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  1. Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    @valhala556;

    focusing on DoT stacking is going to hinder your DPS.
    Mist eruption has a cooldown of 10 seconds

    my usual routine at hilla/single body boss


    i cant emphasize just how much you need to use as much paralyze as possible in that small time frame Eruption is cooling down. Mist eruption alone isn't really viable for DPS. So i say paralyze and arcane aim first. Big bang can wait.

  2. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
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    north korea

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    @DeanNim
    I think Paralyze spamming is ideal for:

    1. 1v1 bossing and bossing in general...
    2. but only if you're heavily funded and easily hit max (currently in GMS) with Eruption, and I'd say about 500k+ with Paralyze. Because of the cooldown, paralyze spamming would yield better DPM.

    Paralyze spamming alone is not ideal for training though, but it certainly helps to incorporate it as much as possible while setting up Eruption. So basically, funding comes into question here. Then again when the cap gets raised and the 5 second cooldown comes into play Mist Eruption becomes a lot more helpful for bossing and training than it is now.

    Edit: Also, if you're not heavily-funded, that 1 Big Bang early helps a ton to make Eruption better.

  3. Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    So you only cast eruption twice or so at hilda. or is there a repeat at the end?

  4. Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    i repeat the entire thing.

  5. Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    Doing max on every line with Mist Eruption is so satisfying...

  6. Flatpanel TV Straight Male
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    north korea

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    Enjoy it while it lasts. Won't be so easy anymore after they raise caps :[. On the other hand, it'll be a great change for those who have enough power to hit well past 1m..

  7. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
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    north korea

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    I'm thinking of adding a "Training Places" Section. So far a rough draft of it:

    Training Places


    I may add other things like Crowd-Factor, and Drops, as well as links to respective maps. Let me know if I'm missing something or if something is wrong/misplaced (I'm sure it is). Thanks
    Last edited by IImaplers; 2013-02-15 at 12:54 PM.

  8. Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    Yeah a training area is nice I guess. I dunno though. I may be a bad person on this since honnestly I just about dont look at guides for class advice anymore. Other than Does X>Y in increasing my raw damage?

    And when I do make a new character I always train Away from people. So I guess what you have is good.

  9. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    I go to sahel 2 starting at level 60-65till like level 75ish then roids its worked for me for every carecter I made sence my BtlM.

  10. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
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    north korea

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    Thanks.
    Sahel 2 is sand rats? And Roids until what level? Is it crowded? How good is the spawn at those places? I'm asking all this since I've never really tried training at these places before.

  11. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    Sahel 2 is sand rats and scorps the spawn is pretty good and its not to crowded in gms
    Roids I stay till like 85ish possibly 90 spawn is alright (amazing for rushers outside of the mini dungeon and inside is amazing for AOE atks) and no that crowded last i checked(but that was like 2 months ago)

    Another suggestion for f/ps would be duals in ludi clocktower for level 105+ amazing spawn dead(its ludi clocktower) and you get ele advantage

  12. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
    Level: T_T
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    Guild: I like toast
    Alliance: @__________________@
    north korea

    Default Re: Fire/Poison Mage Skill Distribution Guide (post-Tempest)


    Thanks, I made some changes based on your suggestions

    edit: YAY a sticky! I gotta make some more changes, now that I can xD
    Last edited by IImaplers; 2013-06-27 at 03:49 PM.

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