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  1. Default KMST 1.2.472 - Wind Archer (II), BGMs


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    (PvE) Skill Changes


    Item


    Map


    Wind Archer (I)
    Wind Archer (II)
    Wind Archer (III)
    Wind Archer (IV)

  2. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Mob


    NPC



  3. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Thank you Fiel!

  4. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    The mobs are so kawaii. ESPECIALLY MUTATED STUMPY.

  5. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Oh god, that level 192 ghost guy has the amazing power to... fade in and out. It attacks 6 times? o.o

    I wonder what the "Happy Android" looks like.
    Mutated stumpy has a lot less HP than i was expecting.

  6. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Wow, at that Armor ATT scroll.

    Also, new high leveled mobs with elemental weaknesses, yay! The bishop and paladin in me just loves the fact that the highest leveled ones, the golems, are holy weak. It's like Skeles all over again.

    Though, depending on your funding, it'd be pretty easy to one hit them with the HP that they have, which is kinda bleh.

  7. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    In case anyone else doesn't pay attention, it seems the rest of the NPCs in Elluel have been unfrozen (see: the little elf kids and the teacher).

    Plot progression?

  8. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    I like those mutated Stumps. Elemental weaknesses applying here is quite surprising, but nice for elemental classes to play with.

    @Jedward; To me it hints that Ellinia might be the next area opened up.

  9. Proton Straight Male
    IGN: JustFezXD
    Server: Windia
    Level: 200
    Job: Battle Mage
    Guild: LunarKnightz
    Alliance: RegalKnightz
    Oklahoma

    Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    I wonder what that thing is in the middle of the Henesys map..

  10. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    >LF Blaze Wizard revamp plox.

  11. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    The purple thing? It's a platform for event NPCs (Spark and Gale for the Winter/Unlimited Shop, and this wheel event thing and a lotto cat for this monster card lottery event)

    To be clear, it's a lottery that uses sets of monster cards as entries, and not a lottery that gives monster cards.

  12. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Somehow I don't think you'd need to wait very long, I think Dawn Warriors will be saved for last since there's the issue with Mihile and the changes usually relate to something else so Blaze Wizards being revamped next would be a logical choice to make.

  13. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Thanks fiel <3

    Looks quite nice, beautiful sprites (ofcourse mutant, who would have guessed xD, inb4 future ellinia/kerning/nautilus). BGM are great once again <3

  14. ᗧ ᗣ ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 210
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Why are the old npcs not there? They're certainly in the data cause those were posted to leafre.net

  15. Proton
    IGN: Mehta
    Server: Scania
    Level: 200
    Job: Angelic Buster
    Guild: Infiniti
    Alliance: Saga

    Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    The second BGM is stunning.

  16. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    No party play mobs? Good god grinding to 250 is seriously going to take forever if they don't get higher level mobs than this out <_<;

  17. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    ... Alright, the monster designs in this update is pretty dang cool. I like that they just upped it from the low levels 1:1. Nifty.

  18. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    I'm most curious about the elf NPCs.

    Does this mean the remaining ones are finally getting defrosted?

  19. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    It should be- wait, do you guys think this might be related to a Mercedes buff? /wild guesses everywhere

  20. Default Re: KMST 1.2.472 - Wind Archer (II), BGMs


    Thanks Fiel.

    Some videos:




    Now, the question is: is it yet another illusion, created by Black Mage or one of his generals (like Arkarium), or is it REAL? Is Perion actually getting destroyed in the future? How?

    The Black Mage's statue in the town looks like some really bad omen, as if he took over Victoria Island.

    BUT.. the original korean title of the video with the pre-quests contained a word which can be translated as "crafted" or "manipulated". Maybe it means it's another manipulation, just like Future Henesys and the whole evil Cygnus Knights deal.

    I really hope so, because I'd rather not see my dear Victoria Island getting taken over by that big bad evil guy.

    We'll see what the quests say. Can you please extract them as well, Fiel?

    Shouldn't they unfreeze when Mercedes reach the maximum power (level 200)? Well, now level 200 isn't maximum power anymore, anyways, but you get the idea. I thought the characters were unfrozen as Mercedes' power increased.

    In any case, I can't really relate that to Future Perion..

  21.  

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