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  1. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: v.132 - Hyper Evolution Update Notes


    In KMS the ones that you get for reaching 4th job during the event had Epic on reveal potential.

  2. Default Re: v.132 - Hyper Evolution Update Notes


    well pomegranate

    --------------------------------------------------------

    other things I found interesting:
    Don't need fillers for VL anymore.
    Sengoku 150 Shining Rod and Soul Shooter added
    hot time hats from stepping pop (every day I'm step-pop-ing) shop
    RA equips from the new cash shop etc-gachapon thing

  3. Default Re: v.132 - Hyper Evolution Update Notes


    I hope those hot time hats come with the 500 willpower/charm.

  4. Helium Atom Straight Male
    IGN: Combobro
    Server: Kradia
    Level: 230
    Job: Aran
    Guild: SolarWinds
    Alliance: Dominion
    Arizona

    Default Re: v.132 - Hyper Evolution Update Notes


    Oh yes, these hot times are perfect. I was out of set up space, so these are great.

  5. Default Re: v.132 - Hyper Evolution Update Notes


    Oh weird, why exclude Cannoneer and Demon Slayer from these two? Unless they just forgot to type them in.

    Er...okay?

    No mastery books for these three? O.o

    And again, Cannoneer and Demon Slayer are left out of this one for some reason.

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: v.132 - Hyper Evolution Update Notes


    I can see this breaking quite easily.

  7. Default Re: v.132 - Hyper Evolution Update Notes


    Oh. Pomegranate.

  8. Default Re: v.132 - Hyper Evolution Update Notes


    Crap gotta level my kanna again but o wel~ And hello 1.5x Coupon and 2xp event

  9. Default Re: v.132 - Hyper Evolution Update Notes


    Where's my cannoneers' extra mastery at?

  10. Default Re: v.132 - Hyper Evolution Update Notes


    I am hoping they increase the number of hits to 3. Otherwise, the skill is suddenly completely useless which greatly affects mobbing (for me anyway).

  11. Default Re: v.132 - Hyper Evolution Update Notes


    I, too, am happy about everything except the Kanna Link Skill being raised to Lvl 120. Oh well, it'll be quick to get done at least and I actually didn't mind playing it either.

  12. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: v.132 - Hyper Evolution Update Notes


    I'm guessing this means that Necro, Reverse, Loveless and Empress Katanas and Fans now drop.

  13. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: v.132 - Hyper Evolution Update Notes


    @Terry;
    The number of hits is increased to 4 assuming they patch correctly. Given the number of other typos/mistakes in the update notes, I'm going to assume they just missed it.

    I am very impressed by the sheer number of events going on for this patch! I'm going to be busy, busy, busy...

  14. Default Re: v.132 - Hyper Evolution Update Notes


    That's good. I was just poring over KMS updates to find these skill changes and I couldn't find this particular one.

  15. Default Re: v.132 - Hyper Evolution Update Notes



  16. Default Re: v.132 - Hyper Evolution Update Notes


    I KNEW they were going to forget about paladins. Seriously nexon? =_=

  17. Default Re: v.132 - Hyper Evolution Update Notes


    And what exactly did they forget?

    EDIT - possibly these?
    Blast:
    Changed - damage (200 --> 290)
    Advanced Charge Blow:
    Changed - damage (270 --> 230)

    We'll see what the extraction info shows us....

    I don't see this DK change either -
    Dark Thirst:
    Changed - indiePad (30 --> 60)


    Given that even the existing notes are incomplete (like the bowmaster change not showing the # hits changed), I think it's too early to be mad.

  18. Default Re: v.132 - Hyper Evolution Update Notes


    Dreams do come true...

  19. Default Re: v.132 - Hyper Evolution Update Notes


    Blast and ACB? They have been changed. 290% Blast and 230% x 6 ACB.

    Also something I've been wanting:


  20. Default Re: v.132 - Hyper Evolution Update Notes




    Why do they give skills such dumb names though argh

  21.  

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