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Thread: [KMST] 1.2.464 - MapleVille

  1. Default 1.2.464 - MapleVille


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    Item


    NPC


    Character


    Map


    (PvE) Skill Changes

  2. Default Re: 1.2.464 - MapleVille


    There are tons of pictures to go over for MapleVille. The problem is that the data is not entirely complete. With this being Nexon, of course they are going to link Potential in some way to these houses (as if the game isn't already broken enough with it - now it infects every portion of the game). The way it uses potential in this case is not related to the level of your house or something like that from what I can see. Instead it relates a house to a specific skillID. Unfortunately, the skill IDs that it points to do not exist in the skill data. So I can only wait to find out what these bonuses might be per house.

    I'll see what I can do about outputting more information per house, because there's definitely a lot more of that in the data. For now, just enjoy the pictures.

    Houses


    Plaza NPCs

  3. Helium Atom Straight Male
    IGN: SeeMeTwice
    Server: Scania
    Job: Band of Thieves
    Guild: Perpetual ~ Nocti
    Farm: Wisteria ~ Mississippi
    Mississippi

    Default Re: 1.2.464 - MapleVille


    Interesting item sets.. Wonder where these will be from and how useful they'll be.

  4. Default Re: 1.2.464 - MapleVille


    That's a lot of Xenon-looking equips.
    And for every class, no, even set effects! 33 Allstat, 15 m/att, 20% for Bosses, just by wearing shoes and an overall!
    My, I wonder what this is all about.

  5. Default Re: 1.2.464 - MapleVille


    They're from the Magic Box, another one of those 'open an etc item with something you buy from the Cash Shop' things :P

  6. Helium Atom Straight Male
    IGN: SeeMeTwice
    Server: Scania
    Job: Band of Thieves
    Guild: Perpetual ~ Nocti
    Farm: Wisteria ~ Mississippi
    Mississippi

    Default Re: 1.2.464 - MapleVille


    Andddd there goes my hope

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: 1.2.464 - MapleVille


    @Fiel; spadow mentioned somewhere that training the monsters would give your main characters potential bonuses, so i assume it's something with those

  8. Default Re: 1.2.464 - MapleVille


    That would make more sense than houses. Regardless, the skill data isn't here either way. So there's not much I can say.

  9. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: 1.2.464 - MapleVille


    yea, forgot to say on the previous post, he said they're supposed to (increasing as the monster level increased) but that he had 8 monsters and that he wasn't getting any bonuses.

    edit: oh wait, was orangemushroom, my mistake, anyways:

    nexon broke something? stop the press!

  10. Default Re: 1.2.464 - MapleVille


    He doesn't see any skills because the skills don't exist yet. I think Nexon's code is correct, but they're forgetting a simple file.

  11. Default Re: 1.2.464 - MapleVille


    O god
    They made xenon even more op than it is
    I have a fricking 20 k rnge with shirty equips that give fricking int+ for potentials at lvl 108
    I have a feeling itS gonna be nerfed bad come summer

  12. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: 1.2.464 - MapleVille


    Its much harder to compare nerfs nowandays compared to how MS went from Early KMS Angelic Buster to CMS Angelic Buster nerfing gap.

  13. Default Re: 1.2.464 - MapleVille


    Would someone mind explaining what this is?

    If im not mistaken, we get to own a house? :D

  14. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default Re: 1.2.464 - MapleVille


    Farmville-esque monster farm thing.

  15. Default Re: 1.2.464 - MapleVille


    I'm kinda expecting a "catch up" patch to occur :/. Buffs every other class pretty much.

  16. Default Re: 1.2.464 - MapleVille


    Oh, thanks for that. Less excited now.. lol

  17. Default Re: 1.2.464 - MapleVille


    I'm confused

  18. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: 1.2.464 - MapleVille


    when you go from ~70000% to like 13000%, its almost impossible nowandays to have a nerf bigger than that. I dont even know where AB stands after the CMS changes. there in no way is xenon getting any kind of nerf of that scale, and AB will probably stay as the most ridiculously nerfed character in maple history.

  19. Neutron Male
    IGN: Konfus
    Server: Culverin
    Level: 145
    Job: Shiny
    Guild: something
    Alliance: something else
    Illinois

    Default Re: 1.2.464 - MapleVille


    Actually, they're from the green books.
    (Source: http://maplestory.nexon.com/MapleSto...dArticle=78834)

  20. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default Re: 1.2.464 - MapleVille




    Eh, may be interesting. We will have to see.

    The art is nice for sure. Its be nice it see its quality used more.

  21.  

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