Yeah but 6 times 4 hits on the screen equals lots of cartoon numbers which also equals pleasure to my eyes. Also throw in SE to that to that and what more could you ask for?
As claw said they are for an event. Just with Tespia's high drop rates they drop all the time. I think you pick them up and you just instantly get a small amount of exp. Not totally sure since I don't look into other versions events much.
The only case where it makes a difference is when 75% of a damage range isn't high enough to break over 1 damage on an enemy (gMS, or quite possibly all of MS, doesn't have any monster where this is applicable as of this date that would affect almost anyone beyond level 60 or so max. If it ever did, I would be praising the day I put points into sacrifice, as it would mean the advent of an insanely high def monster, pretty much making the area a PA haven, assuming good exp gain).
Last edited by MasPan; 2009-01-05 at 12:55 AM.
I'm only looking into this now, but I realise that the old skill tables that were put up haven't been updated to reflect these changes here. i.e. Magnum Shot goes from 620% -> 550%, but you don't state what the starting % is nor the increments per level. Could you update these?
This is incorrect as well. 1-correction (that is, setting the damage equal to 1 if it's less than 1) comes before % modifiers. Any archer or sin that's gone to say... vikings in their 6x or 7x know's they've seen just as many 1's in their crits as their non-crits.
A multi-hit skill is always better than a single-hit skill if they both add up to the same %. The multi-hit is more stable (thus more dependable) and is affected more by SE.
[QUOTE=KaidaTan;134163]This is incorrect as well. 1-correction (that is, setting the damage equal to 1 if it's less than 1) comes before % modifiers. Any archer or sin that's gone to say... vikings in their 6x or 7x know's they've seen just as many 1's in their crits as their non-crits.
All that proves is that critical hits occur before the defense modifier (if the critical still results in < 1 damage, it is still read as 1, not as 1+critical damage)
When SE comes into play, yes, this will matter. Otherwise, what I said holds true.
It only makes a difference if the entire damage range can't break 1... in which case you shouldn't even be trying anyway >_>
4x1 = 4 damage
1x1 = 1 damage
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