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Thread: [GMS] GMS v131 - Hayato

  1. Default Re: GMS v131 - Hyato


    It doesn't really matter that much when in the end you're using the 4th job version anyhow. Minor details.

  2. Default Re: GMS v131 - Hyato


    I'm not just talking about the voice acting when I question whether or not they tested it. I'm including the dodge rates missing and other bugs.

  3. Default Re: GMS v131 - Hyato


    Ah, then yeah, I'd agree with you. Skill readouts are incorrect, they didn't fix bugs that still exist in JMS... but at least he seems a lot more stable than kanna. Kanna's just a big mess.

  4. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default Re: GMS v131 - Hyato


    It's under Skill. 80000086 and 80001262


  5. Default Re: GMS v131 - Hyato


    I'm honestly not feeling the animation that much.

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v131 - Hyato


    Some guy posted it on Basil:


    Eurgh. I didn't realize it was pottable too. I want this so bad.

  7. Default Re: GMS v131 - Hyato


    It looks like Ice Knight and Blizzard Set Effect jammed into one. And is it really potentiable, I've not seen a screenshot of that and I thought that there were rings that have slots that aren't potentiable.

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v131 - Hyato


    Items that can't have potential usually have a tag saying so, like the Silent Crusade rings and shoulder. it says "This item has no potential" in orange letters at the top.

  9. Default Re: GMS v131 - Hyato


    I hope someone confirms soon whether they can be potted or not, because if so I am ashamed to admit that I am going to be charging NX in hopes of getting one.

    After I buy a box or two of the pokemon shiny collection of course.

  10. Default Re: GMS v131 - Hyato


    Confirming that the crit rate is actually there, and that just the readout being derpy as hell.

  11. Default Re: GMS v131 - Hyato


    Here you go.
    Spoiler

  12. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v131 - Hyato


    It looks like the visual effect from the Dark Angelic Blessing Ring has been removed. Was that in this patch or did I miss the patch that changed it? o.o
    regardless, it's a very welcome change.

    (Visual effect meaning the swirling sparklyness on your character, not the angels)

  13. Default Re: GMS v131 - Hyato


    Probably just a wz error on their part. Just how they killed the Dunas set effect, and Zombie ring effects.

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: GMS v131 - Hyato


    Ah, you're right. There are no black comets around you anymore.

  15. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: GMS v131 - Hyato


    I think the buff itself has changed. When you died with it active previously it said "Archangel has expired" or something along those lines, now Archangel is replaced by "(null)"

    I hope they don't fix it though. I like the archangel animation, but the glowing around your character got quite annoying because you could hardly see yourself.

  16. Monster Truck Tire Straight Male
    IGN: Triggernometry
    Server: Supports
    Job: TeamSecret
    Guild: BigDaddy<3

    Default Re: GMS v131 - Hayato


    Wuuut

  17. Default Re: GMS v131 - Hayato


    I seem to observe that Warrior's Heart activates irregardless of whether it is a critical or not. 3 possibilities: crits that roll into a miss also provide healing [just tested on mobs below my level, and it seems to be that case], or that it is another of those (observed number != actual number) issues again... or that it really procs irregardless of crits.

    Can't upload a photo now... will do that later.

    edit: got it now.
    Spoiler


    Hadriel
    Last edited by hadriel; 2013-03-20 at 06:00 AM.

  18. Default Re: GMS v131 - Hayato


    Could just be a visual issue, I know damage numbers used(?) to be super bugged and show you doing damage below your range.

  19.  

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