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  1. Default Re: KMST 1.2.467 - Cygnus Revamp


    I wonder if Wind Archer trans will stay how it is or get reworked into something like AB's dress up thing.

  2. Default Re: KMST 1.2.467 - Cygnus Revamp


    The transformation might be dropped, like how Buccaneers lost their transformation.

    Seeing as the new TB is completely changed, hopefully they can keep up with the rest of the Cygnus Knights.

  3. Default Re: KMST 1.2.467 - Cygnus Revamp


    So the God of the Sea... Is a humpback whale. Or Kyogre.

    I'm waiting to see the other KoC hypers.

  4. Default Re: KMST 1.2.467 - Cygnus Revamp


    Wailord?

    Hadriel

  5. Default Re: KMST 1.2.467 - Cygnus Revamp


    i hope they dont replace it... or if they are, atleast change it into something ala energy charge. the damage bonus has become so dear to me im gonna cry if its gone. windwalk too.. i obviously dont use it with hurricane but its really useful when in macro with arrow rain and piercing.

  6. フレイムチョコボ Straight Male
    IGN: FlameChocobo II
    Server: Windia
    Level: 200
    Job: Hero
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: KMST 1.2.467 - Cygnus Revamp


    My criticism lies in one tiny bit of detail.

    Nexon! If you're gonna freaking raise the cap in KoC, why bother even making Mikhail!? Just why!?

    It irks me why they had to release the class based off of KoC.

  7. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: KMST 1.2.467 - Cygnus Revamp


    Money, I'd say. Though, I guess Mikhail does add a little bit to the Cygnus Knight storyline. It kind of explains a bit about their origins, and gives a little bit of characterization to Neinheart and Cygnus.

  8. Default Re: KMST 1.2.467 - Cygnus Revamp


    I have a solution. Buff Mikhails, and make them only able to created via a new Ultimate Adventurer-type deal.

  9. Default Re: KMST 1.2.467 - Cygnus Revamp


    i aprove

  10. Default Re: KMST 1.2.467 - Cygnus Revamp


    I'd approve IF there weren't already existing Mikials+Ultimate Adventurers. . . That just doesn't sound fair to either of the four parties, CKs, Mikial, UAs, or other classes.

  11. Default Re: KMST 1.2.467 - Cygnus Revamp


    Let's just say Nexon pineappleed up.

  12. Default Re: KMST 1.2.467 - Cygnus Revamp


    At least they look back at their errors and are trying to fix the existing cygnus knights now instead of just making more parodies of them like Mikial. They got themselves in a big hole but they're trying to dig out instead of making it larger.

  13. Default Re: KMST 1.2.467 - Cygnus Revamp


    How to dig out of a hole without making it larger?

  14. Default Re: KMST 1.2.467 - Cygnus Revamp


    By digging up to an angle and slowly refilling the hole with the amount you remove and you had initially removed? Regardless, my point is that they're trying to fix things.

  15. Mercury Straight Male
    IGN: StacknStick
    Server: Windia
    Level: 200
    Job: Phantom
    Guild: Exist
    Alliance: DreamHome
    Farm: ButcherDen
    russia

    Default Re: KMST 1.2.467 - Cygnus Revamp


    You stack all the money bills made from NX until it's high enough to climb out

  16.  

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