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valhala556: i've got a skill im almost done with that will give 2 handed paladins a different playstyle in 4th job than 1handed.
however, im not going to go to the extreme of having every skill do 2 different things depending on the weapon. in my opinion, Nexon has done a good job in carving out an identity and niche for the modern paladin, which is a defensive tanky knight.
to play a paladin and say you dont wanna be tanky, but instead just be a damage dealer is confusing. why not just play a Hero, or Kaiser? the paladin has a specific theme going for him, and I dont really want to drastically alter it.
that said, I do think that having something cool for the 2handed Paladin players would be appropriate and Im gonna edit my OP soon
also Elemental Intercept: Gale was a 3rd job rush skill I gave to Paladins :P It could chain to itself twice, and all monster it hit would take more damage from the paladin. I removed it because Paladins get a Rush in second job and I had to keep it at 5 points due to paladins having so many skills in 3rd job. it felt wrong to have a cool skill be a 5 pointer, and I also had to make Fire and Blizzard 15 points to accommodate 1 more skill.
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