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  1. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    With more and more mobility given to newer jobs, it's going to be so much harder to tell who's hacking and who's not...

  2. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: KMST 1.2.471 - Wind Archer 4th Job


    here! (wow i thought nobody remember me here... hehe)

    crystals... homing arrows... that summon.... everything is just... just


    well good bye eagle eye... as transformation

  3. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Wowwowoowow, I'm excite. I'm glad I got my WA to 120 a while ago.

  4. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Well I'll certainly be getting this guy to 200.

    I may have at last found a replacement for my antiquated BM.

  5. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    why is the awful archer jump in the skills LOL ;_;
    i noticed there are two puppet skills - one of the original and the crystal

    pomegranate's crazy. so flashy and green! omfg homing final attack? or do they have this ON TOP OF FINAL ATTACK OH MY GODDDD
    the hurricane-like skill seems slower, and it hits four mobs.. STILL JESUS BEEZUS

  6. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    This doesn't interest me in the slightest.

  7. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: GreenTeaSip
    Server: Scania
    Job: Hero
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Oh wow, this has intrigued me. Maybe I'll just make one of each CK just for link skill... Then again, that's 5 characters.

  8. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Wind archer looks amazing...

    Making one for sure.

  9. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    It occurs to me that if I ever continued to play MS up to this point I ought to delete my BM and get this one if only because the IGN would be so much more fitting.

  10. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Can't wait to see what they do to dawn warrior, night walker, and blaze wizard.

  11. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Let's face it, most of us who still have (or will have) the character slots will make one of each.

    For the link skills, y'know.

  12. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    True, I like bowmen a lot though, so that helps with that.

  13. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Am I the only one that's bothered by the brokeness of these new characters? First Striker's with the Thunder+ Ascend combo, now this job with that whirlwind? Don't get me wrong, I love they are revamping these characters, it was long overdue, but they are freaking overdoing it with overpowering them. This is so far from when they released Mercedes, Demon Slayer or Phantom.

    IDK if you realised this but that whirlwind skill has invincibility frames. In a way that is great because now you can use it to dodge attacks, adding a lot more dinamic to the job, but that horizontal mobility is totally unnecesary and it being spammable is plain wrong.

    Everything else seems good, saddly, they got rid of Wind shot for a new Hurricane skill and ironically that piercing shot-like skill doesn't look as good as the old animation.

  14. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    brb deleting Striker

  15. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Even though I have a level 120 Blaze Wizard and can't wait to see the update, I'm more interested in the Night Walker update.

    A new claw thief with darkness and vampiric based attacks? one that doesn't require stars? It's going to be one awesome looking class.

  16. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Makes me feel like I'm playing a touhou game.

    edit: Or similar anyways.

  17. Neutron Male
    IGN: Konfus
    Server: Culverin
    Level: 145
    Job: Shiny
    Guild: something
    Alliance: something else
    Illinois

    Default Re: KMST 1.2.471 - Wind Archer 4th Job


    The only part of this patch that I care about are the Ruti/Luti pets.

  18. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Well, I'm pretty sad that they didn't try to incorporate the Eagle Eye transformation into their new gameplay...

    But wow, a multi-target Hurricane with homing arrows...? What the crap.

  19. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Arrow rain looks much better here http://www.youtube.com/watch?v=uGE-8qF74uo

  20. Default Re: KMST 1.2.471 - Wind Archer 4th Job


    Makes me wish I trained my Wind Archer past 60.

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