Whoever doesn't want this is lying to themselves.
Whoever doesn't want this is lying to themselves.
Accuracy penalty for ranged skills seems to be anywhere from 40-60%. Three Snails is included.
There is really no best job for supreme server. Sure, you don't miss with close-range jobs, but in a world in which orange mushrooms and slimes do 100 dmg already, while you only have 400 hp, with no money to buy potions that anyhow have a 15 second cooldown on it, it's kinda useless to bump in monsters too.
However, the best character in supreme is now around level 60. There is nothing known yet about 3rd job, let alone 4th job.
Not at all. Without that accuracy penalty, there would be no reason to create close-ranged characters because long-ranged would be absolutely and utterly overpowered.
What I've heard from rumours from 2nd job hunters, is that summons don't suffer from that penalty reduction.
On what other skills is this true?
Not all skills have cooldown, but mob skills seem to have cooldown now.
What about heroes who have enrage active and then use IS? Is it a mob skill or a single attacking skill?
Things like that.
I don't think it's possible to have separate entries in .wz files for a completely redesigned skill set that specific servers can than interpret which set to use if it's supreme or not, but who knows. (probably not what you're suggesting, but whatever) Still just seems like system wide changes to me.
Waiting for more bossing vids lol. It amuses me greatly that low end bosses are actually significantly difficult.
So, I'm not really digging needing an entire keyboard for pots. A potion cooldown system is fine, but unless they expand the quickslot i.e. cooldown monitor and/or allow number pad usage I just don't have the keyboard space for it. And I work with a relatively simple key layout; if I were on my Mech, I don't think I'd know what to do, at all.
This looks interesting, still hoping for a hardcore mode like in diablo 2 ._.
Oddly enough this intrigues me greatly, I feel like this would be pretty fun if it came to gms, mainly due to the fact that bossing now seems a tad boring, with the exception of abyss bosses, everything else doesn't really require much skill, and even if it does, it requires to fund to hell and back to even bother with it in the first place. While this means people would have to party again, and not in the way of broken xp party zones, just to grind to 200, but to party for a purpose, ie: to kick a monsters pineapple XD
Idk if this is true but, Im level 59 now and almost lvl 60 for 3rd job and my 1st job skills seem to have less cooldown than other archers. This could mean that the higher level you are, the lower cooldown your skills will have.
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