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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.132 - Hyper Evolution Update Notes


    For once i actually wish they fix this. Makes farming coins and cores a lot harder.

  2. Default Re: v.132 - Hyper Evolution Update Notes


    Soo, if anyone faced Pianus or Manon, do they drop the much needed quest items?

  3. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.132 - Hyper Evolution Update Notes


    Tested Shout, Rush, and Rising Rage - all affected.

  4. Default Re: v.132 - Hyper Evolution Update Notes


    Did a pianus run and got the mini pianus and the certificate, so I assume the griffey core will give you the cry that is so coveted. Only thing is the 2.5mil per slot might get expensive :C

  5. Default Re: v.132 - Hyper Evolution Update Notes


    a bug, i would assume

  6. Default Re: v.132 - Hyper Evolution Update Notes


    I can confirm that Manon does indeed drop "Manon's Cry".

  7. Donator Male
    IGN: LnFearNFaith
    Server: Khaini
    Level: 20x
    Job: Loladin/LolDrK
    Guild: Irresistible
    Farm: Amerish
    New_York

    Default Re: v.132 - Hyper Evolution Update Notes


    Buff Duration didn't affect my Demon Slayer's Blue Blood =(

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.132 - Hyper Evolution Update Notes


    Might be a glitch? I don't see why hero reinforce skill would act that way when all the other ones don't, and there ARE glitches for hypers they added. Buckshot doesn't have any delay when it's supposed to.

  9. Default Re: v.132 - Hyper Evolution Update Notes


    So I've been told that Absolute Zero Aura does not protect against 1/1. Some bullpomegranate right there.

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: v.132 - Hyper Evolution Update Notes


    ok, i'm really getting pissed off at heroes. if this thing also stacks multiplicatively with boss damage i'll pop a vein.

    think you can test that sapta?

  11. Default Re: v.132 - Hyper Evolution Update Notes


    So many choices for Hero Hypers if RB-Reinforce affects other damage! WTB them all! >_<

  12. Default Re: v.132 - Hyper Evolution Update Notes


    The level 70 quest for new chars that awards a weapon doesn't give the option for a spear or polearm to level 70 dragon knights, only a 1h or 2h sword.

  13. Default Re: v.132 - Hyper Evolution Update Notes


    I tried it on my DB with absolutely no buff duration and kept it up for 15 seconds.

  14. Default Re: v.132 - Hyper Evolution Update Notes


    Can anyone confirm whether or not shields can use Weapon Nebulites now? I feel like it's something Nexon would skip over since KMS doesn't have Nebulites.

  15. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default Re: v.132 - Hyper Evolution Update Notes


    I succesfully added a crit nebulite into my shield as of today.

  16. Default Re: v.132 - Hyper Evolution Update Notes


    Tried it a couple more times this morning, shortest lasted around 12.5 seconds and the longest was 16.9, so I guess it isn't being affected, must just be server lag.
    @ShinkuDragon; @HeroDDC;

  17. Default Re: v.132 - Hyper Evolution Update Notes


    Perfect, thank you.

  18. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.132 - Hyper Evolution Update Notes


    Paid a visit to Ani this morning.
    The results are odd.

    My displayed range (which includes the 20% from RB - Reinforce) is 76885-109298
    My Boss Damage sources are as follows: 30%+20% on sword, 15% from DS link skill, 3% from kanna card, 3%+3% from S card decks. Total of 74%.
    I have well over 100% ignore def (it's still additive, right?)
    Using normal attack on Ani, I get an observed range of 122k-172k, which is only 58% higher than my range (but 95% higher than my range before Hypers).

    So it partially stacks? Or Boss Damage doesn't stack? Or DS link skill is broken? Or... something doesn't fit here, that's for sure.

  19. Default Re: v.132 - Hyper Evolution Update Notes


    are you including the two percent per orb from the combo hyper upgrade?

  20. Default Re: v.132 - Hyper Evolution Update Notes


    Check to see if you have Pando Media Booster running in the background. (This gets installed if you use nexon's game installer.) If you stop the PMB process in Task Manager or you simply uninstall the program then I bet you'll solve your issue. This plagued my secondary machines for a long time. Once I removed PMB, I no longer had the problem at all.

    I can confirm Pianus drops. I put him in my EVo yesterday and got a Mini-Pianus and a Pianus Certificate.

  21.  

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