I personally don't mind new content and new classes.
But i just dislike the whole cubing thing and the way potential was implemented.
BETA - 2005
Spring 2006 (Post-Ludibrium)
Fall 2006 (Post-Aquaroad/Omega Sector)
Spring 2007 (Post-OPQ/Korean Folk Town)
Fall 2007 (Post-NLC, Mansion, LMPQ, Mush Shrine)
Spring 2008 (Post-4TH JOB, Leafre, Showa, Ariant)
Fall 2008 (Post-Pirate, Crimsonwood Keep, Singapore, Magatia)
2009 (Post-Cygnys Knights, Post-Aran, Time Temple, EXPlosion)
2010 (POST-BIG BANG, Post-Evan, Post-DB)
Present moment / What do you even need Classic for? DAMN HIPSTERS!
I personally don't mind new content and new classes.
But i just dislike the whole cubing thing and the way potential was implemented.
This. They've actually made a lot of strides in snappy gameplay in my opinion and their music has become better, it's just that the game's balance issues have shattered things thoroughly and potential should have never become this much of a game-breaker and would in fact have been amazing for unfunded players too if it had any semblance of being fair.
The no-potential server
This would definitely bring me back to playing Maple. Finally a use for my Level 150+ character.
No potential server might be a pipe dream but potential being independent of nx isn't. They would need some other way to profit though.
Well, scrolling is still a factor I hate to mess with and I honestly don't think it'd be too much of a cash grab unless they changed all of the good scrolls to 10% success rate with 100% boom upon failure.
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