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  1. Default [1.2.183] Cygnus nerf & Ereb is here!







  2. Neutron
    IGN: Sylphior
    Server: Windia
    Level: 13x
    Job: Paladin
    Guild: Leaf
    Alliance: Honorbond


    so many new areas right now. Ereb looks cool, but meh. I'm guessing this is where the Knights of Cygnus live or something? idk, i haven't been watching the Knights of Cygnus that much(don't really like them except for Windbreaker)

    EDIT: great, they made the Order even worse. -__- WindBreaker still pwns, but i think NightWalker is the worst. like the pics of the Knights.
    Last edited by Sylphior; 2008-12-04 at 05:37 PM.

  3. Default

    Ohh.. Ereb!!

    I really like that area.. expecially the BGM..

    Thank you again Fiel for your extraction.

  4. Was here before you
    IGN: Evilince
    Server: Scania
    Level: 144
    Job: Dark Knight
    Guild: KoM
    Alliance: KoM


    Banish from Map O.o

  5. Default

    It looks quite good IMO! It looks more like a Victoria Island remake, 5 years after the release of Maplestory... :)

  6. Default

    Wow I like it. I wonder what the backstory to Ereb is o.o

    Also, what is the significance of the invisible (?) flags on the Cygnus skills?

    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious


    Yeah, those invisible flags are interesting. No idea what they're for?

    Lol @ 30% vampire.

  8. Default

    Yay, first job skills have new animations... Interesting =P

  9. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A


    Dang it. Nightwalkers are already the weakest class and they get even more weakened >_> (they're probably the class I'm going to become...)

    Do you have enough time to show the skill animations? Poisonous Lucky 7, even though it has really no poison effect, looks like it'll look cool .

    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious


    They probably just changed the color to greenish.

  11. Default

    Is that supposed to be an old cornarian? Maybe this place links with Leafre somehow (Lore-wise)

  12. Default

    Wow i really like the design of the NPC's, all these new places just get better and better looking.
    I really like the idea of updating the graphics of old skills too. I wish they would give a little graphics refresh to all the old classes too.

  13. Default

    This is probably how Cygnus is gonna be release in KMS in 13 days :P

    I got 13days to decide what cygnus i should make.

  14. Default

    Why did they have to take out Mortal Blow? I like that skill D=
    Hmm, I think they did this to balance everything a little, but some things are a bit too nerfed. Like Soul Blow, they made it pretty useless now.
    Doesn't T-Dash have 10 levels already? *Checks Gunslinger* Yup, 10...

    What are those invisible flags?

  15. Default

    I'm fairly sure 'invisible' flags represent skills that aren't available right away - I did a quick search in an old .55 extraction in the bowmaster skills:

    skill.3121000.invisible 1 - Maple Hero
    skill.3121003.invisible 1 - Dragon Pulse
    skill.3121004.invisible 1 - Hurricane
    skill.3121006.invisible 1 - Phoenix
    skill.3121008.invisible 1 - Concentrate
    skill.3121009.invisible 1 - Hero's Will

    See a pattern? They're all non-core skills. It's possible that the newly invisible skills may be unlocked from a Cygnus quest once they're released.

    Edit: Did a little more searching in the Quest.wz/Act: 3121006
    6241.1.skill.0.skillLevel 0
    6241.1.skill.0.masterLevel 10
    6241.1.skill.0.onlyMasterLevel 0
    6241.1.skill.0.job.0 312

    6241 is the second quest for Phoenix, if something similar appears in the KMST Quest.wz for the C-(Brandish/AC/Meteor/Ifrit) skill IDs, then it should be relatively simple to figure out how hard the quests are,
    Last edited by Lerk; 2008-12-04 at 10:24 AM. Reason: possible quest info

  16. Default

    These quests were in the patch info.

    - 소울 마스터의 새로운 스킬 : 미하일, 레벨 100 이상
    - 플레임 위자드의 새로운 스킬 : 오즈, 레벨 100 이상
    - 윈드 브레이커의 새로운 스킬 : 이리나, 레벨 100 이상
    - 나이트워커의 새로운 스킬 : 이카르트, 레벨 100 이상
    - 스트라이커의 새로운 스킬 : 호크아이, 레벨 100 이상

    - 소울 마스터의 더 새로운 스킬 : 미하일, 레벨 100 이상
    - 플레임 위자드의 더 새로운 스킬 : 오즈, 레벨 100 이상
    - 윈드 브레이커의 더 새로운 스킬 : 이리나, 레벨 100 이상
    - 나이트워커의 더 새로운 스킬 : 이카르트, 레벨 100 이상
    - 스트라이커의 더 새로운 스킬 : 호크아이, 레벨 100 이상

    These quests each translate to 'The soulmaster's new skill' , 'The soulmaster's newer skill',and so on. The level req is 100

  17. Default

    I guess that is there way of not making these characters totally overpowered from the get go. Their normal counterparts will have a better chance now. That should put some people at ease

    Last edited by Kirov; 2008-12-04 at 11:36 AM.

  18. Default

    Not as much as the other classes...

    Dropping Soul Blow's damage to 1/4 what it was might make the Soul Warrior not ridiculously overpowered.

    And really limiting those skills to 100+ is like giving it a "mini" 4th job advance in between 70 and 120. Except I guess you could save up your SP and dump fully into those skills if you wanted to.



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