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  1. Basic2 KMS~1.2.191 Lv.200 db at monster park



    awesome.

  2. Mercury Straight Male
    IGN: StacknStick
    Server: Windia
    Level: 200
    Job: Phantom
    Guild: Exist
    Alliance: DreamHome
    Farm: ButcherDen
    russia

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    @Mazz; could do it better

  3. Default Re: KMS~1.2.191 Lv.200 db at monster park


    I would love to have such little delay on my flash jump/flying assaulter though Curse you, lag!

  4. Default Re: KMS~1.2.191 Lv.200 db at monster park


    Every time I see a DB in KMS I get reminded of just how terrible our Blade Fury sound effect is.

  5. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    How disappointing..


  6. Default Re: KMS~1.2.191 Lv.200 db at monster park


    I actually enjoy this guys damage over people hitting 10's of millions. It's just more.. realistic I guess.

  7. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    It also shows how absolutely weak these monsters are.

  8. Default Re: KMS~1.2.191 Lv.200 db at monster park


    I think the 50million damage cap was way too pineappleing much..was the 1 million a little low? Okay. 50 million? too high. 5 or hell even 3 would have been perfect imho

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    Perfect for what?

    50m is a large enough range to create content that is within that difficulty spectrum. No point creating a 100b+ HP boss if damage cap doesn't allow the possibility of victory.

  10. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    I think it is fine, but I just want expeditions back...
    Last edited by Bomber; 2013-03-24 at 07:23 PM.

  11. Default Re: KMS~1.2.191 Lv.200 db at monster park


    People could break 5mil anyways, so it'd still be too low.

  12. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    Huh, I think this is the first video to ever make me think Dual Bladers look fun.

    I got mine to level 80 and was rather disappointed by how the skills chain, they don't feel fluid at all, they feel clunky and have large delays. Eh, I'll probably get back around to levelling mine again eventually.

  13. Default Re: KMS~1.2.191 Lv.200 db at monster park


    Who can hit that 50m cap though? If you're going to keep that then the bosses need to be changed slightly more then. Empress NEEDS to allow more then 6 people.
    Agreed

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMS~1.2.191 Lv.200 db at monster park


    It doesn't matter. The bosses are beatable without hitting damage cap, except vellum who is just flat impossible without a system that's more than what we've seen.

    And no it doesn't...

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