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  1. Default KMS 1.2.191 - Unnamed Balancing I


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    (PvE) Skill Changes

    Soul Skills

    Mob (Changed)

    Mob
    Last edited by Locked; 2013-03-20 at 06:35 PM.

  2. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Character

    Character (Changed)

    NPC
    Last edited by Locked; 2013-03-20 at 06:12 PM.

  3. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Item

    Map

    Quest

  4. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Phantoms ... that's even barely a buff o.O I only enjoy no reflect on cards and auto judgement ;/

  5. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: KMS 1.2.191 - Unnamed Balancing I


    They got 20% pdr ignore hyper on UD

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS 1.2.191 - Unnamed Balancing I



  7. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Who will be next Arans? heh..

    Wonder if they'll do adventurers.

  8. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Apparently there's a new death animation featuring what appears to be Nao, from Mabinogi. Discuss.

  9. Default Re: KMS 1.2.191 - Unnamed Balancing I


    pq set effect huh, gives people more reason to use pq equips i guess

  10. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: KMS 1.2.191 - Unnamed Balancing I


    PQ set has been there for a while. This is just adding IKPQ shoulder/boot, upgraded kenta goggles and such.

  11. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS 1.2.191 - Unnamed Balancing I


    A new death animation? so no more raining gravestones?

  12. Electron Straight Male

    IGN: Dvivoni2
    Server: Reboot
    Level: 207
    Job: Dark Knight
    Guild: Nirvana
    Alliance: Reign
    israel

    Default Re: KMS 1.2.191 - Unnamed Balancing I


    I thought we might see a surprise balance when this patch will come to KMS, but I guess it was silly to think so. It just that the balance is so tiny, I thought they had enough time to balance other classes as well, especially classes who actually need balance (and not Mercedes and Phantom, that although I agree they need balance, I don't agree they should be the first ones to get it). The fact that Maplestory decided to laugh at us, and instead of balancing Adventures that are dying for balance, they balanced Hero classes, makes me hope that the upcoming summer update will be some kind of a "Adventure Returns", with big changes for Adventures in order to finally balance them with all the other classes in the game. I also fear from this kind of update, because during the first two "Cygnus Returns" patches, I felt like they took all the special things from the Cygnus that made these classes fun although they weren't powerful and could get only to level 120, and KILLED them. The Adventures, although they aren't powerful in comparison to the new classes, are really fun classes (that's the reason people still playing them), and I'm afraid that this kind of update might kill them all and make them a new-like classes which won't be as fun to play as they were before.

  13. Default Re: KMS 1.2.191 - Unnamed Balancing I


    ...this, I want to see.

  14. Default Re: KMS 1.2.191 - Unnamed Balancing I


    No, it's a part of the animation that occurs after the gravestone hits the ground, kinda like the Wheel effect.

  15. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMS 1.2.191 - Unnamed Balancing I


    Ah I see, I hope to see a picture of it.
    I had to google who Nao was, and now i'm curious.

  16. Default Re: KMS 1.2.191 - Unnamed Balancing I



    So each pq gives you a piece and you can just wear 7 pieces for the effect?

  17. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Danny, do you mind posting the changed HP values of mobs as well?

  18. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: KMS 1.2.191 - Unnamed Balancing I


    Before the IKPQ shoulder came, you could only get 7 pieces via double pendant I think. But yes, that is the definition of a set, having pieces and getting an effect.

  19. Default Re: KMS 1.2.191 - Unnamed Balancing I


    Yeah sure.
    That's a bug I have to fix :<


  20. Default Re: KMS 1.2.191 - Unnamed Balancing I


    ... are those Monster Park monsters that they fiddled around with?

  21.  

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