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  1. Default Re: KMST 1.2.467 - Cygnus Revamp


    MOTHERpineappleING BLUE WHALES, I LOVE BLUE WALES IN EVERY POSIBLE WAY. Maining this <3

  2. Default Re: KMST 1.2.467 - Cygnus Revamp


    this.

    mihile joined cygnus of his own accord, after he did his whole "adventuring and soul searching" thing. mihile got his powers and stuff before even meeting cygnus. TBH, neinheart probably gave him more guidance than cygnus did.

  3. Default Re: KMST 1.2.467 - Cygnus Revamp


    Since that flash jump they got is a beginner skill I wonder if each revamped Cygnus Knight will have the same skill just colored differently.

  4. Default Re: KMST 1.2.467 - Cygnus Revamp


    i think canon shooters and captains are the most piratey.. you dont see real pirates going around controlling water and shooting sharks.

  5. Default Re: KMST 1.2.467 - Cygnus Revamp


    Would be new and weird on a mage.

  6. Default Re: KMST 1.2.467 - Cygnus Revamp


    Guhh I can't wait to see Blaze Wizard and Night Walker u v u//

  7. Water Female
    IGN: PlsBuffBT
    Server: Reboot
    Level: 22x
    Job: Beast Tamer
    Guild: Path
    Alliance: Meme
    Farm: Yeiionde
    england

    Default Re: KMST 1.2.467 - Cygnus Revamp


    "승천
    Description: 번개의 힘을 빌려 공중으로 치솟으며 주위 적들을 가격한다. 이후 뇌성으로 연계가 가능하다.
    Info: type = 1, areaAttack = 1
    Delays: STsharkSoryuken - 900 ms"

    Haha wait what? sharkSoryuken? Oh Nexon.

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.467 - Cygnus Revamp


    Jump-Teleport haha.

    that would be hard to master.

  9. Default Re: KMST 1.2.467 - Cygnus Revamp


    It definitely sucks for Bucc's right now. BM's and NL's will probably feel a similar taste shortly.

    Another Adventurer revamp will likely be on the way. So true on Nexon revamping NL's. They've no idea how to revamp them at all, and always half ass things. We're still the only class without a 4th job mobbing skill, and probably the only class with the most useless skills between 3rd and 4th job.

  10. Default Re: KMST 1.2.467 - Cygnus Revamp


    Rather hefty delays on some of the attacks...

  11. Helium Atom Gay Male
    IGN: CoveralAran
    Server: Bera
    Level: 181
    Job: Zero
    Guild: Smite
    Alliance: LevelUP
    Farm: King's Landing
    netherlands

    Default Re: KMST 1.2.467 - Cygnus Revamp


    A waterbending Dual Blade?
    pineapple yeah! That's a dream come true.

  12. Default Re: KMST 1.2.467 - Cygnus Revamp


    Has a slot and lacks a "can't have potential" tag. Probably just made some people very happy, whatever this is. :p

  13. Default Re: KMST 1.2.467 - Cygnus Revamp


    Every attack can be chained, reducing their delays. I will be updating my Skill Chaining thread to include this.

  14. Default Re: KMST 1.2.467 - Cygnus Revamp


    I'm hoping this becomes true for all classes in the near future.

  15. Default Re: KMST 1.2.467 - Cygnus Revamp


    Do thunder breakers have a new character card effect now?

  16. Electron Straight Male

    IGN: ManCakesXD
    Server: El Nido
    Level: 177
    Job: Cannon Master
    Guild: DangoSoul
    Alliance: CookieJar
    Georgia

    Default Re: KMST 1.2.467 - Cygnus Revamp


    You're acting as if every class has a laser skill.

  17. Default Re: KMST 1.2.467 - Cygnus Revamp


    @Fiel
    Beginner Skills


    They added new Beginner skills. Elemental Slash will likely have a unique version for each knight, but only Thunder Breaker's is there right now. Elemental Harmony and Cygnus Bless have versions for each Knight. Cygnus Bless is identical for every Knight. Elemental Harmony depends on your knight's mainstat. Doesn't look like they have a triple jump, but they have a high jump which is nice. I like the Nova Anchor best though.

  18. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: KMST 1.2.467 - Cygnus Revamp


    There's only one pirate class that doesn't have a laser. And a lot of their new or revamped classes have been getting lasers, hurricane and/or tornadoes as well.

  19. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.467 - Cygnus Revamp


    I wonder if existing Cygnus Knights will get to keep the extra stats they got before level 70. I mean if you've already earned them they can't exactly take them away right?

    Also I wonder if UA's will be revamped after this. Maybe the restriction is only temporary so they can update them?

    Elemental Slash... I don't understand that skill. It's a single hit, weak, slow, low range attack that hits one enemy. Is it like a Cygnus snail shell throw? or am i missing something?

  20. Default Re: KMST 1.2.467 - Cygnus Revamp


    Elemental Expert
    Description: Become an expert with the elements, removing their properties from your attacks.
    Info: type = 50

    Remove 100% of the elemental properties from your attacks.

    Ummm... already better than every non mage explorer already.

  21.  

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