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  1. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Oh, huh. Now something else makes sense to me.
    The reason they leave old skill data in for revamped classes, like recently these Cygnus fellows? So you still have a skill to have sp spent in, so your reset can actually function.

  2. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    They don't give you an SP reset for Strikers, and all the points are refunded and the old skills are set to zero. While this removes your skills from your key configuration, if you had your old, now removed, skills in the macro slots, you'll still be able to see the old skills in your macros. If you hover over them, it'll display the info for Level 1 of the skill as "Next Level", like you haven't put points into it yet.

    It's like this for all skills that are no longer available, though, when you first log in, before you even reset, the SP from those skills have already been refunded and the skills themselves no longer have any points in them.

  3. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Then I'm confused as to why resets would work that way again. xd

  4. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    inb4 Nexon does absolutely nothing with this. Either that or they USC to fix it and not ban anyone.

  5. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    They'll "investigate".

    Whatever did happen to the thousands of accounts "investigated" for Hob PQ leveling glitch?

  6. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Definitely noticing plenty of 200s, specifically ones wearing "Cowboy Newbie" event medals...

    I wonder too myself... they probably just left it there and hoped we forgot about it.

  7. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Fixed.
    Last edited by Muppy; 2013-02-10 at 09:21 AM. Reason: Fixed'd

  8. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    I'm pretty sure they can tell something is amiss if a level 1 Beginner turns into a level 200 one in 15 minutes.

  9. Alligator Straight Male
    IGN: Sure
    Server: Redoot
    Level: Eh.
    Job: I guess?
    Guild: No idea.
    Alliance: Think I know?
    Farm: This Exists Still?

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    I'm guessing a week tops before they come out with any announcement, or some type of purge during their Server Maintenance.

  10. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Well from what I gathered is they can't advance to do this exploit, and once they're 200 and do advance they get 4 sp per advancement. So these are unplayable characters still, useless characters. So all in all, this exploit only helps them for "SS" cards, which is still pretty major IMO.

    Nexon will just ban any characters that went 1-200 in minutes.

  11. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    It is the weekend, they probably have a skeleton crew working right now and wont do anything until tomorrow.

  12. Helium Atom Straight Female
    IGN: Deviatoric
    Server: El Nido
    Job: Demon Slayer
    Guild: Princess
    Alliance: Twerk
    Wisconsin

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    You can use a hyper teleport rock to get there, without having the map saved or needing someone to teleport to. <_< No packet editing required! It's really just a huge pineapple-up on Nexon's part for leaving it open like that.

  13. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    What "dimensional portal"?
    I'm not asking how the glitch works, i don't care. I just don't remember what this portal is.

  14. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Uh, the mirror? >_>;

  15. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Ah. It doesn't even look like a mirror anymore though, so.. yeah

  16. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Lots of new randoms with really bad IGN's getting to 200?


    If you need further proof that Nexon's asleep: there's a thread on their own forums showing exactly how to do this, screenshots and all. It's been sitting there since 1am or so, untouched. Maybe it's bait, but I'm more inclined to think they just don't have any mods on, much less GMs.

    Sad.

  17. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    For once Nexon should do real maintenance on their client and remove old content instead of shoving it in the basement. I swear the file is getting bigger and bigger, by the end of the year they're going to be asking new players to download a 6 GB file to try out their game.

  18. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    i would gladly work for Nexon however many hours each weekend ;_; this is ridiculous.

    all hackers know Maplestory becomes a playground during the weekend, you see it at LHC, HoH and now this crap. its so out of hand, they need weekend people

  19. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    I assume this is why I went down 11,405 spots on the ranking.

  20. Default Re: Lots of new randoms with really bad IGN's getting to 200?


    Don't even bother doing anything, we don't know how Nexon will resolve this one. Might be a rollback, might be mass bannings. If you thought 6000 was pretty big the next permanent ban list is going to be enormous.

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