@Mazz; could do it better
I would love to have such little delay on my flash jump/flying assaulter though Curse you, lag!
Every time I see a DB in KMS I get reminded of just how terrible our Blade Fury sound effect is.
I actually enjoy this guys damage over people hitting 10's of millions. It's just more.. realistic I guess.
It also shows how absolutely weak these monsters are.
I think the 50million damage cap was way too pineappleing much..was the 1 million a little low? Okay. 50 million? too high. 5 or hell even 3 would have been perfect imho
Perfect for what?
50m is a large enough range to create content that is within that difficulty spectrum. No point creating a 100b+ HP boss if damage cap doesn't allow the possibility of victory.
I think it is fine, but I just want expeditions back...
Last edited by Bomber; 2013-03-24 at 07:23 PM.
People could break 5mil anyways, so it'd still be too low.
Huh, I think this is the first video to ever make me think Dual Bladers look fun.
I got mine to level 80 and was rather disappointed by how the skills chain, they don't feel fluid at all, they feel clunky and have large delays. Eh, I'll probably get back around to levelling mine again eventually.
Who can hit that 50m cap though? If you're going to keep that then the bosses need to be changed slightly more then. Empress NEEDS to allow more then 6 people.
It doesn't matter. The bosses are beatable without hitting damage cap, except vellum who is just flat impossible without a system that's more than what we've seen.
And no it doesn't...
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