Duration: 2 sec 18 MP Cost: 35, Ice Attribute Duration: 180 sec, Damage: 138%, Freeze Chance when Charge Blow is used: 82%, Freeze Duration: 2 sec 19 MP Cost: 35, Ice Attribute Duration: 190 sec, Damage: 139%, Freeze Chance when Charge Blow is used: 86%, Freeze Duration: 2 sec 20 MP Cost: 35, Ice Attribute Duration: 200 sec, Damage: 140%, Freeze Chance when Charge Blow is used: 90%, Freeze Duration: 2 sec
HP Recovery
Description: Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.
Info: type = 31
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 24, Restores 22% of Max HP, Cooldown: 42 sec 2 MP Cost: 24, Restores 24% of Max HP, Cooldown: 39 sec 3 MP Cost: 28, Restores 26% of Max HP, Cooldown: 36 sec 4 MP Cost: 28, Restores 28% of Max HP, Cooldown: 33 sec 5 MP Cost: 32, Restores 30% of Max HP, Cooldown: 30 sec 6 MP Cost: 32, Restores 32% of Max HP, Cooldown: 27 sec 7 MP Cost: 36, Restores 34% of Max HP, Cooldown: 24 sec 8 MP Cost: 36, Restores 36% of Max HP, Cooldown: 21 sec 9 MP Cost: 40, Restores 38% of Max HP, Cooldown: 18 sec 10 MP Cost: 40, Restores 40% of Max HP, Cooldown: 15 sec
Flame Charge
Description: Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage.
Info: type = 10, magicSteal = 1, dot = 1, dotType = burn
Delays: alert4 - 900 ms
Range: 55%
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 25, Fire Attribute Duration: 10 sec, Damage: 121%, When Charge Blow is used, inflicts continuous 43% fire damage for 3 sec with 14% chance. 2 MP Cost: 25, Fire Attribute Duration: 20 sec, Damage: 122%, When Charge Blow is used, inflicts continuous 46% fire damage for 3 sec with 18% chance. 3 MP Cost: 25, Fire Attribute Duration: 30 sec, Damage: 123%, When Charge Blow is used, inflicts continuous 49% fire damage for 3 sec with 22% chance. 4 MP Cost: 25, Fire Attribute Duration: 40 sec, Damage: 124%, When Charge Blow is used, inflicts continuous 52% fire damage for 3 sec with 26% chance. 5 MP Cost: 25, Fire Attribute Duration: 50 sec, Damage: 125%, When Charge Blow is used, inflicts continuous 55% fire damage for 3 sec with 30% chance. 6 MP Cost: 25, Fire Attribute Duration: 60 sec, Damage: 126%, When Charge Blow is used, inflicts continuous 58% fire damage for 4 sec with 34% chance. 7 MP Cost: 25, Fire Attribute Duration: 70 sec, Damage: 127%, When Charge Blow is used, inflicts continuous 61% fire damage for 4 sec with 38% chance. 8 MP Cost: 30, Fire Attribute Duration: 80 sec, Damage: 128%, When Charge Blow is used, inflicts continuous 64% fire damage for 4 sec with 42% chance. 9 MP Cost: 30, Fire Attribute Duration: 90 sec, Damage: 129%, When Charge Blow is used, inflicts continuous 67% fire damage for 4 sec with 46% chance. 10 MP Cost: 30, Fire Attribute Duration: 100 sec, Damage: 130%, When Charge Blow is used, inflicts continuous 70% fire damage for 4 sec with 50% chance. 11 MP Cost: 30, Fire Attribute Duration: 110 sec, Damage: 131%, When Charge Blow is used, inflicts continuous 73% fire damage for 5 sec with 54% chance. 12 MP Cost: 30, Fire Attribute Duration: 120 sec, Damage: 132%, When Charge Blow is used, inflicts continuous 76% fire damage for 5 sec with 58% chance. 13 MP Cost: 30, Fire Attribute Duration: 130 sec, Damage: 133%, When Charge Blow is used, inflicts continuous 79% fire damage for 5 sec with 62% chance. 14 MP Cost: 30, Fire Attribute Duration: 140 sec, Damage: 134%, When Charge Blow is used, inflicts continuous 82% fire damage for 5 sec with 66% chance. 15 MP Cost: 35, Fire Attribute Duration: 150 sec, Damage: 135%, When Charge Blow is used, inflicts continuous 85% fire damage for 5 sec with 70% chance. 16 MP Cost: 35, Fire Attribute Duration: 160 sec, Damage: 136%, When Charge Blow is used, inflicts continuous 88% fire damage for 6 sec with 74% chance. 17 MP Cost: 35, Fire Attribute Duration: 170 sec, Damage: 137%, When Charge Blow is used, inflicts continuous 91% fire damage for 6 sec with 78% chance. 18 MP Cost: 35, Fire Attribute Duration: 180 sec, Damage: 138%, When Charge Blow is used, inflicts continuous 94% fire damage for 6 sec with 82% chance. 19 MP Cost: 35, Fire Attribute Duration: 190 sec, Damage: 139%, When Charge Blow is used, inflicts continuous 97% fire damage for 6 sec with 86% chance. 20 MP Cost: 35, Fire Attribute Duration: 200 sec, Damage: 140%, When Charge Blow is used, inflicts continuous 100% fire damage for 6 sec with 90% chance.
Shield Mastery
Description: Increases Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block enemy attacks.
Info: type = 50
Maximum Level: 10
1 Weapon/Magic DEF: +20%, Weapon ATT: +1, Guard Chance: 2% 2 Weapon/Magic DEF: +40%, Weapon ATT: +2, Guard Chance: 4% 3 Weapon/Magic DEF: +60%, Weapon ATT: +3, Guard Chance: 6% 4 Weapon/Magic DEF: +80%, Weapon ATT: +4, Guard Chance: 8% 5 Weapon/Magic DEF: +100%, Weapon ATT: +5, Guard Chance: 10% 6 Weapon/Magic DEF: +120%, Weapon ATT: +6, Guard Chance: 12% 7 Weapon/Magic DEF: +140%, Weapon ATT: +7, Guard Chance: 14% 8 Weapon/Magic DEF: +160%, Weapon ATT: +8, Guard Chance: 16% 9 Weapon/Magic DEF: +180%, Weapon ATT: +9, Guard Chance: 18% 10 Weapon/Magic DEF: +200%, Weapon ATT: +10, Guard Chance: 20% Paladin
Monster Magnet
Description: Pulls monsters toward you and stuns them for a short time.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 60%, Max Monsters Pulled: 3, Stun Duration: 1 sec 2 MP Cost: 10, Damage: 70%, Max Monsters Pulled: 3, Stun Duration: 1 sec 3 MP Cost: 10, Damage: 80%, Max Monsters Pulled: 3, Stun Duration: 1 sec 4 MP Cost: 10, Damage: 90%, Max Monsters Pulled: 3, Stun Duration: 1 sec 5 MP Cost: 12, Damage: 100%, Max Monsters Pulled: 3, Stun Duration: 1 sec 6 MP Cost: 12, Damage: 110%, Max Monsters Pulled: 3, Stun Duration: 1 sec 7 MP Cost: 12, Damage: 120%, Max Monsters Pulled: 3, Stun Duration: 2 sec 8 MP Cost: 12, Damage: 130%, Max Monsters Pulled: 3, Stun Duration: 2 sec 9 MP Cost: 12, Damage: 140%, Max Monsters Pulled: 4, Stun Duration: 2 sec 10 MP Cost: 14, Damage: 150%, Max Monsters Pulled: 4, Stun Duration: 2 sec 11 MP Cost: 14, Damage: 160%, Max Monsters Pulled: 4, Stun Duration: 2 sec 12 MP Cost: 14, Damage: 170%, Max Monsters Pulled: 4, Stun Duration: 2 sec 13 MP Cost: 14, Damage: 180%, Max Monsters Pulled: 4, Stun Duration: 3 sec 14 MP Cost: 14, Damage: 190%, Max Monsters Pulled: 4, Stun Duration: 3 sec 15 MP Cost: 16, Damage: 200%, Max Monsters Pulled: 4, Stun Duration: 3 sec 16 MP Cost: 16, Damage: 210%, Max Monsters Pulled: 4, Stun Duration: 3 sec 17 MP Cost: 16, Damage: 220%, Max Monsters Pulled: 5, Stun Duration: 3 sec 18 MP Cost: 16, Damage: 230%, Max Monsters Pulled: 5, Stun Duration: 3 sec 19 MP Cost: 16, Damage: 240%, Max Monsters Pulled: 5, Stun Duration: 4 sec 20 MP Cost: 18, Damage: 250%, Max Monsters Pulled: 5, Stun Duration: 4 sec 21 MP Cost: 18, Damage: 260%, Max Monsters Pulled: 5, Stun Duration: 4 sec 22 MP Cost: 18, Damage: 270%, Max Monsters Pulled: 5, Stun Duration: 4 sec 23 MP Cost: 18, Damage: 280%, Max Monsters Pulled: 5, Stun Duration: 4 sec 24 MP Cost: 18, Damage: 290%, Max Monsters Pulled: 5, Stun Duration: 4 sec 25 MP Cost: 20, Damage: 300%, Max Monsters Pulled: 6, Stun Duration: 5 sec 26 MP Cost: 20, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 5 sec 27 MP Cost: 20, Damage: 320%, Max Monsters Pulled: 6, Stun Duration: 5 sec 28 MP Cost: 20, Damage: 330%, Max Monsters Pulled: 6, Stun Duration: 5 sec 29 MP Cost: 20, Damage: 340%, Max Monsters Pulled: 6, Stun Duration: 5 sec 30 MP Cost: 22, Damage: 350%, Max Monsters Pulled: 6, Stun Duration: 5 sec 31 MP Cost: 22, Damage: 360%, Max Monsters Pulled: 6, Stun Duration: 6 sec 32 MP Cost: 22, Damage: 370%, Max Monsters Pulled: 6, Stun Duration: 6 sec 33 MP Cost: 22, Damage: 380%, Max Monsters Pulled: 7, Stun Duration: 6 sec
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 42%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 44%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 46%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 48%, Duration: 40 sec 5 MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 54%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 56%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 58%, Duration: 90 sec 10 MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 100 sec 11 MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 66%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 68%, Duration: 140 sec 15 MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 150 sec 16 MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 160 sec 17 MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 78%, Duration: 190 sec 20 MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 200 sec 21 MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 210 sec 22 MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 220 sec 23 MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 240 sec 25 MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 250 sec 26 MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 260 sec 27 MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 270 sec 28 MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 280 sec 29 MP Cost: 55, Knock-back Resist Chance: 98%, Duration: 290 sec 30 MP Cost: 60, Knock-back Resist Chance: 100%, Duration: 300 sec
Holy Charge
Description: Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.
Info: type = 10, magicSteal = 1, mes = seal
Delays: alert4 - 900 ms
Range: 50%
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec 2 MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec 3 MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec 4 MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec 5 MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec 6 MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec 7 MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec 8 MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec 9 MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec 10 MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec 11 MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec 12 MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec 13 MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec 14 MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec 15 MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec 16 MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec 17 MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec 18 MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec 19 MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec 20 MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec 21 MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: 151%, Seal Chance when Charge Blow is used: 94%, Seal Duration: 6 sec 22 MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: 152%, Seal Chance when Charge Blow is used: 98%, Seal Duration: 6 sec 23 MP Cost: 40, Holy Attribute Duration: 345 sec, Damage: 153%, Seal Chance when Charge Blow is used: 102%, Seal Duration: 6 sec
Rush
Description: Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush2 - 600 ms
Range: 350%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 355%, Max Monsters Pushed: 15 2 MP Cost: 20, Damage: 360%, Max Monsters Pushed: 15 3 MP Cost: 20, Damage: 365%, Max Monsters Pushed: 15 4 MP Cost: 23, Damage: 370%, Max Monsters Pushed: 15 5 MP Cost: 23, Damage: 375%, Max Monsters Pushed: 15 6 MP Cost: 23, Damage: 380%, Max Monsters Pushed: 15 7 MP Cost: 26, Damage: 385%, Max Monsters Pushed: 15 8 MP Cost: 26, Damage: 390%, Max Monsters Pushed: 15 9 MP Cost: 26, Damage: 395%, Max Monsters Pushed: 15 10 MP Cost: 29, Damage: 400%, Max Monsters Pushed: 15 11 MP Cost: 29, Damage: 405%, Max Monsters Pushed: 15 12 MP Cost: 29, Damage: 410%, Max Monsters Pushed: 15 13 MP Cost: 32, Damage: 415%, Max Monsters Pushed: 15 14 MP Cost: 32, Damage: 420%, Max Monsters Pushed: 15 15 MP Cost: 32, Damage: 425%, Max Monsters Pushed: 15 16 MP Cost: 35, Damage: 430%, Max Monsters Pushed: 15 17 MP Cost: 35, Damage: 435%, Max Monsters Pushed: 15 18 MP Cost: 35, Damage: 440%, Max Monsters Pushed: 15 19 MP Cost: 38, Damage: 445%, Max Monsters Pushed: 15 20 MP Cost: 38, Damage: 450%, Max Monsters Pushed: 15 21 MP Cost: 38, Damage: 455%, Max Monsters Pushed: 15 22 MP Cost: 41, Damage: 460%, Max Monsters Pushed: 15 23 MP Cost: 41, Damage: 465%, Max Monsters Pushed: 15 24 MP Cost: 41, Damage: 470%, Max Monsters Pushed: 15 25 MP Cost: 44, Damage: 475%, Max Monsters Pushed: 15 26 MP Cost: 44, Damage: 480%, Max Monsters Pushed: 15 27 MP Cost: 44, Damage: 485%, Max Monsters Pushed: 15 28 MP Cost: 47, Damage: 490%, Max Monsters Pushed: 15 29 MP Cost: 47, Damage: 495%, Max Monsters Pushed: 15 30 MP Cost: 47, Damage: 500%, Max Monsters Pushed: 15 31 MP Cost: 50, Damage: 505%, Max Monsters Pushed: 15 32 MP Cost: 50, Damage: 510%, Max Monsters Pushed: 15 33 MP Cost: 50, Damage: 515%, Max Monsters Pushed: 15
Blast
Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
Info: type = 1, suddenDeath = 1
Delays: blast - 840 ms
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5
Maximum Level: 30
1 MP Cost: 15, Number of Attacks: 6, Damage: 174%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1% 2 MP Cost: 15, Number of Attacks: 6, Damage: 178%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1% 3 MP Cost: 15, Number of Attacks: 6, Damage: 182%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1% 4 MP Cost: 16, Number of Attacks: 6, Damage: 186%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2% 5 MP Cost: 16, Number of Attacks: 6, Damage: 190%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2% 6 MP Cost: 16, Number of Attacks: 6, Damage: 194%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2% 7 MP Cost: 17, Number of Attacks: 6, Damage: 198%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3% 8 MP Cost: 17, Number of Attacks: 6, Damage: 202%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3% 9 MP Cost: 17, Number of Attacks: 6, Damage: 206%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3% 10 MP Cost: 18, Number of Attacks: 6, Damage: 210%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4% 11 MP Cost: 18, Number of Attacks: 6, Damage: 214%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4% 12 MP Cost: 18, Number of Attacks: 6, Damage: 218%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4% 13 MP Cost: 19, Number of Attacks: 6, Damage: 222%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5% 14 MP Cost: 19, Number of Attacks: 6, Damage: 226%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5% 15 MP Cost: 19, Number of Attacks: 6, Damage: 230%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5% 16 MP Cost: 20, Number of Attacks: 6, Damage: 234%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6% 17 MP Cost: 20, Number of Attacks: 6, Damage: 238%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6% 18 MP Cost: 20, Number of Attacks: 6, Damage: 242%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6% 19 MP Cost: 21, Number of Attacks: 6, Damage: 246%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7% 20 MP Cost: 21, Number of Attacks: 6, Damage: 250%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7% 21 MP Cost: 21, Number of Attacks: 6, Damage: 254%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7% 22 MP Cost: 22, Number of Attacks: 6, Damage: 258%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8% 23 MP Cost: 22, Number of Attacks: 6, Damage: 262%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8% 24 MP Cost: 22, Number of Attacks: 6, Damage: 266%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8% 25 MP Cost: 23, Number of Attacks: 6, Damage: 270%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9% 26 MP Cost: 23, Number of Attacks: 6, Damage: 274%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9% 27 MP Cost: 23, Number of Attacks: 6, Damage: 278%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9% 28 MP Cost: 24, Number of Attacks: 6, Damage: 282%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10% 29 MP Cost: 24, Number of Attacks: 6, Damage: 286%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10% 30 MP Cost: 24, Number of Attacks: 6, Damage: 290%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10% 31 MP Cost: 25, Number of Attacks: 6, Damage: 294%, DEF Ignore Chance: 31%, Additional Crit Rate: 51%, Instant Death Chance: 11% 32 MP Cost: 25, Number of Attacks: 6, Damage: 298%, DEF Ignore Chance: 31%, Additional Crit Rate: 52%, Instant Death Chance: 11% 33 MP Cost: 25, Number of Attacks: 6, Damage: 302%, DEF Ignore Chance: 32%, Additional Crit Rate: 53%, Instant Death Chance: 11%
Guardian
Description: Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're #cequipped with a shield#. When you block close-range attacks, you Stun the attacker.
Info: type = 51, mes = stun, condition = damaged
Animations: special, mob
Maximum Level: 30
1 All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec 2 All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec 3 All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec 4 All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec 5 All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec 6 All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec 7 All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec 8 All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec 9 All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec 10 All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec 11 All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec 12 All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec 13 All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec 14 All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec 15 All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec 16 All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec 17 All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec 18 All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec 19 All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec 20 All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec 21 All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec 22 All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec 23 All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec 24 All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec 25 All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec 26 All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec 27 All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec 28 All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec 29 All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec 30 All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec 31 All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec 32 All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec 33 All Attribute Attack Tolerance: +33%, Abnormal Status Tolerance: +33%, Block Chance: 43% chance, Stun Duration: 8 sec
Achilles
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Maximum Level: 30
1 Damage Taken: -5.5% 2 Damage Taken: -6.0% 3 Damage Taken: -6.5% 4 Damage Taken: -7.0% 5 Damage Taken: -7.5% 6 Damage Taken: -8.0% 7 Damage Taken: -8.5% 8 Damage Taken: -9.0% 9 Damage Taken: -9.5% 10 Damage Taken: -10.0% 11 Damage Taken: -10.5% 12 Damage Taken: -11.0% 13 Damage Taken: -11.5% 14 Damage Taken: -12.0% 15 Damage Taken: -12.5% 16 Damage Taken: -13.0% 17 Damage Taken: -13.5% 18 Damage Taken: -14.0% 19 Damage Taken: -14.5% 20 Damage Taken: -15.0% 21 Damage Taken: -15.5% 22 Damage Taken: -16.0% 23 Damage Taken: -16.5% 24 Damage Taken: -17.0% 25 Damage Taken: -17.5% 26 Damage Taken: -18.0% 27 Damage Taken: -18.5% 28 Damage Taken: -19.0% 29 Damage Taken: -19.5% 30 Damage Taken: -20.0% 31 Damage Taken: -20.5% 32 Damage Taken: -21.0% 33 Damage Taken: -21.5%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Heaven's Hammer
Description: Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuary - 2520 ms
Range: 400%
Element: Holy
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 31, Max Enemies Hit: 15, Bonus Damage on Bosses: 338%, Extra Attacks on Bosses: 4, Cooldown: 330 sec 2 MP Cost: 32, Max Enemies Hit: 15, Bonus Damage on Bosses: 341%, Extra Attacks on Bosses: 4, Cooldown: 320 sec 3 MP Cost: 33, Max Enemies Hit: 15, Bonus Damage on Bosses: 344%, Extra Attacks on Bosses: 4, Cooldown: 310 sec 4 MP Cost: 34, Max Enemies Hit: 15, Bonus Damage on Bosses: 347%, Extra Attacks on Bosses: 4, Cooldown: 300 sec 5 MP Cost: 35, Max Enemies Hit: 15, Bonus Damage on Bosses: 350%, Extra Attacks on Bosses: 4, Cooldown: 290 sec 6 MP Cost: 36, Max Enemies Hit: 15, Bonus Damage on Bosses: 353%, Extra Attacks on Bosses: 4, Cooldown: 280 sec 7 MP Cost: 37, Max Enemies Hit: 15, Bonus Damage on Bosses: 356%, Extra Attacks on Bosses: 4, Cooldown: 270 sec 8 MP Cost: 38, Max Enemies Hit: 15, Bonus Damage on Bosses: 359%, Extra Attacks on Bosses: 4, Cooldown: 260 sec 9 MP Cost: 39, Max Enemies Hit: 15, Bonus Damage on Bosses: 362%, Extra Attacks on Bosses: 4, Cooldown: 250 sec 10 MP Cost: 40, Max Enemies Hit: 15, Bonus Damage on Bosses: 365%, Extra Attacks on Bosses: 4, Cooldown: 240 sec 11 MP Cost: 41, Max Enemies Hit: 15, Bonus Damage on Bosses: 368%, Extra Attacks on Bosses: 4, Cooldown: 230 sec 12 MP Cost: 42, Max Enemies Hit: 15, Bonus Damage on Bosses: 371%, Extra Attacks on Bosses: 4, Cooldown: 220 sec 13 MP Cost: 43, Max Enemies Hit: 15, Bonus Damage on Bosses: 374%, Extra Attacks on Bosses: 4, Cooldown: 210 sec 14 MP Cost: 44, Max Enemies Hit: 15, Bonus Damage on Bosses: 377%, Extra Attacks on Bosses: 4, Cooldown: 200 sec 15 MP Cost: 45, Max Enemies Hit: 15, Bonus Damage on Bosses: 380%, Extra Attacks on Bosses: 4, Cooldown: 190 sec 16 MP Cost: 46, Max Enemies Hit: 15, Bonus Damage on Bosses: 383%, Extra Attacks on Bosses: 4, Cooldown: 180 sec 17 MP Cost: 47, Max Enemies Hit: 15, Bonus Damage on Bosses: 386%, Extra Attacks on Bosses: 4, Cooldown: 170 sec 18 MP Cost: 48, Max Enemies Hit: 15, Bonus Damage on Bosses: 389%, Extra Attacks on Bosses: 4, Cooldown: 160 sec 19 MP Cost: 49, Max Enemies Hit: 15, Bonus Damage on Bosses: 392%, Extra Attacks on Bosses: 4, Cooldown: 150 sec 20 MP Cost: 50, Max Enemies Hit: 15, Bonus Damage on Bosses: 395%, Extra Attacks on Bosses: 4, Cooldown: 140 sec 21 MP Cost: 51, Max Enemies Hit: 15, Bonus Damage on Bosses: 398%, Extra Attacks on Bosses: 4, Cooldown: 130 sec 22 MP Cost: 52, Max Enemies Hit: 15, Bonus Damage on Bosses: 401%, Extra Attacks on Bosses: 4, Cooldown: 120 sec 23 MP Cost: 53, Max Enemies Hit: 15, Bonus Damage on Bosses: 404%, Extra Attacks on Bosses: 4, Cooldown: 110 sec 24 MP Cost: 54, Max Enemies Hit: 15, Bonus Damage on Bosses: 407%, Extra Attacks on Bosses: 4, Cooldown: 100 sec 25 MP Cost: 55, Max Enemies Hit: 15, Bonus Damage on Bosses: 410%, Extra Attacks on Bosses: 4, Cooldown: 90 sec 26 MP Cost: 56, Max Enemies Hit: 15, Bonus Damage on Bosses: 413%, Extra Attacks on Bosses: 4, Cooldown: 80 sec 27 MP Cost: 57, Max Enemies Hit: 15, Bonus Damage on Bosses: 416%, Extra Attacks on Bosses: 4, Cooldown: 70 sec 28 MP Cost: 58, Max Enemies Hit: 15, Bonus Damage on Bosses: 419%, Extra Attacks on Bosses: 4, Cooldown: 60 sec 29 MP Cost: 59, Max Enemies Hit: 15, Bonus Damage on Bosses: 422%, Extra Attacks on Bosses: 4, Cooldown: 50 sec 30 MP Cost: 60, Max Enemies Hit: 15, Bonus Damage on Bosses: 425%, Extra Attacks on Bosses: 4, Cooldown: 40 sec 31 MP Cost: 61, Max Enemies Hit: 15, Bonus Damage on Bosses: 428%, Extra Attacks on Bosses: 4, Cooldown: 30 sec 32 MP Cost: 62, Max Enemies Hit: 15, Bonus Damage on Bosses: 431%, Extra Attacks on Bosses: 4, Cooldown: 20 sec 33 MP Cost: 63, Max Enemies Hit: 15, Bonus Damage on Bosses: 434%, Extra Attacks on Bosses: 4, Cooldown: 10 sec
Advanced Charge
Description: Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20#
Info: type = 50, affectedSkill = 1211002
Pre-requisite: Level 20 Charged Blow
Maximum Level: 10
1 Damage: 140%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +52% when charged, Chance to Stun with Charge Blow: 1% 2 Damage: 150%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +54% when charged, Chance to Stun with Charge Blow: 2% 3 Damage: 160%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +56% when charged, Chance to Stun with Charge Blow: 3% 4 Damage: 170%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +58% when charged, Chance to Stun with Charge Blow: 4% 5 Damage: 180%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +60% when charged, Chance to Stun with Charge Blow: 5% 6 Damage: 190%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +62% when charged, Chance to Stun with Charge Blow: 6% 7 Damage: 200%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +64% when charged, Chance to Stun with Charge Blow: 7% 8 Damage: 210%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +66% when charged, Chance to Stun with Charge Blow: 8% 9 Damage: 220%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +68% when charged, Chance to Stun with Charge Blow: 9% 10 Damage: 230%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +70% when charged, Chance to Stun with Charge Blow: 10% 11 Damage: 240%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +72% when charged, Chance to Stun with Charge Blow: 11% 12 Damage: 250%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +74% when charged, Chance to Stun with Charge Blow: 12% 13 Damage: 260%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +76% when charged, Chance to Stun with Charge Blow: 13%
Divine Shield
Description: Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Weapon Attack#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.
Info: type = 51, blessingArmor = 1, condition = damaged
Animations: repeat
Maximum Level: 10
1 Shield Proc Chance (when hit): 5%, Weapon ATT: +12, Duration: 90 sec, Enemy Blows Absorbed: 1, Cooldown: 30 sec 2 Shield Proc Chance (when hit): 10%, Weapon ATT: +14, Duration: 90 sec, Enemy Blows Absorbed: 2, Cooldown: 30 sec 3 Shield Proc Chance (when hit): 15%, Weapon ATT: +16, Duration: 90 sec, Enemy Blows Absorbed: 3, Cooldown: 30 sec 4 Shield Proc Chance (when hit): 20%, Weapon ATT: +18, Duration: 90 sec, Enemy Blows Absorbed: 4, Cooldown: 30 sec 5 Shield Proc Chance (when hit): 25%, Weapon ATT: +20, Duration: 90 sec, Enemy Blows Absorbed: 5, Cooldown: 30 sec 6 Shield Proc Chance (when hit): 30%, Weapon ATT: +22, Duration: 90 sec, Enemy Blows Absorbed: 6, Cooldown: 30 sec 7 Shield Proc Chance (when hit): 35%, Weapon ATT: +24, Duration: 90 sec, Enemy Blows Absorbed: 7, Cooldown: 30 sec 8 Shield Proc Chance (when hit): 40%, Weapon ATT: +26, Duration: 90 sec, Enemy Blows Absorbed: 8, Cooldown: 30 sec 9 Shield Proc Chance (when hit): 45%, Weapon ATT: +28, Duration: 90 sec, Enemy Blows Absorbed: 9, Cooldown: 30 sec 10 Shield Proc Chance (when hit): 50%, Weapon ATT: +30, Duration: 90 sec, Enemy Blows Absorbed: 10, Cooldown: 30 sec 11 Shield Proc Chance (when hit): 55%, Weapon ATT: +32, Duration: 90 sec, Enemy Blows Absorbed: 11, Cooldown: 30 sec 12 Shield Proc Chance (when hit): 60%, Weapon ATT: +34, Duration: 90 sec, Enemy Blows Absorbed: 12, Cooldown: 30 sec 13 Shield Proc Chance (when hit): 65%, Weapon ATT: +36, Duration: 90 sec, Enemy Blows Absorbed: 13, Cooldown: 30 sec
Hyper
Blast - Extra Strike
Description: Increases Blasts's number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Threaten - Persist
Description: Increases the duration of Threaten.
Info: type = 50
Maximum Level: 1
Required Level: 183
Duration: +20 sec
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Blast - Reinforce
Description: Increases the damage of Blast.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Blast - Critical Chance
Description: Increases Critical Rate of Blast.
Info: type = 50
Maximum Level: 1
Required Level: 189
Critical Rate: +20%
Threaten - Opportunity
Description: Increases the chance to successfully Threaten.
Info: type = 50
Maximum Level: 1
Required Level: 162
Chance to succeed: +20%
Threaten - Enhance
Description: Increases Threaten's ATT, DEF, and Accuracy debuffing power.
Info: type = 50
Maximum Level: 1
Required Level: 143
Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec
Smite Shield
Description: Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects.
Info: type = 1, areaAttack = 1
Delays: HY122smite - 1320 ms
Range: 500%
Animations: effect, mob, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 20 sec.\nCooldown: 120 sec
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Sacrosanctity
Description: Call upon the heavens to protect you from all attacks for a short time.
Info: type = 50
Delays: HY122sacrosanctity - 900 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
MP Cost: 600, Invincibility Duration: 30 sec\nCooldown: 300 sec
Heaven's Hammer - Reinforce
Description: Increases damage of Heaven's Hammer.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Heaven's Hammer - Cooldown Cutter
Description: Reduces the cooldown of Heaven's Hammer.
Info: type = 50
Maximum Level: 1
Required Level: 155
Cooldown: -50%
Heaven's Hammer - Extra Strike
Description: Increases Heaven's Hammer number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 177
Number of Attacks vs. Boss Monsters: +1
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50Spearman
Ground Smash
Description: Releases a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Range: 220%
Final Attack: Spear, Polearm
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Weapon Booster
Description: Doubles the attack speed of your weapon. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Iron Will
Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: -15, Party Weapon DEF: +15, Party Magic DEF: +10, Duration: 50 sec 2 MP Cost: -15, Party Weapon DEF: +30, Party Magic DEF: +20, Duration: 60 sec 3 MP Cost: -15, Party Weapon DEF: +45, Party Magic DEF: +30, Duration: 70 sec 4 MP Cost: -15, Party Weapon DEF: +60, Party Magic DEF: +40, Duration: 80 sec 5 MP Cost: -15, Party Weapon DEF: +75, Party Magic DEF: +50, Duration: 90 sec 6 MP Cost: -18, Party Weapon DEF: +90, Party Magic DEF: +60, Duration: 100 sec 7 MP Cost: -18, Party Weapon DEF: +105, Party Magic DEF: +70, Duration: 110 sec 8 MP Cost: -18, Party Weapon DEF: +120, Party Magic DEF: +80, Duration: 120 sec 9 MP Cost: -18, Party Weapon DEF: +135, Party Magic DEF: +90, Duration: 130 sec 10 MP Cost: -18, Party Weapon DEF: +150, Party Magic DEF: +100, Duration: 140 sec 11 MP Cost: -21, Party Weapon DEF: +165, Party Magic DEF: +110, Duration: 150 sec 12 MP Cost: -21, Party Weapon DEF: +180, Party Magic DEF: +120, Duration: 160 sec 13 MP Cost: -21, Party Weapon DEF: +195, Party Magic DEF: +130, Duration: 170 sec 14 MP Cost: -21, Party Weapon DEF: +210, Party Magic DEF: +140, Duration: 180 sec 15 MP Cost: -21, Party Weapon DEF: +225, Party Magic DEF: +150, Duration: 190 sec 16 MP Cost: -24, Party Weapon DEF: +240, Party Magic DEF: +160, Duration: 200 sec 17 MP Cost: -24, Party Weapon DEF: +255, Party Magic DEF: +170, Duration: 210 sec 18 MP Cost: -24, Party Weapon DEF: +270, Party Magic DEF: +180, Duration: 220 sec 19 MP Cost: -24, Party Weapon DEF: +285, Party Magic DEF: +190, Duration: 230 sec 20 MP Cost: -24, Party Weapon DEF: +300, Party Magic DEF: +200, Duration: 240 sec
Hyper Body
Description: Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Pre-requisite: Level 3 Iron Will
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 20, Max HP and Max MP: +3%, Duration: 15 sec 2 MP Cost: 20, Max HP and Max MP: +6%, Duration: 30 sec 3 MP Cost: 20, Max HP and Max MP: +9%, Duration: 45 sec 4 MP Cost: 20, Max HP and Max MP: +12%, Duration: 60 sec 5 MP Cost: 20, Max HP and Max MP: +15%, Duration: 75 sec 6 MP Cost: 20, Max HP and Max MP: +18%, Duration: 90 sec 7 MP Cost: 20, Max HP and Max MP: +21%, Duration: 105 sec 8 MP Cost: 40, Max HP and Max MP: +24%, Duration: 120 sec 9 MP Cost: 40, Max HP and Max MP: +27%, Duration: 135 sec 10 MP Cost: 40, Max HP and Max MP: +30%, Duration: 150 sec 11 MP Cost: 40, Max HP and Max MP: +33%, Duration: 165 sec 12 MP Cost: 40, Max HP and Max MP: +36%, Duration: 180 sec 13 MP Cost: 40, Max HP and Max MP: +39%, Duration: 195 sec 14 MP Cost: 40, Max HP and Max MP: +42%, Duration: 210 sec 15 MP Cost: 60, Max HP and Max MP: +45%, Duration: 225 sec 16 MP Cost: 60, Max HP and Max MP: +48%, Duration: 240 sec 17 MP Cost: 60, Max HP and Max MP: +51%, Duration: 255 sec 18 MP Cost: 60, Max HP and Max MP: +54%, Duration: 270 sec 19 MP Cost: 60, Max HP and Max MP: +57%, Duration: 285 sec 20 MP Cost: 60, Max HP and Max MP: +60%, Duration: 300 sec
Slipstream
Description: Pushes you past the wind to let you move quicker than the eye can follow.
Info: type = 41
Maximum Level: 5
1 MP Cost: 55, pushes you forward a set distance 2 MP Cost: 45, pushes you forward a set distance 3 MP Cost: 35, pushes you forward a set distance 4 MP Cost: 25, pushes you forward a set distance 5 MP Cost: 15, pushes you forward a set distance
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Weapon Mastery
Description: Increases the weapon mastery and accuracy of spears and polearms.
Info: type = 50
Maximum Level: 10
1 Spear and Polearm Mastery: 14%, Accuracy: +12 2 Spear and Polearm Mastery: 18%, Accuracy: +24 3 Spear and Polearm Mastery: 22%, Accuracy: +36 4 Spear and Polearm Mastery: 26%, Accuracy: +48 5 Spear and Polearm Mastery: 30%, Accuracy: +60 6 Spear and Polearm Mastery: 34%, Accuracy: +72 7 Spear and Polearm Mastery: 38%, Accuracy: +84 8 Spear and Polearm Mastery: 42%, Accuracy: +96 9 Spear and Polearm Mastery: 46%, Accuracy: +108 10 Spear and Polearm Mastery: 50%, Accuracy: +120
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increase STR by 6 and DEX by 6. 2 Permanently increase STR by 12 and DEX by 12. 3 Permanently increase STR by 18 and DEX by 18. 4 Permanently increase STR by 24 and DEX by 24. 5 Permanently increase STR by 30 and DEX by 30. Dragon Knight
Dragon Buster
Description: Stabs an enemy in front of you multiple times.
Info: type = 1, areaAttack = 1
Delays: burster2 - 1050 ms, burster1 - 900 ms
Range: 200%
Final Attack: Spear, Polearm
Animations: effect, effect0, effect1, effect2, effect3, hit.0, CharLevel.100.effect, CharLevel.100.effect0, CharLevel.100.effect1, CharLevel.100.effect2, CharLevel.100.effect3, CharLevel.100.hit.0, CharLevel.150.effect, CharLevel.150.effect0, CharLevel.150.effect1, CharLevel.150.effect2, CharLevel.150.effect3, CharLevel.150.hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 182% to 3 enemies, Number of Stabs: 3 2 MP Cost: 12, Damage: 184% to 3 enemies, Number of Stabs: 3 3 MP Cost: 12, Damage: 186% to 3 enemies, Number of Stabs: 3 4 MP Cost: 14, Damage: 188% to 3 enemies, Number of Stabs: 3 5 MP Cost: 14, Damage: 190% to 3 enemies, Number of Stabs: 3 6 MP Cost: 14, Damage: 192% to 3 enemies, Number of Stabs: 3 7 MP Cost: 16, Damage: 194% to 3 enemies, Number of Stabs: 3 8 MP Cost: 16, Damage: 196% to 3 enemies, Number of Stabs: 3 9 MP Cost: 16, Damage: 198% to 3 enemies, Number of Stabs: 3 10 MP Cost: 18, Damage: 200% to 3 enemies, Number of Stabs: 3 11 MP Cost: 18, Damage: 202% to 3 enemies, Number of Stabs: 3 12 MP Cost: 18, Damage: 204% to 3 enemies, Number of Stabs: 3 13 MP Cost: 20, Damage: 206% to 3 enemies, Number of Stabs: 3 14 MP Cost: 20, Damage: 208% to 3 enemies, Number of Stabs: 3 15 MP Cost: 20, Damage: 210% to 3 enemies, Number of Stabs: 3 16 MP Cost: 22, Damage: 212% to 3 enemies, Number of Stabs: 3 17 MP Cost: 22, Damage: 214% to 3 enemies, Number of Stabs: 3 18 MP Cost: 22, Damage: 216% to 3 enemies, Number of Stabs: 3 19 MP Cost: 24, Damage: 218% to 3 enemies, Number of Stabs: 3 20 MP Cost: 24, Damage: 220% to 3 enemies, Number of Stabs: 3
Dragon Fury
Description: Swings your weapon in a large arc to attack nearby enemies. Hits up to 8 enemies at a time.
Info: type = 1
Delays: swingP1 - 800 ms, swingP2 - 800 ms
Final Attack: Spear, Polearm
Animations: effect, effect0, hit.0, CharLevel.100.effect, CharLevel.100.effect0, CharLevel.100.hit.0, CharLevel.150.effect, CharLevel.150.effect0, CharLevel.150.hit.0
Maximum Level: 20
1 MP Cost: 25, Damage: 455%, Max Enemies Hit: 8 2 MP Cost: 25, Damage: 460%, Max Enemies Hit: 8 3 MP Cost: 25, Damage: 465%, Max Enemies Hit: 8 4 MP Cost: 25, Damage: 470%, Max Enemies Hit: 8 5 MP Cost: 25, Damage: 475%, Max Enemies Hit: 8 6 MP Cost: 25, Damage: 480%, Max Enemies Hit: 8 7 MP Cost: 25, Damage: 485%, Max Enemies Hit: 8 8 MP Cost: 29, Damage: 490%, Max Enemies Hit: 8 9 MP Cost: 29, Damage: 495%, Max Enemies Hit: 8 10 MP Cost: 29, Damage: 500%, Max Enemies Hit: 8 11 MP Cost: 29, Damage: 505%, Max Enemies Hit: 8 12 MP Cost: 29, Damage: 510%, Max Enemies Hit: 8 13 MP Cost: 29, Damage: 515%, Max Enemies Hit: 8 14 MP Cost: 29, Damage: 520%, Max Enemies Hit: 8 15 MP Cost: 29, Damage: 525%, Max Enemies Hit: 8 16 MP Cost: 33, Damage: 530%, Max Enemies Hit: 8 17 MP Cost: 33, Damage: 535%, Max Enemies Hit: 8 18 MP Cost: 33, Damage: 540%, Max Enemies Hit: 8 19 MP Cost: 33, Damage: 545%, Max Enemies Hit: 8 20 MP Cost: 33, Damage: 550%, Max Enemies Hit: 8
Sacrifice
Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy's Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above.
Info: type = 1, ignoreTargetPDP = 1
Final Attack: Spear, Polearm
Animations: effect
Maximum Level: 20
1 Cost: 12 MP and 24% HP, Damage: 125%, Number of Attacks: 4 2 Cost: 12 MP and 23% HP, Damage: 130%, Number of Attacks: 4 3 Cost: 12 MP and 22% HP, Damage: 135%, Number of Attacks: 4 4 Cost: 13 MP and 21% HP, Damage: 140%, Number of Attacks: 4 5 Cost: 13 MP and 20% HP, Damage: 145%, Number of Attacks: 4 6 Cost: 13 MP and 19% HP, Damage: 150%, Number of Attacks: 4 7 Cost: 14 MP and 18% HP, Damage: 155%, Number of Attacks: 4 8 Cost: 14 MP and 17% HP, Damage: 160%, Number of Attacks: 4 9 Cost: 14 MP and 16% HP, Damage: 165%, Number of Attacks: 4 10 Cost: 15 MP and 15% HP, Damage: 170%, Number of Attacks: 4 11 Cost: 15 MP and 14% HP, Damage: 175%, Number of Attacks: 4 12 Cost: 15 MP and 13% HP, Damage: 180%, Number of Attacks: 4 13 Cost: 16 MP and 12% HP, Damage: 185%, Number of Attacks: 4 14 Cost: 16 MP and 11% HP, Damage: 190%, Number of Attacks: 4 15 Cost: 16 MP and 10% HP, Damage: 195%, Number of Attacks: 4 16 Cost: 17 MP and 9% HP, Damage: 200%, Number of Attacks: 4 17 Cost: 17 MP and 8% HP, Damage: 205%, Number of Attacks: 4 18 Cost: 17 MP and 7% HP, Damage: 210%, Number of Attacks: 4 19 Cost: 18 MP and 6% HP, Damage: 215%, Number of Attacks: 4 20 Cost: 18 MP and 5% HP, Damage: 220%, Number of Attacks: 4
Elemental Resistance
Description: Increases your resistance to Elemental Attacks.
Info: type = 50
Maximum Level: 10
1 Elemental Resistance: +14% 2 Elemental Resistance: +18% 3 Elemental Resistance: +22% 4 Elemental Resistance: +26% 5 Elemental Resistance: +30% 6 Elemental Resistance: +34% 7 Elemental Resistance: +38% 8 Elemental Resistance: +42% 9 Elemental Resistance: +46% 10 Elemental Resistance: +50%
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min] Required Skill: #cDragon Strength Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Dragon Strength
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 21, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Dragon Roar
Description: Attacks multiple enemies with a chance to stun.\nRequired Skill: #cSacrifice Lv.3#
Info: type = 1, areaAttack = 1, mes = stun
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 3 Sacrifice
Animations: effect, hit.0, mob
Maximum Level: 20
1 Cost: 20 MP and 20% HP, Damage: 412%, Max Enemies Hit: 15, Stun Chance: 9%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec 2 Cost: 20 MP and 19% HP, Damage: 424%, Max Enemies Hit: 15, Stun Chance: 9%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec 3 Cost: 20 MP and 19% HP, Damage: 436%, Max Enemies Hit: 15, Stun Chance: 18%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec 4 Cost: 20 MP and 18% HP, Damage: 448%, Max Enemies Hit: 15, Stun Chance: 18%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec 5 Cost: 20 MP and 18% HP, Damage: 460%, Max Enemies Hit: 15, Stun Chance: 27%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec 6 Cost: 20 MP and 17% HP, Damage: 472%, Max Enemies Hit: 15, Stun Chance: 27%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec 7 Cost: 20 MP and 17% HP, Damage: 484%, Max Enemies Hit: 15, Stun Chance: 36%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec 8 Cost: 20 MP and 16% HP, Damage: 496%, Max Enemies Hit: 15, Stun Chance: 36%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 19 sec 9 Cost: 20 MP and 16% HP, Damage: 508%, Max Enemies Hit: 15, Stun Chance: 45%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec 10 Cost: 20 MP and 15% HP, Damage: 520%, Max Enemies Hit: 15, Stun Chance: 45%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec 11 Cost: 20 MP and 15% HP, Damage: 532%, Max Enemies Hit: 15, Stun Chance: 54%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec 12 Cost: 20 MP and 14% HP, Damage: 544%, Max Enemies Hit: 15, Stun Chance: 54%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec 13 Cost: 20 MP and 14% HP, Damage: 556%, Max Enemies Hit: 15, Stun Chance: 63%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec 14 Cost: 20 MP and 13% HP, Damage: 568%, Max Enemies Hit: 15, Stun Chance: 63%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec 15 Cost: 20 MP and 13% HP, Damage: 580%, Max Enemies Hit: 15, Stun Chance: 72%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec 16 Cost: 20 MP and 12% HP, Damage: 592%, Max Enemies Hit: 15, Stun Chance: 72%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 13 sec 17 Cost: 20 MP and 12% HP, Damage: 604%, Max Enemies Hit: 15, Stun Chance: 81%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec 18 Cost: 20 MP and 11% HP, Damage: 616%, Max Enemies Hit: 15, Stun Chance: 81%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec 19 Cost: 20 MP and 11% HP, Damage: 628%, Max Enemies Hit: 15, Stun Chance: 90%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec 20 Cost: 20 MP and 10% HP, Damage: 640%, Max Enemies Hit: 15, Stun Chance: 90%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 10 sec
Dragon Strength
Description: Greatly increases STR for a fixed period of time.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 12, STR increased by 3 for 48 sec 2 MP Cost: 12, STR increased by 6 for 56 sec 3 MP Cost: 12, STR increased by 9 for 64 sec 4 MP Cost: 14, STR increased by 12 for 72 sec 5 MP Cost: 14, STR increased by 15 for 80 sec 6 MP Cost: 14, STR increased by 18 for 88 sec 7 MP Cost: 16, STR increased by 21 for 96 sec 8 MP Cost: 16, STR increased by 24 for 104 sec 9 MP Cost: 16, STR increased by 27 for 112 sec 10 MP Cost: 18, STR increased by 30 for 120 sec 11 MP Cost: 18, STR increased by 33 for 128 sec 12 MP Cost: 18, STR increased by 36 for 136 sec 13 MP Cost: 20, STR increased by 39 for 144 sec 14 MP Cost: 20, STR increased by 42 for 152 sec 15 MP Cost: 20, STR increased by 45 for 160 sec 16 MP Cost: 22, STR increased by 48 for 168 sec 17 MP Cost: 22, STR increased by 51 for 176 sec 18 MP Cost: 22, STR increased by 54 for 184 sec 19 MP Cost: 24, STR increased by 57 for 192 sec 20 MP Cost: 24, STR increased by 60 for 200 sec
Dragon Wisdom
Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 10
1 Crit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to convert 1% of damage to HP 2 Crit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to convert 2% of damage to HP 3 Crit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to convert 3% of damage to HP 4 Crit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to convert 4% of damage to HP 5 Crit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to convert 5% of damage to HP 6 Crit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to convert 6% of damage to HP 7 Crit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to convert 7% of damage to HP 8 Crit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to convert 8% of damage to HP 9 Crit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to convert 9% of damage to HP 10 Crit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to convert 10% of damage to HP
Endure
Description: Enhances your resistance against abnormal status effects.
Info: type = 51, mes = stun, condition = damaged
Maximum Level: 20
1 Abnormal Status Resistance: +1% 2 Abnormal Status Resistance: +2% 3 Abnormal Status Resistance: +3% 4 Abnormal Status Resistance: +4% 5 Abnormal Status Resistance: +5% 6 Abnormal Status Resistance: +6% 7 Abnormal Status Resistance: +7% 8 Abnormal Status Resistance: +8% 9 Abnormal Status Resistance: +9% 10 Abnormal Status Resistance: +10% 11 Abnormal Status Resistance: +11% 12 Abnormal Status Resistance: +12% 13 Abnormal Status Resistance: +13% 14 Abnormal Status Resistance: +14% 15 Abnormal Status Resistance: +15% 16 Abnormal Status Resistance: +16% 17 Abnormal Status Resistance: +17% 18 Abnormal Status Resistance: +18% 19 Abnormal Status Resistance: +19% 20 Abnormal Status Resistance: +20% Dark Knight
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Dark Impale
Description: Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.
Info: type = 1, areaAttack = 1
Delays: darkImpale - 840 ms
Range: 270%
Final Attack: Spear, Polearm
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 23, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6% 2 MP Cost: 23, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6% 3 MP Cost: 23, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7% 4 MP Cost: 26, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7% 5 MP Cost: 26, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8% 6 MP Cost: 26, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8% 7 MP Cost: 29, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9% 8 MP Cost: 29, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9% 9 MP Cost: 29, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10% 10 MP Cost: 32, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10% 11 MP Cost: 32, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11% 12 MP Cost: 32, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11% 13 MP Cost: 35, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12% 14 MP Cost: 35, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12% 15 MP Cost: 35, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13% 16 MP Cost: 38, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13% 17 MP Cost: 38, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14% 18 MP Cost: 38, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14% 19 MP Cost: 41, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15% 20 MP Cost: 41, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15% 21 MP Cost: 41, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16% 22 MP Cost: 44, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16% 23 MP Cost: 44, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17% 24 MP Cost: 44, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17% 25 MP Cost: 47, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18% 26 MP Cost: 47, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18% 27 MP Cost: 47, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19% 28 MP Cost: 50, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19% 29 MP Cost: 50, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20% 30 MP Cost: 50, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20% 31 MP Cost: 53, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21% 32 MP Cost: 53, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21% 33 MP Cost: 53, Damage: 206%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 22%
Berserk
Description: When your HP drops past a set amount, the dormant spirit within you awakens to increase your damage, movement speed, Critical Rate, and Minimum Critical Damage
Info: type = 50, showFromTheOrigin = 1
Animations: effect, CharLevel.150.effect
Maximum Level: 30
1 HP Threshold: 78%, Damage: +31%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1% 2 HP Threshold: 76%, Damage: +32%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1% 3 HP Threshold: 74%, Damage: +33%, Movement Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2% 4 HP Threshold: 72%, Damage: +34%, Movement Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2% 5 HP Threshold: 70%, Damage: +35%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3% 6 HP Threshold: 68%, Damage: +36%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3% 7 HP Threshold: 66%, Damage: +37%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4% 8 HP Threshold: 64%, Damage: +38%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4% 9 HP Threshold: 62%, Damage: +39%, Movement Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5% 10 HP Threshold: 60%, Damage: +40%, Movement Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5% 11 HP Threshold: 58%, Damage: +41%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6% 12 HP Threshold: 56%, Damage: +42%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6% 13 HP Threshold: 54%, Damage: +43%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7% 14 HP Threshold: 52%, Damage: +44%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7% 15 HP Threshold: 50%, Damage: +45%, Movement Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8% 16 HP Threshold: 48%, Damage: +46%, Movement Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8% 17 HP Threshold: 46%, Damage: +47%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9% 18 HP Threshold: 44%, Damage: +48%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9% 19 HP Threshold: 42%, Damage: +49%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10% 20 HP Threshold: 40%, Damage: +50%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10% 21 HP Threshold: 38%, Damage: +51%, Movement Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11% 22 HP Threshold: 36%, Damage: +52%, Movement Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11% 23 HP Threshold: 34%, Damage: +53%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12% 24 HP Threshold: 32%, Damage: +54%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12% 25 HP Threshold: 30%, Damage: +55%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13% 26 HP Threshold: 28%, Damage: +56%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13% 27 HP Threshold: 26%, Damage: +57%, Movement Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14% 28 HP Threshold: 24%, Damage: +58%, Movement Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14% 29 HP Threshold: 22%, Damage: +59%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15% 30 HP Threshold: 20%, Damage: +60%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15% 31 HP Threshold: 18%, Damage: +61%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16% 32 HP Threshold: 16%, Damage: +62%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16% 33 HP Threshold: 14%, Damage: +63%, Movement Speed: +22, Critical Rate: +11%, Minimum Critical Damage: +17%
Hex of the Beholden
Description: The black spirit periodically buffs the you.\nRequired Skill: #cBeholden Lv. 1#
Info: type = 54
Pre-requisite: Level 1 Beholden
Maximum Level: 20
1 Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec 2 Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec 3 Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec 4 Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec 5 Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec 6 Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec 7 Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec 8 Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec 9 Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec 10 Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec 11 Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec 12 Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec 13 Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec 14 Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec 15 Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec 16 Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec 17 Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec 18 Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec 19 Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec 20 Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec 21 Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec 22 Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec 23 Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +575, Magic DEF: +575, Accuracy: +345, Avoidability: +345. Buff Duration: 112 sec
Aura of the Beholden
Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1#
Info: type = 54
Pre-requisite: Level 1 Beholden
Maximum Level: 20
1 220 restored every 9 sec 2 240 restored every 9 sec 3 260 restored every 9 sec 4 280 restored every 8 sec 5 300 restored every 8 sec 6 320 restored every 8 sec 7 340 restored every 8 sec 8 360 restored every 7 sec 9 380 restored every 7 sec 10 400 restored every 7 sec 11 420 restored every 7 sec 12 440 restored every 6 sec 13 460 restored every 6 sec 14 480 restored every 6 sec 15 500 restored every 6 sec 16 520 restored every 5 sec 17 540 restored every 5 sec 18 560 restored every 5 sec 19 580 restored every 5 sec 20 600 restored every 4 sec 21 620 restored every 4 sec 22 640 restored every 4 sec 23 660 restored every 4 sec
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 42%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 44%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 46%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 48%, Duration: 40 sec 5 MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 54%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 56%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 58%, Duration: 90 sec 10 MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 100 sec 11 MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 66%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 68%, Duration: 140 sec 15 MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 150 sec 16 MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 160 sec 17 MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 78%, Duration: 190 sec 20 MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 200 sec 21 MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 210 sec 22 MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 220 sec 23 MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 240 sec 25 MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 250 sec 26 MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 260 sec 27 MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 270 sec 28 MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 280 sec 29 MP Cost: 55, Knock-back Resist Chance: 98%, Duration: 290 sec 30 MP Cost: 60, Knock-back Resist Chance: 100%, Duration: 300 sec
Rush
Description: Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush - 600 ms
Range: 350%
Final Attack: Spear, Polearm
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 355%, Max Enemies Pushed: 15 2 MP Cost: 20, Damage: 360%, Max Enemies Pushed: 15 3 MP Cost: 20, Damage: 365%, Max Enemies Pushed: 15 4 MP Cost: 23, Damage: 370%, Max Enemies Pushed: 15 5 MP Cost: 23, Damage: 375%, Max Enemies Pushed: 15 6 MP Cost: 23, Damage: 380%, Max Enemies Pushed: 15 7 MP Cost: 26, Damage: 385%, Max Enemies Pushed: 15 8 MP Cost: 26, Damage: 390%, Max Enemies Pushed: 15 9 MP Cost: 26, Damage: 395%, Max Enemies Pushed: 15 10 MP Cost: 29, Damage: 400%, Max Enemies Pushed: 15 11 MP Cost: 29, Damage: 405%, Max Enemies Pushed: 15 12 MP Cost: 29, Damage: 410%, Max Enemies Pushed: 15 13 MP Cost: 32, Damage: 415%, Max Enemies Pushed: 15 14 MP Cost: 32, Damage: 420%, Max Enemies Pushed: 15 15 MP Cost: 32, Damage: 425%, Max Enemies Pushed: 15 16 MP Cost: 35, Damage: 430%, Max Enemies Pushed: 15 17 MP Cost: 35, Damage: 435%, Max Enemies Pushed: 15 18 MP Cost: 35, Damage: 440%, Max Enemies Pushed: 15 19 MP Cost: 38, Damage: 445%, Max Enemies Pushed: 15 20 MP Cost: 38, Damage: 450%, Max Enemies Pushed: 15 21 MP Cost: 38, Damage: 455%, Max Enemies Pushed: 15 22 MP Cost: 41, Damage: 460%, Max Enemies Pushed: 15 23 MP Cost: 41, Damage: 465%, Max Enemies Pushed: 15 24 MP Cost: 41, Damage: 470%, Max Enemies Pushed: 15 25 MP Cost: 44, Damage: 475%, Max Enemies Pushed: 15 26 MP Cost: 44, Damage: 480%, Max Enemies Pushed: 15 27 MP Cost: 44, Damage: 485%, Max Enemies Pushed: 15 28 MP Cost: 47, Damage: 490%, Max Enemies Pushed: 15 29 MP Cost: 47, Damage: 495%, Max Enemies Pushed: 15 30 MP Cost: 47, Damage: 500%, Max Enemies Pushed: 15 31 MP Cost: 50, Damage: 505%, Max Enemies Pushed: 15 32 MP Cost: 50, Damage: 510%, Max Enemies Pushed: 15 33 MP Cost: 50, Damage: 515%, Max Enemies Pushed: 15
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 60%, Max Monsters Pulled: 3, Stun Duration: 1 sec 2 MP Cost: 10, Damage: 70%, Max Monsters Pulled: 3, Stun Duration: 1 sec 3 MP Cost: 10, Damage: 80%, Max Monsters Pulled: 3, Stun Duration: 1 sec 4 MP Cost: 10, Damage: 90%, Max Monsters Pulled: 3, Stun Duration: 1 sec 5 MP Cost: 12, Damage: 100%, Max Monsters Pulled: 3, Stun Duration: 1 sec 6 MP Cost: 12, Damage: 110%, Max Monsters Pulled: 3, Stun Duration: 1 sec 7 MP Cost: 12, Damage: 120%, Max Monsters Pulled: 3, Stun Duration: 2 sec 8 MP Cost: 12, Damage: 130%, Max Monsters Pulled: 3, Stun Duration: 2 sec 9 MP Cost: 12, Damage: 140%, Max Monsters Pulled: 4, Stun Duration: 2 sec 10 MP Cost: 14, Damage: 150%, Max Monsters Pulled: 4, Stun Duration: 2 sec 11 MP Cost: 14, Damage: 160%, Max Monsters Pulled: 4, Stun Duration: 2 sec 12 MP Cost: 14, Damage: 170%, Max Monsters Pulled: 4, Stun Duration: 2 sec 13 MP Cost: 14, Damage: 180%, Max Monsters Pulled: 4, Stun Duration: 3 sec 14 MP Cost: 14, Damage: 190%, Max Monsters Pulled: 4, Stun Duration: 3 sec 15 MP Cost: 16, Damage: 200%, Max Monsters Pulled: 4, Stun Duration: 3 sec 16 MP Cost: 16, Damage: 210%, Max Monsters Pulled: 4, Stun Duration: 3 sec 17 MP Cost: 16, Damage: 220%, Max Monsters Pulled: 5, Stun Duration: 3 sec 18 MP Cost: 16, Damage: 230%, Max Monsters Pulled: 5, Stun Duration: 3 sec 19 MP Cost: 16, Damage: 240%, Max Monsters Pulled: 5, Stun Duration: 4 sec 20 MP Cost: 18, Damage: 250%, Max Monsters Pulled: 5, Stun Duration: 4 sec 21 MP Cost: 18, Damage: 260%, Max Monsters Pulled: 5, Stun Duration: 4 sec 22 MP Cost: 18, Damage: 270%, Max Monsters Pulled: 5, Stun Duration: 4 sec 23 MP Cost: 18, Damage: 280%, Max Monsters Pulled: 5, Stun Duration: 4 sec 24 MP Cost: 18, Damage: 290%, Max Monsters Pulled: 5, Stun Duration: 4 sec 25 MP Cost: 20, Damage: 300%, Max Monsters Pulled: 6, Stun Duration: 5 sec 26 MP Cost: 20, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 5 sec 27 MP Cost: 20, Damage: 320%, Max Monsters Pulled: 6, Stun Duration: 5 sec 28 MP Cost: 20, Damage: 330%, Max Monsters Pulled: 6, Stun Duration: 5 sec 29 MP Cost: 20, Damage: 340%, Max Monsters Pulled: 6, Stun Duration: 5 sec 30 MP Cost: 22, Damage: 350%, Max Monsters Pulled: 6, Stun Duration: 5 sec 31 MP Cost: 22, Damage: 360%, Max Monsters Pulled: 6, Stun Duration: 6 sec 32 MP Cost: 22, Damage: 370%, Max Monsters Pulled: 6, Stun Duration: 6 sec 33 MP Cost: 22, Damage: 380%, Max Monsters Pulled: 7, Stun Duration: 6 sec
Beholden
Description: Summons the Beholden. The Beholden's power increases your weapon mastery.
Info: type = 33
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.skill1, summon.skill2, summon.skill3, summon.skill4, summon.skill5, summon.skill6, summon.die, affected
Maximum Level: 10
1 MP Cost: 114, Duration: 11 min, Weapon Mastery: +2% 2 MP Cost: 108, Duration: 12 min, Weapon Mastery: +4% 3 MP Cost: 102, Duration: 13 min, Weapon Mastery: +6% 4 MP Cost: 96, Duration: 14 min, Weapon Mastery: +8% 5 MP Cost: 90, Duration: 15 min, Weapon Mastery: +10% 6 MP Cost: 84, Duration: 16 min, Weapon Mastery: +12% 7 MP Cost: 78, Duration: 17 min, Weapon Mastery: +14% 8 MP Cost: 72, Duration: 18 min, Weapon Mastery: +16% 9 MP Cost: 66, Duration: 19 min, Weapon Mastery: +18% 10 MP Cost: 60, Duration: 20 min, Weapon Mastery: +20% 11 MP Cost: 54, Duration: 21 min, Weapon Mastery: +22% 12 MP Cost: 48, Duration: 22 min, Weapon Mastery: +24% 13 MP Cost: 42, Duration: 23 min, Weapon Mastery: +26%
Revenge of the Beholder
Description: Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight's HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#
Info: type = 54, minionAttack = normal, condition = damaged, hpDrain = 1
Pre-requisite: Level 1 Beholden
Animations: hit.0
Maximum Level: 10
1 When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec 2 When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec 3 When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec 4 When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec 5 When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec 6 When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec 7 When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec 8 When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec 9 When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec 10 When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec 11 When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec 12 When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec 13 When hit, Counterattack Chance: 100%, Damage: 810%, Instant KO Chance: 13%, Recover 7% of damage to HP, Counterattack Cooldown: 2 sec
Hyper
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Nightshade Explosion
Description: Releases your inner power to lay waste to nearby enemies.
Info: type = 1, areaAttack = 1
Delays: HY132darkSynthesis - 1170 ms
Range: 330%
Animations: effect, effect0, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 8 \nCooldown: 8 sec
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Body - Persist
Description: Increases Hyper Body's duration.
Info: type = 50
Maximum Level: 1
Required Level: 183
Duration: +20 sec
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Body - Vitality
Description: Increases Hyper Body's Max HP bonus.
Info: type = 50
Maximum Level: 1
Required Level: 143
Bonus Max HP +20%
Hyper Body - Spirit
Description: Increases Hyper Body's Max MP bonus.
Info: type = 50
Maximum Level: 1
Required Level: 162
Bonus Max MP +20%
Berserk - Critical Damage
Description: Increases Berserk's minimum critical damage bonus.
Info: type = 50
Maximum Level: 1
Required Level: 189
20% min critical damage bonus
Berserk - Reinforce
Description: Increases Berserk's damage bonus.
Info: type = 50
Maximum Level: 1
Required Level: 168
Bonus 20% damage
Dark Impale - Reinforce
Description: Increases Dark Impale's damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Berserk - Critical Chance
Description: Increases Berserk critical chance bonus.
Info: type = 50
Maximum Level: 1
Required Level: 149
20% bonus critical chance
Dark Impale - Guardbreak
Description: Boost the DEF ignored by Dark Impale.
Info: type = 50
Maximum Level: 1
Required Level: 177
Bonus 20% monster DEF ignored
Dark Impale - Extra Strike
Description: Increases the number of attacks for Dark Impale.
Info: type = 50
Maximum Level: 1
Required Level: 155
Number of Attacks: +1
Dark Thirst
Description: Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.
Info: type = 50
Delays: HY132darkThirst - 990 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. \nCooldown: 90 sec
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